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Ranking Every Crystal Tear in Elden Ring From Worst To Best

Mar 21, 2024
welcome back to another high quality high octane high fructose corn syrup, whatever this video is, it's been almost a full year and there is no real paid DLC that expands the single player story in any way and it's almost January, so you know what that means, income is down and it's time to subscribe to my patreon. No, I don't have a patreon. Just no. I wanted to do another part. I just couldn't think of anything funny. God, this website sucks. You want me to do it. A cool Beyblade thing with a halberd where I like to spin my spear really fast and it looks like a helicopter.
ranking every crystal tear in elden ring from worst to best
I've already done it like 70 times in completely different videos, that's still fun, right? No, no, okay, mmm, how about an enlisted announcement? It is a free game. WWII FPS title that manages to stand out from a crowd of bland and underdeveloped asset swaps by putting a huge focus on historical accuracy, all the equipment, uniforms, vehicles and even the maps you fight on were made with care and genuine attention to historical reality. Each soldier you unlock is personalized with unique names, abilities, and enlisted inventory. Also includes cross-platform support. Therefore, console players can limit their preferences to other console players if they choose to enlist it actually has some of the most detailed skill trees for any game of this nature. that I've seen for quite some time, the squad system they've implemented is a great replay incentive that makes each match of You're Gonna Play truly unique in its own way, the gunplay isn't perfect and that's another which I love.
ranking every crystal tear in elden ring from worst to best

More Interesting Facts About,

ranking every crystal tear in elden ring from worst to best...

On that note, something about the overall shaking really creates this fighting atmosphere that I feel like a lot of war-based titles are just completely missing. It's free to play right now on PS5, Xbox series X and S, and PC. There is a free bonus if you downloaded it using. my link in the description and in the pinned comments, including 3D days of premium time, cool weapons and several unique orders for your troops in battle, then Crystal breaks a mechanic that no one asked for just because no one knew they needed it if there was a rune .
ranking every crystal tear in elden ring from worst to best
The Crystal level of the game made leveling up a little faster. I would have given that one an easy level, but sadly there is no such level, so you're welcome, Soft's free idea first is the Crimson Crystal level, there are actually two of these. You can find it near the Third Church of America, which will probably be your first Crystal level, since it's right next to the actual flask. The second one you will find is next to the lesser Earth tree and the outskirts of the capital on your way to fight the draconic. Tree Sentinel I really like these just because of how simple they are.
ranking every crystal tear in elden ring from worst to best
If you've accidentally wandered into a strange ruin where all the enemies are 20 levels higher than you, but you're not feeling like a coward, the added security of having an ultimate Resort 100 HP will help you. gives a lot of extra confidence, maybe too much, sometimes you can get them both pretty early and without much trouble since neither of them are really protected by important bosses or behind skill walls or anything you don't have to do. kill an avatar or something just go to the place, pick it up, hit it, you like more health, well here you go, here you have more health and absolutely nothing else, it's not a master strategist's tool, he doesn't care Min. maxing out or leaving you with less than 20 health so you can take advantage of those branch sword builds, it only gives you exactly what it tells you and if you have more trouble than that then it won't give you my opinion on the Cerulean Crystal.
The level after much revision is practically identical, it is a resource that the entire game revolves around and taking these two levels with you is simply allowing more of them, as forceful as a baseball bat, as indisputable as the sun, to be your standard problem. Premium quality glass

tear

s and that is exactly why I appreciate them. In my opinion, the Crimson spill level is a step below other levels and not only because its uses start and end by raising the branches or Talisman threshold by about four points, but also because it has the audacity to increase your maximum HP without fully committing to what would have been a great level by also healing that 10 boost, but instead just leaving you with this awkward gray gap in your health bar that wasn't there before. so you could also count this in any ritual sword construction.
I can see it having a better use than late game because 10 percent of your max is a number that only increases the more stamina you have, at which point I can see it being used in some region or in some tank builds, but even conside

ring

that if you're already wea

ring

the bogoat armor, Crimson Amper, bless you, make

tear

stone rings, whatever else you can use to turn your character into an M1 Abrams with legs, this probably won't be the linchpin. on your build anyway so I hope you're willing to settle for a low C because that's all I can see giving up and now heading to the opposite end of the tier list with the Crimson burst tier, this heals 7 HP per second. over the course of three minutes it can be accumulated with the new blessed Talisman.
It works great with the opeline heart level and the uplifting aromatic if you really want to make sure nothing interrupts all the healing that drops from the Avatar Earth Tree and the Weeping Peninsula and the fact that you can get it here so early is Extremely importantly, it's enough of a region to counter any poison issues you encounter early game and still manages to be a stable region option all the way up to the mid game territory. 7 HP doesn't sound like try it, try it, it's a lot, just try it. I promise. I can't explain enough that you get this from the Lloronas Peninsula pretty much at the beginning of the game or it might as well.
Honestly, that amount of region shouldn't be here, but it is and you should be grateful for it. It's strong enough to counter almost any damage this early as long as you go more than a few seconds without taking damage, and being able to mitigate poison damage means it fits comfortably into many different status builds that use the Exaltation Talisman. Kindred of rot. I'm going to be honest with you, it's one of the most broken tears in the game and considering constantly making fun of other people for saying

every

thing is broken just because they're afraid of big numbers.
I think that should mean a lot coming from me. The green spill level gives you 15 of your maximum stamina, which should have been all it had to say. I'm selling it to you, but in case you didn't understand, I'll explain that stamina has a lot more application in this game than simply giving you x amount of attacks before you have to stop and take a breath for a couple of seconds, a high resistance account. It is a fundamental and excellent shield build and is commonly used in conjunction with guard strengthening talismans and other tools to increase stamina, not to mention that most of these levels last for three minutes, which is more than enough time that you should need. so that most of the big bosses can continue the bombing. skill with short bows for two good hits, longer spells that can be cast in succession, you can cast them for two good hits or more, this benefit is shared with most weapons, in fact, if your stamina bar is already huge and it should be because Stamina is no longer just about limiting stamina, so this only magnifies the benefit you'll get from it.
The green burst

crystal

level pairs well with other stamina boosting tools, obviously, but while the green spill level is commonly used in guard builds, the green burst here is known for almost

every

thing else. Stamina regeneration is one of those perks that has a way of paying off no matter what your playstyle is. It's crazy how many different builds you can develop with this thing and it kind of puts its weight on each Just one of them, the green burst here, is dropped by the Earth Tree Avatar and Khalid, which means if you can take this one down early wood tumor, you can get one of the

best

years in just a few minutes of execution, it is a simple function in the end. of the day your stamina regenerates faster, you know, that is, less rest between weapon swings opens you up to a whole buffet of options, winged sword talismans can really shine, as managing your stamina becomes much easier and you will pass much less time recovering Shard. from Alexander and Kari and filigree also works very well as using weapon skills also drains large amounts of stamina before any tears are broken in Cerulean's hidden level.
Both are great only because you get more actions than you normally would, which means more attack spells. Whatever you're working with, this one is a winner, there are some that surpass this level in terms of flexibility and even fewer that can compete with weighted pulls alone. If you ignore this one, you are completely at the highest S level. here, increasing your stats by just 10 points sounds disappointing and useless and because of how I wrote these previous paragraphs, you're probably hoping I subvert the point here by saying that it's not, yeah, sorry, the strength that Crystal level doesn't have is of very little use other than meeting weapons requirements, that's not the same as saying it's useless. 10 points is a pretty massive boost for any stat in the early game and even in some mid and late game cases there are a lot of giant huge weapons as well. taller than you swords and hammers right at the start of the game that have mega high stat requirements and equally for dexterity not level oh surprise I'm classifying them both in the same paragraph because they are exactly the same.
A great axe, for example, has a high asking price of 30 strength despite being one of the first weapons you can get considering weapon affinities if you're trying to squeeze extra damage out of that Kinuji Katana using a level of dexterity knot is not as sustainable. When you start thinking about the endgame, they give you both pretty early and I think that's completely fair and reasonable. These levels are here to help you find the weapon that you will commit to later in the game and once you have found it. If these levels will be of little use to you, otherwise that's fine, and now for the part where I explained why I ranked these two separately and why I didn't group the four of them together, I mean, I know I'm lazy. . but please give me some credit so I'll rank them a little higher and here's why intelligence and faith, not tears, have the same benefits I highlighted, the other two being the fact that you can use them to access spells and enchantments that your character would use.
You wouldn't be able to cast it otherwise, however, it comes with the added benefit of applying to certain weapons, plus it's the most fucking annoying thing in the world to commit your build to very specific stats and then find a weapon you actually want. Use it only to find out it has this weird third stat requirement and you can't even tell it's pointless because the sword is made of Moonlight or some health and steeple, Darkmoon Greatsword, the ritual spear, all examples really popular, as it not only requires a decent amount of strength and decks, but also a third intelligence requirement, plus some endgame spells and catalysts have stat requirements that go up to 60, the Full Moon spells much more easily and Path spells are set. in this game we have many different catalysts that scale with stats you wouldn't expect, all we need now is a non arcane level and the set would be complete.
Next is the hard level opeline, holy hell this thing is unstoppable, all forms of damage. less than 15, that's about four additional talismans you're using. The latter part of the game has too many elemental bosses and this level of Crystal pulls a solid amount of weight against almost all of them. Having a utility like this is doubly useful against enemies that deal multiple types of damage like dragons. Since 1.06 physical damage denial has been added to its list of effects, meaning the item description is actually true now it's great on tanks. is great on small squishy spellcasters or featherweights who can't stand being sneezed at much less face, tanking a giant ax and all that extra defense lets you use any armor set you want without having to worry about suboptimal defense, it stacks up with a boiled crab and other physical defense talismans, so if you really want to get your physical damage denial up to 60 then you totally can, it's just a big defense boost across the board.
I'm not sure what else to say to theApart from the fact that you need it, you may not know it, you may not want to know it. but you need it, the speckled hard level is a solid stamina boost for all status ailments and I really don't know if it's just our collective lack of imagination or if some items are really that useless, but I'm getting really tired of it. talk about all the different ways you can cross a lake of rot, so I can only imagine how you must feel. The truth behind this level is that it is very useful in three cases.
Mog and Melania's second phases involve a lot of status attacks which can be mitigated a bit by using this level, but I'm pretty sure no enemy, area or anything in the game involves multiple status stacks at once, so I feel like It would be much less complicated to just put one of the horns on. Talismans, depending on what you're about to face, have the added benefit of removing all status stacks, which is fine, sure it's cool, but again, a little forethought and you can probably find another consumable or element or something that does the same. exactly the same with only one or two ailments because an enemy that inflicts multiple status items at once is one and two terrifying.
One major benefit I can think of is that combining this with a heart level can be a good oh button where there are too many. A lot of things are happening and your attention is divided between 57 different things and you just want all your problems to end. I can understand that certain builds or certain runs require specific things, so maybe you're giving up other options for a reason, except something from Crystal. The levels are extremely unique and offer upgrades that are simply not seen anywhere else and I would hate to see one of those slots go to waste just because you don't have anything else in your inventory that can handle it in a leading and difficult way.
The level is Cornerstone's example of why you shouldn't fall for potential. Any use it may have outside of PvP can be pretty consistently overshadowed by other balance-boosting tools like hold, especially considering the faster draw time, even in PvP I can't think of. There are too many reasons to use this instead of other options anyway, indoors it's only three seconds and that seems too short for some situations, but 10 seconds is in no way an improvement. Increasing balance is one of those fragile mechanics where extending the active time too much can make Dominoes extremely so those who think 10 seconds is too little seem to advocate for 60 seconds and if that happened this would immediately become the most coveted level in the game, as if nothing else comes close.
I guess it might be good for casting some spells. and abilities that involve active times between 3 and 10 seconds, most of them have to do with holding the button in some way like the Giza wheel. Crystal torrent in a long-lasting frenzy just to name a few examples. I think I'll still hold out despite the shorter duration just because it's more reactionary it has a good defense boost and I can see it working more for me personally but at the end of the day this is a situational level at

best

, Whether it's 10 or 60 seconds of increased balance without at least some type of increased damage denial is just a recipe for getting yourself killed no matter how good you think you are at the game.
The magic level that surrounds the cracked level is one of the best options that the

crystal

levels will probably give you for two reasons: one is there are so many different sources of magic damage that you would never expect them to be enhanced with this level two; It's technically a unique buff that can't be found anywhere else, meaning it can stack with anything you want or anything that causes freezing. magic damage moon sword of a doula zamor ice storm magic damage blood blessing ritual magic damage apparent sorceries magic damage gravitas or any variation of the same magic damage you cannot leave your house to go to work in the morning without stepping in a puddle of damage magical in this game Additionally, it can empower magical pots of both magical and cold affinity weaponry and even enchantments that deal magical damage such as smarog's glowstone breath.
Its function is as basic as you can imagine, but the fact that it works and stacks with almost anything else you have access to. is what puts him a level or two above his competition when you consider the force deck and crack levels, this and the magic level are more than likely what you'll want, not because the lightning level doesn't do his job. weight or anything else. because these two levels are the only ones that seem to affect many more attack types than is obvious, similar to how magic level affects aberrant sorceries, cold affinity weapons, and other unlikely sources of magic damage , the flame level affects the black flame frenzy flame and can increase other sources of fire damage such as aromatic sparks, using them together is generally a dumb idea.
I don't know why I started writing a sentence acting like it wasn't, but hey, if you're a fan of the flaming knight's sword. Actually, that might not be the

worst

strategy. It also works with magma sorceries and fire-damaging weapon skills like Taker's Flames, again a simple feature with no complexities or loopholes. It's a direct damage increase for everything fire and absolutely nothing else, and that's precisely what makes it so wonderful to follow my lead with my magic tier option here and give this one a thumbs up, so no, This level is not bad, far from it.
I only say that to mitigate any damage I might have done. Without talking about this one like the other two that involved tears before, this one seems more like a high B to me and that's because the lightning bolt that broke here never made me wonder what it was powered by. I was surprised to discover what magic level it worked with. Aberrant sorceries by googling and snooping around forums similar to fire level. I didn't know how much these two powered and another source told me or informed me about their true potential. This is not a question I've had with the lightning level.
What is lightning and what is not is very easy to discern and while many different approaches can benefit from it, it is not a level with tricks up its sleeve. Planning to use this level in your build means you'll probably stick to Dragon. Cult Charms and other similar items or lightning affinity weapons, depending on which stat you have been building, combining them with a level of flame will give Placidus's axes double the benefit, as it deals lightning and fire damage, so it's not like it's not. without its nuances, but if anything it's just another testament to how many opportunities there really are for magic and fire.
Lightning fans can't even understand what they want to climb with. By now, it should be common knowledge that Holy damage is probably the last one you want to be stuck with is the holy shroud and the cracked tier, so holy damage from all sources increases, meaning everything , from holy water vessels to Holy Affinity weapons and, uh, Hail Mary, don't get me wrong, some holy weapons actually. hit hard enough to get a massive buff from this level, like the Golden Greatsword of Order or the Black Sword of Malakith, it's just the amount of enemies in this game with holy stamina up their asses that are bordering on what's possible. unreasonable, the entire endgame has a huge surplus. of holy enemies, elphil and Lane Del are practically packed with annoying ones, the last half hour of the game could also be a Boss Rush mode against the Vatican, Holy Cracked's level is functionally identical to the other three, so if we are qualifying.
Just that, the rating would be very similar, but one of the main consequences of signing up for a sacred build is this huge wall waiting for you at the end of the game, even if we are talking from a PvP perspective, enchantments like Elden Stars would not receive. Regardless, it's a huge benefit as most would use this spell to force panic rolls and not as a source of damage which leaves the only other big advantage this level could give you, which is making your fights against the Death birds and undead are even faster. I suppose if you were going for a fast death road race you would consider this, but otherwise, yeah, you don't partially pass.
I know I'm treading the line of being proportional by giving an a to a level with a 30 second effect, but let me. explains the true power found within this level, the broken spiked stone does an additional 30 stance damage to uh anything, marget to Melania's dragons, which give a if she breathes, can be knocked down if you want to combo this with a Crag sword or something, then you can essentially target a poor guy for 30 seconds and just prevent him from playing. I think this is already pretty obvious to most players, but the amount of stance breaking damage you can do per swing ultimately depends on the size of your weapon.
Colossal swords and weapons will obviously deal the most stance damage, so you'll get much more positive results using this tier on a build with a Huge Hammer and then you'll have a small stick that looks like a dagger, regular axes and hammers, though still you can see many. benefit in case you're stuck to a certain playstyle that doesn't involve swinging around a giant stone slab. 30 seconds is a lot of time, especially in boss battles and even more so if you're proactive, the perks of this level don't just stop at physical damage, anything on your build that deals stance damage increases by 30 weapon skills, such as the red main net flame and the gravity boat, receive this benefit.
Fighting the Crystallians now feels like crushing Fine China with a lead pipe and I could move on, but something tells me that's all most of you need, so I'll give this one a shot on the cracked level with spikes. It's one of my favorites, as is probably the case for many of you. It was my first foray into the world of One. -The shot is built right after I learned that contagious rage can be stacked with rkr. I have some memories with this level and I'm really trying not to let my own biases get in the way of the final result, the reality is that it is a level that benefits absolutely everything. a bit if you can Master the art of timing charged attacks against a boss, this level will only make you more unstoppable. 10 extra damage doesn't seem like much, and admittedly, in the early game it isn't most of the time, but this level can very easily become the secret weapon of a build that puts an emphasis on charged attacks.
It combines well with many different levels such as opeline, lead and heart levels, as well as stone. The Barbed level supports the aromatic iron jar. The game has been available for a year. I'm not going to explain to you how to get a loaded heavy, the only reason I give it a b and yes the truth hurts, but it is the truth and it is necessary that this level does not improve anything that involves weapon skills. chargeable spells or magic projectiles that come from charged attacks, this buff is strictly limited to the charged heavies of a standard weapon and I think that's fine because if I boosted all of those things it would also stack with the Godfrey icon creating a very specific meta where every approach to any obstacle involves standing still and charging a spirit bomb for 30 seconds and that doesn't seem like a very exciting way to play to me.
The thorny and cracked level has an item description that is a bit misleading and I'm afraid it influenced people not to try it, it has the same short time description line as the spiked stone level which only lasts 30 seconds despite having that line in its description, however this level lasts a full three minutes, like most of the others, now that's the fun part. I'm trying to guess where the mistake is here: did they accidentally copy and paste too many times or was this level's effect actually meant to last 30 seconds because not only can the damage increase increase up to around 20 percent, but also Does it accumulate with both wings?
Millicent's sword talismans and procs make him a workhorse in lighter weapons. Unfortunately it doesn't seem to work with some abilities and sorceries that can hit multiple times, like pre-charge light or accommodate azer, but you know what works with Pizza time, no. to mention that they are all compatible with yokai dancing sword and since that's what most of you were probably waiting to hear, yes it also works with regalia and murray swords, it can work with kari and dancing blood tax of slicing waterfowl and a host of others. ashes of war hitting consecutive times supports a lot more than I thought, it would raise the question that thislevel could very well have been designed to last only 30 seconds because with the correct Talisman stacked around it the damage difference is night and The next day is the Winged Crystal level, don't let this level, being an altar, stop you from grab it. 15 minutes into your run, simply grab both halves of the Medallion ductus and book it to the outskirts of the capital and you'll have grabbed it. one of the most valuable levels in the game.
I don't know the exact amount that increases the load on the computer. All I know is that it raises it to a point where it can never be broken unless you really try. you're in Toro goat armor, giant crushers holding a kettlebell between your buttocks, but you're not going to notice the difference, otherwise this is invaluable for many obvious reasons, you'll be able to turn around like a ninja and while Powers dance said Giant Crushers, and besides looking funny, it also gives you access to so many strength-focused Bonk builds without needing to compromise on weight, fat rolling is a thing of the past, at least for about three minutes, apparently in PvP there are builds that completely revolve around this one level, if I had to guess it probably has to do with running dual fingerprint shields without your butt hitting the ground like a wet towel every time you want to dodge, this is what happens when what should have received a 30 a The 60 second buff lasts three minutes, it's one of the best levels in the game, perhaps too good in certain situations, and although certain situations turn out to be very common, the Windy Crystal level gives you three additional iframes for your Dodge rolls.
I imagine it is useful in duels. because it will annoy people trying to catch you, but this particular level leaves such a bad taste in my mouth that I just can't ignore the damage penalty on a talisman. I completely understand why it's there. Tears are temporary. Talismans are eternal. An entry like this doesn't belong anywhere with a temporary improvement, even if it's three minutes. In fact, I'd be willing to bet that the only reason the damage penalty is here in the first place is because people started remembering having an alarming combo of dark wood grain rings from DS1 and immediately combined this with a level wing to relive his Days of Glory, in which case I can't argue, but that only detracts from the individual value of this level to the point where it's only useful if combined with something else.
I guess if you really hate the damage penalty that much, you can just level up Bubble Opeline or dine on some Fine Crab Legs and you'll never see that penalty again, but if you're willing to go that far using Feather Talisman along with Dragon Crest Great Shield and a good defense.and contact is just the next step after that, if I squint a lot, I can see that it is useful in PvP, that's all, although gentlemen, ladies, take out your branch sword talismans, take out your aromatics uplifting weapons and their great shield talismans, all you need is a good bleed weapon and you have everything you need to complete the easiest level 1 of your entire life.
The opeline spirit level is already excellent on its own against heavy damage. Two crappy bosses and doubly so if your HP is already low and you're not around. I'm not done using those branch sword talismans, however, it has a hidden benefit that the item description didn't feel like mentioning, for some reason, shielding an attack with any shield that has one hundred percent damage denial physical prevents the bubble from bursting, in fact, the more I reread that sentence the more I realize that it was probably unintentional, so you know, forget you heard that you can stack it with stimulating aromatics, but a branch storage user could want to save one for later and enjoy a massive defense boost twice. in one go to increase strength, it's even more useful if you're trading damage with something in NG plus 7 where everything deals damage to you and you want to land a big hit or a weapon skill with a slow speed, this practically guarantees it will land without you taking any fatal damage, it's not a one-size-fits-all level, but the situations you encounter that you send encounter a lot of that, the crumbs and the bubble level restore 30 percent of your maximum HP once your health approaches Threshold 20, however you still take damage from any attack that hits you in the first place, the usefulness of this level ultimately comes down not to how good you are at not getting hit, but how good you are at to allow you to be hit by certain attacks, let me.
Explain that most bosses have a lot of attacks they can fire at you and will do so if you let them, possibly even more than that if your shit is vigorous and you're nearing the end of the game, but many of those same bosses also have projectile attacks combined in other instances. of loose damage that are very small compared to his other attacks. I'm not going to list every example, but after consuming this level and then being hit by a low damage attack, this officially becomes one of only two levels that will increase your overall level.
HP when you take damage is also great for surviving said combo attacks if simple evasion doesn't seem like an option because if your HP drops below the threshold, the free health boost you get mid-drill can save you from death. It can prevent you from getting shot twice, but the Opeline spirit level can do it more consistently. It's best against status issues from combo heavy bosses and other enemies that deal quick instances of small damage because that's where you're most likely to walk away from the trade with more health than you had before, if you can make it work as expected. intended, it's worth it enormously, but if you're driven by a strong enough attack, it'll serve precisely as your penis and balls and you'll just die anyway.
Crimson Spiral Bubble Tear restores five percent of your maximum HP in response to any instance of overpowered elemental damage and not entirely hilarious yes, it's the only level that allows you to heal yourself by walking in lava yes, the pond Reichard's magma and sand are also activated. this effect, any large enemy that has its own everything button can easily chew up the effects of this and you'll barely notice it's doing any work against lingering damage and small projectiles; However, where this level really pulls its weight is the lingering fire damage from the mog that gets angry in the arena during its second phrase and is pretty much completely nullified.
These multi-hit spells, such as Ruin Elven Stars, any Crystal Sorcery, and many others, can increase the effects of this level sometimes to the point of barely being able to tell you took damage, it's a 15 second buff that It sounds useless and counterintuitive. I promise it won't be used during the fight with the ancient beast when it summons its own elven stars to chase you and you won't even know it's there. Cue it in case anyone didn't immediately guess what range I plan to put this in since it's an S it's an S what else would it be? 15 seconds of zero FP cost with no limitations or bindings, as long as some don't.
I'm not going to come and knock you down and interrupt whatever you're doing, everyone wants to put this as an S-tier buff because oh my god look at the comedies or oh my god meteorite uh oh my god unenduring frenzy look MOG. I just melted that. little piece in like two seconds oh my god my build is so crazy but the benefits also continue by summoning whoever you want without having to worry about the FP cost making it great for low mental builds you don't feel like of dealing with massive FP. Rollo's t-shirt costs, but you want to see what a low level summoning run would be like, this level is exactly what you need, many weapon skills that can be continuously maintained as the prelates charge and the spinning wheel no longer consumes FP, but you still need to watch your stamina consumption because those attacks can still finish off basically anything you don't have FP for or any ability you'd rather not have to deal with the huge FP cost, you can just take it out despite what it gives you . you don't feel that overpowered, I mean, sure you can just shoot him and take out whatever gatling gun spell you've equipped and call it a day, but all any boss has to do is practice the ancient warrior technique of stepping. to the right and yourself and wasted a tear, this plus anything is a substantial bonus, one of the few levels that I just carry on its own, if I wanted to, the next one is purify, um, actually, you know what I am , I'm not going to classify. this one because it seems like it would be unfair to this level or to all the others that came before.
It's a trump card for Trump, another trump card, that's the full explanation and reason for being behind this level that you're not going to pack. this in your flask in any other case except fighting MOG and as soon as you've wasted it you may as well throw it in the trash, at best it's an extremely specific single use item in a sea of ​​awesome upgrades and Blessings of all kinds with different types of uses in both PVE and PvP and in the

worst

case you still don't even need them so much that the game has been around for about a year and there are already hundreds of videos talking about it. -The shot build they did overnight using nothing more than an obsolete Elgato capture card and a slice of cheese.
Taking down MOG before it can reach stage 2 isn't completely impossible with a little forethought and a good YouTube tutorial or two so you can don't even say it's something you should specifically look for, even if you stick to PVE. Oh, and if it reaches a second phase, it still heals anyway, so let's be completely honest, I'm not classifying it at this level. You should consider yourself truly lucky to have escaped such wrath, okay, I've done some thinking and decided that I'm more than equipped to handle whatever reaction I encounter with this broken decision. Crystal teardrops are absolute level, probably the highest on the ladder for me, they are difficult to set up.
The three second delay after the explosion makes you as readable as a nursery rhyme in PvP. It can only deal holy damage, the only type of damage that everyone in the Spear seems to already know how to deal with. A niche utility at best, Opeline's Bubble Tear can't protect you from damage and I don't care. I just don't give a damn, these tears are still amazing and if you're looking for some kind of logical argument or something. academically reviewed empirical evidence on why I'm putting it here you might also be looking for that subscribe button because you obviously haven't seen me before and just a reminder before I enlist it's a free game and using my link can get you an exclusive. bonus offer with three days of Premium, okay, um, that's up there, yeah, I think you forgot about Twiggy here.
I forgot, I forgot that Twiggy broke down here. Damn, um, yeah, it's a c, if someone invades you, you can blow it up and you won't lose. your runes, otherwise who levels up in this game?

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