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Nikke Team Building Guide Pt.2 - Indepth strategies on building and making your own team work

Mar 14, 2024
What is happening on you tube? My name is Simon Snipe and welcome to the channel. In today's video we're going to get into something a little more advanced compared to the other video I made for

team

building

, so you might want to get comfortable before we get started. I started trying to make this video as relevant to as many people as possible. I've segmented it into players from various stages of the game. They are basically known as beginner players and intermediate players and obviously late game is the only difference between them. than the amount of time they spent playing and how far they've actually progressed, assuming you're averagely lucky and have been playing without letting the outpost defense limit you at all.
nikke team building guide pt 2   indepth strategies on building and making your own team work
I'd say a beginner should probably be around level 50 or less. Level 100 and below for the big players and for the latest players Level 100 and above, depending on when you are watching this video, the range of levels for the three different categories may be a little different, so you will have to adjust as you see fit. . What should be when you watch this video. Another thing to keep in mind is that if at any point in this video you're confused about the basic mechanics or what I'm talking about, there's a high chance that I actually explained it in my previous

team

formation. video, so if you want to watch it first, I'll leave it at the link here in the top right corner of the screen and if you want to watch it a little later, I'll leave the link here as well.
nikke team building guide pt 2   indepth strategies on building and making your own team work

More Interesting Facts About,

nikke team building guide pt 2 indepth strategies on building and making your own team work...

In the description below, as I talk about how to build teams for different types of players, I will explain the general mindset you should have and what you should focus on. I'll also include some examples along the way. To make it easier to understand, but some parts are very simple, so you can probably understand most of the things I'm trying to say now that I've removed all the disclaimers. Let's start with the first category of players, the beginners. The first thing I like to talk about is the basic composition of

your

team. Whether you're just starting the game or have decided to just improvise with what you have, you first need to understand the basic mechanics of a team.
nikke team building guide pt 2   indepth strategies on building and making your own team work
A complete Nike kit consists of five units and To ensure that each and every one of them can unleash their full potential, you will need to include the three different types of bursts in the kit and, assuming you have already done this, you will also need to organize them accordingly. a way that allows them to cycle through their birth abilities without needing to wait for cooldowns in auto mode. Now the reason you want to do this is because most of the best Nike ones and twos have different cooldowns, some have 20 seconds and some have 40 seconds on auto mode.
nikke team building guide pt 2   indepth strategies on building and making your own team work
The game will always try the leftmost Nikki of the same burst level and activate that ability first only if the leftmost decay of the same burst level is a cooldown. Will auto mode really trigger the next Nikki from the same burst category? A little confusing basically. Why did I just say that if you have a burst from a Nikkei here on

your

first Nikki here, this is 20 seconds and this is 40 seconds, yes, the game will always go and activate this burst ability and it's not because every time the game thinks? she wants she wants to activate a first ability, this is always ready.
You should also make sure that among the five Mickeys on the team you have at least a verse one, a burst two, and a verse 3. Obvious in case you did. Don't bring maybe a burst with less calories, for example a burst or a burst 2, or during the battle, if you are only burst, one or two units die, your higher level birth skills will simply remain there and cannot be activated during all the time. The second thing I would like to talk about is your weapon types. Sometimes you'll come across stages where your regular gear just can't eat, however, the gear you're already using is the best you think you already have, so what can you do?
What you should keep in mind are basically the types of weapons. Now there is no single type of weapon that

work

s at maximum performance in every type of scenario. There will be times like Interception Level D, where assault rifles, machine guns, and snipers actually

work

much better. than shotguns, submachine guns and rocket launchers, the reason this happens is because of the effective range of these weapons and some are better at close range while others are actually better at long range, some excel in AOE damage or some They stand out and have precision so as not to go too deep.
In the details, the safest weapon option is usually assault rifles, machine guns, and rocket launchers. They are generally excellent at most ranges and can also clear waves of moths fairly easily, so if you get stuck at certain stages and think the problem is actually your CP levels don't consider changing a lower CP or a weaker unit, but with the appropriate weapon type most of the time it should look like an amulet and to sum things up for beginners, here is my recommended equipment to start in the from now on Leaving aside the rarity of the units, as long as you can fill in the spaces with the conditions that I will list on the screen very, very soon, you should do it well so that it is generally applicable to the greatest number of people.
As much as possible, I'll try to avoid recommending units that everyone rated incredibly high on each tier list, but are still the best in their category. However, I won't mention them assuming most people don't actually have them included, so What you can see on the screen right now is basically what I call a team template. Now I'm only going to share three with you, of course, they're not. If I don't continue, I can't play, it's only mine. recommendation and it's also something that a lot of people are talking about. The first model that I would like to share with you is what we call the team one, one, three, so what we mean by 113 is that you have one bus, one unit for Blast two units and three Blast three units for the most cases.
Now what you want to do is make sure your blast unit has a 20 second cooldown. Your birth unit has a 20 second cooldown. One of your three birth units is underway. to have an AOE for your ultimate, a single target or an AOE skill and the third, the first three can be a flat slot. As for weapon type, I highly recommend those with assault rifle, machine gun and rocket launcher now, even if you don't have free and you're mixing in some shotguns, submachine guns and such, it can still work, but it depends on the scenario. The second template I'd like to talk about is the two, one, two, basically what you have is two burst units, one, one burst unit, two units and two plus three now, the reason why normally you want to do this is because you have two really good burst units.
One unit, one with 40 seconds cooldown and the other with 20 seconds. Your burst unit should always have only 20 second cooldown and you can have two burst 3. units, one does AOE and the other does single target damage. Recommendation of the same type of weapon. machine gun. assault rifle. Rocket launches are your best friends. Now the third template that I'm going to share with you is basically what I call the one, two, two, you get one. Explosion of one unit, two, explosion of two units and two, but three units. Now the reason you want to do this is also because there are certain burst two units that you have in your entire roster that you just want to use and give you absolutely incredible upgrades, so that's why you want to use two plus two units, but you need to make sure the same rule applies to the template above which is 212, that your two Burst 2 units should have one with a 40 second cooldown and the other with a 22 cooldown if not the bag? will not activate, but there is also an exception in this case in case you use a second burst 2 unit or a second burst of a unit and you only want them to activate your ability one in ability 2 and not their ultimate abilities, still you can use them this way now generally the recommended units for burst one is n102 which is very common among all players.
The first two units you can use are Anise and Berlotta. Both are absolutely incredible rocket launches and for both three, well, I'd do it. I don't really recommend rugby at this point, assuming she actually kills them all the time by taunting enemies when she activates an ult. Honestly though, any Birds 3 DPS that isn't ranked as garbage in pride when dot GG database pretty much will. I work for you for the beginning of the stages now, if I'm already past the beginner point, the next section is probably something that could help you now for the meat players, we can assume that you have already got the team up and running and what I mentioned .
For beginners you've already done this, so let's talk about what you should consider when trying to upgrade your equipment during the mid-game, assuming you're aware of the synergy between your cooldowns on basic equipment. Now you must evaluate the quality of the unit. that you have on your line, this is where I would recommend you consult a database, for example product.gg, to get more detailed information on the units you have; However, you should first leave the review section out of the picture unless you have absolutely no idea what that unit is. Now, from a more general perspective, the primary damage input on your team will almost always be from your first three units, so in the big game it is very likely that you will continue to get new units that allow you to experiment with various equipment. comps to find what you like the most, but that's why you have to make sure of one very important thing which brings us to the first tip for average players to level up the right way.
I already made a video on the basics of leveling up. DK, so if you haven't seen it and you'd like to, I'll leave it in the top right corner of the screen right now and if you want to after watching this video, I'll also leave a description obviously in the description. section below, now with the Synchro system, you only need to have five bks, five knee pads at the highest base level, which you will need three different resources to upgrade at the beginning of the game, it is very, very efficient and it is very, very easy to achieve using five Sr units and two stars to be your top five level characters, however the ultimate goal is to have your best five SSR units that you always use, you should take note of this, remember this with the passion of

building

, the ultimate goal es you have five of the SSR units that you always use to be at three stars and be your five top level units, so in the other team building video I basically mentioned the basics, however, I didn't mention how you are going to do the transition from your five star sr2 units to 5 three star ssr units, so let me explain it in steps, so if you look at the full progression of your five individual characters, most of us will probably start with Stage A listed in the screen at this time. five two-star Sr units now as you slowly progress through the mid-game when you start getting SSR units and if you're lucky you might have one or two of them whose limit has been exceeded to one or two stars, for What the next step you want to do is have any SSR units you use have reached two stars.
You can actually start to get them into your top five by restarting one of the five star sr2 units to refund all resources and transfer them all to your SSR unit. is two stars, so as you gradually work towards feeling like that list is in the top five among SSR units, your next step, which is Step C right now, we will have most of your sr2 stars and three stars SSR on your entire five-man roster. at the top and ultimately as you slowly switch out all of your three star SSR units you will end up with five of your three star SSR as your five top tier units so the reason you want to do this It is because most of the time the SSR unit that has the most stars at the earliest moment in time based on your efforts, that is, units that you attract by spending your pity points on the extra body so that they can let you breaks, it's your charge DPS and always will be. the case is correct, this is correct, so the reason why I suggested this particular method to you and did it this way is actually because you don't want to reach level 160, for example, and you have to wait for the five units are completed. reach 160 before your transport DPS can increase to 160 as well, so since everyone knows how the sync mechanism works, any unit thatsynchronize in the lower area is not the Tough by finish you invested your resources in if you synchronize a certain units will always follow the lowest level cap of the first five, that is, once, even if you have a level 180 or 200 between your top 5 or 4, in fact, if let's say all four units are level 200. but one of them is level 120.
Everyone else you sync will only stay at 1.20 and you don't want to wait for all the units to reach level same level before carrying DPS. You will also be able to enjoy the same level so you can do whatever you want. what you need to do is once your carry DPS has achieved two stars it's okay to trade it because number one the resources you trade to restore a certain unit is only 10 gems it's only 10 gems the second reason is that you can then invest all your resources to make sure you carry DPS is the first unit to reach the highest level before the other support units move on to the next most important tip for big players is resource farming priority, but at this point you probably When you're done with team building, you already have a team up and running and you're just getting through the stages, so your goal is to get through more stages by managing your resources a little more wisely.
You can then reduce the amount of time you need to wait until you press. After certain stages, to do this you have to pay close attention to how you manage and farm the three key resources that you use to level up, in any case, the two main resources that you will use and always start at the beginning of the end of the half. The game is all your credits and your battle data basically for your experience, the blue ones and usually your first gigantic wall that you have to go through in terms of levels is usually 120 because at that point, every Nikkei to go from 120 to 121 you need 4.5k of horror dust, that is, if you want everyone else. to sync with you you need 22.5 orders to be placed at F of 120.
Imagine 140 and 160 180 and level 200. So when you consider event rewards or know when you are clearing stores, you should focus on getting more of these In order not to stifle your progression, if you're more of an always-prepared person, then you'll probably need to start preparing for the quarters by slowing down your experience purchase of battle data and your credits, unless you really need them. For the third and final tip I have for you players, it is basically learning how to synchronize your team synergies. Now not all DK Buffs have the same offensive stats or debuffs with the same effect.
Some focus on lowering the enemy defense while others actually enhance their attack there. They are also the ones that basically increase your big chance and create damage, but unless you have the option, you should avoid this until they fix the crit mechanic in the future. The trick to doing this is to accumulate as many kneepads that provide the same type of damage. buff or debuff on a piece of equipment as a general rule once you've done that you'll need to know how to prioritize which one to level up first, so the skills in this game are very, very expensive to be able to advance, not just do all three.
Skills use several types of the same currency, the ultimate burst requires even more to level up compared to the other two skills, but not all skills can have the same amount of weight in a fight, you must consider the effect and the percentage you have. In many cases, the skill effect may seem incredible, but the multiplier is so bad that there is really no reason to have them, so the priority you should follow when it comes to choosing skills to level is to first focus on your loadout. of DPS and then your support and lastly, there is no last, just focus on the first two above for your DPS.
You'll always want to try to level up your burst ult first, but if you don't have enough to level up, focus on your reverse ult 1. and ult 2 while saving for your ultimate that comes next, the same applies to your support too. Ok, now we have the beginners and mid-level players ready and dusted. If you didn't like the video, also on the channel. Now is the time to do it because it really took me a lot of work to get to this point. Now moving on to late players, the biggest challenge for late players when it comes to progression is a bit similar compared to the meat. guys, but at this stage where you always start by every little experience, the corners of your gears and other things that contribute to your CP, so in this section I'm going to talk about one of the gears, two common consoles number three, Nikkei links when we talk.
As for late gamers, you have to understand that people at this point in the game are probably progressing through stages very, very slowly, probably a few stages every few days, so the time they spend playing is very different compared to those than just pushing content, so I'll share with you what I think you should do, assuming everything for beginners and big players is already done and saved for you. The first thing I would like to talk about is your gears now until you start farming Gears. from daily interception as stage 6 and above, you will change them as often as the girlfriend you never had, which is supposed to be very frequent by the way, but anyway, when you can start clearing interception as stage 6, you will be You can occasionally get level 7 gears that are very close to the end of the top level game once at this point, these babies give you so many stats that they make older years seem like expired life insurance if you play for that long, too Ya You've realized that the helmet and gloves basically give you the most attack, so they are your privacy to advance now, although I say it, you shouldn't be stingy about upgrading them to level 4 from the beginning, even if they are new, the best place for them.
Who didn't know that all pieces of equipment not only have a difference in rarity but also types? Some equipment is specifically for a faction, which obviously gives them more stats when equipped to reach Intercept 6, however, other than reaching CP as high as you. The most general team composition to use is shotgun users and AOE burst types, although there are other methods on the internet that teach you how to play with your emulator and etc. to trick the boss, assuming you only play on your phone with shotgun users, even if it's just one or two of them on the team that will help greatly in canceling the boss's big ability right after activating your burst. 3 uses of ultimate shotgun like sugar.
Isabel Drake are amazing in this fight. The next thing I want to talk about is your commons. consoles now, if you're watching this video shortly after its release, we've only had two events that give us a big influx of these so far, but there are basically two types of common consoles: the class type and the faction type, the class type increases. your HP and defense across the board permanently for everyone who belongs to the same class, such as an attacker, while the faction type does the same, but for attack and defense, and the reason why I would like to say This is the second thing you should do. focus as a late player is because the advance understands that it was given to you and it is because common consoles actually give you stats across the board compared to a single VK, which also means that the more Nikkei type you have in a team The more CP this particular thing adds and gives you so far, the only place you can get them is in events, so whenever you get the chance, make sure to remove them from sharpened or quest rewards, prioritize faction time about the class. write only because there is more weight on attack and defense and the last thing I would like to talk about for you late players is basically your Nikkei links, the link system gives the impression that it does not help combat power at all, since They know, just because they call it. links, but nothing could be further from the truth, for every level of Brawn a DK levels up, they gain a fixed increase in defense and attack HP, although the amount can vary, but they fall around the 600 range of health, but the attack and five defenses should be born. might be a little less, but it should be around assuming each level gives you pessimistically only 600 hp and 30 attack and five defense at rank 30, assuming you also limit breaking this character with up to 3 stars, which would be a 18,000 attack HP 900. and defense 150 is definitely not something you want to sleep on, you should focus on doing this for the five units we should use the most when choosing who to link to first, the best way to do this is to make sure you use all your attempts at advice. every day and choose the option to use 100 Bond instead of 51 if you are trying to max it out to the minimum and if you honestly aren't then just use it, just let them know if you want to know more about what options. to choose each character in the tips section to know the 100 performance source, stay tuned for the next video and that's a summary, it's a perfect summary for this Advanced Team

guide

video.
I know it's a lot to digest and I recommend it. you take your time one last thing I want to mention is that although the

guide

and advice for each stage of the game is very different you should always continue to maintain what you have been doing in the previous game, for example if you are a late player make sure to keep practicing what you are doing at the beginning and in the middle of the game so that you do not atrophy; Otherwise, you'll probably get stuck on the road again, the same old thing. I hope this video was helpful and hopefully this time it's not too long or there's too much information for you to digest.
If you have any questions you want to ask, feel free to leave them in the comments section below. Find me on Discord until the next video. See you soon guys, bye.

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