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The Most Powerful Commanders of Outlaws of Thunder Junction | Power Tier List | EDH | MTG

Apr 29, 2024
Hey everyone, Mitch is coming to the Comm SC Studio, welcome to the show, so Outlaws of Thunder Junction spoiler season is officially over for the main set. uh, I also think there's a kind of sequel set where they just kind of blended together. this is also like Vault From the Vault or something I don't know anyway and there are also the commander presets which we messed up too but we have 43

commanders

in the main set so yeah it's time to make a

tier

list

for compare them.

commanders

and see what comes out on top, so again we're going to have the S

tier

commanders go down to the D tier commanders, the worst commanders in the set, the best command in the set, let's talk about them again, this is it. my opinion, so comment below how wrong or how right I am, let's jump into it again, with these levels, these levels are improvised, essentially like I didn't actually make a separate level

list

, you know, that I simply consider finished. here like looking at me like oh yeah that's oh yeah it seems like people seem to like it when I just do this out of the cup and explain my logic as I go through the card that I've seen on each one. one of these cards, yes, throughout the entire season of spoilers, so I have some knowledge about the card.
the most powerful commanders of outlaws of thunder junction power tier list edh mtg
That said, I'm placing these levels right now, so yes, comment below as I'm very wrong and I reserve the right to change things as I go. in the past I've been like hm maybe that shouldn't be a b compared to all these other E's now hey so here we go come on tiny Bones the pickpocket that's right tiny Bones is back oh and why right these are like in I think just any order Mana value wise thanks that's scall I guess Foxfield is the one uh you're putting these in order anyway small bones back to him , a one-on-one skeleton R, deathtouch for a single black mana when it comes to committing with your player. can cast one permanent non-L Objective card from that player's graveyard and mana of any type.
the most powerful commanders of outlaws of thunder junction power tier list edh mtg

More Interesting Facts About,

the most powerful commanders of outlaws of thunder junction power tier list edh mtg...

It can be sent to cast that spell. um he's not the worst Commander overall, let's say he's kind of ganty esque, but he's harder to use because Again, Gant is like in the top library that you're always going to access and he's in ETB. There are a few ways to use an abuse in ETB in mono, like weak death type effects, a couple of flicker effects, but it's not really this one, although it's fine. First of all, you need to get things in your opponent's graveyards, which you can do by either milling or again just taking things out or whatever, and you also need to get through small bones.
the most powerful commanders of outlaws of thunder junction power tier list edh mtg
Technically, it doesn't have evasion, but it has like a don't block me, kind of like with death touch, so you need to be able to achieve it, you also have to pay for the things that you're stealing, essentially well and it has to be, I think, in that same moment. can cast Target nominates a permanent card from that player's graveyard, so it has to be at that very moment, you can duplicate that effect with a deathtouch, not a deathtouch, double hit type effect essentially, in general, it's not the worst command of the set. my opinion, but it's definitely not even close to the best.
the most powerful commanders of outlaws of thunder junction power tier list edh mtg
I'm going to put this one at level C to start and again I reserve the right to change that in case you say, "oh wait, actually the small bones are at the worst level and just keep going bristly." Bill is definitely not at the worst level, uh, here we go, a two2 plant draw for two mana in green every time an earth bat under your control puts a counter on target creature, pays three green, a double number of counters on every creature check and sometimes I apologize. shorthand plus one plus one okay the counters are just plus plus one when I'm talking about this Commander um the only limiting factor on this one really is that you're on green monog that's basically there's a lot of infinite combos with this one essentially uh crystalline. like a hedron who knows what tracker crystalline tracker like that uh devout drw I think Eddie pointed that out anyway he feared other things too uh even if you're not going in, that's still incredibly

power

ful just being like hm, yeah, uh, I'm in green so I can ramp very easily and very effectively and you can't touch my lands uh and also I'm just going to say, hey, they get counters on these things, oh, cool, pay five mana, double, oh, wait No, I'm in green.
I have 10 Mana, double again, yes, yes, very, very

power

ful, there is only one thing that prevents this part from being S-tier and that is that I know that when going up there is at least one S-tier card that is above of it, so let's launch. at level a from time to time I reserve the right to change the next doc orlock orlock gray-haired genius uh funny name lovely beautiful art Two three bear droids for two mana in simic spells that you cast from your graveyard or from exile cost from L to Casting tracing cards into your hand costs less.
This is very. I love the design of this card. I really do. Cost reduction is a very, very powerful thing. You are limited in what you get reduced if it were anywhere outside your hand. that might increase it a little bit more because that would count well too. I mean, I guess this is your commander, so it wouldn't count itself, but I guess if you could clone him as Sparkk Doublet then there you'd have it, but when? it's about C at the top of your library, like future view type effects, essentially yes, that would be very, very, very powerful, it's still very powerful again like flashback or jump start effects from your graveyard, uh there's like sequels 2, I guess like well, and then casting from Exile as well, there's not too many boost type effects, but yeah, I mean plotting, obviously, some that you can cast from Exile, as well as predicting, not really , I guess because you're like, yeah, you're not C.
You're not going to pay for that anyway, this is one where actually, yeah, you're with Forel, yeah, you go out and then you would reduce the cost, so yes, that would allow you to save a good amount of mana throughout the game. limited to simic uh limited to simic two of the

most

powerful colors, but yeah, when it comes to power C another Soul Exile like there are other colors that give you more access to that, essentially like red, it would help you a lot with That said. , it's a pretty powerful effect, it's not too powerful.
I'd say he's more middle of the road compared to these commanders, so I'm going to put him in the B tier next, Magda The Horde Master, a 2, two Berserker dwarves. Because that's what it costs two mana in red every time you commit a crime, you create a T treasure token, this stability activates only once per turn, that's the saving grace of this card. I know I complain a lot sometimes because you know Abil only activates once, but when it comes to treasure effects, yeah, let's limit them, uh, and starting tap 2 is also limiting, so if you have a lot of triggers or activators of targeting effects, like repeatable ones, like just saying a couple of Tims or something like that. so and play like touch a cool damage commit crimes left and right it's going to be pretty easy every trip on the table if you're set up correctly you can make four treasures which is good but not too overpowered sacrificing three treasures to make a dragon four four that flies only at the speed of sorcery, so again, you can't like it, oh no, someone likes to throw a vandal explosion, you know, it's their turn, oh no, I'll sacrifice all my treasures, oh No, I can't do that, you can sacrifice it. them for Mana, you still can't sacrifice them to make an army essentially out of nothing with it or prepare before your turn starts, that being said, even on your turn you're fine, I'll only do this because they have Hurry up too, so yeah , I mean, I would say it's more of a middle ground.
Commander is limited to red only. If it had other colors, it would probably be a little better, but yeah, a middle ground, let's say B level, for now, moving towards Malcolm. the eyes look look with your special eyes my brand any commercial is not right uh Tut two pirate mermaids flying in a hurry those are the colors every time you cast your second spell tour investigate so this is like a Jory better but worse and in a certain way Jory n mode is like, hey, when you cast your second spell in a turn, you just draw a card, so it's better, hey, I don't have to pay two extra mana to draw a card by sacrificing that clue, sorry, it's worse than Jan on that. it's better than joran in the sense that there are other things you can do with Clues, you can essentially go back to saying, oh, these cards are like how many artifacts you control, that obviously counts or, like touching two artifacts, like a Dragon brilliant, something like that. like drawing a card like or yeah, there are other ways, like improvising things too, there are other ways you can take advantage of clues, also like clue tribal type effects, so it's interesting to say it again, like it's strictly of a card.
Advantage you are at a disadvantage compared to jorian when it comes to having to invest more mana to draw those cards oh god I mean I would say this one and maybe I'm underselling it a little but what I'm saying This one isn't as powerful as the ones two previous commanders that I just talked about, so I'm going to throw this in the C. Tiny Bones and hopefully Tiny Bones won't be alone on its own. Next step okay, nevermind, here we go. You're fine, Miriam heard whispering a human drawing 32 for two mana in cnia, as long as your turn rides on the vehicles you control the hexagonal roof where vehicle or mount control attacks get a counterattack. um, I don't think we've seen enough of dominated.
Mount effects essentially, especially those that might fit only celesia. I mean, the

most

powerful mount effect is probably later we'll talk about that or the mount effect, but you know, mount, you know what I mean, uh, one of the commanders who has something that doesn't fit in these colors, It's like the vehicle deck, there are much better vehicle commanders out there, like having hex on your turn, it's good because you're especially good with vehicles, because if your links have like swords to plowshares, they'll never be able to remove your vehicles essentially because, again, if you only make them creatures on your turn, they will only be creatures on your turn and they have hex proof, that being said on your opponent's turns, I mean your mount, your mounts, yeah, still . essentially your mounts are always available for removal because they will always be creatures, uh, not that they can't remove the others, you know what I mean, but also yeah, limiting just the hex rft to your turn is a great disadvantage of this, like having an extra counter on your stuff, it's good, you don't have ways to use it and abuse it, really with extra combat, you're not in those colors, it's a good Commander I guess, it's the same thing.
The worst, I mean, I think it's worse than the other two commands we've talked about so far. Yeah, I think overall it doesn't do enough for you when it comes to vehicles, like it gives you XP test every turn. obviously it will be much more powerful for your vehicles and things like that. Oh, okay, I'll place it in the D tier for now, but I reserve the right to move it. Okay, I could go up to C. It's like one D+C less. We will more or less see Sator, the infiltrator, a two3 human ninja rogue with threat that costs two mana in uh of each time he and one or more non-toen creatures end control of the battlefield if none of them were cast or no man was spent to cast them, draw a card, so whatever, trick your commanders into playing, the commanders' creatures come into play, again, no tokens, so obviously the tokens that would be removed, yes, the flicker effects obviously work on the battlefield if, oh wait, no. if none of them work so yeah it doesn't count it doesn't count like all the things that once if you want if you mass blink essentially or mass reanimate it wouldn't count everything that being said there is a good amount of stuff . which you can actually use to cheat in the game or I mean I think ninjitsu works with this too so it has a decent amount of card advantage built in yeah I'd say this is pretty cool I'm not going to go there. to say it's close to the top, although i don't think it can give you a good card advantage, although i throw this at tier B for now, advancing in taiwen perfect shot a23 merary human for two minutes in boros, whatever that is your source when it is a source control inflicts Dage no com to a creature and that creature's resistance draws a card instead, so that's it.
I love the design. from this card this is like instead of like um like previously we had become like with one of the gods Theos or without Gods calim like um like trample like if you wanted to trample there was the giant or whatever you wanted to spell trample on creatures like dealing excessive damage, this is like no, no, no, you want xaxis, which I think is very spicy, so having aVariety of damage based on board wipes essentially as different levels, such as one damage, two damage, three damage or just eject ones and then. Also maybe ways to give your opponent certain types of creatures, like creatures of a certain size, can also help a lot, plus it doesn't count since it doesn't say like in a creature and the opponent's controls, which is interesting because you can just build your deck to be Well, I could make a bunch of ones and then ping all of them to draw them and just draw that many cards, which would be pretty cool, you can also use it as a finisher to say, oh, I made him a damage to the opponent. with a non-combat source essentially, uh, let me just throw in a bunch of mana and change it to 10 damage or whatever I need.
You can also damage Ling's effects with that too, it's interesting, it's a very interesting Commander , has a good amount of card advantage and also a potential finisher type, as well as a limited loan color that some may say is the weakest among all the colors out there when it comes to color combinations, but still It does what it needs to do for this type of commander. I'd say overall you're probably like a yes, probably a b-level Commander. I'm going to go to level B next, pour in new blood, okay, here we go. I don't feel too bad about D level, two, two vampires, Rogues for two Mana, whatever crime you commit, get a counter.
This ability activates only once per turn. If it activated more than once per turn, it would be much better. It definitely wouldn't be D-tier, but it's a D-tier spoiler alert, as long as you have four war counters on like medicine, cool, so it's like a very complex Voltron, not a complex Voltron, but like committing a crime once per turn, Voltron and then if ever it is. You've already taken care of it, you're like, oh no, I need to start over, okay, take it out again, let's commit crimes every turn, not that you don't like equipping it too, and like Med, I think they're good, but I mean, this definitely could If it was like if one of those was indestructible or hex-roofed, it wouldn't be in tier D, but it would be in tier D and obviously if it didn't have that limitation once every turn, it wouldn't be your card either. maybe maybe the mount is moving up now because of that, yeah, let's move the mount up one, okay again.
Vehicles, yeah, it's just this one, strictly worse, here we go, another worse, uh, vile smash. Read Gren Grenadier Grenadier I don't know how to say that let me know in the comments below how to say that 32 Mercenary God for two Mana in Ros every time another Outlaw enters battle control V vile Smasher cheerful Grenadier hands out a name Target opponent this is pretty limited I would say I mean I think like that it could definitely been better in a lot of different ways it could have been something like Old Vile smash but like damage to a random opponent but it's like three damage instead of just one like one is super low like one is super low or like again like a damage to every opponent like a zport type Cutthroat, this is strictly worse, so again I think this is also much worse, uh level D and again, it's not like any other creature Maybe because the limitation is already there, right? they're specifically assassins, mercenaries, pirates, rogues, warlocks, technically Chang Lings on the right, but yeah, it's just for

outlaws

, so it's pretty limited in what it does, uh, I mean, yeah, you have reanimation type effects massive, so you can really take advantage of that, maybe to Get things out of your graveyard to like, aha, I deal how many creatures I get in game five.
I do five damage to you or I like death type effects, but still or I like copy effects, yeah, you don't really have them again, like the massive flash, easy to like, oh, bounce all my Outlaws to get them back in the game, cool, uh yeah, overall I think it's pretty weak. The next level d breaches Blastmaster, a Goblin Pirate 33 for three mana and is a threat every time you cast your second spell each turn. sacrifice an artifact if you toss a coin when you win the copy cast that spell choose the copy when you lose the toss it breaks the explosion But it deals equal damage the spells have value for any target, I mean, its randomness uh makes it worse obviously because I can't like it that you get a benefit either way, right, you're getting a benefit either way, like dealing damage spells that have value on any target, that's good again, any target does it so you can remove creatures with it, you can remove the expensive, but also. just doubling things is lovely too, but there will definitely be times where you'll say, I want this or that and you get the other one and yeah, I think because there's a limiting factor, which is good, it's a limiting factor. factor, but still, I think I said this in the episode when I reviewed it.
I'd rather it be like a failure versus a really good success, like it could have been like, hey, if you win, copy it and share it too. the damage is equal to the mana value and if you miss a turn, nothing happens, you just miss the turn because it's like not actually failing the turn, um, like you're just getting a Wizards TR bonus to do that. more often it's like they don't like it when people just some people just don't like it when they smell and it's like, it's fun to flip cards or flip coins, in my opinion, like you know you can smell this. you can't, uh, yeah, I think overall I think he's a d-level Commander, not D, sorry, C-level Commander, he's definitely not as bad as vadir or, oh my god, I already forgot about the vile Smasher, sorry vile Smasher, yes I would say this is a level c.
The next commander is Fibble Flip lost in the field, poor Fibble Flip just can't find his way. A homunculus one1 by three Mana in blue. Ward 2. You can look at the top of your library at any time. The top car of your library is plotting the cost of the plot. equal to its mana cost, you can draw cards in line on top of your library, this is kind of like, I mean, it's just one that you have war on, so it has some protection there, but anything can delete this, okay. Um God, what is that? A little bit of damage like to each of your opponent's creatures, like the spark or whatever, just oh, okay, cool, yeah, hit, oh, I accidentally pressed F, sorry, your commander is gone, it's My bad, so um, yeah, I mean. because it's so weak that it does reduce it a little bit, but the future type site potential of being able to play from the top of your library and draw from the top of your library is great, so being able to draw cards from the top of your library is great, obviously, if you build your own milling effects you can also say oh, that's a card I don't want at the top of my library.
Mill, so you can plot something more easily at the top of my library. Otherwise this can probably give you a good amount of card advantage, like a lot of card advantage throughout the game and again, a good amount of flexibility and how you use the plot, so yeah, take a look. Looking at the top of the library is very valuable. to plot the top of your library even more valuable, I'd say overall probably AC sorry, not c b at the command of him. I keep Ming, I don't know why I keep saying the wrong thing B Because s is the top and I have I didn't put anything in s yet, we'll get to that shortly.
I'm sure Fortune loyal Steed is a two4 beast for three Mana mount in white Ed Battlefield, guess one when he attacks while saddled at the end of combat. Exile pinched a creature. who saddled this turn and then returns those cards to the Battlefield under his own control, saddle one, this would be, I mean, I would consider it, I guess, for the halfway point, if it weren't like throwing yourself into danger every time you really want to get it. this effect because it needs to get to the end of the fight, um, yeah, so you can really take advantage of this over and over again and you just send it to Danger every time and it has four toughness, which is fine, but you like it." We'll need something else , whether to overcome it with a little evasion or just more and more harshness, eh, ET is also guessing every time he leaves and comes back, it's nice and also being the most important thing here is like being able to use and abuse another three TBS, said again, you're in what many still consider the weakest color in Commander and when it's a one-color deck, um, yeah, I'd say Steed loyal to Fortune, I'm going to throw you in the I mean you're again you're like you're like a c minus I would say but yeah I'll throw you in C let me throw you in C okay you're like right there there's a lot of C minus I think maybe they're all just C anyways next draw the Flash on the right, a warlock two three humans for three Mana in blue every time you C during your turn, except the first spell of that turn, create 2, two blue and black zombies.
Rogue creature token every time a zombie enters battle control, but counters each other. Batt zombie F under your control this turn. I think there's a couple of things that hold this card back like it's a really cool design and I like, um, a couple of things that hold this card back. This card is no longer more powerful, at least seen, it is more powerful. I think it would be a level without if it wasn't limited to just your turn again, where c spell during your turn other than your first again, you essentially have to do it. put all your resources into being like playing sorcery speed, basically I'm saying okay, I'm just going to cast everything on my turn and hope it all works out instead of being able to do it again, you're on blue, blue, like this , like the tall Rand. everyone like no everyone but mostly like CU instance you're like oh yeah before my turn uh yeah I have like 10 Mana dumps that everyone in spells to cast to make Dres this is like no, no, no, on my turn, I need to get rid of all my resources, I hope I stay for another turn or I hope my board, you know, stays for another turn, if not, I just wasted a bunch and yes, there is the benefit of like that your zombie IES can go absolutely massive again if you're casting more and more spells in a turn you get a lot of zombies and they all get huge, although you also don't have access to blue which helps with most zombie tribes, essentially with type effects and also as the best zombies.
It's usually available in black, so you don't have access to it being a monocolor commander. The blue is good, but you would still like that black for the zombie tribe and again because you like the limitation of your turn, as I would say it is. He definitely could have been an A Tier Commander, maybe even if he was okay I'd say yes, probably compared to what we have, but for me he's a B Tier Commander just because of those two limitations below and here we go. He is my S-level commander and I don't know if there are others.
I mean, we'll get to the other ones here in a moment, but you actually meet this one on the S level because maybe there's one, he's pretty crazy. a 33 human shaman for three colors of Mana Nia, rush non-token creatures you control, tap create tokens, copy objective token you control, enter the battlefield this turn, this is a broken Commander, this it's really, you know, like I said, they put limitations on a lot of the others, they didn't put any limitations on this one essentially and this one essentially is fine, it gives you a great combo essentially and also, even if you're not comboing with this, the value is just absurd, let's say you have like five creatures in play and you create a treasure, you can be like hm, you had like five treasures, touch them all, create five treasures again, you will have a lot of untap effects, like you know, vitalize essences. it's like, oh okay, untap my team for cool mana.
I want to take advantage of them again. I'm sure I'll make five more treasures. Why not again? It doesn't limit again. I talked about limitations with previous letters. This has no limitations except for example. which fortunately your token creatures can't turn and do this, otherwise it would very easily be infinite. That being said, a copy of the objective token that you can control on B this turn, it doesn't say as a non-creature token or creature token if it's limited to one of those two, it would be a lot, it's still going to be very, very good. and very, very powerful, but it will be much less powerful than it is, without any limitations again, you can literally say, well, I don't.
I really have a good creature token that Battlefield this turn, but I can make a treasure with this and you're getting a lot of ways to make treasure these days, oh okay, yeah, just tap my army to make a bunch of treasure, uh , I can do it. and speed too by the way and then untap them all with other things and then do that and that I mean, I guess it's that extra combat effect that's in an enchantment where you pay three red reds, whatever that is, essentially where like yeah that's infinite with essential treasure generation, you can very easily do it again with any kind of ring type effectBill Village Village, there's a couple who like to straighten out your whole team, you've got one of those coming to play. uh that you and you have ways to make token copies like Twinflame, essentially like luckily you're not in blue, so you can't get all the ways to make token copies of creatures, but you have a lot of ways to make tokens. creature copies, trust me again heat Shimmer twin flame type effects like oh okay I make a token copy of my Village ringer or basically anything even just ATT Touch a creature and then suddenly I have infinite of that creature and if you have things that again like the Village Ringer that untaps your entire team, okay cool, I have infinite Village Ringers, oh by the way I also made a treasure this turn so I have infinite treasures, infinite mana, oh, by the way, or just like you, you have like a mandor. in the game you would also get infinite mana you have a Tim in play Infinite damage only has an impact trevors in the game you win the war Being a surgeon plays you win any kind of draw effect you just draw your entire library yeah it's very Commander to Pilot very simple, not Pilot, but a simple committer to build because a lot of things break with it, basically making token copies of creatures, untapping creature effects in ETB, that's all you need, adding Treasures to spice up the feature and uh win so yeah I would say this one is pretty broken again it's very close to the ground as well and again this can actually be part of the combo again because it's a haste creature that also has the ability to take advantage of the megatone copy so there you go uh if I'm going to throw youAt S tier, I think you're the most powerful commander we've talked about so far, maybe even the most powerful commander in the entire set.
Next, the honest Rutstein, a human warlock 3-2 for three minutes and Goari enters the battlefield. target creature card from your graveyard to your hand creature spells you cast c want to cast the first part is nice, it's not really all that's needed, it's not what makes this Commander work if that was just the first part , it would be like this is a Terrible Commander, oh my god, that's horrible, but with that second part, actually, the cost reduction is huge and, yes, reducing creature spells from your hand is cool, especially if you built around this in a certain way that maybe you're building it. so you can have creatures that basically cost nothing, I mean you could pair this one if you really want with omori and then make your creature spells cost two or two so you can go in that direction, but yeah, if you're doing it. just like artifact creatures at one point, all of your artifact creatures in your hand are free now and you can use and abuse them by saying: Oh, okay, I'll draw like a voser a free sacrifice Outlet to then have a background or like another kind of drawing effects like Moulder Vine claims that the other one liked to just have that kind of stuff out like Aristocrat style effects where you're like, okay, I sacrifice my free creature that I just played out of my hand for free. uh, I draw two cards, whatever, oh, I get this other trigger, Z po, the assassin drains you a little bit, oh, okay, everything is fine, now I sacrifice all the creatures and then I'll revive them all or bring them back all back to my hand with um, oh.
OMG, what's the green spell? That flashback that can bring all that kind of perm back to your hand. Oh, it's fine. Renaissance. Something. Renaissance. Renaissance. Renaissance. There we go, we get there. I can go back into them again like there are so many ways to do so many crazy things with this, although it requires setup so I will say there is a limiting factor to this, it requires setup so yeah I guess we're getting a lot of commanders in the B tier, but again, don't sleep on some of these rare commanders because that's very, very good, you can sleep on the next one, although Jolene, raider pugilist, uh, yeah, I mean, I'm glad I moved that one mount. one up uh and vehicle one up because this is definitely not up to par with that either a mercenary 42 for three mana in uh I was going to say goari in GRL every time you attack with a creature plus power four cool create treasure token one or more that's the key right there uh and it also says attack so it's only on your turn so this is only on your turn because obviously you can't attack an opponent on the turn and it's also one or more so you get a treasure, I mean, I'm glad they're limiting the treasures with this, I guess, but again, a good commander, this one isn't.
You can also sacrifice treasures to deal damage to targets. Woohoo, uh, no, this is pretty horrible, definitely a terrible commander in my opinion. D tier this is like a D minus I think it actually makes the other D tier commanders look a lot better so D minus next carc the Punisher a three3 human warlock for three mana every time you commit a crime, place up to one target black card from your graveyard and copy it. you can cast The Copy if you do you lose two life uh this is one where we do a chain type of spell to spell through spells like targeting like you know, that just target your opponents or their creatures or whatever. something they control, I guess, or they like their cemeteries. so being able to say oh, okay, I copy my removal spell into my graveyard, which points to that, okay, I commit another crime, yeah, I'll pay two life, do it over and over and over again, a good amount of value, I mean, there is a limitation.
The factor obviously is that you're again exiling yourself from your graveyard, so like they're going to disappear, you don't really have any ways to get them back, essentially, so you have a limiting factor that you obviously can like grind yourself to get more . and there are more and more options, you are limited by mana and you also have some ways to increase this. I'd say overall this is below half the pack, so let's throw this in at the non-C level, how dare you try. jump to tier B, bad care package, advance to camball, take advantage of the mayor, a human advisor of two to four for three mana in orov every time one of our tokens enters the battlefield under your opponent's control to each of them creates a touch token that is a copy of it only activates the ability. once every turn, every time one of our ENT tokens bites you, you control every point, you lose a life and you gain a life, so this one for me is fine, I think just because of the prevalence of treasures, essentially the prevalence of token crafting and also the fact that you can potentially use some things to give your opponents tokens that you can also get.
This for me again, literally, because of the prevalence of treasures. In my opinion, how disgusting the treasures are is probably commander level and maybe I'm selling too much. this one a little bit, but yeah, it's like half of Merkwood's bats, obviously, when it comes to well, that's already a very powerful card, I mean, that counts when you're making or sacrificing tokens, this is only when you make chips, but there is no limiting factor for that, right, there is not like that. Trigg is just you turn the first part Tri. Once you spin, that's necessary, uh, but yeah, I mean, and you too again, if someone just does something like someone secures the weights, you get 10 tokens because, again. says one or more for each of them, box tap tokens, copy of this, you will get the same number as them, so again, if they just make a large number of tokens, you can also make a large number of tokens, but further.
Most likely it's like, oh, okay, that player has a choking tithe now. I basically have a suffocating tithe. I get a token every time they get a treasure. I get a treasure, I mean, with a limiting factor too, but still. free value for you in addition to draining your opponents again, obviously you will also have ways to make tokens of your own, yes, that is a very, very, very, very powerful Commander, although it is not on par with the number one Commander that I've talked to team so far, though in my opinion, Kellen the kid is a 33 LIF flying human fairy rogue for three mana in balance.
Each time you cast a spell from anywhere other than your hand, you can cast a permanent spell with equal or lower mana value. from your hand without paying the mana cost if you do not put an l card from your hand onto the battlefield. um, yeah, it's unfortunate, they said permanent spell because I would say, haha, betrayal, those kind of spells, um, it's interesting, okay, again, like you. get if you plot things, if you're casting spells from your graveyard again anywhere in your hand, thrown to the top of the library, you get things from your hand for free, they're things that cost less, I mean they're a good value. not quite towards the top although I think we have an essentially medium heavy set it seems like so far at least to me I would say this again is a b tier commander and maybe that's because I think some people would probably put the S and the A's I have so far are all at the same level, they'll probably raise them to the S's and then like the B move up and change the A's from there, but I think that team would just be a different level and Really I want to make sure that, in my opinion, that's pointed out well and again, if you disagree, that's completely fine, comment below how you disagree.
Next, laugh at Jasper Flint, a 43 lizard rogue that cost three mana. I was going to say golgari, goodness. funny times here we go creatures you control but don't own our mercenaries based on their types start of your upkeep eggs on top EX card Target opponent Library many of many types of any type to cast those spells basically like stealing stuff from all the top opponent's libraries to then steal more stuff from the top opponent's libraries if it's creature based obviously um again similar maintenance does that if that was like the combat being that would be more effective because it would be more effective and less would be less effective because you're not like planning ahead but more effective in that, the threat type effects would work because the threat effects again, like winning control until the end of the turn, you would also add to your number for that come out of the best word game libraries, the more and more value you get out of it, uh, yeah, I mean it's going to be boring, but I'm also going to say that at the B level, I think it's a good value for the level superior.
The P libraries give you a good amount of benefits from the following shapeshift A4, familiar, strange, lazav, for three mana in deir. Every time you commit a crime, put a counter on it and then you can exile a card from your graveyard if a creature card is exiled this. The way you can have aab, you can make a copy of the card until the turn's ability is activate only once each turn, I mean being so limited to just um yeah, basically only on your turn, like you can make laab become a copy of her on your turn, I mean. or even turn right, copy until turn, yeah, basically cool, yeah, you can do some cool things with it, but also make Lazav a better creature, you say: Yay, oh, that thing is permanently gone now I hope to get a lot of value. of this right now, uhoh, laab was removed, well, I just lost it, uh, okay, take laab back out, do it again, cool, that worked that time, oh, but now he's gone and uh, yeah, I have to keep getting more things like yes, you.
Obviously, there are ways to get things in your graveyard. I totally agree with that but compared to previous L OBS this is terrible compared to some of the other commanders in this set, it's pretty mediocre, not the worst but it's definitely a c. In my mind, the tier commander below is an undefeated who shot a 33 human rogue for three mana. Is it his dexterity every time you cast a short multicolored spell from your hand? Exile it instead of resolving it instead of putting it in your graveyard, sorry, since it resolves it. still resolves if you do, it's basically plotted as a free plot, like it's like copying a spell, but like saving the copy, which is pretty cool, although it's limited to just multi-colored instant sorceries, which definitely messes this up a notch. bit like this isn't limited if this is like any internal sorcery my god level because hey yeah I cast my uh Time Warp and get an extra turn oh I can plot that and get an extra turn again it becomes like any of them. in extra double spin effects, which is incredibly good, so yeah, I think this one, in my opinion, is probably middle of the road alonebecause of that limitation.
He is a very good commander, that being said because he is again limited to multicolor. in sorceries, which again is more limiting than you think, again you're and it's like if you're a five-color Commander, so yeah, you'd be like, oh, okay, I can find a lot of things to do with that. There are still very good things to do with it, but it's more limited than you think. Well, next we have Maresa, the Death Dealer, a three-four-for-three-mana human rogue in Grixis. Every time you commit a crime, you can pay one if you do like the first two cards in your library, put one of them in your hand and the other in your graveyard, I mean this one, unlike many, if not, I mean to there, I think there are probably one or two more, but like this one, unlike many of the others, the vast majority of these effects of committing crimes are not limited to these triggers only once each turn, thank goodness , yeah, I have some unfinished business with Wizards about that, so yeah, essentially being able to commit more than one crime in a turn and benefit.
So, that's cool, there's some crazy things you can do with this. The limiting factor here is that you have to pay one to get that effect, which is still a very good effect, although look at the top two cards in your library. it goes in your hand, it goes to your graveyard, it's a very, very good effect again, especially if you have repeatable ways of ways that can benefit from this, like ways of being like, oh, okay, something hit my graveyard. I get this effect, so it can potentially aim. yeah, being able to do something like that or yeah, being able to discard cards from your hand for certain types of effects to commit crimes, there are those types of cards when you do that, like a seismic assault type card, like if you went and you got one of those lands two top cards put into your hand discard commit another crime Aim at an opponent's face Aim with their creatures, whatever it is, so that's an example, so being able to repeat commit crimes still pays Mana to basically get that effect again and Again and again, that being said, it's a very powerful effect to be able to get cards into your graveyard and rather into your hand, although that's obviously what I mean, but getting cards into your graveyard can still be very powerful, obviously, if There are cards that can be used again as flashbacks, etc. or just having an excess of cards in your graveyard for, for example, hey, graveyard shenanigans, um, in general, yeah, because it's repeatable because it's repeatable and there are certain combos that can be absolutely crazy with this.
I think it's a step above the vast majority of the B tier actually, so I'll throw this in, it's like again, probably an A minus B+ and maybe I'm just bumping it up because the B tier is pretty big right now, but I think looking at the different commanders I see there, I think Mar Chas has a higher ceiling than the vast majority of those out there and three really good colors when it comes to. to commit crimes too, the next one, Riku, of many paths, is a very good Commander, a human mage 33 for three mana and collaborate whenever you can a Mot spell, choose up to xrex the number of times that or the number of times that you chose a way for that spell 3 three Exile the top card of your library until the end of your next turn.
You can play it. Put one more counter in rku of many paths. He gets his turn to stomp. Create a blue creature token with flight. It's kind of like Aorn. multicolors and get free extra value, this is basically just playing a lot of modal spells that have a lot of them, not only in this, you can still do it, you can still do it, sure, like a charm spell that makes you choose just one normally. with the typical CHMS, you know what I mean, basically boros CH, that kind of thing you're choosing now, you could use boros in this, but you know what I mean, Civic CH, whatever it is, you can choose it, it's as if you chose one.
I'm just getting an extra benefit from that, it's still nice to get the extra benefit, but yeah, you want one to like, pick one or more or pick any number and you say, "Okay, I pick three things and I get three values." free". From this again I basically impulsively draw until the next turn which is lovely and again says play so if it's land you can play the ones that make birds, that's good to go with creatures, the counters in Ru are good , since there are a few ways to take it. advantage of getting a certain amount of power or you know they're the highest powered creatures you control and you can sure turn them into that's your wing condition, you swing with rku and stomp on cool stuff, you're more likely to be like I'm going to open up and Eliminate my opponents with an army like a bird.
That said, you can try to do both really, um, but I would say that overall, again, there's a decent amount of moto spells out there. again, like there's a limiting factor, I guess this one and maybe I'm talking out of both sides of my mouth, this one kind of, but the amount of value you get out of this just by casting a motal spell is like, oh, it's well great. yeah I get three effects with that motal spell, already three values ​​of that plus three free values ​​of this one, yeah it's pretty good and obviously playing a MoDOT spell can chain to another mod spell with that exile on top of your library and there are also ways to take advantage of those birds that are coming into play, like making them bigger, making them hit harder, maybe sacrificing them for Mana or all that, yeah there are definitely some crazy things you can do with this one.
I would say this again. It's probably more like an A minus, well, like with Marchesa, it makes it hard again that I made that s and put myself in this position and I'm sorry for myself, I guess, but yeah, I think this is an A minus Commander, uh. Very, very, very effective next, Braska, the silencer. Well, this one just depends on what your opponents are playing and if they are playing certain things, this is like a level. Okay, this is like Miracle Lord of Bones, but like three mana instead of seven. I think I got the name right, myle, whatever it is, you know what I mean, uh Aban's uh 33 Killer Gorgon, deathtouch for three Mana in goari, any non-toen creature to push trolls away, die, you can pay one if Take that card to the battlefield Ted under control, it's a treasure, thanks wizard, treasures are great with t sacrifice the artifact on an M, color it with other card types, so it loses other card types but you don't lose skills, which is the most important thing. like if your opponent has a devoted type, congratulations, you basically win, I mean, if you're going to take him out, but you're on colors that can take things out pretty easily.
I mean, I think the most effective build path around this is to just have a bunch of edict effects like that, like having everyone sacrifice a creature, maybe even you, for sure, because it's very, very, very easy for you, you say, oh okay, cool, I play plague creator, oh no, I sacrificed my plague creator, what do you all sacrifice, oh you guys? They are giant creatures, thank you, I will take them as a treasure, so you are like the one who gets the least Mana from this. I mean, you have to pay Mana to get the effect.
Yeah, that's not free and I guess it is. The only limiting factor on this card is that, that being said, yes you get every etb that has those things, so if they have like a mold, Drifter, congratulations, you get two cards for paying one Mana, oh and by the way Yes, you can stay. use it as a treasure, if you want to use it, you can also take advantage of them being treasures, kind of like a puppet master to be like, oh, I'll just drain them all for four for each of these things, I sacrifice them, I sacrifice them for others things too. like draw cards, certain sacrifice cards, permanence, draw cards, uh, also again, if you only have abilities activated, that stuff, you only get those abilities activated, you get the etvs, you get the death triggers, you get all of those things, the only limitation is Mana really with this.
So again, this is one that's like a tier s if your opponents are playing the right things right below it, probably if they're not playing as creatures with etbs or activating abilities like their Manor, they just become like mana rocks to you, uh, but yeah, you're limited to that and since you have to pay for it, I guess this is probably again like A+, essentially, am I really going to put this in the ah? I mean, this is like an S tier, although it's like right there, okay, this is, oh god, just because it doesn't have crazy combo potential.
I guess Gared I'll throw him in level a, he's up there, though he's up there, in a plus level, let's throw that in there Wy Duke Anon hero, a 42 human Ranger for one, inesia colors, vigilance every time he turns, play your game, one life, draw a card. I like the design of this one, so this one is smart in that way, okay, like you can't even attack to get this touch right. you can't because it has vigilance you're like okay I attack oh I can't gain life from drawing a card you're limited in the sense that you have to build around this and be like okay I have things like duel radiance and I play that we like it, they can touch my creatures or like it again Riding creatures I wouldn't recommend depends on how you want to build if you want the most powerful version of this.
I wouldn't recommend like riding creatures for the most part because it's easier to deal with those vehicles that stick around more often because, again, they're not always creatures versus like the wrath of God can wipe out the creatures from the mountain, the saddle creatures, but the wrath of God will not eliminate your vehicles. unless you're turning them into creatures or opposite turns, which you probably shouldn't do most of the time, so being able to crew things that might be otherwise, there are plenty of ways to take advantage of this creature when you do, getting a life. okay, obviously drawing a card is more important, but you can also like to play to gain a life, you can have things like fetch and play, you get extra benefits from doing so, there are even ways to like, oh I gained a life, it's well pay a guy with like that, well missed transmissions or whatever, draw another card, so yeah once you're set up you can do some crazy things with this, it takes some setup to get there though It's got some potential, it's got some legs, uh, I'll do it. let's say level B, let's move on to the next one, my apologies, this one for some reason I'm moxfield is not in the English version, but I will do this to the best of my memory and let me know if I'm wrong.
In this, but I think it is correct Dragon of five scorpions. I think we're already off to a great start for four mana and Rose flick, uh, fly and trample, and then it also sacrifices three other creatures, basically putting a creature from your hand into play. Sorcery speed, you can activate that and only once, uh, each turn, you basically, basically, you trick a creature out of your hand, um, I would say on the highest build, yeah, this is probably up there and my Apologies again because it's not the English version, uh, but I think this is probably at S level again.
This is just one of those commanders who, like you, also have access to tutors, obviously since you're in red you have access to a lot of ways to make a lot of Potter creatures and you have ways to give haste to creatures to get you into play. , so you're like, oh, okay, yeah, cool, yeah, turn one, do this, turn two, get the creatures into play. Turn three, do you know how to get more? any F creature, play something that can essentially haste the creature composition, come into play, turn four, draw this, trick plague seal, colossus, draw that player, just or just trick something else that just gives an absurd amount of value, it's just cheating.
Taking out a giant creature is absurd on turn four and you can do it very easily, even with a very small budget. You can trick a creature on turn four pretty easily with this type of commander because there are so many things that can be creatures. F there are a lot of repeatable creatures F like reselling skeleton 2 that kind of stuff and ways to benefit from sacrificing creatures maybe even make more creatures by sacrificing those creatures yeah this is a pretty crazy commander and I think it's up there with the equipped essentially only on one Powerhouse Commander compared to the others in the set.
I guess I should have mentioned earlier too that these are all commanders. this level this level these levels are all in comparison to each other this is inside a Thunder Junction Al void, that means hey these commanders, one might be S-tier in this set, one might not be an S-tier compared to other commanders of other groups. Okay, so in my opinion it's just with everyone within the same set next year. up Baron Bertram graywater a34 vampire Noble for four mana and orz off whenever one or more tokens end up under control CR to one a black vampire R with LifeLink ters only once each turn yes, only once each turn I guess It's necessary, right?
He pointed out CU to me. I ruined it in the episode,but yeah, that would be infinite if I wasn't sure. Well, you could have said like they could have said like um uh, let's look at one or more non-vampire tokens, there you go. that's what it should have been and then you could let it happen more than once each turn, okay, anyway, uh, yeah, because it's one or more and only once each turn you're limited, like a creature additional each turn. each on the table, you could get four, potentially, you can also sacrifice them, creatures, sorry, creature artifacts for one and a black, draw a card, it's some kind of MTH Commander, it's not the worst, it's definitely not even close to the best, it's not even middle of the road.
I'm going to be a C-level Commander for me next Bruce Charl Wandering rancher, a 4-3 human warrior for four mana in boros oxin, you control a double-strike oxen fun, uh, every time he enters the battlefield or attack the top car, your Li says to land you. you can get two two oxin, otherwise you can cast until next turn, this is one of the only real limiting factors, I mean compared to other tribes, if this was like Hello elves, I mean, on forums it might be weird , but like elves or goblins or whatever. It would be much more powerful, but oxen have no support, like searching for any amount of oxyne and they are all pretty terrible and yes, there is no support, this one can generate its own oxyne, obviously, but slowly and only like Battlefield orex.
There are ways to use and abuse it, yes, but I mean, I think just because it's limited to the Oxine factor, yeah, this isn't even close to the worst, it's not D level, but it's like a C, just a Commander. Very solid C next, okay, ariet. This is a problematic commander in my opinion because some players are going to build this and don't realize it's going to be pretty salty and then people will get salty about it and say why are you angry? Why are you angry? He is a four-man LifeLink salt-inducing Commander human warlock and always waits for your control to stick to a nonperent.
Bonent controls a man of value less than or equal to that or if a man of value gains control of that permanent for while or remains attached to it, Ora is attached to it, nowhere on this card does it say that if ariet leaves the battlefield, G people control their gain, control their minerals again or not minerals, but gain control of their permanence again, no, it's just like every one of your oras becomes control magic essentially like hey, oh yeah I'm whatever this Ora does it doesn't really matter just put that on that's mine now put that on that's mine now I must have some sorceress type effects instead so I draw a bunch of cards every time that I do these things and also draw all your best stuff, thankfully it's limited to non-lands or else you'd be like one of those cards was like, hey, that's an island now. something like enchantment cards that I like or like, it's an island like, oh, I steal it now, no, luckily, that's not part of it, it's a salt-inducing Commander, it's very, very, very powerful, not quite a level in my opinion, but very, very solid, a level commander. and again, very salt inducing.
I'll remind you, please, with these types of commanders, ask your playgroup first if it's okay with them before building around it because you don't want to get upset when your playgroup says, yeah, I'm not. I want to play more against that and you say, but because he is a commander, it is legal. You should be able to play with it, well yes, but in the right context, you know, ask the right gaming group or the right people at the LGs who they'll be playing with. with him, but only certain people will play him next Eartha Joe Frontier Mentor cord visor 24 for four mana and boros every time he enters the battlefield creates a red Mercer creature token one-on-one with touch creature control gets 0 turn activated as sorcery On top of that, every time you activate an ability that targets a creature, the player copies the CH tet ability for the copy, uh, okay, other than just Eddie and I had a wish for this year, we did an episode on similar wishes for 2024 real quick and one of them is like no more just doubling or tripling effects and the wizard is like doubling tripling effects.
Players love boring, um, yeah, I mean, duplicate copy is good, it's limited to just boros, which is probably again the weakest color combination I would say normally. uh, ETB okay, yeah, overall, probably, yeah, come on C-level Commander. I mean, maybe it's a being. I'm probably being a little, I'm probably being a little harsh just because I think it's a little boring that they keep doing the duplication and the traveling and like we're being smart no you're not um yeah I'm just going to say it's probably a level b because there are enough effects out there that again are skills that make Target that can be copied that can be very, very powerful, so being able to duplicate them can be very cool, the next gem Lightfoot Sky Explorer, get ready for a very exciting Commander 3, three humans, Scout for four, Mana zorus, flying surveillance.
Okay, I lied at the beginning of your final step if you have. You don't cast a spell from your card to draw, um, yeah, you're a D-level Commander. I mean, I don't think there are any there. I don't think there is any way around it. Please illustrate in the comments below how this is not the case. a deer commander like this is like hey, I mean, I guess it's okay, technically you get a car theft engine, technically if you're okay, I'm playing completely on my opponent's turns. I get an extra card per turn, but it's on a creature that doesn't have any protection, it's a three-three Flying Vigilante commander, and really if I needed to cast a spell on my turn, that's detrimental to me because I don't get my Advantage card. of communication, that's all this. it's worth it, so you say, oh, I could play my Mana Rock, oh, but I need that card, okay, I'm not going to play my Mana Rock, you're going to make a lot of bad decisions to try to draw those cards next. one that is better violent cacophony CW a two3 zombie that costs four mana and is flying every time you catch the CH spell every turn put a counter I I short hand counter sorry plus a counter on violent cacophony cro draw a card again, basically they made like two different Jorian commanders of this set for some reason, I don't know why, but they did, they're like Jorian, this Jorian, the bird guy, you know what I mean, uh Malcolm, here we go, so this one essentially again it's like two.
Mana more than that, yes, but instead of going back to researching and creating clues, you get that card advantage, which is great and also grows, obviously it takes some time to get this to actually be some kind of threat that you can overcome with the flight. which is good and yes, I mean the card advantage is good, you have to dedicate a good amount of resources to it. Overall, I mean a lot more card draw potential than we just talked about last, this is like a C+ B minus I. I think I'm going to go, I mean, it's basically like joran like where's joran?
I'm going to go to C I'm going to go to C is a C+ basically okay, yeah, a good amount, you have to dedicate a lot of resources. draws some cards, but is decent the next one obca in a fraction of a second. I wish we had looked more into what the best upkeep triggers are, like this is really overused, but it's a pretty good commander and I misread it in the spoilers, my apologies actually. 25 ogre War as with Menace for four mana in grixis, every time you give a player a combo you get that much extra upkeep.
Ste, his face is okay, I was wrong because I thought it was like when he hits once, okay, okay, a lot of people like that you're cool. hit once and so if you like it, hit twice, you know you're good. I hit twice so I get two I guess and correct me below in the comments if I'm wrong on this again but that's how much it depends on how much. the damage you dealt again, so if you hit regularly, that's two damage again. Inflict the scammer, you get that many, so that's two. I think that's how it works.
Desire does not like the same as harm. I don't know, that's not it either. or still powerful either way, right, you'll still want double hit effects, you'll still want additional combat type effects that become sustain triggers as a whole, although getting an absurd amount out of this is incredibly cool, there are a lot very effective, like enchantments, creatures or artifacts, they play like hey, when upkeep happens you get this, when upkeep happens you get that and they're limited because it's like just with your upkeep you get that effect, it's like no, no, No. no no, I get the upkeep plus an absurd amount of extra upkeep, so he's a very good Commander again, he's got a bit of evasion, you'll probably want to give him a bit more evasion than just Menace, but I still like him. just give it flight, it will also be able to surpass the players, very, very, very good.
I'm going to pick a level competitor that's not up to that level, though not quite geed or cool and move on with S Vala. Eager Pioneer, a four five elf Scout with vigilance that costs four Mana cnia every time you cast a creature spell you get a 1 one mercenary that again has that touch effect for more zero active sorcery that I've complained about many times. Wizards, why combat tricks? they scare players, okay anyway, it's time to choose a color, add one mana of that color for each different Power mon GRE control, so obviously that plays into the first part where it's okay to adjust those powers so that then you can take advantage of this for a ton. uh, I mean, this is one of those commanders that players might not realize, it can get a little annoying because the best way to build around this is probably to untap infinitely, which there are a couple of ways to do it, like staff of domination, stuff like that, staff of Whatever, there's a couple of ways to do it for the parin um, but it's also okay, cool, tap for a giant amount, uh, cast vitalize, tap all my creatures, cool , tap this to get even more mana, okay, um, yeah, okay, I'm coming. to uh cast this um this giant draw spell shic Revelation okay cool I'll draw a bunch of cards oh look another untapped spell I'll try it again untap it again okay here we go be careful when you're building around this.
I've learned that, unfortunately or maybe fortunately, that's what it is when I built my Artifact Storm deck. Players don't like storms. Many players do not like the storm again. This type of commander, if you're going to build that way, ask. First of all, in my opinion, it is not necessary to ask all the builds related to this Commander, but since those specifically are like raiding and AL spellcasting in one turn and soloing in one turn for about 20 minutes, you should ask before to do that. to a table, uh, very powerful, once built properly, once you've got things set up, I'm going to throw that in at level a and, again, people there right now are saying this doesn't compare to that, there should be , those should be the S's just my S tier is a little weird at the moment, I'm sure so compared to most, but I think those two are at the top, then Giza the Hellraiser a44 human warlock W two pay two Life Five Mana in full control of skeleton zombies plus one a threat every time you commit a crime you do two two two touched uh two touched 2 two there we go black in blue and black I don't know why I'm singing backwards right now skill of zombie creature tokens Rob only once each turn made limiting, really stops this a bit, I mean he's a very good Commander right, if you commit a crime you get six total powers that have Threat on two bodies as long as a BL commander imp, that being said, it's limited again to just once each turn, so yeah, you can't get up to some mischief with it, really, um, it's good, it's very good, I mean it's definitely like it's defined like a minus B+ in my opinion, like with every single board, but you can get, I mean, six on. your turn, I guess technically you could get something like 6*4 24 power, that's quite a bit.
You get a lot of power with every RP on the table, essentially, um, yeah, and there are some pretty powerful skeletons too, sure, but more like zombies. zombie tribal you're in the right color for zombie tribal and there's some good stuff in blue too, but like you're in the right color for zombie tribal so I'll throw this one in sorry brother Geral but Giza is above you come on to vomit on you. in the next level at moments the muscle 65 mercenary demon for five mana at moments it's always fun it's like moments at moments yes flash I wonder if moments will ever be out of r colors probably no probably not even like gxes no just like moments It's always rapose just no it doesn't dabble maybe like rapose plus like colorless it becomes alraicool whatever uh every time you sacrifice another creature Exile cards equal to its mana value from the top of the target players library to your next end step, you put those cards down and man of any type can spend cast spell safe creature Rose wins instr turn actively tap it once every turn the last part is very limiting and that can't be like your repeatable free sacrifice Exit where you are alone I get a ton of essential triggers but I also want to say it's limited to your next final step , not like the end of your next turn, that would be better, the next final step is again like you're not doing this on your turn.
You can only cast those spells at that time and there you are sacrificing your opponent, it becomes cool, uh, but also again, if two people try to remove this, it gets removed because you're okay, I sacrifice a creature, I give it indestructible, haa. and then someone else says, okay, his swords, his plowshares failed. I'll throw my swords, leaning on the plowshares, and you're like, oh, okay, okay, I mean, they have to dedicate twice as many resources to it, like two resources that you need, like people like. work together around that maybe or that same person needs two resources to remove it, that being said, yeah, since this is a repeatable sacrifice that limits you quite a bit again, this is like B plus a minus, it's good like getting a lot of value . outside of your creatures like sacrificing creatures and also like you can use threat effects to be like draw your best creature, I sacrifice it, I understand that and other kind of risk style value, like I mean, the fun build around this is like trying to Mill people with rapose, which is funny, um, but uh, that's probably not the best construction around this God.
I really want this again. I wish I had a level more essentially and maybe I should have, you know, not have the two in s, but uh, but that's what it is uh you're like a B+ you're like a B+ you're a B plus well there you are roxan starf fall Savant a drawing of 43 cats for five Mana ERS attacks on the battlefield cool colored artifact token a meteorite when the meteorite enters the battlefield Ste Target and touches a man of any color every time you touch a token of artifact that's not a treasure oh sorry I wish I said that but it's not like that for Mana add a man of any kind that artifact token produced um yeah this is just hey your artifacts are extra I mean it's very powerful, the problem is that many players, myself included, are a little tired of treasures being really good, yes, doubling your treasure.
Mana is absurd, uh, doubling obviously those meteors are good too, there are ways to essentially use and abuse this ETB in these colors, like the ones you have, I mean, you don't have flicker effects, except Condra Closet, obviously, those guys , but you have ways to create token copies of this Commander and even if you have to sacrifice that token cop because of the legend roll, it doesn't matter, you still get that ETB, you also have ways to use VI with the attack trigger, get combats additional ones too to get more and more of those meteors into play, which is nice because you get that damage, but also like a panning harmonic can double that trigger when it comes to ETB or like Wolfard also doubles the attack trigger, eh, and then you can also use things like parallel. lives to get double the tokens and that's double the damage.
You also have damage doublers. You also have damage triplers. Toity on fire. You also have extra things that can also give you even more mana from your resources, like old Nick Blom, um, yeah. I have a lot of resources to make this very powerful, and again, treasure is already inherently very powerful, so you have all those kinds of synergies that work well with that. Yeah, I mean, this is a very good Commander, he's not up to par. S Tier, but I think it's worthy of a tier that's getting a little crowded and now also moving up a tier and getting Rog, ravenous, to ride a 65 frog that he's stomping around and Hasty that costs five mana and Golgari, be whatever it is about. a player you can sacrifice a creature that saddles him this turn if you draw a card, put x l cards into your hand onto the battlefield tapped and when you do it with the right creature in play that has saddled it, you only need to check once and you'll be in such a dominant position that it's going to be very difficult for your opponents to catch up to you, you bring out a giant creature and then you're like, oh, okay, cool, I sacrificed that creature, oh okay, cool, I hit the opponent.
H, I can draw, I mean again like blood type wall effect, right, because again it's based on power, right, it's based on blood type power wall effect, okay, I paid 20 life, cool, uh, I drew 20 cards and then got 15 lands in one play or something. Yeah the thing is it's not even the card Dr's problem it's that you're advancing so much in the lands it's absurd so yeah again like you just need to get through once you need to set it up a little bit correct. You have to have that big creature in play, which again can be as easy as a blood wall and be able to agree to play, pay Mana, which you are Mana, pay life, which you'll be fine with, yes or as. a beast of burden that counts other people's creatures or like the ones that count as number creatures in graveyards, the ones they like again have a giant drawback like that one in goari that costs four mana total and is like an 1110 , but like you. attack or block with it and then you have the creature sacrificed, but you're not going to do that because you're just going to saddle it, which is fun, all these giant creatures are like and they get big rugs, but like these. giant creatures that are bigger than forests and bigger than trees, like I'm touching this little frog and then U, yeah, being slaughtered, um, yeah, if you hit once, you're way ahead of everyone else, If you don't, it's you.
You're swinging around with a 65 that's probably going into danger and then, yeah, you're carrying around big creatures that don't really do anything for you, so there you have it, I'm going to go with a very, very good level. and equi at S tier, but again, she can obviously get ahead of opponents very quickly in the right situation, next, Annie Flash, the veteran 4, five human flash, Rogue for six mana in Nia's entry balance field if you throw return Target for card man value. three L gra Battlefield tapped whatever comes tapped output type card your library you can play this turn uh I mean the limiting factors on this are the mana value at six, which is pretty high for what it does, the second thing that limits it again it's like sun Titan but worse because again it has that casting activation requirement so hey I enter the battlefield if you cast it, if I didn't have it you could use and abuse this very easily with ETB effects.
ATB effects with flicker effects, there are probably some infinite combos. you can also use it, that being said, yeah, I mean, that's good for that first effect, it's not really what you're going to build around, although you're going to build around like playing this, but again compared to the other cing we talked about . Before, this one I just think Wy, whatever it's called, uh, this one is like yeah, you can impulse draw too, but again, it cost six mana to get this out, so you can flash it, sure, but yeah, it's kind of similar. build a path around which you get an extra color, it'll probably make up for that difference, although again, being six mana is kind of a really big limiting factor for this one, so let's throw that in at C tier next, Bonnie Paul, clear cutter basically .
Paul Bunion 65 Giant Scout with reach that costs six mana in simic when it enters the battlefield box tilts a legendary Ox creature token with this creature's power equal to the number of lands you control, basically like Paul Bunion and Babe , the blue axe, right there. go very well, huh, that being said, every time you attack do the same, boring wizards. I guess I'm not really here to like grading, you know if it's boring or not, but every time you attack, draw a card and then put a card l from your hand on the battlefield or hand or graveyard on the field b , they give it, there you have it, they gave it the cemetery, it's different, right?
Wizards, boring, uh, I mean, yeah, it does simulated stuff, so I mean, this is what yeah, you can make a big ox that can hit people great. good for you, the downside is that it's only once per turn on the attack. I guess just on the attack, do it once you're sure there's still a lot of value, yeah okay, I mean if you make a big threat you can also draw the graveyard ramp too, so that's good, uh , I mean, it's probably like B minus C+ in my opinion, let's add the be level, okay, it's six mana, can I really take this down though?
I'm trying to find ways to break this down. because I think it's a boring design, but I think it's kind of unfair because that's not what this experiment is for, it's not really for this, it's not really an experiment, but that's not what it's for, for the last commander and it could move you towards Below, Bonnie Paul. Calamity Galloping Inferno, we have a horse that rides a 46 with haste that costs six mana in red each time it attacks while sad, choose a creature no larger than saddles it this turn and create a tapped attack token that is a copy of it, sacrifice a token. start of next endep, repeat this process once you saddle one up, basically, uh, uh, you have creatures that probably have etbs or ltbs and you use and abuse them, uh, making token copies of them with this limiting factor, again, this is basically it only costs a good amount because it's in monor Red, so compared to the others in the set, I'm going to put you in the C tier.
Can I throw in Bonnie Paul and C? Can I launch it? And look, yes, we're going to do that. We're going to launch Bonnie Paul and I feel better, I know if that's right or wrong, I mean, I'm launching it and I see, yeah, I think overall I think I feel pretty good about this. I think I feel pretty good about this. In the overall ranking of these, I personally think there is only one S tier of Gared and one cool tier that is just above the rest. I think it's a cut above the rest and I don't think anything else will get there.
There's others. they come close, they definitely come close, but in my opinion they don't reach the S level and again that makes the a level a bit like the A+ is definitely different than the a at least at this level, that being said, yeah it's not that big . of a gap and I think I feel pretty good because there's a lot of that. The other thing about this list is that there are a lot of commanders in the set, usually these days we're getting like, hopefully, again, we get back to that. At this point we're like 25 or so in a set and that's it now, we have 43 to talk about just this set again, not including the presets, not including uh again, like whatever the Vault stuff is, if there is any of that too, but Yes, there are a lot of commanders to talk about on this topic, there is a lot to compare and contrast with, so I think I feel pretty good about this and yes, just the S level being two makes it the others be a little more, I guess D is pretty it's pretty light too, although obviously because there are a limited number of bad and terrible commanders that are really very bad, but yeah, I would love to hear from you so let me know in the comments what do you think about all of these, uh, yeah.
I'm excited to hear from you and let me know what you think about all of this. How wrong am I on some of these? How correct am I on some of these? Who is your favorite Commander from this set? Make sure you stay tuned, especially talking about favorite commanders stay tuned to this channel because the my golden pig golden toilet awards are coming up at some point uh yeah, I hope you enjoyed this episode and of course, as always, thank you again and may Enjoy this program, in episodes like this they are possible thanks. For viewers like you, if you're looking for an easy way to help support this show, make sure to like, share, and subscribe.
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