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Firearms Expert Reacts To Cyberpunk 2077: Phantom Liberty’s Guns

Jun 29, 2024
This is Jonathan Ferguson, the Keeper of Firearms and Ordnance at the Royal Armory Museum in the UK, which houses a collection of thousands of iconic weapons from across history and in this week's episode we return to Night City for the Cyberpunk

2077

's Phantom Liberty DLC, so maybe they intended it as something that stores alternative bullet types in a cylinder on the front or they just thought we wanted a Luger combined with a Glock combined with the Magnum revolver. If you want to see more of Jonathan reacting to Cyberpunk

2077

's weapons, be sure to subscribe. as we have more episodes looking at V's Arsenal and be sure to let us know in the comments what other games or weapons you would like to see in the show up to Jonathan and The Guns of

cyberpunk

2077 Phantom Liberty I think this is great I like the combination of the traditional side-by-side shotgun with cybergrieblies that go in and out and some kind of electrical charge.
firearms expert reacts to cyberpunk 2077 phantom liberty s guns
I like the feeling of that. I guess in a way, shooting you down is kind of consistent, whereas what usually happens in games like in movies is that the enemies fly backwards and the person shooting stays still, which is not possible if you are able of knocking someone back two feet with a weapon. Measure what, generally speaking, you would regress. for that amount also that knockdown effect, as we've said before, isn't such a good thing, maybe maybe it's them trying to make up for that myth by having you physically knocked backwards and the shaking and jolting of the spectators.
firearms expert reacts to cyberpunk 2077 phantom liberty s guns

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firearms expert reacts to cyberpunk 2077 phantom liberty s guns...

Back that up, this is so powerful that it is pushing you back, how is it so powerful? I don't know, those are hefty rounds, but they appear to be just shotgun rounds. I can't tell you how electric things make them bigger. powerful, I don't know, underneath all that disguise is something not unlike this, a Holland and Holland 12 gauge or 12 ball sporting shotgun, so it's not in perfect condition, unfortunately it has gone through the walls a bit, but it is a real without hammer. ejector gun and has beautiful engraving on the side plates and pants. We've seen that in some very exaggerated types of engraving on video game shot

guns

before this was real, it's done with quite a bit of depth, but not that deep.
firearms expert reacts to cyberpunk 2077 phantom liberty s guns
From above, as we usually see in games, the barrels are quite simple, but they have some that sell some decoration at the end of the gap, also the classic Tang safe there, where it normally activates automatically and you have to take it off for obvious reasons security now, if we can try and look past all the additions here, this is actually kind of futuristic anyway, so it follows the outlines of something like the 19th century, early 20th century or even the present , really these high-end weapons. They are really something of their own, but the lines of this weapon are not those of a current design, it is as if it is almost telling me that the side by side design has returned in the future or in the parallel future of this world, so we have something more modern, but with the classic layout with a wooden stock, I don't know of a side-by-side shotgun with this design.
firearms expert reacts to cyberpunk 2077 phantom liberty s guns
To put it another way, this could be a super shotgun in Doom, a future side-by-side. -12 gauge shotgun on the side basically, you know, I like this instantly, this is very

cyberpunk

obviously, so it doesn't feel in any way out of place, it feels quite the opposite and it's almost like a handle of futuristic broom, kind of quite a bit of a Mauser vibe. an intriguing gun, this really nice design, the burst fire that almost looks like you're lining up the rounds to fire them super fast. I don't know if that's the intention, but that's what it looks like with a move. barrel and a moving slide and a high rate of fire, but then we have an ancient fire type charge attack that looks to vaporize someone there and you can see from your first person perspective that there is an energy release.
There is a combination of projectiles and energy. I like the fact that regardless of the eyepiece display, I like the fact that the Red Dot sight or the reflex sight built into the slide incorporates the magazine indicator because that's if we're going to make a system like this work. , I think you would need it in sight. I think the capacity is somewhat realistic and to be honest the magazines look a little small for 21 rounds, but we have a 20 round magazine. Now, they tend to stick out from the normal hand sized pistol grip at least a small amount, so I think the magazines are maybe a little small for the size of the cartridges they represent, but overall, yes, I like that one that's interesting so the actual character holding this thing behind the receiver is over his shoulder there's a pad built into the back of the magazine housing and this is a ballpark like the Barrett this is not not at all the way to hold this gun, although that is a big soft rubber pad and it won't hit you when it hits you.
There's really no reason to hold that pad so far from your own shoulder. The general rule with any shoulder-fired weapon is to squeeze it hard if Mike Tyson hits. from this distance it's pretty serious if you do it from here, well they'll probably just throw you on the ground, it's the same kind of logic: you don't want the ability to accelerate and deal more damage, so if you find a cyberpunk burst anti-materiel rifle three bullet behemoth, make sure you squeeze it tight, there's something very Croatian Uzi about that pistol grip, what a block it has, um, although it obviously doesn't accept a magazine, that's a strong look, Dave with the uh cybernetic headband and the striped suit I'm glad you like it Talk about the city It would be if you hadn't shot them all in the face someone is kicking with a burst anti-materiel rifle someone is going to be talking about it anyway how they look, It's probably worth saying that with the availability of cybernetic implants and Nim replacement and things in situations like this, you'd see a lot more big heavy weapons like this that aren't really feasible for combat with normal humans. limbs, but they suddenly become viable when you're half machine, how come they make a single shot?
That's the thing about RPGs, even weapons that should annihilate your enemies, yes, only in an RPG world of course, otherwise you'd have to have millions of opponents I guess we can give credit to most people with some extra stamina, but they've definitely made improvements because they put out version 2.0 of Cyberpunk, which is what the game should have been a release, um, yeah, and that definitely made the game worlds more playable and fun oh oh dear uh they took his arm off so I guess he wasn't a very improved individual, it's fair to say he isn't anymore, you've improved him D, he caught fire and his arm fell off, I think it's probably be the right thing for the capabilities of this weapon, thanks, what the hell do I do?
Yeah, I see, this is where you absolutely need artistic license to be able to introduce things that would be different and fun if you slavishly stuck to what's plausible and would never occur to you. a weapon that fires a burst without you being able to stop it, as always, there is a kind of parallel to that, which would be something like the Roman candle

guns

of history, which existed from the 15th century until the end. end of the 18th, then we see that we see weapons out of control, as if weapons were designed to escape in this way.
Normally a runaway gun would be a bad thing, it means your firing mechanism has failed and your gun will continue firing until you run out of ammo, but Historically some multi-shot weapons were designed to work that way, the chambers fire about forgotten weapons. Look, that was actually issued to the US Navy, so it's like a machine gun, but not because you can't stop it like the altifier. I think it's the old fire in this one where you load it and shoot and it will keep shooting until you run out of that burst, that's how my brain always looks for these connections.
It does so and stops firing when you let go. of the trigger, I think oh, so it's more like you're loading automatic fire. I guess it's more precise. oh yeah, it's quite unusual in that, well yeah, just like something new and unusual. I think I guess what they're looking for is it's compromised because it's some sort of modified man making thing and so to get automatic fire you have to charge it, yeah maybe it's that they cut it to make it reloadable it hurts the parts that made it completely automatic, so that's a The jury modified that functionality and I remember thinking about this too much now, something good, you have to do it.
I think this is the only way to think about it is to think about it too much because it doesn't really make much sense. Her Majesty has been eager to return to active service so this is a very conventional firearm in most respects but the very deep frame design at the front would normally be quite slim and there would be a rail or something so or this is very extended up to the level of the trigger guard the relatively short slide at the top the overhang at the rear its general lines this is very reminiscent of the Hudson H9 caused a big stir a few years ago when it was launched but then disappeared and failed and was an attempt at something a little bit different in the operating mechanism of the gun, that's why it had that bulky front, it housed a new way of doing it or a somewhat new way of doing a recoil spring buffer setup to be able to make the top of the gun to be more streamlined now, which allowed the gun to fit in the hand a little lower and help control recoil forces and muzzle rotation.
The shape of this is not conducive to That's right, I don't think that's why it has that very enlarged front end and the shorter type of recessed slide that the Hudson had, but I wouldn't be surprised if it wasn't the inspiration, it could be a coincidence , but yes, quite similar. Looking at the H9 it is excessively quiet, but who knows what suppressive technology exists in this timeline. I want to comment on the third person view here with Han Solo's shooting stance, uh, which I think we can trace back to James Bond, going back to World War II Pistol Shooting Techniques having to do with the center low gravity and balance when they thought basically your right hand was the only way to go, the only reason to do it this way is style points, it really works with this weapon because it has the almost dl-type silhouette 44, what an interesting gun, so we have um, I mean, the grip reminds me of the Calico, which doesn't have the magazine in the pistol grip, but we have a magazine in the grip. we have a sort of revolver cylinder on the front and we have a Luger lever system on the top so the lever lifts off the magazine and loads into the cylinder for some reason I really like the design.
I even like the quirky mechanical elements. The double wire trigger guard is really cool, but I don't understand why you would feed your bullets into a rotating cylinder because it seems like every time you shoot, the cartridge case is pulled out and ejected from that cylinder, so why would you do it? Don't just use one camera, what's the mileage of having two, three, four? However, how many chambers are in the front, when you have a box magazine in the rear, apart from anything else, you are unnecessarily shortening the length of the barrel, making it one of these.
That makes my brain hurt, but in-game it's cool. Does it also fire non-explosive ammunition? Not well. The version I had only had five explosive rounds. You see, there would be a reason for this. The only reason for the cylinder. be alternative ammo types and it has some kind of AI on board or whatever so it automatically feeds it, let's say the first round is always high explosive and then stores it in one of the cylinder chambers and then uses a breech empty for normal rounds and then when you hit the switch or tell it to fire the special round, it puts the cylinder in place so you don't have to eject the magazine, it totally changes who you are. and expose around at the top, insert it to load the gun, this is where revolvers and to some extent EXT, well yes, tube shotguns have the advantage because you can load the chamber with an alternative ammo type, so that would be the reason for this to exist, but it doesn't seem like they're actually using it, so maybe they conceived of it as something that stores alternative bullet types in a cylinder on the front and then it just morphed into something else or they just thought that we wanted a Luger combined with a Glock. combined with the Magnum revolver, drop the sniper nest into position now and the perfect vantage point saw everything cover me, your Prime duck in position.
I'm going to call this some kind of electromagnetic acceleration gun. Gauss gun. Coil gun. Rail gun. However it's set up. inside, but we have multiple identical features in there that could be coils, for example, and ablue energy pulse, but again, it could very well be accelerating a physical projectile and that's like residual radiation or whatever, talking about it also going through walls, which is kind of consistent with something of that nature, but the character also talks about that has a silencer, something people don't usually think to include me is that these types of weapons that accelerate a projectile to hypersonic speeds are super loud, so just because it's not a gunpowder explosion in a breach, doesn't mean it's not a very loud gun and how is it silenced?
That's something completely new. The challenge that humanity may have to face if we go that route has a bit of a Transformers vibe to me, the mounted gun which I assume is extra powerful in that mode has some sort of fancy little detachable sniper rifle that comes off. We still have, I'm going to call them coils, I don't know if they're coils and then kind of a barrel that was obviously inside so it was mounted and it gave you more stability and I guess recoil control because depending on the mass. of the projectile you're still creating what would be perceived as recoil, it's also giving you a lot more power output, I guess while this is the portable version which works fine, we have some nonsense here voltages amperages, I think constant voltage voltage regulation of Does it carry something like a recoil mitigation butt pad or is it just adjustable, maybe it looks like a projectile magazine.
I like the freshness of the cassette load, is it beta Max or VHS? It pains me that a non-zero percentage of our audience doesn't know what those things are, yes. We know we have a lot of guns now that have ports on both sides because you can swap them left and right. The downside, of course, is that you're twice as likely to get mud or dirt or whatever into the action, at which point someone maybe an adult with their cybernetic implants has sprayed this thing with yellow paint. Any paint on a gun is clearly a bad thing.
You can see where it was oversprayed. Well, it wasn't actually oversprayed. It was sprayed into the action of the gun. Now that's going to go into the gun. as the bolt moves it will dig into the mechanism, some guns will be able to get past that and be fine, frankly it's not worth the risk of spray painting your gun and if you see people painting their guns today with Krylon or whatever they're using, they'll mask openings like that so when they spray their gun you don't put paint inside your gut marks, there are constitutional weapons CA if that's some kind of Browning or FN.
I must say that we already have a bomb. action shotguns that look this futuristic because it's pretty easy to design the exterior of the gun to look a little more modern without changing the mechanics. Turkish weapons, there is a Russian weapon that looks a lot like this. Even Beretta has done some restyles with polymer and stuff for a while now, for the life of me I couldn't remember what game it was, you meant you're referencing how far your thumb has to reach to put a shotgun shell in a tube magazine and now every time I play a first person shooter with a pump action shotgun I look at how far my thumb goes, yes, something very important to note: there is another reason why you would still have a shotgun pump action when we have the level of technology seen in this game and that's the cost you could you could you could see companies still producing cheap pump action shotguns we're already there frankly you know there's good reasons to Choosing a pump shotgun actually, nowadays, less so in this scenario, but if it's going to be that way, it will always be that way.
It's cheaper to make a somewhat reliable pump gun compared to a semi-auto, so that's another justification for this thing existing. A very strange gun that appears to be part stapler and part weed burner. A very unusual design language in the sense that ergonomics seem not to be taken into account. the last few hundred years of

firearms

development, but let's take a look, a very complex reloading bit, a defined p90 type electric drill, sit again that big package at the bottom, something like a fuel tank near the front and then, what, yeah. What it has to be, I think a helical style magazine like a Calico that looks a little more like a Calico, actually in that system you have the helical magazine on the top, on the back, more like that, maybe If you're thinking of the Calico, it's probably just a coincidence.
However, it has to be some kind of spiral feeding magazine. I guess This Is A Clockwork even sounds a little like that because there are weird things going on that I can't really explain, a lot of movements required to reload, so that's something I don't see people looking for something that requires more than the charger. Remove the charger. Pull the cocking handle. The P90 has the advantage there and the reason it's a little more complex is that the P90 is incredibly complex and you get 50 rounds in the magazine. the changes don't have to be as regular and you don't have a magazine sticking out of the gun, so it's worth sacrificing the rather awkward shape and size of the magazine and the very awkward reloading you have to deal with.
I don't think this is worth it because it is very big and thick, but in terms of its effect with your smart projectiles, maybe we have another warning label here: caution, do not use the magazine with a non-emca firearm, can cause a lethal electric shock, interesting and that's written on the type of electric drill on the bottom of the gun, does that mean it's the charger? I don't know in great detail, but for something that basically has no basis in reality, there are a lot of imaginary creative details in this thing. I can see the smart projectiles doing their thing there, it's kind of a Halo needle in a way, kind of a swarm of angry bees that, um, find their way to the target using the neural guidance type of system.
I guess so, with the DLC and update 2.0, they actually brought in vehicular combat, which I thought made the idea of ​​smart weapons that you can lock and fire even more interesting because if any of the weapons were going to be useful. shooting from the back of a motorcycle, the ones with a locked ability, I think they will be up there massively, yes you can see that in the footage you captured. I also see that we have a vehicle passing in your path. and you're raising the gun and allowing the follow-up to do rounds over the obstacle and hit the target, that's another advantage of something like this, a bit like the munition-fused sensor on the xm25 grenade launcher for example, where you were. capable of shooting over or through cover and making it explode, this type of smart projectile would be another way to do it because it knows where it needs to be and can head there several years ago, DARPA in the US came up with a 50-caliber steerable projectile with inflatable risers that change airflow and direction allowed him to remotely steer his .50-caliber round.
It's interesting to see where it's gone in the meantime, but if they've done anything else with it, we don't know. They are saying, right? I think that's it for Cyberpunk 2077 weapons. I think we could. I think we'll cover them all now. I hope you enjoyed these various parts. Some pretty intriguing designs in this game. Visit the Royal Armories website. It's completely new. By the time you see this and it has the same links to our social media, our YouTube channel, where there's more of me and the collection, and also, if you feel moved to donate to us, you can find out how to do that on the website as well.
Visit our museums too, which we will really enjoy if you do. See you next time here on the Gamespot channel.

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