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Grand Theft Auto 4 Is Still A Masterpiece

Mar 24, 2024
When it comes to some of the biggest games of all time, it's a little hard to look past Rockstar's Grand Theft Auto series and there's a reason so many people remember these fondly. You're not going to defeat me completely. I

still

remember it. Playing Grand Theft Auto 3 for the first time and really getting caught up in that transition from 2D to a fully 3D environment and the same thing years later when the series made the jump to sixth generation consoles, Grand Theft Auto 4 was a great point of inflection, not just for this series but just for games in general Grand Theft Auto is just one of those franchises where you can always find people who want to talk about it and although their preferences may differ from person to person, you can bet your bottom dollar that with at least one of these games there will be someone who dedicated many hours to them, that was Vice City, which is my personal favorite, but the second after was Grand Theft Auto 4, which I think is objectively the best game in the series.
grand theft auto 4 is still a masterpiece
Since you put it that way, I mean when this came out it was one of those cases where even people who weren't even really into gaming were talking about it, it just had a huge cultural impact that you'd hear about. It does it one way or another and there's a reason it

still

has one of the highest aggregate review scores on Metacritic Rockstar being responsible for some pretty solid games over the years, but when it comes to the Grand series Theft Auto, I still think this is his

masterpiece

. which is kinda funny considering at the time I remember a lot of people complaining that it was a bit below San Andreas, okay let me explain now, look I understand and welcome all the complaints that San Andreas fans had. about this in the way that a lot of the mechanics were removed and I understand that, but the thing is, I don't agree with it.
grand theft auto 4 is still a masterpiece

More Interesting Facts About,

grand theft auto 4 is still a masterpiece...

San Andreas was an ambitious game, there's no arguing that, but I also can't help but think it was. Also just Rockstar flexing in a way, you know what I mean, like trying to see how many things they could fit into the game considering the limitations of working on PlayStation 2 at the time. Yeah, I think people often forget this came out. PlayStation is in first place and the Xbox and PC ports won't be released until about a year later, and yeah man, for a Playstation 2 title, the amount of stuff they put into this game is just black magic and if this much like the fourth game are cocktails.
grand theft auto 4 is still a masterpiece
Well, then I would say that San Andreas is like a Long Island iced tea full of different ingredients that are meant to get you as drunk as possible. I hope you enjoy your meal, while Grand Theft Auto 4 I would consider San Andreas, an old style that requires fewer ingredients but is much smoother and more refined, was 33 square kilometers in size, while GTA 4 is only 16. Without Unlike San Andreas though, it never feels like there was wasted space here, it just felt like half of San Andreas was driving past to the next location and there are roads and highways between all these major cities where nothing ever happened. , along with deserts and forests that only serve to help perpetuate the existence of those gaming myths you know, like ghost cars or Bigfoot, every inch. of the Grand Theft Auto map, although it seems like it has a criminal purpose and is always full of vehicles or NPC landmarks and everywhere you look there is something happening, it is somewhat similar to the map of Grand Theft Auto 3 and Vice City and the way in which you can Divide it into these key islands.
grand theft auto 4 is still a masterpiece
Grand Theft Auto 3, which you know, is also set in Liberty City, it had Portland Storton Island and then on the coast, Vale Vice City, on the other hand, had the beach and then the mainland San Andreas, on the other hand, has Los Santos Red County. Flint County is the county where your mother hangs out Whetstone San Fierro Stolen Land and then, finally, Las Venturas and a shiny new donkey for whoever can say all that five times fast without stopping to catch his breath. Grand Theft Auto 5 also felt like To me, it had no direction, being this amorphous mass of an island that, outside of Los Santos, felt like it lacked any kind of direction or anything as notable as GTA 4, although again in Liberty City is essentially split between four islands, you have a corridor and Dukes Bohan Algonquin and then Aldeny with a short trip is really all it takes to get from one to the other and each of them are unlocked as you progress through the story .
It's much simpler but it also has the advantage that everything feels connected, which is also why I don't really see it as a problem that you can no longer buy property considering everything is so near. So wherever you need to get to, you'll just need to take a short taxi right away. Here we are again at the beginning of our new lives. It's probably worth mentioning too because now, if you're interested in doing it and getting to the next location, you can quickly travel anywhere in the city in a taxi, even pulling some poor customer out of the back of these things if they're already busy, you're getting raw, don't kill yourself, what are you doing?
Plus, the city just had some really cool landmarks, like the carnival attractions on Firefly Island, the Junction star, which was very Time Square-inspired, and then the airport, which was the hangout for multiplayer. The San Andreas games had stats from stamina, lung capacity, respect, and sex appeal, to gun and driving skills, as well as different styles of martial arts to learn. GTA 4 again eliminates everything that you can get into any vehicle and drive it, just as you do in the first mission until the end in terms of sex appeal, the most you can get like one of your friends commenting on what kind of clothes you wear during a quote, but that's it and instead of three styles of martial arts. you just have one made up of the old technique of just punching or kicking someone in the face, which is fine to be honest because hand to hand combat always played second fiddle to shooting people, oh do you think I'm a joke?
I ate hamburgers and hot dogs to regain my health. Now I didn't gain any weight and there is no system to improve stamina or how long you can run, plus it also doesn't force you to do missions at certain times of the day, which I really appreciate. That's the way. It works and not to mention those end of mission jingles and that music you hear during the loading screens, I mean, look, I'm a Vice City simple until the day I die, but it's impossible to deny how memorable that one is. issue. but what I appreciate even more than that is the optimization of all the weapons this time compared to the 38 weapons in San Andreas.
This time you only have 16, but it is a much neater collection and you will use practically all of them. I see this at one point or another in the sense that each weapon has a basic but then more effective variant, so your first weapon will be a semi-

auto

matic pistol, but then you will get the Desert. The Eagle-inspired combat pistol, the Uzis eventually replaced with a more effective submachine gun, the shotgun with an

auto

matic shotgun, the AK with the carbine rifle and a bolt-action sniper rifle with a semi-automatic version and, of course, without What would a Grand Theft Auto game be? a well-made RPG that, although the gunplay has improved immensely over the previous games, I don't think it's out of line to say that the shooting in the other games is a bit horrible, I mean, it was definitely in its maximum point. for San Andreas, but I don't think you'll hear many people singing high praises about the comet in those games and they really still have some of the most horrible blocking mechanics.
Grand Theft Auto 4 came out around the same time. When cover shooting was becoming the norm for third-person shooters with games like Gears of War 2, it makes sense that they would adopt this format, but somehow it still feels different from the host of other shooters we'd get into. the insulin years and I think there are a couple of reasons for this, firstly I think because it is almost tactical in a sense compared to the other five games included, where the weapons are basically lasers; Weapons in the fourth game must often be fired in short bursts. or else the spread of the weapon would be so wide that you couldn't hit Jack.
The controls have just the right amount, but they lag to feel like there's weight to your movements without feeling like you're moving underwater and there are bullets. There's also speed to consider if you're shooting someone from afar, but I think second and most important is just the god level physics engine, oh holy. Grand Theft Auto 4 uses a physics engine called Euphoria and unlike many other physics engines that simply turn everything into ragdolls, Euphoria looks much more realistic. I would describe it as a combination of reactionary but also corrective when you shoot someone, for example, they will realistically fall backwards from the force of the shot, but that's really just scratching the surface. how they tried to implement this into combat from the start, they showed up very well during a mission where you liked to steal the car and the poor owner had his hand stuck in the door or was just too dumb to let go of it in any direction.
Although watching this guy get dragged down the road as you try to drive away looks amazing and is something that carries over to almost every aspect of the animation, what I think makes it really impressive is how the physics are trying to fix it. themselves, so someone shot or knocked them down, they will eventually try to regain their balance and if someone is injured but not killed, you will even see them limping around trying to get out of the line of fire, yes, emphasis on trying great, I just can. I can't get over how amazing some of these things look even by 2022 standards and there's a reason why Rockstar has used this in every game they've made since yes, they've come a long way since San Andreas, when they just you would shoot someone and then there was just some kind of basic animation like it feels like on the ground, even the water physics are really impressive which is something that is downplayed a bit just because there aren't really too many missions that take place. out on a boat, but the way the water moves around here. and reacts to vehicles and explosions is truly ahead of its time.
The Wanted systems also had a bit of an overhaul in the previous games. If you had a one or two star rating there really wasn't any kind of threat to the whole and if you drove to the end of the block then the cops would often forget you existed at that point in GTA 4, although it's a little different because once the cops spot you, they now track you inside. general area and the only way to get rid of them is to get out of their line of sight until things cool down, but that's often easier said than done, although I missed the hit, where are you? because if you're trying to get away from someone and you run into another cop, then that radio system completely resets and once you get a three or four star rating, then it becomes pretty tough to lose these guys eventually, like in the other games, if the heat gets too high.
Well, you'll even have the Army chasing you. I mean, it's a more realistic system, but sometimes it can also be a bit annoying because other cops will literally appear in front of you out of nowhere and if you're trying to drive quickly in a straight line, then the search pattern will often reset. . I think it's really just another way they've tried to change the way driving works, you know, to make it smarter to lose cops. into the corners and maneuver them instead of just having the car faster and passing them oh yeah, speaking of the driving, a big complaint you heard from a lot of people in the past was the way the vehicle handles, I think just because of the people. who were angry because they couldn't take a turn at full speed anymore, they hit the handbrake and they just don't turn.
Honestly, while I've always loved the way the vehicles handle in this, I think everything has a really good sense of weight to it. It's a lot like San Andreas, when you drive a rear-wheeled car, for example, you really feel the power going to the back of the tires. It's just a much more deliberate driving system, you know? It's more like The French Connection than that. It's Fast and the Furious and you'll feel like you're participating in some of the slowest car chases ever, but I think the skill required to overcome them is much greater. That being said, you can still get some more fun cars like the Infernus. the comet and the banshee and these things will hold us back, you know, until you crash anyway, at which point you can appreciate the new damage modeling, which is just crazy, like being able to break their headlightssingles or dent the front of the car to the point that the engine just stops working completely please start also I also really like how the cars don't magically explode when flipped yeah anyone who has played the other games knows that flipping cars was practically the kiss of death, so you.
I would have to GTFO before that stupid thing blew up, luckily this doesn't happen anymore and unless someone puts a bunch in the fuel tank it takes a lot more to make these things blow up, that's good, now you can even switching between normal and high beams you know if you really want to and Devin washed the cars if they got too dirty which to be honest is a bit of an unnecessary feature but it shows how Rockstar tried to take every advantage they could to make this game looks next generation. This is also the first Grand Theft Auto game that made me look both ways before crossing the road and compared to the other games where getting hit by a car simply takes away a few health points, although it can kill you. , that was naughty.
I can't believe we ate all that crap, just like Superman from the driver's seat. if you crash because apparently no one taught Nico what a damn seat is, but you know what that actually makes sense. I mean, if you're a criminal stealing cars from innocent civilians, it's getting into high-speed chases with the police while I really don't want to fumble with your seat belt if you have to get in and out of your car really fast, but look , I want to pretend that this is all perfect and you will definitely say those cases where a vehicle has a mind of its own and the physics starts on its own, but it mostly still meets modern standards and is a testament to the black magic that Rockstar pulled off achieve with this engine;
However, none of that really matters if there isn't a good story to back it all up and I think this is probably the best story in the entire series, which starts out as a story about a man who has just arrived in Liberty City to start a new life and chasing the American dream became an absolute crime Epic who do you work for uh my cousin Brahman Good friends Once upon a time in America Scarface Grand Theft Auto 4. Hooray and what I've always loved about this is that it's just a game that It feels like he's going back to His origin is that playing as a completely neutral character and getting paid by any of the criminals to do the wet work feels like this guy doesn't respect the business of waste management.
Well, this city is one big open sewer, but I'm going to need non-union help and at the end of the day, that's all I really want to do in a Grand Theft Auto game. I mean, I appreciate where they tried to take the story in the fifth game, but the zipper plight was that the Heist man was set up by his My Wife's Tennis Coach or an energetic psychopath trying to sell meth in the desert of Los Angeles is much less interesting to me than the wrestling Underdog. I've always thought Franklin should be the sole protagonist of the fifth game, you know?
At least you had to stay consistent with the playable characters in these stories who are always limited to their luck, there are no bodies with fluff as the only thing that fills their pockets. Screw you, idiot, when Neko first arrives in Liberty City, he's broke as a joke and helping his cousin Roman for a while with his struggling taxi business, not all I'm telling you is that maybe the biggest part of it was, but soon after he ends up doing work for the Irish and Italian mafia along with a group of more colorful characters throughout the Come on, it's my godfather, no thanks, eventually you'll earn some serious tax-free currency and be someone who almost has to pay half of what he earns to the government in taxes.
Well, there is no greater power fantasy to play with, as let me tell you all. right, I bet you're going to rock that look bro, although a lot of these characters are bitches and are soon treated accordingly, there are still some really likable characters here and even the ones that aren't so likable are still memorable, especially the bad guys , most of whom I don't think get enough love when it comes to convincing in fictional media, shut up, my wife is watching TV, what are you doing? They've evolved beyond just being cartoons and they all look a lot more realistic, which is probably because The increased quality of all these cutscenes Nico as the protagonist is really as neutral as they come and that's part of what makes the guy to be so likable and relatable that he rejects alcohol and drugs in almost all story-based missions and actually ever forces himself. someone's hand outside of the events involving the Romans, nothing like a little sarcasm when someone has you by the balls, every major decision this guy makes is handled by the player, giving him control of the guy of person he will be, if he executes the key.
NPCs during missions, well that's in the player's hands, compare it to Trevor for example in Grand Theft Auto 5 where you really felt like you were sitting in the cockpit of this psycho killer doing the kind of things that even a 14 year old Edge loads. I'd probably be more embarrassed than that, although Nico is written to be a funny guy, you know, sometimes a really funny guy. Sorry, some of the guy's reactions to the crazy situations he finds himself in are just hilarious. He will be a bad boy. Mr. Balkan and the boss are not happy, oh no, not my pants yet, but you will, yes, and for an annoying idiot, you are really an annoying idiot, thank you, Snicker, thank you very much, March you better believe that It's okay to kill my employees if it is. and yes, easy, I think it will be a little more exhausting than walking with many on the streets.
I'm not sure about one. I won't have to listen or speak. I'm not completely like a deer in the headlights. The culture is shocked in this new country and his cousin Roman feeds him on the kind of life she lives two hours later, so he has to adapt pretty quickly and luckily, he has a very marketable skill set, like being a ability. for driving quite well and killing people who need to be killed and although he is not afraid to slap when necessary, he has never been portrayed as a bad person. I mean, there's a point where you have to decide between killing a key character and during the cutscene.
He just outright says that he doesn't even want to do it, but I don't and I don't want to say, sometimes he remembers the events he went through in Europe and despises the people who put him through it. The position showed that he is actually a decent human being and it's also kind of healthy how protective he is of Roman, yes it's about family and that's what's powerful about it, sit down, no I'm not going to stay here and let Call me disloyal. I think the only thing that bothers me is that even later in the game he still complains about how the Romans spend all their money, which seems a bit silly to me, no, by the time money has become completely trivial and you're walking around with like 400

grand

in the bank and stealing, making a living so my cousin can blow it online and pay off debt, but in terms of jti protagonists, i mean, this guy is right up there with the best, He's a cool guy.
GTA 4 also has the distinction of having some of the best brothers in all of gaming, you know, in real life most guys are lucky if they can find maybe one or two different guys that they get along really well with. I'm talking about someone who is always on the same wavelength as you, they know what you're thinking, what you're going to say and they have the same taste in movies, TV shows and alcohol. Someone like that with so many shared interests is what you call a brother, right? and GTA 4 has at least five characters that feel like they could be Bros, call me no man should have been someone else yeah yeah you have little Jacob Brucie Dwayne Patrick and of course Roman and if anyone in a video game is the kind of person you'd want to hang out with in real life and drink a ton of beers, so I reckon writing well next time I'll try to win.
Little Jacob, for example, has been riding or dying with Nico practically from the moment I meet him. Bruce is a Juiced. Up Beefcake, but he's never anything but super cool and that guy's alpha male mentality is hard not to appreciate and watch out man, I hear those things do weird things to your balls, they even welcome Nico straight to his family and at the end of the game. He's almost like a brother to him, maybe if being a drunk doesn't work, you can be a comedian and talk about brothers. You have Roman and I know he and Nico were cousins, but there's a bond that becomes that. almost like brothers, I just did it, it's good to have you here, you end up working for almost all the male members of their family, even deciding the fate of two of the brothers, you get to hang out with Packy's sister Kate, who is one of the few genuinely good people at the game and the amount of self control she has to not jump Nico's bones is just amazing, that's my mom, nice to meet you hello and this is my sister, lovely laugh, a little scared of life , you actually end up caring for these characters and what happens. for them and again I think that's part of what I didn't like about Grand Theft Auto 5 was that I didn't really care about any of the people I interacted with, Michael and Trevor for example, I felt more like the type of people .
You'd be doing missions in every other Grand Theft Auto game you know instead of playing as them and putting yourself in the shoes of those two guys along with Franklin, who, like I said, should have been the protagonist, it just felt like he was watered down. . His stories are too low. Grand Theft Auto 4 focuses primarily on Nico and the relationships he has with all these characters and those moments where they call you and want to hang out because I like them and I'm committed. I always end up leaving what I'm doing to go and relax with them.
Hey, it's me. There's also an end to hanging out with these guys because the more they like you, you'll end up unlocking perks for each of them. Little Jacob gives them. You pull up to this discount Gun Shop in the back of your car and meet you nearby to sell you a veritable arsenal of weapons with just a phone call. The environment will send you a free taxi to meet you at your location and take you anywhere you need to go. almost like uber before uber was even slim, it's also a system that carries over to girlfriends that nico can date once again, another example of this game condensing things from san andreas with only three sides to manage and these girlfriends come with theirs. rewards, as well as restoring your health or getting rid of your desired level, hey Carmen, I don't feel so good, what can I do to improve? baby, just apply pressure to any wounds, call Carmen later, okay, thanks Carmen, I'm starting to feel better.
Already on, these are also some interesting characters in their own right, like Carmen, the hungry nurse who talks about herself in a third-person perspective as if she were Jimmy from that Seinfeld episode. You want me to come in with you. Carmen wants you all here. Well, put me off. I think the dependence that these characters have on you is a bit exaggerated. I mean, I've seen people talking about how clingy these guys are, like they're a common-law couple or something. What I mean is just because outside of the scripted moments where these guys call you during missions, it's actually not that common for them to call you wanting to hang out and I mean, man, I wish my friends in life Really they will call me as much as these guys. do it also if it really bothers you that much I don't know, just put your phone in the game on do not disturb mode because yeah, that's just one of the many quality of life features this game has, this is not a good time, Roman , I have I have a different type of shooting in mind and that's the key word here, life, because playing Grand Theft Auto 4 really makes you feel like you're participating in this living world and every little aspect you can think of is here to do it. feel real. to life even just by having to stop at the bridge between islands to pay the toll.
This was the first game I played on my PlayStation 3 where I really felt like I was playing what everyone was calling next-gen games and it's still the most comfortable and believable City game. I think in any video game ever made there is something so realistic about the way the city moves and breathes and no matter what time of day you are in there is always activity and something happening which is perfect for Being set in a city ​​that never sleeps, basic things like seeing pedestrians walking down the street checking their phones or holding cups of coffee if it's raining, you'll see these guys holding umbrellas or jogging to get out of the weather when you steal someone's car. the animation is actually different depending on the weapon you have equipped, you know,assuming you have one equipped, don't try anything stupid, the cops can now arrest you too, which you can resist if you just want to escape.
One of the most immersive things you can do is just get in a taxi and sit in the back seat looking out the window while it drives around the city and there have been times where I do this and leave my console on, you know, for the noise background. while cleaning my room or doing something else around the house, yes this was in the days before those 12 hour long ambient clips on YouTube, radio stations don't really compare to device cities, which, Let's be honest, it's even the pinnacle of the series. to this day, but it does a good job of capturing the error that occurs when you change a station right when Kanye West is playing, you know, before Kanye went crazy or changed to the jazz station while Chet Baker was coming down Well, it's a nice Very good vibe back in 2007 and 2008, but actually back when smartphones were starting to become a lot more popular and this might be the first game to implement them in such a deep way, it was mainly used for call your friends but also to expose.
When someone needs to call you to engage in a bunch of dialogue, it's a perfect way to integrate new and important information into the game without taking the player out of the world itself. What you just said is one of the most incredibly idiotic things I've ever said. I ever heard, I think it's also the GPS system for getting around and yeah man I'm talking about old school GPS, you know those old navigation systems that used to take like a dog's age to find a satellite signal. I once drove from Sydney to Adelaide with one. of these things and died halfway through the trip forcing me to take out the old street directory to find the rest of my way and I think if that happened to Zoomers nowadays you would end up finding their car wrecked on the side of the road somewhere with their half-decomposed skulls still sporting that stupid bird's nest hairstyle.
You have a great guy here. You can also stop at any of the city's internet cafes to log on to the Internet and check your email, not to mention download ringtones and tech sounds, and that really takes me back to the days when I used to do that. spend five dollars to get the Back to the Future theme as a ringtone or the Metal Gear Solid alert theme as my text notification. There are never enough Internet cafes, but thanks to Grand Theft Auto 4 their memory lives on, that's how it is. a detailed CD and I feel like every time I replay this I find something new that I never knew existed, as I realized in my recent playthrough that if you take too many photos of the girls at the strip club, even for scientific purposes, Well, piss off the security guards, everything looks as good as you'd expect a game from almost 15 years ago to look.
I guess visually it's a little hard to quantify because GTA games have never been known for having incredible graphics. Even at the moment, I think Grand Theft Auto 3 and Vice City were far from the most attractive games for PlayStation 2. And when they finally came to PC, they were already completely dated. I still think Grand Theft Auto 4 looks pretty. Well, all things considered, it's definitely been a series that's more about the style and aesthetic of being like a visual Juggernaut, this might be one of the first games to really popularize the whole super-realistic graphics trend, although when deals with graphics mods and You can still find people to this day who go back and install ENB mods and tweaks to make the game look more real.
It also comes from that weird era in gaming where everything was intentionally trying to be gray and brown and muddy, as you know. Everything seems grittier and more realistic because apparently the real world only has three or four colors and it works in that sense, I guess, because Liberty City was always supposed to be the kind of place where good morals die and the Harbor Bay without doubt is filled with dozens of cement-shod people on PlayStation 3 and Xbox 360. Grand Theft Auto 4 is always locked at around 30 frames per second and the PC port needs a bit of fiddling to overcome that.
So I think the best way to experience it now is on the Xbox Series In game, what I think is most noticeable upon replaying is that kind of cheap depth of field effect they're trying to use here, where objects close to the player are sharp and in focus, but then everything in the distance It's all kinds. blurred and all this has been done, I think to try to emphasize the scale of the city and make it seem bigger than it is, which I guess works and is no different than how the fog worked in the other games, but It does mean that at times the visuals can look pretty bad and outside of some of the main characters you'll see some really dated character models.
Hooray, this engine looks a lot better the more Rockstar and I think Red Dead Redemption uses it. It still looks phenomenal and eventually even when Grand Theft Auto 5 was released that was also a little strange for the time but in this first iteration of the engine you can definitely see the cracks here and there and the image quality is definitely. is missing, but I still think that it is maintained for that basic reason that Soul has, you know that the soul is something valuable, what you should buy are the movements of the pendulum and the age of the game does not matter.
The soul of man is timeless, you know when it is Grand. Theft Auto 4 has just been covered, it's practically dripping with stuff, let's get this out there dude, it's a little hard to adequately explain what soul is, but I think the best way to describe it is when each element comes together to create a true A fascinating and powerful experience in this case only because you really feel like a criminal living in this organism of a city that always exists around you, from wearing poor quality Russian import clothes in a dollar store to wearing smart suits and working for the elite of the elite.
You never feel disconnected from this journey, why are you telling me this? There is no better example of the union of all these elements. I think it's not only the best mission in the game, but also one of the best missions in any Grand Theft Auto game. and that's the bank heist mission called three leaf clover get on the ground now but sir you're okay too this feels like a Rockstar homage to Michael Mann's heat where Nico and his brothers executed a heist to a bank at Liberty City Bank. It is one of the longest missions in the world. game and also one of the hardest, not even halfway through the main campaign, you first have to get the team to the bank listening to everyone arguing along the way once you get to the bank.
The robbery begins and everything seems to end. He will be planning to pack, his brother begins to discuss where, during the distraction, a city with a concealed carry permit pulls out a gun and shoots one of them. It's time for Note 2. Is that who they are talking to Lewis, who will be the protagonist of The Ballad? by Gay Tony Luis but this is not such a good idea brother and along with Johnny this guy starts showing up here and there for the rest of the game we put the ice in the middle we walk back anyway after leaving the bank with the Money in cash stuffed into a few duffel bags, you discover that the entire street is full of cops and the scariest thing at this point is that no one thought to have any kind of Escape vehicle, so you have a whole butt in the middle of the street shooting Everyone who gets in your way, maybe if these guys weren't drinking beers and doing lines of coke before the high, they might have had the foresight to think of this anyway, pretty intense shootouts ensue, you got cars of police shooting. to blocking the exits in the streets, forcing you to go through all these narrow alleys towards the United States.
The epic is selling everything shortly after a helicopter shows up and then heading underground. There is too much panic in this city moving through the subway tunnels where once again. More cops show up to try to stop you and how Nico isn't the most wanted man in Liberty City after this is anyone's guess, but needless to say, this mission has the highest body count in the entire game. Finally, when you reach the surface. Again, you still have to get rid of your wanted level, which is no small feat given that this is three stars and you have to make sure the guy who survives doesn't die, also note that this is old school.
GTA before Rockstar added checkpoints or things like that, so if you die at any time or if any of the guys in your squad die, then you'll have to do everything again, from picking up the guys at Paki's house and drive. them all over the city to commit police genocide on the streets and in the subway beneath Liberty City, man once you finally finish this mission it's all worth it. I still remember the first time I played this, I mean, maybe he took me like three. or four tries to get through it, but seeing payday come when everything is done and dusted is a pretty good feeling that you weren't here with 250

grand

for bidding on this mission, which is huge considering you've only been making a few thousands of dollars per week. mission beforehand and you really feel that it is money, we have learned that considering how hard you had to fight to get it.
I always thought that this mission on some level has to be the basis for the whole heist they added in GTA 5 and around. The only problem is that it's really the only one in the entire game and everything that follows is much more restricted, that doesn't mean it's bad and I could name many other missions that I still find very memorable, follow me, I think you should try it. rescuing Roman from the Albanians is really fun and that whole saga about Don's daughter being kidnapped by the mafia is also one of the most entertaining. Oh, my dad finds out about this, not to mention confronting the demons from Nico's past and helping him figure it out.
Hello, hello, Mr. Bulgarin. Now, keeping in line with the Grand Theft Auto spin-offs, the rock stars would eventually release two DLC campaigns for GTA 4's Liberty City episodes with The Lost and the Damned and then The Ballad of Gay Tony, both having take place in Liberty City around the same time as the events in the main campaign, however, both could be more different in tone. Lost in the Dam allows you to play through a completely new story as Biker's Johnny, who appeared in I don't know like two missions, I think in the main campaign. The story generally works alongside Nico and what this all covers is the power struggles within his biker gang when their president gets out of jail and then the working relationship Johnny also has with the minor hitter who is a minor drug dealer character. of drugs from the base game.
Be the first man to try that trick lovingly, the only thing is that Bros. Grand Theft Auto 4 had 30 odd hours to develop all these relationships and dynamics between all these characters throughout the long campaign. Here the DLC tries to do that in a way. A fraction of the time and it doesn't really succeed, the story starts with these complete strangers establishing that they are very good friends with Johnny, which is fine, but that's not the relationship that the player has with them and with Johnny's former brother-in-arms, Billy, who is freed. from prison during the opening is unpleasant from the start, what's up Johnny Boy where's my bike and he instantly starts making these guys do all this kind of dirty work.
We leave this right now and all the Deadbeats on the east coast are coming after our Chapter, so from the beginning you don't give a shit if this guy lives or dies. I put something masculine with the weird cock, so I would be very careful if I were you. Johnny's whole on-again, off-again relationship with his addict girlfriend. Ashley is supposed to make him seem more endearing, I guess, but to be honest, it just makes the guy look like an idiot and I don't understand how this smart, confident guy can somehow have a relationship with this girl who spends more time. with a crack pipe than with him, well, the phone of my entire life for darling, and even after having played Grand Theft Auto 5 and seeing what ultimately happens to Johnny, it makes everything even more redundant.
I think everyone plays these four of those. Brief moments where you can see Nico in the other characters from a different perspective. Johnny, the same reason I watch all those Marvel movies and TV shows, you know what I mean, on the off chance that I see Captain America. or Daredevil, it's also because how early on the gang is told that one of their members is killed by some kind of European and then in the later missions Johnny meets Nico and it somehow doesn't fit that Nico couldbe responsible. I have a new The guy is okay with the choice for me, so you are somewhere.
Amen, now you play as a motorcyclist. A big part of the DLC involves riding around on your pig and you can even call up your friends to back you up at any time, which is kind of cool, you'll spend a lot of time here riding around with your kids and listening to Alice Cooper deep purple and Motley. Crue. It's a testament to how good the licensed music is in this game, you know, that it captures the feeling and the mood. the person and the world you are trapped in, but the thing is that riding a motorcycle is much more dangerous than driving cars, you know almost what it is like in real life and that makes it much more likely that you will be shot or killed when You drive a bike and there is simply no good reason to use them instead of cars.
I honestly think 90 of the missions in this DLC end with you having to outrun the cops and you know you lose your wanted level and try to escape on a motorcycle when you have a three or four star rating it's just suicide if you don't You can see the inherent tactical advantage here and trying to get away from people shooting at you on a motorcycle, look, I don't know. I know what to say foreigner, so even though the game wants you to dive in as this cynical Grizzly biker, you actually put yourself at a disadvantage by doing so, plus I really hate that lack of variety here too now, since every second mission is just about lose the Wanted.
Level and Look I know that fighting the police has always been a key theme in Grand Theft Auto games. You know, maybe even more so for this DLC now where you play as a biker with the central idea of ​​fighting the police. man but let's see in Grand Theft Auto 4 there was some kind of variety, you weren't always shooting cops and running from law enforcement, the worst ones are the ones where you also have to escort someone and there are some things It's more annoying in this world than playing a Grand Theft Auto game and waiting for an AI character to get in the car with you when you're under pressure.
The only other thing I think is worth mentioning is that this DLC adds some new weapons. most of these aren't even that good there's an automatic pistol that's incredibly inaccurate there's a saunoff shotgun that's an insult to sawed-off shotguns around the world there's a pipe bomb that's pretty much just a reskinned grenade and talking about grenades now there's a grenade launcher and this thing could have been really cool if it exploded on impact, except it doesn't. The only new weapon I liked was the automatic shotgun, the old sweeper with sudrum mag and I don't think there has ever been an iteration of this weapon that I haven't fallen in love with, from Resident Evil 4 to Max Payne, it just hits so strong every time it appears, although I mean one in five, yeah, I don't like those odds, this was actually the first time I replayed this DLC since it first came out and I don't know if it was the fact that I played it back to back with Grand Theft Auto. 4, which probably wasn't a good idea anyway, although I didn't find it very fun to play, it's not entirely Rockstar's fault, although I mean, trying to do something like this after GTA 4 would be like Martin Scorsese make good fillers and then try to make some kind of spin-off starring Frankie cup phone one where he drives around all day making coffee for Jimmy, come on, make that coffee to go, come on, as for the other DLC, well that's The Ballad of Gay Tony and again taking place during the same timeline, but now you play Tony's bodyguard and friend Lewis Louie Lewis, on a positive note, although it's a lot more fun to play what happens to you, man, Lost in the Damned, it's like going to a funeral for a group of people you barely know, Gay Tony, on the other hand, it's like being invited to a party where everyone already knows your name, that's the whole point of this day, you say man to party, there are even mini-games where you can hang out in a nightclub, dance with women, and get laid in the bathrooms.
The main story here ultimately revolves around Nico kidnapping this supporting character, Gracie, which took place near the end of the original campaign, Lewis and his friend Tony, who are really just throwaway characters. The Base game now plays a much more central role. I'm such an idiot with Gracie being close friends with Tony and Lewis just getting caught up in everything out of some kind of loyalty, although it's funny they call it the Gay Ballad. Tony, considering he's not even involved for the first few hours of the story, most of the time you'll be doing jobs for other people to help pay off his debts, one of which turns out to be Bruce's brother Mori, Tony.
Your money, Tony, is my boss and my friend, so I help you a little, and another is a rich developer named Yousef, who is one of the funniest in the entire series. Sure, brother, sure none of this makes any sense, though again, just outside. those brief glimpses where you can see someone like Nico Lewis is one of the poor people who was trapped in the bank when Naco and McCreery is Robert and then he straight up ambushes Nico's diamond business in the city museum the others times you see Seeing Roman and Brucie are really fun and almost worth the price of admission alone, and no one knows why that didn't become a spin-off with these two guys, it could be like a whole saga here where They go out to nightclubs.
Every night, trying to get laid only to fail, I end up drunk and eating kebabs at 3 in the morning. You know, what's even sadder is that that phrase sums up most of my twenty-something women, other than this and seeing Gracie a lot more, it really doesn't. teach us anything we didn't already know, yeah Grace used a Coke and a loving loudmouth at the beginning of the DLC until she was kidnapped and I actually think I hated her even more after finishing this, oh I'm with you man. You're disgusting, man, even if you use the F-bomb like it's a period and the word bro like it's a comma, but at this point it feels like there's a real being there that gave that vibe to the missions and out of some highlights, like using someone as target practice at a driving range or parachuting from the tallest building in town, otherwise it's standard stuff abroad, sometimes you have to fly a gunship , they're actually kind of horrible and no one thought to put them on. any kind of crosshairs for this is beyond me, plus a lot of the combat missions often put enemies above you and memes on the side.
Whoever has the higher ground in a situation like this always has the advantage, making shooting in these sections unnecessarily difficult. Because you can barely tell who's attacking you, there's also a completely useless club management minigame here, where you put on a business suit and have an inflated ego and then have to keep an eye on security around the nightclub. from Tony, at least if there was something you could unlock from this, like maybe generating income for the club or something similar, it could have been fun, but it's just this world-building mechanic that serves a noble purpose.
I don't want to see you again. Good training with the new weapons. I think it's pretty impressive, you have a Dirty Harry who stole 44 automatic pistol, which is just a damn hand cannon, there's a new submachine gun in the form of a modified P90, again awesome, another version of an automatic shotgun, this time one AA. 12 that has explosive shells and I mean it's dirty right there along with the new semi-automatic sniper rifle and a belt fed like shinga. Thanks for these sticky bombs too they actually come in handy and are not only used for a lot of missions but just pretty effective during general combat, also looks like a gay Tony removes all the sad piss and soggy filter from Lost in the Damned , making the images look better than ever in the nightlife, this time it looks vivid. colorful and boisterous and again man it's a definite vibe, they've added a bunch of new songs to the soundtrack and the sad thing is I remember listening to some of these when I was 20 when I used to go out to nightclubs. a little PTSD from remembering all the cheesy phrases I used to use and thinking about the money I spent buying tequila shots for women that would dissipate into the crowd the moment the glass was empty, you're pathetic, it's almost anything else.
Saints Row than GTA sometimes 2 with all these dancing minigames and the loot call option with all of Lewis's adventures, but I still like Ant-Man and the video game expansions and no matter how hard they try to create all these new characters. interesting, they still can't compare to the OGs. I think maybe you're taking the tough love theme too far, man, nothing more, although I'll give Rockstar credit for the fact that I replay these memories of all of these again. The key moments came back to me and I actually also liked replaying Grand Theft Auto 4 to make this video.
I think it was probably the first time I'd played it through in maybe a decade and again what surprised me most was how I remembered it. All these key moments like I played them yesterday, right there I think that's how you can really tell when a game is something special when you can go back and replay it 15-something years after it first came out and be instantly transported back to how felt the first time you played it, which shows that it has a timeless quality, which is something that few titles can claim for me as just one of those games alongside things like Doom Max Payne and metal GE salt 3, which The feeling It seemed to stay that way in a timeless void and never seemed to get old.
Grand Theft Auto 5 would eventually build on almost all of the things Four helped implement, like the buddy system using your smartphone, and would also reintroduce many of the things it took from Santa Andreas, like vehicle customization, obviously improved as well. largely the multiplayer component and there's no doubt that GTA Online has helped keep the lights on at Rockstar over the past few years, but GTA sure wasn't. Definitive Edition, that's for sure, but again, like San Andreas, adding all this stuff has made it feel less focused on the whole and, looking at it now compared to how it was at launch, it's almost like a completely different Grand Theft Auto product. . 4, on the other hand, stands the test of time as this gritty, well-told story about the escapades of a friendly European man, Andy, into a giant cesspool in his town.
I'm sure every time Grand Theft Auto 6 comes out, whether it's sooner or later, you know. Because of those idiotic leaks we just had, it will no doubt rely on that formula a bit more, but the archetype of the fourth game still holds up the most and the fact that everything since then has been a bit better. version of what they accomplished there really shows how crucial and important that game was.

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