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Our best TASBot commentary yet: Final Fantasy all white mages no resets at RPG Limit Break 2019

Jun 07, 2021
thank you thank you guys normally in my hand we can do better than that guys come on very normally this is the point where I would say hello welcome and this is the beginning of the task block but there is only one game and It's even longer. than whatever we've done, so here we go, I'm on the couch here with the man and the ax boy, I hope that's how you pronounce your name, let's go with it, okay, spin, what are you? I think you're pretty good, let's go with dryer Joe, you got it right, I'm doing Joe AC, you may have seen me do other things with TAS BOTS.
our best tasbot commentary yet final fantasy all white mages no resets at rpg limit break 2019
I'm the guy in charge of TAS BOTS, but he does all the fun stuff for me that we're here in this area just so they can. cut out the TV. I'm going to turn this off now. The first thing I have to do before starting this run is clear the console memory and the reason I have to do this is because the TAS expects everything to be fine. in a very, very specific order, so I'm going to plug into a place, unplug my controller, which I won't use again, and plug into a place so you can see what's going on.
our best tasbot commentary yet final fantasy all white mages no resets at rpg limit break 2019

More Interesting Facts About,

our best tasbot commentary yet final fantasy all white mages no resets at rpg limit break 2019...

I have a display board, this is actually the wrong one, we have the NES ones. Packaging issues mean that all I have is of the Super Nintendo variety, but that's okay, that's the important thing. All I'm going to do now, I'm going to turn off this console. I will exchange this cartridge with this copy. from Final Fantasy here and then we'll have start time, so get it ready guys, here it goes, didn't you see that I've never done it the other way around, so three, two, one, choose and that's how it begins, thank you very much. to everyone who donated names, as you can see, we have Dan and our group because there is always Dan spud ciri and Orie and eventually they will find out who wins, who lives, one of them will live.
our best tasbot commentary yet final fantasy all white mages no resets at rpg limit break 2019
Thank you very much to everyone who donated for the names, as well as to play for

white

magicians, which will be a very interesting career, yes, so from here on I'm going to let you take care of the comments, but I want to talk very quick about what we just saw there. We did the name entry through a script that Ax Man wrote that helped us adora automatically generate a movie file in an emulator that we then dumped into the correct format needed by the taskbot, which took three minutes. , so this run lasts an hour and an hour. and 17 minutes I think you're at 17 minutes, the whole process took three minutes, so when you fast forward an emulator can be quite a bit faster, that's how we enter the names and everything syncs as long as no one touches this table. and static shocks, it's such a big electrostatic discharge that in a dry climate like we're in today it's not so good for coherence, so at this point I'll hand it over to you for comment on what exactly is happening to Garland in this moment.
our best tasbot commentary yet final fantasy all white mages no resets at rpg limit break 2019
They will hit us with our hammers, but you notice that we only have three hammers and that is because one of our

white

magicians won't be able to use it. Let's run with some of them because well, and one person dies unfortunately, sorry. Ori, but um, then the reason we have to have this unfortunate death is because we need to get enough experience to level up, we need one person to die, the experience is divided between all surviving characters, so having less characters. alive means more experience for everyone else, it also means with less characters, less actions to enter each round, less animations that take place if there are many advantages and you will see that much of this race is done with a very small number of characters.
Actually yes, we will have to run away from a lot of battles and every time we have to tell every surviving character to run, run, run well, pretty soon now it's just run, run, run, you can guess it will probably turn into run, run, will it go? just run it like you're tuned in to find out, so why do we leave the castle? We're trying to save some steps so there's a step counter that determines when you enter random battles, and Around Canaria there are a lot of squares that don't have encounters, so we're trying to get to them so our step counter doesn't. be so far down this list, allowing us our next random encounter and Dragon Warrior in Final Fantasy has about a 50% encounter rate around the starting zone, how quickly did he do it, basically half the squares will be marked, for example, we will talk about safe scores throughout the race and point out where they are going. advantage that we are not taking advantage of, interestingly, obviously the squares need to travel through their Dragon, where they did the opposite approach which just said that for certain zones the count rate is simply half for each check that you were going to do and those are both. equally interesting approaches to a casual game, but it means you can do very different things when you have a 0% chance of something happening, so we're running through these enemies, we'll do a lot of things. running and a lot of these encounters don't matter that much at first just because we can easily run away from all these fights.
There is a flag that determines that it means some encounters cannot be run. We'll talk about that later. we have the Pirate fight so there are 9 of them there are only 3 of us so we are going to have to hit each time for this to work and for us to have this fight quickly we have to hit them and take them out before they attack us avoiding a small animation for their attack at the same time you notice that Dan looks a little short here. I have a lot of confidence in Dan Dan as a survivor, I think.
Dan might survive, oh, maybe one more round, baby, it might be long enough to take the next hit and we can finish the next battle in one more round. One of the things you've done for this optimization is the rotation, no, it's coming, yes, no, it was coming, what are the things that you don't return? The order is that the way Turner works for Final Fantasy is that there are nine monster slots, it doesn't matter if all nine monsters are there, you still put the nine monsters in a row in a list, then your branch group roars at the end from the list, it will have a certain number of times, it only swaps two items in that list and it's a little unfair because you start from the bottom, it doesn't do enough swaps. make a really fair mix and so you always have a small disadvantage for your group by going first and that's obviously very difficult for your task now every time you want to go first in almost all of these fights, that's right.
These Pirates specifically there are so many random variables that I actually made an optimization script that tests all kinds of different possibilities and it's a little tricky because as you move the cursor the RNG changes so I have to take into account how long it takes to move the cursor every time I check one of these possibilities, I let the script run for a while and it tells me: do this, wait so many times and you will see that you fight like this, yes, in battle, every two frames it will advance. the ing by one, so when you move the cursor out or pause, as you'll see throughout some of these fights, we noticed that there's a little bit of a delay or a very long delay in some cases for these things, that's the reason and there are 206 values ​​that the random number generator can have for its statement, so in the worst case you are waiting almost 512 frames, you may have to set about eight and a half seconds, but ideally If you're chaining these fights together, notice it. a little pause for that second run command right there.
Ideally you would do it in a very small number, so you could have extra delays on an earlier flight to reduce the delay that you won't have to fight later on, yeah, another thing we're running away from all of these. fights I have another script that explains how to run away from all these enemies, how I can run as efficiently as possible and so there are some variables to consider so you know there are preemptive attacks, do you like preemptive attacks? when you're doing a quick run, I mean preemptive attacks are pretty good, but they have a little drawback for you, that's right, you need this message that pops up saying preemptive, it takes about ten or twelve frames and this is a chore which we don't want to, we don't want to wait when we don't have to, so we avoid preemptive encounters, although you can run 100% of the time, well, I can run one hundred percent of the time because I can just manipulate luck to get it right, talk about manipulation , so we're in the first of our areas that will have bats and bats for a quick run are always a terrible thing because they get in your way, you're trying.
To be very careful in your round of steps, of course, shouldn't you take extra steps there soon? We'll have to wait for them to patiently come out of there or push them very lightly. What are you doing in the Taz for the bat manipulation, so let me tell you that they are also annoying in the task, but that annoying is only when they are in the creation side, so what are we doing to get rid of these bats is that we are manipulating their movement now, the movement of the bats is actually, much more random than the actual battle RNG because of how the bats move every time an enemy or every time one of these NPCs moves, there is real enemies, every time one of them moves, they are placed in ink and in a kind of accumulator. setting it up is very very random, butterfly effect rng type and one of the ways we can manipulate it is to maybe pause a frame right before going up the stairs, if you look really close maybe you can see it, maybe I didn't have to do it. pause, maybe I'll figure out some other effect that includes tapping them to make them go faster, so this fight, even for a task, we're getting it pretty close, we have two white

mages

and these

mages

hit pretty hard, sorry spud, oh, no I don't think the potato was so much a meat shield as just a potato had to take a hit so Siri could get the Rouge spell from that ceiling spell we bought in the first town, what does it do? increases your evasion stat after casting it twice, these Wizards can't really hit us so now we can basically go to town with our hammer, here it will take a few hits so we really need that Rouge spell to make them go away. get those hits and they have 84 HP each and we can do 26 30 or so.
I think it's a maximum of 30 with our hammer here, so it'll take three hits and that's two wizards defeated with two white wizards, well, more like one and a half. Something is happening between Tasks Ball and Ciri that we should know for the last time. I knew there used to be something between tas bot and gdq monitor, but gdq monitor has become inactive, so we also found out that tas bot doesn't. I don't seem to have any concerns about Minakami, so I'm not sure maybe it's

2019

. I guess there are a lot of people who have claimed her.
Do we have any donation incentives? / go back in our network. Negative comments about donations. Well, we have this. a donation, yes, from dwango ac for nine hundred and fifty-one dollars. This donation is on behalf of everyone who donated to the tsunami during the Desert Tesla charity drive. Dwango would like to thank everyone who tuned in and donated, to give us some context that I was very lucky one year. selling some Bitcoin and buying a Tesla was a very brief moment of very good profitability, but it didn't last long, but it was enough to buy a Tesla, so I decided, hey, I have a test, let me do something with So Axman and I drove from California to here while using Workworld Crowd Control, which is a tool that allows you, while streaming, to let your viewers mess with you and change various features of your game frequently as you play.
Rando we applied crowd control to the car so well that we were driving that people were tuned in watching the live stream because it took us 16 hours to get here while they controlled the temperature of the car and as a result they made $951 in direct donations. directly to Nami via the tracker or a tracker that we also listed here as part of this event and also made another contribution that you may have seen earlier this week and that was for the bits and subscriptions that happen on Twitch as part of that. In total, people donated over $1,500 to Nami during that campaign and I want to say to everyone who participated in it, thank you so much for tuning in for a test that we bought for that and we will do it, maybe you'll be willing to do it. do it again, I mean, they raised our temperature to 118, that was very, it was definitely an experience, yeah, anyway, but that's the end of my complaints about that, but it was a great opportunity for us to do a little more on our way here.
Now me and I and it's a great cause, so I have to tell you that it's something that I was very happy that we were able to do, one of these interesting technical achievements that you see in Dwango if you ever get a chance to watch this broadcast. byplease there's another one if you can get a couple more do it right this is ours that's Sid here on the site you've made $60 and you say Hi everyone it's time for my annual donation. I love it. to all of you and I am very happy to be here with everyone, helped and I am helping as one of them, many doing audio and video for these events so that everyone can enjoy.
Events like this arose in a dark time for me after my older brother passed away the person I took the username Sid from this is a memory of him my once and always big brother I will love you all and hope you are enjoying this event, we love that you sit down, thank you very much. They just ask us about the king of the dark elves or something. That and asking them gave us a lot of experience, but we only went up one level. We have enough experience to get there. If we looked at our status menu right now, it would say something like: sixty-five thousand because the counters rolled.
It's over, but we'll fix it in a moment. Here we are going to fight an enemy. Any enemy will do anything as long as we win the fight and level up because we are a white mage and we really need all the levels we can get so it wasn't much experience but it is enough for our level. Here's another point about levels, so when you level up, each class has certain stats that they gain at certain levels, a white mage. conveniently he gets intelligence at each level, what is intelligence, fatigue does absolutely nothing, that's how the mage you know that if you have a fighter, he gains strength at each level, it's cool and because strength makes your power of attack every two fortresses, you get one point of attack power and when you have to fight bosses one hit at a time, that strength is really useful, so the White Mage only gains strength in a few levels, however, when you don't get that strength guaranteed there's still a 25% chance that you can get it and since this is a task it's actually 25% so we're going to get you to lie down yeah we're going to manipulate that strength to get a little more strength, it will create some later bosses, in fact, very soon it will emerge well, it is not really.
We'll get there for a while where our hammer will be sheathed for quite a while here we'll conveniently get to that, but later on that strength we're building up will come into play and make some fights a little shorter. and right now we're just in one FET mission sequence, so maybe Drago had a great time. Can you talk a little bit about taz's videos and what he has is good? So what you're seeing is what I'm going to start with. what is a tool assisted speedrun and to do that I'm going to go back hundreds of years, you think I'm joking but I'm not.
It turns out that there is an older technique that is very similar to a tool-assisted speedrun. and it's a player piano in the past, people used to build very elaborate machines that played music automatically and in the 1920s it was very common to have what was called a player piano, it was just a piano that could usually accept a piano scroll. paper with holes punched in it that would play and play a sequence of notes that, as the parchment continued to unravel and unroll, would play the entire sequence of a song. Well, a tool-assisted speedrun is very similar to a player piano instead of Playing a previous sequence of notes to play it to compose or play a musical composition.
Play a predefined sequence of button presses to play a pre-recorded run of a game. Now, what happened to Axman? How long did you work on this particular thing? months you're enough it's pretty much what I thought it's the fun of it tool-assisted speedrun seems fast but it's not it's not artificial intelligence this is largely the product of a human being sitting in front of an emulator of an original console generally perfectly emulates, as far as possible, all the hardware within that real console, the video processing unit, the PPU, the audio processing unit, all the hardware features as accurately as possible and, in addition , there are some extra fun things because Each cartridge often had additional chips from different mappers that were included in the cartridge and that also need to be emulated properly and with a sufficiently accurate emulator it is possible to take something that was recorded, the sequence of button presses which were registered in an emulator, and play them.
Back on the console now, what I do with taps is not what most people do in test videos, most people look for test videos and never touch a physical console except that they usually legally own the cartridge they are playing on. Just throwing that out there, if Nintendo is looking, I have an exact copy of Final Fantasy sitting next to the everdrive you saw that I was using earlier just to prove that I'm doing everything legally, she'll be posting her story as the video ambassador test I want to be above reproach it is long in summary when you are working with an emulator you have taken as an image a snapshot of a copy of the cartridge and you have placed it inside an emulator and when it is in that environment you have full control of the entire system you can see the values ​​of memory you can see every last processor register you can see every value you might be interested in you can have a tool that allows you to search memory to find certain things, for example, the night before last you looked specifically to see if a particular enemy could be executed, if you could run away from a particular enemy, because we can effectively dismantle the game, we can discover certain things about how the game works.
It behaves on top of that, if you're using an emulator with tool-assisted speedrun capabilities, you can record your movie in what's called a task movie, you record your button presses so you can create saved states before trying something risky, For example, you are playing. a platform game, I know we are in RPG Limit Break, but just for the moment, let's say you encounter an enemy and die, you can always restore your state to a previous point, try jumping on them again and if you don't die, Just like your progress, you can save that status and continue.
You can always go back to a previous point at any time so there are no risks. By trying something new or exotic, you can try all the strategies that would possibly be as hidden as the game that would make it. It can be difficult to run, so one of the beautiful things about being able to use an emulator to play a game is that you can completely eliminate humans while challenges like skill reflexes, luck, especially in this game, you don't have You don't have to worry about any of those. things because if something goes wrong you can always back up and try a different sequence of events, that doesn't mean it's easy, it just means you might have the tools that allow you to do amazing things, but with those tools.
It comes with a huge time investment and often one of the characteristics we use to define how much effort goes into a tool-assisted speedrun is how many times you had to go back and try another segment again. We call those re-records and what was the re-record one count on this particular run, yeah, 10,000 re-records is pretty common. I got over a hundred thousand on Crystal, it was easy. You also worked on that run for how many years, so the process of speedrunning a tool-assisted game is not quick. Look, this is what I call a work of art and I truly consider tool-assisted speedruns to be a work of art.
It is something that has been chiseled over time and has been perfected in many cases. This is the result of previous runs being completed and then made obsolete because someone else found or the same person found improvements and we get to the point where sometimes a single frame is enough to make a previous movie obsolete because that is all the more so as we can improve the last bit and the string here what I did in the same starting to come full circle here, I took the disadvantage of the movie file that was created inside the emulator that we used, which was fceux that we dumped, that's what we call it in the format that the task robot needs, this particular playback device is task T m32. board made by ona soros with a case made with a well made cart by chance, so for once it has a 3D case, so the TAS BOTS look very stylish today, although its spine is starting to weaken a little , so it's a little lower than it used to be in its youth, so we may have to rebuild somewhere, but now we're playing the movie file I generated at the beginning of our run.
It's just a file format that specifies the exact sequence of pressing buttons to send. the taxbot is now sending to the real console because the emulation in fceux is so precise that we can get exactly the same results on real hardware. The only worry we have right now is someone creating static electricity by touching the table and causing me to miss pressing a button and yes, with an hour and 17 minutes of rum being served, I've now talked a lot more than I probably should have done it, so I'll give it back to them for comment, well, put one thing, this is a run that doesn't have restarts, it doesn't shut down the game and that's something that are different categories for Final Fantasy depending on which one you want to play and In particular, when you're writing to battery memory, that's something that's still not quite perfect for emulation, so it's a lot easier to sync this than anything that touches the saved game and we still have problems with the restart and power on, as we have seen in some of the ones you have done. the past Wango, that's right, so if you watch the video about the tasks you have, there are both soft and hard

resets

so you can spend more time.
The reason you do it is because if you do a hard reset, you reset the console RAM and then you can reset things like the pattern that the enemy spawns in and that gives us less enemies, gives us enemies that we can run away from , which will appear very soon and we can do many things. What we couldn't do before the RAM reset was important because, as I mentioned above, NPC movement is much more random than battle royale movement. In fact, it uses uninitialized RAM and it is to generate that initial movement, so we need to bring that RAM to its own state so that the TAS synchronizes everything that the TAS has with everything, such as the initial state must be known so that the TAS synchronizes it, which happens with top loaders.
I found a very consistent memory, so that's what I generally use for fun if I see a fast race. I recommend you have a higher load if you ever want to test the speed of Final Fantasy 1 at home. The front loaders about half of them have the correct condition, some of them don't take long. time to erase, so you have to turn off the console and sit there for a couple of minutes waiting for the memory to return to its base state. Some just have crazy base states and that's kind of unfortunate when you use uninitialized memory if Think about how these consoles are made over many years, many different assembly lines, different countries, get different parts here, so they don't really There is a canonical definition of how Nintendo works, but we have enough examples of similar behavior that we can say we can use. as our base reference and there's a lot to unpack there if you really look at what's going on here, we're talking about RAM which is considered volatile storage as opposed to your hard drive or solid state drive which is considered non-volatile and is called volatile because if it has no power, it doesn't constantly update electrical OOP, there are all kinds of things I'll get into, but it doesn't constantly keep power in RAM to maintain the state of the memory, it's volatile in the I have a feeling that if you have no power, status is no longer guaranteed and basically the funny thing about front loaders, older consoles tend to have memory that isn't as volatile, interestingly, which is something we would think would be a good option. but in our case we really want everything to be forgotten immediately and, for some reason, it is convenient for those at the top to forget everything we think.
Can I make a quick announcement? I'm sure we've had an absolutely huge outpouring of donations for which I thank you all. and has allowed us to reach our latest milestone of seventy thousand dollars. Okay, let's get back to the game here because we skipped over exploiting some of the motion technology stuff in particular. Here you have a really big concern in this area. These guys are shadows due to their 90%+ gank rate, yes, but we also have a lot of movement tech in terms of where we want to navigate the map, particularly with the ship. I'll see it a littleas we enter and leave.
Here, tell us what your search process was like to discover the correct way to route through this section of the dirt cave. Well, in the dirt cave what you didn't see was that on that third floor we had to walk all the way around and defeat the vampire and then walk all the way back. There is a fairly common encounter with Wizards, the boss we fought earlier in Marsh Cave. We are a few levels higher, but we are not much stronger. We really don't want to have to fight them again because we can't run, so I made sure we don't run into any of them and we do it by doing things like moving extra places, others of us are moving more. spaces in the overworld or in dungeons, but it is easier to move on the ship because the ship moves twice as fast, so if we can modify things on the ship it is even better and you may have noticed that when we go to a dock sometimes we go on the first square of the dock and walk a little, it's a little slower because we have to walk, but the squares on the dock are safe squares, they don't increase the encounter, that movement gets our random battles, so by doing that we can avoid some random battles and placing the encounters in the right place so that we don't have these wizards in the Martin Earth cave here and in other places where there will be impossible encounters to execute.
The Android appearance counters are a bit of fun, sometimes there are obviously the bosses. that can't be executed, it would be kind of bad if you could run away from those guys, then there are a bunch of random encounters that just don't make any sense and the reason it happens is because they did something funny to store the I found tables of books, like this which is like a sign of the beast side of all the encounters and what you see in a lot of these randoms, why is this guy in things that can be written?
Because really, the B side of a boss fight, so it's a double feature that's causing it. A lot of this effect turns out to be interesting for this particular run because you have to dodge almost all of the ones that can't be run. There are a couple of times later. I think you get samples where there's no easy way around it except to find out. The ways you thread the needle through this encounter table are a lot harder than you first imagine, simply because one has a lot of unraveling there, so I'm going the right way here is a bit like you. in the wrong direction, so what happened here is that I'm trying to avoid these mages and if I go straight on, I need to take some extra steps, maybe get a couple extra encounters and that will help us avoid fights with mages, and I decided Anyway, I have to take extra steps, let's take a small scenic route, yes, the castle speed room usually walks back and forth on a tile so we can count it easier, but when you can do things like in, you can discover more interesting patterns. for entertainment, that's something that comes up as a theme of the video: you know that not only are you the first to finish the frame as quickly as possible, you also want to do a test, it's interesting for people to see it, yes, especially if you have a chance at the one that you have no difference in time, in other words, many times they will even say it in the shipping notes in the test video organization so that a new shipment entertains without wasting time or basically any time you have an automatic scroll where there is nothing.
Let's change the amount of time it takes if you can do fun things, why not in Gradius? Adela, the cat spelled his name. Strollers can be a lot of fun, but I'm here. There are some things we can really do, but we are. I'm going to see some interesting things and if you know, if you loosen it up a little bit and decide yes, I'll give it a little time to have a little more entertainment, there's a lot of things you can do. I think we can We'll see some of this later, I hope so. Next we have something that also happens in real-time speedruns and that is that there are mages on the third floor and the fourth floor of this dungeon and it turns out that they don't line up. because where they are there are eight different groups on the encounter table that are used to mark the enemy spawn formations, in this case mages on the third floor in a different group than the one on the fourth floor, actually we are going to take advantage of that .
Going down to the fourth floor here, this is burning an encounter that you would otherwise go up. Go back to the third floor after taking a certain amount of steps here and then burn an encounter that would be mages on the fourth floor and so on. Since you have the ability to skip that particular encounter in both, even though it appears to be the same formation as a casual game, you won't be able to recognize the fact that internally the game has layered them differently between each. dungeon floor yeah this seems absurd if you don't know why it's happening like I thought these were the fastest circles possible yeah it has to go out a little because all those tiles around that staircase go down everything it's inside that little square. they're all safe squares, so that little bottleneck that a square was the closest tile to the stairs that actually has an encounter that's optimization right there and I wrap it, make some donations if you don't mind, sure, thanks .
I have 101. dollars and 11 cents from care-bear 21 the reason I wanted to read this is because of the donations because there are over 70,000 high level role playing games. A little

break

. I am making my annual donation to this fantastic cause. Greetings to Jar. My favorite fans are the Final Fantasy streamer. This donation likes all four orbs and brings the total donation to over 78. Well, thank you very much for that, we approach the first of the four demons, Lich, so it turns out that during this stretch you have all the monsters no dead in a row, which is great for the white mage, you have an anti-dead spell, the only offense the white mage has until the end of the game, where you get the little banish spell, which is what they called Holy in the day you couldn't. let's say certain references in Nintendo games, but that's a long way from you doing a class change and stuff, of course we'll eventually get a class change, no, no, we're going to skip that, there's a lot of things we're going to skip , so white mage, if you have noticed, in the land of elves we bought this damage spell, we also have the damage spell that we got in the first city in the cone area, so let's take a good spell to take some damage here, now, how? how hard it is that he used to spell, so it's between 40 and 160.
Note that he's 40, which means that not only does he resist it, magic defense checks are very difficult to make, but he also got the minimum possible on that Ridgeview from 40 to 80. a coincidence, I don't know how you do it there and all the spells for the monsters as well as their abilities are written down so when a master uses spells or abilities it's a list they have it just goes in order that list so you can actually also know exactly the order in which they will use their spell moves or their ability moves during a real-time run, but there is a certain percentage chance that they will attack, use a spell or one ability each round, so that's Also part of the manipulation you'll see here is controlling which of those three types of attacks the monster will choose, so one of the other spells we picked up is called silence and it disables the enemy's magic. and when an enemy has a Magic Disable they will still try to cast the magic but it will be ineffective it just won't do anything they will waste their turn and we haven't been using that the reason is because it just takes us another turn to cast it. silence it and if we can avoid it, you know, let's do it, so we'll see later if we have to.
Yes, he is going to talk about that because for the four white magicians there is a tool wizard that is possible to make for the white magicians in a single session as a player for a single session, how long is that session? It's about 10 hours so it took some time but you actually tend to use silence quite a bit and for example the stars fight using silence with him and then a bunch of tricks that you could actually defeat ask us to destroy them. with hammers, as long as your fingers don't wear out. It takes like eight minutes of hammering, but you can block bosses and that's true, except for critical hits that bypass the evasion check, of course.
You're not going to get critical hits on your party here, but a lot of these techniques you see are actually not as crazy as you might think. You know that additional configuration may be required to be safe. You may need a few more levels because you're not going to be critical if you're going to get regular attacks there, but some of this you could also apply to real races, which is the interesting part about RPG speedruns, since you tend to end up with Final Fantasy at the same time. At least you don't have any. crazy things to do like left + right on controllers or things that aren't even possible for input, so is there something you found in the TAS that helped your world record run from the tabs a lot of the things that were actually ?
The tools that were created as a result were actually useful, so finding out here's the encounter group table here's the step counter table those were things that were developed as part of the tab work that's been very beneficial to do routing for real-time races Also, having those resources is something that is shared between different communities, so it's really cool when in a xored you leave a bunch of notes and documentation because you can often use them in unexpected ways, yeah, and this was a really good time to point out that there used to be a bit of animosity between certain communities due to misunderstandings, especially with the original 2003 version of Super Mario Brothers 3 made by Morimoto not being labeled properly, at least not in English, which was one of the first tool-assisted speedruns that people saw since before YouTube, they even existed really badly in WMV videos and were not properly labeled as tool-assisted speedrun, the result was that there was a lot of anger when it arrived.
Please note that, oh no, this is clearly not viable for humans, but this game was a total fraud, it was a correct cheat and a tool-assisted speedrun should in no way be used to compare the performance of a human runner. They are not the same work of art, they are a totally different kind of work of art, but as tool-assisted content has been tagged appropriately, especially with Bisquit, who founded nes videos that became tas videos org, he started to make sure that there were always really good ones. markers on each video assisted by tools to say hello, this is where you can find more information about what this is, it was done with tools with that disclaimer in place and with more communication between the two communities, we are now at a point where that many times tasks will use a path initially found through human testing and human runners will use techniques that are sometimes found in theoretical tasks only, perhaps through input buffering or some other technique, are viable in runs on real time or are they simply information that can be We found no other way than to use an emulator and work on what you would need to do to achieve full support.
We would run very similar to what Axman did, so this is very common nowadays, where tool-assisted speedrun content influences real-time runs and vice versa and I love seeing that synergy between the two communities, not just because I'm the test video ambassador, but seriously, amazing things happen, we're about to go through an ice cave, one of the most dangerous parts of speed racing here just because almost everything there is here it can kill you quite easily. There are two unreadable encounters that you have to avoid. One is the wizards who appear in even greater numbers, so if we had a hard time defeating two wizards, that's three.
Seven here you would have at least 50% more mages in a minimum of four encounters and there is also frustration and frost in the rest of the dungeon, so you will obviously have to manipulate the encounters here a lot to get the right groups. you're walking, that's right, you may have seen me do some extra sailing, drinking a little more, taking a little Joyride on my boat before I got here, that helps avoid some encounters. We're also doing things like not stepping on safe squares. Sometimes, and sometimes you know, not stepping on the safe squares is a kind of compensation, like in the case of the boat, we can go further into the dock now that we have a time savings from having to walk, maybe we can.
We invent the spaces, those safe squares that we need, we can invent them somewhere else. I'm doing all kinds of calculations. In fact, I set up a script whereI enter how many steps I take in each area and it says where everyone here is all the encounters you get and it puts up a big red flag when it says oh you can't run away from this one and I just have it optimized try different techniques, take different numbers of steps in other places and that's how we avoid these fights and some examples in that previous room walk along the bottom edge on that door those would be for example squares down there you walk up instead that's right here you're looking at some sighs from David, you could walk there, one more damaged tile, there are all the damaged tiles. safe spaces, but you are actually intentionally taking more steps than necessary here in order to advance in a later encounter, that's right, that later encounter would have been a white battle or it would have been a mage battle on the first floor, but instead of That, there will be something else on this floor that we can run from, that will be later, but in a lot of these cases it's like it's optimizing globally, it's another thing that you do in a TAS that you could look at. a little bit later instead of just your current dungeon or something and you have these global optimizations, sometimes it makes it, for example, pick up some gold or a healing potion, you know, I'll use it at some point, I may not be for a while.
Pretty much don't pick up anything you're not going to use, that's right, do we have a chance at any of these still pending donations, so I think this would be a good time to get some donations involved? I received $10 from Tiny Tim who says: Hi everyone, I love Final Fantasy taskbar runners. It's the only Final Fantasy game I've actually completed. Thanks for the race. I received $50 from JDW who says: Donate on behalf of the Oak Twitch Chat group who couldn't donate because they couldn't afford it thanks for that. I received $100 from our own stock. Crime watching on the sound table.
Who says it may be obvious, but that doesn't mean it's not appropriate. to name the rowboat hotspot in which corner it activates yes, thank you one hundred and twelve dollars from Bing Chang, you are making up for it because you say this is for all restarts during last night's mission, thanks for having us and good luck for the rest of the runners and I would like to end this little block with a donation of two hundred and twenty-five dollars from Sai Wildfire who says that I lost my father fifteen years ago due to mental illness. Having something like this existing is very important and I'm glad I could donate to the cause.
I love the Final Fantasy series and can't wait to see TAS BOTS

break

this game. It is necessary to wait, wait. The TAS BOTS have measurements, not exactly, but again, thank you for that two hundred and twenty-five dollar donation, thank you, yes, thank you. canonically, canonically, tas bot has a room, but he moves on, but anyway, back to fast travel, so we picked up a bunch of gold that we'll use to buy the bottle later and that costs a lot of money. If you have to raise money here, like here, Kardea, probably the two options you would have are being able to get enough money for the bottle in a timely manner and why do we need a bottle.
Well, there's a quest in the sea shrine that's probably going to be one of the top three fights, I'd say, for what you have to do for a tool-assisted speedrun to do Final Fantasy. I will be very eager to see the next one. There is one thing I must mention: the word. Resets have been done or specifically no

resets

have been done on this particular playback device and this particular console has the ability to do a soft reset where we can hold the reset line to ground and by simply touching that signal and holding it to ground we can activate the reboot. in the console without clearing the memory because it remembers that power is still actively sent to the memory so the memory state is preserved, but you've told the game to start the CPU again so we can do that part, but it becomes much more difficult when necessary. completely kill the energy and make sure the memory is wiped, so we thought of different ways to try to do a restart race and just decided it was too unsafe for any kind of marathon situation, so this particular race was adapted and it's about how much longer it is.
What is it? What is the time difference between the five minutes? Yes, this is a little longer because we're not doing the reset and it also caused you a substantial amount of rewrapping. Yeah, yeah, so I had to redirect a little bit to do this. work without restarts one of the things you'll see in a moment is we're going to take a little Joyride here we should have stopped right there wait where we're going so we're going to use the float on Ryu with desert to get the airship we're taking a little extra route here with the ship because we need to burn something on the step counter and that will prevent some fights later that we can't run away from and those types of cities are also important because the counterattack rate is based on where you are in the world, so the ship has the lowest encounter rate.
You can actually use it to skip past encounters that would otherwise take place in land dungeons. In fact, it's interesting that they have a slightly lower encounter rate than the overworld. which is unusual for many RPGs and then there are some special dungeon floors that have higher rates. We'll see that one of those in Sky Castle will have the highest encounter rate in the game, in fact, since the floor will be heated normally for us and then we have a couple of random floors, so as you go down the temple of the demons you visited, each of the elemental floors is a little higher and contradicts the previous one, but for the most part throughout the game you have a ship like place where you can at least find dungeons in the middle, but quite close from where the overworld is not an overworld, the higher count is correct and part of the manipulation is simply getting fewer regular encounters, even if we can run, it is better not to have so many of these encounters.
And we who have to run away from it will take some time, so here in this city where we use the bottle, we backtrack to where we use the float and we get the airship. I don't know if everyone saw that, hopefully if your eyes were quick enough you may have noticed that we used that healing potion, so now we have a little more HP and we're combining those menu trips where we can know what to enter now in menus it's quite slow in the

final

phases because it takes time to redraw, that's something that is used and real time quickruns are also trying to optimize your menu movement.
I notice that you have specific places that you want to place items, the new menus have removed the location you want to have just to minimize the a lot of cursor actions both in battle and out of battle, so the number of cursor actions does not It's so much of a problem in a task because we can move the cursor so fast, how can you do it faster than a real-time race? The TAS BOTS can press the button at 60 Hertz, well I guess it's thirty Hertz for each press, 30 Hertz with a button and you can toggle different buttons, that's one of the favorites, that's another one, so you can press a frame up, towards another frame, towards another frame. to whatever you have to do to get the menu if you saw us enter the names that's how we did it yeah and that's why sometimes in certain games that can respond to every square you'll often see us on the ladder because if you wanted to go down four times and something like that, you wouldn't want to press down, release, release, that would take longer if you said down, down, down, down, if you pass it, it ends up being a little bit faster because you get a new action on every turn that way, you don't have to wait for the button to be released, so we're walking through the Sierra, my favorite version of the game, it has the

best

music, it's where you normally are in Final Fantasy.
Your skills will branch out nicely for the first time. You will obtain items that you can use in combat. We'll be picking up one of those here very soon, the Cleansing Staff, which allows us to lightly breathe fire in battle. We're going to have something our white maids can attack with and we've got a big feeding fight ahead of us, so let me Bob squeeze in some donations before we get to Mr. Cracken, do it, we've got a hundred dollars worth of Sid Citrus, he says I've seen Final Fantasy one run by an excellent taskbar, thanks for the entertainment and all the work, you have another hundred dollars from me more squatchier or who says, even throw what I can.
Don't stay alive, let's choose X X X I thought you were talking about me for a moment wishing for a good sound. he doesn't do anything here let's see let's hope he doesn't go under D it's okay thanks honey I have an amazing discord community that has grown over the years of us doing tasks, buying things at gdq and other events and I have I have to tell you, thank you very much. For everyone who is part of my discord in my YouTube Twitch community, thank you very much for all the support received. 50 Miles of Easy Zig, who says Foreigner Fancy is the first game I ran into and I guess I never fully found my way out.
Once again you can see the love and effort put into this TAS and although I don't really need to do this, I want to wish TAS BOTS the

best

of luck as it brings light to the wait. What are those called? $5.00 from Garland, who says Garland. Here, if you think your artwork has a chance of beating me, you're wrong. I just learned how to time travel and there's a little bit here that I'll do in the style of a later game we have in the marathon. haha go with pennies $75 and says I

final

ly caught you, you live great, you do a great job oh thanks guy that's a great friend and hotbar from here on the site from $25 he says Thanks tosspot for always representing to the bot community, fifteen dollars from Xin Doris, who says love. some robots that play video games 2050 others from terror 83 says put this money to name all the Aeons Vale 4 because that won't confuse them at all.
Ray, mom will donate 50 and says I had to donate during that place, thanks and Just a little heads up, we just opened up a lot of bidding wars for your flock later today, so if you want to see the land lock incentives, go ahead and check them out now, okay, thank you very much. Bob, we're getting close to crack and we've got a couple more floors. This is a curiously wrinkled dungeon, as well as going up and down quite a bit here. I realized that this is a particular place where you have a lot more pre-emptive arena that I saw elsewhere was that this is a difficult dungeon to defeat because of the number of monsters and what was happening there, yeah, so running away from the enemy is becoming preventative to a large extent, so the main thing is to run as fast, however, when we get to a boss, there is a kind of place in the RNG and remember that we said that there is a cycle of 256 numbers, Sometimes there is a particular place we want to be and if we had passed that place we would have to wait.
Those eight and a half seconds to do it again would be a shame, so we'll do things like take a preemptive shot of the event, lose ten frames and then we'll save eight seconds by being just in the right place in the RNG at the right time and you'll see that being in the right place at the right time in crankin will be a big deal, yes this will be our last boss where we don't have the Bane sword so once we have a way to instantly kill bosses it might be a little different for the build , but you only have a white mage and a silver hammer, this will take a long time, won't it beat this guy?
Let's count how many it will take, let's see how much damage we do on each hit and because I can tell you that the RNG cycle lasts about the same as the entire RNG cycle lasts about the same time for each round and then it will also. it will be the same damage in each turn, so if we look at how much damage we receive in the first period, we can calculate how many turns it will be okay, then the crack has 800 life points, that's right, let's point out what our White Mage does and how If you look the manipulation for this, there are our 256 values, three of them tune, your six will become critical, so you notice that we are going to need a critical at all times here, we are just going to space them out and Meanwhile, you are practically breaking sitting here doing ink over and over again, this is normally a really fierce boss, so 800 hp divided by 32 damage each turn is Dwight, who is calculating Manny, it's 25, that's right, how many do you have so far? so 25 24 23 22 21 I can do math Oh 20 I hope I did my math right so I went down to 20 20 so we have that logically means we have 19 more now 18 more I think what you're saying is Bob, we have some time For city detours, yes, this will take.
I just received a couple of Newsies, the first one is from aregular attendee but he won't be here this year damn god of thunder oh Dan who donates $25 and says I really hate this joke for once. I would like not to die. Sorry Dan, so we have a $10 anonymous donation. I'm very grateful to the commenting team for how the tests actually work and some of the history behind them. It's a great watch. I love what you do. the cause that you support and after Voula Jim I have a donation of two thousand dollars that says I thought it was time to donate to this beautiful event.
I helped organize what better time than during the first role-playing game I played. I will have a lot. Thank you so much for sharing at the end of the event, but for now let me thank my great friends and family who supported me through some difficult times earlier this year, in particular Eiko, without whom you literally cannot have a functioning event. Thanks for everything. and let's get a new donation PB, on behalf of everyone in this room, thank you, yes, one more round, no, I was doing well and then I heard that number and the person who did it and I completely lost, thanks man, I say it oh really. that's even more than the 800 hp that Kraken has.
I think we're all almost there, so there's a 25% chance it's going to use ink, so it's actually not too hard to get it to use the ink, it's actually not that hard to use. ink 25 times in a row you could probably calculate the probability of the stats not being good, no there's actually something interesting happening because of the way the monster AI works now, if you have every round the monsters will indicate their actions and figure out what they want to get and if you target a dead character you have to do that action again, so by having multiple characters you also have the ability to cycle through the RNG a little faster than you would otherwise, that's a sometimes it appears. because with multiple characters dead, it might even take 256 values ​​exactly to figure out what that round is doing, let me call those RNGs, sometimes you could get them in real time too, but it's one way to get your framing perfect. holding down the a button as a perfect way to attack each round can lead to links like real-time behavior and obviously it's hard to set up, but what you guys noticed is that that pattern happens, you know, although sometimes they exploit it particularly in these long boss fights.
There's something I want to touch on unless there's something else you need to talk about regarding your alloys. There's a bit of interest in what exactly constitutes tool-assisted sprinting and where to put that online, one of the interesting things about what I just said is that you used a lot of tools to understand the mechanics of the game which then influenced your running in real time, so you're not running blind, you're running with all the information that was available to you. through the use of tools you are simply acting like a human being without those tools actively helping you at the time that you are doing it, but there is this whole spectrum, there is this, it is very difficult to find, there are no keyboard macros, you are using an incompletely original console and controller. and nothing happens and on the other side of the spectrum we are completely using an emulator with all the possible tools but there is a little gray area and where does this go. complicated and especially in the early days of the speed demo archive, there was some people who used, for example, keyboard macros or other types of assistive tools, then there is another subtle problem that sometimes people, especially with

limit

ed mobility, have to use tools to be able to play at all and there is definitely something What to say about trying to find a way to deal with that gray area that is halfway or somewhere in that space between Foley tool-assisted and fully real-time executions and it's something that I'm trying to work on with the various communities, obviously as an ambassador, trying to figure out how to define that, talking to people on speedrun.com and talking to different site owners and leaders, just trying to figure out how we can help.
Bring more content that is perhaps created by people in this

limit

ed mobility community who are using alternative control mechanisms or perhaps some number of macros so they can play. How are these types of races classified? What is done if? You are actually using in real time in front of you a laptop that shows you a complete table of everything you could need so that you are increasing your game. Does that cross that line or not? How are these defined? types of things, so it's definitely something that's always been a bit iffy in the relationship between real-time racing and tool-assisted racing, especially when the lines start to get blurry, so let's go back to the race we saw right in that treasure room we walked into. treasure room and the robot was right in front of the door, the chances are pretty low, but it's a task, so you know, and because that robot was in front of the door, we were able to avoid going to that space where was, which was a trap tile, we would have had to go to that fight, it can be run, but you would still have to go to that square and run now if you are playing this casually, don't do that in the room because that is the best treasure in the game, but it's a task, so we don't really need it, we'll find another way and you'll see a couple of those manipulations as well.
I think we have the fabulous dr. Oona, also, you worked a long time to achieve that optimal walk, that's correct because the NPCs basically appear on the map immediately and it takes you some time to walk there, you have a lot of opportunities to really influence the journey. They have directions all over the place, so for example, the robot you're trying to get to a particular square doctor here is usually stuck in a corner of this graveyard. Actually, you've worked hard to get it on track. to get out as far as you can, that's right, so manipulating this took me a few hours, it'll save me maybe half a second, that's what butts are like, so you know, I just got a little bit closer, like where do you usually have? to go when you're talking to him, I mean, it's good if he's only two squares up, since sometimes he gets out of the way just when you try to talk to him, instead you talk to the tombstone or It's really complicated, so I understand the difficulty you would have in achieving not only the optimal movement that you were trying to travel in a straight line, but also influencing those routing decisions so that you can get an absolute number. steps there, that's right, the trick was actually pushing the guy with that less than optimal appearance, but by pushing against him, making a faster movement and it had this butterfly effect that dr.
Then I decided to go further and that's one of the things you have to look at in the pockets that we're getting coins towards, so again, can I get a quick one real quick? Let me explain that there is a blockade, the reason we picked up the Wizard's staff must have another way to attack. Actually, we don't have many less spells to work with. You haven't used any houses except one outside the earth cave. That's right, you've never recharged your magic. outside of here it would take a while to get to the end, so the other edible umbels, that's why we made that detour at the sanctuary, it's just for this case and now Bob, go ahead, yeah, I just needed to read this one because it's from Rio Quest waffle who donates 2001 dollars and the donation comment just says this Jim's revolver that's awesome guys okay really and have a happy birthday this has been an amazing experience yeah um so. have we been here, have you been here and with TAS BOTS to RP, do you emigrate before, yes this is our first appearance in a Limit Break RPG and I would love to make it annual if we can continue to find tool-assisted speedruns that are acceptable to the event I would like to do.
Honestly, this has been one of the most successful careers we've ever had. This is the first time in a role-playing game. Obviously I've been to many other types of events. One of the things we obviously need for TAS. The important thing to be able to play in one of these events is that more people like Ax Man put in the hours of work necessary to create the content that we show, and obviously one of the things that is really important to me is attribution. It's often very difficult in a gdq when there's only a couple of minutes total to say something and I actually apologize for how much I've manipulated the comments and taken the time to explain the game so I can say all the things. things I've never done.
I have been able to say it. Hakeem Stone's quick event on outlets works, but there's rarely enough time to say it all and one of the things that's always a challenge is making sure the effort the original author put in is properly praised because it's truly magnificent . amount of work, it's surprising how many hours you can put into it. I've personally completed my fair share of tool-assisted speedruns. I hope at some point to completely complete nethack. We've been working on speedrun assisted by network hacking tools since 2010. So we've been working on it for nine years, we're trying to get it all down to at least 2004 turns in the game, which is only after the bare minimum , but doing that, as you can imagine, has been a real challenge. tour I can tell you that it is a lot of work and I really want to tell you that if you are interested in helping us create content for these types of events, if you make the mistake of learning the tools, there is an entire community available to support you. there are very mature tools that will help you figure out how to disassemble the game, it sounds scary, it's not as bad as it might seem, just pay me on discord, yes we are here, there are the discord test videos and there is also a task. bot discord for console verification side.
I'm going to hand it back to these guys because things are happening that need to be explained. Alright, blue dragon here, fortunately it's also weak to dismiss some companions and have another good use here. but this is the first time you use silence, isn't it during the race? That's right, this guy hits hard, and even if you silence him you still have difficulties, so back off if you don't silence him, he has a really powerful Thunder attack, we will die, we are a white mage with 15 HP, his regular attack, even If you don't use this super powerful thunder, it's super strong and has a very high chance percentage at that time, so let's silence it and just use the magician's staff, but next comes a very important pickup, yes, it's time to use the Bane sword, so this is an item that Bane will throw and will be used in combat.
Bane is an instant death poison based ability, so you need Well, you'd have to have something that's weak to poison to do that with just four critical hits in Final Fantasy 1, it bypasses all defense checks, all resistances. elementals, so you can use Bane on anyone except those three and activity six, which is a really slim chance and we actually have towards the latter part of the game a lot of bosses along the way that we will need to use it on, so there is a little more subtlety than just saying oh let's wait for that 336 to happen that's true yeah this is basically what makes the task possible because you know we're a white mage with 15 HP.
How are we going to feed a boss? Otherwise, these enemies are actually pretty weak against Bane, but there are four of them. of them and get all four, it's actually a pretty low probability, but we'll make it and we'll see all that experience, so the reason we need all this experience is for a little trick we're going to do. We'll do it later and we wanted to have it all in one fight if we can, because every time you win a fight you have this little celebration, it takes a little bit of time, so let's do it all at once, get it all over with and we.
We'll get the level we need when we need it, which is a little later, and we'll get there for now. We are in the sky tower, the fourth floor. This you can go up, down, left or right. as long as you get from vertical to horizontal choose the direction unless you're playing there Anna Miser but then you might have other places to find in her shadows for Final Fantasy One randomizer it's really cool I hope you get to a certain exhibition at another event there is some applause, yes that should be, but here we are, the home of the most infamous Mecha, actually had to fight Warwick and amazing games made quickly as a donation incentive.
I'd love to see it here, although it's probably a There are a lot of extra people for you to drive this, yeah, really every time I do a TAS on this, I really hope, can I get more MEK here for one thing? I need experience and he gives you more experience than anything else, but yeah, very Old TAS saw it and you can't run, yeah, it turns out you can run. I was making sure I understood more about themechanics of this game. I played it when I was a kid. I finished it years ago, but no.
I had a chance to do it the way I would have liked so I played it this week and got a Q talking about Warmack we have a $5 donation from Warmack oh this says I heard tas bot is on the way to fight my El Boss thinks he has a chance to fight me, but I have a feeling he'll just keep walking. Yeah, okay, now normally the team would be the fourth of the four feeds. Actually, we have done them out of order. This also happens here. In many real time routes the carries will feed, that doesn't really block anything and overall the damage is pretty low as you come here naturally the first time, so if you snooze Kerry towards the end to route this. sometimes it makes sense to have higher damage and make this an easier flight around here, sorry for the noise guys, it can't be helped.
I hope you don't have epilepsy, so in the virtue volcano here you can see that we have I have these damaged tiles, this lava and every time we walk on a lava space there are no encounters there, it is a safe space. I mean, it's a sure thing because we're taking damage, although not really since we have HP and we don't. We won't take you any further down, but we won't avoid them completely because we want to advance in the encounters. After this, we will go to the final dungeon that has many impossible encounters to go through and, upon reaching just the right place, we will modify that to avoid them.
Do we have more donations? Yes, speaking of which, one staff member has donated, it's time for another. Oh, I'm Mehta Sigma, from offsite, we're not donating seven hundred and fifty dollars, who says. Guys don't let the prof. Parma down, let's make your dreams of closing the land come true, let's deliver on those incentives. I miss you all so much and I will see you all next year with a surprise in tow. He has met a pregnant woman. Now I'm out of it. I'm not going to touch that. I have a hundred dollars for bad eyesight, says hello TAS, but this donation is from Clay Girl and we just wanted to thank you for helping us defeat all the Lamia Queens in Final Fantasy Two so we can establish a new Lamia queen. world record in honor please make this donation to name this queen Lamia.
I will note that earlier in this race we were celebrating $70,000. I noticed that it has already surpassed 75,000 over the course of this race so far. I want to see how fast I get to 80,000 in this event too, that's right, I think that's the challenge folks, it's a challenge, we have $50 from an anonymous donor who says this is the first time I've donated a Limit Break RPG because It's just amazing to see racing in action. a lot of outsiders saying they enjoy watching our robot lord show us how to play Final Fantasy One. This ranges from poraming the initial Final Fantasy character to free enterprise.
We donated $25 and it says I had to donate during the bot tas run. I've seen all the amazing YouTube videos, money for TAS BOTS, media mogul's five dollar pick, he's like, hey Dwayne, go away, and the rest of the couch just wanted to say hi from the disco community on Discord Task. Bop, the media mogul, is basically my right. -Handle handling a lot of sysadmin type things and a lot of other things. I couldn't do what we've been able to do without the help of a media mogul specifically, especially a media mogul, and on the Discord server, but there are so many. so many other people, sine wave, illy, oh my gosh, there are so many people who are a vital part of this team.
I'm just the presenter and organizer. There are many, many more people involved behind the scenes to make all of this happen. Thanks guys, we have. Marian $75, you say you know. Thank you Miriam, wherever you are. $20 from Leggy Starscream. He says that he just wanted to thank the white wizard who took revenge for that squid task. The videos are always wonderful to watch and What a great classic gang to show off $50 from Falco Mike who says the comic is gross and the wet Mogwai here wanted to give RPG lb some love for showing off in the best RPG ever the times and raise money for such a worthy cause.
We hope we can get something. FF randomizer during next year's event and Lord Hayat II donates $10, sorry, that's called Bane Blade, not Bane Sword. Babe Blade, let it rip, all I know is that we've somehow beaten the ghost, there, one laugh experience point and one objective point, albeit in the back. of those Chesters like 65,000 if you ever need money, something you don't need at this point in the game, they've mysteriously put stuff there, everywhere, all kinds of really good stuff like the Luna Maz, the player's best sword, you get it now. Who needs that? Yeah, that's going to be a mystery, how we're going to be chaos, where he's still that silver hammer and he has 2000 hit points to beat.
That's right, that's a lot of life points. I don't know, I'm just expecting mischief. Personally, well, why would you expect it to be great? He felt that way, so we have something unjustifiable here, but our veins or our taste took care of him pretty quickly. You might also have noticed that in preparation for this dungeon here we visited a city and went to the inn to restore. Well, we restored our HP but we also restored our magic points and we picked up something I didn't notice, so maybe we have to figure out what's going on. Spell shops mmm Sparky 13 says eight asphalt here is 2002 cents.
Very well played, well played, Sharkey, we're here on the dirt floor, which is actually a really nice formation for real-time speedrun because next we have Lech, we're doing the replays of the four bosses, all of them They have been augmented with hundreds of additional powers. extra hit points, but the real thing is weaknesses and generally very, very big things in the case of the lich, he has the biggest spell in the game. What we have to do, we can't Bane Sword Lich, here is that we actually turn our mages or other weak characters to stone them, so we intentionally petrify them and then sneak them through, the boss is afraid that we have enough healing and ability to escape shepherd you usually get a fighter which I'll take before you do a second nuke there but obviously with the Taz you just go without worrying about what those evil bosses are going to do that's about right as far as the odds here , so we said there are three chances in 256 for Vayne to work here, but if we say we are in a demon and we have to go first because the lich will launch nukes and new cars, new cars, wizards here, then the probability drops to 1 in 256, so we have to get to this certain point in the cycle, there's kind of a vantage point there that we have. be on all for these demons so we'll have to wait a little bit to get that RNG because there aren't many random encounters to get that orange color and that will also be a problem because after you get out of this fight there will only be If you have a chance of 256 of this happening, then you'll be forced to be in a certain part of the RNG for the next random encounter, that's right, so you'll have a much bigger challenge getting back to a good state you're in.
You are not going to be attacked by a monster in the first part of the round nor are you going to have a really bad encounter ahead, that's right, in the battles of this game you can have a surprise attack, you can have a surprise attack since the enemy attack first. How many times did that happen? Well, none so far and there is a small contribution to your main character's stats. The character in slot 1 there, a Julie + Lux score influences that a little bit, but most of it is a base value. for the formation there will be a value that says this is the percentage we talked about before, those with shadows, they have a 90% base before they adjust, they wear out, for example, they have a 75% base chance of ambushing you, those are things that because certain counter formations will make it very difficult to fight a good entry point here to make that RNG loop available, yeah, so we're very fortunate to be able to get that value and then have a good fight. and run between the fights here, so we have to use Bane.
Another thing you may have noticed throughout the run are the random encounters, what do you think about the number of enemies that have appeared in each of them? getting pretty good luck with a lot of these, so in terms of random encounters there is a range for each monster in the formation and for example you may have several types of monsters, you will complete them in order to roll a die right between those ranges. and then repeat until full, we usually hit the absolute minimum of those rural sizes and that helps with rotation, especially because the fewer monsters on the screen, the more likely it is that the monsters in front will not have any people in that space. so it just happens your rotation, that's right and there's actually a loading box.
Each enemy in battle needs an extra frame to load, so we can save times and you know, saving frames is what casting is all about. Okay and it's time for chaos. Here, 2000 hits we're talking about, we have a Bane sword that would kill instantly, but that wouldn't be fun, that wouldn't be fun, that wouldn't be fun at all, so we'll use a different mechanic here so there's classic morale and usually the bosses. They have a lot. morale start with 2 and 55, which means that even if you are a very high level character, compared to the level of the main members of your party, you will never surpass their morale check, there is a spell called fear and this one too It's three twenty-six. opportunity for you in this fierce light, it will reduce the chaos like Parral by 40 and there will be enough applications here.
This is something that also happens in Final Fantasy with glitches and that is that eventually the Ks morale check will fail and that's not really a good schedule for what this happens with the bosses, so once we leave our last fear here, Cass has low morale of one hundred and sixty from her starting point, there is a real and the cat's paw that counts before they go anywhere. I need to know what she is doing she casbah to all the people who are donating because I just went to the donation of 2048 dollars. Oh VAX power heard no donation comment, it's like I'm here, I got my money, okay, thank you very much.
Baxter Baxter is a racer who also does a lot of manipulative racing. Baxter made Dragon Warrior. 3 in games too fast from a great community member and he has also been to these events so thank you very much for your response sir thank you yes well unless there is something else we need to talk about this concludes the series of a final

fantasy

bites a spot the last things you need to know we are at task bot which is the main website for all the console check stuff we do to help NVIDIA it can be found in the videos of TAS or if you want to be part of any of them. of those communities, feel free to go through the best possible entry point, it's the discord task, it's the best way to get involved with all the important stuff if you have any interest in helping us with things like making races like the x- did menu If you have any interest in helping us manage our Twitter while we host these types of events, you don't need any skills to be part of our community, so please join us.
I want to give a quick shout out to my very loving and very patient wife, but she comes here all week and for my son, the ax boy, I'm not sure if you'll be able to see him today, but a shout out and also to my mom, who I think who watched almost 16 hours. of our desert Tesla Drive, that's crazy, anything for you. I'm going to thank this year who was the programmer of Final Fantasy. We weren't able to use much of his assets for most of this race, but there is one. The cool thing here in the end credits, if you ever watched them to the end where this animation is drawn at the end, that will actually result in clearing the memory for the RNG state of the battle scene, so if you ever do these racing, look. credits to the end and you get the exact same RNG that we had after doing this, you don't need to have any special tools, and that concludes Final Fantasy, so we start this off making a lot of noise, right?
I think after that race and all these donations and all the love in this room right now we should do even more for our amazing race, so let's thank the team, thank you.

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