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More Interesting Findings About Doom's Graphics

Jun 03, 2021
Hey YouTube, before we get into this video, I'd like to quickly promote a product, so there's this super epic cult mobile app and I know okay, oh yeah, here's this book that I'd like to promote. It's a Stephen King book and f- stop Fitzgerald a beautiful book with pictures of girls found in the United States this one looks great look at this one and wait a minute yeah that's the same bearded gargoyle you can find in Doom the real life tyrant can be found on the road in the museum in hell of pennsylvania you can even see it using google streetview, a dark game called kill time also used this gargoyle for their game, although this appears to be a direct photograph and not a scan of the book hmm, what else can we find?
more interesting findings about doom s graphics
Aha, the strange elf. As a gargoyle, the book says it can be found in Milwaukee, but the street appears to no longer exist. The book is over 30 years old after all, here is the lion gargoyle. It doesn't appear in the sources, so I have no idea where it could be. I found this one here that looks familiar and this one also looked like the red-eyed gargoyle from Doom which, by the way, was supposed to be changed at some point during development, but ended up being a decoration on the creepy ice that used to look at you. around too, but the idea was discarded.
more interesting findings about doom s graphics

More Interesting Facts About,

more interesting findings about doom s graphics...

Can you imagine the eye following you across that same ice that also had some strange red veins covering its skin? At some point, speaking of switches, there were many variants made to make, some seem to have

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than just an on and off state, this one here looks like an elevator switch with lights indicating which floor it is on, yes Doom has a lot of switches , look at the variety of school switches, they are very poorly aligned and I don't see that now, eh, anyway, apart from the gargoyles booms the artists use quite a few rulers.
more interesting findings about doom s graphics
I have references for the

graphics

. This one, for example, you've probably seen this text at some points. It is based on a sculpture of Athena and Nike fighting. More modern objects from Osceola were also photographed and scanned. on these circuit boards various computer textures were used to aid in the creation of tools some of the textures kept make use of quite unusual source material. Kevin's hairy butt is used to create these walls. There are alternative versions that contain wounds but ended up unused, it evens out. The most disturbing thing about this texture is a photograph of someone's knee with a wound, but his software also used nature photographs to create textures.
more interesting findings about doom s graphics
Photos of these rocks ended up unused, but were recycled into the monstrosity we call fire blue. Photographs of the cd. -rom called media clips from eros entertainment were also used to create textures, this one was used to make the ash texture and this one to create the white pebble texture. It is not known that the sky from episode 1 is from a photo taken by a young China Shah. The photo also originates from the media clips on the episode 2 CD-ROM. The sky uses a media clip photograph from The Watchmen located within the Nature Park in Utah. The sky itself is from this photograph, but red.
The sub 3 sky uses stalagmites found in Carlsbad. cavern located in New Mexico the stalagmites were colored red and the sky in this photograph was used as a background condemned to the skies photos from multimedia clips episode 1 were also used skies based on this photo in Hawaii and probably the most creative sky is city ​​1 the smoke and fire in the background is from the shuttle Columbia taking off, but the software also took its own photographs of course, most notably of the guns we all love so much, the gun was an orange toy gun based on the pirated 92fs but painted black, you can see Here are also some unused shooting frames.
The game sprites are no larger than what you can normally see. Our

graphics

are never seen in the game, but they exist. The next weapon on our list is the shotgun, also based on a Tutsi Toyota colored toy gun. toy shotgun to be specific, the orange muzzle was removed, the shotgun was then digitized into sprites for the game, just like the gun, the game sprites only show a small portion of the full sprites and even a portion of the grip here below. The Super Shotgun, which surprisingly uses no light photography, is practically a heavily modified shotgun during the developments of Dooms.
There were plans to make weapons and check the casings. This idea ended up being scrapped, but the projectile graphics were recycled for the super shotgun. The graphics of the super shotgun in progress are quite different. We are shipping the original shotgun much

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. Another Tutsi toy was used for the chain gun. You can clearly see the similar cannon here, but with the orange mouth removed, the rest of the cannons were edited for the final game, the Tutsi toy penguin was also used to create some of the wall textures. The chain gun canister and tubes can be found here and believe it or not, this column is also a Tutsi toy train gun.
I do not see it. yes, and the lenses that you find throughout the game are also part of the Tootsie toy, the rocket launcher gun II had completely drawn is like the shotgun, the real sprite is much larger than what you normally see in the game, the gun Plasma is probably the most creative. work so far instead of scanning an existing firearm and calling it a day it is offered it is somewhat unusual this is the plasma gun a ramble m60 i don't see the resemblance there are the plasma ball explosions also recycled to respond elements teleport fog BFG tracer impact and BFG balls and speaking of BFG, this is what the phe looked like during development and this is the toy used to make it, do you see it yet?
What if we reflect the image? There it is, man, these eight kids were created, folks. they reused the plasma muscle instead of the original as well as the chain gun some of the toy designs were used to create textures even the famous exit door was made using the war weapon we have more weapons in our list this is the The only photograph that exists of the chainsaw that was used to create the chainsaw graphics well, it was dripping oil so they had to place it in a container and the last weapon is the player's fists. This is just Kevin Cloud taking photos of him punching the air.
It can be seen that it is mainly. hairy arms once again now for something completely different exploding barrels used to have a different explosion animation during development and they also plan to have empty barrels but this ended up unused talking about things unused boom it has a lot of gory graphics and ended up unused we have a pile of corpses, some hanging guys burning, another guy burning, many variations were made for the scroll sails, also a zombie man was used as a reference for the gold graphics, some more unused jib graphics here look like There were plans for make the chips fly like in an earthquake, but the idea was scrapped and then there are these guys.
I always found these graphics to be very out of place on a Jaguar build, they were redrawn as if they knew they didn't fit. Doom art style or maybe because the source material of these graphics is quite sinister. There is nothing confirmed. This is just a rumor, but it is speculated that these hanged corpses are based on the photographed corpses of Mussolini and his followers. Many original drawings for Doom were made here. you can see the intermission of episode 1, episode 2 is ending and the infamous bunny on a pike for episode 3 or dayz sketches were made for Doom Guy and his helmet and armor, the cyberdemon, the arc file, the revenant, which He looked very different from Krang from Teenage.
Mutant Ninja Turtles or well, the spider brain with not one but two chain guns. The original drawing of the sin icon and how it was transformed into a wall texture stroke version with simple shading was also done. The wall texture used the original scan instead, rather strangely. the floor variant uses a low quality version. I wonder why and then there's this cool sketch of a baron from hell. His face was reused for a texture at some point in the elements, also for the title screen. Yes, it went through a lot of title screens and Doom. logos during development at the end because this one with monsters fighting in the background and talking about monsters in the previous two graphics, I forgot to mention a few things, the pinky muscles on the back were recycled in the Baron of the houses, the parents also have different graphics of fireballs during development.
When a paint elemental dies, you can briefly see lost souls escaping. There are also some rare images of demon-condemned models being captured here. Note: This is the original return model without all the red goo covering its body. The original, as far as I know, broke his armor and received a The later update was never captured for the game and that's it, I hope you found this video fun and

interesting

. Thanks for watching and an extra thank you to my sponsors and the art of Declan Cox Kappa Chris Onew Cyprian rusyn Curtis Carter Jeff Russell Joanna Devon's Joseph.
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