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VG Myths - Can You Beat Kingdom Hearts At Level 1?

Jun 05, 2021
Good morning everyone and welcome back to VG Myths, the online video gaming TV show that's about to be bombarded with dozens of comments saying this isn't a myth and may very well not even be a myth. a VG Kingdom Hearts is an existential full-length action RPG. Disneyland commercial where, like most RPGs, you accumulate experience points to

level

up your character, but you don't know it? I accidentally press the button that disables experience points and, frankly, I'm too lazy to figure out how to navigate the menus. I guess we'll just have to finish the game as is.
vg myths   can you beat kingdom hearts at level 1
Can you

beat

Kingdom Hearts at

level

1? The first and most important rule is incredibly simple. Keep yourself and all party members at level 1. This is only possible in the HD ports of Kingdom Hearts Finale. mix that added an equippable special ability that unlocks at the start of the game called exp 0, does exactly what it says on the tin, removing exp gain while equipped, effectively locks Sora and all party members to their current level and of course this ability only exists. in proud mode the hardest difficulty setting on top of that as it would break the idea of ​​the challenge otherwise permanent stat boosting items are banned the race is completed when the credits roll up plus we have an extra challenge , we are going to complete 100% of Pepito. daily, as well as completing all the synthesis side quests to make sure we take on everything that level one has to offer with the ruleset.
vg myths   can you beat kingdom hearts at level 1

More Interesting Facts About,

vg myths can you beat kingdom hearts at level 1...

Let's start this race from the beginning. You will have to make a critical decision when choosing a stat to get a buff and a stat to weaken attack defense and magic, of course this decision is completely subjective and the correct answer depends on your play style, if you generally prefer to die the attacker's defense, otherwise improving magic in a normal play, this would change. which stats increase Sora's levels, but since we're not going to do that, the only thing that matters is what effect they have on Sora's starting stats. Each stat is only affected by one or two points.
vg myths   can you beat kingdom hearts at level 1
The boost to attack and defense is negligible. One or two additional points are insignificant. I won't do much for you at the end of the game, meanwhile, magic is a much rarer commodity, meaning that each individual magic point translates into a lot of potentially damaging buff magic. Here is the right, obvious and easy decision, giving you a permanent option. +1 MP maximum throughout the game during the tutorial. Be careful to activate exp 0 as soon as possible. A couple of heartless battles are required before the pause menu tutorial and you don't even get a chance to pause before being thrown into it. there you can't pause during the battle and you will lose the race if you kill these Heartless, regardless of your choices in the personality quiz.
vg myths   can you beat kingdom hearts at level 1
Goofy will inevitably reach level two instead of fighting. It will draw the shadows to one edge of the arena and run past them to the opposite end, if there are no enemies within range you will automatically exit battle mode, allowing you to pause and finally gain the ability to kill. everything in sight without becoming a better person. The first worlds will be as easy as usual. After all, they are explicitly designed for low-level players, however, there will still be some ridiculous getting used to. Fortunately, the dodge roll is obtained simply by finishing the first visit to Traverse City, but most of the other combat skills are directly related to leveling up, including scanning and guarding.
You won't be able to directly tell how much health enemies have or how much damage you're dealing, and you'll need to become very familiar with the invulnerability frames at the start of a dodge roll. A little disclaimer here. I'm sorry if. I once mistakenly suggested using an attack that does basically no damage at some point in the video. I'm willing to bet it happens at least once because Lord knows I have no idea how much damage I'm causing. The first obstacle comes when you arrive. It's not clay, I'm about to commit the biggest sin a Kingdom Hearts player could ever commit and I recommend you give healing items to Donald and Goofy.
I know they'll be completely wasted the moment someone makes the slightest mistake, but hear me out. We don't have the healing spell yet, so our only healing method is potions. Sora can only carry three, it's risky to use them, and she won't have any healing options once they're gone. The off chance that Donald or Goofy managed to accidentally heal you. whenever you want, it will give you at least a small noticeable increase in the chances of success, as for the actual combat strategy, focus completely on not Clayton, I mean the not Clayton that looks like Clayton, not the one that is obviously not Clayton , the fight officially ends once it's not Clayton.
HP reaches zero regardless of obviously not Clayton's current health, in particular try to corner him and stun him with two hit combos, you'll be safe here for a while, racking up tons of damage, basically to

beat

him for free, no Clayton you catches access to the cure, which I highly recommend you customize with the confirm button and never look back. Each world becomes progressively more difficult thanks to the ever-increasing invisible health bars of heartless enemies, of course, walk right past them whenever possible and when dealing with hordes I highly recommend it. The blizzard spell costs minimal MP and can be a rune as clear as thunder if you use it correctly and remember that it is almost always better to attack by casting magic in the air, making it much faster, generally less risky and gives you a chance to attack. like Blizzard a better range once you defeat the scorpion in Agrabah.
I recommend that you equip the beam of light immediately increasing your maximum MP by one. That magical boost will help you a lot when fighting the bandits in Agrabah, even during the Battle of Cape Wonders. the bandits that appear at the beginning of the fight as soon as possible and then run up once they lift you into the air will constantly send attacks with one and two combos and pray that you don't fall or heartless will appear and try to jump at you. Near the end of the fight, do your best to ignore them and focus entirely on the eyes.
With any luck, you'll finish the battle before they overwhelm you. Once you've obtained the lowest level forms of each magic spell, head straight back to Traverse Town. and talk to Merlin for Spellbinder, this thing is a huge upgrade that gives you two extra MP, and when the synthesis workshop opens around the same time, it creates a magic gadget for another set of MP, putting your max MP at 7, Now you will take care of yourself absolutely. Ridiculous damage compared to before, just spamming everything with Blizzard will be enough for most soulless battles, but some boss fights require a little more strategy, luckily now that we have such a high magic stat, there are another trick that we can take advantage of to even the odds. and by equal odds I mean slowing your side of the scale to the center of the earth, zero experience has some secret attributes, for example it takes a minimum of two hits to knock you out at full health, regardless of how powerful it was the attack. some areas even count up to three, of course, that's cool on its own, but there's another secret attribute that we can completely abuse, so it does about double the damage when hitting most bosses and the finishing move It's probably an attempt by the developers to keep melee combos relevant.
So fortunately, the developers were asleep at the wheel when they programmed that damage multiplier and achieved the exact opposite, resulting in a bug called damage storage. The damage multiplier remains in effect after the finisher only resets if Sora makes another melee attack or limits if he does anything else, such as casting spells or using summons, the multiplier remains in place and applies to each attack. , effectively doubling the offensive potential of his magic. Get a three-hit combo and then completely switch two magic attacks to deal the most damage possible. Shortest time summons, in particular, are already super opies and will get an extra ridiculous boost thanks to this bug.
Simba deals damage to all enemies in the air and battles heartlessly he is capable of clearing the entire room with a single roar. Jeannie throws tons. of spells on each target it's locked onto and if it's only locked onto one target it won't be a target for long and while the guys I was looking at didn't recommend it, I often personally found Dumbo to be a safe bet. in almost any scenario, as you can't take damage while riding it, and of course, Bambi will constantly restore your MP, allowing you to spam Blizzard indefinitely to make someone even more effective.
Complete the Hundred Acre Wood as soon as possible. Reaching the target score in each minigame will give Sora the ability to animate allowing summons to stay on the field longer. Donald and Goofy will get copies of this ability; throughout the story it will allow you to stack three at a time, unfortunately the damage storage won't help you against Riku and Hollow Bastion. He is completely immune to most magic, making melee attacks the only option. Additionally, he just so happens to automatically retaliate after every three hits, which is not enough to recover enough magic for a cure.
Fortunately, we can totally combo it with Tinkerbell, she is a special summon that stays on the field until Kayode constantly heals you and the party members you are standing near. Stay almost dumb every time you catch Kayode and let him fight Riku for you. He's actually pretty good at comboing off her shield charge and finishing the fight relatively quickly. Maleficent, in both human and dragon form, is absolutely easy to obtain. He performs a single three hit combo to summon Genie, sit down and drink a latte. The damage caused is so ridiculous. Genie will take her out single-handedly, effectively skipping the fight with the dragon.
Maleficent ded me. Freak out the final moo shu summoner who you will have a lot of fun with in the future once you go through the next door you will face a SEM Riku to finally rescue Kyrie. There is only one valid strategy, run away like a baby if you advance. The story continues and officially completes the first visit to Hollow Bastion. All Heartless in the entire game will be buffed with end-game stats. This makes basically all side quests harder to complete. It's time to step back and do almost everything the game has to offer while you're at it. still on easy mode along the way, you'll finally get the right equipable items to increase your maximum MP to 9, just one less than the maximum possible at level 1.
You can also swap out the spellbook for Lady Luck, which grants the same MP boost, but I also have a higher attack stat. I have no idea if attacks really help right now, but it's a higher number and I like higher numbers. Well, technically it's not necessary for the challenge. I wanted to at least finish the glass full of Pegasus. The Cup and Hercules Cup time trials, filler and Pegasus cups are easy to do, but the Hercules Cup seems completely impossible, you just don't have enough damage potential to take out both Cloud and Hercules, not to mention all of them.
Heartless waves in just three. minutes, however, there is a bug that will allow you to finish the Cup anyway. If you can reach Hercules, pause immediately and select restart instead of restarting the entire Cup as usual, you will only reset Hercules' fight and the timer will freeze. You have infinite time to take your cheat sheets, you might wonder why I'm showing someone else's images instead of doing it myself. It turns out that this problem seems to exist only in Western versions of the game, which I discovered by complete accident. I'm sure none of us managed to notice or post a comment about it.
I'm playing the Japanese version. I couldn't find any information online that directly states that the issue was region-unique, but I tested it several times in every time I hit restart, the entire Cup restarted like it was supposed to. Yes, apparently this mistake in the stopwatch was somehow a mistake in the localization of all things. Fortunately, the reward for the time trial is a completely useless finishing move and you don't need to complete the journal for us to. safely ignore it and you will still manageboth the main and additional challenge. I will say if anyone is able and willing to try testing it on the Japanese version yourself and let me know if you managed to get it working.
I'm really curious if maybe I'm doing it wrong somehow, since for all the synth farming, most rare Heartless are no harder than a basic game, especially if you overuse summons, feel free to use elixirs, if any are giving you problems, if you need more, you can do it easily. Stalk again with an infinite supply of Meg's elixirs and elixirs from the rare truffles in Neverland. Don't chase the Chimera Scorpion or the Pink Agaricus either, but they'll actually be easier after the Heartless upgrade once you've finished your 20-hour distraction. return to Hollow Bastion, wake up Riku and tell him that he can now try to kill you.
Fortunately, he's pretty bad at it, almost all of his attacks can be dodged by simply jumping into the air, and unlike the previous battle with Riku, you're mostly safe. to punish him when he misses an attack Now that the first visit to Hollow Bastion is over, he returns there for the second visit, both to slow down the giant with damaged storage and to grab the Dalmatian puppies in the keyhole room, assuming While you've done everything else so far, these are the last puppies and returning them will give you the extremely useful spell. Erica now also has access to the Haiti Cup and the Olympus Coliseum, which she also recommends completing as soon as possible.
Bliss. Pam will work in the first few waves, but once things. start using Erica hard while fighting in melee, that is, aggressively attack any enemy you get close to and most of Auto Perry's projectiles, the most annoying enemies like the dark balls will be staggered if they try to get close to you. you, making most of his attacks fruitless over the course of In the Hades Cup you will gain bliss like Tundaga's gravity and access to the gold match. against the Ice Titan for a final reward the Ice Titan is one of the hardest level 1 fights, although he is susceptible to damage storage, you can't use summons here and you can't reliably hit his head with most of your magic, stay in the stands and wait. for Icicle's bullets you would normally use guard to send them flying backwards but without it you will have to manually parry the exact timing and position is a bit strange but learn how to stay locked on the ice titan, jump slightly to the left and attack As the icicles fly past you sending a handful back to hopefully deal some damage as the Ice Titan is stunned, run in to perform a three hit combo as quickly as possible to set up the damage storage and then fire spam Agha to start the next phase strong.
We'll be much more aggressive in Phase 2, but the same general strategy applies. In phase 3, things really happen again. Snowballs may seem quite annoying and random at first, but there is a predictable pattern to controlling them; They will only appear after certain attacks o While the Ice Titan spins, stay in a corner to prevent it from spinning and just make sure to always be moving after an attack ends. You're also completely safe from his giant freeze attack as you hug in the corner, just be ready to run. get out as soon as possible as it is always followed by snowballs, keep a cool head, never take any risks and wait to heal when you know you will be safe, even if you get constantly hit like me, three elixirs will be more than enough to get through the whole process. fight, your reward is the diamond dust of the ultimate keyblade which grants +3 MP and thus finally puts us at 10 total, the highest possible MP and a level one race with Eragon, your 10th MP .
Now you're fully prepared for those rare Heartless I mentioned earlier. At this point more optional boss and ghost bows will also open up, both are easy to deal with in comparison, Tinkerbell effectively gives you infinite health while fighting Kurt and even her saw blade attack can be dodged directly with a dodge roll in an opportune moment. Feinting actually seemed completely impossible. at first, since you need magic to deal damage to him and even with 3 Meg elixirs, he would inevitably end up running away, however, I finally remembered that the party members can also use items, give a dozen mega lectures to Goofy and Peter Pan like a absolute idiot and will occasionally accidentally hit you with one while throwing them at passing cars heading to the end of the world.
Almost all Heartless battles can be avoided with a combination of summons and Aragon. Everyone's favorite Disney character. Satan can be defeated quickly by flying. He goes down the volcano and summons Mushu with damaged storage active. The poor guy won't even have a chance to defend himself immediately afterwards. It's the toughest heartless battle in the game. Linked worlds featuring eight waves in a row of the most dangerous heartless you'll encounter. I want Meg's elixirs in each item slot in the damaged storage of all party members Genie the giant, then prepare for the battle proper, the next wave will be a huge dark ball summoned by Dubo to eliminate most of them and then prepare for a horde of Invisibles who will come up with the hard way instead of using any summons.
I had better luck spamming arrows and heals. It's not necessarily a clean strategy, but Goofy and Donald machine-gunning Meg's elixirs in my face proved to be at least a workable medical plan. The third wave consists only. of angelic stars, most of whose attacks are not even capable of hurting you with Erika active giving you plenty of room to breathe, be ready to summon Simba at the exact moment the last angelic star is dead, if you do it soon enough , you will be able to clear all the remaining waves in a row as they appear without having to lift a finger with the linked worlds cleared, you have now officially unlocked the final boss battle, but before that we can also perform our last synthesis in the previous room.
Change your equipment and increase your maximum AP to allow you to equip skill attack rate, one of the few caps unlocked without leveling up, deals almost no damage, but you are immortal while using it, allowing you to survive the shadows neo, otherwise an extremely dangerous guided attack. The rest of the fight is simple with liberal use of Erica. Once you're done here, you'll finally have enough synthesis materials to finish the synthesis sidequest once and for all and get the ultimate weapon Keyblade Ultima, which has less MP than diamond dust. Now it's time to fight the final boss once again, resupply Donald and Goofy with Michael Xers, you won't necessarily need them but there's literally no reason not to go all out, do a three hit combo and use summons damage storage to slow down.
Step on and send the refill of Meg's elixirs from the first part when you have the chance, this is your last chance to access the inventory. Donald and Goofy won't rejoin the battle for a long time either, so you'll have to go through a bunch of phases without summoning Darkseid and the ants and the second part can be eliminated, it's no different from a casual game, just keep Erica wakes up as you attack him for extra damage and whatever you do, don't waste any of Meg's elixir yet, you'll need them. For World of Chaos Part 1, this is the most difficult phase of the entire battle, but luckily there are liberal continuation points from here on out, if you make it through you're home for free, start the battle with a single three-hit combo to store damage. we start with no summons, our best bet to deal damage as quickly as possible is to fire a gun, fly right outside, it's melee range and spam it as fast as you can, retreat as soon as it starts shooting lasers, don't bother in fighting without heart, they will not automatically be either. spawn if you fly far enough from them once Anton's health is low enough he will teach you how to enter Phase Two and steal your strategy by spamming lasers constantly nearby you won't be able to spam anymore once these spawn lasers, so come in. absolutely as much damage as possible during the transition, once the barrage is underway switch to hit and run tactics into visual fireballs every time the lasers come on and don't be afraid to use your mega licks gentlemen, when they run out of MP.
It will take a long time for each hit, but if you spam it quickly enough beforehand, you won't have to input many more to finally finish the spam phase. The era must go through the next two phases of spam thundaga to clear the wave of darkness. The balls that protect Goofy and Spam shoot Agha to get the head out of the world of chaos. Once you enter the invisible room containing Donald, you have unlocked the ability to use summons once again and thus regained the ability to burn the air with every summon you have. to clear the room damage storage, Mushu to clear the chaos, score in literally less than two seconds and finally damage storage.
The final phase of Mushu and Sims with Mushu has proven to be the most powerful character and Disney Canon, Kingdom Hearts level 1 is the complete quest, but since Let's complete a journal that is not good enough, but we still have two bosses super dummies to defeat and I have the worst possible news. Both are almost completely immune to storing magic damage in our huge MP. Except the strategies we've been relying on to make cheese the entire game are effectively useless, we have to defeat him using only our pure gaming skill. Just kidding, it's a dirty lie, we're replacing provolone with Gouda, the enigmatic man despite being The final boss ever added to the game is one of the easiest super duper bosses thanks to a single, very exploitable combo.
Not only is gravity the only type of spell he's not immune to, but it also stuns him for a ridiculously long time if he lands. stun him with it, do a combo while trying to send him back to the center of the arena, jump back slightly while casting gravity and jump on the electric balls to reach him and repeat the whole process, he can get out of it for his final phase. spinning laser attack and his fourth command menu attack to break the wall, but the first one is rare and can heal spam and is too polite to use the ladder while a summon is visiting, which coincidentally also stops Donald and Goofy fears the meter with his summoned combo.
Jeanne and Bambi tell them to do absolutely nothing and repeat the combo until the enigmatic man is banished to the sequel to Wednesday's game. Now there is only one step left. The biggest challenge that level one has to offer is the winged angel Sephirah, although he is completely immune. For all forms of magic, you will still need a huge MP bar just to stay alive, as magic attack power is useless. The Ultima weapon is actually highly recommended, offering long range at the sacrifice of 1mv. Extensive knowledge and abuse of Sephiroth's moveset is required. It is absolutely necessary to always approach Sephiroth by jumping slightly to the right.
This is a blind spot for both of his slashing attacks. You can't just hit him whether you want to or not. He will always retaliate automatically the instant you shock him four times in a row or stagger him seven times since his last retaliation, knowing this, you must alternate between three hits and four combos of hits, this allows us to get the maximum hits before each retaliation, Just as spacing out retaliation as much as possible, escaping retaliation is not guaranteed. I personally recommend jumping in the air and flying slightly to the left of the center screen, trust me, direction matters if you get caught in a burning Kowal, position yourself near the center and intentionally take the second hit while spamming, you die in three hits and if you are positioned correctly.
Sephiroth will always attempt a jump slash during your invulnerability frames, allowing you to heal for free when Sephiroth taunts, that means he has entered phase two, when he will start pretending to attempt his first attack, he will always be a heartless angel that will teleport across the sand and doodle. your finger super slides towards him and staggers him as soon as possible if his animation goes too far, it will be set to exactly 0 and B 1 HP if you failed to stagger him in time, navigate through the menu, select your elixir and wait until just before he they rob you If you do it right, you will drop the elixir.
You will take a hit and heal completely immediately after damaging Sephiroth during phase 2. It will be much more complicated, but there is a pattern you can abuse: he tends to run towards you andmake a quick cut afterwards. shoot a wall and tend to shoot a wall after receiving a combo, preemptively jump on the quicksand, punish him, then run away and prepare to do it a second time, when he uses a wild dance, you have a couple of options, the first it starts rolling. around like your pants are on fire rolling right through the cuts of his sword as he passes over you, unfortunately I've never been good enough at video games to completely light my pants on fire so I recommend abuse attack raids Easier alternatives and vulnerability frameworks to look forward to. all attack keep in mind you will need 2 MP to make this viable if you are below, try to dodge 4 and be prepared to use an elixir if necessary.
Also, remember that if you time it right, you can stop the final attack. Knocked into the air Sephiroth will begin phase 3 with a supernova which, despite the theatrics, is the easiest attack to dodge. He hugs the outside wall and wait for the meteor to fall by sliding down once everyone is on the ground. Stay on the edge and dodge. Roll through the outer meteorite as it passes through the energy balls the explosion occurs around the time it hits the ground dodge a pen and you will appear all the action movie heroes dodging the explosion by running straight towards it.
I have good and bad news. The good news is. You're almost done, you're two-thirds of the way through the fight. The bad news is that you are going to die. He tends to use his upward spinning attack more often than anyone else. He is wide open to attack afterwards, so punish him whenever you can. he's doing anything else, just focus on staying alive. He would delve into my strategy for the rest of his phase 3 attacks, but I honestly have no idea. I was too busy to have a strategy. I just went around in circles screaming about how dead I was.
It was until I finally, accidentally, finished off the winged angel once and for all and felt more power rushing through me that any living being should be able to do with the diary fully completed. Kingdom Hearts Level 1 is an Ultimate Quest completed before. As I begin, I need to give credit to a few guides that were immensely helpful to me during the race and are also recommended if you want to take care of them. A general guide written by Cheese 42 on game data. The Ultimate Level 1 Synthesis Guide by Mist Master 1, a Level 1 Sephiroth Guide by Will JV2, and a Level 1 Undamaged Enigmatic Man Video by Sonic Shadow Silver 2.
Links to all of them can be found at the description. A special thanks to all the Patreon patrons, including Andrew Cypher, the friendly resident of subcon forest lady. Eckman Leslie R bead Roxxon 0 alexander Botkin Kris Nate in your bagel chosen a career in the base singer Vincent Hall fight from white to yellow alert Alex Nelson an in 42 animated leader the healer player back I am Jason Hill José luminescent dragon see Master Ashley Praetorius to VG Faith Lane Robert Leishman Rory Kelly, whether we wanted it or not, we have entered into a war with the Cabal, sticky guy, crustacean, queen, sapphire, plum sweater, camera, the can, 1, Daniel tail, mystery screen of 8 bits, Klong, Commander of the Heavenly Cookie Trail, Xander Kozak, Ace. of Hearts ooh Alex likes to eat Doom Taker at Kevin's work 9:21 Khalid attend Mavericks Horseman miss functional procrastinate destiny run damn couch Adam Ehrlich super day vo Trent performance long for an Aaron Bailey Alistair echoes Brandon Jessup moon accommodating in the singing game champion says train rights are human rights Sheikh Ali was my name is Spider-Man and I sure love lasagna gussy oh I have the power of points and anime on my side aww John Ferry science periodic multicore Phooey the green scorpions Oh boom boxy Christopher Gundersen Dino's nerdy ghost John Miller slows down the d50 River REOSantiago is our main SNS star captain Eli Shaba from the Ghost Bear Clan Dan Serio Joshua Horsley Ryan Greene sans from Undertale I salute this challenge it was a bunny job and Jaap Alonso let me know how much this video sucks and how to improve in the comments below happy Faces to look at and go back to the darkness where you came from.

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