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BDO Tamer (Awakened) Intermediate PvP Guide

Apr 01, 2024
Hello guys, welcome to my Wake Tamer activation and capture tutorial. My name is Poncha Bandit. I play on the North American server and have been a mainstay terror for quite some time. I have played the game since the beta version. I usually participate in t1 node wars. and I've been a flex and canon team leader for the last two years or so for the past year. I have noticed that many new trainers have trouble bridging the gap between beginner and

intermediate

skill levels. This

guide

is intended to help with that transition. It is not a beginner's

guide

, so if you are a new reroll or a complete newbie to Tamer, I suggest you go to the Tamer Discord, the links below can spend some time scrolling through the data in the bot command channels to learn the basic movements of combos, etc.
bdo tamer awakened intermediate pvp guide
In this tutorial I won't explain extensive combos, but I will provide some general tips to help you maximize your damage for each situation covered. I can't cover everything, but I will explain my favorite cc captures and pvp engagement strategies. I'll also show you some real-world gameplay of each type of capture or engagement to help give you some context. Lastly, I'll critique a selection of my own play in both large and small scale combat to help exemplify what we'll be going over. During this guide I hope you enjoy it, so before we delve into the details of the techniques, we will cover some general PvP tips and strategies that you should try to constantly improve in your PvP career, situational awareness and positioning to achieve high levels of success.
bdo tamer awakened intermediate pvp guide

More Interesting Facts About,

bdo tamer awakened intermediate pvp guide...

PvP, especially in a rat class like Tamer, revolves around a greater sense of situational awareness. All good companions, regardless of class, share this common attribute because PvP and BDO are very dynamic and require high levels of attention to detail to gain situational awareness in all its aspects. Forms is something that mainly comes with time and by being proficient in the lower levels of skill mastery within your own kit, know your enemy as you move into the

intermediate

levels of PvP, you should be familiar with the animations grappling skills and the stereotypical coping patterns of everyone else.
bdo tamer awakened intermediate pvp guide
Classes that have a basic idea of ​​how the enemy is trying to attack you and what some of their abilities look like will catapult your PvP skill to the next level. Identifying a failed grip can allow you to persist in your rehearsal skills a little longer. a little riskier and deal more damage. Know your intended role. We're not a witch or a genie, so don't expect the game to be like mass kills. It is very difficult for the

tamer

, but we are elusive or difficult to catch and our damage scales very well and we can play 1v1 and 1v2 with most classes of equal skill and equipment.
bdo tamer awakened intermediate pvp guide
Our use in large scale node wars is having one of the best grabs in the game. Excellent peeling ability to help your teammates. A large area of ​​effect negation with void. They catch roaring spam and sometimes 100 bsr skills and are persistent iframes abuse those who have an escape plan. Tamers are elusive and deceptively tanky due to our iframes; However, this tanking ability comes in short bursts as we quickly become limited by cooldown and stamina management. Generally, always think of an escape route or move along some sort of physical object like a wall or terrain feature to help funnel enemies toward you and overcome our limited area potential.
Additionally, you must carefully manage the cooldown of his blades, his flux burst, and his legendary beast. Keeping them in your UI or UI can be really helpful when you're learning and generally spamming both sheets and stream bursts is a great way to get applauded, so as a general rule , you should always try to leave one up and available as an emergency escape mechanism Slowing down your game faster is not always better Many of our abilities, such as the blades and their flux burst, actually have a slight lingering eye protection frame at the end , fighting too fast and too aggressively is usually a great way To die tired and without resistance, our explosive mobility is really impressive, so if you are fighting, let's say a melee opponent leaves and the power of the legendary beast should get you out of trouble, then you can take a few milliseconds to re-evaluate the situation and decide where you want to attack again or feign or retreat.
The

tamer

offers a great kit for playing defensively and reactively. Sometimes our best offense is to sit back and let the enemy come to us to understand what the opponent perceives on the same note as the last piece of advice. One of the Tamer's best attributes is her ability to control the pace and speed of the fight, our burst move is one of the fastest in the game, most of our abilities can be canceled and we are blessed with iframe animation longest of the game, these antagonists. Attributes allow us to push and pull the enemy, keeping them unable to predict our movements, as mentioned above, slower, sometimes better, and with the addition of desync, actively varying the speed at which you play will make you even more unpredictable, often how you think you look. and how you actually see yourself from a third party can vary greatly.
Many of the interaction tactics I will describe below exploit this phenomenon that we know to be decent. Desync awareness is something you should always consider from your enemy's perspective. and he takes on the group, he's your best friend, the grip is good and he's also our highest catch percentage so learn to abuse him. It is one of the best holds in the game because it has almost instant cc with minimal string frames. This is what I call high. Priority grappling despite this favorable attribute is still unprotected, so be careful, sometimes it is difficult to know if an opponent was successfully grappled, especially with desync and lag.
Confidence in your grips will come with time, although when practicing it is important to keep in mind that you can fail a grip for more than one reason and many times you will have immediate visual feedback of that error, for example a brief flashing message of in mode. empty usually means the enemy framed your attempt with a simple grab and with animation means you missed the target or got a resisted rng and a high kick animation means you successfully aimed at the enemy, but if the enemy wasn't copied, they probably resisted or It desynchronized your land.
A great way to minimize your chances of being punished for a failed grab is to use a lateral. Scratch as a follow-up to a risky grab attempt Scratch provides a brief shielded super armor move ability with a very fast starting frame and also has the ability to cc or toughen your opponent if you missed that grab. was successful, the rigid cc won't significantly affect his subsequent combo, that combo should be something like a bit of filler damage into a floating celestial strike and then a beast rampage beam, wwe swap, back and forth swap Returning from the pre-awake to the awake stance is a difficult point for most novice trainers, although I will not cover all the changes available.
I think the wwe bolt change is especially important from the wake stance, simply press shift l b and your wwe joins, this results in a stance change with a quick partial front turn of the iframe. this is especially useful for getting a little extra distance on your mobility combos combos like moonlight leaves the power of the legendary beast this particular swap is prone to getting out of sync which can help you stay unpredictable in pvp switch to a pre-awakening stance allows for the use of quick lightning in the void or climbing a tree, as well as more elegant versions of this support exchange, such as blades trampling the power of the legendary beast, are also great ways to exchange stances, climbing to a tree, so talking about exchanging and exchanging pre-awakening stance is one of the best reasons to remain in a first division position outside of combat or on the periphery of combat is for the protection and security that climbing provides. of trees as well as mobility from the ww range with the evasion skill locked, you can still use your side dashes aka blades and gusts. from any stance, so a combination of leaf flurry and free climbing should make you very resistant to being ambushed unexpectedly if you're a completely crazy player with incredible reaction time, moving the mouse is an option and redirecting tree climbing is useful, however, I don't think it is.
It is absolutely necessary to learn this skill. Additionally, you can also cancel the unintentional collision of tree climbing with the lightning airflow by tapping q. This still leaves you slightly vulnerable and locked in place, so your best bet is to not crash into anything while you're at it. climbing trees in confrontations with fast zoomy classes I urge you not to move the mouse directly behind you or to do it very carefully, since musa mayweal and nova tend to press to perform attacks from behind to get around our four guards and their races can avoid a collision by traveling through you. climb its tree and break its protection void lightning and void cancellations, while there are many ways to cancel avoid lightning ww bull climb trees resonance and fearful tremors are some of my favorites, another popular one is letting the essay on the void stay holding back c-swap transition to a persistent forward guard which is especially useful when you're baiting void traps, having a predictive and protective approach to using the void trap is what separates newbies from more advanced tamers . plays an important role in getting a good kill, feeds the trap area effect isn't exactly centered on you, it's actually on your right side, so use this to position yourself accordingly, also, launch a command attack from the End of the void creates an invisible pack dog.
The attack that could trap someone who lacks intimidation cancels the flow. Intimidation can and should be used outside of the hotbar when appropriate and more advanced combos are usually activated by a previous skill like blades and the legendary b stance via manual key inputs, but the utility of having it. on the hotbar has been a huge advantage for tamers, especially for securing cc and last hitting in rbf and node wars. This is one of my favorite matchups, but it often gets me into trouble against really good pvpers because it's not protected, however, its long animation can be almost completely canceled by keeping its precious float that blocks blades or beast power intact. legendary, all of these can cancel the flow intimidation animation, so use them wisely.
It's not the highest capture rate, it's fully protected with super armor and offers some decent mobility and protection. One of my favorite combinations is to pair it with a rising tempo to add a backswing after the stiff scratch and ultimately follow through. with a float, plus the side scratch versions, which are for the most part underrated, are actually very useful against aggressive classes like the warrior to break up the direction of movement and rhythm of the fighting pole vault, aka cloud stomp and cloud ride, it's amazing. A lot of people complain about it, but it's still one of my favorites.
Yes, the protection is very buggy and probably needs improvements or patches from the developers, but it's still a perfectly viable mobility skill to engage and, more importantly, disconnect. You can cancel the awkward and unprotected landing animation with stomp legendary beast power, all you need to do is simply hold down the space bar while flying and tap shift once you land. You can also move the mouse mid-flight, which tends to cause a lot of desync similar to Lon's mid-flight mouse movement, although it is true. isn't that broken, this is generally not the way to attack casters or other ranged dps, as taking damage while flying causes massive interruptions to fall animations and generally just weird behavior and unpredictable and usually results in your death by howling at one of our few long rangers. captures this is another of my favorite cc captures, it is very underrated and not many opponents will expect it to capture especially from an outside render distance and in fact it possesses the ability to capitalize on the rigid from such a distance that it reaches well, poncho, There are some mechanics. errors that allow thisability target enemies outside the typical red reticle indicator distance from extreme ranges.
I don't know if this is intentional or not so I won't go into too much detail, other than the angle of attack of the rigid cc comes from your dog's current position, not yours, this means you can get around the front guards quite a bit. ease just be careful the ability is completely unprotected roaring recently before the creation of this guide roi was upgraded in the awakening kit with the ability to cancel it or at least cancel it if you have the absolute version of roar you can cancel the most of your rope animation with gus or ww blades, more importantly the amount of animation you can cancel actually increases while the ability is on cooldown, this really doesn't make much sense to me and unfortunately I have I've started seeing a lot of

awakened

tamers spam the skill continuously as well as the succession kit.
Personally, I never got used to roaring so I don't use it much, although trying to integrate it into my kit and like howling, the dog's follow-up secondary attacks focus on your dog's current position, not yours, 100 percent bsrl um yeah it's still useful and viable after nerf despite what some people say, popping your absorb buff before its use is essential to maximizing its effectiveness obviously having a team advantage will make it work better, plus in some limited pvp content like seasons and t1 node wars, and potentially upcoming gear capped siege content, it will work even better. The 100 BSR is ours.
The only truly large area ability in a kit packed with single target damage. This is an obvious choice of mine for any developer to make us more useful in large-scale content. Additionally, it creates 50 wounds, breaks frontal guards and causes takedowns of up to 10 players, this makes it undeniably useful in large scale fights, you surely won't get a sick kill feed for 10 players, but it is a huge advantage for your team in close combat. to body, so now that we've gone over the details of how to participate, putting these skills into action is the hard part to summarize, my real life work revolves around neuroscience of human movement and motor learning my gift to you for watching This incredibly long video is an overly long version I didn't read of a hundred years of scientific literature one masters the basics combos stance changes mobility loops have to be automatic, you can't think about them in the middle of a fight.
Two create clear goals for each practice session. This could mean practicing a new combo on the ba or how to better rotate super armor and front guard rotations on the rbf, for example, if you're having trouble with the other CC. Grab Spend the afternoon in the bathroom with a friend practicing how to play 1v1 without using a single grab, which will help you improve those skills and other activities. Create small, bite-sized practice blocks of content, starting from the simple to the most complex. Simple tasks like combos on dummies or 1v1 on the ba will help improve your immediate performance, like a warm up, and complex tasks, things that are much more dynamic, like open world pvp rvf and node wars, are much better for learning and retention Those skills you just practiced finally start recording your PvP sessions so you can review the details later.
This will help further solidify the lessons learned, especially from the more dynamic and complex fights. To finish, let's do a small vod review of three different ones. The pvp clips I have, the first one is a 1v1 in the middle of a t2 plus node war, I come across this lone dk and I have my best chance of her going back to my flamethrower, abandon the last one, they're gone. Like nine people waiting, they're walking up, they're coming back to my llama, so this is a very dangerous distance for both of us. She has no grip, so I'm in a little better position.
I'm going to use lightning. wwe we trade to catch her and fake the grab they're uploading the next clip it's a pretty brutal 4v1 node war on a t1 node um we're going to lose so we're just splintering and having fun we synchronize a spawn and expel as a group a small group, but still a group hoping to get some kills, so we run off into this 3v5 plus fight. There are some terrain features I want you to be aware of those rocks on the left side. We jump into this fight, a couple of us try to clear swords and some kills as we start to gain momentum in this fight, I use a scratch on a rising draw, the scratch actually stops these two guys in front of me, I use a rising tide. to protect me forward and I think part of that four guard on the left side protects me from those guys throwing those rocks, but I have three or four friends behind me backing me up dealing with those guys on the rock and in the next stage you I'll see someone attack me from the right side when I see a sign pop up on my mini map, so guys, I think you're ready to hit it in binary after we clear out the rest of the dates.
I'm starting to feel overwhelmed. so I run out with a combo of blades and mobility, open my e-buff and think of a plan to confront this mass again while they are invading my friends. At this point I see her advisor next to her trying to heal from her, so I run towards her, I make an easy grab but I can feel the warrior on my heels as he is about to jump on me. I know he's going to try to grab me since I'm stuck in this grab animation, so the first thing I have to do. is to dodge and counter his attack, okay now let's continue with the nonbinary, sit the friends up, let's push him up while I close the distance in this last group, I notice that there is an elephant in the background, so I want to keep my distance away from any spears or stomps that are going to deal, that enemy in front of me is a hash and I know they play very aggressively so I charge into my scratch just to give myself some breathing room and hit a rising tide right behind him, which catches him with great luck.
I'm buying now like three seconds, Peter gets cold, get ready to get close, close it, did they just leave? This last clip is a 3v3 practice, um, this is after about a week of vacation, so I'm pretty rusty and I'm finding some big name PvP, really challenging, really difficult, a lot of nerves and a little bit of rust , so this is probably one of my worst clips that will be on YouTube, but it will be important to share it and keep moving forward. so I'm right in the middle of the arena too much pressure, I have to get out of here but I also want to make some false grab attempts without getting caught.
I see yellow alone and me and the air guy have double pressure on them. but I just can't land the crab I have this guy kd I have the zerger kd iv that yellow nice nice nice tight I'm being I'm running I'm running while we were 2 on 1 in yellow our zerk was out getting the Same treatment yeah oh , oh I got a rhythm, yeah I'm probably playing around the zerk point, playing around the dessert ain't great, I get a little off next to the pillars and I can't help it, boy, yeah, zerk just flowed, oh. watch out for the big one oh cute oh i have to be enemy yes get up get out they both came out they predict that the battle will come my way so i set an empty trap what that didn't grab them the residents with super armor you have to grab them, if you're going to do it, Yeah, oh I conquered, they'll be all over me, can you come to this thing and spring a trap? oh, berserker, going in first, lost my grip, what, then I get a little cheeky, oh, cece, go on, good hit. he's dead he's dead good rock nova please i got this i don't think i have enough production i'll die good so that's it if you enjoyed this content please like, subscribe and let me know in the comments.
It's impossible to cover everything and there's no single way to play a video class, so if you have any other helpful tips or suggestions, please share them in the comments too until next time. See you.

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