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Fan Projects Taken Down by Nintendo

May 01, 2024
Nintendo is one of the most respected gaming companies to ever exist and there are many reasons why it has quite a golden history with many iconic series dating back decades and its output quality is usually quite high. Of course, it led many people to be inspired by the many iconic series that Nintendo has created over the years, so they dedicated their time to working on completely free fan games of their favorite Nintendo series just to show their appreciation. to the company that made their childhood so important to them. source material and do everything they can to do the game justice, unfortunately Nintendo doesn't feel the same way and they are not ones to hold back when it comes to using legal means to end infringements on their intellectual property because of this.
fan projects taken down by nintendo
Over the years, many innocent fan games have had to deal with this fading. These are the

projects

found dead at the hands of Nintendo today. We all know Smash Bros for its massive competitive scene and some controversy, but in 2007 it was a different story. Esports as a whole was still in its infancy and while the scene was quite big, it still isn't even close to the popularity of melee today, so what makes melee a game so good from a competitive standpoint, is that the design didn't make the game competitive, but thanks to its In a one-year development cycle, the game had massive oversights and glitches that caused the player's skill limit to game was extremely high with a number of advanced techniques that were only possible in close combat, it also helps that, while it is not the most balanced game. in the series has a good number of viable characters and The Meta is not solely dedicated to one or two higher levels and, since it was released in 2001, there was no way to fix any of the many glitches, since the GameCube was not. designed with online capabilities, we don't talk about that, so melee was generally considered an extremely technical game that has a high skill ceiling and was doing extremely well by having a growing competitive scene with prize pools in the thousands. dollars even in the 10,000 range for some of the biggest tournaments, and while that doesn't seem like a lot today compared to giants like Fortnite or League of Legends, it's still a lot of money, especially when you take into account Note that the scene was still on the rise, then we saw the release of the following year's Super Smash Bros.
fan projects taken down by nintendo

More Interesting Facts About,

fan projects taken down by nintendo...

Brawl was the exact antithesis of everything melee stands for instead of canceling out the L-wave or some crazy combos. The fight was a much slower paced game that focused a lot more on limping and chain grabbing like low hit sun and brawling. it makes escaping combos so easy that they're no longer a viable strategy, not to mention random shots when you run which is something they added for some reason and then there's the utter chaos that is the tier list. Meta Knight is hands down the best character in the game and his playstyle involved a lot of mid-air camping, with six jumps and four different recovery moves.
fan projects taken down by nintendo
All of these changes made the game much slower and, by extension, much worse competitively, with most melee players failing to hold their own. However, with Brawl and chose to return to its much faster and more technical game, that was until 2011, when the demo of a mod called Project M was released. Project M was created to reintroduce all the features that made Melee unique. and adding it to Brawl to make the game more competitively viable the team removed the random shots increased the hit stun wave dashes backwards and combos now exist in the competitive scene Project M was widely praised for being what Brawl should have been and began entering the tournament circuits around 2013 to 2014 receiving similar growth. melee, although to a lesser degree, by now you may have noticed that out of every year, 2015 had the fewest tournaments, that's because even before it was shut down, Project M was eliminated from several pro circuits that year and here's why.
fan projects taken down by nintendo
It turns out that around 2015 Nintendo was considering making an official competitive circuit for both Melee and Smash 4. They were in contact with both Twitch and Red Bull to organize it, but Nintendo supposedly rarely responded by stretching out what would normally take a few months. In a three-year negotiation in which Nintendo would end up abandoning the idea due to the release of Super Smash Bros Ultimate, one of the things Nintendo organized into the tournament during all of this was that their use of the M mod project was a key factor in Nintendo . I didn't want to support these events, so several major tournaments did not have Project M sections and I hoped Nintendo would give them permission for an officially covered circuit at some point in the future.
Nintendo never responded to them, leading to a decline in both revenue and viewership. As without many tournaments there was little room for the competitive scene to grow, unfortunately at the end of 2015 Project M would stop development, some developers posted statements on social media saying that there was no real cease and desist from Nintendo, but they left to work on the project because they didn't want to be presented with one, however after all this there is a silver lining after 2015, there have been more tournaments than ever and the PM community is still quite strong today in fact , in 2019 even some members of the community came. together to continue the development of the project with its own mod project, plus that mod was also able to grow decently and is now even being used instead of the now defunct Project M, but that doesn't mean that the plus project is safe. multiple major tournaments to withdraw from doing them for Project Plus and many tournaments today are held in the shadows abroad.
Super Mario 64 is an undeniable classic, it was a pioneer in 3D platforming and became the gold standard for the franchise's leap into the third dimension, although it is quite easy to see places where the game aged poorly, such as the control of the camera, having to work with the Nintendo 64 and only having an analog stick, of course, many people have tried to modernize the game over the years, whether with mod texture packs or even with the official Nintendo remake. the game and its low-effort Port, but I think we can all agree that the best way to modernize a game is to remake it from scratch and that's exactly what a man by the name of Roy Stan Ross did who basically just recreated . the first Bob level in Battlefield and a style that is comparable to more modern installments of the Mario series.
Now I think the game doesn't look very good in the state I left it in, the animations are a bit stiff and the lighting and textures feel a bit harsh. a little flat, but at the end of the day it's just a demo of a level, but Nintendo didn't do it and they took it very well, they ended up asking for the game to be pulled and of course it was. I think this fan remake is probably the most understandable removal of a game in this entire video, after all it was a remake derived from Design and it copies Nintendo's level design for the setting, but it was a remake of an N64 game made in 2014.
Do you really think some If a guy remade a single level of the game, Nintendo would literally lose all the money from Lost N64 sales. Really I do not think so. Metroid 2 Return of Samus is considered a great game, the solitary atmosphere is in full swing and expanded. the original story not to mention that the gameplay was similar to the original, there was only one major problem: it was released on Game Boy, while some might claim that the Game Boy experience is better for having that lonely feeling of existential dread with you running around the room.
Room after room, each and every one of them feels exactly the same, but I think that's just an attempt to justify the flaws of the game as a whole. It was a good game, but a bit hampered by the platform it was released on. Then comes Milton Gowasti, better known in the community as Dr. m64, who, being a big fan of the series, decided to remake the game from scratch to match the style of Metroid zero Mission, a remake of the original NES game. , it took about 10 years of on-and-off work, but on the 30th anniversary of the series, another Metroid 2 remake was released in its 1.0 state a day later, Nintendo shuts it down and sends dmca notices to all hosting websites. the game, which in turn forced it to be removed and developed in the future, but despite the removal.
Note that while Dr. N64 is no longer working on the project, am2r is still being worked on today through updates made by the community, just over a year later, Nintendo releases its own remake of Metroid 2 on the 3DS, while this may explain the removal, it's unfortunate that it considered the fan-made reinvention as potential competition for its own release, even when Nintendo was one of the most popular gaming companies. I guess it's hard to compete with free software. Am2r is still considered one of the best Nintendo fan games to date, as it was one. one of the few that were fully completed before Nintendo shut them down and I don't know about you but I definitely see am2r being mentioned more today than the 3DS remake, the game actually nominated am2r along with another fan game, Pokemon Uranium , as best. fan project, however, its nominations were later revoked due to a request from Nintendo which was granted by The Game Awards so as not to risk having the entire awards show scrapped.
Clearly, Nintendo isn't afraid to go all out if it means keeping fans. growth

projects

as already mentioned Pokémon Uranium is yet another game to add to the pile with over 150 brand new Pokémon in a new region, the Tandoor region had commercial gyms and an elite four, it was literally a complete Pokémon game very similar to am2r Pokemon Uranium. It had a very long development because it was created by a small team; In fact, it took nine years of development and the final game was pretty much on par with some of the older Pokémon games, but a month after its release it received a similar dmca. to which it was set to am2r and the game was removed from circulation, but also as am2 you are Pokemon Uranium can still be downloaded today thanks to the community Mario Royale was a really interesting idea for a game released on June 15, 2019 and created by YouTuber Inferno.
Plus, it was a really interesting take on the Battle Royale genre, as you play against 99 other Marios, they can't interact directly with you and can only eliminate each other by kicking Koopa shells, breaking blocks, or using Power Star's damaging abilities. The goal The game's goal is to beat the randomly selected Mario Bros. world and be the first to beat Bowser. Overall, it looks like a fun version of the classic NES game. Then someone contacts Inferno and it's a Lawman from Nintendo. We find out that they're not exactly happy with him using his character sprites and levels and want the game removed within 24 hours.
Inferno then brings him and his friends together and they review and modify each asset in terms of art and level design. so that nothing infringes on Nintendo's copyright, he somehow manages to do it in time and the update is released branding the game as dnca Royale, but then Nintendo's lawyer hits him again, they still want it removed. Inferno is saddened because many of his mods were useless, but well, there's not much he can do about it, so he just makes a video documenting the event and moves on with his life normally, that would be the end of the story, but More than a year later, Nintendo went live. their live for the 35th anniversary of the Super Mario series and what do you know?
Nintendo released their worst version and I mean worst in every way, instead of being free for everyone they made it exclusive to people who bought their barely functional one. online service and instead of it being really easy to just pick up and play, Nintendo Incorporated many of the aspects of Tetris 99 and there are a lot of things happening on the screen at all times, where the fan-made game only lasts as long as necessary. To beat a Mario World, the officer repeats the same levels over and over again until everyone else dies and they also gave the game a limited time release to induce fear of missing out and so on after the 31st March, the game.
The servers shut down, so we went from having one Mario Battle Royale to zero, back to one, then back to zero. Now we have two canceled games left. I understand that Nintendo has no commitment to keeping their own game's servers up and running, but it seems like they did Inferno so dirty by shutting down their fan game just to rip it off themselves. These are just a few of the many fan games that NintendoIt closed over the years. One thing you'll notice is that in almost every example, despite Nintendo's wishes, you can do it. It doesn't stop people from working on these beloved fan games, the development of these games is like a hydra when you cut off one head and two more, it takes its plays.
That being said, if you are a Nintendo fan and feel inspired by their games. and you want to create a fan game yourself, just don't do it, the much better option is to work on an original game that is simply inspired by The Works of Nintendo, don't risk working on something for months or even years alone to shut it down in At the end of the day, while I still respect Nintendo for all the good game releases and experiences they've created, I still feel like they need to stop shutting down fan games. I can't think of a company more cruel to this kind of thing than Nintendo, other companies like Valve, and individuals like Scott Cawthon have not only allowed fan games to be created, but also helped them thrive by giving them a platform for their games.
Nintendo has been stuck in the past for a long time and at this point I don't think anything can make them wake up.

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