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Zankye’s Beyblade Burst Dynamite Battle 2021 COMPETITIVE TIER LIST

Mar 28, 2024
my content is intended for adult collectors of the product, not made for children. Hello everyone, for this video we will be doing a

tier

list

in Dynamite Battle or at least in

2021

for whatever has been released with this stuff. I already made a spark level.

list

uh and all so this is the

dynamite

battle

tier

list really just with the rest of the stuff with db in case there's anything else I could do a pinned comment post with little updates or I'll just mention briefly the topic. That being said, let me know your thoughts in the comments. uh be fair and reasonable obviously don't just say oh I want it to be higher just because I went over this with some people so I want to give a shout out to people like uh think from wbo nix insta

burst

for helping out just speaking generally to things to help with more perspective now let's go over the controllers first of all we have the hate level so with metal defense metal excel metal fusion metal survive these controllers have been outclassed for so long for so many years these they're not even the good metal drivers where they don't wear out the teeth they're a bad choice for an idiotic move to kick the reason I'm putting the kick at the hated level I despise uh kicking a lot it's the same spin and the opposite spin actually isn't that special at all, it's so boring and I really thought at first I thought maybe it was going to be pretty good and then I was really disappointed that the trick on the kick was supposed to be like a spring.
zankye s beyblade burst dynamite battle 2021 competitive tier list
I don't know if it was just as ko resistance or maybe also to help balance. It's really poor. I hate it, but come on. actually let's move on to more serious ratings, I think in f and d we can remove this from the high and massive mode and I keep the dash, you know a lot of tall drivers are bad, I think it's only when we get to the high extension plus the dash, which was Not really a good board controller, we actually get to something worthwhile, after that we shoot gearless, metal, destroy a variable board, wake up and shoot, so everything could, yeah, bits, yeah, so let's go through this section here, this is level c now. let's go over the controllers uh just to get rid of it real quick and easy so with the shooting the trick with shooting was pretty simple uh normal it would start like this a little bit rough and then after activating it it would jump and you would have a higher attack.
zankye s beyblade burst dynamite battle 2021 competitive tier list

More Interesting Facts About,

zankye s beyblade burst dynamite battle 2021 competitive tier list...

So as funny as the shot is, I don't think the shot is a good driver, I just think it's like a meme, a joke driver and that's it, it shouldn't be taken seriously at all, but yeah, moving on , now we have a variable board. awake and unawakened, I consider them both on the same level for this one, actually the problem with variable script is that maybe before it could work, but not with db, with db it's too short, you scrape too much and there's not much reward for using it. I think being awake is much better than not being awake for

dynamite

stuff because you need fast paced attack types, that's what they need, so in that case it's preferable, but either way there are much better options: destroy metal, destroy is pretty much the same reasoning, even if you do it.
zankye s beyblade burst dynamite battle 2021 competitive tier list
Even if you do this as Guilty Longinus or if you do this in uh savior phoenix or ultimate phoenix, I don't think destroy is as good with the dynamite

battle

stuff, I think the other attack options like extreme dash and dash dash which is basically what you need for db, I'll still say it's really what you should use, there's no real reason to use it, even if and the type of work, there's no point in actually using it, so I'm not a fan of destroying now, everything can without any gear, I don't think it is that special, almighty, in general, the weakness that I will say many times is that it is very easy auto-ko, now skip the trick, is that it is normal. free spin and if you throw it hard and if you throw it hard it will go up and there will be no free spins and it will just be flat, I don't think without any of the cures it would be that useful, at least you could argue case for just team s with only track team, but I think without any of the equipment it's pretty useless now that we get to level b, so now we get to level b, so with level b we have lovely drivers, okay, let's get the easy ones out of the way uh wave, dash, wave, it's just still going to be b for me, I think it's okay, I don't think it has that impressive stamina, I think maybe some people are waving too. a lot of credit, I think it's okay, I don't consider it something crazy enough to use it, okay, the same opposite spin span, you know, it's okay to use it, eh, then, with that, there's the moment, the controller, now, moments, the trick is that it's basically kind of like with the guard before, so it basically has this little guard on it, free spins that spins freely and it's supposed to constantly adjust and balance.
zankye s beyblade burst dynamite battle 2021 competitive tier list
I think when the moment is at its peak it can be very, very good now, even both are opposites. in the same spin, but in the moments where your momentum can fail to stabilize, that's when it really starts to fail and that's when I think I just consider it to be b because it's not as consistent the metal universe is actually one of the impellers where it doesn't affect any of the teeth because they adjusted the cap. I think in-universe the same twist is fine. The opposite twist I think you can really make it work and also the nice thing is that on the standard it doesn't work that crazy but on the db Stadium it actually works pretty well because the db Stadium is a deeper platter than the standard so yeah it's a fun fact in the standard, although i don't like it either, sometimes this can think about self care, sometimes it happens to me and me.
I don't like it, after that with venture and venture plus v, so with plus v you actually make venture stricter than it already was. venture ya is basically like a tight dash inventor plus v I always make the joke that it's like dash dash, I think it's just A good attack controller to use the trick is actually that when it's on the stadium floor, when the rubber touches, accelerates and sometimes when it does, it's quite fun to use it in the times when it doesn't, obviously with the plus v basically. it just increases, i would say the resistance, i would say the resistance is solid and generally with plus v you also experience more auto kos, so that's also a risk when using plus v, that's why I'm not the craziest fan now with quattro, I don't.
I know if quattro has a weak spring or not, I'm still deciding if it does or not. I don't think the regular spring is the best now, quattro is a gimmick and especially when we classify things for drivers it's just in context. really with db because on older stuff like for example quattro sucks, I even considered lowering it but I thought no, because on beliel 2 or bahamut you can still make it work now, the trick with quattro is that there are four modes. In this, the freely rotating metal ball is the attack, which is really very aggressive and nice, the metal spike for resistance and then after attaching, the rubber in this is really very aggressive for use, which It brakes quattro quite a bit.
What if this was a quattro board? You know, I would be thinking about using it very differently, but I think it has a weak spring and everything, even with all these options, it's not really ideal to use, but it's a good driver to keep going. everyone can with just plus v or with plus s or with plus v and plus s everyone is in the same boats you can use it for things it can work with only with plus s you know you can still hit hard attack with all the mites if you want with just plus v you get an increase in stamina with plus v and with plus s you get an increase in stamina and attack just isn't something that I would say is too ideal because again the risk of auto-ko and I think the other stamina options are much better , we get the idea, but yes, I think I was pretty fair with these things, moving forward with the current level that you never reach and that extends high plus the script, now never, an important note is that it never starts well. sharp, this one is actually worn out, it will eventually wear out, you know, I never use it much, it has very good resistance, it is a short conductor, I would say it generally has good ko resistance and I love using it, sometimes you can even achieve miracles against the drivers. like the zone board plus the c bearing even the drift it's like a special driver I quite like it I think it still will be now with a tall board x10 plus this will also take a while it can definitely surpass the bearing board , what I think. it's really cool with high extension uh plus dash is that the attack types will kill it it's not that hard to control it's very I don't want to say it's easy because every time I say it it's always hard for me but that's not it It's hard to kill this thing, The resistance is very good, I think thanks to the upper disc it really stands out.
You can use this on giga and still be fine and then after a s we have Metal Drift which you can use on any extreme metal, which is. uh it doesn't use teeth if it's bahamut longinus or phoenix and the bearing is so extreme it's extreme it's a fast and aggressive rubber attack driver it's the most ideal to use with your combinations on the specific cores I said the rubber is hard, which is Unfortunately, the difference between hard and soft rubber soft grips is more stadium-friendly, so you can always experiment with the extreme hard rubber copies that might be more prone to self-care, but each has your preferences.
I think it's fine and I like to use it. specifically on guilty combos, metal drifts, you know, the drift is very good, the opposite spin and before I say, it actually wasn't that good, the same spin and the same with Mobius, but I think this dynamite battle has You've had such a high increase in stamina that you could potentially win with drift or mobius, although how many times does that actually happen? You don't know as much as people would think the bearing is good, the opposite in the same spin, I like to use it and also you know what's really cool, it's actually an interesting and fun fact.
Actually, to support it they even made a thicker plate, so yes, I think that's for the drivers. I think the driver this season was good, it was a mix of old and new, but at least with the old. I really did a good job for the most part, okay now we're going to talk about dynamite battle disc tiers so the factors I have for this on how the rankings go are things like maybe weight distribution external, how good life is afterward. death, general resistance, weight and general use now for b, it's a very simple karma inherited nexus with no attachments, if they are ever going to be used for anything it will only be for attack combos, I don't think these things have better resistance that anything higher and they're like anything you know how to use, it's just for attack combinations and that's really all there is to say about these discs, now we move on to the next one, which requires more explanation. which is going to be with a level because this one was b with a, we have tapered it and we will cover the other one in a second now with tapered, it has a nice round shape and it combines very, very well with resistance, defense and cutting things.
I'm guessing it's Mobius, but you know the Zone Dash plus C that Mobius carries combines very well due to its circular shape and is mostly used with combos like this. I think it's a solid disc for stamina and defense combos that you can use next. the update there are two variants of nexus there is a nexus where it is fixed and then there are free spins nexus plus s now let's cover free spins because free spins I'm kind of not the biggest fan of free spins for example you can use free spins for similar resistance combinations if you wish.
I think overall with Nexus Plus there is one small problem that you can say just for general use of dynamite battle discs is that there is always the potential for scratching of course this one is much bigger than any of the others discs because it's very big and it's a very heavy disc so I think it could pair well if you really want to use it for mobius resistance. I think it combines very well. With that, there are probably other combinations that can work well with free spins, but I generally prefer that if I ever use Nexus Plus S, I only want to use it for fixed and on attack, that said with Nexus Plus fixed. it has weight and helps attack types even more now i don't think attack types really need nexus plus s to do good, you can do well with discs like giga and above, i just think it's very good to use this disc, uh , it can help with things like savior now just so you can understand why the touch points are there, it just helps them crush the opponents and really gives them the same oomph, same case with Ultimate, as you can see, and obviously the same case with guilty.
It takes a bit of practice with this disc because if you are going to use it you generally have to practice with the attack types when using it, but especially with this, there is always the risk that you can die and lose. resistance, so it is always important to make sure you do not make mistakes when starting, which is just aGeneral advice, but you can get the idea either way. I think now, for these per s over and giga, they both have better overall. The use now is for stamina, this is for attack, it pretty much reduces your work, but I would say it's better overall because you can use a lot more controllers, you can use this for attack combos like the last guilty savior, same with giga for the same. use for attack, they are good with resistance combinations and this is what I consider at the top because they are the most viable of all the others. everything is fine, so now with the armors let's get this out of the way, so in the sea is the seven armors, seven just has a bad weight distribution and even though we ignore the weight and everything, since we have all these other armors, there is no real reason to wear seven you have no reason just poor, it's just poor now i put six on b just because i don't think it's on par with ars like you can use 6 if you want but i feel like the strength and weight distribution on the others is much better in my opinion that's why for a , there are 2, three in l, so with three it has very good synergy with anything like Dynamite Devil Savior Ultimate, it's the same reason for nine only nine has better resistance and basically the same reason for the l team, but in really just to dynamite the devil and dangerous because it's something that can be combined with, but three has good synergy since it combines very well because three and three and after that. two just has good resistance, has consistently good resistance.
I think the two-way weight distribution is pretty solid for the two main points it has and is pretty good for use. L-Gear algae that you can only use with. high mode, but I've seen people have managed to do it, so what's really being addressed with high mode is that with high versus low, as I've learned over time, I think generally low mode is better, but the high wall may have some use in the opposite turn. matchups, but honestly, if the gear wasn't so restrictive because it's so heavy and maybe if it worked somehow on low mode, maybe it could have been an s, but I think it's fair that it's nine now, it's the same reason than three alone. better resistance in general because it is comparable to ten and zero, so with ten and zero the points that they have there and everything they have in general is good resistance, but it is something related to the use of armor and obviously you can find use with these armors.
I feel like these are, but armor is literally what's the best weight distribution what's the best strength and what goes together best overall let's see, I put devil's dynamite in dangerous this doesn't count any gear with dynamite in devil's it's pretty simple , no I don't really have it now within a dynamite battle meta, the stamina isn't really there in my opinion, maybe you can make it work, but I feel like the other things are more consistent, dangerous, have poor attack, basically, all of them don't really have that. good attack because they can't really hit our dangerous it's really disappointing it doesn't have a good same spin it doesn't have a good opposite spin it doesn't have a good same spin attack or whatever you know what I mean just dangerous without anything it's so poor it's so poor and I really hate how it is designed because I should have given it soft rubber because the dangerous problem before we continue is that they gave it too hard rubber and I think there are cases. where maybe hard rubber could be better than soft rubber and vice versa, I think in the case here it definitely needed soft rubber for its impact, but that's just my opinion, okay, after we have the cyclone, save yours , wake up team f dangerous team f dangerous l prominence gear against the same turn Rafael against the same turn now to cover uh with prominence and actually Rafael because I wanted to show the image of this so Rafael's trick is that at the beginning he has spikes like this and if you make a hard launch due to overdrive. system, it will create a halo when he's spinning now, generally the weight for this isn't too crazy, so you'll probably lose quite a bit with the same spin.
Could you potentially win the same spin? Actually, what I'm going to say in a moment, so with Phoenix Well, there are two modes for Phoenix: there are lights or the armor is easy to remove and then after heavy, where the armor is more difficult to remove, now Phoenix with its same spin performance is really not that good, I would say that's not it. consistent, that's why I left it at b, that's why rafael and phoenix are there and also the thing is that with phoenix, phoenix it's a little difficult to take off the armor, so if you face something that's like dynamite If the equipment maybe have luck against the right astral, it's quite difficult to take off the armor and you can debate whether because there are two modes for the phoenix, there is light and there is weight.
I feel like it's heavy, the opposite spin makes more sense, the same spin, I think the light mode makes more sense, it can definitely mess up attack types, but again, what matters is consistently, uh, the savior is the savior. It's just there, yeah, I mean, I don't wake up, you could do it. Honestly, I've actually lost, I think, an awakened savior, so I feel like the results can get there, but obviously the savior is much better for overall endurance and performance when awakened a cyclone, it had a round shape and everything, and you can screw it up and get good results, maybe it's not the same twist because everything on top is too heavy, but you could screw in and get the opposite twist to work fine, so it's dangerous with gear f it has a different use than of the others, in reality because with the same twist the resistance is dead.
The opposite turn is a different story. The same goes for the retained team, they are friendly. of dead attack you can make it work because the equipment actually helps, not really with the stamina itself, well yes it helps with stamina but it's not really the same reason as dynamite, it just helps with more because it fills those gaps . that you have there and it just gives you that extra power after that we have so much prominence raphael dangerous plus f dangerous plus f plus l those, so those arrows are indicated against the opposite spin, the one below with the same spin, so without having to go through a long elaboration, again it just means that this performance is pretty good against left-wing stuff and consistent enough, so after having roar, now roar is an interesting case.
I think if the roar was just now, the roar is still okay, it's still okay to use the roar. it's a very awkward type of defense, it's like the whole MFB problem where they will design a type of defense, but it works, it doesn't work like Vulcan for example, just if you look at that shape, it's a very aggressive knockback. The way it will just ping pong at the base, the roar is pretty much the same now if Ror could make the circle easier as a trick because that's all with the roar, it's supposed to make a perfect circle, the problem with the roar actually is that I can never really do that because the

burst

resistance is very good, but it can't really do the trick.
The thing is, again, something like the ultimate versus something like the savior or the culprit, could you potentially win, maybe if you somehow manage to have it? the recoil used against the other baby, but it's good only for endurance performance, but it's definitely a very uncomfortable blade to look at, so the astronomers on the left also have a little recoil, the left ass tool that you really only use for resistance again. I only say this because I have to mention that astral writing is used for stamina and you can use it to attack, but left is really used for stamina.
It's good at equalizer. It can be good against Roar and it can be good against Fade. Now the right astral definitely can. It can be used for stamina purposes if you're boring, but the attack sword is a lot of fun to use. I love how the swords dig in and really hit the opponent well. Reminds me of the maestro in a way so the left one has the the rubber on that side is good for equalizers whatever yada yada so the right side has metal waiting there and when those blades hit good they hit good now save your awakening and the last are both equal there, even if i think the last is better than the savior.
I still think they're both nothing alike when I'm thinking of an s level for an attack type. I'm thinking about judgment in GT and if you don't understand what I mean, go look at

competitive

images of judgment combinations. in gt that's like a real attack type, i just think either way, both are both can definitely work, savior is something else, y'all know, it's okay to quickly explain tabia vs ultimate savior, maybe it could have more potential for explode your opponent, but you can also risk exploding because he had that problem with self-destruct and Ultimate is more consistent with his kos and is less likely to self-destruct, which is why I prefer Ultimate to Savior because he is more likely to ko and less likely to self-destruct, but either way, they're fine where they are and then eventually you have guilt, which is just a solid sword overall.
Now a big difference between this and rage is that the breed technically has better stamina because it's too irregularly shaped and all of its very aggressive rage was much more rounded, it still does a pretty good job I'd say, and it's still when it does. you combine with things like nexus plus s like I said disappear What I really love about Vanish is that this was the moment where I could fafnir. Could he finally take on the right base like he normally does against EQ, but really tank against the left stuff? It has a very nice round shape, it has flexible rubber. basically shock absorption it's a good tank it has good resistance it's so good that it's like I would say it's the safest thing to use in a battle with swords and dynamite it's just good and I'm very happy that they gave Fafnir justice in the evolutionary line because it's amazing performance the guilt can still slap you though now the reason why I have dynamite f gear and devil f gear even if you want to say well actually I don't know the reason why I have that there along with l gear is that I think it has a good enough opposite twist and the same twist good enough that I can put this in s now, if you want to argue to reduce it, I'm perfectly fine with putting an a, I just feel like it's consistent now, so new, okay.
To disagree, some may also argue that the dangerous f team could perhaps get better results than the f team with dynamite and the opposite spin, but I think what matters is the overall consistency, that's why it's there, so Let's go through the whole chorus now. The factors for this are weight strength or burst strength and depending on how I actually look at them, they are higher or lower now on the tier list at the bottom, it's used, I hate it, it's with Valkyrie, now usually with battle with dynamite. you experience, I would say more swear than before and it sucks, it is what it is, but tooth wear is well known to anyone who uses takara tomy, it's something I thought I'd mention actually the same valkyrie and uh phoenix when they're both in the dash controllers it's very annoying because they can really wear out and I hate it but you know they have other uses that's how they are classified differently now the other thing to mention is the metal controller do you know which ones can? can be safely used on it or generally safely now bahamut is a fact because it has a slope length like short and blocky teeth so it can work with the metal driver and Phoenix has short and stubby teeth to that you can use the metal driver on it and Obviously, you know the metal driver could still use it, but it will probably last a long period of time much longer than any of the other things if you're using the old metal drivers, but said Let's review this with level b. now with level b you have bailly l1 ragnarok fafnir spriggan and phoenix now with phoenix i almost considered c but just for the metal controller factor if you wanted to use metal extreme for whatever reason i left it on b i'm fine if you want it to be on c, i honestly wanted it on c but i just left it on b just for that reason spriggan has double spin but the teeth can only be used with uh dash in mind because the stamina is usually not that good not even that but it doesn't have that good resistance like or bahamut, that's why it's there, uh, yeah, pretty much the same thing, it's actually just resistance that keeps them there because even if they have good resistance, the resistance here is really good and then that's how We actually went through section A like this because Perseus and Valkyrie, well, I don't think, buddy, that you could potentially use an endurance match against them, I just think because of their whether it's their endurance or their weight, that's what the makes you stay in a similar position.
Perseus could lose even the bottom row. PerseusIt is mainly used only for its weight, in fact it is really only used for its weights and attack combinations. The resistance is good, this one has really good. burst resistance, that's why I put it there, so even if maybe the resistance isn't there, it still has better resistance than I would say the bottom row or is more consistent overall, so yes, section a is really easy to do now for this. section is where it gets more interesting now let's address something Valkyrie 1 should never be used for attacking it is extremely poor in attack what is actually super good is the resistance in defense combinations the reason I say it is really poor in attack.
Let's now explain why the whole limit on everything trick doesn't work in real life. Well, it works, but it doesn't work like the anime will tell you now that you can understand each of the swords. basically being able to move by the spring and everything right now the thing is what you have to consider and keep this in mind why it explodes so much when you use valkyrie one is because when it hits with that force it won't have enough energy to repel it, so what What's going to happen is that it explodes, that's why it can't work.
Tethered attacks don't work, no matter how much the anime tries to make you believe they do. It doesn't really work, you won't ever have enough strength to really repel the base no matter how fun it is, that's really the situation now, while it sucks for attack, it's absolutely incredible for resistance combos. Now for resistance combos, this works quite well because surprise, surprise when used. something that is like a stamina cut, I guess the defense is able to tank things very well and has a good use in that sense, plus the core just has good resistance, that's why Valkyrie won, it should only be used for stamina and not for The attack now goes ahead too, why is Belial Out II so good?
So, both of them, I would say their toughness is comparable to Valkyrie One. Also on that note, there is a very important factor with Belial II. The important factor is that if you do. a strong shot will release a burst plug now belly l2 can be used for attack combos can be used for stamina its a great use and that plug really comes in handy. It saved me so many times in matches, that's why I love using it. After that, of course, there are Bahamut and Longinus. Now Bahamut has good burst resistance because of the slopes and the little rubber stoppers here now, obviously over time he will wear down, he no longer has locked teeth, as I already mentioned, but I think that. great for attack combos great for stamina and i think overall between these two i would say length trumps bahamut as far as stamina goes but obviously you know it could go either way doesn't mean it's a definite, I just consistently think that's what could happen, but that's generally all when it comes to major rankings and to top it all off, apparently there's supposed to be some launch that will have an atomic boost or something if a future atomic launch is like atomic metal or Atomic Dash, I think I'd just go to tier B just to finish it off and if there's anything else that happens during this year I'll make a tier list later, this is really just to reflect the

2021

dynamite battle I think that in general the meta with The Battle with Dynamite was very, very healthy.
I'd say much better than Sparking. I like a lot. Many things are used. It's a lot of fun to play and have tournaments. I enjoy it. I enjoy it, but let me know your opinion. comments below what parts you rank differently what are your favorite overall combos to use in dynamite battle what combos have you used in tournaments and thanks for watching have an awesome day and bye

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