YTread Logo
YTread Logo

Orks vs Space Wolves Warhammer 40K Battle Report 9th Ed 2000pts CTS112 CUNNING HUNTERS!

Mar 18, 2024
Alright, welcome to another episode of Warhammer 40,000. That's 2,000 points. Change the scorpion. Space

wolves

against orcs. Alright, welcome to these 2,000 point games. Chandler Scorpion, Patrick Darling is back. He's been working on some new armies. One of those armies is

space

.

wolves

here, a classic orc vs

space

wolf showdown and one of the classic showdowns going back 40 games, waiting to see the new army that has to face off against the rippers, guys here, the double warchief here for the orcs. so before we go through the list here for orcs to call patrons at gold level, get a name, mention the start of all our games and patron dice to use at some critical point during the game, so that's andrew swan bjork the zog beater carrie kunkel king charles cranford chris kaminsky chris heim dave humphries drew gums dylan moore unstoppable longbow bb luke schwengel marcus anthony maxwell knuckles nathan paxton nicholas lucas paul cook peter almo red cross samuel panenary scott castello serg the artist ex meets veg travis and jen tyler schab tyler summers and darren gardner talk thanks to them for their support at the gold level at the end of the game.
orks vs space wolves warhammer 40k battle report 9th ed 2000pts cts112 cunning hunters
I will call the silver level sponsors. You can see the end credits for all backers, including those who support at the bronze level. Profits go to help support the channel and also the sswg wargames club where we are filming at the moment, so profits here at sswg help create new ground. They use patreon funds to get new land and we can use it. in the channel, so it helps keep the new terrain projects coming in, so for the orcs, it's goffs, I'm running here, it's an extra plus one on the charge and six is ​​extra hits in close combat, double patrol, so minus two cp. two relics, two all traits are being taken so I have no CP at the start of the part of the game you get from at the start of each turn so the orcs deplete their CP here but the relics are powerful enough and they only need the army structure for unit options which as I have made HQ decisions I run first is the warlord here is a ripper he is in charge of the power claw that is taken for him , uh, they upgrade him to the killer claw relic and then he's brutal, but

cunning

is the world trade that's taking for him too, so a second warboss is grog, the most tremendous art is now is the boss of the wall with mega armor, the arda one is now his trait wall minus one for wound roles against him and the crushing armor is uh, the relic that will give him d3 multiple wounds on the charge in a barge attack of two more over his shoulder and then you will also get plus one two zamasu who is already at two plus and a four plus invulnerable save and for him then taking the big mech with mega armor is hq's third option uh a teleporting blaster was taken to him and a custom mega blaster power claw and too, and then hq's fourth option is the weird guy and then psychic powers, gawk fists and warpath were taken for him.
orks vs space wolves warhammer 40k battle report 9th ed 2000pts cts112 cunning hunters

More Interesting Facts About,

orks vs space wolves warhammer 40k battle report 9th ed 2000pts cts112 cunning hunters...

They have troop options, uh, three units of all guys, three squads of ten in each with a knob with a big helicopter, the rest have hitters and helicopters. He had one of them without dedicated transportation and then two of the squads took trucks with big shooters. for the elites, mega knobs running five of those customer shooters and powerful claws for them, then for the elites, taking a regular unit of knobs, cheap unit, all of them taking big helicopters, a squad of five and then, for a squad Quick attack of 10 Storm Boys, no upgrades per squad. of five defense helicopters with their rockets and rotating blades and the third fast attack option is the bikers, so a squad of three minimum sizes got a three, the squad leader, uh, the knob, is the four model drills, I only use the zog model here, but it's just going to be a normal bosch and take a power claw and then on heavy supports a

battle

cart paying the points to give the art box so it's not open on top and get toughness eight and then paying for a death roller and as a model there are no shooting options for and then also taking the upgrade which gives you a three plus save and a plus five in vulnerable safe fortitude.
orks vs space wolves warhammer 40k battle report 9th ed 2000pts cts112 cunning hunters
I think his name is. He then had a defining thread that gave the automatic pistons plus movement of three inches plus one to advance and load rolls and then. weapons mechanical weapons two squads of two with their custom mega cannons that's the list here for the orcs it has done well on the channel a variety of games but a new challenge for them here against a cold army of space wolves that we will take a look at now and Look what Patrick Darling has in his new space wolf army, so congratulations Patrick Darling, he has assembled another army.
orks vs space wolves warhammer 40k battle report 9th ed 2000pts cts112 cunning hunters
I'm a big fan of space wolves. It has its own completely different style here, with these different lists. It's fascinating to see how well they get along, we'll let him run what he has to see more of this. Patrick has his own YouTube channel. He had a lot of content here for the space force and the other armies he leads as well. So you'll see that in the video description or Patrick will leave it as a comment here on this video. You can check out his YouTube channel, which is Winter Wizard Winter Wizard7. You can search for it or you can click on the link. and you can see the contents of it, free space rooms and the other armies too.
Patrick has been on the channel quite a few times here. Death Guard, if you used it, that is, and now spacewalks and possibly another army as well, will arrive at some point. Okay, so let Patrick check out what he has. Okay, this is my 2000 points of space wolves, known as the great company of Ross Paws, so it's a double patrol, so we immediately spend two CP there, so We'll start with the warlord, the yarl, this is myanna Thunderhaul, but on paper it translates to ajak rockfist um, takes the reserve of the bear's warlord trait, so he sticks it up, fiona payne, you can't reroll the wound, all the damage against him, his saga is that he needs to lose a wound and then he will generate a six inch aura of uh six-up, he doesn't feel pain from the core units around him, so that's the yol that is, it's actually a strength five space marine, so his hammer will be a strength of 10, he again lands hits against characters, uh, his father, his hammer normally has damage three, uh, but if you're a character, it becomes damage four, his shield Relic also gives him a three up in bun, uh, and so does he. he has the

battle

leader aura too, so friendly core units within six can roll one's wound roles, so that's what he does too.
Second leader, second choice of headquarters, we have, this is Gandhi's Storm Crow, which is translated on paper. like Nyle Stormcaller, then he's a real psychopathic beast. He has three powers. He can reroll to negate the witch test. He gets plus one. Within 12 for a psychic HUD. And he gets plus one for the cast of him. He also has powers. to take, it will take awakened instincts that will be able to put me into early assault doctrine, it will also take a killer hurricane that points at something and says that they fight last and that they can't supervise unless they are in cover and they will also accept a living bolt, which is a bit like punching but he can go out and touch things so there's a nice psychic presence there and then in the last other HQ we have floki fire firemane who is one of my favorite characters but he's a wolf priest So do you know what a wolf priest is?
Yeah, I'm testing you now, I have one that I should know, so he's a chaplin but he also has apothecary duties, that's right, that's what he does, um, this is Lucas the trickster conversion um, so that's why it looks that way, but um, but yeah, he uses a wolf priest, he's paid the points for holiness master, uh, given on the wall or trait, um, that goes along with that, so, you know, it's launching his lane. two instead of three he has an extra one um he has a fuser a combined fuser uh that is called mordhai breath uh and what was the other thing is oh yes so he is late and he has taken he is taking a chant of hate which is the plus two to charge things and experience and it's also taking rage arousal, which gives you plus one to wound, and it's also taking wolf relic and stone, so it has a nice aura of repeat recharges and a once per game a unit can get their um wild for everything with a five instead of a uh last HQ we have is here this is the rag rock blizzard hand but on paper it translates to uh beyond the hand of phil it's very difficult to say that he carries the multi Melter there, he's just a round beast in general and he also has the captain aura, so we take on roles of one, uh, after that we will go for the elites, we have two units of terminators from wolf guard here, there is a squad here led by Sigurd Dawn. hammer and they all carry combo fusers and here you have another squad of wolf guard terminators, there is a thunder hammer on the leader and lightning claws on the rest so I don't know if I specified this, he has the thunder hammer.
The rest have melted combi, yes, and then the thunder hammer lines up here, there, we have five thunder wolf cavalry led by Stefan Linebreaker with a hammer, okay, yes, and the rest have lightning claws and they all have shields. Of course, then, the Thunder Cabs are what are called fast

hunters

, which means they can advance, that's in charge, yes, elites here too. We have a squad of five wolves led by the white wolf with crossed claws. yeah and the rest comes from the hammer and the storm shields uh and then here this is another character this is the one who takes bones which translates to paper like that's what he does we have two uh individual cyber wolves here fall and summer there, yeah, but that's it, they make 15 points just to sit back and do some hard work, very nice, by the way, and then, uh, troop options, two units of gray

hunters

, they're exactly the same.
The leader of the pack takes a power axe, uh and Then there's also a terminal terminator here, this is very, very cute, um and then there are eight blood claws and they're going to jump on the party car, here are the capsules launch and they will enter there with floki. so eight blood claws and fluky in the drop pod, so we spend two CP for another patrol and then it's another one for a train wreck, another one and one for a relic, so we have one left, okay, and that adds up to 1993 points. All in all, okay, so that's Patrick's list.
It would be fascinating to see how they handle a lot of characters here. A good paint job with a very strong theme and also complicated with the space walls, whether snow or not, but they are frosted. correctly and it fits very well if you look at the artwork on the cover, look at the artwork here of the spacers, they fit very well, in fact it has the right kind of color scheme with these characters. I'm not that familiar with others, I think it's a debut for him on the channel. I haven't seen Rockfish, or your own character, but we haven't seen him before.
I had it, so as a Space Wolfs player I will be watching. It's interesting to see how they get along, there's a lot of four plus invulnerable saves and here for silence shields it's a theme here and I've also tried to include some melters in there, yeah, movement damage, well, the orcs. I'll be bound by that, we'll continue with the scenario and the deployment, just a moment, we'll call in the Phoenix Lords, there are ten of them here, we've chosen five on each side, Michael Fryer, the Foundation Space Marines player. chef something choppy is a little beater here in the front so chef something choppy uh there for bjorn but i need to call him by the right name which is drag rock blizzard hand blizzard hand I'll do longbow bb in this terminator squad on the other side of here, well, yes, with the melters, yes, I have it, sir, on the other side of the orphan and then Amy has had ammo put in the bone taker, thought she might appreciate being in the craziest of them all, okay, like this that the Phoenix Lords were assigned and then on the other side for the orcs, I had five phoenix lords here, Ben Shaw got on the helicopters, uh, we have put Daniel Cunningham in the terror of death, Lucas Brown went to the megas knobs and then the two wall bosses, jp, brutal but a little

cunning

, here we have the ripper.
We could put him as ripper here for this game and then Chris Gameski went to grog here for this game. These two bosses are eager to go against the space fountain, but there are some difficult characters out there and the orcs need to be careful. for the hunters may well become the hunted in this game, we will move on to the scenario and the deployment next to this challenge battle, so we have a mission here determined randomly. It's also a game the size of Nephilim Strikeforce, so thebeen intense assaults across the board here, so I just didn't take them all to hurt, I jumped in with the storm guys, they got here.
I'm going to join a big assault on this flank, stunned. He didn't need to move with it to a dollar three, move five, the boys didn't need to respond to that same move of theirs, the trucks moved on and on with Daniel Cunningham, he wasn't going to commit this hit, he wasn't just going to stop it. Right at this point we are aware that there are other units that can move simply by holding it there. The net boy is hiding behind the field. The boy is here for the battle chariot ready to charge against the orphaned mega commanders who have moved to the left. they can go to war or they can go after the terminators, all the gunners have pushed forward, getting closer to the target, we have the bikers, where they are on duty through the back door, they are simply denied the deep strike terminators, with luckily, the helicopters have moved to their left to lend some firepower support, possibly load on the trucks, back up the way they disembarked, uh, the ripper over there, a regular move from him, moved forward with his bodyguard, the knobs and inside that ruin that is a landing unit of all the guys lining up for a charge too, so the falcons prepare to charge across the board with the cp earned at the beginning of the turn aux in three patrick vitaly is on two so it's possible to break the game if you hold those two cp here until the assault phase but we also have some firepower here we're sensing the orcs getting ready for a big charge here in All across the board, we'll first see how effective the psychic phase is, so I'm going to ask a Stormcrow question from uh from the web.
The guy is going to interrogate him well, so he comes out with a six, so certainly he is beatable and you have stopped him well, so that is the question. The denied psychic interrogation fails. No comment from the storm crow who didn't move forward and prevented me from getting three victory points. a CP bonus that would have been nice, but has not advanced. The psychic phase is over and we will move on to the shooting phase next. Alright, guys, here, hitters, 10 shots at the orphan in fives, how tough the wolves are, five, they have five toughness, five to win. a wind arrives no less, just so than looking for five and six.
It's official to say that it's five terrible to roll one horrible, normal, except no less, just spray the cover all over here, but so far it's had no effect. I'm going to divide the fire with the helicopters, two of them, I'm going to go to the front. door for the cavalry, three of them towards the terminators right down here, so two of them towards the fun dwarf cavalry, this is the number of shots, so it's three four five six seven, isn't it three five six seven? Yeah, so we're looking for five. cure looking for three, sheesh three, manage to pass minus two mm-hmm don't keep happy because I have shields, so four ups how many four three three yes, then three or four oh no no no no no uh this is a problem, no this is a big deal, it hits three every time, it won't kill them, actually because there are four of them, it wins, it will kill one and then it will deal three wounds to the squad leader, but they have taken a heavy hit here, it's a nasty hit from from those. helicopters, it's good to shoot so far the helicopter is now going to descend towards the terminators this is the number of shots ay ay ay so nine 10 11 13. so there are 13 shots left by five, there are some that most have missed two wounds, yes , okay, four saves in minus two two up three up four up and then the shield gives you plus one yes three in four dice lovely yes, pass them all oh well done, okay, so the armor can't hold up so badly from the helicopters uh, a dangerous explosion against I had the vandal of the cameraman, I'm going to try to finish him off with the shooters of these trucks, the big shooters, five shots from the first, five and six forced to finish with force, five, just forcing stops here, two up, the ball, let's go again. five and six just unloading the sledgehammer on this thing, another save to make two, never know the past, so shall we smash?, you never know, one shot in the six years, two to win, hurts, uh, a three up, I think on those terminators, you'll get one, not locked, okay, okay, and then they'll be a pair. of missed shooter shots, okay, let's do it and then the guys who will shoot their shots, I'll shoot all their shots at that fun door so everyone will actually just try to knock it down, so it'll be a five ball tent one. save two just looking for that last win, okay, okay, keep going, uh, we've shot all this stuff around here, nothing from those who are just on duty at the back door, nothing from him or him, so moving around here now, so we'll let go. the boys in the blood claws so again it will be 10 shots five three three oh sorry four one save uh normal three more the wind caused I will try to shoot that dog it sounds very bad we will go for four because it is a grock gunner this is from uh grog from wappa hardness in a cyborg bought a dog of three to hurt only one wing passes, he will live and win, then okay, dog lives, we will shoot him with the truck five shots from him. uh three hits two wounds charlie is gone two four up right, let's resort to the grot guns I don't expect much from these we have four can I float one of them almost at point blank range towards the wolf? so d6 number of shots from the first weapon, two shots come and we need four and we get a hit, but we get wounded, that's the one who already took a wound, so going down to four wins on that one, we'll try to hit on a three. do it right so a shield will save you be patronizing with these try to block them the first one is fine so he is trying to kill the war trying to shoot them instead of engaging them in close combat because they can die with Andrew Swan's monstrance armor. tough ultramarines and custody players like imperials you can get grabs well done come on patrick then with the artist formulas of each orc player help this cleaning gun second gun same target five shots we will take that force, I will take all of them to a wound but we got three hits.
I'll start with that wound now going down to five so the gun is overheating here the crotch is getting desperate. They don't like those dog men near them dog soldiers three to wound uh yeah so this is a problem, four advantages, you can become patronizing if you want, it's not necessary, you can use your own skills to roll the dice, but there are clients who can help you, he's going to trust himself here, okay, pretty good, only those who managed to overcome it, uh. damage d6 uh here from the artists 49ers out of three is enough three will do it, an orphan eliminated who will help this is the squad of lord phoenix here there are no phoenixes or dead at this stage no, okay, everyone so far, so good, There are two weapons left, why do this many targets that we could opt for, it has been a difficult choice where to shoot uh, I'm going to divide the fire, one weapon to go after the last group of cavalry and one weapon to go to the wolf and again shoot them like We're opposed to fighting them in close combat, so we'll go to Dylan Moore, imperial player, let's put the shots here, so the number of shots, yeah, yeah, yeah, I just took an imperial die , only one, so we look for fours for a hit.
However, we take the hit and take the wound, so another four more vulnerable save one of the five passion wolf models well made storm shield stands again okay now we'll shoot over here try to pick a zeno . type c player for this darren gardner beast catches the player number of shots from him that's the difference four fours for the hits this is trying to eliminate a funny dwarf government four of four stay with your allies and we're looking for three to win all They've wounded incredible four saves of four more are required they didn't die the others died they died the cape so that was um we'll just roll up to see what the damage was pulverized nine wounds so they can get it off the plate I think I've lost the first of The Phoenix Lords here, Mr.
Fryer. Michael Fryer was removed from the game. Space Marine player here but beaten mercilessly by the orc cannons. Every time they are added, people just shoot them and if they are a threat on the table, okay, the shooting phase I think is over, let's load up here and line up a good half dozen charges here, maybe more charges then it's okay. the charges have moved forward everything has come in here so stone boys grog dwapper boys are going to come in patrick is thinking about a brotherhood intervention by the way uh so the priest has turned around and come in no problem he can fight everyone the guys can fight him possibly and but there's a big cluster fight here on the other side, very nice fight, very thematic guys flooding the warboss who leads the way and very very fluffy it was straight up I know you can imagine that that fight went off safely, very well, and then to the other side. just as a moment of hesitation, they didn't make their charge and all the orcs just look at a sudden surge towards them and over here there's a nasty fight for both sides, potentially orphans will die before being removed from the game, uh, there's a chance of a interruption.
Also, we move forward and cross the other side, a squad of all the boys, bellboys and visceral rapper have joined the greyhound squad in the objectives or the deadly fight on that side, Patrick has to make decisions about interrupting the game, the orcs have the option of Tell me where to fight first, we could be hurt by any of those squads that interrupt, there are actually four of them and a squad crossing there because the priest too, I guess if he wants, this squad can interrupt here too and also to the great hunters. but the orcs will make at least one assault here, they will be the mega commanders, so I have been thinking about what to do with them.
I'm going to go up 2cp and give them more damage with the 2cp stratagem. costs, so that's the combat we're going to do, so we can move forward, there's a path in the game, so four attacks each for these, if I may, for the other Space Wolf players, the players they would have really liked to have done the six inch Heroic Intervention with a leash out there, yeah we're just getting out of range of the old murder, it'll get involved but not quite, yeah, stand and watch here at this stage so that These attacks come. let's put them all on the terminators, yes, I think so, so all four are good, all six are very useful, it's obvious that there will be one load that will be lost, which is all of those, all of those and all of those, but are good. so we're looking to add another four to that stack, then we're looking at two wounds with strength ten, I think that's strength twelve, um, because its strength is five times two and then plus one for golf in the charge plus f

orks

in the charge with the and then two, okay, we may have done enough here minus three eleven saves of four more damage three this is unpleasant, there is an important role here, you can portray everything if you want, call the sponsors, there is a good few left many of them are imperium as low as tyler summons his space marine plane nicholas lucas is cook imperial uh scott costello plays blood angels marcus anthony dark angels tyler summers space marines player yeah, one at a time for the pain, yeah, okay, here it says 11 comes the first past comes the next past how can this?
How long can this continue? the next one passed that is ridiculous once he got it right then the next block that is way above the average that one managed to pass six until now that one is blocked, this is really good, that one is blocked too, that one has paid off, that one has surpassed a 50 50 to keep a model alive, no, I could try to rock the CP again, I can't because of an interruption, oh. the agony, oh, damage three every time, it cost us two cp to do it, but it's going to tip that, from killing that unit to taking them out of the mega knobs, hit them harder, I think it's called go go, it's the mega and pound.
The knobs did it, they struck first crucially because they have no leverage over their own so they needed to strike early and they did so against that Terminator score. They've overwhelmed the shields here, there's a lot of pinching going on, so I'm really just going to roll them in this direction, it's Lucas Brown, actually, Phoenix Lord Squad. They've done particularly well, so head this way, I'll cross the fence like this and leave them in that situation, so now the question is 2cp. where to interrupt the game if you are a space source player where would you interruptcould also cause.
Trouble okay space marines fight brothers to the end so I'm going to save my 2cp so here we go. Killfang with his dicing and slashing attacks should make the entire Stormboy set unit, Patrick, stretch for extra dice. will be useful and there are a lot of them, but there are some hits to get to, probably tap to win, I think it can be recast, yeah, five dead, nice, vulnerable, save six, block one, four dead, okay , okay, so we'll go after the giant. next we will go three in each, it's fair, he must fight last, yes, of course, so because of the hurricane, so yes, the hurricane on him is well represented by the fluff, so first the blood cloth, you could kill twice, be here at strength six with an axe. hardness yes I have at least hardness six dare I say hardness seven that will end in a six even with others now okay so I need to check and then we will look for a minus lost now minus two two becomes three for some kind of trick, the guys you got the alright he growls here the grog is about to swing I'll go yeah I'll go three and three we'll play this way with him so we'll do our attacks back so we'll go into the blood clot looking for two, Yeah. everyone gets hit with a bonus two, swing two, go through eight minus three, becomes eight minus two, round of contempt, so two, five more is to stay alive, not six and one, so we got it with damage two, knocking down the squad leader. that's going to help us try to stop grind from getting good and then flokie here two oh I missed with two I'd rather kill him for sure so I'm going to back off or press roll and roll again a little bit.
Yes, and then we will try to win. Yes, two wounds appear on vulnerable saves of four plus not one note. Okay, that's four damages. It is gone. He has destroyed it. Well, and that also helps us with the murder. director here samia in charge here looking for three yeah I'm looking for two uh there will be some raw ones we didn't do that too so we're looking at all those hits plus a three bonus that comes for nonsense and five to win so the dragon goes to live somewhere problem but I'm going to force some saves our contempt negates our ap minus one so the regular armor saves of three up and five dice we mark it we give it a couple of wounds Okay, two wounds received, so the The fighting is pretty settled around here as far as fighting goes, but there's a fight going on, there are tons of bodies around here, so many things have died on these flanks.
Very disputed objective and really on both sides. I think the objectives will determine the game, whichever army controls it. If an army controls both plus their objective, that will surely put them in a strong position so far. The orcs seem stronger, but there's been some good competition here from the space walls for this one, so we'll calculate morale and victory points when turn three comes to an end for the space print. It's frustrating for space wolves. Their points say that they are not bad here and that they are quite ahead. orcs, have contributed points and have continued to contribute points here, and possibly there is more to come. 37 points total for the specials at this point, the round broke there, only lost one model, rao came through the other side with the guys who keep oreo's pride brought three at one point stop to kill glory, lo which is frustrating, possibly making two kills this turn.
The orcs would need to try to match or beat that and then, uh, be healthy enough at the start of the command phase here at eight chosen points. for the primaries and for killing a unit that was on an objective, another two points were gained for that, so the primaries are strong enough for the spacewalk so far, but the orcs trying to change that as much as they can, they reach a The final orcs got three points for kills, so 37 points to 17 at this stage the orcs are 20 points behind, but they have to turn around. I think they have more resources available.
This is the problem for the space stores and a little push with the orcs they have the possibility to attack especially on the left flank led by the ripper himself. We're going to do turn three for the orcs next, okay, so turn three for the orc z

orks

has the resources here to respond to the space. or just add more availability of stuff at this point, so the storm guys jumped out of the fight and headed in this direction to go hunt the dog on the main target's trucks that got out of the way, finally this thing comes into play action daniel cunningham in command from the fear of death, he will go after the murder of fang, it's already complicated enough this grog devop is moving, i think a six inch charge will put him in contact uh, there against the storm crow , thunderraven, Stonecro, okay, we're learning the names here, patrick. always running highly themed famous ones i would have armies here anyone i ever led i was the death guard first army debut yes the famous nautical clawed crab had armor yes so remember you can go back to through changing games of scorpion and you.
You can see Patrick's armies that he's used, that's right, so we haven't actually made your announcement as a challenge game, we made the towel, ah, that was some time ago, okay, so yeah, Patrick's been in the channel with a variety of armies for a time. There's also another army coming up that we can keep an eye out for and also a secret project that I went to, we'll keep it a secret here, but I've seen a preview that's exciting and again I had a very themed one. project too, but check out Patrick's YouTube channel and for more details, cyclists who have come across here may well get them involved.
The knob on its own. Lucas Brown, in command, will lumber unassisted towards the trawl knot, but he has firepower. support a lot of firepower support here five helicopters drifting through spencer uh in support here and then four guns as well so there's a lot of firepower resources available I think it was a good decision to keep them out of trouble for the game uh because their firepower comes in handy, so on this side, the two empty trucks have headed to the target pretty easy, then the guys, the knobs and the ripper, do the normal forward movements to take the fight to the space, the problem of the saws here for the wolves, there is no interruption in the game. available from them so any charges that are brought against the orcs they will attack first here we go we are trying to do a psychic interrogation uh against Stone Crow okay it goes off on a seven so Patrick and I try it tonight , oh, but I get a bad for the stormcaller's staff no, okay, keep going, three victory points and an extra CP, plus, okay, when that goes ahead, you'll be no within 12. with your psychic hood yes, Well, well remembered, I'm not in range, so the psychic phase is over, we'll move on to the shooting phase next, yeah, we saved all this, we've done all the daiquiri stuff here, here, him, those rippers I got a hit with a rocket, but I actually saved the terminators, the trucks in the back, uh, no damage at all, a lot of daca but no effect still got the heavy weapons, although this five power cross here where to assign it I guess that would do it.
I guess the main goal with Blizzard's hand is to take him down as a priority, we can catch him, that would be very very useful for the orcs. Yeah, well, God, yeah, I'm just thinking I might need a little hand against the motor vein. There I can also look and I can't fire the engine because it's within range of the drop pod, which is useful enough to help with that, so I'm really just going to fire the weapons one at a time at the dragon. it has to be done by popping smoke yeah okay yeah that's the old um the previous generation space spring dragnots can do that and are very very useful especially against dog shots so you get your own puff, there you go, all good, first, first close the gun battery. so the gun here that's on four wings the number of shots is four four gun shots should do something five to hit, though because of the smoke, look how that helped confuse the grots, they were really lining up the guns there to take him down, but only four impacts. became the only one hard to say force fate received the wound ap minus a minus two four up is a diss oh right I guess there's only two upside down it doesn't have any coverage because it's not in a trivia story no uh five five you better, there's uh, okay, paul cook, imperial dice here, a couple of sponsors for the imperium, no, uh, that'll be d6 damage minus one, oh, ouch, all chef phoenix or taking hits here, there's no pains on five dice, block one, four wins, take half of the next kill. gun two shots five at a time, I think it's to take both lost batteries, the next gun, six shots, oh, if we can get the hits, the drag won't be in trouble, two hits come and the water, one don't forget , so we'll mark it here falling. up to five wins, that's this one here grog guns are fine they can cause problems force to hurt hello come on repeat without harshness eight dragnot last gun number of shots five shots I can't complain about the rate of fire obtained ourselves, the weapons in one hit we're not going to do it, trying to turn with a four, four gun shots, not challenging, okay, we're going to have to go to the helicopters and then their firepower, I'll shoot them all.
I don't like that dragon. I have to do it, so this is a number of shots, this is 10 d3, so we are looking at 15 16 17 18 19 20 21 22 23 24 shots, there is a high rate of fire of these, although I am hitting sixes because of the minus one, I'm saying you missed that one, oh, you didn't pick it up, oh, that's all credit to Patrick's honesty here, but it resulted in a hit, but he stopped, stopped all that force, eight fours, two manage to go from two to minus two. This time two four up pass just one of those and you will survive.
I drank those things alive and well constructed. Here it comes great. We will make it alive again. It's half destroyed, but I survived a ton of orc firepower. I would say about. 350 points of firepower have been directed against it, my main heavy weaponry, the dragonauts did well, well, so the firepower is very difficult for the orcs, against these resistant space wolf units, we will charge and see if we can defeat them. combat, well we have some fights where we are not guaranteed kills here for the orcs, they are tough fights that can go in any direction, we may not get a kill here, we may not get a kill here and it's I'm going to have difficulties to achieve it.
I may not kill him with the Ripper. You're both looking at an invulnerable three-plus save with him. It's not going to be easy at all and then the terminators are tough enough, they were just big helicopters. equipped with the AP minus one will be ignored out of contempt, so Patrick will sit comfortably with two up. I'm a save, so these fights aren't easy for the orcs. This is not a simple cleaning action that you should really try to break. the space force and these fights could go in any direction, so this is auxiliary, although in the charge we will be able to turn first, which is vitally important for them, maybe start here, so they are definitely afraid of trying to remove six wounds, uh here from the Bone Taker this is tough okay so we have one, eight attacks, three attack slots, four drag claws and then the mark that continues on sixes will be good, three spits, I really don't mind.
I can't complain about that, we'll give it two extra hits. Now we're trying to wound in three, strength 12, toughness seven, although right now I'll think carefully, oh man I'm going to do it, oh boy I've got 2 cp, if that drag knot survives I'm dead. I have to think carefully about this. uh, 2cp would be useful to try to do the three damage that I had against the dragnot, but I have to think about this one. I don't think I can kill him, so what's the point? I'll try to make sure I kill this, otherwise the orcs may be in trouble, so I'm a CPU wind with a three plus now, so now it'll be six saves to make, we'll take that CP off. one left so six saves minus three minus two five ups six a is five more just tipping the odds towards unlikely but not impossible survival last of the clients uh maxwell knuckles so his one night should turn into six on the knuckles by maxfieldfact, if that charge continues, it's most likely uh rockfist or thunderhall here, he's turned, he's on the edge of the building, right in the corner, on the other side I had him with a spring charge here free to grog a patrick game to kill the double wall boss, even if the orcs win this game, it will be a loss of pride for them, but we are against the proud space brain chapter, uh, the space wolves, they have to think about the pride of fight and the combat continues against The orcs on the other side will feel comfortable enough fighting the guys and the dops and retreating towards the wolf, who has gotten inside the sheltered bunker and has been told to sit on the target just to harvest points regardless. damage done eight points collected for the primaries a constant flow continues uh here for the space wolves so keeping the game tight we'll go straight into the shooting phase then we'll throw the front hammer through the window into grog's face sorry , off the board takes the hit, so force ten three to win becomes four four to win for other nails, yes, everything, not just combat everything, a lead wound, what's the downside?
It will be a minus four because you are a character, yes, four more invulnerable. put it away with the whopper, he takes it, okay, I have good intentions to throw my ax at you, he wouldn't get it back, although it would take him three turns to go get it, okay, so wait there, okay, shoot with small arms. The power is five pounds, they are not available too, okay, so the rest of the five pounds have been resolved, but a little decade here against the Storm Boys nothing happened and here is a heavy flame that made a wound in the tread of death and four wings were placed. the truck almost destroys it with the multivator that is firing, we are going to charge next, so here goes the beater, uh, here or the blizzard hand and now we are looking for the thunder hell to go through against grogdopper. big breakthrough not sure what it is but kill the boss on the second wall this is huge yeah 11 he sure is ready for the fight oh no and this is damage four yeah oh no no you're going to lose another one here, this is not Well, wait a second, choose your fight wisely, I can interrupt the game, oh boy, getting to the end of the game is a huge decision for Patrick to make here.
What fight does he do? The fear of death will kill you if you don't fight first. whopper will kill you if you don't fight first, so suddenly Patrick gets into the final puzzle. This is a difficult decision to make and did you see it coming? We have two CPs here, we're ready to go. I'm going to interrupt one of those fights. Oh, we still would have done it, but since I need the points, I wanted the points for my warrior pride and stuff in the two epic battles. The legacy of pride demands this and this. Yes, we will leave Patrick now.
Think about it, huh, it's this phoenix, everything is involved with this too, Chris Kaminsky, how did you put a phoenix sword on him right and then cross the chef against daniel cunningham? Well, that patrick thinks about this, ultimately it adds a very, very difficult decision, no doubt, whatever it is. Whoever you choose will probably win. Whoever isn't chosen will probably die, so he may not make your decision a little easier. Let Patrick make the choice for him. I'm capturing a little bit of the entire processor. It's super difficult if Grog lives. patrick lick fight here and grog is allowed to fight if i take him down with grog lopper grog's ego will skyrocket here surviving beyond the ripper so you have to think about patrick any of those fights would probably win. any of those, your worst situation is that you choose a fight and I survive it, yes, then there is a big problem, I am more likely to survive because there are more points here available, a vehicle costs three points, a character has two points and if I fight first I'll probably do it outside I'll kill you he has three wins left first oh there's no final choice well cool james james come here he'll summon a die-hard imperial fanatic whose judgment oh is always clouded by the emperor's light I'm just going to take a look at this, passed into the room imperial man uh wopper grog with six wings left fighting the rock fist here with the hammer or the thunder howl he's got a three up in one except him he's cool he could tank him. he could tank him or you have him because he could interrupt either of these two fights, this is the problem or the dull fear that he will die if patrick goes first, but if patrick doesn't, i will interrupt the fight with a high enough probability. of destroying uh bjorn, also known as the blizzard hand or the beater as he's known, is uh, yeah, yeah, James is confused with the technical stuff that's going on, but what's your gut telling you?
James, what does your imperial fanatic brain demand for me to have three? wounds, yes he has seven, he is very likely to kill the dead, it's one of those moments in a game where you just have to chew this over toughness, what strength is that weapon? I say go with your strength to guarantee death at least the worst. The situation for Patrick is if I survive this and swing with both, I say attack with adrenaline, I think so, but James hangs in there because the thunder hell has already killed the ripper and is on target to try to kill the boss of the second war so pride level 11 out of 10 to try to take down the second hard nail boss sorry my favorite honor in my opinion I love it when loyalist battleships kill xenos battleships oh I think I'm going to do something about that we're leaning towards the chef fighting first and maybe some of the phoenix swords screaming on the screen here I'm going to put my face like I always have on the shield wall and disappear from the shoe that's what it does that's what he's supposed to do so we're just gonna have to get it right go ahead and take him down and then you'll get him in trouble.
Five attacks plus one, six or seven, yes, seven, yes, maybe three, well, that's what we're looking for, yes, okay, we'll check it out, no, I think. he's got seven, okay, James thinks he knows the orc stats here, toughness seven, I think that's a great support, let's go, let's go, yeah, there's a full one that's 76 damage, bye, let's go Come on, are you still coming in? No, that's it. come on we detonate no ok clean kill the phoenix lord lane that's the damage that comes in it's enough to pretty much kill two of them so they are removed from the game the targets are cleared and kept too, so that's another good result and there are all the bonuses and points.
Coming so tactically, it's the best decision I can make. I love that Death Draft model. It's very good, but it's been destroyed, so I'll use two CP tin planes with the grog shield up. Five attacks. Faith in the shield, the emperor and the eyes. having your shield and I'm going to eat my grog from that shield for your space balls for us bonus hit coming from six hits two stars wound all of them six eight minus three uh there are three more in one save and you have to pass all of them in six dice oh no, no, yes you do, because it's two damage, so yes, first one dead, you do well, we can roll all your saves first and then see if it's worth rolling the CP, sadly it's not six damage. taken what if what if you had survived if you survived?
Go ahead, yeah, roll it up, just see what happens. I killed him, but we'll let Patrick dream about looking for three, a little house with two more bonus points, so what are you? hurting me by ruining the strength of your arm 10. uh, then you will hurt me on all fours, those are three, make four ap minus four, four more, I would be dead well, well, well, well, well, but at least he killed one War chief. he did but not even a second grog is defiant that's chris gomeski fighting there downtown okay so patrick is a waiter to mourn the loss of one hero to celebrate the victory of another could we find out if the threat of death would have killed the movie, you want to do a what if, what if scenario, yeah right, so here we go, three attack slots plus four for the number bristling with terrifying claws looking for bonus of three for the gufs looking for three to win , only two would have passed less would be enough to kill you less three uh I'm happy blocked one damage three becomes survival damage I would have ignored both I wouldn't have taken damage now the drone won't defend itself I killed it now I killed it by dragging it first so There you have it, those are the scenarios of what would happen if they lined up here, but it's one or one shared by the orcs keeping some pride here by keeping alive that second warchief who still, after everything that's happened, received just a grog wound remember that name so names to remember here for both sides the fighting comes to an end I think no no no we have fighting there okay so the comments are resolved in all the scopes, I'm close and involved here, so the knob squad took out a A couple of kids also lost, since then they passed the route and caused a wound in those terminators, but again Patrick won the combat on this flank, but I guess that the kids are now holding the terminators just by keeping them held on that. flank while the orcs harvest the points for that corner objective and then take out grog here in the middle, as we've seen, we'll calculate points at this stage here at the end of turn four for the space walls, okay, so it's time for points arrive in the rules of space, they have been advanced again by a healthy amount. of points accumulated for the primaries plus the three mission bonus points, plus recovering an objective by killing in the unit on the objective, three points accumulated for those eight primary points, that's 37 points for the primaries, the pride of the warrior comes from three points for glory kills, uh. also going up to 10 total making them decrease possibly getting two kills I had so 56 points the space wolves orcs picked up three more for another kill so 44 points for them okay so space was a little ahead, this is a tight Game here, the orcs had a chance now to try and get ahead and try to take down the space surf units as much as possible.
They don't have much left, but the orcs have also been hit hard and lost a lot in this game. Furthermore, it seems that the strongest thing that York's service offers is the firepower that has survived the battle and can now begin or continue its firepower against the space wolf units. Next we will turn four for the orcs. Alright, moving on for the orcs. advancing with the helicopters, the idea is to shoot at the terminators where the guys have retreated and then potentially loaded targets. uh zog has moved up and grog the whopper moving towards the central objective preparing to charge where the guys went up, the trucks stay where Let's try to use firepower to take them out if we can?
The weapons are pushed up a bit, but there's no real need to move them and that's it. Movement made. psychic phase. The next psychic phase ended. won a piece c again to two and three Richter points acquired not so bad an interesting task for uh the weird boy will go to the shooting phase then the ox in time four shooting phase solved the blizzard has been eliminated the artillery firepower of the master finally almost managed to take him down, yes the chef is gone, but brave things from him here in this game, so, through the helicopters, we decided to go towards the wolves holding the central objective, but there's no damage coming from two higher unless they hold and negating our minus two of contempt armor and cover and a wound on the terminators, I've got some daca from the trucks, that's firepower, I did it and then here, uh, I wouldn't take all the terminators, that's the longbow bb squad still fighting and Surviving on the board, let's load next for the auxiliary term.
Four correct loads. They have sent the police to zoom. We've stacked them a little bit, but they're at this level. Here, those three, those two. they have crossed the motorcyclists they have entered into grog they have entered into a shoulder barge they had caused the deadly wind in the terminator but they did not kill it uh so they did not charge here uh I charged there against the dog in the back so the charges are done done, we'll get it These fights were resolved well, the combats were resolved, they were brutal and in the end there was some success in the space walk, so several units went back to using the same old tactic, just hitting a bunch of things, it got stuck on the LED because of the way he opened the shield. symbolically, the terminator took him down, then the ax began to take down other marines, another four of them killed the bikers led by zog and finished off the last of the marines in the middle, that is the captured objective and then in the bunker, the dog was killed from that target.
We also remove the Exterminators so they get a free Heroic Intervention. We retreated from combat, but not enough. They entered andThey destroyed the orc boys. They left and then Patrick made a consolidation move towards the objective, so there was success there, but there are three models left on the table uh plus the launch capsule, so the battle is over here it is the victory for the orcs, we will calculate the points that would have been scored for both sides in turn five, would also have the victory, but it has not been easy for Sure it has been hard work against the space wolves.
It's been difficult to defeat them here. The orcs' tactics are simply brute force. but the filth of the xenos orcs prevails here in this sector, all the right turn comes to an end, we have calculated points and what would have been collected by both sides, so we can show you the sheet here, the score line It's tight enough at the end. of this battle, so secondaries are strong for the space wolves, those primaries are strong for them, aside from turn five that made the difference or almost made that worth it. a good choice The 13 point grind was tough, it was close enough, kills were achieved for the space wolves, but the orcs are managing to match that and stop it, that made the difference, so these two skins said not getting objectives at the end of the game and uh, just running out of things and continuing the fight made the difference in this battle for aux strong enough in the primaries 44.45 the assassination went well 13 points, including the psychic interrogation of the warlord, it was good uh generating three CP during the game and nine victory points and stomping Everything went well because it kept the momentum and kept the units destroying their objectives, so in those points it came to 77 points for the orcs, 63 points for the space source, It was a close enough fight as you said, the damage has been great. on both sides, but in this particular fight, it really could have gone either way if even though the eliminations were outnumbered or saturated the objectives, they managed to faithfully keep those points flowing and the game could have gone down the path of space force, but in this fight. the orcs have managed to take down a warchief, but one has led the orcs to victory here, so we're just thinking about in-game units for both sides.
I'll call the silver level sponsors, which are David Hurtado, Danny Wright, Jason. martinez marcus olson peter goodall ross caldwell william schwarz and zachary lee many thanks to them for their support at the silver level, so the number of contenders for both sides is four game units, beyond the dirty hand, also known as Blizzard's hand in this game, that's what you know. space walls game, solid dragnot, took a long time to try to take it down, decent firepower and what it touched pretty much killed it in close combat, it's pretty dangerous, whiskey notes from the kitchen diced the hooks for sure in this battle, as an honorable mention, patrick's pointed out The death helicopters they had were not destroyed, they floated around delivering rocket payloads to interspace walk targets and you can see them survive until the end of the game and that focuses on the main goal, but the glory goes to the guy in the middle. artist's ax now swinging bad breath muscular sweaty pile of war boss the king of filth himself xenos as grog raises both hands with his two handed ax towards the sky and says i'm the biggest boss where's the ripper where's he ? says grog the grog The whopper is the unit of the game here in this solid battle as rock art is now living up to his title here, surviving what was thrown at him and overcoming objectives in close combat and managing to reach the central objective, such great entries from him, Chris. gomeski in charge, so glory to chris, lord phoenix too, but very good battle, always a good confrontation space wars against stems, but in this particular fight the orcs have prevailed, but thanks to patrick darling for coming and participating in the challenge.
Scorpion game and congratulations to him for his new army for the space walls. You can see his channel. I'll link to it in the video description or check out the comments section. Patrick will leave a comment. Great game. Thanks for watching and tuning in below. time for you

If you have any copyright issue, please Contact