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How I Made this Game in 1 Month with NO EXPERIENCE! | The Start of Project NRSS.

May 07, 2024
Hello, my name is 17 years old and I am a 3D artist. I enjoy creating art of all forms, from 2D to 3D modeling and animation. I believe that through ART one can effectively convey and express a story in a unique way, one of my main strengths in

this

field is the ability to create something unique and different since I was little. I play over 6 hours of video

game

s on my Xbox 360. I just enjoy being in that virtual world as if I were really there, but off to the side. Ever since I was a sweaty six-year-old

game

r, I always had a tendency to want to create something.
how i made this game in 1 month with no experience the start of project nrss
I had a habit of drawing things I came across: portraits from popular anime video games, portraits of popular anime characters, video game characters or even objects from there I

made

my frame for 3D art and yes of course it all

start

ed with a donut followed by other tutorials and from there I

start

ed expressing my creativity in 3D through Blender in 2022 out of nowhere after having played the super hot Titan 4 and having ass. I felt inspired and motivated to embark on a journey that I now realize would mark the beginning of a new journey. I started in the world of game development right before launching my YouTube channel.
how i made this game in 1 month with no experience the start of project nrss

More Interesting Facts About,

how i made this game in 1 month with no experience the start of project nrss...

My initial setup involved diving into the amazing Unity engine where I followed several YouTube tutorials to create my first gaming

project

nrss

lo and behold, the game is coming my way. Turn how the game took me about an entire

month

to fully develop from scratch, from assets to game

project

.

nrss

takes place in space. Later, when you play as a cyborg biotch fighting against the hostile air network you are restricted to in search of the meaning of your existence, I wanted

this

game to feature a sleek, geometric and futuristic yet minimalist aesthetic, similar to cybernetic control, wait , wait, yeah, okay.
how i made this game in 1 month with no experience the start of project nrss
Let's make this similar to the Super Holet D X Ghost in the Shell control and the Oblivion move. This particular design pays homage to the minimalist sci-fi aesthetic by staying true to the minimalist elements and maintaining the overall sci-fi design. This particular design is inspired by several. Video games, as well as content, one thing I particularly admired about the design of the controls is that it features an interesting color palette along with color grading and a strong emphasis on lighting, which adds a strong visual characteristic to that level in particular, which makes it seemingly intriguing and interesting to watch.
how i made this game in 1 month with no experience the start of project nrss
In Titanfall 2, more specifically, the pilot training mission makes use of the abstract RA architecture, making the level easy to navigate while displaying the art through simple geometric shapes of floating cubes superimposed on each other, which which creates a unique and fascinating, yet simple and abstract design. The parts in the level are optimized to gradually introduce the player into the war race while avoiding clutter and layout. The super heart plays an important inspiring role as the main influence. Super H's hard features literally have no PBR textures whatsoever present. I could be wrong, but let me know. underneath it has a nice touch of geometric shapes seen on the character which has an arcade feel with the enemies being red, the main character being black and the surroundings being pure white.
It makes the distinction between what should not be involved very clear to the parent, this makes the distinction between what should not be involved very clear to the player after having observed the differences in design and control between these games. I proposed to Cod my own unique level for the game in Blender. The design is heavily inspired by the sky tower from the movie. Oblivion with a black and white color palette from there I started working on the level in unity along the way I

made

small modifications to the level as I got the level in place I started working on the player script and the mechanics of it.
The goals were camera movement with smooth interpolation movement which had smooth interpolation between coordinates, a ray car based jump system which can also be used for ground detection and finally the camera was I was rocking on completion, my code was buggy and most things didn't work. I couldn't find a solution to fix it, so I gave up and used a pre-made character control instead of modifying the code and parameters as I went along. I then followed a tutorial on how to create a weapon system that allows you to holster equipment or Obviously when testing an iteration, changing a weapon, the bug is present, but so far I was happy with where it went and then moved on to the real level of the game.
I started with a simple training mission that I could work on to improve over time, the logic was simple. the player head generates a level trigger which will show a hint message but the player presses e to pick up the weapon from there the level is activated the game must shoot down all six targets to advance once everyone has received shots. The menu will be activated and the control will stop working. Lastly, I started creating the assets from scratch, from the accessories to the weapons used for this part. I took inspiration from various weapon designs and used a set of pre-made hands for the animation, after that I imported the assets into the engine to have the weapons and the arms to have the animations.
I modified the animations in the animator graphic. It was pretty stressful, I'm not going to lie, once I completed the daunting animation phase. I changed all the models to robotic models. I couldn't start. To contemplate which one looked better, so I decided to move into post-processing and change the rendering process from urp to hdrp. The game already looked fantastic. I constantly experimented with the final look before returning to the game library and finally there it was on the radar. getting richer and richer I became very susceptible to burning art and finally gave him art. It's been about 2 years since I stopped working on the game and now that I revisited it I realized that the game I was working on didn't seem to be finished. by a complete newbie or a beginner I realized that I started something that I didn't complete and I need to do it again since I left it.
I signed up for the free cs50 course which helped me understand the basics and fundamentals of programming as I transitioned to C Fortunately, the ancestor of most programming languages ​​now has a deeper understanding of the flow of how C works and operates. language, which has given me the confidence to continue learning police. In doing so, I have planned to redo this project and possibly migrate to Unreal Engine because of the visual scripts and blueprints that should hopefully make programming a little easier. This will boost my level in programming after completing the course. I plan to learn C++ directly.
This gives me the opportunity to document the entire process from scratch on my YouTube channel. I hope they do it. Join me on this journey and create a complete game with me, even if it takes me years to develop. I hope you are by my side from now on, the journey continues with me moving to Unreal Engine and possibly developing smaller projects to hopefully better improve my skills as a developer, so let me know what you think in the comments if you are looking forward to this game and If you want more content like this, be sure to hit the subscribe button, leave a like, and comment your thoughts. down thank you very much for listening to my story and let's see where this game goes bye bye

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