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Assassin’s Creed Valhalla: Year 2 Review

Apr 06, 2024
two

year

s after the release of Odyssey, the next installment of Assassin's Creed would finally come out after such a long wait, this game was Assassin's Creed Valhalla and it has been two

year

s since it released a Viking Epic in which a Vore would conquer England for her clan . which showed all the brutality and strength of the northerners Valhalla set out to achieve a task that I now believe is almost impossible. His goal was to satisfy both new and old AC fans. An arduous task like no other had fallen on Ubisoft's shoulders after Odyssey. The game claimed to be a return to form for the series and was one of the most anticipated games throughout 2020, but unfortunately Valhalla was not received in the most positive way, the technical state of the story and gameplay were heavily criticized after the game launch.
assassin s creed valhalla year 2 review
I really like this game for a lot of reasons, but that doesn't mean I don't have my problems with it, but these will come up later in the video and as you can probably tell, this video was a monster and took a long time. It's time to repair. I would appreciate it if you could leave a like or subscribe so this video is made up of four sections: the year one post-launch

review

of the base game, the year one DLC content, and the year two post-launch content. The Year Two Post-Launch Review. The postal content has already been taken directly from last year's

review

, so if you have already seen them, feel free to skip the DLC video parts Wrath of the Druid and Siege of Paris can also be found on my other channel, so if I've seen them, feel free to find the timestamp and just skip them for my new pure review of the second year of this game.
assassin s creed valhalla year 2 review

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assassin s creed valhalla year 2 review...

Skip to the Year 2 Post-Launch Content section. Now that you know the drill, let's get into Assassin's Creed Valhalla's Year 2 review, so if you've been a fan of ACU since before 2020, you'll probably remember all the excitement that surrounded the Viking age Creed game that was in the works. We now know that this is the massive Assassin's Creed Valhalla game. The gameplay trailer was released and people were talking about all the new features of the game, probably the most hyped and hyped feature of the trailer was the dismemberment. The Assassin's Creed games have always been bloody and violent and like they've never been dismembered, so what do you say?
assassin s creed valhalla year 2 review
Ubisoft implemented accidental amputations at the best of times, I mean, imagine a Viking game without beheadings, something never seen before. The trailer actually gave us a sneak peek at some other things as well, like the settlement system, like in the older AC games, Yums Viking and Raider equipment, as well as the weak point system, of course. The most talked about thing about all of this was the weak point system which introduced one shot kills that were missing in Odyssey and this had people ecstatic but it was basically a quick time event for beefy enemies to kill you in one shot. , it was not a deep process. system, but many and I mean many people enjoyed it, the yoms Viking crew was something that was made fun of, but it never got much light or depth until river fury came out in mid February, the base system had no as much as you could.
assassin s creed valhalla year 2 review
Recruit another player, jump Vikings onto your ship and attack with them. I mean, that was really all there was, but now, moving away from the trailer and everything it promises, let's move on to the actual look at the game you've all been desperately waiting for. Anyway, the most impressive thing about this game is probably the world it takes place in: Norway and England. Norway is a place trapped by the endless cold of the north, a stark contrast to the green and very colorful landscape of England in both worlds. They are brilliant in their design and are unique to each region, it is always clear which region you are in at any given time, whether it is Frankia Ireland Finland England or Norway Valhalla allows for a huge amount of variation and uniqueness in each of its hand-made worlds. hand and in these worlds, the game really pushes the limits of last-gen consoles.
Oh, it seems strange to say, not as strange as other recent titles like The Last of Us Part 2 or Ghosts of Tsushima, but still the game must be praised for its brilliance. Landscape and graphic fidelity In the world of Valhalla there are around 20 regions that your clan must conquer, most of them in England, but others in other narratively linked regions, but how do you navigate this vast open world? There are two main ways. to get around on long boats and on horseback, the horse is your own pocket car that you can take anywhere at any time, you can kick the horse and shoot arrows, it's simple, I mean realistically what else did you really expect Could a horse do the second? she's using his boat, I mean, Viking Saga is really complete without her own longship.
The longship allows you to travel the rivers of England and Norway extremely quickly and gain access to ports along Riverside. This was its original feature at launch, but as this has changed slightly since then, there was originally supposed to be a full naval combat on the rivers, but at some point in production it was cut for some reason. I mean, it makes a lot of sense why they did this. I mean, the rivers are remarkably. small for a ship and as far as historical accuracy goes I'm not sure the Vikings ever actually used long ships for combat purposes, as far as I know it was kind of a uniquely transverse sip compared to pretty much everyone the others that have existed.
There have been several. adjustments to the ship over the course of the game's lifespan in February, along with the river AIDS update we have the ability to raise adverse shields when enemy arrows approach, there is also a small boost you can do that consumes endurance. Actually, I've never done it. I had to use any of these, so I don't know what their actual logistical purpose is in the world of England and Norway. There are opportunities scattered across the map. These are artifacts. Mysteries and wealth. These are small dots that appear on the map and compass. indicate that a certain item is in a location Wealth can indicate anything related to equipment or skill Mysteries are any side content in the game that could grant XP, while artifacts are various Collectibles and cosmetic upgrades that can be found scattered around the game. map, they basically tell you exactly where an item you want to obtain is so simply go to that location and do whatever you need, this can be anything like finding a key that reunites a man with his family based on their locations and a note or something like that.
Chests basically just require you to enter a room and get the chest or find the key. These are fine on their own, but when there are so many points on the map, the bar notification for this door can get quite annoying, I don't think. Ever in my life have I had to look up so many guides on how to open a certain chest and this comes from someone who made the game 100% and its DLC mysteries can take the form of world events or other XP events that can be found in all over the map, these help increase your XP and are basically there to help you work, but what are the world events?
World events are a small world. Build stories that take less than five minutes of your time and require you to do some minor tasks. Tasks like chasing a random cat for a couple of minutes are a great addition as they're a bite-sized nugget of content that's perfect for getting a feel for England, so the biggest problem I have with these world events is which almost completely eliminates side quests in Origins and Odyssey. Both the Ubisoft Montreal and Quebec teams said their goal was to create a world where every mission has a story and I'm sorry, but Valhalla just doesn't have any sides. quests with abor that really mean anything, there are some strange ones here and there, but they are so far and few that you really forget that they honestly exist in general.
I would be a much happier person if we could keep the side quests while adding world events. Also, because honestly, I actively enjoy both of them and think they deserve a place in future AC games. It's a shame we had to remove one of the most current features of any game and replace it with something else like Why Can't I? the two coexisting is something I mentioned in my Origins video when I just referenced parkour. It's strange that these two things simply cannot coexist with each other. One of the highlights of these Mysteries are the Cairns and the air battles.
Cairns are intricate stone stacking mini-games where you have to delicately bounce rocks on top of each other and then the highlight of the two is flying or, as advertised, Viking rap battles. These rhythmically make you feel your opponent through a very finely crafted and executed word. The blacksmithing is that even one word, I honestly don't care, they are a lot of fun and actually impact the world around you through the Charisma points you get by completing these Charisma, it opens up new dialogue branches from which you can come out talking in certain cases. situations, these can make your life much easier but also much more boring, but while I'm on the subject, I think it's mandatory to talk about the elephant in the room.
Dialogue options continue for the sake of modesty. Dialogue options have branching impacts on the narrative from a single option oh god who am I kidding? It doesn't do that, if you ask someone how they got to where you are they will answer that question and then answer another question that you didn't answer and I realized this when I went through my second playthrough of the game and realized that there is only one sentence added to the front of anything you ask them as if nothing changes at all, it's just the first sentence the person says, it's a bit strange honestly how they decided to do it.
The point is that the dialogue doesn't provide any real substance to the actual game and is just there to make it feel more like an RPG. I mean, I liked it more in Odyssey because you could change a lot of things with one option but I don't know why they went this way it's weird, I don't like it, but I mean, that's how it's good, at least on the side Positive, something that was announced for the game is that these options are consistent with Avor's Stone Cold Viking Persona, as opposed to Cassandra's more fluid personality, I guess that's an improvement in the scheme of things, which actually It's pretty cool, we have an existing character that behaves how a person would normally behave, unfortunately only a few of these options actually exist. matter in the long run six to be exact two of which you just saw it really doesn't matter what you choose outside of a couple of relationships nothing is really affected by the decisions you make nothing is really affected by the decisions you make generates flavor of throughout the entire narrative, which is really strange, but tangent anyway, we finally return to Opportunities, there isn't really much to address regarding the Secrets, although these are only small ones, they will be tasks that will require you to chase a tattoo paper on the roofs of London or destroy satanic curses throughout England.
I mean everyday things regarding tattooing. Chase brings up an important point about what parkour plays into England's general place and that's just not the case. Honestly, it never has any use. You use it to navigate the map, but it's never for your own enjoyment like in Unity or AC2. There is simply a way to move and it is not something that is made for you to have. have fun and actively enjoy. Honestly, I think parkour needs a big overhaul in the next game because pretty much the only time you see it is during these tattoo chases and then they barely happen.
I mean, Assassin's Creed having lost its part of its old identity is a bit sad, there are actually also a couple of other minigames scattered around the map that you can participate in, these are beer drinking contests, fishing contests, and the drinking contests. witches are drinking contests, you have to do a long quick time event while trying to keep your balance the entire time. I mean, it's safer to get drunk, did you really want more? I mean, fishing is fine, well, it's fishing, not much to say here, cast a line, wait, rinse, repeat fishing and this is, uh, hardcore fishing, if anyone wants it. wonder, these for the most part are extremely simple, but something new that the game exposes is the dummy game of orlog um, this is basically just a dice game with some really interesting rules, in fact, I completed all of these all over the map and they are them.
It's quite fun. I must say that I highly recommend checking out orlog if you have the opportunity. My only problem is that it doesn't give you money because I will win a bank because I am a god in Warlock, fight me. I dare you, besides the mapworld, you can use your trusted companion senu, wait, don't look. I mean, oh no, soon, that's it, the crow could soon take control through avor and uses a scan tool. Ava can also use them to find nearby opportunities. and loot in the area near it, the student will also give you approximately the location of your target.
I mean, honestly this seems like a garbage feature as in something that was in the previous games that actually had a function that was then carried over to the next game, but just without a purpose because instead of being used as a detection and recognition tool in Origins and Odyssey, I mean, he's kind of creepy, he exists, but he doesn't serve much of a purpose, he's only briefly mentioned in the story if at all, so I don't really know what's up with him and his pet birds. everyone and the reason why Sunin is no longer used is the Recon tool is because of the return of Eagle Vision or as mentioned in the game Odin said that there is a reason why A4 calls him that, but that Bells in spoiler territory, so if you want to know more about them check out my narrative review of the game as well as the mythic arcs exclamation, these aren't really good videos, you can watch them if you want, it doesn't really matter.
I might care. Least different from the standard color scaling in previous games, Odinsight turns the entire screen this strange shade of blue and turns enemies a deep red. Well, I like to go back to the iconic

assassin

skills, it has a bit of strangeness, this is because the entire enemy is red and not only the outline but their entire body is highlighted and because of this I can never really tell in which direction He is looking at an enemy. You might think I'm being sneaky and trying to get behind them, but Oops, turns out I walked right into their face trying to be sneaky and got instantly caught looking at this still image here, it's really hard to tell which direction this enemy is looking at and I'll show you in a second and, however you want or can.
I hadn't guessed that his back was turned to me, something I couldn't tell. This is one of the widest corals I have with stealth, which really makes the playstyle hell. First of all, the detection system is spotty AF, you can take it out. your bow and you will instantly be seen from the other side of the map by a random guy looking in the other direction. I mean, come on, Ubisoft, you've dominated this for 12 games in a row and you're telling me you blew it on the 13th, come on. I do better, but aside from that low grade, stealth is still pretty solid when it works, which is hardly due to the spotty AI, but there are still plenty of opportunities to take out a person getting close to the head, a kill with a hidden sword or a well-placed blow.
Arrow on a weak rhythm of a chain are very good ways to take someone out, plus I guess the stealth goodness is the return of One-Shot Kills, although this is an ability that can be unlocked at the beginning of the game and can be used to fire a qte at a powerful enemy to shoot them consistently. It's great that this is actually the case because you can use stealth as an important part of your playstyle on paper, unlike Odyssey and Origins, of course this is only in theory due to poor quality. AI and yeah you can probably tell I'm a little mad at UB for doing this and the avor fact is she likes to be unique I mean she's a Viking so blame me you can't judge her but she uses the hidden disguise. blade on the top of their arm, not the bottom, so you're telling me that they could have just twisted the blade and it would work and they wouldn't have had to cut off their fingers for 1500 years, okay?, uh, whatever. be. you say and in Haitham's words talking about traditions, the tradition of social stealth returns to the series, but it's pretty useless.
I never once felt like I was required to use social stealth like anything, in fact, so little. I don't even have any footage of it other than this, it's just a lot faster to climb onto rooftops out of a guard's view than the social stealth you're in, well pretty much anything there's a way to use stealth social, which is mixing with monks and sitting on benches, but like I said before, there's really no reason for you to do this. I mean, getting out of the way and onto a rooftop is a lot faster than social stealth could be, but I know all about it.
This review has been mostly negative for the last 19 minutes, but I promise it will become more positive. Just wait, please. I imagine there's a skill tree in the game, so let me explain how it works, but there are a lot of them. People have been calling this the Bush skill. I'm not going to use this word because I'm pretty sure it was coined by Luke Stevens, but it perfectly describes how the tree works and looks, it's not like you pick one path and stay. in said path you can cross to anywhere else from either side of the skill tree for a second during the second melee and then you switch halfway through the range section, it's really hard to explain what happens in the skill tree every time that you do something but something is happening and the reason for this is that because of these little stat nodes, these are such small little changes that you don't really notice anything, as you can see on the screen now, the path of the wolf, what does further? an attack means that we don't know, I don't know, you don't know, it's a number that I don't know what it does, it's just there, it does something, but this is one of the problems that is also present with the equipment that I will talk about more forward is that there is no real feeling of how something works, it's just a number that doesn't really have any meaning, it feels like you're adding to the tree and not because it's making everyone more powerful, but because Honestly, making the number being bigger is the best way I can explain what the hell is going on.
The only real impact you can feel are the thick skill nodes, these have a real impact on the game and have a tangible difference to your character. These can range from increased health regeneration to the ability to somersault over enemies when they attack. You can actually use them physically and they're really the only reason I could see someone investing skill points anywhere to get from one big node to another. What you have with this quote unquote skill tree is that you will always get all the skill notes, unlike Origins or Odyssey you will get all the skills, no doubt in Origins you will have to decide which skills you want to buy because you most likely won't get all the skills to get one thing, you will have to sacrifice something else in Valhalla, unfortunately this is not the case because at the end of the game you will almost certainly be at power level 400, which is the original power level. limit so that in this way you do not lose any of the skills.
This kind of sucks because it eliminates all the options and risks in taking one scale over another. There is no sacrifice here. There was no cost to choosing one skill over another. because you're probably going to get them anyway and what probably makes this even worse is the fact that you can reset your skill points at any time which means oh I don't want this I want something else just choose Doing it, it's free, literally not. It doesn't cost anything, it's really stupid the way they decided to implement the skill tree, it's really stupid and it bothers me, but at least in the game's post-launch support they added about 40 extra levels full of unique perks that really make a difference instead of insignificant and downright annoying little skill nodes that this is a base game.
I mean, honestly, the most hyped feature that Ubisoft wanted to include was probably the settlement system. avor will slowly expand and expand the region of ravenstorpe, your english settlement, each of the buildings in the settlement have a specific use for A4, these range from stables, blacksmiths, tattoo shops and many more improvements, all of them will make Raven Storm grows in popularity and attracts new people, thus expanding its settlement, most of these buildings bring a feast to Ravensthorpe. benefit that can be activated by having a party at the town hall, all of this will prevent a morality increase for the next three hours of play. the benefit isn't that much, there's just a few things here and there, but it only costs 50 for 60 silver, not bad so I'll let it go, it's good, it's fun, it doesn't really mean much when building several new buildings , you can actually increase Ravensorp's infamy level.
This opens up more main story and some BTW, actual side quests, not world events, but going back to upgrading buildings, a few things are required to make a building and an expanded one, supplies and raw materials. Layering is pretty easy. You get them by opening these small chests scattered around the map. Sunin can also be used to detect them, so it's more useful for the bird, I guess, but the way the raw materials are obtained is much more exciting. This is where being a Viking really comes into play, raiding and looting Christian monasteries indicated by red axes throughout.
Waterfront Eva can take a raiding party to burn these monasteries to the ground. Here you will face enemy Saxons who have to kill you before burning and looting everything, just like the Viking. Then you can use what was mentioned above. Odin site to reveal raw supply locations. Well, one of your crew members can force open a chest to obtain the coveted wealth inside. I mean, honestly, I don't know why there's gold lying around on Christian banns everywhere, but for some reason, they're there, luckily for all of us, these aren't the only raid spots you can do along the river, There are unmarked camps along the side where you can also take your party to break ground, but sadly Monastery Raids are not replayable, you can still raid them multiple times, but it will be without the thrill of opening chests to obtain the loot, technically still works for what it is and I would have liked to have some kind of reward. when I check it out a few times it's still fun without it, I mean it's rating and murdering people why wouldn't it be fun but it's kind of annoying that there isn't one?
I mean, this was added to the reverse gameplay, but it wasn't added to the main game, which really bothers me. I mean, you get what you can, other than that, with your materials in hand, you can return to raventhorpe with your reward upgrades, then they can be maintained and your settlement can expand so far. I've been talking about ranking, but what I haven't talked about is how you go Viking, aka beating the damn Saxons. Valhalla also shipped with a new feature that can change the way you play the game entirely with dual-wielding weapons. Therefore, equipment is classified into two categories, one-handed and two-handed, these look more or less what you would expect them to sound like one-handed, meaning you can either duel wield the same type of weapon or two completely different weapons. , leading to many unique combinations.
The taste may make you want to use a flail and an ax or a hammer and a dagger. It completely depends on you. You can use double shields. I'm not kidding, this is a real thing, you've seen it in the clip above, but this opens up so many options for how you want to play the game, you can go full offensive with two axes or you can have the best of both worlds, a shield or an axe , or you can go full tank mode with two heavy shields, there's just so much variability in each playstyle that everyone will probably use a different combination of weapons in the game.
Heavy weapons work the same way, although only one weapon can be used at a time, but as you progress through the melee tree you will soon realize this. There's a new ability, Dual Heavy Weapons, so guess what that means, Dual Heavy Weapons. I mean, this is crazy, the ability to use two big axes or two swords that are bigger than you is absolutely absurd, but I mean, it's a game of Damn Vikings, I think it goes on, uh, I think there's a slide mandatory. You can also decide not to combine these weapons if you want. You can use a one-handed and two-handed weapon, because I mean, why the hell isn't it currently the most effective?
The strategy in the game is to use two matching weapons, this is because you use both weapons on each hit compared to once on each finisher when you use mismatched weapons, but by far the most efficient way to kill someone It's using the dual spears, I mean you. You can see me using one of the DLC weapons, the gay bullig in the background, and you can see what a monster he is all the time. It is such a powerful weapon. I love it. Is incredible. Valhalla, very similar to how its predecessors also use it. a light and heavy attack combat style, heavy to break a block ordefense and light to deal high damage quickly.
There is also a new attack in the game, the left bumper special attack. This one uses whatever weapon is in your left hand, so left hand, whatever. The weapon you are not currently using at that moment performs a special move with it, by holding the Stop button you can activate shield lock mode or any of the other attacks, these differ depending on the weapon class and can be used with devastating effects against many enemies when used well, I mean, I absolutely adore this addition as it really spices up the combat in a way that any of the other AC games could never achieve and I really hope the system stays in the game and the special attacks too because it's incredible. but I mean, I totally understand if it's just something unique to the Vikings, but I'm keeping my fingers crossed Valhalla Ultra introduces a new system, the stamina system, that's right, Assassin's Creed has now officially introduced a stamina bar to its game.
I mean, what is this Dark Souls dodging enemy? Attacks, missing hits, or using heavy blows all reduce A4's stamina, so instead of just managing your health and the enemy's, you also need to monitor your stamina because once it comes out you have to wait a good seven seconds for it to come back. to climb and then, in that time, physically. You can't dodge an enemy attack, which means you're screwed, which means you're dead, even the horse has resistance. I mean, it has stamina. Why does your main source of movement have to take a break? ​​Yeah, I mean, it's a horse, I know, but why did this work?
Well, every other game they've had horses and no one has complained. Hey, this game is not realistic. The kids can run for Miles without even stopping to take a breath. Yes, then can the protagonist be calm? OK. I swear on a tangent. I definitely won't start. rant about horses in the future not talking about horses again, I mean on the bright side, horses can swim, they can swim, they can finally swim, thank you, thank you, thank you, so stamina is practically a handicap to making the game is difficult, something that is definitely necessary in its base form sorry I haven't said this except the height of the game is definitely 100 the combat yes I know, I spent the last minute complaining about the horses, but just forget what I did , okay, forget that horses ever existed, now they are a myth and nothing more.
I said not to rant about uh I was ranting about I don't think that exists nevermind but I love the combat in this game I love it for everything it is honestly I wouldn't enjoy Valhalla as much if it weren't for the combat in the game . much heavier, powerful and crunchy compared to Odyssey and I live for it, you can feel the weight of A4 hits landing on an enemy, it feels so good that you practically just spam your weapons until you reach the finisher, which is a move extra powerful. that does most of the damage well and I mean, and I can't stress how nice the combat feels and how good for me, the dual wield system isn't the only one that was limited to Valhalla, the next best feature is the enemy stunning and stunning system.
The level is indicated by a gold bar above your health and this can be reduced in different ways. The main way to achieve this is by parrying, this takes away a considerable chunk of the stun bar and leaves days for more attacks to hit the bar. It can also be reduced by performing general attacks on an enemy, depending on the weapon's advantages which I will cover later. You can change the amount of stun inflicted on each entity. The lower the stun bar is lowered, the more damage it does to the enemy's armor. This allows Avor to deal with additional devastating and devastating attacks, lowering the stun bar can also be done in a third and final way.
The arrows of every type of enemy in the game have a weak point on their bodies. Placing an arrow in that space will drop your Stone to zero or take off. a good part of this was teased in the trailer, they were slashing a banner at the enemy right through their eyes, the weak point system also really adds a new appreciation to the Ranger playstyle because honestly I don't see that many people play remotely. but at least now there is a vital new way to use arrows upon reaching zero stun and the enemy will fall to the ground exhausted opening themselves up to a stun attack from her and this is an absolutely devastating attack that will almost kill one or most enemies.
Probably 90% of the time he will annihilate and destroy the enemy instantly and enjoy being the brutal Viking that he is. We will put less than Swift and for our enemies the animations of Valhalla are all very brutal and gruesome to an extreme degree. I mean it's not heavy Doom, but it's bloody and brutal enough to blow your mind the first time it happens. This happens every time an enemy is stunned and I love it every time it happens. They also occur during the death of special and elite enemies when to die, but I still can't get over how incredibly cool these things look, but there is one problem that I have heard a lot of people talk about and that is that if there is only one animation per type of enemy, I mean for the standard C enemy it is the same.
The exact kill animation will play every time you stun them, which makes some people annoyed by the frequency and duration of these finishers. I myself, after almost 400 hours of playing, have never gotten tired of these animations, I mean, "It's too good not to watch it every time, but I can definitely understand how these constant, repeated punchlines can be annoying for some people. Fortunately for those people Ubisoft implemented a feature that prevents the camera from zooming in during these runs and gives the feeling of being less long and making you feel like you are still in the fight during the animations, this is always an option but personally that feature never activates because damn I like Glory Kills enough with the stun I need to talk about something otherwise let's talk about skills and adrenaline Adrenaline has been in the last two AC games and builds up by taking damage or by landing successive hits on an enemy.
It's actually not that hard to get a full bar of the stuff, it's pretty basic level like in Origins and Odyssey, but it really shines in the abilities, these are all special moves that avor can perform that cause adrenaline, this includes throwing axes at a single enemy, throwing axes at multiple enemies or a single ax at an enemy, I mean, I think you get The point of this is that Vikings love their axes. There are also a few more abilities, such as the ability to set Avo's gun on fire, slam them into the wall, or headbutt them really hard.
The skills are a lot of fun to use, but I have a problem with them. somewhat redundant in Odyssey, the enemies were much harder to be in general so skills were needed to win a fight every time, unfortunately in Valhalla the enemies are not as difficult to kill so you are less likely to need use some skill. I can confidently kill any opponent without using any abilities, the only real reason I would want to use it is simply to feel like a Viking and get a marginally easier and flashier kill; There's no real reason, I mean, other than I don't really have any problems with the abilities in the game, they're functionally diverse and can be a lot of fun to use yet another change introduced in Valhalla.
I feel like there are a lot of these. Health rationing in Odyssey could be restored. using adrenaline and in Origins it would regenerate over time, while in the older games you can heal yourself using medicines and this is much more similar than in the other RPGs, you can find mushrooms and fruits on the ground that you can use everywhere To heal you. or just save it for a later battle, this means you need a lot more preparation for a fight. If you go in there with low rations, you'll have to be more careful when fighting because you obviously don't have as much health.
The game really forces you to prepare for encounters and fights instead of just having to swerve unprepared and still come out victorious, so the Russian system is definitely a step up from all the previous games and I hope it stays that way. , it rewards preparation and It actually incentivizes you to know how you do this, it's much better and for combat there are a lot of enemies that you have to be prepared and rationed to fight, so let's talk about this quickly, excluding the DLC, there are 25 types of individual enemies in the game. of which manifest themselves in movement executions and playing styles that you must adapt to to be effective.
There are several Codex pages in The Log that detail the strengths and weaknesses of every enemy in the game. This is very useful if you need help with a certain want or just want to find a faster way to kill them and these enemies are actually very diverse and special because none of them really feel the same. One enemy has an elite wolf and can throw bear traps at you and set fire to another. She's practically a tank, you can choose avora and throw her across the map in the middle of combat. I'm not kidding, this exists, but my only complaint with the enemy variety is that there aren't enough enemies for ICD.
I'll explain it to you. What that means, it means that while there are plenty of enemies you can fight, most of them never appear for very long. One of the enemies is a mega Beth. I swear I fought less than 10 times. I just wish these stronger and more special enemies would do it. They seem more to give me a real challenge. I mean, there are a lot of problems you can have with a single enemy after 400 hours of playing and the last thing I need to touch on is the way equipment is managed and maintained, unlike in Odyssey. o Origins, each weapon is unique, meaning enemies won't drop them randomly.
Each weapon can only be contained in an encounter or wealth item I mentioned above. That's the only way you can get these weapons by doing boss fights, looting just that. And honestly, I love this. I mean, it stops most of the overflowing loot you'd get in the last two games, where it was just a nightmare to sort through all your stuff. It was horrible. I hated it and this is so much better. and, but getting back to the weapons themselves, each weapon will contain a unique advantage that only that weapon has. This is also the same as Origins and Odyssey.
These can range from increased damage when dodging to setting an enemy on fire when hit. You have to keep this in mind when choosing a loadout: you may have a weapon with really good stats but poor buffs, or the other way around, you have to decide what is and isn't worth spending time upgrading each weapon. It also has several Rune Slots that can be placed in it as you upgrade it. I'll get to this later. These runes are little boosts much like the perks the weapon already has, so it's more like each weapon has multiple perks, only you can choose all but one of them and don't worry, you can always change these rules later .
They are not written in stone. I mean, they're called runes. I don't know why they aren't written on stones anyway. The same rules apply for armor. Also, I think it's a good time to learn to differentiate the two types of runes. There are minor rune slots on these that give a small bonus to your character, like plus 18.9 health. Yes, that's a real bonus, but there is a problem with this 18.9, what percentage of extra health is never made clear and the only thing you can do is choose whatever has the best number. It doesn't really matter what really happened.
You've probably heard me talk about this before. review, but I mention it again because it's one of those things that I think needs to be addressed because it's super weird. I don't know why this is like, come on, Ubisoft, give us the units. The increases in these are so small that you barely notice it, if at all, and this also applies to the upgrades when this is done, health increases like two, this is noticeably what it is, again, two, is it? why are there no units in this game please i have been dragging units for so long but these main armor upgrades also contain the same problem as well as the skill nodes i mentioned before it never specifies how much change something makes honestly .
It bothers me a little, so getting away from the uselessness of runes and units is the real way to upgrade, and believe it or not, there are two of them: Upgrading and upgrading things are two very different things: Upgrading increases base stats. of an element and makes it generally more powerful. We saw this in the previous clip when I upgraded it and I mentioned that things only increase by 0.2, but the upgrade can only be done as your blacksmith gunner in Ravenstorm or as you see here in Frankia, this uses ingots that you find on wealth icons or while you explorethe world, what happens is it gives you a new Rune slot and allows it to upgrade further to use more resources, it makes the item look better, gives it a new slot and allows you to use more crafting materials to make it basically stronger and that's basically gear progression and upgrades work.
It's a simple system but it makes progression really seamless as you play. The only problem I generally have with this is that titanium is too hard to find. Titanium is by far the rarest material in the game and is required for virtually all upgrades after the midpoint of the game and almost none of my gear is fully upgraded due to a hard Howard, titanium background next to it. It's really annoying, it's not that bad. it's just that it's a bit annoying, it's not a train wreck and last but not least for the base game there is the story, but wait, wait, wait, wait, wait before you click, mostly There will be no spoilers in this segment, they will be very small.
I'll only talk about the quest structure that paces

assassin

s and assassins and the Order of the Ancients, but there won't be any major spoilers, okay, maybe some minor ones, but not ones that are big enough to matter, we're okay, so first I need to give you an overview. of the plot A4 is a Viking warrior from Norway, as I hope most of us know, she along with her brother Sigurd are a group of warriors who leave for England in the hopes of establishing a settlement, after all, this is the Viking invasion of England. but before you leave, you will encounter two hidden beings from Mikligard, which is also known to everyone as Constantinople.
These hidden beings accompany A4 to England and help her establish her settlement at Ravenstorpe. From there, you'll visit Randy Sigur's wife to help out. She plans your conquest starting with the letter chestershire or granta bridgeshire. I know you should say it, then you will conquer all the regions of England, as well as other countries, each of which has its own history and alliances that you need to help you do this, rinse and repeat. around 20 regions out of 20, it really only seems like five were necessary and this is because the game is divided into four different story arcs that must be resolved before starting another one, the first being the story order of the ancients , which involves doing assassin things and murdering ancients, works the same as Odyssey in that there is a tree of defined objectives and killing each of them requires you to find clues, whether it's the story or the world, each of these will give you will allow you to get closer.
By finding the Grand Magister, the former leader, after assassinating Target, you will receive a medallion from the corpse of the order. These can then be converted into one of the Hidden in Raven sort Bureau for rewards and abilities. This story is completely independent of the two main ones, that's why I'm covering it first, the second of the four are also alone and are the mythic arcs. I mean, I'm sure you've seen the fan promos for Asgard Joanheim. These are all in the mythic arcs and there's actually a reason. Aside from the team just wanting to add a mythical realm, I mean, it's just that Ubisoft wanted to add a mythical realm, but at least there's a narrative reason why it's happening and all this crazy stuff isn't just because Ubisoft wanted it to happen.
There's a real reason and it really expands on the Lord as if he really is everything an Assassin's Creed fan could ever want. Is incredible. I love it. I can't touch it because it's spoilers but yeah it's cool, the first main quest that ties into the other one is the Conquest of England, this makes you visit the aforementioned Ranvi and Alliance map which can be used to track everyone your friends and enemies. Across England, your Forge Alliance are powerful historical figures like Hafter and Ragnarson, even the Boneless and other famous Viking heroes. Each available alliance will slowly be revealed to you, and as you conquer other territories and increase Ravensthorpe's success in each of them, there will be Two quest lines related to the order, one in each small town of Jorvik, London and Winchester, you They will help the civilians get rid of three members of the order and free each of these bustling metropolises.
The second type of these will be the other main missions of these sides involved. as well as the order of the ancients and these are by far the most exciting of all the quest lines, the others that I will call secondary quest lines from now on are only connected in their own region, meaning that what What happens in one region doesn't usually affect the other stories, unlike side quest lines, the main quest line has an entrance in the later level and a mystery begging to be discovered, unfortunately because of the way the game is designed , you won't discover the mystery for a long time.
Since the only way to unlock new conquerable regions is to complete the previous set, we have to complete one set to do the other. This, in turns, means that you progress through the main story and then have to wait six to ten hours to unlock the next one. one because you're doing the other side quest lines, this completely offsets the pacing of the game and really slows it down to a drag on Point while still keeping you interested in how uninvolved it could make you one of the base's main complaints of AC fans. I didn't think of this, so I don't take credit for it.
It's something I heard in the community and it's commonly accepted that side quests still exist in the game, just in the form of side quest lines. See how what I get in the side quest line doesn't affect the main one? It doesn't matter, it has no meaning in the story, but it's still mandatory and this drags out the game too much. and sometimes makes playing extremely tiring. I'll talk about the length later, but it's such a big deal with all of Valhalla, but I need to stay on track right now. What would have been a better opportunity would have been to have the side quest lines always be available and to be able to progress through the main quest line at your own pace, maybe take a break for a moment to do some side things here and there, honestly, I think this could have worked very, very well, maybe in the future. patch, they could do something similar, I don't know honestly, but at this point it seems like a really far-fetched idea that Ubisoft would ever dream of implementing this in Valhalla as usual to the point I mentioned above about the length and Oh boy, let me tell you that this It's going to be a long segment, I mean, not really, but first of all, each Region Arc takes about three to four hours to complete and there are exactly 21 of them in the base game, so let's do some math to complete it.
At around 63 to 84 hours to complete the main story, as you can see, it's a pretty long time. Now let's go with the conservative estimate of 63 hours, that is, without chasing XP at all or going on little tangents about horses or water and From what I've heard, I've seen a good majority abandon the game due to how bloated and long it is. era, the game just never wants to finish region after region, it keeps going, there's never an end in sight until something like hour 50 where you still need a good 15 hours to complete the game I feel like I'm beating a horse no power at this point is that the game is too long is Ubisoft never again no more 60 hour games please Although I personally never get bored because I love these types of games, I left the game from February to early October, a range of eight months because of how much I didn't want to play it now with the new game modes.
I really want to play, but honestly, for someone who isn't unlife during the Christmas holidays, it shouldn't be a horror to complete this entire game. I mean, the section wasn't as long as I said, but you get my point. For the most part this game is too long and drawn out unlike horse stamina for some reason one big thing I love about this game that I haven't mentioned yet is the addition of assault battles that take place at the same time. end of each story arc. or most of them and there are around 10 of them, it starts out the same for the most part, except with a few exceptions, this involves wielding a battering ram and destroying the outer walls of a heavily guarded castle.
It is a battle without quarter. Storms of burning arrows. Powerful enemies and well-armed soldiers make this a task that only the most powerful Viking warriors can accomplish, also known as over the wolfkest, these raids are so satisfying every time they happen and it is a great reward for completing a story arc to throughout its history. It's so amazing when the raid music starts and you feel like a one-woman army. It would bother me to know how many of these there are, but I can't be, they're just so fun they're just they're they're so fun they're fun.
I have nothing to complain about. Are funny. They are great. I love them. I mean, it's Vikings storming a castle. Is there really anything you can complain about? And now my final thoughts. in the base game itself, yes that's true, this is just the base game, there is more to come and overall the story is pretty good, it's decent, it's too long and drawn out for a standard player to enjoy , has much more. AC elements in the game that Odyssey lacks, such as runner memory cutscenes, also probably has the most story of any AC game. I mean, it expands so much on the series that it makes me really happy that the developers included all of this, in general.
I love the game, it's really a personal preference on what someone thinks about it. I love it, but there's one last thing I need to mention: the soundtrack and music. It's absolutely phenomenal. Let me tell you, it is simply amazing. In the background the whole time, in my opinion the soundtrack definitely deserved a nomination at the game awards. The game has three composers: Ianor Selvic from Warduna, the Viking band, Jasper Kid, you know the man, the myth, the legend, the guy who created one of the most recognizable. themes in the history of video games and the xeon family something like that and the third and my favorite is Shara Shockner, she composed Modern Warfare Origins and many other soundtracks.
It's weird how these three are all my favorite soundtracks. I mean, you heard me talk about it in my Origins Review because I'm a huge fan, I love its music, and now the base game has been more or less completely overhauled, so I guess it's time to talk about the post-launch content , so let's do it right now, so from now on The way I'm going to talk about the post-launch content is going in chronological order of these releases, starting with the river raids, so in early February 2021, Ubisoft released the first major content expansion for Valhalla, a replayable mode that provided tons of hours of new content.
Content for players to sink their teeth into referees added a ton of new depth to Yum's longship and Viking systems, something both have been desperately lacking since the release of River. Reed begins with a man named Vaughn who joins his settlement with rumors of Saxon. Rivers begs to be assaulted, he also says that the armor of St. George is spread across these Three Rivers. Completely intrigued, Avor sets out to find these legendary pieces of armor. A4 can now recruit other yums vikings which can be added to your viking army every yams viking. It originally ranged from one to three, but up to five can now be purchased at the newly founded Raiders Hall in Letter Chestershire, just outside Ravensthorpe.
The higher the level, the stronger and burlier they will be. They are also allowed to carry more rations. To stay in the fight longer during these river raids, Evo's rations will be reduced to zero and she will have to collect more along the way for herself and her qualifying party, looting villages would get her and her crew a ration. , all individually. She has worked to obtain rations and avor, but when a yam viking is about to be killed, she will heal herself to obtain as many rations as she has. April will then continue down the river and attack different outposts in search of foreign supplies that can be used back at the settlement to obtain new armor sets and cosmetics for Avor and his ship.
As you read more, the Saints' armor will begin to appear. slowly appear around the two rivers after completing them all, as well as getting river clues scattered around the map, a third river will be unlocked this one contains a champion at the end, kill him to claim the heavy sword of Saint George. The fight is extremely disappointing, but later this year this will be made up for. I don't have the images because I wasn't making this video when I played it. There are also several skills that can be unlocked through raids.the river, such as hit welding, Precision Arrow battle cry and more.
I found myself not using any of these except two of them. Each time a river is completed, the difficulty will increase, meaning enemies will be more aware of Avor and the river checkpoints being established. It was to break the chain to cross the river and continue his raids. I hate, I don't like this at all because it makes grading even more annoying for me. even more so with its five minute charging time, yes you heard me, five minutes. I mean, the normal low volume time is around 45 seconds, so this is an extreme deviation from the standard and it's a little strange that it takes so long.
I mean, I understand it's technology. but it's annoying, so after completing the current six river raids there's nothing to do, no need to send supplies overseas since there's no way to spend them anyway. I mean, I'd like to see maybe an XP incentive for River AIDS. because it currently only gives XP for killing enemies, which as you probably know isn't much, so maybe Yubi could add a way to get XP using river raids to produce some kind of secondary incentive after the main rewards have been generally unlocked. Like the river raids, they are a nice addition to the game even though they lack many of the things that were promised, such as the idea of ​​replayability.
The next new addition to the game is Mastery Challenges. Mastery challenges take place in the mystical realm of Hugerheim. a place where Avor can practice and maintain his killing skills without any consequences for his actions. These come in three types: wolf, raven and bear, wolf meaning distance, raven being stealthy and bear fighting. I have no idea why they are linked this way, apparently something in pre-production with the skills but I don't know, they are just other names, on the other hand each of these has a bronze, silver and gold medal to earn as currency of energy, but how are these medals obtained so that in each test there are optional options?
The objectives for completing each of these are different for each of the five challenges for each of the skills, so there are 15 challenges in total for those who need you to do the math. Raven, for example, can make you undetected or kill everyone before completing the target. The Bear can make you kill enemies using fire and the Wolf can make you kill enemies indirectly with the bow, such as blowing them up with an oil barrel. All of these things are extremely challenging. You must obtain all kills that match these criteria to obtain. the gold medal, so to get the gold in the aforementioned wolf challenge, you have to kill all the enemies that way.
It seems reasonable to say that it's ridiculous that someone would do it to make it even more difficult. The game also automatically gives you custom armor and equipment. Honestly, this mode is very difficult to get all the Golds, only about point two percent of players who got Valhalla achieved this according to Xbox trophies. I'm a completist myself, as you can probably tell, but even this is too far for me, there's me and then there's lifeless dedication. I mean, they're pretty much the same thing, but I think you know what I'm getting at the end of the challenges also ties into the first one.
The story's civilization ended on a cliffhanger, so I'm sure this means there's more coming to Valhalla, something that will diversify the narrative, and I'm hopeful that this will come soon. I mean more Civ stuff. I'm all for going back to River Rate. At the end of September we got our second Big River raid update and this makes the game much better overall. We got three new maps in total, more Yum's Viking levels, even more weapons and armor. As new enemy types for bassists with the River Raids expansion, we also expanded further into Europe introducing Ireland and Frankia to those who don't have the DLCs.
These maps are much larger than the original Three and provide much more variability and fun. In the game with the introduction of DLC worlds, enemies are also shown, so now in River raids you can fight all the Irish druids and Frankish soldiers you can imagine. I mean, I can't express how absolutely amazing this is. I had never done it. I've seen a game that gives away things that DLC players normally get. Only without taking away any of the exclusivity from the DLC now that there are so many more enemies in the referees, it makes it much more varied than the original update and it's also much more fun to add. fun there.
There are now six new bosses in the original maps and new ones to avoid finding and killing to claim their weapons, but six new weapons in total have been added that are worth upgrading, including a one-handed sword that fans will only get with the DLC. Siege of Paris can access. I think it's so good that Ubisoft, despite being a crappy company, is actually doing something to improve the game for players, not just trying to steal people's money, as most of us already know. Ubisoft, it's a double-edged sword, so I want to hit the radar quickly Rada is a little time traveler from Origins who visits your settlement at the beginning of the game.
She actually replaces Sargon from Odyssey's Olympians every day. He has a set of two contracts to complete, doing so rewards five. Opal, I'll explain what this does in just a second. Maintaining these contracts is quite simple and simple, you just have to go to the same place every day, kill an enemy and then that's it, by the way this happens every day and in the most recent update they added some new missions for spice things up and make the game a little less repetitive, it worked, it's not that stale, but these new mission types are still boring and don't offer anything substantial.
Also a contract that pits avor against higher level enemies once every week to give extra opal upon completion, you will receive 20. But what the opal is is the most important thing. Opal is the in-game currency that acts as a way to normally obtain MTX. related items, that's it, I said the word every day, an item from the Helix Cycles store that you can buy for a certain amount, whether it's cosmetic equipment for a tattoo ship or anything else, there is also a weekly update of six items that can be used for anything you can also use opal to buy part of a set if you want.
I have several armors paid for just from playing Retta and it's a good thing that's something considering the huge amount of money the Helix store generates, so let's start talking. About that, the anime store is Ubisoft's e-store where you can buy items like weapons, armor and cosmetics at launch, the game had nine sets and currently with the DLC there are around 25. I can't count but guess how many. Helix means paid armor sets, there are well the answer is somewhat surprising, more than 30, yes if you bought the season pass of the game and played it until completion you will get 25 armor sets but if you spend money you will get more than 55 sets, this is bad enough.
There are 30 Helix packs for everyone and they all cost money, but guess how much money each game costs: 2,300 Helix Credits or, for the uninitiated, twenty dollars per game, so now let's do some math: twenty dollars times thirty games equals a whopping six hundred dollars plus the DLC which at a standard price is forty dollars, so to get all the armor sets in the game you will need to spend at least 640 in the game plus the 60 for the base game, so to clarify You must pay seven hundred dollars for this. to get every armor set in the game, but wait, it gets worse.
Armor sets aren't the only thing you can buy in the Helix store, soon there will also be weapons, horse skins and long ship room skins, sales and figureheads, all sold separately. I don't have the energy to do the math on this and I figured out how much each of these costs and how much they're going to be so I'm just going to take a look. 900 is what I say if you want everything in Valhalla. I literally need to spend almost a thousand dollars on this stuff, like what the hell do I understand. This makes sense for something like Fortnite which has tens of thousands of dollars worth of content but is a free game, you pay nothing and pay more if you want it, but in a triple play game like Battlefield Cod Assassin's Creed and any other major franchise that is not free, MTX is widespread and absolutely everywhere microtransactions are discouraged in games and in everything that should be imagined paying the price of an Xbox series.
X and a PlayStation 5 in one damn game. I couldn't imagine anyone doing that and I really hope no one has, but the fact that Ubisoft simply releases a redesigned weapon or armor set every week shows that this is working. This disgusting microtransaction business model somehow continues to be supported and encouraged by consumers. If you want to learn more about this, I highly recommend my Jedi Archive Microtransactions review so you can see my full thoughts on MTX. Those videos are like four minutes long and that's about how long I've been ranting about this here, so do what you have to do, okay, okay, I need to calm down right now, so let's talk about something else.
There's one more game update I need to talk about on the 19th. Actually, in October, after I started recording this video, the Discovery Tour launched. It's free for everyone who owns the base game, but can also be sold as a standalone game for twenty dollars for interested parties. I haven't played the whole thing, only about an hour. so I will tell you my experience from this, unlike the Odyssey and Origins discovery tour, the Viking Age discovery tour has a narrative that interweaves all the tours, as far as I know there are three protagonists, an English monk , a Viking raider and King Alfred.
You feel a lot more grounded on this tour because you're actually making a difference in the world. You are a real person with meaning, unlike whoever is watching this video, the Viking Age Discovery tour follows the same kind of formula as the base game, Mysteries and Wealth icons shown on the map are of course not the same as the base game, just the same icon colors, the gold wealth icons indicate learning opportunities that expand your knowledge of Viking life in the mysteries of the 800th century, much more interesting in my opinion. and intriguing Instead of talking about Viking Life, talking about the creation of Valhalla is what they would do, instead these behind-the-scenes offerings look at how the game is made and are narrated by our favorite Ubisoft employee and well-known game developer , Sean Hastings, wait, wait, what.
Why are you expressing this tour of discovery? Who the hell is he talking to? On the other hand, it offers some not-so-interesting facts about how Jasper's children's name is actually pronounced. Expert, could I say that I have been a fan of yours for so long? and I can't believe he didn't know that's how you pronounce his name. It's a little strange that I didn't know. I'm actually in a bit of shock right now and there's not much more to say about the Discovery tour. It's a feature that I'm sure most people will never use, but it's a welcome addition to the overall game, and by the way, by completing the discovery tool, you can earn a new one-handed sword, a set of armor, and It's great to see you providing free content in this way for the first year of Assassin's Creed Valhalla.
In fact, we got two new paid DLC: Wrath Of The Druids and The Siege of Paris. I'll replay both of my reviews again. We're getting together so you can see my full take on each of the individual DLCs. The Wrath Of The Druids DLC came out in May 2021, a full seven months after the release of Valhalla, and to my surprise, it was actually pretty good last one. Odyssey's subsequent release came out in June, nine months from the time the game came out to the latest Mahalo DLC, however it was falling in its first seven months, so Seema Valhalla will have a much longer game life than that of Odyssey.
So, I would hope that the seven month wait would be worth it and well, I guess it's for a discount at least, but anyway here's my review of Assassin's Creed's Valhalla's Wrath Of The Druids DLC, as you probably already know from place of The Druids. takes place in the Holy Land of Ireland ruled by the Petty Kings and inhabited by a diverse group of people who call Ireland home A4 is summoned to Ireland by the King of Dublin Barrett McGeever The Druids right offers a surprising amount of new content to the The base game is a roughly 10-hour campaign with a full 20 hours of side content to interact with.
I'm sure it comes packed with things.new. The campaign involves A4 attempting to unite the petty kings of Ireland under High King Flon Cinna as he defeats a shadowy. Cult of the Druids, the DLC also revolves heavily around trade and exports through a merchant named Azar, who comes and visits your settlement when you first start the DLC, he will have you participate in trading post conquests that They will allow you to eliminate enemies and recover the deed that one grants. You have a passive income of four materials, texts, clothing, delicacies or luxuries, these will give you an income that will generate the more you play.
Upgrading these trading posts can make your production faster, have more storage, or give you small advantages, which can be purchased through the trading post. Supplies like those found in raid locations, very similar to those in the base game, can also be obtained through foreign trade. This is what I briefly mentioned above. For the cost of these materials, you can trade them with other countries and empires to obtain armor sets. and cosmetics, there are a total of seven different armor sets that you can acquire from druids and the vast majority come from trade. For the most part, I never see myself using them because they don't have a good benefit or because they just don't do it. looks good yeah I know transmog exists but the druid set annoys the hell out of me so I'm wearing the celtic armor in this footage which is good because at least I got a decent set.
The game also features multiple new weapons from the game along with the new weapon class, the sickle, you can't get any of these in the base game as they only exist in Ireland. I think it's honestly a pretty gross thing to deny an entire weapon class to most players, but I guess. It is technically acceptable because you pay for what you get and in this case it is a new type of weapon that bears cannot obtain. I actually love sickles, other than that they are fast, strong, and satisfying to use. I mean, what more could you ask for?
Sickles are really cool new weapons, but there's one problem: there are only two. The bad thing about this is that one of them has a pretty bad benefit, it increases poison accumulation as a person who never uses poison. It's a bit useless for me unless I wanted to change my play style. I would have liked at least one more sickle so it doesn't force you to work through a playstyle if you want to wield them alone, but enough about individual weapons. and in the narrative mind, there will be no spoilers in this review, but i will discuss the structure and layout of this quest, starting with the sons of danu.
Dani functioned exactly like the order of angels from the base game. You will find clues to find more clues. finding more clues to kill the target, it's quite repetitive, but I mean it's still pretty fun. I actually don't have to do many of these because while I was roaming around I killed them all by accident, so it's actually cool, you can just clear a base without knowing the location of a Dino and you actually end up killing it, so you don't need to do this anyway, it's faster, but if you're interested in exploration then this is the most likely path and honestly it's great.
It's also a new addition to the assault and siege cutting mode, where what you normally do is use a battery ramp to ram a wall and take a castle. There are some similar cases where you need to do something similar like storming a castle, but in the end you need to flank the gate and open it from the outside for the rest of the army to enter. These are few and far between, but I really like them when they appear even though they are very basic. They're actually quite nice, they're fun, but one thing I really love about Wrath Of The Druids is the world and it's pretty.
Let me tell you, as you'd expect from 9 Centric Island, the land is full of wonder and the beauty throughout the game is one of the most impressive places I've ever seen in a video game and something that surprised me was how deeply rooted this DLC is. in Irish culture. I mean, you signed up for Drew, of course you're going. learning about Iris culture should really surprise me, but it did, objects like falling leaves are actually integrated into the story and make it clear that you really have to listen to it. I mean, there's even an entire section in the Codex dedicated to it. to the culture and history of Ireland, which I think is pretty cool, the world is much brighter and more colorful than England, but it has its darker points wherever the jewels go, fog and toxins cloud the air, the taste one of the effects will begin to hallucinate.
From this fog he can no longer trust his eyes and from these new deadly enemies appear werewolves sickened by the fog. The mind of avor bends reality much like an Asgard. Your mind needs to come to terms between what you're seeing and what you think you're seeing, hence werewolves. I was born and they are probably the worst and toughest enemies I have ever encountered in this game. They are like a tough boss level. These damn things have given me my butt several times as I shake in fear every time I see their uglies. mugs I sure appreciate the challenge and unique playstyle you have to adapt when fighting on their grounds.
There are also plenty of other enemies in the game, most of them are normal English enemies that are shedding their skin and changing here and there, but it was enough to enjoy. As the game stands, there are seven new types, including werewolves, some of the druids can poison you. Others may light a monkey or a flame. These enemies are a little out of the ordinary, but I sure like them as a change of pace as the DLC brings new things to the world: Morrigan's Trials, which are extremely similar to the Fly Agaric Challenges, as you must kill all enemies to advance and gain skill points.
These tests can range from killing a few druids to surviving an attack. of werewolf enemies you saw in the last clip and I bet they'll whip you hard in general too. I like the new additions to this world, it's beautiful, complete and impactful and the soundtrack is absolutely on point and also done by returning composer Idris Helbik. As a newcomer to the Max of Rouge series, it truly captures the beauty of the Irish culture and land. There are some really cool tracks in the DLC. I highly recommend checking out Highlight 100, which is a fall comedy sung by Julie's guys.
It's an amazing track and I. I can't stop listening to it. Someone please help me, but other than that, my favorite new features are the dovecote and King's police system. After capturing a trading post, a coupe will be available for you to take on quests by completing these grants you trade. It publishes materials for use in trading and crafting, but what does the king's move mean? The King's Move is an optional objective you can complete, such as going undetected or not killing a single enemy, which will reward you with additional materials to spend. This gives me a lot of Brotherhood Vibes and I love the system, yeah it's not much but it's replayable content that you can use for grind or XP, something the base game is missing a lot anyway, that's my general opinion on this DLC If you buy it right, I think.
Yes, go ahead, but I think you should personally get a discount. I got the season pass for $25 on sale, so I personally think the quick druids would be worth the $12. I know for sure, but 25 just out of anger and no. In my opinion Siege is kind of a rip off so yes I don't recommend buying at full price so expect a general offer basically if you liked the base game of Valhalla, you like Wrath Of The Druids and no you don't There are no memorable moments in today's game. video as usual, that's just because Druids is a narrative based DLC and I wouldn't want to spoil it for any of you if you were interested, so go play it yourselves, you won't regret it, but the next DLC will be released in The Cycle of Valhalla's life was the Siege of Paris and the reason I didn't talk about it in my first video was because I hadn't played it yet, so here you go, The Siege of Paris was the second major paid DLC expansion for Assassin's.
Creed Valhalla is coming out on August 12, 2021 almost a full year after the release of Valhalla in this review I will be breaking down everything in the Siege of Paris and whether I think it is worth buying or not so without further ado let's get into the review Yes The Siege of Paris takes place eight years after the end of the main game and Ava is around 30 years old, so she goes to Frankie to combat Fat Carlos's madness. Ava will have to kill several enemies so that Paris is exposed. Enough for an assault like you've never seen before, the Siege of Paris offers a vast new land to explore filled with opportunity at every turn, while the DLC isn't all that different from the main game in most respects, it still has enough substance and novelties.
The content is still fun, so to start, two of the biggest additions to the game are swords and broadsides. These are two new weapons that are available almost exclusively to DLC owners, although there are several of them in the base game. The DLC when released to the public, one-handed swords were put into the game due to the strong reaction from fans when it was confirmed that there would not be any in the game at launch. I mean, yeah, it took almost a year to get them, but it's late. The Always Better Than Never signs were a complete surprise to me when I got the first one because I just didn't expect them to be in the DLC.
I had only heard people talk about one-handed sword editions and absolutely nothing about sided ones. It is also important to mention that both weapons function completely differently, although they are similar to existing weapons that already have the size of an attack almost exactly like heavy axes, while swords function exactly like bearded axes in the proper opinion, but I dont care. the lack of one-handed swords at launch, bearded axes already filled the sword's fast and mid-range attack power and my worst fears were realized when I got the DLC, they played exactly the same, the animations are different sure, but damage attack speed. and feel are almost exactly the same, it's great to have different animations, but they still work and fill the same niche.
I could totally see them justifying adding one-handed swords if they are played differently, like in Wrath Of The Druids the sickle swords are played as a fusion. of cxs and axes felt different from each other unlike the new swords. I just never understood the height of one-handed swords. Fortunately, this problem does not apply to scythes and works as a longer-range, faster-hitting version. of the heavy ax That said, I enjoy both types of weapons, as boring as the swords are in relation to what we already have, continuing with the theme of equipment, the roles in Wrath Of The Druids are reversed, in Druids there were eight sets of armor. and two new weapons to collect, but in the Siege of Paris the exact opposite happens: there are eight new weapons, half of them are scopes and the other half are swords, while there are only two sets of armor to collect.
The armors are very basic and have a unique look. them, which is nice, I appreciate it and they have a very cool set bonus, one of them is using one assassin set while the others use four. I don't know, Paladin's set is worded confusingly. I have no idea what he's trying to tell me. Don't know. I don't know any pictures of that, I'm just trying to imagine some weird line that sounds so obscure that you have no idea what it really means, but it's actually supposed to do something that doesn't make sense, but whatever, and I think it's pretty Obviously I've never used these sets except for the transmog you see in the background.
The Reaper set is kind of useless because it involves stealth, like I mean, who really plays stealth in Valhalla? If you watched my last video about the game, you'll know that I do. I don't like Stealth at all, although it can take a long time to find the part when I say so. The Stealth is always buggy and there is no point in using the set. It's interesting looking, so I can definitely see it being used for transmog. The verdict is that they both suck and I don't recommend using either of these buy siege for sides, not armor and how can I talk about Paris without mentioning the two new enemy types, Cavalry and Heavy Cavalry?
They are both mounted enemies that Evil will have to fight against the normal Cavalry, being only a new enemy with a bow and a spear on horseback. The Heavy variation also has a larger style, playing the same as Cavalry, except it has an increased health bar and spears. Spears, there is absolutely nothing special about these two, it's a huge disappointment from what she expected after the sheer amount of enemies in Wrath Of The Druids. One of the other things I need to mention is the world and boy, is it interesting. A stark contrast to the main game Frankia is ahorrendous, war-torn country, much like today.
Sorry, I didn't mean that was harsh. I am very sorry for all of you if Ireland is distinguished from England. A whole different planet, Ireland pales in comparison to how different they both look. Frankie has smoke and fog in the air at all times, but despite it being a giant battlefield, it still has its moments of beauty and now, about the rats, these. He lives in the Parisian metro and will protect the house at all costs. Avor can't kill these little diabs because they are too small and can easily evade their attacks. April left a parkour around her or scared them into a hole to cover it.
Actually, it's quite interesting. Something to add to the game makes traversing the Paris metro really interesting. Frankia is very sad and desperate and I love it. France is so unique compared to England. I mean, I'm not a fan of sad worlds. I hated episode 2 of Fate. from Atlantis just so mad I didn't even say that, the environment looked good and what I think is cool is that Valhalla now has three different AC settings from previous games in this singular, London appears in Syndicate, frankia is fine. Unit France and the most surprising thing is that the villain is actually North America, which is something we already know, but what most people don't know is that this is actually Conor's village.
A4 is literally the one that gives a village the apple that Conor uses. check out his take on az3 Cool Stuff enough Assassin's Creed story when you talk about the story and what it's like, the overall narrative is pretty good, which leads more to the political side of things than the anger, plus there's no magic that is disappointing in itself, but the campaign is about the same length as Wrath, 10-15 hours in total, but can be extended much longer if you do side quests, and to the delight of many hardcore fans and myself, the siege of Paris brings back something I had missed.
For so long, Black Box assassinations now, if you don't remember what they are because it's been a long time since we've seen them, a quick summary is that these are missions where you have to infiltrate an area using whatever method is given to you and open. the objective of a cinematic assassination, this can include talking to allies or simply finding random people who need your help. This happens several times in the campaign, having to talk to various civilians to find out where the objective is and how to get to them. It raises branches in missions that can be used to alter how you complete the objective and when the killing blow comes, boy, is it worth it?
These targets aren't just pulling out the hidden sword they can pull out using the environment. and I give you these things that are so fun to do because of the freedom it gives you as a person. I sincerely hope this sticks around for future games. I really enjoyed them in unity and Syndicate and I love them here and like in rap. Druids entered a new type of faction mission instead of the King's police, we have rebel missions, these are missions that require everyone to do various things, like recover supplies around my camp or just eliminate an entire squad full of enemies, They can be done alone or with a team of soldiers, but team missions are generally more difficult because each surviving team member will give you extra currency to spend for rewards.
This coin is called deny and even worse pronounced than drive out and this is coming from someone who has been taking fresh at school. although I don't claim to have ever been good, it denies that it can be exchanged with your ally named Pierre, which by the way is the most French sounding name I have ever heard, it's actually a lie, these can be used. For purchasing Reaper armor sets as well as runes and unique weapons that are only available in Frankia, the only complaint I have is that overall The Voice's voice acting is really bad, you can tell that Ubisoft didn't hire no French VLS for either side. characters, I mean, it's the most forced accent I've ever heard, listen to it myself, she's almost ready to start coming to this church, you see what I mean, it's really bad, but now let's talk about the opposite to this. the good voice acting, the person who is by far the most interesting is Charles The Fab, he just grabs your full attention when he's on screen, the main antagonist is the most compelling which is something I always love when The antagonist is well played and in fact, we can have interest in the character, this allows the story to be much more attractive because we enjoy who we fight against.
He's kind of like Thanos from The Avengers and the more sympathetic side of him, although unlike Thanos, Charles isn't sympathetic at all. He's a little crazy about the whole thing, he might be crazy because he yells at himself all the time and says that he was invaded by a demon because of his sins. I mean, this is literally what he thinks he yells a lot. When alone, the Voice manifests physically at some points and it's really interesting that in real life it was recorded that Charles had a quote-unquote demonic incident when he was a child, so I guess this is also a reference to what actually happened. is.
It's really cool that they incorporated a familiar aspect of Charles into his character and speaking of Charles' character, he's the kind of guy that's really menacing, not the kind of guy that gets up and does it himself, just his presence is enough. to invoke fear. I think it's really a great way to build a character, but when I want a character like that, I hope it goes to the end, seeing the big bad fight physically really turns me on, I just don't feel good, but what happens, but this too It takes me to the boss battle section and I actually like two of them, one is the legendary animal fight that you can find running around the map.
One of the reasons I love this is because the battle changes and adapts. It's not like it's a second phase, but halfway. the cow literally runs away and the neighbor is forced to chase her to her next location. I really wish things like this were more present in more games, but in general bosses shouldn't just come with a remote, they should come with their own experience. The second one I like is the last boss fight of the game, this is not the one I wouldn't dare spoil for you and what's special about it is that you can't kill the enemy using your weapons, it's possible, but this one can take a while. time to achieve it.
Ava needs to use her environment to her advantage. This is the only way to kill the boss. There are other ways to do it too. spare them their lives so you don't have blood on your hands and it's really cool to see something like this in an AC game or if they use your environment to your advantage and now we have to talk about the actual physical siege, is incredible. an assault like you've never seen before it's an all out war that destroys everything in your path to reach your objective it's amazing it's really an experience I loved the whole siege probably now is a good time to mention that most of the DLC in is actually setting up the siege itself, it's all the preparations and political drama happening in the background that lead up to the siege of Paris and the actual siege is made up of multiple different parts, finding Count Odo like me. popping up in the back and just sailing across that whole island in the middle of Paris.
I don't even know what it's called. I probably should have looked into that, but I'm not going to do that, so yeah, it's actually, really long, it's like it took me two hours to complete, like all of Siege, which is really cool that The Siege takes so long to complete. It's great overall, I think Caesar Paris is pretty good, but I have to say the same thing as me. I said about Wrath Of The Druids, buy it, but on discount I bought it at Wrath for 26 total, so 30 of them is decent, although I think you should probably wait until it's around ten bucks.
I mean, it's probably on sale for ten bucks. Hell, I spent so much on the Etso collection, so yeah, buy it at a discount or do whatever you want, it's good and fun, but there aren't enough new features and content to make you worry about paying 25 damn dollars and that covers the first year . Paid DLC, however, there is a second year that includes Dawn of Ragnarok, but I won't talk about that now, so you'll have to wait, but there is a slight spoiler. I haven't played it, so it won't really be like that. A full review of that will become something else later, but that's for the end of the DLC right now and we're going to move on to the second year of Valhalla, but first we need to wrap up the end of my first year. review so this segment will be the shortest of the three I've put together in this video and it's about the technical state of the game when Valhalla was released it was plagued with bugs the game had a massive screen tearing issue which I'm I'm not sure I can see it in this footage, but there were a lot of people waiting to fix it along with other bugs.
This made Valhalla the bugbear of any AC game. Yeah, I mean, even worse than Unity, the bugs in Unity were minor, fun inconveniences. Things, but some of Valhalla weren't when the game was first released. Thousands of people reported that dozens of hours of saved files were deleted without a trace. Ubisoft has since fixed this issue, thankfully, so no worries, but within the year. There have had to be a lot of bug fixes, apart from some minor but annoying ones. The game is in really good technical condition. However, there is a glitch regarding Avenge Quest that causes The Quest acceptance alert to appear on your screen as well as the audio cue. every 10 seconds or so and it's absolutely very annoying.
There was also another glitch I ran into where I was randomly thrown into the air in Paris and just died and to this day I don't know how it happened. You saw it in the last clip. but other than that, those are the only bugs I've really found since forever in Valhalla and that covers everything that came out in the first year of Valhalla's lifecycle, but that's actually a lie, there's one part I didn't mention. In September 2021, the first tombs of the fallen were launched. Now I never played any of these until I started preparing for this exact video, which is why it didn't appear in the last one and after a year of not playing it.
I finally decided to give it a try and that's how I felt, I'm not going to lie, they're a lot of fun. The Tombs of the Fallen are large, intricate riddles that Avor must navigate to claim the loot from him and reveal the history of England's finest. The warriors and each of these Original Three Tombs are really cool and unique, they don't feel the same at all and surprisingly you don't seem to see the same puzzles every time. The way these tombs work is that there are four smaller puzzles. I need to complete it to unlock the treasure at the end, but considering there are currently six tombs, three more will be added later, I'll get to them, you'd think it would get very repetitive very quickly, but you're wrong.
Ubisoft really did a great job. work making these your own unique experiences. I don't think there's ever been a time where I felt like I was redoing a puzzle from another tomb and honestly, that's great. Ubisoft managed to create a game mode that, unfortunately, doesn't feel super repetitive. these are not repetitive puzzles, the objectives are quite a lot, it is always drag a box to a pressure plate or carry a ball joint and place it in a particular slot, this gets really repetitive, very quickly, the way you solve the puzzles and How to interact with the environment is unique but has the same fundamental goal, the only difference is the way this goal is achieved.
I would have liked to see a little more variety in the end goal besides just putting this here and done if we had a little more variety, I think I would love them even more, but honestly I'm happy with the way the first round of Fallen tumors, they feel unique, new and really like a breath of fresh air in Valhalla and me. I'm not really going to complain about it now that 2021 is over, we can finally officially move on to year two of the Valhalla cycle, so I'll start the section on a bit of a bad note because I need the set to work.
I don't get anyone's hopes up. New Game Plus is still not out even two years after launch. Honestly, this is very strange considering how games like Horizon for Ben West come out in two or three months and, according to the developers, this is because they don't. I want players to start a new game and then be in Norway when a new festival comes around the corner. Now it seems to me that this would positively impact many more people if I simply added a new bonus game for those who wanted it and only had them. who are in Norway, bite the bullet, this sounds like an excuse for why he's not in the game.
I'm sure there is a technical or logistical problem that is actually causing the delay in yourimplementation, but this sounds like a really bad reason why I'm dead I wouldn't have questioned this reasoning if it didn't sound so dumb anyway. I really didn't want to start this segment from the negative, but I did anyway, but I have something positive to say, believe it or not. So before we start, this is like a really weird tangent, but I mentioned earlier that I think the reason they didn't implement New Game Plus was basically because of logistical issues or technical issues and recently this was after I did most of it.
Actually, Ubisoft's video came out and they said there will be no New Game Plus in the game period, so yeah, there is no New Game Plus and essentially their reasoning for this was because they couldn't find a way for the game to be rewarding on your second playthrough, I mean this sounds weird, I'm sure there's a way to do it and that's because it sucks that we don't have a new game and besides, I'm really upset about it. I really want to play this game again, but I won't do it without New Game Plus, sorry, so yeah, no new game plus and I was absolutely right when I wrote this part, they gave us a BS.
The reason why that was essentially it, but anyway, moving on to the really positive things, the first thing to come out of Valhalla's second year would be something mind-blowing. AC Valhalla crossover stories. Avor goes to Scotland to find out why the villagers are plagued by nightmares and murder. A4 is also warned that Ranvi, his brother's wife, is causing trouble there despite still being in the settlement and when Abel arrives, guess who finds our own Cassandra. It is important to know that Alexios is not in the crossover, only Cassandra is there because Cassandra's best fight. I, both of us, had a rough start.
Neither of them like each other and it's very clear that they are doing it just to uncover the mystery together. The two are on screen together for about half the time of the entire film. mission, which means we get to see a little bit of Cassandra, but there's something I never thought would happen. Cassandra gets a hidden sword, that's right, she gets a hidden sword. I mean, this takes place before Valhalla, an unknown amount of time before, so she has worked with hidden once like she says. I mean, it's a little sad that Cassandra never becomes an assassin despite working with them, but I think she would have been great and perfect in character, which is also funny that both leads work with occult. but they are not assassins, Ubisoft just has a grudge and I swear they just don't want to make them assassins, but unfortunately there is one glaring problem with this crossover and that is that Avoid is not as interesting a character as Cassandra.
When I was playing the content, the only thing I could think of was why we couldn't play as Cassandra. She is such a nice and friendly character compared to Avor. It was like it was night and day between the two of them. Avor is too forward throughout. Valhalla's story is not just the expansion and it gets really annoying after so many hours, however I never got tired of playing as Cassandra, she is just a fun and likable character that makes me wish we could have had a game about her just traveling the world instead of whatever Valhalla turned out to be on another note, the story is also very bland in this expansion.
I mean, obviously you can say that I like all the scenes Cassandra appears in because she just consumes all your attention, but other than that she doesn't have much to offer in the grand scheme of things, this is basically just the giant quest for A4, she needs to get five keys to open a super creepy door and then it ends like it's made of three parts: the trip to the Isle of Skye. the two meet up and the Exposition performs a search test that takes up most of the story's time and then a celebration of their Victory which is technically four, but you get what I mean and maybe this could have been interesting, but the only problem is that the Isle of Skye is like a copy of England, as if there is no difference, it is excusable for the Odyssey expansion as they wouldn't have had such a large team working on something that depends heavily on this successful Hollows crossover, but the Valhalla team had everyone to work with so why couldn't we have had a single map?
I don't want a small version of England. I want Scotland, at least when Quest Quest would feel good traveling around the map, but as it's just what we've seen over and over again. Again, it's really boring, it's more of a Hollows base game, which is good if you like it, but honestly, I'm a little tired of Valhalla. I just want the new content to stop or at least take a break and just do Sure It's Good at the time I wrote the script I hadn't completed Tombs of the Fallen and was just going to play it for this video which is which I ended up doing because I just didn't have the love for it anymore.
I'm not sure I want to play it anymore, especially at the absorbing price of 40 US dollars. I'm a little tired of Valhalla, that's all when it comes to Assassin's Creed crossover stories. It made me want to do one thing: close Valhalla and go play Odyssey and Ubisoft. That's really not a compliment. One thing I completely forgot to mention in the year one review is the festivals, every few months there will be a festival in Ravensthorpe, which consists of new activities, side quests and rewards, so you may remember I mentioned this and, in fact, I mentioned this when talking about New Game Plus.
These are the reasons why the developers say we don't have a new plus game and it's true that I've only done a few of these because they just didn't interest me enough to keep me coming back every time, but these aren't the worst things in the world . They don't really impact me, but I'm saying this from people who constantly play Valhalla might like later in 2022, we get another update and again I won't go too much into what it is essentially, it's mastery challenges, version two, it's the same thing that came out last year, except this time there are new challenges.
To make the game more interesting, I don't have much to say about the new challenges because they are boring, the same thing we got last year, except it has a new coat of paint and an updated story. You're probably noticing that this is becoming a Theme is like vaguely touching on things that happen in the game and that's because it's not that interesting anymore. This has been a direct line to Valhalla. Quantity over quality. I don't want 500 festivals. I don't want new mastery challenges. Raids on River or Tombs of the Fallen I want something new and fresh.
We have known about this problem with gaming for years and there is no longer any innovation. It's so boring and formulaic at this point that Ubisoft throws in a really interesting mode and just thinks to itself. How can I repackage this and somehow make it boring? As I said before, I wanted something new and fresh for Valhalla and Ubisoft delivered the reveal of Forgotten Saga, a new roguelite game mode that is a really unexpected diversion for Valhalla, skip ahead about 20 seconds to avoid Don Ragnarok spoilers if you don't want to. Forgotten Saga sees Odin venturing into Niflheim again and again in search of his dead son and a slight complaint here.
I haven't played Dawn of Ragnarok and this takes place right after, so imagine my surprise when the game just starts up and says that the guy you're trying to rescue in that DLC is dead, like I'm sorry some of us wanted to play that anyway. Going back to my previous statement, Javi will venture into Nepalheim many times to achieve his goal, each time he will become more powerful and the next race will be easier for him. During each of these races there will be a lot of different markers scattered around the map in a very linear way with the randomly generated set of equipment and you have to deal with it for the time being and honestly I think this is really good because forces the player to consider new ways to approach their playstyle.
You can choose before starting a new run which armor set you can purchase by completing certain challenges, but I'll get into those later. You approach each of the aforementioned markers and complete a short activity to obtain the reward: Kill all enemies. in the area Kill all enemies in the time limit or Kill all enemies after interacting with a chest in the middle, you can probably tell how most of these go, these are really short encounters that keep the player busy and they just want more, it's essentially normal combat. the base game with the addition of elemental damage the way you get elemental damage is through weapons, runes and skills, each of them has a designated elemental effect that can be activated, some enemies take additional damage from fire, frost rays or poison, the key is to choose the correct weapon or ability to use in each scenario depending on how you look at it, unfortunately or fortunately, you can only carry two weapons at a time, so you must decide which opponents give you the most problems and weigh their elementary weaknesses.
These elemental weaknesses are game-changers. It really makes Forgotten Saga much more interesting to play overall. The way you get these weapons, runes, and abilities is through each of the chests I mentioned above. Each chest will give you the option to choose one of these to add to your run and these can only be used for a singular run once Javi has died, it's back to square one, optimizing your build mid-run is an extremely crucial part. of this game if you only care about runes or skills, you won't have the weapon you need. the next boss fight, this is one of the reasons why I love this mode so much, you just don't know what each race will be like, it's all RNG based and yes I know a lot of people may not like it but I think that's the main attraction of why.
This mode is so unique because you can never predict the outcome of each encounter, like the raids in River, sometimes you can be very lucky or you can be fighting all the time, if you find yourself fighting when you die you can buy favors from the merchant in Odin's. Camp will accept memories, which is one of the in-game currencies for this mode, along with thoughts and dreams to make your life a little easier. I know it sounds like a joke, but that's legitimately what the currency is called, for example, you. You can pick up a weapon from your previous run if you have memories for it, or you can increase the number of curables on the map to use on your next run.
I never actually use this because I like that this mode is so hard. as possible, but I can definitely see other people using and enjoying these favors. One of the favors is to cut off Dockerland's Hellfire alarm, but the real question is what is Dockerland. The thing is, Niflheim is divided into four regions, each of which is completely unique and noteworthy. Carlstad is the first region. Upon entering, the landscape is covered in snow and is very reminiscent of Yotenheim from the base game and is complemented by Yoan soldiers at every turn. Next is Dockerland, a burning hellscape filled to the brim with multiple warriors and then on to Needheim, the most cursed and ancient place in the kingdom. full of druid enemies and finally the domain of hell itself, hellheim, each of these places is guarded by a boss who will act as your final challenge in each reason, first there are the creatures of Fire and Ice that block the entrance door to Dockerland, then Hyam Gunner, the fire giant. which guards the entrance to Niedheim, then there is Needhog, the rotting and decaying dragon of Norse myth, and finally culminates in a fight with hell itself.
Some of these fights are super creative and fun. To fight Needhog, you must aim for his legs before stunning. him and cause damage to his body not to mention the fact that he literally resurrects two different times. The other interesting fight is with Hell himself, who can manipulate the vegetation around him to carry out his orders and fights with his dog. The other two aren't the most interesting, but I found them fun anyway, especially since the Ice and Fire creatures can change each game, the bosses stay the same every time you play, except for the Fire and Ice creatures.
And depending on how much you play, these can get annoying. but it's always very interesting to listen to the conversations between Javi and the bosses before you kill them because for the most part it changes every time. There are also quite a few rewards to be gained from this. In England there is something too special, but I admit it. the new armor set and equipment look really cool and speaking of which, and then I think we've spent too much time in dreamland, let's go back there, the next thing to come out of the life cycle of a Hall was the second and final update for the Tombs of the Fallen, this adds two new tombs, as well as an expansion of the Tomb outside of Ravensthorpe.
The first two additions are nothing special. They work the same way as the threelatest, except there's a cool new backdrop. Both varicose tombs have a fire and magma theme, while the Togodomness tomb has a water theme. These are interesting quirks about each of them, but they don't really offer anything substantial other than cosmetic changes that aren't really a problem, just something. It's worth noting I can also say that water exploration is actually the worst thing in literally any game I play. It's my worst fear. It's not important at all, but I hate water in video games.
Which really changes the game in more than just an aesthetic way. It is the season of the ring of Eden. This is the last new tomb that can be opened after completing the other five, unlike all the other slightly useful items in the other tombs, this tomb isn't even a tomb, it's a complete ISU ruin, it could just be because I love the whole issu ruins concept, but I really had fun with this one. The puzzles are also dramatically different compared to the other five tombs. Now that we're working with the Easter tech, you can use much more complicated mechanics to obtain. through the ruins, lightning reflectors, moving platforms and arrows, these are actually just a breath of fresh air after the last five were grounded in reality, this one is also the one that takes the longest by far , compared to the other tombs.
It took me about two hours to finish, but that can only be because I played for an hour, left the house, and then continued. The only other grave that takes this long is Cassie Valenus' grave, but that's probably because I was talking to my friend about relationship advice the whole time and she distracted me from my routine. Stupid woman taking my time away from video games at the end of the six tombs, the payoff seems worth it. Blazing Sword, some might recognize this as the sword community and you may be right, it shares the same model, but it is not confirmed if that is the case. the exact same one that Arno and German used during Unity, it would be really sick if it was, although another thing is that this sword is extremely overpowered and it's also important to note that the sword in the game is Excalibur, not the burning sword.
I just don't have any pictures of that. I thought I had the best set in the game, but after seeing footage of Blazing Sword and getting some hands-on experience, I was wrong, very wrong, apparently my build improved when I used Blazing Sword and Fallen here. like armor, which is also obtained by completing tombs, it bothers me a little that I need to change my build now, but hey, what Valhalla does is that now I don't have to worry because Valhalla actually introduces something that makes changing equipment a lot easier. and you can probably guess what this is, your equipment with foreign supplies which can be acquired by doing even more raids, you can gain access to new equipment slots, these work exactly like an odyssey where you have 5 slots and any combination of equipment can be used and weapons. equipped, this allows you to change equipment on the fly in a much more efficient way than ever before, but this army system is actually a small but quite significant thing and this has a big impact on the game.
New to Valhalla is the ability to create skills. Specific skills can now be assigned to an armor set, so every time you put on that armor using the charge feature, your skills will match what you set now. This is very useful because now you can fully optimize any build you need for the occasion. If you play stealth and melee, you can seamlessly transition between your stealth armor and skills to your combat skills as soon as you get caught. I'll admit that I don't think I've ever used the armor system this way because after two years after release, stealth is still fucking broken and also because I have the most powerful build in the entire game, like I'm serious, already that your mode is too easy to play for me, forgetting my not so subtle boast, I normally use this feature.
When I want realism, one of my favorite things to do is to just turn off the whole hood and just play, and what I usually do is use more realistic armor and abilities, since everything I use is based on reality to get the best possible. as much immersion as possible, I seriously suggest playing like this, it's generally one of the best things you can do in Valhalla anyway, moving away from the equipment system, we need to talk about something at the dawn of the Ragnarok DLC, so I'm going to take out this immediately. The way I need to mention the fact that I didn't buy or play the Ragnarok DLC, while Holla just isn't interesting enough to pay 40 for it, maybe when it comes back on sale I could get it, but the price It's my main problem. with this DLC I can't tell you how much I don't want to pay 40 for a DLC instead of a full price game.
I bought Valhalla for US$50 a week after it was released and at the dawn of Ragnarok you will see watches for US$40, do you even realize how much that is? That's two-thirds of the price of the full game. Who in their right mind is paying for this? I don't even know about the quality of the DLC or how long it lasts. All I know is that 40 is overkill, you can get so many things for forty dollars. I could get Horizon Zero Dawn, so I could get an exit which, by the way, is one of the best co-op games I've ever played.
Go to play. Could. Even buy Red Dead Redemption 2 when it comes out, all I'm saying is that there are much better ways to spend your money than on the game's DLC. I'm not saying you're stupid, if you bought it you probably really enjoyed it. your time with it and I was completely satisfied with your purchase. What I'm saying is that most people probably won't be. I understand this sounds a little strange coming out of the mouth of someone who hasn't played the DLC, but it's not. I have a problem with the DLC, I have a problem with Ubisoft's shitty prices and this brings up a much more important point: the Helix store, what I didn't mention was that for the price of forty dollars you can buy two packs of full armor, much better. better deal than any of the others I listed, do you know how much value is in these little packages, a full set of armor and weapons, and all it takes is twenty dollars, which is so cheap?
Ubisoft could sell this stuff for forty dollars a piece and I'd still buy it, that's the problem. Ubisoft's hard work is to be extremely generous in allowing us to buy their cosmetics at very cheap prices. Your work is so good. Keep it up. Ubisoft. I hope he realizes I was joking. The Helix store is one of the most egregious. things I've seen in any game store. I mentioned in last year's video how there are as many armors in the base game as there are in the Helix store, but that has aged poorly, there are a lot more armors in the Helix store than there are in the base game now, as if the sheer amount of items from the store will eclipse the base game.
Ubisoft has invested so many resources into this and people are literally buying it. AC fans need to start saying no, we don't want Iron Man in Valhalla. I don't need 50 million sets of pages that no one will ever use, but we all know this about Ubisoft: they have always had disgusting, anti-consumer practices in all of their games. Now I'm not entirely anti-micro. Trading games like Fortnite that are free to play need to make money somewhere, so it makes a lot of logical sense, but Ubisoft is charging sixty dollars for these games and then pumping out these expensive items 24/7. week.
These resources could have been used much better. for example, making one more new game, which we now know isn't coming, or improving post-launch support, but instead of creating cool new armors to unlock, we get cool armors that are behind a 20 paywall. With I would gladly use most of these because, frankly, you're a little sick, but I'm not going to pay Ubisoft. I don't think I need to explain my point further. You get it, but I don't want this video to end on such a negative note, so I'm. leaving some hope for the future Valhalla received its latest update, this is called Assassin's Creed Valhalla, the last chapter now literally just came out, so I haven't had time to write a script, so all of this is really going to go away. overlook, so forgive me if it sounds a little rushed.
What it finally deals with is Avo's relationship with Odin and the rest of her clan because she finally decides that it is time to leave everything behind in search of herself in a war she will meet friends and enemies from the main story and say goodbye permanently to them that is essentially all it is is very short and very sweet essentially love she only says final goodbyes and it is very obvious that this dialogue was all very thought out because now there is a lot of reflection on this because in each of these avor will face one from her enemies or friends from earlier in the story and she will have to make a decision that the older and wiser version of Abor would have made because before she was not the same person and there is no real gameplay in this, it is all cut scenes, but I don't really care, it's nice to just be able to kind of reflect without having to worry about fighting and stuff, it's really short and sweet, that's essentially what I said before, I actually really like it, I sure wish it was a little longer , but he achieved his goal of obtaining a well-earned prize. goodbye to avor my only real wish is that we get to see more of her and javi's relationship inside her head because if you remember from the end of the game that relationship didn't end very well and a funny thing that happens is that Ava I'm pretty sure the cape is flawed because it looks very strange, like the colors are off.
I don't think this was intentional because it literally changes in every scene she appears in, but I think it's really fun that this is always there. It's kind of funny in the background, but what's also cool is that you end up getting two new armor sets, the one you're looking at in the background and then another one that's tied to the final side quest we have now. completely without warning, we didn't know this second side mission was coming, but what it is is a cross between Assassin's Creed Valhalla and Assassin's Creed Mirage. I won't really spoil it, but it involves meeting the bathroom mentor and helping her assassinate a member of some secret organization. who we're not too sure about actually involves a black box stealth assassin mission that we haven't seen in years except for the siege of Paris, but it's actually so cool that we can see it in the main Valhalla game and I know it . that now that Valhall is over we won't have any more, but you know it's good that we get to see that and what's also interesting is that we know the Russian Bassim Mentor, we know that this game takes place 20 years later.
Mirage, so it's a very interesting choice to include Russia in this because now we know that Roshan will survive the events of Mirage, which is interesting because now we know that there is nothing at stake for her in that plot and I'm sure Ubisoft I did this for a real reason, um, there was no way they just didn't have any provision for this. Ubisoft definitely knew what they were doing by including it, so I'm really excited about what this could mean, why they told us. that she was alive, I'm actually very excited about this. Ubisoft also announced that later we will have an addition to this that will essentially just include Ezio's young suit and well, that's it, so Ezio's young suit will be the last we see. will I ever see in Valhalla, so I guess that's the end, so Assassin's Creed Valhalla was released two years ago, in November 2020, and now it has received its final update and the post-launch content will be officially removed from the game.
I'm actually a little sad about that. the game is coming to an end, it's been a long two year journey and I have a lot of good memories of this game playing throughout the entire greed epidemic, always being excited for new content listening to my best friend who I parted ways with in terms less than stellar. with a FaceTime chat while playing River Raids. I think I'll definitely have a soft spot for this game in the future despite all of its missteps. Some of my favorite moments take place in Valhalla. I know I harped on this game a lot in this video. and the others I've made, but it's still one of the games I've had the most fun with.
Is it the best game I've ever played? No, I'm probably going to Horizon Forbidden West, but is this the game that I feel very nostalgic because I remember the day the game arrived after having it shipped from Walmart. I received it on a Monday and the wait to play on Friday was unbearable. I remember starting it up and instantly being stunned. It was when the game first started, if you want to find it I used to play the first half of the game so I'm sure with a little research you can probablyfind him. It's crazy to think that I just came in high. school at that time the end of Valhalla is very bittersweet for me in that sense I got the game at the beginning of my first year and it ends at the beginning of my third year it's the end of some of the most important years of my life and I think I'll end up remembering this game as just one part of my growth, but now Assassin's Creed Mirage is just around the corner and I couldn't be more excited for its arrival.
Mirage will take the series back to its roots. then it was abandoned half a decade ago, hopefully Ubisoft can pull it off in a satisfying way and as you can probably tell, writing the last few minutes has been pretty cathartic for me and now the series or I are onto bigger and better things, but Hopefully There isn't a bigger video than this one and now I think it's time to say goodbye to Valhalla for the last time.

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