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Superliminal speedruns might break your mind

May 06, 2024
Today we are going to run at super liminal speed, a game that could

break

your

head. Now we will start the speed race as soon as we reach the door, you will see that there is actually a self-timer in this game which is really good because I don't have to use any external programs and it will eliminate the loading screens and all that to make sure that we had a great time, but now we can access the game and as you can see, this is a pretty interesting, this game is all about perspective, so we can change the size of the objects just by moving them slightly and we will a lot for this one, we don't actually have to change it because it's big enough for us. to make that jump and you also see that strange optical illusion, yes this game is really cool, it will get better as we go and we will try to go as fast as possible and this is where the game really starts to shine, we have this little piece of cheese and we're going to use the frame of this door to allow us to resize it.
superliminal speedruns might break your mind
We do most of the resizing right there and then make it a little bigger so we can get to the door and go through this hallway. Then we will see that there is a large block. We can make it a little shorter. We're also going to get this table that we can make very small and press the right button. There's another block puzzle there where what we want to do is keep moving away from it so it gets smaller and fits in there. Now with the next one there will be this block that we want to drop. here, which will press a button on the other side so we can go through that door because, as you've probably noticed, you have to have buttons to open doors, obviously, and we just have to figure out different ways to do it.
superliminal speedruns might break your mind

More Interesting Facts About,

superliminal speedruns might break your mind...

For this level like the one here we're actually going to use this sign, if we go right next to it and then place it there it will become gigantic, press both buttons so both doors will open and that's nice and easy now finally we're at the end where what we want to do is get this block of cheese and we'll make it nice and big before we drop it on ourselves and we jump and then we can hit that panel. What's going to open will allow us to enter this hallway where we can see the exit, however, we're not going to exit because instead we're going to jump right into this bed and finish the first level and what's really cool about this.
superliminal speedruns might break your mind
The game has amazing loading screens. I love them because they make loading much better, but anyway it's time for the second level and many of these levels will start in the same sequence that we have to go through. this hallway until we reach the different part and for this the different part will be this red room, so we go through and we see an exit door where we just move it, which is quite fun, some more optical illusions, I also try to say it. We can't go to these places, but we can and once we get here we'll see this sign where we're going to want to resize it a couple of times so it gets big, we can place it right here. and then we can continue using his tilt so he can go over the wall, after that we just want to jump some boxes and we go the right way instead of the left one so we can start walking in this direction and then a little It's going to push us because that block is going to form and we're going to take this block by doing some different jumps and here's a cool trick that we're going to do basically what we want to do here is Jump Place. place so that way it's big enough for us to jump, then we're going to want to take the block once again with us, jump the perfect amount of space before we get to this door, we're going to have to line this up. up because the door was placed on two different things, so you have to find the right place on the floor to line up to be able to use it and we're going to use the same strategy two more times right here.
superliminal speedruns might break your mind
We will see that there is a block right here on the ceiling that we can take after lining up, then we can make the perfect jump to make the first attempt before moving the chest piece and this whole hallway opens up, which yes, at this point the level . It's pretty well done. I guess we have one more part, which is pretty cool, but for now we're just walking through it until we get back to one of these red rooms and we see that there will be an open window where there will also be a moon that we can take and on the moon there will be an exit door so what we want to do is use this light to resize it and you need to be very careful with this exit door because you don't want it to be too big and you don't want it to be too small either.
There I made it a little too big and that means we're going to have to walk a little further and we'll lose like five seconds, but that doesn't really matter and we'll finally get to the hallway, see the Day season post there and finally that'll be the level two. Oh yes, by the way, one thing you may have noticed is that for all of these levels. I start by moving backwards and then I turn my camera right away. In fact, you can move to the bottom of the loading screen to save like a second. If we do that every time, now you will see that there are no more. red room or I guess it will be red later on, but it's a completely different place and around here, instead of worrying about whatever puzzles we have to solve, I'll just jump on this thing and then we can make that jump.
Okay, like I was saying, then we'll be able to make that jump right there before we get to this room and it's nice and simple: we get a block and then we'll be able to continue with that before. Then we have to get that block which is actually connected to the ground quite strangely and now we're in the basement or something. This isn't scary at all once we get here, these blocks are in the perfect positions for us. to just do the jumps we don't even have to worry about that and here's another illusion where it looks like they're blocks but they're actually on the ground so in this we really want to move these blocks because 'Whatever it is, I have no idea who built this building and this is where we do a cool trick where we want to grab it and basically what we want to do is jump on it and we barely missed it, it's a pretty difficult trick, but fortunately.
It's very easy to back it up, which is just move it and be fine, but anyway, then we get that block, it blows up so we can go back and finally get to the final part of the level where we just have to go. Inside this block I'm going to start holding back and jumping so we can get out of there once it collapses and finally all we have to do is walk backwards until we get back to the elevator and finish the third level, so now, in the fourth level, this is pretty much the horror game, it's not really a horror game level, but it has some different elements, like being very dark, there will be some blood everywhere, at least we'll get through it.
It's fast though because we're running at full speed and in this level there's actually nothing chasing you, it's just giving you the illusion that you know what this whole game is about and speaking of illusions, check this out, we're just going to keep going. forward. I have my mouse in a very specific place because we want to grab something, move it out of the way so we don't have to do it later, but yeah, just walk around, there's not much to say about that before we do it. in this hallway where we want to turn left right in the dark which is a little scary we see some boxes that say die yeah get it diet soda anyway so after that we want to look down because there will be a hole in the ground, so we want to get right there and luckily I managed it on the first try.
I've screwed up many times because it's so easy to miss the jump a little bit before we go here and want to jump. Upstairs, I'm not sure if I said that before, but it makes us go a little faster, so it's always a good idea. As we go through the deep, creepy hallways, we're seeing more blood on the floor or at least. what we think is blood and then I want to turn back because what I can do is use the light to see where these stairs are and continue down them, then we will continue walking because we have to find a light at this point, everything in the level goes away It's going to get really dark, so we want to have this exit light or whatever it's called.
I don't even know what this sign is called but we want some kind of light so actually we're going to be I can see I also resized it just to make it a little bigger that doesn't really matter but it makes it a little better and we can just go through all these different boxes and get rid of it so that it doesn't allow us to go through the door and get to the next section, fortunately in this one we don't have to turn on the light, which I guess isn't even fortunately, I want I mean, it really wouldn't have wasted our time or anything like that. but we don't have to do it anyway, we can just jump and finally we reach the end of the level, this is where we see a lot more blood, but we're not going to worry about that, come on. pass and finally see that the blood was actually red paint the whole time, yes it was just the illusion of the horror level, it was never actually earned, so we can finally get back to the elevator, enjoy the avocados and be on our way now .
Level five is definitely one of my favorite levels in this game, they have some really cool things going for them, but of course from the beginning all we do is walk down a hallway, then we'll make this door move it slightly . and we're actually going to want to keep the door with us because we want to use this to then press this button so we don't have to worry about it, after that we can make a good move until we get here. and we'll see that now we can duplicate things just by clicking the left mouse button which will now duplicate objects instead of allowing us to pick them up so for this puzzle I can duplicate it, move it there and then I can do another jump click click to get another one of those and go straight into the door, then you'll see that we have a smiley face on our screen instead of our normal cursor, it disappears here, but I don't really know. why did they do that and then we want to duplicate this apple and use the new one to move the bigger apple out of the way and stop pressing the button, then we'll come to this big hallway where all we can really do is walk on it. until we get to these stairs, jump off them of course so we can save a little time and line up in the perfect spot so we just have to tap the apple once and go over, then at this point some stairs more, I know.
This is a stimulating comment until we get to this place where we want to duplicate this sign several times so we can jump on top of it and as soon as we get here we want to return the things we can do. that when right clicking and that makes all the things go back to their original place, so they will no longer be in our way and with that it's practically the end of the level, all we have to do is walk to the supply closet usual and Head to our favorite elevator, which this time will say that Phil's friendly family grows Gotta Love apples.
Now level six is ​​also very interesting and first of all, it won't be the normal entry that we usually do, but we want to walk around. back for a while until we get here and see this new screen, I'm not sure why they decide to make this one different, but hey, we

might

as well change it a little bit, I mean, after that, it doesn't change though. all we had to do is exit through a slightly different entrance and now we are in the exact same place before of course being transported to a completely new place, at this point it will be the dollhouse level we want to use for this. these doll houses change their size and make them big enough for us to go in so I want to make this my size maybe a little bit bigger and now we are inside this house that we just created yeah it's very interesting and Mind-blowing level now, once I get here, I want to make this house absolutely gigantic.
It may not actually be big enough. I may have ruined this. Yeah, okay, at least it's just a little waste of time, but yeah, really. I want to make this big and it should be big enough because the door we have to go through is going to be very small for some reason, that change in size always gets to me, although anyway we're going to keep walking through these doors and we'll see a old tv that is is not sinister at all, this game really likes to make you trip, but we are already out of the horror level, you should stop it anyway, although we are just going to walk and see that we have to take the path on the left until we find this fan. and we want to make it gigantic so we can start changing its size by hitting it against the ceiling until it's big enough to push this door and that wasn't the biggest push in the world in the worst place, but at least it's just a little bit far I didn't want him to regress that much, although now is the time to getthis window and we're going to use this light to resize it and we want to make it big enough for us to fit.
I'll try to review this one. I think it

might

need to be a little bigger. Enter the window. You got this. just let me through please you're wasting my time come on okay one more resizing should be enough there we go it wasn't that hard anyway we can get through that window which will put us in this strange yellow hallway that is very creepy, but on the other side is when we will find a bouncy castle and this one actually has a very consistent strategy where all we have to do is pick it up, let it fall on us and move backwards and it will. make it the perfect size to get through, then we want to use the exact same bouncy castle to go and move to the top of this level, so okay, I didn't resize it perfectly.
I'll try it one more time making it a little smaller and we can go back through the same door we came in and now we'll be here which allows us to go straight into this new hallway and it's time for another door that takes us to another strange room now for this. In one we want to make this other door very small because we have to fit it inside that window, so once we do that we can go back through the door we came in and now we're on this gigantic level with a bunch of stuff. everywhere but we only have one more place we have to go, which will be this house and it might change its size, but that's okay, maybe I should have moved closer.
I'm thinking about it, yes, changing the size of these doors, especially when you don't have light or anything like that is sometimes really annoying, but this should be fine as long as you can get there fine. Luckily we got there and now, of course, it's time to get back to the elevator, which this time. the poster is going to be a nice cap, look at it, it's also a meeting for the Cardboard Lovers Association. I love the posters for this game, so next level and this will be another one where it's not usual to start doing it now.
Through this level we have to go through all the dialogue, so here it actually makes sense to skip the dialogue. Now what I want to do there is jump over the dialog trigger. I screwed it up, but luckily that one isn't too crucial, it just saves a little time, but the most important one will come with this can, so I want to keep resizing it and making it bigger as quickly as I can, but to be fair, we have a good amount of time, but just when I'm moving, I want to resize it so it's big enough, it still needs to be a little bit bigger because we want to get to that light.
I'm going to keep trying, come on, please take the leap and there we are. Now we can jump over the dialogue trigger so there is no dialogue at the moment, which makes it so that once we get here all we have to do is go through the final dialogue and it will save us about 15 seconds or so. So as soon as they say goodbye, we can start clicking and we want to hit our alarm clock and start moving. This level is really weird because basically once you get far enough it will take you back to the room, so stop the first one.
I'm going to get to the water cooler, it'll take me back. I'm going to start moving again right now. We go to the fire extinguisher, waiting in this place until we teleport back and finally Now we are just going to wait outside the door at this point, once we ring the alarm everything will go dark and our gravity has changed or maybe not gravity more so the whole room flipped so we went into a new room and hit a new alarm. clock and this time it's finally time to leave this really weird limbo we've been in because we're going to use this paint that will take us to a whole new room, how did I not go in there that time? just walk through the painting, thank you very much.
I appreciate that we're in different rooms now anyway and all we can really do at this point is just walk to the left over and over and get our Dr. Glenn Pierce thing back again. I like to say exactly the same thing, but anyway we're going to walk around here until our gravity changes, we're going to have to move using that and the gravity change is one of the strangest things when you play this casually, isn't it fun. so that

your

gravity will randomly move on you, I'll tell you, but when you're running at speed and you already know what's going to happen, it's not so bad now that we have a general path we should follow, it's pretty simple, just memorize the Exactly the same here in this orange room we want to go up this room a little bit and go down until we can find the stairs and with these stairs we want to go down them so it will open for us and we can get into the elevator but the thing is that it is actually a fake elevator, you will see it because they don't have the sign, so it will tell us that this is not an exit and here is a really interesting part.
So this will be a sign that will tell us which way to go, but before we go in that direction we have to look the other way, so I'm going to look the wrong way and it will show me all the stop signs and stuff. like this and then we can go the right way and we have to do it five times in total until it finally lets us out. We're going to get to this new room which is a nice fake pool and we want to take this. Cube to help us platform, we also want to get on this so we can then make up for it with that jump and okay, I thought I made that block a little too big, but it was actually the perfect size to get through, so here we are.
We're going to want to use this fake chess piece that turns into that. I don't even know how that happens, but we're not going to worry about it and we'll get it done. There will be another drop and at this point things start to get really weird as soon as we click on that block there is a screen transition, then as soon as we click and release that block there is another one, after that, we'll start walking, dropdown right here, another screen transition and There will be one more screen transition as soon as we hit this alarm clock.
For this part we want to go right right left right left right right I think I said that anyway, after that we're going to get into this completely. weird section where basically what we want to do is see the ends of this room because it's not actually on the outside, but instead we go to a very specific point before we start moving back and once we go back far enough, there will be the room that appears and finally we can press the alarm clock that will take us to the final real level. Now for level 8, we're starting in a completely new place and we want to make our door big enough for us to pass through just like we have.
It's been done several times and this time we're going to do something recursive or a paradox whatever it's called, where we put the same room on your door so it

break

s everything, yeah, that was probably the worst explanation I've ever seen. Anyway, all we can do right now is wait for everything to turn white. I'm going to go ahead in this corner and do nothing, the screen will turn white, it'll make us wait a second, but eventually. We will start to be able to see things and this is where things get really amazing. I mean, we don't have an exit right there, but I really have nowhere to go, so we go straight to the knotted exit we're going to.
We'll be taking a path to the left so we can get down here as soon as possible and pretty much it's going to be very dark and we want to get to the light so I'm going to continue from here and we can move over the darkness. so there's a hallway that's weird and we have another room where a lot of stuff happens. I don't even know how to comment on this. I'm going to be completely honest, but unfortunately a lot of this level is just walking. simulator, but the good thing is that it actually has some cool tricks right at the end and I mean, it's a cool level overall.
I really like its aesthetics, it's like the rain falls and also rises like that, it's a great level. but we just have to walk forward, hoping to get a fast time, I can't just say it and right here we're going to spread out to get to this strange filing cabinet room where we want to go in this direction, turn. our camera and start moving to the left so we can see when this door will appear and going straight there will also speed us up a bit in this room which is good because then we get tired of walking and once we get to this new room we want take the left path, I mean, you can take the right path, it doesn't really matter, but I take the left one because that's how I learned, I guess anyway then we want to take this panel, yeah.
In this level everything is messed up, it doesn't make any sense, but we use this panel as a way to get to that door and we are finally near the end, at this point we just have to walk a lot and What I'm pointing out right now will be a light switch so all I can do is wait until we finally get close enough to hit the light switch then I'll have to start moving backwards and we'll see there's a ladder that if we get to the other side we can Climb the ladder, go another way and does it make sense?
I don't even know if it makes sense to me right now, after that we want to go in this direction where We don't want to take the normal doors, we want to enter this door and yeah, it's going everywhere. The good thing about this level is that it is very easy to memorize, but it is such a strange level. I guess this is just a Although it's a weird game overall, although I love that it's really cool, this is where we're going to do a cool trick, basically we want to make this chess piece really big and normally you would have to take two chess pieces and use them to traverse this chess board because if we stand on any of these spaces without a chess piece then we'll just fall through it, but instead what we can do is just jump, click, click, move it with us and we only have To use one of the pieces, so I'll do it here where we take this box and to go through this door, you first have to place an object to prove that the room is really there so we can get another cheese thing.
This game really likes cheese and we're going to be able to use it so that it's just on the right side, okay, I said, I suggest the right size, let's get to this door, which now everything is getting really weird, look in this point. We just want to get down as quickly as possible, so I'm going to try to take a good path where I won't get held up too much, let's just go through it until we get here, we can find a door and now. my bitrate is dead and yes at this point the game just completely broke before we make it through that place we turn back where we can move the panel and finally we get to the end of the game because all we can do in This The point now is to look up, see the alarm clock that we have seen so many times and finally hear the big dong, so that will end at level eight, but we still have one more level, however, what happens with this level is which is actually not one. it ends as soon as we click on the stopwatch and you will see in the game timer that it is our last time 27 34 which will put us in the 324th place and I am very happy with that, please subscribe if you liked it, bye.

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