YTread Logo
YTread Logo

Fallout's Cut Race of Raccoons - The S'lanter

Mar 12, 2024
The Glitch series has been the scene of all sorts of strange monsters, from mutated tapeworms to two-headed cows, but one of the strangest creatures ever was intended for the first installment before the great war. There was a lab in Southern California called West Tech Research. facility, but in 2077 it received a direct hit from a nuclear warhead when the player reaches 2161, this area is now known as the globe due to the high levels of radiation surrounding it, there is a hollow disk in the glow detailing the effects . of fev in several test subjects and reveals the origin of several creatures, but one of these records is more notable than the others record date January 12, 2076 with batch 11-011 we have improved the efficiency of the meiotic cycle in 43 hectares infected 53

raccoons

with the new strain, in addition to the now expected increase in size, behavioral testing confirmed an increase in intelligence and manual dexterity of 19 points on the safe limit index.
fallout s cut race of raccoons   the s lanter
Unfortunately, several subjects escaped confinement and had to be tracked down and sent away. Major Barnett ordered the remaining subjects. finished, two pairs were not accounted for this entry is the last reference in the game to a cut breed of mutated

raccoons

an artist at interplay made a piece of concept art that gives us the only idea of ​​how they might have appeared, although I'm sure they The sprites would have been rendered very differently a while ago, a modder called Ursa created some sprites of what they might have looked like and I think they look pretty cool, although this version is much more menacing than the way I personally imagined them most.
fallout s cut race of raccoons   the s lanter

More Interesting Facts About,

fallout s cut race of raccoons the s lanter...

Part of the time when the content is cut, all you can do is look at what's left and speculate, but there are no other remains of these raccoons in the game. However, there is something much better, as the location design document was published in the Fall Bible and gives us a detailed look at these. Furry Abominations, this document was put together by designer Scott Campbell and Brian Freyrmooth, who together also wrote the first iteration of the glitch timeline when it was still using the clothing system. This is a very early draft and has typos, so I have corrected some sections for the For the sake of consistency, the burrow-type farming and hunting community of small animals with smiley faces, description, the burroughs are a community made up of animals mutated ones that escaped from the sfef facilities years ago.
fallout s cut race of raccoons   the s lanter
Some parts of this document were circled and needed some sort of revision, e.g. The Fsef facilities are marked, which was the initial name of what would eventually become Westec research facilities. They are made up of small animals similar to raccoons. These animals speak fluent English and are very intelligent. They have created their own small community that is a link between nature. and man there are two houses that the animals of the districts build one is an adobe type building that is above ground called upper dwellings they are grouped around a giant dead oak that serves as their main town hall this is the central circle the outer semicircle of the settlement It looks like simple land at first glance These are actually the lairs where the other half of the city lives These consist of an entrance that is usually camouflaged and leads to an underground lair These houses are usually crowded, full of people and full of various oddities and Finally, the area around the burrows is quite lush compared to the rest of the wasteland and this is because the river that runs through it is also washed out because the original location was quite far from the bomb sites, plants and trees. that grow there are jungle-type plants that can survive the Neresca intensity. animals were calm.
fallout s cut race of raccoons   the s lanter
Instincts took over, which was a shock to most. They became skilled hunters and managed to grow intellectually. They had brought many ancient devices and texts from the glow and were discovering new things. They even called themselves the coriander tribe without knowing or remembering. who were once raccoons so

lanter

means relatives in their language at first they made their buildings like those of humanity nebraska knowing that most of their tribe remembered the things that man had done to them they did not model the burrows after a human city while the burroughs It looked human The things inside were not Neresca He encouraged his followers to delight in their animal side Most houses consist of twigs and leaves, even to this day there were some that were too curious for their own good, although Small groups explored outside the oasis and in 2106 a small group of silencers encountered a group of humans who would later turn into jackals upon seeing the animals.
The humans opened fire but a few cilantro managed to return to the community and that was where it came. the first division that half of the animals wanted to protect. They faced the humans, so they built the lairs, they also set up several traps in the jungle, so the division remained and those who wanted to believe in technology remained at the top, while those who were more animalistic moved to the bottom. clandestinity, but these divisions did not bother us no matter how steep they were. It's true that Nereska was their leader, but the animals could more or less do whatever they wanted as long as they never violated some simple rules.
This basically said that no cilantro could harm or kill another without having their crimes committed. This does not save the contest of force or not allowed, although any unauthorized entry into a house must be reported to the main lawyer, the perpetrator will be ostracized until the next moon or a month and during this punishment no one will speak to him or acknowledge that he exists . It came into effect in 2108, when two coriander quarreled over a house, anyway, the years passed peacefully, the coriander became fiercely proud of each other, and the tribe grew. Some strange humans wandered through the jungles, but were rejected or killed by the den's inhabitants.
Usually the latter, which is why Burroughs has gained a kind of legendary status among humans. No one is sure he is there, but stories of intelligent animals are common in the wasteland. Finally, in 2120, Nebraska died. Burroughs was in mourning and the day of his death. Eats the Lantern raised his howls to the heavens, this resulted in a morning song that is still sung to this day whenever a s

lanter

dies after Naraska's death. His son Minishin took over. His leadership lasted until 2140, when he retired and his daughter Renar took over earlier. I continue, something must be said about the religion of the slanter, the old men, as they called them, never told the younger generation about their experiences in the facilities, they simply said that they came from the glow, it was named after an old one I try.
When he returned and all he saw was a great glow on the horizon, he turned. The old men told their children to forget the glue and that the warrens were their home now, but when Neraska died, who was the last original survivor of the facility, the younger generation began. to wonder where they came from they read the old diaries they read the old books written before the war but nothing else was mentioned except that the glow was where the coriander came from the 2030 winner was especially hard on the slanters known as the great winter in many parts of the desert, the slanter had nothing to turn to and desperation said that finally their minishin leader realized that something must be done to give hope to his tribe, so he invented the balloon religion and told them his followers that there were gods living. in the glow and that these gods made them, he made references to them in stories they had showing various journals of the ancients talking about the masters and how they made them when the great winter ended.
Minnesota knew there would be more difficult times so he kept the religion saying that the gods of radiance helped them survive and for the next 30 years this was passed on to the next generation and only Minishin knew this religion was false when he died in 2050 took the secret rhythm, no one could refute it either, since whoever went to look for the glow never returned, which brings us to the beginning of 2061, just before the pointer leaves the vault, during this time, a group of inhabitants Superior attempts to discover the truth behind the gods of the Shining went to search for their former home and found it.
The radiation in the facility is very high and most of them died as a result, only one managed to return when he returned. He had a bad case of radiation poisoning and was dying before he passed away. words, if there are no gods, only death, this caused quite a stir and now the burroughs are divided once again, but this time it could lead to an all out war, the inhabitants of the din are more ferocious and savage than their cousins ​​above believe on the gods with all their strength. hearts, the main inhabitants are the intellectuals, believe in the words of the dying Slanter who claims that this is proof that the gods of radiance do not exist.
You can clearly see how much effort was put into the description alone and we get a lot of interesting information about these creatures cutting everything from their history to their cultural architecture, their lineage of rulers, a death ritual, a class system and even a religion linked to a location in the game. I can think of many factions that appeared throughout the series that didn't have this level. of detail put into her design the next part gives information about the leader of cilantro renar who is neresca's great granddaughter she sleeps in a small house behind the entrance of the large tree at the end of the garden she has nine descendants all of whom she is extremely protective of a note then mentions that this might have to change depending on the art the next paragraph details the class system of cilantro the community is made up of two groups the dense inhabitants and the superior inhabitants for 60 years the two have been able to love each other like brothers, but the current debate over religion has weakened those ties.
However, both sides would die for their leader and right now she is the only thing stopping war from breaking out. Most distrust humans, especially the lair dwellers, but if you can get past them talking to the upper dweller shouldn't be that difficult, the upper dwellers have texts that say humans are evil, but they are skeptical if that is really true. true and they will be curious, then he expands on how cilantro fights off the den's inhabitants. Armed with knives, claws, teeth and even some small spears, they usually hunt in packs, there are no guards and if there is a crisis, everyone in the burrows, even the young and old, will fight to protect it.
Then there is a section on notable places and major cities. The area would have been called the big tree. This is used as a town hall tavern and entertainment. In the middle of the dead tree is an area used for strength competitions. Interestingly, that is the second mention of strength competition, suggesting that they had some kind of competition. the player could compete maybe the player could have fought them in hand to hand combat or could see who could collect the brightest objects behind the meeting room there is a section that houses three storage rooms one is a full library of books and information. another area is used for research and there are some interesting devices here the last room houses a small shrine to the globe gods there are multiple journals and a crude altar here there must also have been a notable area called a garden which would have been It is located directly behind the large tree , but unfortunately very little information is provided about it.
The next section lists notable NPCs in the districts and the first is Renar, leader of Slanter. One of Renard's descendants was named Kali Ya and would eventually have been an important NPC as well. there was mek a noise dweller who knew the location of the glow the next segment explains their current situation the burroughs are divided into two factions those who believe in the gods of the glow and those who are skeptical the situation is becoming volatile the next section discloses In the situation when the player first enters, there are several traps in the jungle to keep outsiders away and there are several ways to get around them once through them, however, the player will be ambushed by four denizens of the lair, they will then appear two higher dwellers and they will reach the player's aid before the battle begins, however, a voice will sound saying "stop", then Renar will appear, she will punish the den dwellers and the higher dwellers for trying to kill each other.
Yeah. AlsoHe will look at the player very closely and see that he is not there. A mutant will tell you to go to the big tree. One of the upper inhabitants is assigned as a guide. The player must not deviate from the path and, if he attempts to do so, the inhabitants of the lair will attack strongly, of course, at this point. the player could be eric and simply kill the four inhabitants of the din anyway once in the tree the search for the seed of the luminous adventure begins the penultimate sentence appears to be a reference to eric jameson, an artist who worked on the iconic talking heads in the game, aside from seemingly killing everything, he would later work on projects like Parasite Eve and Final Fantasy VIII.
The next four seeds of adventures or quests are listed and the first was called the balloon quest. This is the opening scene when the player first enters the city of Renard. He tells the player about his problems and tells him that the player is the first human in 60 years to have a conversation with the slanter, but these are desperate times. She tells the player about the division and that the pointer must look for the shine when asked why he and not a Renault with coriander takes him behind the table to a secret panel behind the wall there she pulls out an old diary written by the same nereska pages are missing but humans are mentioned as the captors of cilantro in the old days talks about weapons and other similar things Bernard believes that these humans are what Slanter considered gods.
She wants the player to bring proof of this so that the inhabitants of Ding do not declare war on their cousins ​​to guide the player to the shining. Renara signs eldenzuar to take him there the lair inhabitant is also there to confirm that there are no glow gods the player can bring chipot's diary as proof or anything else maybe a hologram or something if he does the cilantro will become In top ally the denizens give loyalty to the player and the den dweller gives respect. I actually really like the premise of this quest that brings the feuding groups together by refuting their fabricated religion.
It would also have been a nice addition to have another quest that sent you to the glow and the story would probably have improved the location, presumably the guide that took the player to the glow was the notable mech npc mentioned above if the player completed the previous quest and refuted the raccoon gods, the trade lines quest would be available after the player gains trust. from the slanter at least the upper renar inhabitants will ask him to open trade lines with humans but only with humans the player deems appropriate if the pointer tells junktown they won't care the only places they will care are the center and the cons, the center.
It will open trade lines and from time to time the player will be able to see a caravan going there. The center will also reward you for finding them another client. The scammers will attack the city and try to kill everyone if the player returns after this happens. all we will find are ruins and some cilantro that will attack you on site, the cilantro will become your enemy and any cilantro in the player's group will attack as soon as they enter the village, the reactivity of the districts either gaining prosperity or being completely destroyed. by raiders is really cool, while there are cases of reactivity like the necropolis invaded by super mutants, there really isn't much reactivity on an environmental scale like the cilantro house reduced to ruins and something like this would have been surprising, especially the last line of the description mission mentions that cilantro is in the poitus group, suggesting there may even have been a raccoon companion.
The next mission was called to catch a fuse. Something has been stealing from the children. Cilantro is a superstitious bunch. They believe that a ferocious beast has taken them. The sign of its passage is a broken and disheveled area, as if from a fight. The children are also fierce fighters, but there are never any t

race

s or sensations. They call this beast a will-o'-the-wisp and it has acquired an almost mythical quality. It has a curfew. They have been placed and Rumble Residents have been setting additional traps along the river. The mother of the last missing puppy asked the player to find her child while she investigated the scene of the last disappearance.
The pointer will see broken branches, etc., as indicated by a fight. A closer look will reveal that whatever he did this covered his tracks quite masterfully. Cilantro that has not had contact with humans does not know this trick to hunt them stealthily. It's something you do while hunting, not while trying to escape. It is also found there. There will be several pieces of clothing that Cilantro overlooked. The pieces of fabric have defined markings. Any encounter with the jackals will cause the player to recognize the symbol as theirs if the player has never seen the jackals and chose the cloth to renear or anything else. others will shrug and say that it seems human, they will also make a suggestion to look for answers in human camps, either way, Renault will say that if it is true that humans have kidnapped his children, there will be bloodshed, both in Junktown and In the center they will know the symbol of the jackal.
The player can obtain information in many ways, the only certain thing is that the jackals do not have children, but they know who does. It seems that someone hired a jackal named t-bone to verify the legends of the animal men. who live near the radiation crater in the south, looking down, he stumbled upon a coriander boy who wandered too far south of the districts, since then he and a gang of thieves sneaked out of the traps and stole the children, They imagine that animals are just that. Animals, children speak the cilantro language until they are of age, after that they only learn English as a way to remember the old.
T-bone will tell the player that they sold the children to a strange caravan that comes and goes across the wasteland. The caravan is owned by a man who calls himself Big Pt Barnum. The caravan itself is made up of several exhibits. The good thing is that if the player is angry about T-bone taking the children, he can kill him like the player would. rest of the jackals. Regardless, through various pieces of information, the player can find the way to the caravan and confront the owner. His strange story is as follows. His entire line of descendants owned circuses even after the great war.
His grandfather taught his father everything he knew about the business. he knew that one day things would calm down and people would need entertainment again. His family lived in the vault for some time. They came from the same vault that the downtown settlers came from until they finally came to live downtown once pt's grandfather settled down. He created a nightclub full of magicians and so on, his father took over the business that still does well downtown. He knew it was different, although he wanted to travel to see the world, so he bought a caravan and headed to the vacant land he had collected.
Quite a few things and he's even created a few creatures of his own following the original Barnum's advice that there's a sucker born every minute. In fact, he started with a show that consisted of some dancers, some acrobats and other things, and for a while he did well, especially with the hustlers who loved his dancer for a while, things went well, but as it went on As time passed, the artist began to leave, finally left alone with his mutated animals in his improvised wonders. He was on his way back to the center when he heard stories about the animal men.
It was said that the strange creatures lived next to the radioactive well in the south. It was said that there were animals that walked like men and that hunted using weapons. Few have returned from there and those that did. they do it they can't say what i really saw when pt barnum asked questions everyone shrugged who cared about stupid animals when there were families to feed the mutants to protect themselves in lives to live the main reason the slanter haven't been detected for so long is that most people have bigger problems and no one really cares anyway.
He became obsessed with these rumors and knew that these things that no one had ever seen would make him famous. For a year he collected information until he finally identified an approximate location knowing that he was not equipped for this type of thing. He went to a jackal he knew and asked him to capture the legendary beast, which he did when the player found the caravan. He will become paranoid and, in possession of a shotgun, the player will be able to convince him. He will then tell you the story about him, but under no circumstances. Will he give the children back, unless the player gets them something better?
The thing is, he tried to show the kids to some travelers who were completely bored by the little furry rodents. It is said that there is a rare red scorpion that lives in the one he wants, it seems that after the disappointment of the animal men, pt wants to return to the center, but his father needs the venom of the red scorpion for something, not many people will make it through to the barons and return once the player kills the red scorpion. Give the children to the player and be on your way once the children have returned, even the inhabitants of the lair will be loyal to the player as some of the children of the Ding inhabitants were also kidnapped.
The mother of the recently lost puppy will also give players some. interesting stuff, so long story short, the cilantro children were being kidnapped by a jackal named t-bone and then sold to the owner of a traveling circus who has a very detailed backstory after hunting and killing a rare creature at which the player could return to the leaning children. your home and get some cool loot for your troubles, perhaps the most interesting aspect of this mission is the references to jackals in the final game, there is only one main faction of raiders who counterattack a group of raiders that emerged from the vault 15.
However, there were originally intended to be three rival raider gangs that were formed from the population of Vault 15. The Contras, the Jackals and the Vipers, the Jackals and the Vipers would also end up being eliminated, but despite Of that, they are still mentioned in the dialogue of several characters. most notably by Aradesh and Shady Sands, while there is an unused unfinished map of the viper camp, nothing remains of the jackal camp mentioned in the document. Both groups would eventually appear in New Vegas 13 years later, although they unfortunately play a very small role. Also mentioned. Since Burroughs is located near the balloon, I always assume that the region around it was empty due to extreme radiation, so it's interesting that they planned an additional location, even if it wasn't intended to be the next mission, it was called the wife of the woodcutter, one of Fernar's.
Kaliya's offspring have normally disappeared, this would not be unusual, but others found the place where she was last seen, the area was torn apart as if a big fight had happened there and there were footprints, human footprints, Renar thinks that one of the human groups somehow achieved it. he passed the trap guards and then took it. He already sent two coriander hunters only for them to disappear as well. She believes the player can reason with whoever did this. When the player arrives at the scene of the disappearance, she sees the dried footprints now, but. Still visible if the player has some kind of tracking ability, she will see that the footprints are human but a little strange.
If the player follows the footprints, he will reach a wooden bridge that crosses the river. Any PC or NPC with detection traps will see the tripwires. on the bridge, if not and the player trips on it, the bridge will collapse and send them into the water. Once on the other side of the bridge, the player will have to overcome all kinds of traps and puzzles, this is because he was the one who set the traps. as a descendant of an old survivor before this gets confusing, here is the background behind the seed, an old survivor named Bill Hatch who has mutated a bed of the virus, therefore human t

race

s, but not human, lives only on the other side of the river.
Bill's father. He kidnapped a female jackal a while ago and Bill Bill was completely crazy. The mental illness began when his parents died and he was bitten by a mutated beetle after he survived. Bill kidnapped a short mutant woman from Junk City about three years ago, but she died. In his grief, he went out hunting one morning and came across Kaliyah, kidnapped her and currently thinks she is his wife. The traps around the area were set by Bill's grandfather to protect him from those damn liberals. Bill still uses the term, although he doesn't. he knows what a liberal is, Bill keeps them awake to defend themselves from the unknown evil liberals who he believes are after him.
He meets Bill, the player can talk to him for a while, but Bill will probably fight to protect his girlfriend inside his house. You can find ammunition in some weapons. This mission is similar to catching a will-o'-the-wisp and the player would once again be rescuing akidnapped slanter, but some elements are still intriguing. The bridge leading to the trapped and collapsing area sounds incredible for an entire section. Full of traps could have made the trap skill more useful, plus you can easily complete the game and not spend points on the skill. I also really like the idea of ​​Bella's character.
I love that she has lost all notion of the meaning of the word. liberal and believes that this evil, unknown force is coming for him. There's also another reference to jackals, which would have been a nice touch. All in all, I find Slanter's quest and lore fascinating. In an interview, Fall creator Tim Kaine revealed why all of this was cut. As for the rabbit hole, this location was written by one of the first designers associated with the project, although it was well written, I felt that its content It wasn't appropriate for our glitch universe, mainly for its style and feel in the game and not for its artistic merit, so I didn't approve of its addition to the game and that hollow disk of glue is all that remains of any reference to the area Document co-creator Scott Campbell provided a different reason, however, suggesting it was a matter of resources that led to the eventual undoing, while Brian was writing the search for our furry additions, the artist had a scoping meeting about the amount of characters in the game.
We had more design than they had time to build and animate, so a compromise was needed from the mutant animals were rare they required multiple sets of armor and had a totally different set of animations they were cut poor brian put a lot of love into these vermin Regardless of the exact reason they were cut, Tim Kaine was definitely right that they didn't fit. By default, one's gloomy atmosphere in the first sentence of the design document can already see a disconnect between this idea and the established tone of the game. Intelligent animals living in a dead tree in a green land sounds like something straight out of a fantasy setting while mutated. raccoons would have been jarring in the first game, I have to wonder how out of place it would have felt in its sequel, a game that already has talking plants and deathclaws or any of the other games, since each sequel has included wacky elements that These changes wouldn't have been significantly different and wouldn't have made for an even better game, and ultimately this was all left on the cutting room floor.

If you have any copyright issue, please Contact