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51 Minecraft Things Only Old Players Know

May 03, 2024
Remember when you could hit Enderman with an arrow or when lava blocks were reachable without a cube and these are 51 Minecraft

things

that have changed since 2012. And hey, according to YouTube, it's impossible to subscribe with your device upside down to prove that You are wrong. your screen and point to that red sub button above, it's free and it helps a lot, but before we get into this video I wanted to thank today's sponsor, Dragon City, now Minecraft is a great game and it

only

has one Dragon, so according to that logic, Dragon City. It should be an amazing game because there are thousands of dragons to choose from, it's a proven science, trust me.
51 minecraft things only old players know
Dragon City is a free mobile game available right now on all devices and you can download it with the link in my description and when you do. You will begin your new quest to build your own Dragon Empire, but to do so you will need to collect different materials to help raise your dragons and turn them into fighting machines because, yes, these

things

can fight and you can use them too. to fight your friends and enemies in PVP Arena, it all sounds great, but this presents a dream come true, they are dream dreams in the game, and George too, so if you are looking to join the alliance and work with other professional dragons to unlock new ones. rewards and special chests, then download the game by pressing that link in the description below or scan the QR code on the screen and get a special starter pack of 15,000 food, 30,000 gold and the Knight Dragon flame, cool, huh, thank you Dragon City for this. try and enjoy the video, this is how you get infinite obsidian, at least infinite obsidian, in 2012.
51 minecraft things only old players know

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51 minecraft things only old players know...

Since the system to do this simply used a standard cobblestone generator and then placed on a piece of redstone dust with a cobblestone to form and that's it. Infinite Obsidian, although understandably this has been patched since 1.8, but infinite obsidian is still possible, you'll just need a Wither and a bunch of Nether Portals, that's how you get water in the Nether. See in Java version 1.2 or earlier, it was possible. that if you put ice in the chasm, it would melt and then turn into a water fountain block, which was fixed in 1.3, but eventually we would get water in the chasm once again through this snapshot with a glow like this, although that's been fixed as well so it's definitely something Mojang is trying to keep an eye on back in the day when the Final Dimension used to look like a mess and I'm not talking about the old End Stone texture but rather the obsidian pillars that would be generated there, were scattered and disorganized in the past. day and it's really hard to appreciate this one until you look at it side by side because now the Ring of Pillars looks much better and I'm sure the Sand Dixon build wouldn't have looked as good if this didn't happen.
51 minecraft things only old players know
It was fixed before the aquatic update in 1.13, any items you threw into the water would float to the bottom of the ocean floor, but nowadays thankfully they will all float to the surface and settle into place, which is nice in itself same, but It's also very useful considering that the oceans used to be much darker, so if you lost your things there, they were practically lost in the sands of time. Now it's true that you can't hit an Enderman with any projectile, but that wasn't the case in 2012. Since then, an Enderman still wouldn't be hit by an arrow, but if you used a flaming arrow, that Enderman would take damage and would catch on fire, although this was fixed in 1.5 which is definitely a shame my fire bow villager trades used to be a scam, I'm not shameless but it's literally true as in the past there were villager trades that They asked for more than 64 emeralds per trade, which makes it completely unattainable for the player, since you can't offer more than 64 in a stack at a time and in 1.8 that was limited to the stack limit, nowadays the blocks of commando are indestructible, but that wasn't always the case and in fact when they first appeared you could place them and even mine them in survival, although although you could place and move this block you couldn't use it unless you were in creative mode and then from 1.6.1 you couldn't even do that so it was really Not that useful of a block if you're surviving now this is a lava bucket and this is a lava fountain block so how can we include both in our inventory?
51 minecraft things only old players know
In the past, the command to give was much stronger than today. So if you typed slash give the player 10 or 11 it would give you flowing or stationary lava blocks and as you can probably guess this was removed from 1.8 which is a shame but I honestly don't

know

the point of having one of these. Compared to just a normal lava bucket, if you played Minecraft in the past then you

know

these ships would break all the time, but part of that was by design since in 2012 you could

only

get out of a ship or Minecart if you broke vehicle and without the ability to shift to the left to dismount, that means we could cause certain situations where you get stuck in that boat without being able to get out, which is definitely the saddest way to lose your hard world, which is just brutal in the past if you empty the water. bucket inside a cauldron there was no way to get it out and the only way to get the water out of the cauldron was to break the cauldron and replace it since using water bottles or an empty bucket couldn't do anything, which makes it look like the cauldrons have They have been useless for a long time and perhaps it is true that today they are more useful for lava than ever for water.
Using lapis lazuli to enchant seems expensive, but it used to be much worse since then. back in the day, it would take 50 levels for a max level enchantment and folks, it's not just 50 levels to qualify, it's 50 levels for an enchantment and while that was reduced to 30 levels in 1.3.1, it was eventually reworked ​​completely in 1.8, where you only need three levels after reaching the 30 level enchantment barrier. Did you know that enchanted golden apples used to be a bad thing? Yes, interestingly, high levels of regeneration could actually reduce or remove your invincibility frames entirely, which caused this bug to make you more susceptible to damage while holding an enchanted Golden Apple, and understandably this was fixed in 1.6. .1 because now it completely breaks this really powerful element, although it is difficult to summon the giant in the past, there was a time when this mob actually had an AI, so when it entered your world it would aim and attack the player and since it had 100 HP to his name and 75 HP in attack, he was much scarier than the glorified statue we have today, remember when?
The desert pyramids used to look like this, actually, when they added to these desert pyramids to generate with wool the colored pieces instead of the orange and blue terracotta that we are used to and the reason is that the block was not in the game, it would take until version 1.8 that we finally changed it to Hardened Clay and then it was renamed the Terracotta that we are used to today. The vines are much stronger than they used to be from the early days. The explosion would always be 43 points of damage at most, but after a while, Mojin would change that to the 64 points of damage that we know today, which does make the creeper stronger than the guardian, which is insane to say the least. think of the Eyes of Ender used. it would be a huge waste of time as they wouldn't always take you to the nearest fortress and what that would mean is that sometimes it could point you to one, they aren't even close to two, even if you are standing right on top of the closest one. one and why this error occurred.
I'm not exactly sure about it, but it was fixed in 1.6.1, so luckily we don't have to worry about it anymore, when a zombie or skeleton used to stand on a slab, they wouldn't. burn in daylight, which is terrifying to say the least, so luckily this was also fixed in 1.8, otherwise I would have to make sure I placed a lot less slabs on my base and I'm not looking for that kind of check of the reality. when you were at close range a skeleton couldn't shoot you as in previous versions a skeleton would try to run forward and then shoot the player which meant if you cornered it in an area two by two it would try to shoot you but all its shots would simply hit the wall behind you meaning none of the arrows were able to hit the player and unfortunately for us the skeletons became much smarter in 1.9 and this no longer works.
Roller coasters are a great thing, but in 2012 they were a nightmare since the rails, no matter which direction they were placed, would always be located on a north-south axis and the only way to fix that was to add more rails like a cell. , which is a nightmare to say the least and surprisingly so. this took until 1.15, now it finally gets it in front of the player, which is a little late but still better than the alternative. Zombie babies are annoying, but they used to be a lot worse in 2012, they would just haunt you forever since they didn't.
It didn't matter if it was day or night, they wouldn't burn in the sunlight, and in fact, that wouldn't be added until version 1.13, which was a lot of updates to having to deal with these ankle biters and now luckily they look like their parents and say goodbye when it's daylight in the early versions of Minecraft, animal husbandry was very buggy to say the least, so much so that if you wanted to raise cows or sheep you could do it while you were eight blocks away from distance and with a fence between them, which is definitely a glitch, but it shows that love knows no bounds, so I think that's kind of sweet now, even though the Wither skeleton has been in the game since 1.4, they didn't get their own spawn egg up to 1.11, which is just weird to think about, since how else were you going to get one of these things?
I mean, summit command didn't exist back then, so you're out of options in 1.3, we could fit up to 60 cows in this Hall, but now thanks to edited cramming it maxes out at 24. Which is a shame when you try to make an efficient farm, but it's definitely much more humane. This is what lava looks like today and this is what it looks like in 2012. It's pretty. It's shocking to know and while there were some technical images that were changed in subsequent updates, it was in texture update 1.14 that most of our textures had a major rework when they were done by japa, making some comparisons definitely hard to see and Fortunately, Netherrack looks like this instead of this mess as we know it today.
TNT has a drop rate of 100, making it indispensable for mining resources with a tunnel board like that, but that was only updated in 1.14 and in 2012 you'd have to mine everything. by hand or you risk losing a good amount of your resources if you use a TNT block as a cell with this cube we can decimate this ocean. Let me show you how, in 2012, water needed a solid block underneath to generate an infinite water source. I mean, if we just grab a bucket of water like that, this whole ocean will be completely washed away and you can understand why that fixed that in 1.5, when the Pistons were first added, they had a lot more bugs on them and one of the reasons why which this would happen. is that it would only take one tick of Redstone to activate them, meeting a fast enough clock you could deactivate them like this, but later, Mojang would double the amount of time it would take for them to extend, but they would still be able to retract instantly because I know the squids used to be stronger, surely if you left one stranded on land in the past they wouldn't suffocate and in fact they weren't given the ability to do so until version 1.4.4, proving that even in the In the past, Mojang barely cared about this useless mafia.
Ten years ago, stairs used to be much more annoying, as if you went up them a little, it would force you to climb the stairs and it seems that Mojang realized how annoying this was. because that was changed quickly, though not until update 1.5, so if you're playing investments before, I'm really sorry in 2012, we didn't have horses or elytra, which meant running was the best way to get around, but even then it wasn't a perfect system because back then we had to double tap the walk key to actually run and we wouldn't get a dedicated sprint button until it was added to the game in 1.7.2.
You're probably familiar with this. command to disable the fire tick so that fires would no longer spawn and while that worked in the past it was a bit tricky as the fire tick would allow the lightning bolts to continue spawning fires meaning that if you had enough time in a world almost every block would have a Netherrack effect that wouldn't allow the fire to spread but also wouldn't get rid of it before we received the aquatic update in 1.13, the ocean biome looked extremely dark and in fact even ifIf you placed a glowstone there it would only light up about five blocks around it, but nowadays we have things like sea spearmen and coral reefs to finally light up the abyss, which is nice, but that update was also added in the drowned mob , so you get what you get, I guess as it stands it's pretty hard to get. a beacon to work in the chasm, since you have to clear all the Netherrack above it, but in the past it was even worse since back then the beam of the beacon didn't even go through the Bedrock, so for it to work we would have to remove the unbreakable block above and luckily that was fixed in 1.8.2 so you don't have to rely on a bug to make this happen, in the past we could only place chests like this and that was it since there was no way to place a third chest next to a double chest or rather you could, but you would have to use an alternate pattern of trap chests and normal chests and that was a lot of hassle and also a lot of cost, so luckily we removed this restriction in 1.13, allowing us to place as many chests as we want, side by side, which is a good solution, but I still hope that the day will come when we can place different types of wooden chests right now, side by side, that will be especially cool, I don't HE. where the ocean was boring in the past but they all stopped being too big since in the past you could travel thousands of blocks and not find anywhere on the continent which made it a big problem if you showed up on a Survival Island like that , that's why it was changed in 1.7.2, so the ocean sizes were limited.
Before Update 1.8, we were able to use Soul Sand and other blocks that were slightly smaller than a full block hitbox to create these one-way doors. Since if you walk through the arch, you could get out but you couldn't come back because you would just hit your head on the top block. I guess you could always break the block, but in theory it was one. front door it's funny to think that in 2012 Redstone looked completely different and the type of Redstone doors we could build looked a lot more like this than the type of monstrosities we can build today and I'm sure you might ask mumbo jumbo. as soon as update 1.5 came out, it was definitely a blessing to the community, what's the difference between this desert pit and this one?
In the past, desert pits found inside desert villages had a bottom made of cobblestone instead of sandstone, but in 1.11 that changed and was more thematically consistent in the past, golden apples were usually ridiculously cheap and To get one of the basic ones you only needed to use eight gold nuggets instead of the eight ingots we use today. I guess they give us absorption hearts these days, so maybe it's worth paying a little extra and honestly, I'll save my gold nuggets for creating golden carrots. Anyway, they seem to be most useful if you're playing on a PvP Legacy server.
I'm familiar with this one from 2012, we could PvP by clicking spam, but with 1.9 we got a big overhaul of that system and now we have cooldown shields, everything works. Bone meal is a great thing, but it used to be so much better. since in the past you could immediately push a crop to its final stage instead of getting a random buff like we do today, which made it a lot more fun to spam the trees on your friend's lawn, but I understand why that was fixed , it was definitely surpassed when we first started using them. Ender Pearls didn't have a cooldown, so you could throw them continuously, which usually did a lot of damage, but if you had boots that dropped feathers, it was a fun way out of trouble.
Let's go back to the fully transforming action version of PvP, although in 1.9 it was changed so that they had a cooldown and could be used in creative mode, which I guess is a trade-off now, in 2012, we had ice and we had ships, but we wouldn't have ice highways until 1.9 and the reason was that in 2012 the ship moved as slowly on ice as it did on land, so everything you would get by building yourself on Ice Highway would be a waste of time to Use a even bigger waste of time in 2012, if you ended up passing 30 million blocks in neither the x direction nor the z direction you would start running into these ghost fragments that would still look like normal fragments except once you passed through them.
You would fall directly into the void when you step on it, but now in 1.19 we can reach the world border, but we can't go beyond 29 million 999 999. In the past, Wither could destroy his own nether. star due to his last minute detonations of Wither skulls, no joke, there were times where if you killed the Wither he might fire off a last minute projectile and then that would break the star before you actually got it, doing all that fighting for not doing it and fortunately. this was fixed in 1.5 or patched so that skulls that spawn upon death were now forcibly removed.
Nowadays, we all know the concept of MLG water bucket saving, but in the past it was not as popular and for good reason. See, in the past you needed a two block deep puddle to stop any kind of fall damage and it wasn't until after 1.4.4 that we were finally able to do this with a bucket and imagine if this didn't change. I'm sure dream hunts would look very different. It seems like ever since villagers have been in the game, we've been trying to exploit their spawn techniques and in the past that was very different. All we needed was a door, a room and a roof and you can see the layout in a villager breeder like this and then as soon as we got the village and the pillar dropped in 1.14 to fix the villager breeder then it would require proper food and bedding, although both are highly exploitable. so maybe it wasn't that fixed this was how many spawn eggs we had in 2012 and this is how many spawn eggs we have in 1.19 it's a crazy comparison to see considering the last 10 years we've gained over 50 mobs and in fact 71 neither They are not even all the mobs in the game;
There are actually 79 of them accessible in the current version, making that discrepancy even larger in the past. We've sung the praises of using a boat to negate any fall damage you may suffer. You could take the chasm but there's a reason we didn't tell you to do this in 2012 because once the canal didn't exist but also back then if you were on a boat you would still take all the fall damage you took . from a crash and it wasn't until version 1.7.2 that this was finally fixed and our MLG ship started running a little better. We are all familiar with this nether portal design, it is iconic for sure, but in the past it was so iconic, it was the only one you could make, but luckily as of 1.7.2 we now have the option to give them a different width and height to the standard 4x5 we were used to and if you are on Bedrock Edition you can be much more creative for the designs you make, just make sure you build them all without Corners otherwise you will be wasting obsidian when it was first added in Wither, It was actually much easier to fight since if you trapped the Wither inside a mine cart while it was charging, you could interfere with its start and it would only have as much health as it had before entering the mine cart, so if you did This could correctly end up fighting a Wither that only had a third of its Health, but that bug would be fixed in 1.5, which is unfortunate, but maybe don't tell Mojang about this even easier way to kill Wither.
We will keep it between us and without people. YouTube thinks you might like this video, so watch it. If you are right and have a good idea, special thanks to Dragon City for your support in this video, remember to scan the QR code on the screen or use the link in my description to get a special package and start your Dragon Empire today.

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