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Diese 5 Minecraft Farms solltest du dir immer merken!

Mar 30, 2024
Hello friends, today I will show you five farm layouts that you should always remember because you can easily expand as much as you want. This means that they can use both at the beginning of a new world but precisely because they can repeat. these layouts as you want and also a dating game in this Videos in any case, from an infinite amount of fuel to an unlimited number of emirates, everything is included. If you like the video, I would be very happy if you could subscribe. to the channel and direct the video so we can move the YouTube algorithm together and as always friends if you have any interesting ideas for more videos feel free to put them in the comments and on that note I would say have fun with the video.
diese 5 minecraft farms solltest du dir immer merken
The first walk is something you should always remember: a sugar cane and bamboo walk. These are the materials he used for a walk. Required module. I'll just show you how to do everything and you first. I need it in the soil blog that the plant will grow in, then put the lab behind it and do it however you want because this means that the plant always gets water here and it's no wonder it didn't get out into the water in time. I set it up that way so you can show it better here with one module, so I'm just going to go in, but if you have multiple modules next to each other, you can just arrange the right and left labs like this, but I can't read them.
diese 5 minecraft farms solltest du dir immer merken

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diese 5 minecraft farms solltest du dir immer merken...

At first it's easy with just one module, then another block is placed on the tracks and on the tracks a server facing the other direction, then you build another blog on the back of the tracks and a red storm on this block and that It's all now, depending on your life, whether you want to grow bamboo or sugar cane, you can simply place it on top and as soon as it grows and becomes big enough, it will automatically propel itself if you want. install a smaller one, you can simply place several modules on top of each other.
diese 5 minecraft farms solltest du dir immer merken
If you need something like this, definitely sort on the sides so items don't fly off to the side. On such a small farm, I could create. a collection system with a main place, for that simply build a track exactly under the blog in which the plant grows with power trails, the vines are driven with a rescue plan and I wanted to undermine on the side here in front. I just did a double shift back and forth behind the mastiffs jazz two hoppers the indexes Rhine points it out then the energy traces appeared again and now you can just be an amateur motorcyclist Put it on and, for example, drive it with the fishing rod so that The Oppermann card always moves back and forth, collects all the items you have locked on the terrain and transports them all to the skin, where the final chest is collected and built.
diese 5 minecraft farms solltest du dir immer merken
But a larger design like here, for example, a collection. The system of her in front doesn't really make sense and that's why you can use a different system here and it's important first of all, like the other one in front of him, of course, frame everything with klaas because the elements otherwise Fly to everywhere outside like this and now you can create a collection system with water below so that all the falling elements are reproduced in one place where they all flow in a Rhine jump and are collected there in a jazz like here, for example. , the water could flow until now.
Let it go until it stops flowing, then just go down and put water everywhere here again and in the end you could just build signs everywhere so the water doesn't flow anymore and below you can see everything. the elements that are played here in the area Play in a single place by simply placing water here on the left side and then after the water has stopped flowing again a blog becomes deeper and in the place where the water flows you can just place a double six. Again and behind him, jump 2. The series of tests then shows that since it doesn't look so good, we can simply place two stars above the chest so that the bosses can now open here as well.
Now I just increased the tick. speed up a little again. Now you can see that the plants always decompose and end up here in the system being collected and the element lamps are finally all in the JSA, of course you can make this farm as big as you want. and above all you can also use sugar cane, it doesn't have to be bamboo but the great advantage of bamboo is, of course, that you have an automatic source for any amount of fuel. One module produces an average of 18 bamboo or. 13 euros per hour It is a blog wide, four mountains high and four blocks long so that the elements can fall between the modules.
This means that the module has a total size of 16 blocks. A block area of ​​16 x 16 x 16. In total 256 modules fit, a farm of this type would produce an average of 4,500 bamboos, that is, more than double or 1,851 sugar canes, that is, more than 13.6 per hour. Then we come to the next trip that you should definitely remember, and it is a cactus in its entirety. This works so that the cactus grows here, but as soon as it grows, the blog is here next to the grid and is automatically dismantled. You can collect it at the bottom. These are the materials you need for a complete module.
It is very easy to build, you just need a fence on which you place the fence is there so that the sand does not fall, place the cactus on the sand and place a grid diagonally over the cactus if you have the full monastery board like here one in all directions 8 kb size of course first you have to use the colors with glass over the other and you can simply use exactly the same connection system as in the Kane drive program and if you restore the tig speed then you can see The growing cacti immediately decompose through the grates next to them, they fall into the water and they all wash in this funnel and this means that all the items in this box are collected again and this experience could Of course, you can expand as desired.
One module produces the same as the sugar cane drive, an average of three characters per hour; It is four blocks high, two blocks wide, and two blocks long, because there always has to be a block distance between the modules. This means that the module has 16 blocks in total, so a total of 256 stages would fit in 1 block area of ​​16 x 16 x 16. A farm of this type produces an average of 1851 cacti per hour, that is, more of 13 batteries. automatic all-wheel drive I have configured it again, they cannot run out because if you build several of these modules next to each other, then everything does not work in any way, so the sheep repeatedly eat the grass below and as soon as something. eat, the wool grows, which is recognized by the observer down here, when the grass becomes blog there, the signal is sent to the red sony equipment, which activates the dispenser in which there are scissors The economy is there, these They are the materials that your club needs, the modules, the entire bathroom, grass, on which I first placed two glass plates on which the sheep will then stand and love, then you build behind the two blocks of grass, 2 observers of them, Grasbrook shows and behind the second server, another observer, then builds a dispenser on top of the first observers, on top of this second observer, on top of which he builds another absorber, but this time he shows the other direction behind these observers and behind of this dispenser, the dam remains a mystery today. the claas so that the sheep cannot escape and now please the system with which the wool is collected and for that who places a double test here again and under the circular blocks on which the sheep stand there are two stools and the test rows Point out the hoppers we place two columns and on these rails 2 jumps in 1 now you just have to place two sheep in survival you can simply lure sheep with wheat now you just have to place the dispenser after the scissors and then the farm is That's it, now all you have to do is wait for it to eat the dirt from underneath and then they will shave automatically.
Of course, you can also expand the colors however you want, and of course the collection system for this was built just as shown before. simply with rails on which a hoppala rides and items are added automatically. Jazz transports in this sense could simply attract two sheep to the farm and then multiply them more and more. Oh, and I completely forgot here in the front, I'd still have to do it. place a grass flag under the glass because the grass and sheep no longer change after a module produces an average of 70 wool per hour is three blocks high, two blocks wide and five blocks long, so the module is a total of 30 blocks in size, so 24 modules would fit in an area measuring 16 by 16 blocks.
In total, one farm produced an average of 1680 per hour, so about one was produced. The next farm is a little more complicated to build and also a little larger. , but it brings you an infinite number of things, everything works so that it is 3 liters and a zombie and that is why now we have here in the water that jumps whenever it wants, always intimidated and since the word spreads. Here in Angola, water creeps forward and eventually falls and is washed away by lava. Through these hoppers, iron is collected and stored in these boxes. These colors can be expanded as desired because they are just one module and you can. build that once every four directions here was kind of + created and you can build them at any height but I'll show you in a moment these are the elements that the renovation needs the elements in the bottom row only need one The only one At the beginning, the Remaining elements were needed again for each individual module.
Now I'll show you how to build the thing. To do this, first press the F3 key combination and that's it. You can see the edges of the garbage, that is, the places. where the other cabinet seems to be mentioned and now you first build five blocks in a tank from the corners because the middle should look like this and the guide has made it so you can remove the outer blocks again and only build the inner blocks five more. blocks up so a total of six blog towers up then connect them together but leave one side free now with me double from the column out to the top and on these you are now building hoppers again with where iron is stored. the chats then everything should be something like this.
Now we place it in the chefs class so that this glass can finally be opened. We want to build a total of five blocks high and around the outside with a wall of 3 mountains. then everything should look like this. Now we go to the height of the second block above the doors of Hopper's fans and open them, now we place lava on these fans. How exactly we arrange the lava doesn't really matter. The main thing is that each blog of these fans can be covered with lava, for example, now we build 13 by six blocks on the high glass wall, as many blocks outward until we reach the end of the second level next to it. and then we destroy the last four blocks so that the blocks here stop four blocks before the end of the day, the entire track as well as the six blocks wide and now let's build a wall four blocks high at the bottom of the wall, trees like many blocks out until we reach the end of the closet again, we also fill the area completely and in the ring this area with a warning to get a block.
Now we build three blocks in front of it, replace this block with a wall, build water. on one side of the wall and a blog on the other side, then there were three beds pointing in the other direction, then we raised the wall on the outside three blocks so that those with other blocks were still on the source block and on the other block place three blocks on top of each of them, three blocks and two blocks on top of the clown blocks placed on the bottom of these three blocks, raptors and now we need three villiger in survival mode, you could come in with k2 villiger get and you could use it . to multiply the food and that is a financed zombie lock this zombie it is better to give it that day so you can't build it and place a laboratory on the zombie now you can still build the wooden roof now you have to build the water above so that all the iron golems play inwards.
To do this, simply place a wall up here that completely surrounds everything here, but it's important here in front so that they fall on a course towards the lava. You should definitely have glass or use something similar instead of a wall because otherwise Bastian des Jarolim can get stuck on this wall and then the farm will no longer function properly. If you have built the wall, you can easily place water on one side and place it. at the point where the water ends. You fans are fine, of course, reopened. Now it won't open completely with the water, as you can see, so we have to go eight blocks inward from here, where there are lava cells, so 1 2 3. 4 5 6 7 8 the water has to get here like this that we will put a blog behind the fans we put water here and here and then the water arrives exactlyto the end and does not flow downwards and it is important to remember that it must have been night at the beginning for all the cabbage to die.
Now we just have to fill the other volumes so that the old problems do not go to the side. This is how you did it, so it all makes sense if we build multiple modules. easier construction but if you want to build multiple modules then this is perfect because you can expand it however you want so now I just built a total of eight modules here you just have to repeat one module on each side here you have to be careful when move on to the next module. There is room for three blocks here to fit your grip, but it already works very well and of course you can expand it upwards to the maximum height.
One module produces an average of 360 irons per. hour In total, a maximum of 64 modules can be built due to the maximum height. A farm produced an average of 23,000 40 iron per hour, so more than six would double the entire production. If you would like to build more than four modules. Leave three blocks of space so you can pass a green one and also build 20 blocks higher on the tower. Well, then we come to the last farm and that is the melon and pumpkin unit and with that we can finally get an infinite number. of emails, so first I will tell you how it works, first of all a melon or pumpkin plant, if this plant can produce a melon or a pumpkin, then it shows Plant on the right and this means that there is a blog update that detects If the server sends a puzzle signal to the block behind it, which is then forwarded to this redstone system, the slopes are activated and this slope is pushed forward and breaks this melon block if only one module can be built or less. in front of him with a hopper with a jazz underneath because this means that these items are simply collected directly from the hopper and stored in the chest.
These are the items your club needs, so to build this simply place 2 dirt blocks. one type of blog then the plant will grow and in the other the plant can grow the melon or pumpkin blog depending on what it is growing. Behind it you will place curls and as before one of the Dior motto lures because it provides water. This plant supplied then passed the slopes on the right side and next to it the observer but looking in the other direction behind the observer he placed another block and next to it a red stone and that was actually now he only had to make the block of earth in front of The observer cultivates the soil and then, depending on whether he wanted pumpkins or mail, looks at the plant.
Now he has to wait until the plant is fully grown or mail it to the side of the road and let it grow to the last stage and that's it. ready to drive so far and if you do it with larger whole boards, for example here with 16 x 16 x 16 blocks, you can simply place them in rows like the others, one after the other, with a little space between the Modules of course always leave a block of space so the millions can fall, but otherwise it depends on the price and height, you can put them next to each other as a collection system.
I just did a lot with the other one. the water flows down and from where it no longer flows. I dug a blog and let the water flow down from the worker until then. Collected from one place now it finally ends up here in this test. You can drive an infinite number of models. with this color because you can simply convert these millions into melon blocks and powers and these blocks can be exchanged with the village to create a counter model and so I have it very easily. I got 12 months just by killing a few million of these colors with a Villiger You can scale up these units as you want and also make as many village drivers as you want, so you can get an infinite number of models.
One module produces an average of two million or 3 pumpkins per hour and is two blocks wide. two blocks high and four blocks long so that items can still fall between the modules. This means that the module has a total size of 16 works, so a total of 256 modules would fit in an area of ​​1 16 x. 16 x 16 blocks generate an average of 473 million, that is, more than 76 or 851 pumpkins, that is, more than 13 6 produced per hour. If you exchanged them for Wales, you would get around 142, that is, more than 26 every hour and almost without having to do anything, so friends. with the video if you liked it, I would love for you to subscribe to Mann's channel.
You can also take a look at my desktop server. You can find the link in the video description and if not, I would say go for it. For this reason and until next time

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