YTread Logo
YTread Logo

Friday Night Warhammer Tournament & CHILL - Total War Warhammer 3

Apr 29, 2024
You guys get your value elsewhere like your dragons and stuff, yeah of course your infantry, if you don't get Squig, they'll do pretty well, they'll do pretty well, so the power of darkness will give you one of the More meta strategy for Dark Hilles is to hide your Shadow Sorcerers Supreme in the corner of the map and have a second Caster be your mage basically and then they just use the power of Darkness on themselves and then you cancel it out and uh yeah . it gives you a lot of magical wins so generally having it on malakith will be a bit iffy yes you can aim if i'm not mistaken unless it's been changed but yeah i guess you cast it as a shadow sword or a dread spear or something a little haggard and now we have the red siren.
friday night warhammer tournament chill   total war warhammer 3
Rune will send some of these goblins into the shadow. The R jellyfish look really cool. I really like those models. I think they're incredibly cool. and there will be a vengeful look coming down from the goblin if it's going to hit the earth uh yeah it hits the Medusa it does a little damage nothing they can't recover from and some of the orc guys eat some Meanwhile, gunshots, the dog puts He's raising his repeater crossbows and what are he going to shoot at? he's going to try to destroy the doodles which isn't a bad idea so he walks up and shoots the doodles trying to destroy them to their doom in bad fights and now we get the reed crows to scream which is a good idea .
friday night warhammer tournament chill   total war warhammer 3

More Interesting Facts About,

friday night warhammer tournament chill total war warhammer 3...

The idea that they are very strong, very difficult to take out because of their passive healing, which is the crow feast, and he will send Kane's crows to try to shut down the greenskin artillery in the backfield, which is not like a enormous. priority, but still not bad, so Medusa fires more laser beams at the orc guys, another vengeful look is coming, but honestly, this little big goblin shaman is being punished for his clouding, it's already down to 70%, so so you are taking a lot of damage if you really get it. Honestly, I'd go after that big Goblin charade and okay, he pulls off the Rampage on the Squig pack, so the goat plays coming from the Professor puts here while he manages to rampage them, but he needs to back off, uh, he's done his job. just back off now you're eating unnecessary ammo and malakith too, in my opinion you should attack that Goblin Lord 100% uh you know, one or two good attacks and a soul stealer on him and he'd basically be dead and um that's it one of the best ways.
friday night warhammer tournament chill   total war warhammer 3
Dealing with greenskins is just crushing their leadership so the squigs break through and shoot Malakith with a good dirty look right here so the dustman blows up in the faces of the wild boys or the caretakers, but the exchange of valor is pretty close and we have the repeater crossbow sitting on the side shooting at the doodles in the front, they go to be attacked and are defeated instantly, so a unit of doodles is sent back by the red ruin siren, but the doodles and the orc guys are now going to face shadow swords and it's going to get nice and messy and this fight here is going to be a bit jgy, plus the doodles have taken on the frontal malakith with a really good breath attack through the OPP game . really really clean here and that breath attack sticks in and does a little bit of damage.
friday night warhammer tournament chill   total war warhammer 3
I think, certainly, a soul thief around here would be a very, very good move. Green skin swarms around the sides and the red ruin mermaid has a few routes. here, but um, he's being attacked quite effectively, but we see the goblin being chased by Malik, so the Witch King has landed and this is a great play, if you break this Goblin, it will ruin the leadership you need to kill him, although, uh, if you let it chirp too much of that it's basically going to throw away that value, so in the backfield we see Kane's crows Landing Savage Orcs respa Savage Orcs are a good tool to deal with that, but this is 100% the Play, let Malakith eat all these drinks, right?
I mean, you don't let it, but if someone eats the drinks, it should be Malakith and then you're just a soul stealer to heal him again, which is just the bread, which is really good, honestly. greenskin position here being punished a little harsh um, we see the privateers fighting savages or ruined red mermaids with a whale of malice, but now the W's are going to the valley, the boys are angry and it's going to start to get complicated. very very quickly Malakith kills the goblin Lord so the penalty on the greenskin army will be substantial it will be negative -6 so dman lost his Lord very early and his value increased but again the Soul Steelers malak's are on the table so we'll see how he does with that, a little bug on micro here, some of the dark riders are chased by Savage ORS and get shot at from a couple of angles, but the greenskin dominates the trade land base. quite strong, which makes sense, since the Corsairs will be crushed pretty well by the packs of Squigs and it looks like it's going towards the rear objective, so there will be some Corsairs heading to the rear point or just chasing something.
Medusa is still online and now the assassination skill is active. Malakith will probably be getting ready to bust out some Soul Steelers, since the reed crows are defeated by those wildlings or they didn't have a good time at all and Malakith is. he recedes into the sky as far as the subsequent objective is concerned. Dark Elves must be careful. Here it looks like the scavenger is working with some Wild Orcs this way. No, he decides to go to the middle, so the opponent won't have to worry. His back aim is too much while Medusa and the Wild Orcs are, yes, fighting, but Medusa finds a way to win.
Now Malakith gets a great Soul Sealer on these multiple Archer units, it could be pretty good, but this. It's a really cool place too, there are tons of green masks grouped together, including AP Looney, so he gets a breath attack on the dragon there, so he'll come down right here and tickle the pickle of these crazy people, and it's more or less. a big route right there, the goblin is called again, uh, but you know, even though you know another Goblin has come to replace him, the leadership penalty is gone, but you still know seven or 800 gold that could have been used on some capture weight . units, but you had to spend it on bringing back your little Goblin, which, honestly, Malakith could probably kill again very easily depending on the circumstances, so Malakith will try to sweep here.
The back goal is not to be threatened. The privateers unfortunately run into their tough counters. What are the Squig Herds? The Squig Herds are great for feasting on these guys and you can see those Corsairs being chased by the Wild Orcs. And we old Squigs now see the Cavalry Repeating Crossbow capable of saturating. and there will be a really good soul thief going big. You want to get this Repeater Cavalry to the bigin if you can, but the greenskin daal line here is very substantial and this is where you need something like armored. Shadow Swords and Dread Spears to just move around and pressure those guys and keep them honest.
However, Maliki gets a big heal and Valley Trading is probably a little close considering the healing Maloth has been getting with the Sol Steelers this Game I would say it's a close game, the red Rune siren moves, but she will be attacked by the Bor Containers which will give you the Green Dirty Skin Archers who will take a good volley towards the Dark Riders while Coldman K

night

s and Coldman K

night

s are a good answer against the Squigs, they have anti-large and are also quite tough against large some of the infantry, so they come in and run over those squigs and the battle in the middle rages against Malik the Witch King and the terror could maybe find a way to pull this off.
Malakith will engage with the boring guys he needs to get back to heaven and then counter attack them, yes that's the way to do it, very well played, came King's crossover. Back in, it looks like the guy ended up losing his artillery in the back, Kane's crows were able to catch them so it's a good catch and the breath attack on the orc air guys here somehow hits both units. Yes, a pretty close fight here, but it's that line of green-skinned archers that's really doing so much damage. The Dark Riders are called in to try and intercept them a bit.
Malakith will get a vengeful look, which will probably be a bit. It's a waste, I don't think the greenskins have the tools they need to actually kill Malakith here, so they'll probably use vengeful glares and whatnot, though I guess you don't really have any other options, yeah, he'll go after it. the leprechaun again, so how many times must Malik teach this leprechaun a lesson? uh, the goblin immediately takes the hit and the Witch King will only give him the dirty talk if he decides to stay, but if he finds himself surrounded by orc War boy bins and has no support, that could be a really bad goblin until about halfway through. your health.
The dragon makes a very lucky jump there and the soul stealer will now be saturated with malakith's healing because I think it's about 12% of his

total

HP which is like over a thousand. pretty good eh, he hits the pigs, but he needs some support here, he needs some dark riders or something to move up now, the garbage man is holding him back good or Bboy bins against the Cen Riders, you know, the classic B booy fight bins. Honestly I need some Nerf uh they are some of the best taxis at what they do in the game and the greenskins shouldn't dominate other factions in Cavalry fights honestly I mean they should be able to contest it but they dominate. with cheap anti-big cavalry, uh, it's pretty brutal, so malakith is going to get a gay Alice, really nice, tear up some of the Savages or the guys who care, some fire coming in the value trade , favors greenskins quite a bit, but with healing coming into play, it's not as bad as it sounds potentially scary.
Spar is obviously going to lose against these wild ORS and all these units and the Gaze. The Vengeful Gazing Gaze, yes, continues to attack him and Malakith. We'll probably have one or two more Soul Thieves we'll have to see, although the little Goblin actually breaks, the reed crows come off the side of the map with the steel chair and get another route on the little Goblin and Once again, It will break and I doubt Dman will be able to use all his magic. We'll have to see it later. Riders on the road. I like that. I think, yeah, probably the cold on the spear.
The Riders are yours. The best thing is that they took a bit of a strange formation here, which is going to be unfortunate, but Malik breaks those big orc guys and the other Cavalry here from the dump get attacked by the Spear Riders and they're sure to take some losses. The little Goblin gathers on Malakith's back, probably in soul stealer territory. He'll soon call a Manore to take out Double Terror, which I don't hate. You know he has a little time to work on this goal, as long as. Malakith can let you know by surviving and stabilizing you because a lot of the value that we're seeing here in U malakith is um or that the greenskins have is tied to malakith and if it's still functional and causes horror routes and honestly, work here in the field of battle is going to be really good, uh, unfortunately, although a little mistake on p's part and the DUS man will probably take advantage of this, send the cold.
Riders here and dban has the guys bored with cunning. Stab, so that's a really good play by the greenskins and um, those cold weaves are going to have a hard time, but the soul stealer here could help a little, I mean, it's going to be a good three for one, hit three units, so um. and table soul thief is actually an ancient character spell so it does like three wounds to characters or high wound models, it's not really designed to be good against similar hordes but it seems like maniac cor is coming, but it will probably just be Rampage.
à la Doom of his, there will most likely be repeater crossbows on the way up, a green skin seems to be generating a bit of value. Manor will go after the goblin, the goblin makes partial contact with malakith, it seems that one of the missiles hit. the tree and now the mansion is going to land here uh, those Golden Horsemen getting into the green skin lines was difficult. I don't think Malakith is going to be able to carry this one, we have more corsair infantry being called from old phone, but I think the greenskins have too much on the battlefield here and, yeah, too many sustainable fights in general, malakith probably has some too value, yes, he's said really good things about 3K and the Goblin could be broken here, at least he broke once that I've seen, but if he broke more, it could just be a heavy route here, but the guy in the table, Bin, I should be able to handle the man's score and the dark elves are a little underpowered, I mean, I have a couple of repeating crossbow cavalry, but the doodles, uh, were really good against thesee the item stats to see if they've added each item to the website basically, um, I don't know, yeah, I think most of them, so you can go look and if you want to play with your friends, um, You can also have this on your phone and use it to annotate or print it out. you click View Game and it gives you all the stats for the unit, it's incredibly nice and it even has the score, so when a unit dies of fleas or is under 25% you can check or check this box to determine the score.
It's, um, it's just been an absolute blessing to me, an absolute blessing, yeah, it's really really nice, yeah, so that's good, you can check it out and, yeah, you can form all your armies here for anywhere in the old world. . Do you know if I wanted to go ahead and create a dark elf army, you know, just do this and then you can go over the characters. Oh, I want full Dreadlord plate armor, let's give him a cool cape, put him on a black dragon, right? and then I can like, if I want to see what that actually does, I can go here and look at all the stats and the special rules like, yeah, they hate the High Elves, it's pretty funny, so at the tables, the Dark Elves They can often throw their punches at them. in the first round of combat it's a lot of fun so they have um yeah they even have an undying hate which means they will keep hating you all the time it's not just the first round yeah okay so review the

tournament

There I hope it is useful for anyone. aspiring champions of the old world has been good it's not so I came from aoe4 to Dune to see the base and I stopped by to watch the Warhammer stream yeah it's a lot of fun man it's a lot of fun okay a game to finish Flaster and Dust Manman, they should finish in a second, let's check, yes, it should finish here and then we'll move on to the third round.
I think it's a four-round

tournament

, followed by the grant semi-finals and the grand final and all that good stuff. I had to use a website like for AOS it's good to have all the rules yeah it is it's really good yeah I haven't played uh I haven't played AOS in a long time. I gave it a chance. I know I hate players on AOS. a lot um but I played it and it's not like that I put a lot of reps into it I played it I played in a league I played in a couple of tournaments um yeah, I just didn't, you didn't know, I don't know When you look at these AOS armies and they have like six models and like a 900 point model in the army, it just puts me off playing, you know, it's like I'm going to kill the big guy or I'm going to lose the game, you know, I mean, I know there are some objectives that you can play, but yeah, I don't know.
I like to see bigger armies. You know, a little more guys, more boots on the ground, as they say. If we can get 500 likes, could we get a fire temple? Burning Fountain, some sort of Ruin and Hunter General with the plask, yeah, I mean, I could, I'll even do that in a battle for you, buddy, I'll just record that. week, you don't even have to like the video for that, it's a fun idea as always. I've tried those setups, they're really nifty. They work better in Land Battle than in Dom because in Dom you already know. sometimes you can get some things back, but yes you actually can, yes the corn needs some milk, their infantry needs to remove the melee defense penalty from the corn units, that's really stupid.
I mean, I know they're reckless and all. but that's like melee defense is one of the most important stats for static combat and that's why yes corn could still gain some of these but they shouldn't have that if you got rid of it. from Korn um melee attack debuff, which is how much it actually reduces it, it's a little bit yeah, it's like it's substantial, yeah, corn has some good units, although like your basic Marauders, the Marauders aren't bad, blood letters are really efficient. in a handful of matchups and the hyped up blood lyrics are great.
I really like those guys. I really like those guys. I love the old world. It's so good. I'm having a lot of fun with it. I hope to play it all the time. setting up intrigue lists late at night, you know, it's like trying to figure out how to do empire in my opinion in the old world from what I've seen. I've seen a lot of battle reports. I've only played maybe five. or six games myself, but from what I've seen, the Empire seems like one of the weakest and worst factions with the dwarves, they just seem so Haggard, okay, the round is over, the round is over, ladies and gentlemen, the mark of the scar worsened, well, the scar mark. the only thing he did right was um he now has an automatic rampage uh yeah that's pretty cool since the scar mark can attack you instantly now and you can't escape from him so if you slip up once against the scar mark. there's a chance that maybe maybe like a scar mark like uh like a monster construct yeah like a scar mark.
Soul Grinder Goon Squad like Rampage and just like beating a character, it could be really good, but like in this game, sometimes it's hard to attack the characters. quickly by the way they get knocked down and stuff, yeah, it's very strange, okay, so the next round he's a corn man, so he chose death. uh, subai has fixed it yet. I don't know if he has done it. Let's see, okay, let's see. In the tournament he looks to see if there is any discussion for 3 minutes and we move on, he says he's fine, that was from before.
I think the next round is ready. Let me send him a message in case he hasn't passed it yet. I love the idea of ​​the overtaking mechanic. It feels bad, losing a round in combat and potentially losing the entire unit. I like that, actually, it forces you to do it and it's not invaded. I mean, that's a pursuit role when you're in when a unit flees. I really like how if one unit is much stronger than another you can dominate them, I think that's cool, and I like the leadership when the units run away, it makes the game very intense and exciting in my opinion, and you know there are many contingencies.
You can take likes if you have a Battle Standard Bear nearby and you know the odds of that happening are pretty low. Okay, let me get the next round ready. I'm just sending subai a message in case he missed it, letting him know the next one. The round is ready. I could advance it for him, but I don't want to click on it at the same time as him and ruin it. Yes, from what I've heard, I've heard that Warham, the old world, is selling incredibly well. incredibly well, that's a good thing, you know, I hope that, um, yeah, it looks like he, he, didn't see that finished head, so yeah, we're good now, so we should move on that in a second, the butchers in the first game they seem vulnerable, no.
You can really work them on the wings, like having them fight on a flank away from the javelins and they'll be fine and if they fire Focus you just remove them and re-root them somewhere else where it's safer and leave them. they regenerate, you know, Pon has been playing trailer in the old world making everyone okay so we can see another game of Professor Pons against uh, so yeah, technically it's two players that are one in one. I think it'll probably be more fun and both. we have a chance to make it we'll have to see we have fpod and dust man um outer region and hit the troll hit the troll with the dreaded undefeated streak oh no they matched him well let's play the pawn game he'll pick some fun things Yeah hey, checking yours again give us the juice okay so let's release the game you put because he has a chance to be in the top four if he wins this one or the next one so we'll see Karak scaring your opponents they probably did , Yeah.
The opponent must have left the tournament in a rage after such a close fight with Karak like, oh god, I barely survived, so yeah, we're going to throw the game of Pon Dog and he's playing EOS, which is the midget player that we just had it, so let's go. to see what they choose, yes, a clever use of game mechanics. I know who is the most similar to TOA in the wood elves and the tomb kings of the old world, sure the wood elves can hit you in twos and threes from quite a distance and have very good skills.
Shooting uh Tomb Kings also has great shooting like Tomb Kings shooting is pretty crazy in the Old World uh because usapi is cool, they have a special rule on most of their shooting units where the number they hit you can't be modified, It's really powerful, so normally in Old World, you get a penalty for shooting if your opponent is um, let me see if we still have a lobby open, okay, the next round starts, the opponent should enter the lobby with his friend here , let's see if we can find it. able to find it all right and here we are fine so we go in there and yeah okay so there are several things that penalize shooting in the Old World one is if you shoot at long range which means if you shoot at a distance which is more than half of your M, so if you have a range of 30 inches, if you shoot, you are shooting at 16 inches or more, then it is considered a long range shot because it is more than half of your range, if you move and shoot, you get a penalty. um but Tomb Kings can move and shoot without penalty, they can shoot at long range without penalty, they can shoot terrain, uh, through things like they can shoot without penalties, it's really cool, they don't like to hit the best ones stats, but They are pretty consistent with their shooting, so Usapi Graos always hit on all fours, so even if it's a Chaos Lord or someone has some weird banner that makes them harder to hit when shooting, they don't care , they just hit the same thing, it's very Well, yeah, the wood elves definitely have the best shots, I'd probably say in the Old World game they have amazing ballistic abilities and they're pretty nasty.
I was playing the Chowy campaign. He stabbed us in the back Greasus. Oh, Greasus is coming for you. Demetri, he wants to. he wants wants revenge for making fun of so much crack at the end of the world here um and what round are we in now so we're in the third round so we have this one and then one more round after that and then we go to relax in the semi-finals and the grand final and see who will be the winner of tonight's glorious tournament and thank you all for joining in tonight, oh man, it's a Well, Calvin, yeah, I understand it's a pretty old world.
It can be expensive to get into, but honestly there are a lot of armies that you can just 3D print like a dirty Jeep, you know, you just need to find someone who can help you with that, but yeah, it's very possible that you can also play Old World in um, there are a couple of websites where you can play. I think Warhall is one of the most popular ones, um, so you can also play there and get the gist of it before deciding what you want to get. Have you thought about using Nurgle AOS models with Markam Nurgle?
Oh, I already do, my Nurgle tabletop army is um, I use putrid B kings as chosen, so my Nurgle tabletop army I have chaos warriors and then I, for the chosen warriors, I use futures. black kings and they fit into 30 millimeter bases very well um you just have to size them correctly and you're going to be good so yeah you're good to party from the phone center you just put. I know, yes, Kalita actually is. it's not terrible rapon it's also competitive for bretonnia it's funny if you have Ron like in a mass her benefits are crazy um I actually lost Ron before in a tournament she's pretty good yeah I wish turning the new Lizardman was more practical is probably a little difficult yes, but it's doable, you can do it, you just have to cut things out and place them on their bases the right way while you build them and you'll be fine, it was more like the paints and supplies they bought me.
Oh, I got it, yeah, well, honestly, that's Calvin. I've never played a Warhammer game with anyone who cared about having my arm painted. You, if you get your army and you get a Prime spray, you know, it's 15 bucks or whatever. I know you can get them as cheap as $10 from different brands and just spray your army base coat on and that's it buddy, don't even stress, even if it's just gray plastic, people don't care. and if they care, you know they're not the kind of people you want to play with anyway, you know, yeah, just get in there, buddy, there are ways you know you can make this happen.
My favorite is when uh those pictures of people using the spru you know they'd like to use the old Games Workshop spru and make them like Haggard like mechs with them and call them models oh man that's cool yeah Ron's really cool I agree agree, I think so. I think I think I think he's cool rapon hey Nakamura, how are you buddy, oh Nakamura, buddy? I need to take you to Dune Spice Wars. Honestly, it's the most fun I've had with Total War and gaming in years. so addicted to making Spice Wars I'm addicted to spice bro, my eyes are turning blue.
I'm playing that game a lot, yeah it's so good, oh,half. and shoot their defenders on target two and just soften them up for the end of the game at which point you can move up and get a good grip on it so there's some interesting plays sure you know you can get in the backfield we've got the Se calls wild or caring guys, sees the two Giants and says: "Okay guys, you have two Giants that you have to deal with and for Norska's forces, your best bet will probably be to burn yourself out by leading the Archers and using wolfi SE Fang on at the same time, shortly after, use SE Fang, bring them down to 60% head burn and that will probably route them very quickly and again you can use the trees, you can use the terrain, that's something I really like.
In Domination mode, I still enjoy playing Land Battle from time to time. I like that terrain is more relevant and applicable in Domination mode, whereas in Land Battle it's kind of frowned upon because players often abuse it and, yeah. , there are no objectives. to keep you honest, but here come the old Spears, they're surfing and wolck. The Wanderer is going to be anchoring this point. The anganga is certainly out. Force here today as two of the strongest factions in the game. In fact, we have. Norska and the gobos, yeah, I guess they're both in the top three of The Meta right now, which is wild like norska Lizardman and um norska Lizardman and the greenskins are probably the top three factions, like I don't know. about the order itself, I know that green skins have a lower win rate in Tavern, but that's because newer players struggle with them a bit, but I'd say at higher levels that'll be it Yes, that will be all.
So we have the hills, the Goos are waiting in the bushes and the air guys need to find a way to get around them, they need to like concave, but then norska should be able to collapse on them with some doggos or different things like that, but yeah, norska. She is going to achieve those goals, the elf is going to start looking vengefully at the giants. I guess I'd probably just focus on shooting a vengeful-looking giant over and over again and it will pay for itself over the course of a long game. Marauder Champions, I actually like this matchup too, but scribbles are a good counter against him, so you have to be careful with that.
Yeah, I haven't played Shooters in a long time. He was a good Halo player. Halo Combat Evolved in Halo. 2 and three, but beyond that I didn't really play any, those were many moons ago, many moons ago, okay guys the battle has begun, we have Marauder Horseman being summoned with a vengeful look and Wolfi, an interesting choice um, it does 300 damage, but it's pretty armored. I think Vengeful Radiance doesn't have the best AP value, so it's not bad. 27% okay, something now the air guy is going to shoot the spears. The spears don't have any shields, so that's going to hurt quite a bit, so you throw them. immediately engage in Fighting Goin, where they're going to make the trade pretty difficult actually, but they're going to take those fights anyway.
Savage or Nora's buildup needs to get his Giants involved or he will lose on the front lines. line, the Giants are the only thing that is going to be, you know, help the spears from being annihilated like the goblins, they will even become Spears. I mean, the spears would obviously win one on one, but Savage or they are stacking up to fight them, it's going to be a serious situation. crinkling up so you can see the green skins are here with their sticks beaten up and yes they are taking a bit of damage there but the noren javelin is also returning the favor, not exactly the DPS of similar Archer units but still being respectable, so woli.
He walks in, they beat him up, don't even try, so the goo tries to attack him, which makes sense, uh, it's time for some hot heads too, like a hot head like right in the pipe, here it would just be a full boner, so basically you need to line up the burning head here and here and then you need to move up and through the ranges that way and it could potentially hit all of those units and do a lot of damage so I think that would be pretty cool. The Giants are now engaging, so Put the Giants on the front line, they are going to cause some Terror routes, but they will eat a lot of arrows, so you can see the arrows coming out of the Giants and that is some formidable damage on the tree line. protecting them a bit, but still, the wild guys or keepers can sit on that hill and get some good shots, now prepare for the bear's value to go up a bit, the giant is actually trying to get this big goblin shaman into the club and I'm surprised to see the big goblin shaman moving towards the backlines like this, that's very risky, the Giants are going to kill him and that will be a big leadership penalty for the gabos until they summon him again, oh yeah baby , let's go.
What do you see, he, he, he could feel the erection through the screen, he knew that was the Blessed burning head and look at the right value, the terror routes or the breaks, not the terror routes, but he breaks three units here , which is just Value City Norska is one. of those factions that can surely recover pretty well against the greenskins, now it's a big shame that the goblin spreads too much, the Giants are going to spam him by clicking on him and the greenskins are penetrating the backfield a bit, we see some Wild ORS moving. being attacked by the fur wolves and now that the Norkin Berserkers have arrived, they are great in this matchup, as long as Daka doesn't fire some of the orc missiles at them, the Berserkers can definitely break through these Wild Orcs. make quite a few of them so far, it's currently owned by norska, but norska is under a lot of pressure, the green skin, uh, missile game is pretty good and the green skin archers are definitely a bit, you know, I wouldn't say underrated, I think people know how good they are, but you can see this giant getting hit pretty hard and the giant I would bet on probably only got a value of four or 500, maybe we'll only see 200, wow that one It's not a good way to do it. attack the stone trolls, maybe kill a model here and there, but it's going to be difficult, so the greenskins arrive with a second wave, we see wild orcs and goblins running over the hill, the Marauders have been defeated , but the Goblin Lord is on the march. the run, but he's going to be heading in the right direction and now we see a little flanking play, we see two units of norkin marauders moving to intercept these goalies, which probably should have happened a little earlier.
Wrick Wander is attacked by Bor boys as he tries to enter the back field to stop the archers. It is a very precarious situation for him. Bboy containers are anti-big and have good AP, so woli will be in danger. Another burning head goes down at that. one was not so good and now the other giant is going to concentrate a lot. I think the giant should be used a little differently, so this is what happens if someone has the right answers for you, you push them away and then use them to threaten here. The goalkeepers would have to relocate, which would take pressure off this point.
Little tactics like that in Domination are very, very important, right? But in this case, the giant will just get it and However, I'm having a relatively hard time, Wolfi and the burning head character trying to wear down the archers who aren't capable of doing the job, it's worth trading in this game , although it's crazy, crazy, close, uh, a little healing on both sides, we have a condom. The wolves have arrived now, so the main brand of old world condoms, the wolf, you can find it at any kind of Midwestern gas station here, but yeah, they can get through some of the trolls and they route the stone.
Trollskin wolves are a very good answer to trolls in general, anti-big, they regenerate and, yes, they just do it. A pair of fur wolves also push towards the Archer line. The B boys will probably eliminate us if they decide. turn around wolfi is getting hunted quite a bit by all these pigs oh it's a standing wolfi okay so the standing woli is pretty good here I like that choice that's really good when preparing for the bear uh that means that he's not going to suffer the anti-big bigin penalty and can just sit there and accept it as if a champion goal were owned by Norska Green Skins.
Possessing this and the flanking rers are doing pretty well among the fiery heads, but we managed to call in some orc containers in which I like them. Orc containers are decent here, hitting hard against infantry and having anti-bigs against wolves and giants. and the monsters aren't bad, not bad at all, so the green-skinned menace is fighting pretty hard here. The target is owned by norska. Still, the fur wolves are definitely turning the tide of the fight. It seems that many of the green-skinned trolls are isolating themselves. and foot Rick The Wanderer has moved to the side lane and we see that the borboy bigin uh doesn't really take much profitable damage there, but they are worth up to about 200, not too good, yeah, looks like norsk. has taken over this game a bit guys, we see that Tashar's Beast is a great option against trolls.
They're going to defeat these stone trolls probably with the back charge here to get them to come in with their little anti-big mouths and um. Yeah the trolls should break here, they are broken, that will be a great route and now prepare for the wielder to request double mobility to maybe threaten the greenskins back objective, in the meantime we still have Hodor here too. Hodor is hanging out and got a lot of arrows. His brother was the one who was possessed, but he is the champion. He will be well. Green skin. The Lord is defeating the Norkin fur wolves and the Marauders have overwhelmed the battle lines.
Foot Rick. Wanderer does a great job leading his people and uh yeah he's certainly good at just mopping up these infantry like Wolck lacks AP but the greenskins aren't the most heavily armored faction so yeah Foot Rck will be in good shape here as he continues to beat these savage orks to the brink of breaking green. Furs are falling behind in value quite massively. um healing on both sides like I said, but prepare for the bear. I really like this play. It's like provoking the cavalry to attack this. The objective draws in the Cavalry with these guys and then you can probably have Tashar's Beast charge from behind and kill that unit, which is a very, very clean play, although I don't know if you're paying attention here, okay, yeah , the board guys.
They'll probably still gain this from charging alone, but they'll still deal respectable damage. More Berserkers, more Marauders will be called upon to ensure that sustainable fighting does not interfere with the vengeful gaze of the greenskins on woli again. 400 damage and and don't even try so he'll take a little bit of damage here, he's got around 800 hp at this point. Wolfi will probably retire. He'd probably take it back to my battle lines, call it off, and let it go, you know, recover. off the battlefield and consider calling him back a little later as here we see the Goblins being defeated norska unab banga continues and they also have a pretty considerable points advantage 720 against 496 uh yeah you could do one All the work of the Goblin Army in Dom would be viable, yes, it wouldn't be as competitive, but it could

total

ly win the tournament games.
In certain situations, Goblin units are good, as if nasty marauders aren't bad. Zealots can be very powerful Goblin archers, Ruster. Squig Hoppers squigs, they're all like top tier units right, um, so yeah, Wolck gets shot again, but it looks like the condom wolves can intercept the greenskins trying to resurface here a little bit, they've got some trolls that they return from the route and night The Goblin archers have arrived a couple of Piggies need to be dispatched and more and more doodles, but norska basically just needs the unab banga at these points and just hold down um and they shouldn't have too hard a time Berserkers Marauders woli definitely needs to not be summoned if you can, um, he's on the run, we see some rer Riders trying to protect Wolfi where they can, a couple of nights.
The Goblin Spider Riders will likely head here if woli dies, which could give the greenskins a chance to get back into this, that would be a substantial leadership disadvantage for the northern aspects, making their staying power , uh, certainly be a little worse. However, the Berserkers have arrived and are going to take some units to hit here, although it seems like they are receiving orders to attack elsewhere. I'm not sure what you guys are going after oh after the board guys okay that makes sense. Wolck has 676 HP. Marauders that come with green skin will sacrifice many units to try this. and kill him, um, you know they're spreading to a bad matchup, like thishead here.
Fpot is pretty good at this and The Rock drops in there immediately takes down those archers and oh my god look at that, almost shooting those archers and they're going to take a nice route. quickly here negative leadership 42 The Dread soran is having a good time partying with peasants, meanwhile, in the sky, alberic is being hunted quite a bit, but he will land on the ground to escape and let's see how good the FP module micro is if fpod follows it to the ground, that would be really bad because the Kingdom Knights and Al Barett could probably take on one of those things and yeah, the pteranodons are just you bothering these archers.
Very, very good use of falling rocks Meanwhile, the Sarus warriors have risen. to The High Ground, it looks like they're in the marching column and now they're going to get ready to hit some of these peasants who just aren't ready for it, so they're moving in skinks that are putting pressure on. here and the slan mage lurking in the back while Mor sorus engages the front line here we see the pterodon riders with the fire Lee Bolas which is a really nice tech using the fire uh the Bolas or like hell say that word, uh to just do the throwing attacks to kill these archers, it's really good damage against light armor, so it's like focusing on all the archers very clean, we see one archer running away here, another archer fleeing here, they will reunite, but that takes a lot of the pressure off the dread. soran now you know the fearsome soran can basically just feast yeah it's going hard here so he's doing it oh yeah buddy let the nurglings feast they're going to attack and if we have , uh, if we have a mod in the chat, if you guys could leave a Discord link.
I saw some people asking if not. I'll do it after the game. Now, in the back field, we have the tailhunters popping the Rage toad, which is strange, it seems like they're getting a little upset. and not properly attacking classic Total War insanity, literally not even hitting the Knights of the Realm. um I think fpod must like REM micro those units yeah okay there they go so now they're attacking that was really weird sometimes you just have to click on one. longer and you put them in there it's like an old television. The units in this game are like an old TV, you just hit it, you know, hit it in the head and it will start running randomly, so in the sky fight pterodon.
He will face Alberic, but Alberic is going to be quite welcoming in that fearsome fight, so he won't really take Archer's fire and will do a pretty considerable job of defeating the hordes of dirty Brettonians, but now the Joran will retreat trying to get more. terror routes on the flanks and just maneuvering away from the charging Knight Archers of the kingdom but they charge at sarus spars, which sarus are incredibly solar, those guys are going to hold out there and not give a shit and with their spears, cudel and tail . attacks should be able to drag down many of these Kingdom Knights if they choose to stay in sustained combat now the Trident man put to good use by our bronia dust man who will tickle them through the Cold Spear Riders and also making a good damage also going through some of the standing squares there, but it's not too bad.
Lizardman is pretty comfortable with targeting, basically he just leaves a SAR sphere to keep that point there while these SAR launches are just an absolute chore. Chads fights tooth and nail uh but bronia is getting some good flanks here we see the Knights of the realm coming in from the side they could run down the skink cohorts uh I imagine the Cold Lands Spear Riders will be called oh no, it'll be red scabbed skinks, an interesting option there, alberic fighting the Spear Riders and it's a bit of an even fight, right? C and the spear ERS are anti-large, but Albic will inevitably win that fight due to the support and archers he has nearby, but yeah, it looks like the Spear Riders will be trying to replay the scene, the dirty masses of bratonia seem to be swarming towards the target, they have a lot of polearms and standing squires and the catch weight starts to swing a bit.
The battle toad is still here, but the sarus. of the initial army are starting to wear down a bit, you know, who I really like in this matchup is um, the temple guard. I feel like the new temple guard is pretty good in the fact that they are unbreakable, so if you only bring like two temple guards, they can do fine, the foot squares are a good counter against them, but with use suitable of magic you can close the squares of the feet and also the fearsome soran can also be well, so the red bark of vixens is going to be the Callin, we see one of them and another cohort of vixens on the way to the sarus battle units getting rear charges, good play by dusan, he's been getting solid and consistent rear charges in the uh sarus lines and they're hesitating now that you know their primal instincts are telling them they need to get out of here because this fight isn't going alright, meanwhile, HRH Spears, overwhelmed by sq ft, sq ft will push them very hard and bronia seems to be taking over. fight uh the middle objective is changing and the quality of the lizard army is starting to drop quite a bit uh it's changing mostly to chameleon foxes and red crested skinks and all this kind of straw Focused units instead of sarus and you know fights more sustainable so he's starting to lose some of the land base fights and the fearsome Beast is definitely not doing too badly, probably up to about 1K worth only 500 wow, he's mainly been taking down the peasants.
I guess you need to find a way to chase the squires on foot and or Knights, um, and now they're on foot, Squires, which will be a little more profitable. The value trade is almost dead, even both sides have healing lizards, although the healing is superior, so considering the value it's probably a pretty close game, but pronia. Now he's gaining a bit on objectives though wait so Bronia will route them they could go this way and at the side point the flare defenders granted to Lee could take them down pretty hard so I don't think maybe be the best idea: the battle toad returns to the mid target, the banishment goes down and the foot spares will fold quite quickly towards The Dread, so there is a chance that The Dread Beast can carry this game is very good against this type of units.
The archers are out of line and there will still be plenty of growth for the Beast. I imagine it looks like we have meat for Stone here in the Kingdom Knights eating javelins and fighting the Red Bark Skinks, these guys are good AP fighters, it's actually a good situation, you know, once the charge wears off and are in sustained combat, the red cred skinks will probably trade very well with the Realm Knights and although the Aon Knights are a bit different than you. I know they are more focused on fighting infantry huh, the side point is still owned by Assar Spear, he is hanging out here, we have the sarus and the SAR is fighting on all fronts, his predatory instincts or primal instincts are active, so melee attack and physical resistance are here.
Very very good units, one of the reasons why lizards are so strong and uh not cagor, really interesting choice, cagor could be a cool combination here but the thing is if you are investing almost 3000 gold in a fearsome saaran, you know. You probably can't afford cror too, so in the meantime, Dread Saan gets the Shield of Elders by fighting Alberic. Alberic gets blood from Earth, but he doesn't want that fight. The Dread San will probably win in a fight. especially because of the poison from howa ter routes falling on some nearby bretonnian units, but I think his grail reli is nearby, it's around here, so it's probably out of range of the defending bees.
Now we have some smart girls coming in, so the wild and cold ones. The Velociraptors have arrived and they're going to try to hunt what I definitely don't want to move them to the Spheres if you could help it, keep them centralized and now the lizards are back in business, honey, what I was talking about. the fearsome sorin is a bit heavy he certainly lives to be true here he is now the fearsome sorin talks about this is a Warhammer fantasy in shell a couple of Monty Python grail guard or grail pilgrims carrying a dead knight fighting a giant monster dinosaur thing yes, warmer Safe Fantasy C and Riders with spear rushing to seek to intercept the Grail Knights.
Gril Knights are now on the table, although Gril Knights will be very unpleasant to deal with, but the fearsome Saran has enough of a hard hitting type that he can get through. These bad guys and they walk away realizing that it's a bit of a scary situation. On this side, we see the vixens overwhelmed by the Defenders of Flare De and Spears and the Grail Guardians are just charging in cycles trying to do what they can. but man, The Dread Beast, yeah, he's starting to earn some Chevrons, now worth 1,700. I mean, every attack from The Dread Soran will probably kill a couple of Gril Knights if he can make contact with the unit.
It looks like he's nibbling on some of the In the Kingdom Knights, he makes partial contact with the Gril Knight there, but I guess they had Earth blood, which may have saved them, but the lizards have taken that target back, which shows why they are one of the strongest factions in the game. I'm sure target two, dinosaur-owned Brettonian Lord Alberic is going to flee the scene now, so he's rebuilding target three in the clutches of bratonia, but I don't know how they're going to get this back, it looks like the Bretonnian are running out of steam a bit, we see the Earth Knights being chased by the cold in the Spear Riders, which are very profitable against the Elite Cavalry and the fearsome Beastman, I mean, with a fearsome San and a slan here just healing it.
Dude, this is super erect. Star Chamber Guardians would be a pretty heavy metal colon at this point that would probably just end the game. You're definitely not going to understand this. This SAR lance unit would take 10 years to get rid of um so. I don't think that's going to be a big problem. Bretonnia looks very scattered and very tattered. Most of your Knights are worn out at this point. The Gril Knights try to go around the side, but the smart girls are hot on their tails and I. I can assure you that the water glasses carried by these Gril Knights are shaking as terror pursues them and, yes, they are suffering casualties as they flee, up to 42 models able to get away with their high movement speed, have good speed. but of course right now we're poisoned, maybe we'll try to play for the side point here, try to intersperse these SAR spares and just ninja on the side, um, we see fpod up and points right now, I imagine there will be calling for more sarus, but it looks like it's going to be sarus riding on cen's fear.
Rider, so dinosaurs riding dinosaurs literally in veloc Rapture riding in veloc Rapture and they're coming in. I guess it's probably close. A pretty close analogy is what's good against Al Baric. I mean, he's, you know, the anti-great is good against him, right, great fight here, although the SAR spear is being invaded by the Grail Knights and the Kingdom Knights, but they are good at one. What you are going to hold and the lizards have good mobility as well as the high capture weight, the speed of the skink cohorts is very, very good, so they will scream around the battlefield and make sure to provide the weight of additional catch, so bronia. doesn't get that objective and now the Cold Spear Riders and Dread San on the way the middle objective is open right now, but it looks like Brettonia is basically throwing everything at this side point in hopes of getting it.
The amount of healing that the dinosaurs have received is certainly better than Bretonnia Bron has gotten anything, but um, there has been a lot of healing in the fearsome Orian and the passive story of the tilt, right in life, Bloom, uh, it's so good I mean.Brettonia has it, but the HP you're healing on a sarus unit is much more valuable than a peasant spearman, it's much harder to drag down, yeah one sees a bit of play, no too much, so Knight of the Kingdom is being slapped here. Alber faces The Dread Beast, very, very difficult to defeat, even more difficult, probably for Ponia in Land Battle, I imagine, but um, yeah, because in this mode, the cool thing is that if someone has a monster that your army can.
I can't deal with it, you can still play the game, it's not like you lose in the building roulette, you can still play the objectives and try to win there,lizards are moving forward, they are moving, their health is halved and dude look at these Chad chameleon skinks, no Bell pack at all, like fighting a tough 2v one and honestly trading reasonably well considering the circumstances . I love that couple Empire The knights are approaching, but we are going to see the Cen spe Riders there ready to fight them. Most cars are in good condition. The stones really need to go deeper, like sitting a little further back from the cars and then they would just be partying. right, they could have killed the war chariots like they were in such good shape that it looks like it's going to be a banishment coming from the battle toad, so here comes the banishment on the state police meanwhile, uh The Empire is being pushed back a little by HRH Spears.
I imagine the grenade launchers will be the call, yes it will be the case that the lizardmen are usually the favorites in cavalry fighting because of their guys' armor, uh, and they obviously have the anti-big and spear-wielding riders Colon are very good, but the Knights of the Empire are going to fight for Sigmar even though it is a difficult fight and they will get a little help from Toddy. Toddy can help turn that fight around by lowering the nearby lizardman's stats with his item, I think he probably brought it, we'll check that out in a second and yes, he has the rune fang and the blood roar, he didn't bring, uh, smash the week ouh or is there another object that it has, I forgot its name, I think it's like a white cape or something, but um, yeah, the war chariots are in good condition, they haven't been taken too much, you can see that the stones are being attacked by cannons. as well as war chariots, so the stegodon requires a bit of a difficult trade, the Empire is definitely improving here in this game.
I'd say we'll probably see a stegodon die here, he's eating triple tank shots, um, just a slight mistake. with the dual SE enabled, I think fbot had the right idea. I think he's very clean, but his positioning has been difficult in this game, like they're stationed back here and they only control this area and this area that you want to force. The Empire has to fight in the open so they can't use the trees to hit you and all that, but um, yeah, they're doing it, they're sniffing around, um, war chariots. You know, the thing about Segodon too is that they have an insane amount of HP, so in some ways they're damage bungees that take a little heat off the rest of the army and we see fpod with really good flanking, oh, the dreaded horned ones okay so the horned ones come in and the Empire is like fire reload fire here we have the free company militia with their guns trying to stop them but the horned ones oh my god I love seeing it man , fbod is a very fun player.
I remember him as one of my favorites on The Day to see him also it's great to see him back in action and yeah they get in there and now they're going to jump out. The Horsemen here I think the horn ones need to find their way back to the canyon. if you can, that Cannon is going crazy, he's probably worth over a thousand right now, 900 and that stegodon is hesitating and yeah, he'll probably get a break if he eats one or two more cannon shots, so yeah, the horns that move towards the cars are now going to be flanking and will take some damage on the cars.
They've used up about more than half the ammo, give or take, fighting melee to make sure fod healing is probably pretty crazy with that banana toad, but I think the Empire will probably find a way to beat this game with some of the trades we've seen so far and the grenades are doing a great job too. We have a grenade launcher here, we have one here. He's doing an excellent job on the tough Sorus warriors, meanwhile the cannon is tickling the pickle. of this stegodon stegodon might try to line up the barrel with the scope, he might run this way and then shoot this way and the barrel might not be able to see him, it's a little hard to say, a little hard to say, but the horns finally get it have made. broken, so they probably didn't do that well, with a value of 600 considering how hard they focus, I guess it's okay, but yeah, not enough to win, we have the threshold tide moving from the threshold of the old fpod.
The tide has had some teeth against the Empire, it's more of a countermeasure against outside riders with grenade launchers I would say uh, because it has a slightly longer anti-large range and if it's able to fire, it can burn grenade launchers very, very well , but this Cannon has been making Sigmar proud 1300. The value of this ton is about to make Cannon bald, let's see if we can shoot the MLG without a scope here, so here it comes and from the center, come on, Give it to us, precious, give it to me, oh, and Sigmar's horse falls with the MLG. there's no reach, okay, you know, it's very funny, you know that.
Meme like the guy who walks with his girlfriend and then looks at the other girls he walks with, that's like me and the empire on the table. I know they are weaker. but like every time I look at them on my display shelf and just look at those demog Knights and those state troopers. I have my grave. Chaos Kings and Warriors are much stronger and easier to play, but they just keep calling Me, you know, that's just how it is, they're a lot of fun to play with. I don't know what it is, I don't know what it is, uh, but yeah, I think the lizards are probably going to run out of steam here, the state troopers. and the Knights of the Empire and the chariots and the combined weapons with the grenade launchers will probably win the day when we see the outer region quite massively ahead as the sons of Sigmar advance and the salamanders get caught in close combat, as well which is very difficult and now the Battle Toad is going to start eating cannonballs, so SL will retreat while eating some fat cannons in his fat toad body.
My Little Toad body, uh, how much Cannon value does 1,600 have in that Cannon man battle? Toad is in trouble. The war chariots are attacking him. I think if Battl Toad dies, I suspect Fod would probably leave the game at that point, yeah, it's over. GG, the well played sons of Sigmar take the win and that will be a fun tournament tonight, it's just good old steel powder, in faith, nothing. it's better, that's right, that's right, pee, you know what's good in life, your donations, we have two new channel members and a lot of generous support that helps pay for the prize pools for all the lawyers and all that, and you know, what preservice man to follow, that's all, GG, well.
I played to see you guys bye it was a smart play in the AO region because you definitely didn't make friends in chat playing green skins the entire stream but then you ended up in Empire which immediately gains the adoration of everyone you meet so that was very Clever, well guys, see you thanks for watching, that's all, leave a like on the way out and I thank you all, take care of yourselves.

If you have any copyright issue, please Contact