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SEN SHROUD’S DEBUT | Sentinels vs Guard Valorant Pro Breakdown

Apr 09, 2024
Today we are going to break down Sanos vs Guard from the NA Last Chance Qualifier, not only is it a match between two former titans of NA history, we will remember this game as Shroud's professional value and his

debut

, how will Shroud perform against some of the best and what what kind of strategies these two teams will bring to the table, let's find out, but first let me quickly tell you something about the sponsor of this video, so I queued up for a game, my balance tracking rap greeted me as usual , I've been locked into the chambers since my team Needed a Sentinel and oh god, my win rate in the chamber, why is it so low?
sen shroud s debut sentinels vs guard valorant pro breakdown
But I also noticed that my kda was pretty good. All of this tells me that even though I'm making progress in becoming positive and killing, my kills aren't translating into wins, so to improve my win rate in the chamber, I realized I needed to be more proactive in gunfights to open rounds for my team. This might mean trying out aggro spikes that I don't usually do and figuring out good tps that support those plays honestly, if you want. To take your game to the next level, I would definitely recommend trying the tracking app. You can download it for free using my link in the description below.
sen shroud s debut sentinels vs guard valorant pro breakdown

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sen shroud s debut sentinels vs guard valorant pro breakdown...

Thank you valentraker for sponsoring this video. The

guard

s start distributed with one towards b, two, middle and two. In the lobby, they are positioned to split with a stalk towards B, but their actual game plan says no, it is to open with three towards side B. Zelda is taking an aggressive b main position to cut this wall to the left . This early knife is very strong because it lets defenders know if attackers are planning to rush in. Best of all, there is literally no counterplay to this knife other than backing away and giving up primary control.
sen shroud s debut sentinels vs guard valorant pro breakdown
Stylish attempts aim to get aggressive mid-top frames. they want information to control the b side of the map and because they are getting aggressive towards b, their a players are playing because they have fewer resources to stop a push, barriers fall, zell says kale Knives db main in window net actually beats knife moment and prevents graceful fade marauders from being scanned below the elbow. This is a great combination of utilities from sandals, the kale knife to scan the window and deep main beam and a fade prowler to clear the elbow and catch any attacker who outruns the knife moment. like how net just did this is a solid way to get information systematically in control of how elbow tunnels were made they looked for strong

guard

s they fought through the economy they fought through their own d what how did that happen ned beat the knife moment of kale and because he was tightly hugged to the wall, he actually dodged a prowler's line of sight, the handsome man was scanned by the silver reconnaissance guard, allowing him to prepare perfectly and take him down by surprise, speaking of the reconnaissance guard silver, what was the guard doing in the middle of the gates, this kale knife will spot any defender looking to get an early pick from the gates, not only does the knife also scan up in the corridors, so it detects aggression from defenders both in the middle and in the corridor, speaks to the value of a single piece. of utility at the same time, Trent Silver Recon's elbow, this scans any defender who pushes the elbow or upper midsection, that's what Skin Dapper at first tends to hug the elbow wall, so it actually prevents the scan after Dapper dies.
sen shroud s debut sentinels vs guard valorant pro breakdown
Ten knows he needs to make an aggressive play. to even out the numbers, but there's no one in the middle guard cast a lot of utility in the middle balance, even casting a viper smoke lineup from a hallway that gives attackers cover to push through the middle doors, the The guards showed a lot of presence in the middle, but immediately retreated and regrouped. lobby shazam fired his silver recon at a lobby at the beginning and sion valen was intentionally scanned once before breaking it, two guard players were scanned and a ton of utility was thrown in the middle of this, this is all to make the breasts think the guard wants to split up when in reality everyone is regrouping in a lobby to run through caves zeus's intentions remain tired of stalking the elbow of the net and potential attackers mid and centenno started the round with force b they are playing a full recovery on a as a result guard runs a solid free view macro from the guard it's five on four yes there is the second best team right now in lcq to be able to achieve this with the conversion rate trent starts to plan sean and shazam combine their viper and silva util but as soon as each fails they regroup, they are ready to resume, how to kill the sight of the knife, he scans trenton jonah p but misses valin and because of that, valen is able to raise his wall of Viper, Garno's

sentinels

are slowly approaching, so they call everyone. team up and fight proactively as a team john p kale pop breaks through the wall and slash

shroud

tens in shazam just as johnny p pop flashes towards the wall zeus was also doing the exact same thing on the other side come back through just one, will be trending, fortunately he is completely blinded, but Celsius is still alone and connects to another death.
Incredible teamwork by the guard. Don't go on a break just yet because I know you're here to win this. Straw's pop-up round, so be sure to watch until the final guard buys three bulldogs and a marshal, all weapons that excel in long-range fights since Sentinel's stray pistol round and are total lifesavers. Know that you have a huge weapon advantage in this round. they make the most of this, they are starting with the last four in the middle of the b chamber window, they want to start the round slowly and just wait for any prayer, aggression from long range after sadness, they open with 3b, zelsis already He's halfway to his alt, so he wants breasts. farm the main orb b for him so they can get that power spike before the round starts, there are a lot of circles on the map, but don't worry, it's basically exactly the same as a guard with a gun, throw a cabbage knife curly in the middle of the doors. and a silver reconnaissance elbow this medium utility combination detects any medium aggression from the

sentinels

and essentially prevents the sentinels from proactively taking control medium this is the guard's default medium sentence through a reconnaissance a lobby for early information they drop a kale knife b main except this Time is shallower so it is guaranteed to detect any attacker who is trying to sneak in the elbow but because it is shallower it doesn't scan the window, that's the trade off but The Cenos are aware of that, so they are all framed in the window after the knife does it.
They don't scan anyone, they successfully grab orb b as the guards don't show any presence towards b. The sentinels make a call to bet the stack. They have worse weapons, so they want to fight with numbers while the guard is still sitting at the spawn spot waiting for a push net. He is also very young upon entering the scene and when we also criticize the network in his chain network jump point window, he sees nothing, he starts clearing angles to get information, he does not see any guards posted, he has a feeling that centos could have abandoned b after grabbing the orb, so they called to end b and as we know the reading is correct.
Trent pursues the case himself and conducts reconnaissance at the site. He knows that centos will be quick to disable any run signals since they are in a save. so trench was a bit of a disorienting presence, but the stenos are already all stacked up, so either way, Trent still got the result he wanted, so that would say, especially where the shot was from, it indicates the depth of the sentinel defense at this time. By the time we get extended once again, we're going to have a b, one by one, a guard, plant a pickaxe, a cinno rotation, but since they only have classics, they know they probably won't win the round, so They call to play for the exits. take some weapons from the guard because the wall is on a and it's just a shootout, but we can do anything you can do here to start our first rounds and that will be a good amount of damage, not lose too much with just a The headhunter there with His friends also keep their distance and calmly take down the sentinels.
Ceno has two kills and no orbs, so it's actually a good save round for them, but the guard managed to take three whole bulldogs in the next round. The guard will be surprising. strong going into their bonus round now the question is will the centos expect this to be the guards bonus round but look at the weapons loadout they have three bulldogs and two of their players forced rifles all three players with bulldogs They have enough credits to qualify for the next round. while the two who force the vandos don't care about half bonus and half strength, this is the guards bet, they are giving up a guaranteed total in the next round to get a stronger bonus in this round to compete with full sentinels, I mean look at the weapon loadout, this could definitely upset a full buy, but at the end of the day, the guards buy is still a little weaker than the full Sandoz buy, so if Gar loses this round he will go to the next round without a full buy again, we will see the consequences of this.
Economical decision after this round, open guard with 4 mids and silva alone, one guard wants to split, but unlike pee, this time they go heavy halfway, since for the sad nose, they slightly change their setups, they want to get early information on silver halving. and they fade, they have a reading that the guard will try to hit a, so zeus is starting with a instead of b, since his kill utility is great for fighting, let's see how the round removes the barriers, drops the Shazam's Silver Recon mid-jonah butt. Peak Hill Nights in the middle of the door featuring a prowler on the elbow.
Both teams are throwing you into the middle to get information and show presence. The guards work slowly in the middle once they stand guard silently and safely at the pillar. They leave the net in the middle to lurk and set. The viper smoke rises and the execution begins, how will Straw and Zelda respond? We ever saw the sentry work done once, so guard here trying to push for a kill, if anything, it was just a late stalking, but here comes that split in a couple of flashes coming out. defense but it's Philippines trying to hold his ground now gets pinged but manages to hit the wall to join a female headshot on this side player before he gets swapped out as the run was being made, runs gracefully through the middle to rotate and he was ready for this and punishes Dapper, it's a 2 on 2, now 35 hp on the site ladder.
A pickaxe is now moving in search of a plant and will succeed now, courtesy of Valin, as the net spins back to the cave despite the planet. both players as we retreat towards the cave with the toxic screen about to fall oh no, a fatal miscommunication by the guard valin retreated to play lineups while the network worked in the caves, he must have thought he didn't need to calm down. that his wall was off-screen, and as a result, Nell was trapped in the open and dies in a 1v2 firefight. Now only valid in a 1v2. Everyone is low on health, since maybe it was a lack of communication.
Balance should have potentially been mentioned here. that the wall was falling and that ned was trapped in his pants he could play the pulse lineup in tens and zelda's with 13 hp is the last one standing said that the nose took the round but suffered a brutal amount of casualties from of the guards at half strength, let's see how this affects the economy of the next round, so the guard lost a bonus round, which was expected since centos had a full buy, but look at the buy of the sentries in this round, it's pretty bad compared to the spy guard, even though the guard lost the last round, they were able to make a huge amount. amount of damage to Santa's economy due to the two hooligans and three bulldogs, as a result, they have a huge weapons advantage in this round, so their genius economic optimization strategy paid off now, the league enters Round 16 with one leg up in open sandal guard with full gear. lower middle they really want middle control or the centos are playing a full rep b they are starting three upper middles one middle gates in a a it seems like they want middle control and with the elbow let's see how it goesdevelops the round the round begins the guard throws a barrage of utility on the top half kale knife door kale flash half silver stench on the top half smoked viper through the present is fucking established then they immediately run back to a form main forward through caves they are doing the same strategy they did with the gun The round shows a lot of presence in the middle, so the Cenos focus their attention there and then take the players by surprise as they exit the caves.
A simple but effective strategy at the same time from the beginning. The double push of the ceno elbow. Zelda throws a kale knife from the middle doors. towards b, this scans the lower elbow of the elegant fade hall and it actually looks like it got stuck in the wall, but either way it's still tense. This is another variation of Sine's b control. They now have a camera that holds this line to get early information if the guard plan. When rotating towards b, this may seem like a risky move, but in reality it is not, this is because the store has its television camera set up on the other side of the wall.
Camera teleports work even if you're not in the tp's line of sight, so the ten out of contact can safely move away from the elbow and back into view, so the saddles hold the elbow in b . The control guard is gathering a for a hit and the net is left in the middle to stalk and maintain middle control for the guard. He is peaking aggressively and isn't afraid to take a. fight this is because it's actually good if you see the net because you want the notes to keep your attention in the middle valine deploys his viper wall a guard is ready to execute john p kale appears trent uses his drones silva but delicious and shaw They both spam the choke through the wall of vipers, breaking Trent's buzz and preventing the guard from entering Garno, they have made a lot of noise and probably all the sentries are rotated here, so they called Rotate B to keep Centos in a little more.
They come out of the caves to buy more. The time for your rotation alternatives is a very powerful source of detour when the saved viper routes are assigned to the cenotes that God is definitely ending, so dozens of elegant respond by taking the min and b space, this Clash is about to be wild, but the vipers are in the hole. Yes, look how they play, this is where tennis advances, you heard him. but he is still lowering body shots towards the net looking for information with the prowler towards the middle and you still hear the footsteps of dozens trying to retreat if he can and he can still cover head, he tends to get one and is chased, but his efforts were not in vain he stole enough time for his teammates to turn to fight the run against the defender on the side b slightly open for now recognition dart to try to also respond to the null command that comes out here in the defense of celsius, but trent still drops shazam now on the back of the side zels is with the vandal shot below looking to look towards the ladder and wants some now he has the support of charlotte leaving mcdonald's as dapper moves towards the tunnels and they are closing in on the guard leaving saya player that guard alone on the attack and he will just slow down for a big 16 seconds left on the clock, good move for dapper, let him go for a free kick towards the corner, but a good high wait low, centos had no worse weapons in this round a massive victory in the guard round of the sentinels will go to the next round completely ruined centos have a complete purchase tenzi va to take your camera out of guard our full save but look, they are unique gel and chamber two ultimate abilities that can go toe to toe against rifles, so the guards want to farm and order everything so that those alters give them the opportunity to alter This round, they choose to go through the aorb since it is the path.
It is easier to culture the aorta than the b orbit for attackers, but the sandals also have a tongue button. You can also see that thai and net are unique. Otherwise, they have a read on the guard's game plan, so they're going to contest the aorbine as well. buy what this battle will be like in the caves, let's discover brussels and sheriffs now and the feelings are moving away by two let's try to do something quick here to start on the defense, shoot under, we also have the false tilde looking back towards the main attack . Finding the spike and backing away, but Net successively grabs the orb and opens its chamber, meanwhile Valin is locked in the hallways, all attention is on the caves, so he is trying to search for an opening or at least some information, He finds a championship and breaks it. advantage we like that and valen has been lurking wait the moment is absolutely crazy the moment vale broke up the ride zel turned away from me to look at the hallways and the side players saw zelda's rifle at that moment exact killing him and his jet knives from From the guard's perspective, they know that because they picked a player a and broke the passage of the hallways, Zenos will probably rotate a player b to support a in addition, they know dozens of zopping a and want to avoid the operation, especially since they don't have a drone to clean it up with all this in mind, they called it nb and the call is accurate, they say they have three to eight and dapper is alone on guard they have a camera and jet all online if they swarm I bet, I'll give them another rifle to work with.
This doesn't look good for the sentinels. You are on the network here. You can see Saya ready to respond in the anchor of these plays and she's just a one, two, three all over the map for the Sentinel defense. they are playing for replay, they know they are against big alters, there is no reason to try to play 1v1 right now, yes the trend is down, it will just be ground zero, though to try to clear that up for a moment , they choose to look. Back to the stairs with that flash that will be the card, making it a four on three, at least I'm still looking to get a stalemate for the economy in the net next round, although it answers Shazam, it's a three on three somehow so elegant.
He's still stuck in the back of the spot looking to get pushed in looking at wall bench shots and Dapper is looking for that swing. It's a close-range battle against Valen who is around the corner and while he goes for that swing there are two players. looking in that area forcing at least one replay from dusk as he still remains alive for a while but just a little elegant he did an amazing job staying alive and anchoring the rear view his game gave centos the space they needed to comfortably and successfully. Back to special props for Shroud for staying disciplined in his role and not rushing to help Dapper but staying alive in ct and leaning with his wall on Mollies until the rest of Senellos arrive and if you're here specifically for the clip Shroud, trust me.
You'll want to keep watching until the end, finally the first shot of the half guards starts with 4 in the middle in solo silva. This is the same opening as round 15. The guard wants to do a quick split ace in the middle, this is because they notice. That trout has his viper out and they have a rod that if it's viperelta will most likely make it into the cave joke, so they'll run through the middle doors and keep Shaw trapped in his viper pit while Trent buzzes towards The moose. from the caves, that's the guard's game plan regarding said nose, as expected, they will have shot the viper and because they have a vibrational on a, they are playing harder towards b, the barriers fall, the round starts for quite a long time, there is a viper. pit to start things off in a sentinel spot, that means you can focus a little or be here and watch the initiators wrap intensely they both got hit by the quick hit she's on spikes but can't pull off the 4v3 exchange in favor of protecting the Spike stands, the guard waits for the viper wall to go up and everyone goes out of sight, this is because they have both viper mollies to play lineups and they have silva alt, so their win condition is now Stop for time with your tool and run down.
The watch sentinels need to hit the peak as soon as possible to attract utility, but do you know that they have finally regrouped and are ready to take again? He said they will approach slowly at this point. You only have about 20 seconds left to disable this. It's such a strong position, I mean, you still have net towards the middle, you have an alarm, but looking towards that flank, this will appear to be a simple utility of the guard, let's see if we can really recover the shot from the sentries. I wonder what their countdown will be.
Maybe I can get this to beep quickly. They will have to force it to deactivate it. Here come the Ultimates who are trying to cross. Velen knocks down Celsius. Great organization in the Ultimates. Here the sentinels know they can't do it, they are forced to retreat off guard, they faithfully execute their game plan and Seno runs out of time, the guard wins the first round of the half. Can they keep this momentum going because two Sentinels players live in the final round? They can barely make a full buy, not everyone has full armor and Zeus can only afford one bulldog, but Cenos would rather play this round at a slight disadvantage rather than save and give up a free round to the guard, but they need to win this or else they will definitely be screwed in the next round, the guards start with the five players, they push, they just want to keep it simple and flood caves with the koala plus because they decisively won the last round by running to the middle.
They know that Sandoz will probably be especially cautious with mid, which will make their caves run even easier, since for sentinels they start with four towards the B side. Now they know that mid control is important, after all, the Poor Shroud is tired of being pinched in a. So in this round, the Cenos want to fight for mid control. They also know that Jonah P has his koala, so Shroud respects that and replays the day after he blows his snake smoke into the strangler. The round starts with Shazam Recons in the middle while Tens and Diaper. walk down guar, get into position and start the run, so they have set up this wall most of the time, you can see it is the gas ore that moves back and forth when a null command comes out, look quickly here and they feel like I just scale in place like the first round here, fancy spam on the pickaxe planner, look at this, the pickaxe isn't even planted yet and all the sentinels are here and ready to retake, we didn't have a label coming out of the

shroud

at the back. of yellow drone coming out of shazam is trying to get through and that's going to be a bit of a combo oh that could have killed a two hp piece and finally kill confirmed by shazam but alert coming back at him from trent and he can be huge in Right now it's a five against two, we're watching that flank, but it's clear and Trent, two young guys right now on the roster make it work, at least for now, Trent in his solitary last round, dinners were slow in the rotations and slow. the replay and they lost so they learned their lesson in this round, their rotations were decisive and their replay was fast and they are rewarded with a crucial victory in the round, take a timeout, everyone is in full buyout except Net who He doesn't have enough credits to afford a gun, oh wait, right, what am I saying?
He has a keeper right there in his pocket. Joking aside, he watches the credits. Any team that loses this round will advance to the next round. It will be ruined. If the guard wins, it will be the beginning of. a comeback and if they win, it will be what pushes them over the finish line towards a map victory for both teams. This is the most important round of the game, let's see how they play it with open guard with four players in the middle and the camera stalking what they want. mid control this round as for the fixed notes, they are leaving b wide open and have two top mid gates and two mid gates, they also want mid control and are set to do their usual default b with a fade prowler in elbow and col curly The main knife beam, the round begins, guard the kale knife door and the silver reconnaissance elbow.
We've seen this before, it's your usual average value as far as the fixed nose, the bottom of Shazam Recon, in the middle to detect the quick push of the glove that propels through the elbow and zelsa, so this doesn't reach your kale. knife and still scans the net ok ok let's get back to the round because the guard showed a lot of presence in the mid centos I think the guard could do a split through the middle again so the cover doubles as well near the caves to fightagainst the cave side of the division meanwhile the guard takes their time and silently welcome the half able to do that in the divisions towards the east side in this round looking to concentrate they cleared everything the top half is fine, It's time to go they put the flash of viper smoke through the middle doors they have set up sandwiches to respect the middle hit, but instead of going a, they go through the viper smoke to the middle and reach a hit b, a big change from the fancy guard is just on b, he's about to be attacked, just a little leaning now from the defensive spawn.
The fancy area will have to appear huge on the beast pillar, it could have been lined up too, but that's an easy trade as there is a vibrating spit available, but Shazam stops it only by the arches on the back of the B side. The pickaxe is also down, but shazam is alone, you actually do it so far 2v2, now untap, now there is no guard information, but the last two players are except maybe with that zero point that just came out, rotations coming back towards the middle, nice little two-pronged attack coming here. From the guard's side we saw something like what the cloud that burst over a wall of gas gives you, it kind of bit him in the butt for a second because that wall is facing a, but this 2 on 2 is tight and the sentries They seek to put themselves. and jonah p playing off angle catches zelda's scream off guard and catches them both off guard wins this pivotal round they're back in the game the guards start with two elbows two in the middle and one day they want to open with a wide default job the map gets information, they know centos may want to make an aggressive play somewhere since they are on a save game, since reset knows they are leaving b open and they play pick up there, the viper they have been using in b is excellent for retaking, so they are playing with the wall fortresses their setup in this round is not that different from usual, except that it tends to both of Elsa looking to head for the hallways.
The sandals have noticed that the guard has not been prioritizing control of the hallway. Zelda has a rifle and Thames has a Deagle loaded chamber both have the most powerful weapons on the team and will use them to fight the guards. Possible attacks lurk at the beginning of the round. Jonathan Knife Smith Doors and Trent Recon's elbow fade issues for Shazam Recon's early elbow and butt control in the middle of usual. Halfway through both teams' default, Valon does something different, although he's using his viper smoke in the hallways instead of half a dozen and Zelzas also noticed this, so they both excitedly hide in this corner ready to punish the marauder, but they joke with them, there is no guard lurking to show gifts. in the middle and hallways, but everyone regroups, uses the utility to disorient, and doesn't let the sentinels read what they're doing after a while.
Valen eventually regroups with guard trench states holding off any push while the rest of the guard walks up. Elbow, they are going to split up through tunnels, meanwhile, Zelda's intense warning that he has been too quiet and realizes that there is no one lurking, so they both move forward to occupy space and obtain information that always is available, so you could still use a lot of information. usefulness of your two initiators of the reconnaissance dart problem shazam is trapped in the open air by the olive guard the template is on guard speed of his blow but allows you to enter with utility and lower the plant but elegant is looking was looking to prepare to go for another objective, but decides to save it for later rounds because they also have a lower buy, so this also allows the guard to get easier, to have an easier view of the interior, with the exception now of a flank entering since zelsis with that let's hold on vandal, i like to be efficient with the last ones in this round ten, coming in with the turret in front to try to get a little more, so the guard has actually found quite a bit of success here , going towards the middle, like you said before of the wall, towards a, let's hold on, yes, let's wait a little, we have the highlight reels coming out. of tens of degrees Celsius actually makes it a little more expensive for the guard this round, but actually potentially going for this from the kill time trying to make it expensive for a while, I mean, he'll fly to the next and jealous did some good damage. but in the end the guard takes the round, both teams are back with full buys and the score is close sentinels two rounds from that point, the guard is only one round behind the sentinels, this is anyone's game, the guard opened the round with everyone towards a place they want to hit. to this round with a ko and maybe use your proud viper when they enter the site if everyone is towards a I wonder if that means they won't default halfway through this round, send them open with their standard setup tours is open to set nope since they are using their trip to the chamber in b so shazam will pick up hallways after the nest sentinels reconnaissance center is looking to do their usual medium and b by default from the beginning the barriers drop so who says he throws his usual knife at b. don't miss this time the marauder's graceful elbow faded the util doesn't see anything they know b it's clear unless Garter is sitting in a deep canyon or a window to prevent the shazam knife from getting down halfway like usual recon doesn't see anything, so dino knows at least it's not a fast b or mid rush guard they're like so maybe we should show some gifts midway, so trent steps back into the recon center to be killed like middle doors, except he does it by throwing his knife into the hallways instead of from the middle, this is very different. kale knife than usual and santos realized that too, combined with the fact that joining p has his kale alt centos has a read that league is looking to hit a, so dabra immediately turns to stack another One factor that may have contributed to Saint's decisive decision from Stack 4 to A is the fact that they know that the guard has to use his koa to get value.
This is because of how cenos use their viper cover and position their wall towards b, which is good for both maintaining space back and for a good recovery wall. but Shroud himself is playing a, so if the kale guard holds b, they will still encounter a viper wall and it will be like they don't have a kale wall, so the guard will get the most value from the kale. Also, they have to use it and while they get more value from going to, it also means they are a little more predictable, meanwhile the guards split two hallways, two caves, they haven't split hallways yet, so this is another change. going up from the guard rooms will be the play here the tides have changed in terms of economics for the sentinels a crucial round for them to win if they win this round but lose a lot of players they are still going to beat Shazam knocks down the net gardener who is already in position for the striker, although they call to commit to the game plan, along with Kale and others from the corridors, suppressing the four sentinel players around them, but Zeus reacts just in time and makes his own kill before being suppressed , which forces him to leave.
Loma and Valine's commando gain entry into the shroud, meanwhile when the door opens, that will already be the alt down, but it will be a chamber for the players on guard who try to take this plant to a viper pit available. null comes in by coming out on defense, so that will slow things down a bit and there you have it, the pin finally comes out. Trent still has the Allen Drone Hunters fury to return as well in the Shazam retake and it's also Shazam and dozens looking for the replay, but they have to retake with an off on top of that, so this is a good position at least for They're worth inside the hole when the wall falls and starts to come in oh the cold draft trying to make that shot work in the the living room with viper spit was perfect and the sentries take the round if you're a fan of the guards, this is not what you want to see, it's one map point for the sentinels, one more round, that's all the sentinels need to win this map that the guards have their backs against. the wall can't afford to lose this round of open guard with three in the middle and two towards a want to keep it simple and run and split the sentinels are running a similar setup to usual except Dapper is starting b instead of tunnels this is because he has his fade so he wants to play on the spot and use it to fight and run the round starts shazam recon's butt halfway through recon he doesn't see anything knives of justice buy this round and scan valin and trent but in reality it still backs up this is because sines have a fade to retake it, so players a are playing and respecting the potential of a split, although they don't want to give up the entire map, so Shazam goes through the corridors in search of information and Zelda follows behind and will protect, waiting for this flank. your trip to the chamber will not be able to detect zelsis, meanwhile, trent flies away and his drone immediately breaks in response to the shot, raising its vibrating smoke and maiming the choke.
He notes that the drone left very early. The guards made the players not even in position. execute, but this was probably intentional because the guard wanted to bait the boy's viper towards the caves this way his A division won't be staggered and they can ensure that both sides of the division hit the site at the same time. The smoke has gone down, it's time to execute, right, it's going to be very difficult right now, we're watching the guard trying to split up again on this site, what a push coming in degrees Celsius could affect their backs very quickly, but the guard makes quick work of everything there. in a it's elsa of two later it's just in time late storm now down peak now planted degrees centigrade looking towards the back end of the cave 10 looking for the high ground but here's that flash of the door you see tens but jonah p and still he manages to escape, but this still gives him a good position on the pulse floor now for the guard and even sets up look at that five or four against three instead, you could play a little more passively and you could try to save less that you get this death, so that opens the doors in the middle, there is the nightfall that will also ping two players of the three that remain inside the side, so you will commit the reconnaissance dart for this to get out of the toxic screen and also to Molly on the front of the centigrade fragment. and we are straight to the wall, put the time on that trent that allows to get two kills, trent playing at a crazy angle gets two kills to turn the round in favor of the guards, the guard stays alive he said don't take a timeout round 24 In the final round of the half, both teams are neck and neck and look at the economy, the guard is in full buyout, he said they are in four spies, the lords are at a big disadvantage in this round, but We have seen them perform miracles before the guards. they start with three toys b main and two in the middle they want to show gifts in the middle with viper and kale but they actually regroup to hit b they haven't shown this opening yet they don't know if it will work or not but it's a bet we're willing to take enjoy the last hour of this map, as for set notes we have seen this before in round 16.
Zeus is going to knife from the middle gates, the elegant will fade, the marauder's elbow and tendon will follow. To take an aggressive spike the Tenzi TP's camera is set up so you can zoom out if necessary - at least that's supposed to be the plan. The elegant can't really afford a marauder this round, so it will greatly increase the risk of this play, but tens. has his camera up, would that be enough to make up for the lack of a prowler? The barriers fall. Jonah will be killed. Knives above, middle and below. The viper smokes a diaper half crossed.
In fact, she breaks the knife in time. Neither he nor tends to be scanned, but the The fact that the knife broke in the first place tells the guard that the sentinels have a high medium presence as far as the sentinels, Zelda b's assassin knives, and actually scans both the net and the saya player scanning the net is normal since it's usually the one lurking, but the fact that it scans the saya player, you know the incoming jet tells the sentries that the guard may be looking to work towards b both teams know that the other team has some elbow presence, but Tens has an operating camera and a TV to take it out, so boldly move forward, so we'll do it.
I have to see what happens where a guard goes, where they decide to use him ifthey still feign late the push tens wants first the blood cyan game was further from the angle he still attends first and the guard explodes on the b after the pick dapper is the only one in centos with a rifle he knows he needs to make a unexpected move to even the numbers so he looks for a back flank looking around but you just heard that shot and it was classy to look for that flank here at the elbow like the epoxy screen is about to fall he's looking for the command null of the flank of the window coming out here, this would be incredibly impressive, it would be impossible, but very doable if you really have a huge flag, the entire wall appears at the time of defense and Dapper's position is now given away with two players playing under the window, you will have to move hard but it doesn't work, he had utility in his hands and we are looking closer and closer to see the overtime cover with the fallen marshall zeus and shazam with the bulldog but the beef comes out forcing the hunters to leave, oh my God, leaving only one player alive, that centigrade with that spectrum seen in front of the site b and we will enter extra time, welcome to extra time where all the strategies and conditioning go. through the window the team that best adapts will be the one that takes the map the breasts are on attack the guard on defense sends starts with one b two in the middle and in two directions they want to open with a predetermined width get information show some gifts and make the transition in one hit, as for the guard, they are playing with two players on each side with trent starting a nest to support both sides, the barriers fall, send those chaos knights with silver doors reconstant to mid and fade, Marauders protect the elbow, also smokes viper, drags the nine causes. information if the guard has a player holding the halls from the beginning, the centos have shown elbow presence in the middle of the halls, Trent Recon's bottom in the middle of the nest, which is quickly broken by zelsis centos and then immediately begins to regroup, a sleek goes to the middle to keep the space on the lookout once the nose is grouped, they deploy the wall of steam and zoom out.
Joint B reacts to this kale knife and scans 3. The guard now knows that the cenos are heavy in response to that information. Player Cya and Valon regroup to occupy the space in the middle and potentially pick. outside of a prowler, the breasts know that the guard knows that they are heavy caves, so they call to completely cut the noise and then hit again. Later, the patrol slows down, but watching in the silence may not last long to allow the sentries to search. one hit and a side player is about to go down, this could be a big kill right now from dapper, there's the moment potentially there, oh now he clears it up, he's looking at it, but dapper still wins, lurks to watch up, push down to maintain balance, one by one. change but the middle control is the guards now there are about 30 seconds left santos has cut the noise for long enough the new blow begins santos raised the viper wall responds together with his kale knife the knife scans three sandal players but with only 30 seconds left the guard knows that the sentinels have to make a touch when they were playing in their attack, they are going to do a little of that, just climb when the walls go up, take the fights, be one after the other, give someone a family photo if they decide to take a look and Are there to back each other up on points of a zero point for all four players?
That's going to be a pain going at least for the sentinels since they lose zelsis in the process but the raid gets out of guard and everyone can look to the front of the site here for settlements and all this time we have the toxic screen still available to be valid, so now we go for that repetition and we all fall into the signs, a beautiful wall of balan repetition that forces breasts to sway. through to help his teammate trapped in the siege and the breasts encountered a brutal shooting range map point for the league's return guard in the attack sentinels in the defense guards begin with a 131 opening that they want a predetermined medium as usual while also blowing viper smoke towards They press the tour alert.
They have a feeling that Centos might be looking to get aggressive in this round, so they want to play slow at first and just wait to push. Sine, they start with a standard extension. They're not playing anything crazy this round, but. they want to continue doing their values ​​b and usual means the barriers drop zelda's killing knives b who presents the marauder with his elbow down his tool sees nothing but there is no guard they do not rush b the handsome upper half of the reconnaissance train turns he manages to sneak away and avoid being scanned join p and mid actually delays his chaos knife and instead of stabbing the doors he stabs the elbow.
He wants to see if the Sentinels are pushing the envelope this round. They are not the gentleman, he sees nothing. We have dinner, then asks to surrender in the middle and plays with the sights. in a crossfire at b and three playing behind a, as guard, they stick to the game, just holding the middle front b of the sentries and stacking the players further towards site a, but the guard pulls a trick out of Settle's hat and it stays. towards spawn playing passively waiting for the next utility to arrive nothing happens the cells are probably not pushing so they caught it at b but they are splitting three going towards b with a spike two going towards a they are calling to fake a and final b it's been too long time, so centos begins to look for information mid-round that presents the power and, to be the main guard, hears that he immediately backs away out of range the prowler sees nothing shaziam silva jones drags anywhere the elegant can be stalks and drones don't eat anything zelda's kale knives buy the knife see nothing notice how the settlers are using their information utility at the same time to get a full snapshot of the map unfortunately for said notes the guard managed to dodge each one of his information abilities By giving Sandoz zero information, the guard doesn't want the synonyms to leave a thought, so the tendency immediately increases in the drones to sell the fake drone while his teammates prepare to execute b simply being in a little sentinel mission to find out what's going on in the owl drone this is fake right now on side a hit towards b but we hear the footsteps at the top they don't clear it at the top here for the guard but no hit still kills ten or should I say the net at one hp finally goes down now it's a four on four the knife actually pings him and we have an hour back actually that thing is up 4v3 in favor of the guard what's a postman position? the guard has two sides one b main and a late prayer lurking mid-sentence everyone is retaking through the spawn for the hero played at least reduces the numbers in the retake but we still have degrees celsius the flash on the part rear of the side, the players of the side also maintain that angle, the beak outwards, degrees Celsius wins that fight and now here comes trent on alert back towards the tunnel, the zero point coming out on defense while we There is suppression in Jonah Falls, but Trent moves forward, the first hedgehog covering the recon dart comes out too and Fallon is still holding on to that window, so we have to go for the kill quickly and it works for Shazam.
Now Fallon has to go. for a great round of shazam, get three to keep cents in the match, the score is tied, we are going to double overtime, sine starts two towards b and three towards a, they are opening with a wide default with emphasis on the main ones. but we'll see what his game plan is when the round starts with open guard with an extended one, two, one on b. Sia the player is playing in the opposite corner on top of this pillar next to the ladder and Balan is playing around the pillar in place.
Remember. this will be important later the tension is at an all time high the team that wins this round will come out ahead and be just one step away from victory let's jump right in as the round begins shazam and trent both sell reconnaissance mid reconnaissance they both see nothing shaw cast a viper smoke deep into the hallways this gives him elegant cover to start working while shroud runs towards b while shazam works in the store the pickaxe goes towards b the game plan is clear breasts are doing the same thing the guard did in the last round they are going to fake a and execute b, will the guard expect this handsome to send a break to his prowler?
Johnny p hears that in response with his ko knife, Shazam joins in and marks the net. It's making a lot of noise and the noise actually breaks the guard's b configuration. and at site b, the allen zone for the ping, but this is going to be one of those same things again, but celsius opens the door, we actually cleaned the top of the flight, but the balance on the back of the slide connects to one but can't. get the reset on the deck going down ooh that's going to be a big dapper audio signal that stays on top of the mid net somehow was aware of the dapper alert and takes it down a bit before the sentinels dapper's death plan to shoot themselves and everyone leave the site balan is dead so the settlers know that the guard has no smoke to hide behind and diffuse so they don't have to play seeing him and instead call to stop and Running out of time playing around with shots after playing dozens of viper lineups Molly works her way up the elbow to join up with Dapper, but Dapper dies a little earlier than expected.
The right gazette is looking forward from the top of Ness and that's a great pick, but then another one comes off the elbow and you'll just hear Jonathan's rotation connect to that. kill and we know that the second one is moving towards the tunnel. Shroud is playing the pulse plant, which is one of the things we like to see. Yes, I mean shroud. We talked about it before. Who are those players that are coming in? Since we have the shots landing. a one on one and it's halfway there, we're forcing the ping and deck clutches and securing the round for the sentinels.
Now it's a map point for the sentinels, they just need one more win to close the map, as far as the guard they have. a high hill to climb two rounds in a row there is no room for mistakes what strategy will the guard take out when his back is against the wall and what will Santos do to conquer this final obstacle open guard with two elbow doors and three in the middle that they want to show properly the presence in the default middle like they have been doing, the notes are in their standard layout, they also want to do their usual default b and intermediate openings, no one wants to make a mistake, the barriers throw the same default youtube from both teams for the guards . that's the kale knife doors viper smoke the cross and recognize the upper middle for sandals that's a recognize lower middle fade lounge elbow kill knife b main the knife actually scan the net, tank the scan because you really want to punish a potential sentinels' aggression spike and It doesn't mean much if they scan him, since he's usually the one lurking, but wait, look, this Zelda starts pushing caves.
You can distinguish it by the utility thrown by the guard in the middle of the viper smoke, the silver kale reconnaissance knife, which three guard players are starting in the middle of their knife towards the scanning network b. He then deduces that at most there is only one cave in the last hour with Matt Point on the line. Zelda makes the decision to push through the caves alone and train. The man holding the push is looking in her direction. Will this be the fight she decides what her quick elbow play choice will be that she will now come in from the guard side.
Zeus stays disciplined and doesn't overextend himself and Trent decides to move on to Haws. Cristo deflects, but for how long, meanwhile, three guard players slowly work upward with their elbow. The guard has been incredibly quiet so far, so Shazam takes out the nests for information, but the guard hears that and hides from the drone. no information was given about b dapper intends to duplicate the ladder tens is holding the tunnel with his operation out of sight dapper is holding the ladder push so tense does not get shot from behind to go in any direction at least the pickaxe is on the back of valina so if trent dies then yeah ok we have a player pushed towards a but this is all bad timing tens eliminates the player saya. three sentinel players are b now, but look, the train has already run and the peak is down.
The middle guard's game plan was to make noise b and finish a, but now they have low numbers, they need to accelerate their planof game. to get run over and will stand guard wait zelda is so deep in caves yeah you'll let them in maybe that's the play here for centos because you just want zelsis to play the pulse plan and catch up wait what was that. so fast you almost reached the weather deck get 3k to win, solve the map

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