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The Origins of Doom's Sound Effects

Apr 07, 2024
In today's video we will talk about Doom

sound

effects

. Doom has 107

sound

effects

and they were all made by Bobby Prince. I'll be honest with you, this is too much Doom for me for a year and a half. doing

doom

doom

doom I'm sick of this I don't want to listen to any more doom it's time to relax a little how about we play Age of Empires 2 for a change? I should be distracted, wait, what is that sound? from an imp, wait, they could also be zombies, oh that doom must have driven me crazy, you know what's true, games, let's do something every 20-something years, millennials would do to stay productive, watch children's cartoons , ah yes, courage, the cowardly dog, I love this. cartoons when I was a kid, wait a second, you can't make these games and movies, there are still fatal sound effects or what not, Bobby Print just used a lot of original sound effects for Doom, most of the sounds were taken from libraries of sound effects created by sound ideas like these.
the origins of doom s sound effects
The libraries contain thousands, if not ten thousand, of royalty-free sound effects that anyone can use in this video. We'll go through all 107 Doom sound effects and try to trace the

origins

. Let's start with the gun sounds first. One is easy. the gun is a jammed gun sound effect the shotgun plays a combination of two original sound effects the firing sound is this edited explosion and the cocking is a sped up version of this the super shotgun uses the same sound effect as the shotgun but with this big boom overlapping sounds the same boom sound is used in earthquakes for things like the wrist barrel shotgun and rocket launcher the super shotgun reloading sounds are fragments of an original sound effect of a rifle reloading the rocket launcher firing sound is a combination of two or more original sound effects the second half is the magic switch sound effect but the

origins

of the first push are unknown it could be something Bobby Prince recorded himself the rocket explosion usa an original explosion sound effect the firing sound of the plasma rifle is a mystery some speculate that it is a heavily modified gun sound with an edited electric spark sound effect, but no one but Bobby knows that the impact sound of a plasmabolt is something I couldn't find.
the origins of doom s sound effects

More Interesting Facts About,

the origins of doom s sound effects...

It definitely sounds like a stuck sound effect, but searching through thousands of sound effects to find it is like searching. for a needle in a haystack the bfg charging sound is an original sound effect of a lazy gun the source of the bfg explosion sound is a viper taking off the punch sound effect are some good ideas, no doubt, pulling out a chainsaw although cut In the game, due to sound channel limitations, this original sound effect is clearly used, as are the idle attack and impact sounds. Ah, that's all the weapon-related sounds Doomguy can make. What other sounds can it make?
the origins of doom s sound effects
The famous wahamping is also a slightly edited original sound. effect, then there's the same push when Doomguy hits the ground, it's its own audio lump, but exactly like a Doomguy's wall hitting the ground when he's injured is a fragment of the stuck sound effect of what sounds like a man taking a garbage can. Doomguy's death scream is a Hard thing, this original sound effect sounds pretty similar, but it's clearly heavily edited and maybe even mixed with Bobby's own screams. Bobby mentioned recording death screams in this blog post. There's a bit of a dark death scream here that only sounds when you die and you're done. with less than -50 health, it's an edited shout.
the origins of doom s sound effects
Doomguy doesn't just make sounds with his voice, although there are other ways he makes sounds, for example, unfortunately, another sound effect that I couldn't track played when picking up an item. I couldn't trace the effect, but it's such a simple square wave peep that Bobby could have made it himself. The weapon pickup sound is the same original sound effect used for shotgun reloading, but plays at normal speed, when picking up a power-up plays a slightly modified stock. sound effect of a weapon in deathmatch, these items can respawn and play a sound when doing so, it is unknown how the sun was made.
Speaking of deathmatch, Dunga could chat with his friends and play a thinking sound effect, yes, he says think, not suck, probably another one. sound made by bobby prince since i couldn't find the source in doom 2 they changed the chat sound to one that sounds like a phone ringing this is a standard sound effect but shortened doomguy can also make ambient sounds starting a game boost The effects sound effects and an elevator stopping use the second half of the same original sound effect, probably one of the most well-known Doom sounds. The door also has an original sound effect.
The same sound is used for a door closing with the firing side of the BFG mixed in end doom 2 introduced flaming doors that open and close much faster. Bobby made new sounds with these two but they are basically the same as normal doors but he sped up the sound when flipping the switches, it's a stuck sound effect of someone pressing the switch on a washing machine as the name suggests this was meant to play when switches are turned off, well, turning things off plays a normal switch sound, so this sound only plays when closing the menu.
Its origins are also unknown. The moving or crushing sectors play the sound of the unknown grindstone source, but it could be a brown noise made by Bobby himself, the teleporter sound effect is a very added space warbling noise, and last but not least Not least, when Doomguy enters a new level, he will play the weapon pickup sound as explained above. This is a standard sound effect, but it is a separate effect. The audio volume now comes the interesting part: demon sounds. Did Bubba use stuck sound effects or did he go crazy? Let's find out starting with the zombies.
Let's start with zombie sounds. When a zombie sees you, he will randomly play one of three of his. waking up sounds the first is a snippet of this animal growl sound effect the second comes from the same stock sound effect the third is a snippet of an angry cat but played at half speed the wandering zombies make a breathing sound this sun comes from an angry leopard but it's time to die the sound of the zombie painting is a fragment of a very well known and popular common scream it plays at half speed when a zombie dies it will play one of its three death sounds the first is of a camel, the second is also a camel and the third is again a very popular stock screen, but it plays at half speed, moving on to the imps, when they detect a player they will play one of two wake-up sounds.
The first is a time stretching sucking sound effect on an animal roar the second wake up sound is also a rare additional common animal the wandering imps make strange snorting sounds this is a very added sound effect of a baby jaguar imps who cries throwing projectiles he was one of the most overused Sound effects ever imps hit you with their melee attack plays a screeching sound. This is an edited sound effect of fabric ripping. Targets can play two different death sounds. Those chamber sounds were popular because they were also used for early directed death sounds as well. the second, now it's time for pinkies, when a pinkie sees a player, they will play an edited sound effect of a tiger growling, demons wandering, I'm actually not sure where the sun comes from, it sounds like a pinkie effect to me edited stuck sound, but who knows. a pinky jump is strange according to this video, the 6000 sound idea series contains the original audio file, a great menagerie, but it's just not there, the original pinky jump exists for sure, at least when a demon is injured, he will make a low moan. this is a slowed down fragment of another very popular stock screen a dying pinky consists of two sounds a growl and a thumb when it hits the ground the growl is from a mountain lion but the impact sounds clueless lost souls only have a single sound effect and That's when they attacked that the sound is a slowed down sound effect of a fruit pad.
At some point during development, Lost Souls were intended to play unique death sounds, but ended up playing the projectile impact sound effect. Instead the audio still exists in the game files but it is another copy of the doomguy cocodemons pushing sound that detect a player will make hissing sounds it is not known where these sounds come from it could be from an angry cat or something dying coconut demons make a deflating sound when they die this death sound uses the strangest audio source in the entire game the sound of gliding skates moving towards the hell knights when they see you they make a scream but the source is unknown their holy death arf is easily found is the son of a jaguar is also used to devour and tremble Next is the older brother of the Hell Knight.
The sound of him waking up is similar to that of the nights of hell, but with a lower pitch, actually the other way around, since the parents were created first. Ah, whatever the source remains unknown, it is discovered that the sound of the Baron's death is a heavily edited sound. Moaning black-bearded cup arachnotrons make a strange mechanical noise when they wake up. The origins are unknown, although his walk and sounds also use an unknown sound effect. Did you know that wandering arachnotrons make a unique sound? It usually cuts off with its own sounds when walking, but sometimes you can.
Listen to it in its entirety when you exit Doom 2. Anyway, I have no idea what the origins of the sound are. It's just that the sound reproduces this explosion sound. I think the shutdown sound, no idea, is still satisfactory, although now is the time for these when they wake up. You will play an accelerated version of this common animal role. Pain elementals are also one of the few demons that play a unique paint sound where this owl comes from. I have no idea it could be Bobby himself. The first half of the paint elemental's death uses some sort of binding. sound effects i couldn't find the second half it's an edited lost soul sound effect it's time to get scared the infamous revenant awakening scream i really wish i could trace the origins but i couldn't find anything like it with this roaming sound no idea it's a incorrect attack sound, however, it has been discovered to be a combination of this edited hiss and the sound of the projectile being thrown, the hissing sound heard when a revenant throws a punch, it also has stuck sound effects and the sound of the conical punch, as well as the sound of death, it is the sound of supposedly a human head being crushed, at least that is how Sound Ideas describes it brutal, then hold time when it wakes up, it will play an edited sound effect of a jaguar snarling and now it's the famous battle cry, oh wow, did we solve the mystery?
It is humanity. saying mana blanabla like john romero says or it's the mancubus making fun of you and telling you to fuck your mom or maybe it's like a pokemon and shouting its own name which one is good I'll tell you right now listen to this now let's play it again at 75 speeds, yes the mancubus plays a deceleration snippet of a squealing pig, somewhat appropriate, I guess miss nanky also plays a unique paint sound, with unknown origins, although the mancubus death sound consists of three parts , the moan, the impact on the floor and the blood, the origins of the moan. are unknown, the impact on the floor is the same as that of the pinkies, but it is played at half speed and the blood is a stuck sound effect of a slimy animal moving towards the arc of fire, its awakening sun induces nightmares, but no one knows how this sound was made now that I think about it, the erectron's awakening sound sounds like a rushing and final sound from his archer, a wandering archer makes a creepy moaning sound, I have no idea where it came from, such Maybe Bobby trying to seduce us all when an archer starts launching his demon. magics, this stuck sound effect will play here there is a sound that is supposed to play when the file flame appears, but in Doom, newly generated objects cannot execute functions on their first frame due to an oversight, this sound will never heard in the game, it is a standard sound effect of the The way the crackling fire sound uses a stuck sound effect and again a unique paint sound but with unknown origins.
The origins of Artra's death sound are no secret. According to Bobby Prince, there was a recording of a girl saying why, which he edited into the sound of death. The original recording was never found, although we passed into the territory of theboss despite the brain's wake-up signal to cut it from an overused original sound effect. The sound of our mechanical legs is an original sound effect of an industrial punching machine because of the way the erector zone also uses. this sound but sped up and mixed with an unknown mechanical sound when she dies plays two stock explosion sounds an unknown sound that sounds like a rotor slowing down time for the big boy when the cyberdemon sees a player he will release an animal roar, the exact origins are unknown, but it sounds like an edited camel sound, the sound of a menacing hoof is a stuck sound effect of a punch, but it plays at half speed, the cyberdemon's death sound is the first half of the sound of the zombies waking up, followed by an explosion. some enemies left Wolfenstein says screams they shoot snuffle when they see the player huge level recorded by someone from id software the same with his death sound where he screams my laban finds layman also recorded by an id software employee then there is also the commander interested in his Spain's sound instead of his ray gun from previous Commander Keane games; the audio sounds a bit muffled, though as if it were recorded using our microphone.
Keane's dead sound is the starting level. The sound of Keane's games again sounds muffled and probably recorded externally and last but not least the sin icon. Everyone and their mother knows the final boss's speech, John Romero's, it would be played backwards, but did you know that the original audio appeared at some point? here is to beat the game you must kill me john romero nice cracking voice then there are the spitting bucket sounds I don't even have to point out that this is a stuck sound effect because everyone knows there is a sound here that you don't really hear unless you pay close attention.
The traveling cubes make strange sounds and no one knows where it came from when put together. the icon plays a violent scream again. No one knows the source but it could be Bobby himself or another sovereign id employee and the final sound effect is the icon's death screen once again, origins unknown and there we go, all 107 Doom sound effects analyzed . This took a long time to compile, but I wouldn't have gotten this far without pair's help a long time ago I was working on a high quality sound package for doom where I tracked down most of the original sound effects.
I reached out to him and he was more than willing to help me and for that I will be forever. I appreciate that you can visit his website and his high-quality sound package here. I also contacted Bobby Prince because he was curious about the undiscovered sound effects, but he unfortunately never responded that it was worth a try. I guess I hope he discovers this video one day. shed some light on them and of course a big thank you to the viewers, an even bigger thank you to the sponsors and a huge thank you to 19 day anarchy please andrew yukimchuk andrey dicklin art cox ascii slinger austin austin wheat bixmagnikkum ben filkins brett bozards bryan c ryan thompson kappa boss kotrake chris o'new christophine place cyprian russian curtis carter dendriti diego segovia ewolf eric ernst vlark bider gzegosh krukar jeff russell joseph coleman joseph shuntz joshua scoggins justin weng kaminari karma 1233 corey peterson kuba vomit lloyd stats mobile mac matio dubois mathia zipz michael dunaway nolan boyer penance quakegamer 62 rentfall ryrie richard laster Roman odof scarebank sean wong sebastian radcliffe censordine93 space dog steak jacobs bone steven stephen hallustick super cool nata syntax error tottamasch taco kami this man trevor whelan turbine 2k5 victor rick moy zenya and liquid fusion as always thanks for the support see you next time.

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