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Titanforge Podcast 162 - Dragonflight Healing w/ Yumytv

Apr 04, 2024
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podcast

I'm dranos joined by titles and test as always and in the bottom right corner we have the one and only scroll oh sorry I cut the intro though sorry I cut it okay restart go back to the other screen we have. i got waffle cat back again we're stealing your reaction content for this week, sorry in advance for that, it's okay I can react to this anyway, oh my god, yes I was about to ask, yes I did I've done. I've seen a couple of those reaction chains uh, I don't know how, I don't know how deep any of you have gotten into this, but I've seen Max getting into some 3D reactions. he goes deep Max goes very deep with them while he reacts to liking his interview with the developer or something.
titanforge podcast 162   dragonflight healing w yumytv
I'm just saying what I want to say, it's good, it's good content, it's nothing but content. uh also, kudos to uh Trail and growl. for the killing of the bird, congratulations to both of you. I think there's also some congratulations, some other things too for Trell, uh, maybe, so you know, congratulations everyone, it's not that important, yeah, but yeah, the bird is pretty big, really big, just also I have a this ring that's it oh wow wow it's that Brackenhyde ring how do you know what stats are in Bracken? How do you know that? Well, no, no, wait, it's a, it's actually different, so Brackenhyde has a. wedding ring while I'm in the drops oh yeah okay that makes a lot more sense yeah yeah that's the one I remember because I would trade it to my healer friend and my guild yeah bloody wedding ring that's a verse from mastery which is good for Actually, yeah that would be nice, well there you go, drops from the first boss anyway, um, other news that's been happening recently, there's actually been quite a bit so it's okay I guess So first let me say what we are going to talk about this week. then we're going to talk about news, we're going to talk about

healing

and Mythic plus, obviously, as growl it's about the healer plus, first of all, uh, boss design, answer a bunch of questions about the status of Mythic plus, General type, themes of general discussion, so it's kind of an open episode in the news, there are also twitch drops going on currently, so if you're not watching this on Twitch, depending on when you're listening or watching this, it may be a little late for this, but there are There are contraction drops in progress until February 5 at midnight, as at the end of February 5, Pacific time.
titanforge podcast 162   dragonflight healing w yumytv

More Interesting Facts About,

titanforge podcast 162 dragonflight healing w yumytv...

Four hours will get you a leprechaun weather machine, so that's pretty much every channel in the category too, so it's a very easy little toy to get your hands on, so if I'm not watching this on Twitch right now, maybe I didn't know about this, maybe I'll go and, uh, the AFK industry or something pick this up. I think it's been cool that they've been doing Twitch Drops, uh, just for the player base as well. that plus the Trading Post, I mean the Trading Post is also available in this patch um 10.0.5 as it was released this week.
titanforge podcast 162   dragonflight healing w yumytv
I think it was released last week, the patch was last released. Trading Post The Trading Post is monthly so it only came out now yeah yeah I think I think both things are great that Blizzard is more committed to the community it seems like yeah the trading post is weird because it kind of limits the trading post currency in like a day and now it's and I'm AFK waiting for next month for the new uh because you can't win any more stuff once you've earned all the thousands of your bid or whatever for the month, but yeah, Somehow I did it.
titanforge podcast 162   dragonflight healing w yumytv
It's not like that because when I looked at how to earn the coin it was like, well, you know, go fishing and hug these NPCs and go to dungeons, and for me my first thought was, oh cool, like there's just a fun here random list of things. It's up to me to do it, but the thing is, if you play the game, which is how they designed it, you get all the currency you need, but I felt like maybe there should be a little more for someone who wants to complete it. maybe there's everything, I don't know exactly how it works, but I felt like they limited it too much or too short, you know, I think the point of a list like that is to go out and do something that you would do.
You wouldn't have it any other way when you're playing wow, you know, yeah, I think I think the fact that you limit the amount of tender you can get pretty easily and you don't feel obligated to like turbo grind, the whole list. It's good. I like the fact that Celestial Steed is earned in one day instead of a full month of grinding. I think that part is good, but I think if there was a special reward for completing 50 75 and 100, that really long list, even just like transmogs, you know it's nothing crazy, I'm okay with keeping the mountains easy to get , but if someone really wants to work and do all the things, let them do it because I agree with my initial reading.
I was reading the entire text. list and I was like wow, okay, it's a little annoying, okay, I can do this like I was planning how I was going to do them all and then and then I was like, oh, oops, I'm already empty, okay, I guess so . I guess I can close this thing which is actually a little weird. I think they should uncover it completely. So no, because I think it's good that you like it. I think it's good that it doesn't. I think I should. There will be huge diminishing returns to going from making the top 10 to the remaining 90 on that list, but it's like there are zero rewards for doing it.
It feels weird, yeah, uh, it's interesting to me, but you know one thing that's cool is the frozen technology where I'd like to freeze an item for next month, they should add it to the Vault. I don't remember where I saw it on Twitter, but someone tweeted about this and I thought, "I'm ready for that please, well, they mentioned it was going into the expansion." they were considering having something where you could potentially freeze your options in the vault. I wonder what happened to that. They mentioned that yes, that was mentioned in one of the interviews.
They were talking about ways they could potentially change the Vault and one of them was like, uh, potentially keeping items from week to week, but I mean, they clearly didn't shoot that. I wonder why that would be a good change, although yeah, I think the freeze effect or whatever would be pretty intuitive too mm- Hmm, okay, we've also got some account-wide stuff recently. We've had Primal Chaos account-wide, it's a pretty tough 60 for 80 rate. So, a little bit tougher than the cosmic flux and conversion rates of Soul Ash and Soul Cinders. You're losing 33 percent of the chaos you're sending, but it's still a good way to send chaos to new characters who need it for primary gems and spark items and potentially to turn primary focus and Primal Focus into infusions, although that still requires a lot of gameplay to do and usually that gameplay will also give you some chaos, but I know this leads to a question we also got on Twitter from Tator, who says, uh, with making Primal chaos count so wide, there are calls to make the spotlights also have a wide account in some way, what are the advantages and disadvantages of this?
In your opinion, I personally don't like being able to give up your alters for a team team. As soon as they ring, what do you guys think? um, I mean, I don't like giving my old 418 gear, yeah, the perks are like that thing. I already made this content, right? I already did this content with a character, um, it's not like you're conjuring the approaches uh from anywhere like they're not coming out of the air more like um and that's the cool thing about this, and you can get your alt that you just leveled. online pretty quickly because it's It's a little difficult once you have that 330 character to equip without having a carry.
In some ways, uh, in some ways, I don't know how you've felt about equipping alters, but once you're at that 330 level to get all of them. the path to getting to that passable level where you get invited to groups is a little difficult eh, but at the same point you should be allowed to have four eights and then I guess the downside is that you should be allowed to have four eights. have four teams immediately as you want, I think there are not many disadvantages in this. I think the biggest argument against it is the idea that okay, I'm a healer, I do all my 16 now I decide I'm going to be a wind.
Walker Monk and I do a Wind Walker Monk and then I have 4 18 and then I'm requesting more 20 and it's like, but I mean, we have Raider i or score for that now, as you can see, my dungeon scores its and If you decide you don't want play with me even if my gear is good then you can say no you know I don't think item level really means much nowadays and if you're doing that level of content you have it in Farm where you can give it to your Olds . I don't see why you shouldn't be able to do it.
I think it's also good for the craft economy, there would be a lot more gold. get into all the creation stuff, like how many people right now, if they can move to their alts, they would immediately put another quarter of a million gold in their alts and call their ornaments and stuff, yeah, no, I mean, I think that's very reasonable, well I think the most important thing for me is that you've already done the content and you have additional resources to throw at other characters and that's the most important one for me, it's like you've already done it right, so that with chaos in mind. wide you can push like 500 chaos and five Sparks instantly into your alts on the right and yeah, that lets you get 392 uh, which is pretty good, they're normal raids here, right?
I think this is about and you can see a little bit. From your thought process here in this blue post, it's like the reason some Primal chaos is lost when translated into transaction is that we want to make sure that the best way to equip a character is by playing them and it's true. like if you can send infusions, the best way to equip a new character would be to make a lot of keys on your main right, as if to say: hey, I'm preparing my Windwalker, I'm going to heal, you know, 20 keys and then send gear to that character instead of playing the character they want the team to be.
Have you been feeling the idea of ​​team building in general this season with how useful it is because we haven't had crafty gear in the past? that strong and sure we haven't been using five pieces of elaborate equipment in many slots. I love it. I think it's really nice to have specific stats and plenty of slots instead of just suffering with bad RNG sometimes and having like everything. Haze Mastery gear when you want crippers, you know, I think it really helps in combat. Yes, I will say many things, since I think it makes sense to want to be made to equip our alters by playing with them.
I think it's intimidating. The new character thing, look at like 50 dungeons to get your 4A gear, so I think a middle ground I'd like to see would be like a reduced cost of infusions on alters like five instead of ten, something like that, once you want . If you've created Five on your main, then all your alters can do it for half price. Something like that, I think that would be a way to do it a little bit because right now when you Ding, okay, 50 dungeons. to use these five Sparks to their fullest potential, that's a lot.
I feel like I've heard this take before. I feel like this is a problem of the fact that you can see it and then it's like, oh I want this and then that's the problem because this is not like in the last patch, okay, like in previous expansions, you just don't do it right , it's not a matter of doing 50 dungeons to get mythic raid gear, you do 50 dungeons and then hope that your guy is good enough that your guild will let you take him into the rain, so I feel like it feels that way because you have those Sparks and you know you can do the 20s and then you can get the gear, but I still think it's a huge improvement over anything else we've seen before. um, yeah, I don't know, I feel like it's okay.
I I I, the way he feels is strange, right, because I agree, it's the same with me. It's like I'm playing my alters less because I know if I wanted to play all of this, I could just do a bunch of keys and it would be huge and then I'd play high keys with it, but I don't want to do that. that's because you know the producer of my record, my weaver or whatever and then I don't play it at all and it's like it's a us on paper, it's better, but as a feeling is that this is a gray area, I guess I I will, I will say it's been quite expensive to create this expansion in a way that was like friends with um with legendary shells and things like that.
I feel like I've spent a lot more money on team building than I did. I told everyone several about the last expansion. In Shadowlands, everyone likes those legendary things to be cool and then they came out with the new revamped crafting system and I try to explain to people that skin crafting is something people do to make money and if how much? the more weight it has, goes into crafting, the more it will cost people who don't want it, yeah there's no such thing as making crafting super good and then making it cheap and everyone likes it, but growing like maybe 5,000 gold for an article, you know?
I'll see a friend and here we go, the decorationsIt's a hundred thousand and you know all this and it's like you're spending half a million gold to equip your character and, personally, it's not like that. It bothers me because I'm, you know, a sweaty nerd who plays all day, but you know , I think a lot of people also have the feeling that we might have with Ultra like, oh, we don't want to put 50 things. They might have that feeling with gold where it's like they don't even have the gold to buy all the decorations and all the things they need for the rest and then they probably feel bad because they can't get it.
Some friends also complain about reworking most of the time because it is necessary, because many people have to provide the mats for reworking all their stuff. We and the guilds usually just have someone who has the mats. and they will rebuild it for free for us, like you have to pay to buy the mats for recycling, that's not cheap either, yeah okay, I mean I think so, I like looking at it too, it's like it's one of those cases. where you look at the practices and it's like this is some mythic level gear that you can get just by making keys and stuff and yeah, yeah, like you said, it's like such a strict upgrade to the previous systems in the same way as the catalyst. such an improvement for the seasons where we didn't have a catalyst and we had deer, yes, and yet both that and the crafting system, I feel like I see more complaints than I appreciate them, yes, because there is friction. yeah, I don't know, I don't know if there is a good solution there.
I think it might be one of those things where yeah, maybe it's just good as is and I think overall it was good. I think the gearing felt good. I feel like if you were playing, you could fool all the guys when it was spark week, like it felt good when it sparkled, oh you know, oh, yeah, oh, yeah, like a friend, it feels so good and then, plus that super loot, on Tuesday. I felt like all the decorations are cool, but none of it was really that impactful, maybe there's something for some classes, but at least some ice cream, there was a lot of discussion about oh, what if you make this? or, oh, I have this hell of fire.
I got the ring of fire from the first boss, now I do this other room, but I felt like it created a cool system overall. I think it's a pretty big win if the handicap is gold and stuff, it's just funny the way people play MMOs. Nowadays, if this were classic, wow, everyone would say: oh, you have to know how to make gold and you have to do this and gdkp and that, but today it's like that, or at least in retail, it's like that , you buy wow tokens or make sales like that's what you know, yes, many of my friends bought wow tokens.
I think this is also very profitable for Blizzard. Many people talk about noisy tokens due to team exposure. People can't get away with this. Yeah, it's not something they got their experience with in the fourth quarter. of 2022 like they wanted and then I loved it, so speaking of the expansion, let's move on to talk a little bit about

healing

in M ​​plus, which is something that has also seen quite a few balance changes recently. They have been improving some of the underperforming specs on the M plus, which I think is pretty good to see. I don't know God, what you've been meaning to say recently and how you've been feeling about how good all the different healings are.
The specifications are what makes the choice interesting. I went into the expansion playing what my guild wanted me to play to read and they decided on drude fighter uh just because it fit what we had and I've also been prepping evoker because it seemed like. really strong. I've been playing side by side. I feel like I'm enjoying a voker maybe a little more just because it's new and different, but I also really like my druid and he has a little better gear. In terms of the rest of my alters coming into the expansion because of how crazy the game was, I felt like a lot of my likes, it was like okay, Druid or Revoker is going to be the best healer, there's no point in even playing these others.
Guys, now I feel like because you've been so crazy with the updates, you know, changing dungeons, changing healers. I feel like there are a lot of other classes that have merit, but I just don't have the equipment for them, I know, I mean, we. We've seen that we saw Resto Shaman with the acid rain changes doing ridiculous amounts of damage, yeah, well, I mean, it's cool, right, it's cool to see someone like Feigner, for example, a European healer who's been playing the evocative because of the oaks, you could say oh wow, like let. I just came out of my rest of Shaman, played it for a week, got all his, you know, Foci or whatever, set it up and is blowing up and doing like 23 24 keys with it.
We saw Zelia playing this priest with the Echo Squad, I mean. By now he's a little irritated because he's a Mystery, but it's still great to see you. You got Ellie playing uh buddy still yeah well I think I think every Fell has been good. Hpel has actually been almost completely intact for the entire uh. You know, I feel like HBO is in a perfect place where maybe fighter Jordan and Evoker needed a little bit of tuning and then some of the other weaker healers need a little more and I feel like Age Pal is right there. where you can still heal everything it just takes a little bit of effort yeah I think healing was the role I was most pessimistic about at the start of this expansion like oh a voker and a druid look so good compared to the field me too.
I think they've been doing a really good job of taking the album summaries and r-shamans up a couple notches, so yeah, they've been a lot more willing to come out and I'm interested to see how people feel about that. because they've done a very good job of taking those lower specs to make them better, but without improving the meta yet, like I feel when they say, imagine in 1007 when suddenly now you rest like Shaman's The best healer and everyone who's been playing to Druid and Evoker all season long they're like, "Okay, so they haven't done it yet.
They've done a really good job so far, but the balance is tight, the balance is tight to the point where it's very similar." to some of the changes they're making, where you know, out of mistrust, they're doubling Radiance's healing or increasing its damage by 15 on an Aura buff. It's like they're pretty close to some of these changes in just, already. you know, destroy the meta, but so far they haven't done that. I think one of the most important things is also that every time they've been nerfing some of the better performing things, they haven't removed them from the meta. realistically, no, very very small, I mean they haven't touched the voter at all, I mean prop Warrior, no problem, it's dead now that that three percent block value is gone, it's over , yeah, they only nerf like 85 percent of them, yeah, they only have three broken specs now I mean, yeah, that's pretty hard, they've been nerfed like five times in a row, they're still good, yeah, I mean, I think Is that so, I don't know, I mean, it's hard to imagine a better balance system than like frequent changes that squash the outliers but don't actually change the order that way, that seems perfect, perfect, this is what they started to do do in the latest expansion of season three and four, right where first, by mistake, about nervous blood.
DK industrial lock, right, and then they went back to it and made a little Nerf, which is yeah, every season, it's good, yeah, but now they're doing both, where they're doing a little nurse and big improvements for the bad specs , which is perfect. We love it, yeah, but man, they improved bear, uh, even after the patch hit, they just completely improved that Guardian Druid spec too. Do you think this is the best balance I've ever had in Mythic Plus? I'm going to say yeah it's definitely the best for DPS Legion is great, in Legion maybe there was a lot of diversity but I feel like that was because we were bad yeah it wasn't here so the skill level isn't there yet had risen, yes, for a while.
The DPS perspective, yeah, like a lot of different things are meta, there's a lot of factors to consider with your comp, like lust, and look how many of everything is there, yeah, probably double DPS Warrior in one of those groups, yeah, yes, actually. I was watching that group and they were playing warriors with double arms, they were rotating spell reflections on bosses that could be spelled reflect like the first boss of Shadow Moon, the actual reason was pretty crazy, yeah look look at this, nothing beats the 10 uh for DPS and there's only a couple that are below one percent, I mean Demon Hunter is the highest and I don't even think Demon Hunter is as out of place right now as Rogue, yeah I don't know, It's crazy right now.
It's a little crazy thing with Rogue is that they have two roots, yes we have them together, it's a bit over, but yes, that's fair, yes. I feel like if you're not happy with the meta, you'll never be happy if you play with a select. some specs or you now it's more about perception than actual balance I mean healer okay so tanking him just as a general role has seemed like he's pretty strong and then on top of all this expansion you're with the exception of Guardian Druid. practically able to do almost higher level keys on any tank, although the situation has been ridiculous, um, so we talked a lot about adjustments, but another really important thing they did with healers is that they nerfed a lot of really difficult bosses.
So basically in BFA, if you remember, it was just like playing the Druid fighter and that was just because you needed battle resolution, you didn't have battle resolution, you needed to bring in the Drude fighter, he was also a good healer after that and so on. moment. In Shadowlands, it got to a point where you just bring in the healer that does the most damage because you know every healer can heal dungeons, you just bring in the guy that does the most damage and a lot of people complain about that. Well, I don't really like this meta.
I don't like, you know, pick the damage healer that a healer is supposed to be able to heal. Why don't we bring in the healer who has the most healing ability at the beginning of the expansion? We saw why you don't want that is because you get to the point where okay, you're not healing this boss with this priest, you're not healing this one and the rest of the shaman, you're not healing this with Miss Weaver and there comes a point. where you literally can't physically heal a boss because you need the highest performing healer and if the whole balance was perfect that would be the case so yeah at first it was just an evoker and pretty much a drid could heal things .
I mean a paladin could do it too and then you didn't play any of the other four healers, yeah now because they toned down some of those fights that were really really difficult, well now you can bring in this priest, you can bring in a holy priest, you can bring a shaman rest, it's ideal, no, you're going to have problems with some bosses, yes, but at least you can heal him physically, okay, so I think this makes a lot of sense and puts all healers on a similar line where the tanks obviously you only have one per group so you're going to migrate to the best ones but realistically you can flex on anything that I really thought you got really right is the healing controls.
On the bosses, we saw some people talking about Blizzard destroying the healing controls and how they shouldn't have nerfed these bosses. What did you end up thinking about this? Because this is something we saw probably about four or five weeks ago. Blizzard really started to take the hammer to some of these bosses, um, there's an opinion that you guys had. I think on one of the first

podcast

s there was something like about a tweet from JB and JB was one of the people who said, oh, this, you know, finally. Now I'm at the point where I can flex my ability as a healer, but now they do it all with Nerf and it's like, well, healing is one person in the group for the most part, there are some things other people can do , but for the most part. part, it's a single person in the party, can you really design a full set of dungeons where JB's ability is flexed to prove that he is better than another healer who is like rank 100 and that hasn't yet been feasible for an average civilian that it's just coming in? not so familiar or someone who is playing with their alt spec to help their guild with a weekly 20 or whatever, like these people would just fly out of the water in these dungeons, so I personally again liked it, it was incredibly fun playing some of These dungeons are pre-nerve and really maximize your full healing potential, but it's not something that's reasonable.
Another thing I think there's a big difference is that I think most of the average player base and also Blizzard really like it. being able to finish the dungeon because not everyone likes to do 24 keys without trying to time it, most people want to finish the dungeon and they want to get their equipment, even if they don't time it, it's like we have something. for this right andthe problem with these healing checks is that you can literally put together a team of people and you're never going to kill this boss, no matter how many hours you spend sitting here, you're never going to kill this boss with this. person you have selected furious tempest week two how many how many weeks one algathar academies you were oh the tree oh my god you made the tree Boss by twitch chat they were in they didn't know what to do with the three bars my fault I didn't know what to do, that it's a big problem with having these really tough healer bosses is that you can't finish the dungeon maybe again maybe you need to do it again uh what was the benefit you guys yeah before now it's like you can reset your lust or whatever, but before it was like they got a damage buff or whatever, so I think if you ever wanted to consider making them really difficult?
The healer bosses again need to revisit the idea of ​​well, if they exhaust this key, we just give them God mode, but that opens up more problems that they didn't like, so yeah, but we don't think so. I liked. difficult bosses, but I think it's kind of necessary that they nerfed a lot of them, so with god mode we no longer get score plus 20 for exhaustion, which I mean, it could open the Avenue for some of the more Things similar to the God mode, yeah, yeah, I mean, it had some problems like, for example, let's say you somehow get a shadow moon graveyard 20 and then now you have 20 keys and now you do this incredibly like we used to do these tattered sales. in BFA, where you'd have like four alternatives and you'd have someone buy the key and then you'd just push it to the first pack until it was gone, oh my gosh, yeah, and we were selling these keys to people and you'd do it.
It would be like 150 kills or something and it's just not a good game, yeah, remember we had some special bottom bars? I remember reading Corpse Camp in the first pack, we would just kite the trash back to the first pack or the first one like uh checkpoint and they just chained our eyes, you had like 300 deaths in a minute, it's funny. I made this expansion to reset Ruby's lust and life, fools, it's not that good, it's not that good. I will say one major downside to that, as a last thought for the robot, the Nerfs, although they created some problems, for example a star court, the way I would describe the Headline Court before now is that the last two bosses are actually difficult and the objective of the dungeon is to be able to cover all the profession things, get to the bosses clean with your cooldowns, lose blood and kill the bosses successfully.
What is the court of stars? That's a dungeon where it's like you, I mean. If you have a pulse, you make it through the dungeon in your time and I feel like the older dungeons that had nothing and then became really tough bosses fell apart with the Nerfs because it's like, well, what is even the Court of Stars is? a dungeon now, what are you supposed to do? It's certainly a question of the Court being too easy rather than necessarily like the boss doesn't need a Nerf, although yes, especially the last boss was a difficult boss for Pug.
I think the second boss. It was great, I love it, I think, I think bosses like the last boss of Quarter Stars or yes, Nokia's defensive Elemental which requires a lot of coordination and similar defenses, I think those could be nerfed. The boss is like Court's second boss is like a raw, kind of patchwork healing, I think it's still cool, although I don't remember if they were the second boss, but yeah, exactly, I like patchwork stuff, but every time it requires coordination and is a super difficult healing boss, it's like that, yeah. It's weird because actually Furious Tempest, who is the alien and hits Hood, had so many people complaining about it, but it was actually like the high level groups could still do it because they knew how to make sure your Healer kept his buff. permanently and then made sure they could update the batteries and things like that.
It's actually a very interesting fight. Well, I think Court is also a difficult problem to solve because I hear from newer players all the time. This expansion of that court is incredibly difficult because they don't know all the random details about what you need to know about that dungeon that you know, so it's either very difficult if you don't know what's going on or it's really very easy. If you know everything like we do, it's like fixing that. I think so, what they did with the J Temple stuff where they just added a bunch of crap and made it harder but removed the easy parts like RP where you only waited two minutes, I think it was perfect, I don't know what they could do for Court or Shadow Moon to the same degree, but maybe that's fair, okay, maybe I take back what I said about Court a little bit because before. last week I got it or maybe it was this week I was invited to a Plus 23 Court sale and I say, okay, this should be fine, since we have a good team, the buyer was the tank and we loaded into the dungeon, yes, he says.
Well guys, where am I going? That was one of the times we didn't time that key, that was very difficult, so make sure you walk exactly in this place knowing where all the things are and how to navigate the packages and how not to throw away, I can see up to 20 that the Court It's actually a pretty reasonable challenge for most people, yeah yeah, it's an interesting dungeon because it has a lot of its difficulty loaded into some little things that would be completely trivialized if you actually had knowledge about them and then that boss was the only thing that was difficult promoted that you couldn't just like our knowledge and even that you could know pretty well if you were taunting well and you had DPS using defenses and stuff, but uh, yeah, someone who calls, stops and kicks, yeah, that is, yeah, pressing your cc is a nuclear difficulty if, uh, if you're in an uncoordinated group, yeah, I think it's a I agree with you on the grunt that the pre-Nerf versions are fun to play, but you Look at them, you're like this this doesn't represent the 15 key pool that has to change so yeah I wanted to add to that too although we were talking specifically about the healer I think it's important to note that just like tanks and DPS from the beginning of the season, you should play as the tankiest DPS possible because the DPS are not going to experience a raging tempest if they are on a rogue with fainting every 15 seconds or whatever, you know, like uh some. classes were just banned and 21s Plus, yeah that's a great point, we were actually talking about how good the DPS balance was but that wasn't the case in the first two weeks so that's actually a great point I think the boss is really crazy.
That's how high the difficulty of the bosses was, is the DPS you can play limited? Not based on their damage, yes, based on how they could live, although it was really cool that it was healed so much like dungeons are. it just churned into a better state now after these Nerfs, like they were the best designed thing at the moment, yeah it kind of feels like a mythic rating too, right where it's fun to fight these bosses before Nurf, but as the Nerfs landing and landing as early as they did, you can't look at it as anything other than okay, that's good, next season there will be something ridiculous that I can do pre-nurf and try to beat too and, you know. that's the fun thing right, I want to call it a really good change, the fact that in Azure Vault and Halls of Valor they are looking to Nerf this dungeon without just buffing the timer instead of going in and like nerfing Frog HP and Azure. vault, which is effectively like nerfing the timer because those mobs didn't really do much or took away a little bit of RP in scovald and HOV and sped it up that way, those, the way they are. nerfing dungeons without just directly pressing the timer I feel like a very smart Nerf, that's a good point, remember, remember, in BFA when they said in a post that they didn't want to make 42 minute dungeons anymore and then they improved the KR. timer at 42 minutes KR was just a bad man, it was just a bad dungeon, yes this new philosophy is much better, although there are also a lot of little things, so one thing I really thought you were going to say about the Blue Vaults and the Halls of Valor was the speed improvement, so one of the comments we made about Azure Vault being too big and okay, it's still too big.
Yes, you know, there are still two walks. It's a lot of walking, yes, but if you res you get a 40 second speed boost or whatever ends up in combat and honestly some of the strategies people have been doing in Halls of Valor with the speed boost They make the dungeon feel different and I feel like no, no, no, I don't know how. to put it another way, but it really feels like they care, like they're really sitting and thinking, oh, that's just Global Nerf, the timer, you know, they're really sitting and thinking, how can I make this dungeon better. and make it more accessible to people and not shorten the time or whatever Matt Miller said in his interview with Neguru that I thought was really interesting, what he was talking about specifically like, uh, he thought that what made a good dungeon m zero was a good dungeon M plus.
I actually agree that that's the case for a lot of things, but there are some parts of the M plus dungeons that, as they were, fly over them to give an m zero experience, but then they're kind of nice. of annoying in M ​​plus and you say, uh, I don't necessarily want it to be exactly like that and in particular like the Halls of Valor that improve speed and a m0. I don't really need a speed buff because I'm I only did the dungeon once, but in an ending, plus it's like God, there's a lot of travel time to replay this dungeon over and over again, this speed buff actually does a big difference, yes, I love it, okay, I want to spin a little. and let's get back to talking a little bit about healing specific things and I guess this is not just a healer question, but it's a question that I've been thinking about a lot about this expansion, which has been about reworking the talent tree, and So how has it been? what I felt for you growled and besides, I guess my question is: have you been enjoying customizing your talents?
You said if they change the balance next time, how big of a learning curve do you think will be added to new seasons and new goals? You know, don't say it, don't say it in chat or on YouTube. comments on this, but there really isn't a best talent setup for each dungeon in each scenario. I know they love it a lot, the master setting and every time I change the talent from one dungeon to another, they say: oh, is it better now? This talent is like that personally, I really like it because it allows me to cater and there have been many cases of this in the past too, it's not just like that, it's anything you can change before azerate, azerite, Essences, your legendaries, your conduits, there were tons of stuff, your pacts before your asteroid, our problem is a low price, a duplication cost of 500,000 gold, yeah, so I like that, um, it's another one of those situations where how does it feel? it may not be the same, so for example, the shaman is a class that has like this giant toolkit of all these different totems and stuns and hexes and this and what happened when they made the trees, the tree was giant and it has all the things you already had and it's like, well you know you're true, what things do I really have to lose?
That's what you're thinking when you're building the shaman trees, what do I have to lose? Whereas when you play a voker you've never had an Avoca tree before and the evoker is like, oh what? Do I, do I want two float charges or do I want to be more tanky or do I want to deal damage and it's like it's the same in both aspects, but it feels a little off in some aspects? some of the classes just because there are so many things you already had, but it seems like they are doing a good job of iterating in the sense that in 1005 they changed some talents, in 1007 they already announced that they are changing more talents and part of that is specifically with Shaman, they're actually removing some of the talents that they give to you, they give them to you, to your baseline and then okay, here are your points, so I like it, it's cool, I can see if you're a more casual player.
It can be a little overwhelming, but at the same time, like whatever, then Dopeman Max, you know, take the Wowhead version and go and don't worry about it. I think the only thing I'm wondering a little bit about is if you want to be one. A casual person you meet doesn't care too much about it and you don't want to think too much about your talents, so why are you thinking about it so much? You know, just pick up a build and run and you don't care. that's like what we would do in one of our alts right, I'll just take my shitty alt.
I'll bring the same setup to each dungeon. I'll bring that configuration to the raid. Who cares? You know, it's like a friend. I've been making one worse than the Wow Head. I have been taking theWowhead build and then I've thought there are too many active abilities, a couple of passive ones, yes, like summoning the white tiger statue, which is a really annoying button. I don't want that um I'm right clicking on that guided thing for revoker and they had a lower key buy build that was one of their builds. I think that's good, that's actually a good idea, that's sick and the restaurant needs I totally agree with the grunt, although I think the fact that some classes lose some of their basic skills because they can no longer afford Having them in your talent tree, like for a monk, I can't even pick up speed, Don.
In any version, it's just not worth it. I just don't slow down anymore, so it feels bad, yes, but I think there are a lot of steps forward they are taking and I think the talent system will end up being really good very soon. I think the iteration is the most exciting part, but yeah, right now it's like oh, warriors used to fear the immune system, but now warriors can't fear the immune system. because you will never take that talent, even if there is a dungeon with a fear like you will never take that thing, I guess maybe if they made a future dungeon where it was uninterruptible or something, maybe, but hey, it would have to be cool. important right yeah and then I have to have something like break keys to take the speed taunt yeah otherwise I'll just overtake it yeah that's like one of the best examples for Shaman 2 is the Tremor totem, it's like, well, yeah, how many times do you use the Tremor totem? in a dungeon maybe one time you feel really good as a shaman when you remove that Tremor totem and stop casting Fear, it feels amazing and you deprive yourself of that feeling when you say, well, what am I going to bring?
I'm going to take this talent point for something that I'm only going to use once in the entire dungeon or as a hex, for example, too, like if you really have the talent on hex, you're really going to waste a point on hex, but? sometimes it's like, oh no, this Patrol is walking towards us and I spell it and it's like wow, I actually could have kept the key or let myself be spelled this really long cast that my team is asleep because they're zombies, you know it's like that, but I think they kind of rob you of those really nice utility scenarios from classes like Shaman.
Safe to say, it seems like on average more classes have more utility and also have the ability to be able to do things like tank or damage healing profiles that match the level or type of content they're doing, whereas before There were some classes that just by design were better at dealing cleave damage while still maintaining a lot of single target. Damage, while now most classes can add Talent to some build where you get a decent amount from a single target while still maintaining some level of cleave, talk about extra utility, how do you feel about all the utility and the kicks that healers now have?
I remember at the beginning of the expansion everyone was like oh wow, why don't I get a kick as a healer? All the priests said: why don't I have a kick? I don't get a kick in my tree and all the druids. They're like wow, the kick is so hard to get, how do you get this kick? It's like buried really hard and then the blizzard says, okay, let's make this kick easier, let's fit it in, let's add some more connectors and the druids say, yeah, yeah. I really don't, I don't really want that kick, it doesn't matter, I'm not going to take that, it's good, I mean, personally, again as a high level player, I like having the option and it adds some flexibility to your team, but it's a additional responsibility that sometimes your role may not be accustomed to.
You know, a lot of healers aren't used to getting those kicks, so at a high level I think it's cool, I think it's cool to be able to turn into a pug and then. I'm like, oh no, like my team is the Shadow Priest demo lock and it's like I need, I really need to have a kick in this dungeon, let me just do it as a moon player, the Healer who has a kick It helps me, well. I mean the other way around so I played with Moon Kim the other day and he was like a no good 20 pug and on the second pull I realized that the Moon kid also had a bump on the skull so it was the explosive league and the Moonkin was on a pug killing explosives playing with a beam and a skull badge at the same time, player, I'm just thinking as a friend, this guy is the Pug Master, he's just here, like I don't care about my team, just I'm doing everything and it's Dude, I can play like this because I'm not really, I'm not trying to recommend any builds or anything, but I bet that guy had a decent success rate on pugs, the fact that he can take on that responsibility and do it safely uh I was going to say on the other end from the tank side.
I love how useful healers are now, as the whole group seems like any comp I have has like twice as many AOE saves as before because in the Nutella trees. and then having a healer kick most of the time is very nice ok our next question comes from Rain's Twitter who says that our man of restoring seasonal affixes is important for healer balance and M plus and it's healthier for M plus at all levels, when healers need to heal more or contribute more to DPS, we already talked about the DPS healing trade, but I guess the part we haven't talked about yet is mana restoration Of the seasons, girl, do you have an opinion? about those um, I'm not going to speak for Blizzard, but you know, let's say hypothetically that it seems like what they did was say, oh, let's make the seasonals return mana and make the pace of the game faster in the shadowlands every time. seasonal was a way to recover Mana in the shadowlands, one thing it does is it unbalances and unbalances part of the way healers play, for example when you have a talent that, like the mana spring totem of the shaman, that's what he tells you.
I know it's kind of a dead talent because it's something you have to think about and it's useful in every other part of the game, but now an M plus because you have a seasonal affix that gives you a ton of mana back. Now this is a dead talent. talent and this is a dead talent it's like the balance of mana from one character to another is part of the balance of the character which is like part of the way you play healer is that right? The problem is okay four four people out of five people don't give a shit about your mana, they don't want mana to exist, they want to go to every dungeon, the healer has infinite mana, just shut up, don't drink, don't stop like that, it's just something Strange, as a healer, it's a fun way. to express your ability to be able to manage your mana so your team can go, go, go, but when you're an angry warrior and you're looking at your stupid priest he's sitting there and he's got one percent men and you're like sitting there on your cooldowns you're like sitting there with your arms crossed like you're looking at them like okay dude and then he's not even drinking because you know it's whatever and it's just some random priest he's just standing there and it's Like You know, I feel like I can understand both sides as a healer.
I appreciate that they don't want to give away free mana and want to make it part of the game. I can also understand why, well, let's give everyone mana because this is boring for everyone else, so I don't know. As a healer, I like that they are making Mana important. The only thing you have to do is be careful because, for example, Avoca right now, the right evoker is a big damage. really solid healer, tons of utility and for some reason it has infinite mana right yeah if anything it should be some of the healers you know it's a trade off some healers have like oh this priest isn't the best healer, but it has infinite. man and you'll never have to stop and hopefully you'll be able to know it and make up time and what they've done is they're now buffing the other healers so they don't need Mana like Well that's pretty much the direction they're going so again it adds another complexity to how they balance healers and if they do a good job with that then I don't think Mana has to be a part of the season, but it's kind of, I'll say maybe she'll have a season in every expansion where the season just gives you a ton of mana and lets you go and that's another way to change the way it feels, but I think having all the good Season Mana probably isn't a good idea.
The only thing that's always been strange to me is the lack of parody that you talked about among the healers, no some of them just like not having to stop and drink and then some things like that, literally. run out of man out of every three packs of crap or whatever, yeah, because it often feels like the Healer, it's often like a rich-guy-gets-richer thing where it's like, oh, this healer has good mana and good healing and freezing of the disc cannot do it. or, and it has been, I'm not saying that's how it is now, but there have been several expansions where it's felt like that, uh, for some of the specs, so yeah, okay, let's do it, uh, let's do the tips of the week My tip of the week is thunderous, it comes with slow immunity.
Now I think we've covered this a bit. We've mentioned it before, but it's actually very important in a couple of boss fights, and it's also useful in some garbage. roll, but just being aware that every time thunder triggers you'll get a slow immunity, it can be really big to intentionally use this on the last Azure Vault boss again. I think maybe we talked about this before, but I want to call you out especially. The best way to deal with that boss, especially on Tyran, is to make a big move in the first five seconds of your thunder while everyone in your party is immune to slow and you can get wherever you want to go freely. so a little piece of technology with the Thundering affix, oh my god, man, since our last uh, since our last podcast episode, they actually changed Thundering to yeah, all this charge in the tank, yeah, because we missed it Last time, oh yeah, yeah, so there were two.
Weeks ago, um, it's also weird because it's like it's always the right three in the tank and now if a player is dead, you get like three negative, one positive, it's at least on top of that, they changed it to where it doesn't. I don't have to clear up like corpses now, right, that's what someone was telling me. I've also seen it, like sometimes, a player, a player, has had both negatives and positives if someone has been dead as well, so I think I think the tank is forcing. things is that you have thrown a couple of keys in the rest if someone is dead, well, the intention that the dead, the dead, do not have to clean their corpse, is actually a very good opportunity, yes, that is very good , I agree, I think everything was super good, like the tank is a constant negative Mark, it just allows the option that if someone is caught in a bad situation, they always know where the negative Mark will be without having to look at an aura weak, which is as it should. probably and I mean all the other things you said are perfect too that's all we were all asking for this whole time okay trell what's your tip of the week uh mine is about purges and Ruby and it doesn't work because I don't think so I can think of major purges in other dungeons, but these two have a ton of purges, so in Ruby the chill Weavers have shields that you can purge from the Earth Shapers usually before stopping their seismic strike or whatever it's called.
The Ashweavers at the top buff and attack super fast until you purge them. It's also really good. You can also buy the flame dancers when they die and it will stop there like in the spinning death animation, which is like a safety measure honestly. then the last Tempest Channel or mini boss, if you purge all the little ones he summons right before he moves his shield, then he just doesn't have any shield, that one is pretty cool and then they aren't kids, the only ones. I wanted to mention that he is the angriest boss we've talked a lot about today.
If you purge it on a CD, if you have a demon hunter or something, then it likes half the tank damage it would otherwise do, oh really, yeah, that thing. It's crazy that Buffy is like her attack speed and her damage amplifier right yeah yeah it reduces attack speed and gives them like a natural tank damage at the same time every hit yeah so my advice of the week is if you're a mage you can steal that buff with a spell and then you can hit it with your staff, it does some damage but then you're stuck hitting the boss with your staff, yeah arcane blast is the question, well, I think they are playing Frost now, but also then it would be better, yes, it is better than Frost Bowl.
I have a great question. There are also good things you can still smell in some of the dungeons. There is also like a big shield. Insome right place. That's not good either, yeah, yeah, so the patrols are like five little Ellies hanging around the second boss room. You can look at all those shields and get like five million shields. I forgot about that one yet and then the only other one we have. What isn't mentioned is something like an area of ​​effect purge (AOE Purge), it's pretty good for area undead that it's of no use if the Risen Mystic takes off the casts, so you can just purge the benefit it gives you.
Yes, I see that area a lot. People react strangely to the big green circles and also to the possibility of the Dead thing because that's like a 10 year release time and people get out of there like in an instant and it leaves the mobs scattered a little bit , so I think that, well, it's like getting a A timer to know how long the cast lasts and staying a little longer would be a good habit to get into and then also when it explodes it applies the damage taken and done in Rage to all the mobs that hits, so if you are a tank and you are not dying and you are not in danger.
Keeping all the mobs inside will realistically speed you up. We want to get the mobs off of them because it's damage taken or damage reduced. reduced, yeah, they put a wall on me, okay, yeah, do the opposite of what I said, yeah, you said anyway, but yeah, yeah, okay, so I've been, I've been, I've been locking my keys for fun, we were considered, we were considering. taking the evocative AOE uh in Rage suit because every time they get the Dr, yeah, it's like, oh god, I think it's a move because 20 Dr in a full pack is a huge waste of time and it stacks up if you have two, yeah You have two dust speakers, they stack up to two bags, I saw.
I saw it on my VOD yesterday, that happened a couple of times, oh no, I thought, oh damn, they had a 40 Dr, but man, I thought so. I have been questioning all the keys he has made this season. I've been trolling a little. a bit into some slam offenses oh wow there's a guy in my chat who agrees with Dragons well it's damage taken so I looked at you maybe right. I looked at the wow header here and it doesn't look particularly good to me, so oh well. I don't know, well yeah, you live and learn, oopsie, take the opportunity out of them.
Foreigner, oh, it comes from Growl, friend. He was looking, I was looking for clips of the week and I found this one on Growl's Twitch page. it was like holy this is amazing Technology we want him not to die it's just okay so ignore it just hit play let's ignore the first part uh oh it was it was inevitable it was inevitable he got sad okay he got sad Look, he actually sacrificed his life to keep the rest of his party and reset the duel torches, so this is good. The most important part of this comes in the back half.
Watch him climb this tree. I didn't even know it. By the way, this was possible until I saw this clip and then you slide, use the cursor to get to this lip and go through the wall to get back. Wow, what the hell is hacking the tech dragon to evade? This is really good talk and I just like to tell. You, you growl, I think I have something, he would just jump around the hole, you can climb to the top of the pyramid, the temple or the Demon Hunter, okay, and then, you growl, you have brought it to show and tell to another.
Yeah, I was actually thinking about using that clip and then I brought in a one-track extension. This is a type of voice. You can do this in different dungeons. You can basically ignore the Z axis with a deep breath. This is an example where you can do it. for example your equipment is wiped and you run back to Res. If you jump on this small pillar you can double jump and then you can take a deep breath through the z axis to reach the lower areas and this is not the only dungeon, believe. You can do this, but I'll let you explore where you think you can.
I've seen people do it on Jade Serpent to jump off the railing, yeah, that's the only one I know, that's really cool, okay, uh, come on. I guess we have a couple more topics to cover, maybe we'll just include this in Q a too. Well for this too, so I'll bring the Q a into this area as well, but I guess let's talk. A little about one of the other changes that happened recently, which was the depleted score change we referred to a little earlier, but now you no longer get an extra score for going over 20 if the key depletes.
That's basically how it works. I was a big fan of this change because I didn't enjoy the time meta that the junkyard runs out on whatever it turns into, you know, just keep rolling to get more junkyards. becomes and it's not the right way to get a wrapped hero, uh or the easiest way to get a wrapped hero in the least skill intensive way and I was worried that, especially with quarter stars and graveyards in the pattern, we would see a very similar goal. For the path of least resistance, the Thundering hero, how have you guys felt about exhausted 20s or exhausted hierarchies that no longer give extra points?
I didn't lose that many points. I missed. I think I lost the most points of the people I know. 25 or something like that, most of the people I know in our range only lost, as you know, 10 to 20 points, because we usually don't have many drops on our score sheet, it's the most important thing, speak for yourself, yes, speak for yourself. I had almost half. I don't know how many characters, how many points you lost, although I don't want to say that many, because the second best option is, you know, yeah, the key level below or whatever, but it's like three points lower. so actually it's like 10 dungeons if it's like 30 points, but I mean it wasn't a big deal.
I think in the future it will be better to avoid the junkyard problem. I think the fact that they chose 20 as the point at which this starts is also super smart because it doesn't affect your ability to be able to get weekly keys. It also doesn't affect your ability to realistically get 2400, which is the score you need for Valor upgrades and so I think it was actually a very smart decision for them to put it and revert it on the twins because then you won't have people with a lot of burnouts. on your scorecard because one of the big things we saw before was like for some reason, it runs out and it gave you a lower key level on the time score level, which I thought was ridiculous.
I didn't like that something about it felt off, yeah, I think I understand why they have that, especially for the lower keys, because you don't. You don't necessarily don't do all the plus threes and then all the plus fours and all the plus fives, you know, getting those big wins early on is good and I think it's fair if you know you have a tough group, but you end up with a 12. and you get the points that you get with a 10. Because technically you could have done a 10 with that group correctly, but in reality that's not the same, that decision is not the same when you're doing a plus 24. because the example that I always use it's okay, let's say you're at the end of the dungeon, you have a junk pack that takes a minute and then a boss that takes three minutes and you have three and a half minutes on the clock it's like okay, the point of the game is you have to take out that garbage pack with that boss or do something, you have to figure something out, the goal of the game is not good, you know, you know, I guess we exhausted this, you know.
The timer is there for a reason and it's there to change the way you play the dungeon, so I think the fact that you can say yes it ran out in 30 seconds, let's get, you know, 99 of the points, I don't think make it Good Game and it deprives you of those situations where you take out the garbage pack with the boss unless it's like, oh my God, and everyone runs everywhere, you kill him, the chat breaks and then you measure him in two seconds, like when you reward yourself too much for failing it robs you of those great moments when you wouldn't have taken that risk.
One thing I really like is that they separated themselves, like they drew a line where it's okay, you know, these are people who are just getting ready. They may not even care much about the Mythic plus system and are trying to time keystrokes and go fast, they may just be trying to equip their characters in dungeons after 20, now that you are participating in the Mythic plus system and I feel like they need to keep making more changes like that, where it's like, well, let's not ruin the game for people who are trying to do dungeons and get gear, but let's also improve the game for people who like Mythic plus, like this that I like something that I don't like.
What I'm trying to suggest is that people were talking about key exhaustion and it's like when you're trying to get your weekly 15 and then some guy leaves in the first pack of crap and now you have a 14 and no one wants to play with you. it feels really bad and it's like, but you shouldn't remove key exhaustion for people trying to press keys like 23s 24. There's kind of a middle ground where I think they should consider changing the way Mythic plus works at some point. level. I disagree. This key exhaustion thing because like for people who just hug each other, I think using Keys primarily is like the big difference and the range of keys that you can plug into is, you know, not even somewhere like around 20 ranges where the keys really stop being puggable, obviously, you see.
Some people in lfg do 21's 22s 23s but realistically lfg isn't necessarily good at doing that um but yeah the exhaustion system for them is very difficult whereas for us if we didn't have exhaustions we would have to you just run into a situation where your TR rolls the first pull of a dungeon over and over again until you have one time like that where it succeeds, you're like triple rolling the first pull, a knockout or something like that something unreasonably difficult and you're like, well, eventually we're going to get a pull to where it's going well, yeah, yeah, it's hard because there are some people who genuinely prefer the TR experience and are arguing for it, like on Twitter, and I think That's all, yes.
I think it's a pretty small minority of people who would actually prefer that and I think there are people who think they would but don't like me calling those people. In fact, there are many people who say they want to remake Keys. and once again, look, the tournament realm is open for half the year, you can sign up and you can do whatever you want, but you don't do it because it's not fun, it's not fun. I'll be on Twitter telling everyone how J. at least JB suffers in MDI prison, he's allowed to have that take, but if you say, oh, I'd love to practice Noka 2500 times in a row, then do it, but you can do it, you don't , because people say.
Oh, there are obstacles or whatever you have to overcome, but I mean, if it was really such a good idea that they should implement it on live servers, then surely someone would be on TR, but it's literally no one, it's literally just the best . The NTR of the MDI team is always just a graveyard, I mean dude, in their mdis, they in their tgp stack or live key stack could, whenever they want, the servers are open for tgp practice, they could literally login and set the key level to like what they want. uh or yeah, oh yeah, push that key up to like whatever they want and actually just do the dungeon, but they don't, yeah, because it's miserable, it's miserable, yeah, it still sucks, that's my message Yes, I'm not saying well about Tiara.
I'm trying to say well because it's bullshit, it's not, yeah, I think it's kind of like a little bit of Grace, because if you know that if you time half of your 16, maybe the other half doesn't have to. go down when you exhaust them, as long as you're timing some of them or something, yeah, um, getting into more. I really like the call on kind of line 20 where we split the mythic perks for the team versus the mythic perks for the mythic perks, how do you feel? about something like we nerfed advisor melandris below 20 keys, just like that kind of thing or do you think that would still cause a big problem in terms of class balance, uh, thing on the high end, so I mentioned this idea before in a similar way and basically the way I always refer to it is almost like a prestige level where let's say you do a 21 or you time a 20. you do the 20. now the key it becomes something like you know a Prestige key, whatever you want to call it, and each level is a handcrafted scale that includes individual boss abilities like bots and things like if they start with okay, that's how you know the same scale that is, but now eventually this boss ability just starts shooting everyone, let's get started, let's limit this chance to this amount of damage so it never gets a shot at you, but at the same time it still offers a challenge for people who roll a 15 or a 20 like, for example, The zav Stomping or whatever in the theater is a pain or like you know what, oh, let me try to think of a recent one, uh, the court of stars, the imakucha, that mini boss that will start to kill people between four and five twenty-six and it will be shot.
Like every 20seconds, you can't just defend everyone who doesn't have money, so I think it's true that it would take a lot of work and I don't even know if that's realistic, but it would be really cool, yeah, for some skills to scale down above 20 . and some increase it depending on whether it's like a single shot or like yeah, this is the problem with pride too proud it was really cool and like up to plus 15 and then it got out of control, you know, that was the case back then. , that would have been so sick, I mean, at the time, they were designing the dungeons.
I think that's actually the point where you start to get to the plot where it's like, oh, you're designing dungeons. around the top yeah that's why it's not feasible because what percentage of players have 21 or hierarchies? We really need 17 developers to discover all the maps. I would love to, but it's not realistic, so you know fair enough, I run it very infrequently. in situations where I think it was a completely unfair interaction and Blizzard needs to do something about it immediately because my experience is being tainted because of it very infrequently, well that's part of your job is to fix it too, yeah oh , run it. now we'll run a tank drinking in your moon kit or you know do this or run yeah stupid talent development you know that's part of our job as a key player to fix those points anyway yeah make the team be tradable above plus 20 Again, holy, not even a big deal with gear swapping was when legendaries were a thing that was what I did and it was like it was almost similar like you were able to swap talents in uh and besides some reasonable way like me.
No? I don't necessarily think you should be able to trade talents and I don't necessarily think we need to trade gear since we no longer have legendaries. Yeah, I mean, I would still like it, but it would be a power level increase minority, but you'd take a bunch, you'd want to know a bunch of different trinkets that you'd trade in each dungeon for the different surveys, right? When it cools down, I would swap a new unused one for the next complete one. If you could swap your talent builds, you would switch between AOE and single target on all bosses, just as you would do it would be a power level increase.
Would you be trolling a little to not do it if you were pushing it, but I don't think it would be fun? I mean trading on the Groove tour, trading roof shorts, oh yeah, if I was playing with you I'd just have it full time. Also you know, this is the guy who is leaving his mobs at the Song of the Dead, yeah, and hey, I wasn't dying, I was fine, I thought they were driving faster, it seemed like they were dying faster, no. I don't know what to tell you, maybe it's a placebo effect. Well, anyway, now we have a question from Andrew, who says: When you hit the high keys as much as you do, how do you set goals to avoid burnout?
Okay, two. I'm going to Reply separately if you're not having fun don't play like them if so if so I want to log into wow but I don't really want to push. Keys right now, there are a lot of you that know, just playing around with random profession stuff, like maybe playing an ALT. I think Alt is probably the easiest, where if you feel like you want to play WoW but you get bored, that's what you do. you play a whole, I think it's a little bit separate from goal setting because if you feel like you know this isn't your thing, that's fine with me, it's my job, but for most people this isn't your job, right? ?
You shouldn't set goals to try to work harder in World of Warcraft if you're not having fun, yeah, and I think the opposite happens when you're having fun, when you know how many people you've seen that just like, oh, I've got 2K IO, you know. , and then, oh, now I'm going to leave it and then it's like and 2100, okay, 22.50, okay, now 2500, that's what I'm going to leave, okay, now I need the title and it's like really you were having. You have fun and enjoy who you play with. I feel like goals and progressions start naturally, so I think I would start with you first, you know, if you're not having fun, maybe take a break or do something else. or maybe try a different character or play with different people, maybe to have fun and then once you start having fun, I feel like the targets slide right into place, dude, for me, I feel like a big hit of drugs, I mean each one. moment like every time you time a key that's like the world or something and you're like holy, that was a sick race, you're like damn, I feel so good about this madness, especially when you conquer something you couldn't do before. for example, well you can say, oh, pugging with 20 Ruby Life Pools is terrible, but I bet if you know, for those people who ruined four in a row and then calculate the fifth, I bet it's like you know, even for a pug no.
You know you don't know anyone in the group, I bet it felt really good. I have a big problem for me, just Tommy, the 20 with pugs like the 20 is difficult, this expansion I think more than your normal group, yes, the pug twenty is the true end of the game. content that I like, I talked about two seconds last week and I thought, yeah, the problem is that you don't have the same sense of progression right because it's like a different group, so it's like this group is different, well, then everyone they add you to the friends list yeah like 500 I have a lower score than you and you're like okay next question comes from cruel and Discord who says this one is for grunting would you rather fight a fool tyrannical or with multiple fortified fools? but obviously if he's tyrannical, he's a boss versus if he's uh, how fortified, he's a trash mafia in real life um, I'm not sure, I'm really not sure what, uh, what the question entails, yeah, I guess which is a play on words. duck side duck sized horse horse sized duck thing tyrannical fool or multiple fortified fools yes, but it would be a trash mob if it was fortified so I wouldn't, I wouldn't feel like Dorky is already pretty tyrannical lately um yeah, he sent a log on the evocator I'm playing uh Demon Hunter I've heard, I heard you say that uh, fool, he'd be honored if he was cured this season, it's just that, uh, oh, hopefully he won't listen to you, buddy , you literally told him that on your broadcast today, yeah, but he doesn't need to be reminded, okay, like let the Bears have a short memory or whatever and let the stupid things I say move on.
I think healing this Xbox is quite difficult and I think you already know. sometimes when it says okay, one thing I was thinking about is that thunder type is actually a bit difficult for a healer, since traditionally there haven't been most seasonal affixes throughout the shadowlands that made your life easier as a healer or did nothing. You know, think about what seasonal affix you had to think about during Pax. I feel like a healer because healing is like you know, the biggest brain, the highest IQ, the smartest person, the role you know, sometimes my brain just hits the limit and I just start backing off in a swirl and I know I was doing a VOD review today and it just happens that sometimes we go like thunder and then I get this curse and then these people are standing here and then before you you just pass out and All you hear is screaming fools, get out of the front and then you're dead, so I don't know, he, uh, healing is hard.
I'm not saying other roles aren't difficult too, but I don't know. I think you know, let's say this. I feel like a tyrannical fool. I don't stand a chance, so I have to go with fortified fools and yes, I think Dorky is a skilled player who would eventually become a great healer, but he would be like, "it's okay, you are you." Okay, well the fool doesn't say I'm right very often, but he would at least feel in his heart that it was a little harder than he thought it was going to be, yeah, okay, this actually relates pretty well. with this other one. question we got from a man from Florida who says I've always enjoyed healing but at Dragonflight I feel like giving you tips to make it enjoyable again and yeah is this something that has resonated with you or have you been enjoying healing ? but no, yes, there are two different types of healers, there are the healers that just want to heal a lot and be praised or flamed depending on the amount of healing and there are the healers that are okay, there are three types.
Of the healers there are the healers who are huge monkeys who are just another DPS but they can't get into a group so they play healer and there are the healers who are just playing and are simply afraid for their life because of something that happened to them when they were at level 30 and they have been abused as healers their whole lives and they are just afraid of getting flames and I feel like scared healers and healer monkeys have very difficult dungeons and people blame them. It's not good, but I like it, I think there's a friend, honestly, look, this is going to sound toxic, but sometimes you just have to say toxic things, healing may not be for everyone, man, you know the lunar leukocyte is great right now if you are a fighter, a druid.
It's not working for you, try playing some Moon King, you might have a little better time with this expansion. Come back when you know the dispris with Curion Boone and Spiers of Ascension are back in time walking what about you girl have you played a new boomkin uh so growl was initially a boomkin when I started playing the game Resto Shaman was my Shaman and then I did a brewmaster, it was my monk Prodigy, which I finally decided I did, that's right, I, you know, I could have collapsed, I just decided I didn't want to and then I played uh Miss Weaver, then I did a boomkin because that was the idea, like oh snarled owl, like you know all druids do that when they make their first druid and then I could have just played it. moonkin but I decided I didn't want to and played the fighter Darude and I haven't played Moon Conscious although the famous player Paladin Drogo told me that I would actually enjoy moonkin a lot in this patch and that moonkin is one of the most fun DPS to play on Keys right now, it's fun if you're looking for a rank, it's pretty fun, okay, our next question comes from Andy, who says: I feel like affixes are too big a part of dungeons.
Each week has a few answers because I don't really want to play with which I assume makes them balance on some level, but with dungeons already swapping out each season, do we need to have the current level of variation that affixes provide? I'm not sure how you feel about that. this or not Dorothy growls right now this week and now these are two affixes that aren't really that difficult so there's an affix called tremor and the tremor affix makes you run away from people and there's another Athletics called thunder that makes you so want be on top of people and sometimes you know it, and again, if you're a hulking brain or B, you're playing a DPS or a tank, so your class doesn't require much thought, you can write about you know, they realize They know they're playing, they're thinking 10 moves ahead, but I'm already playing chess with my character and sometimes it just happens to shake and thunder at the same time and it's like, on top of that, we're in a damn dungeon and there's so much going on in the dungeon, like there's shaking and thunder and whirlpools and I have to figure out where I have to go and it's like no.
Be man, dungeons are getting good, dungeons are fun like Let The Dungeons be dungeons like I'm so sick of playing like musical chairs with thunder and shaking and exes like and then you have explosives which is just a one week hit. I seem like I don't care about doing jobs and mechanics, but it gets very repetitive and so, I don't know, I don't like multitasking. I would play it as an RTS or whatever, it almost feels too multitasking like a Healer's Perspective I think you're right. I think the problem especially is tremendous, because of the impact it has on the dungeons and how it interacts with everything that happens.
I think JB tweeted this the other day too, but it was like everyone's favorite ethic. The seasonal affix was encrypted because it had minimal impact, but it gave you something cool, and like thunder, it gives you something a little cooler, probably not more interesting, but it's more damaging than encrypted, but it's just a lot more demanding. . your brain to me is too punishing it's too punishing you know, yeah I've been saying this forever but okay you ruin the Thunder oh man now you get a huge damage reduction and you're doing minus 75 damage per 10 Seconds, you know you're still going to feel bad, but you're not just going to erase your key right away and sometimes you end up again in these situations where you have like a boss that we've been chain cleaning this week.
Mari, the first boss of the Jade Serpent Temple, and that boss is not supposed to be difficult, but there is thunder, puddles, tremors and we just explode all of us and then we try to pile up and it's like this tooIt was a tough round, yeah, oh yeah, I don't know, it just feels like you're clearing that boss. I feel like you're okay, these affixes may be too much if they're killing. For me, the people of this boss, the problem with affixes has been that we've had them for so long that they've started to seem like they're not fun anymore, they're not new anymore, they've been around for so long that they're not that fun anymore. .
It's not new in any significant way like the seasonal affixes which I actually have less problems with and I understand that the problem with uh thunder for some people is that it's too shocking um you have to be proactive about it, but I think. For me the biggest problem is something I would maybe like to see in 11.0, it's like a complete affix revamp of some kind, trying to get completely new affixes, like there aren't any more left. I smell it coming. I feel that again. I'm not going to speak for Blizzard because I don't really know, but I got the vibe from what they talked about in the interviews and what I saw on the PTR was that they wanted to do app swaps, but maybe things that you know like yes.
I know the release date of the expansion was maybe a little faster than you know all the people who are working on this stuff and they had to revamp all these dungeons and stuff, so I had a feeling that that's next on your list. I think we affixes for a long time just complained about the travesty of affix balance, like Alpha is actually relative to each other, we're not balanced, but now affixes are more balanced and realistically have ever been each other, um. There are no weeks that are scandalous, except maybe they are. I mean, the boost isn't great, but it's not a massive outlier relative to some of the other options and they like to change the boost a couple of times to make it more reasonable, but it still is.
It's not fun and that's the problem, let's take some time to draw attention to those people too, the people who oh he pushed me oh wow I hate volcanic. I hate these leaks that are so easy, well here you go, every week.Serious double tyrannical blast explosion like this is when you said oh I want you to know when people say they don't like push week so they don't like them the easy weeks, well, they're not going to make every affix super easy, so what did you do? you think it was going to happen like I didn't know that a lot of people complain about the push week dynamics or that some weeks were easier like I didn't personally think that some weeks were easier it was such a big deal and I didn't well, i mean.
I guess it depends. I don't know what you guys like. What do you think? Are you happier now that the weeks go by? I think I'm much happier, yes, fortified tyrannical. I like that the big problem in BFA was that every tyrannical week was dead, you never played in tyrannical weeks unless you were like the best Chinese team still beat everyone that week anyway, but I think now that you want to play in tyrannical and learning tyrannical so I think baked ethics is easier, I think there might have been There's also a perception issue that might have been one of the biggest things because we weren't playing Tyran, it just seemed like it was a lot harder, but once we started being forced to play Tyran because of how the scoring system works. people were more willing to dive in because if you remember there was only that one Chinese team that would ever play against Tyran before the scoring system was implemented and they were always making decent runs against Tyran and now that everyone is doing it.
Tyran, you see some of the best keys. I'm not saying the absolute top keys are always done in Tyran, but you see someone with really impressive runs done with different sets of affixes, poor old tire and Things Great, I think it makes more classes more viable. of the Plus in general because I think a lot of tanks are actually better than prop warriors in tyrannical weeks right now it's probably still the best in four, but I think Demon Hunter and the monk are just better than warriors sometimes in the turnstile. Yeah, except they love to randomize some dungeons with lots of bosses that reflect spells, which is a great thing for the warrior, keeping them on the quest they need about that class, although that block value ignores the pain back to 55 .you know 50 uh it's not enough I need a little more okay um let's see we'll do one more of these questions uh actually I've already done all of these haven't I?
Can't we say if there is anything we would like? I'm talking specifically about what we missed because I skipped a couple of these along the way. Oh, how do you feel about the healing weeks regarding some math fixes? Because I saw some people talking about how every week feels like a healing week now with the amount. of participation that you have to do, yeah, well that just happened right with the necrotic removal, which necrotic was almost like an opposite healer week where yeah, once your tank got to that many stacks, you got the contract. That being said, he no longer gains healing and then inspiration, which again is almost very little you do as a healer to inspire, so naturally that when you remove two non-healer affixes you gain all healer ones.
I think so, the problem is they are just as exhausting as explosives, they are so exhausting. I feel like the problem I have with explosives is that they need your globals and it's especially for pugs, it's very hard to communicate when you're in trouble. I play with such good players that it's exhausting for me when I have Junkrat who is actually helping me kill and I have my entire team, who I can say and express help me right now, but I don't even know what. you do it in a voiceless pug what's in some of these surveys uh I think Grievous I don't like Grievous because he creates bad habits for healers.
I like the idea of ​​increasing healing control. I don't like the idea that it's okay, my group. at 90 health, but they're fine, but I have to play whack-a-mole because they'll keep dying unless I heal them. I think it's good for healers to learn that it's okay, my group is okay, like letting your leech kick. letting his regeneration kick in, it's like an important ability for a healer and Grievous throws it on your head and creates bad habits, so those are two affixes that I get frustrated with and that I find to be problematic, not really. mind-blowing I don't really care for a lot of the others, they're kind of like I mean, they're not my favorite, obviously bolster is whatever, but just another thing I've written is something about lust and like how lust is like really defining this metagame where we have basically two Dynamics where they are like healers that are not lust, so you know that the fighter Druid and Holy Paladin are the two main healers and obviously you have ocher preservation, so it's like you have to play compositions completely different like yours you have buff shamans announcing the game because because the non-lust healers in a lot of these groups don't buff it's also good so you could look at when the DPS balance is good yeah , when the DPS balance is good and I can say good, like for example me, right, oh, there is an enhanced shaman in the party, I will play as my druid or there is an enhanced shaman in the party, let's invite a druid or we don't need an evocator, the problem is when The class balance is bad and you need to play two rogues on a windwalker.
Well, okay, the evoker is the only healer for the entire expansion. Well, actually, a druid wouldn't be bad. The only thing for Druid is that they have the Mark of the Wild. Mark of the wild is actually very strong, but I think other non-drid healers are really hurt when the class balance is not good and they don't like to fit in, I mean even some things like for example Temple, the jade snake the last boss likes to have a priest for that boss, kind of like having a master spell or whatever. I feel like a lot of healers have niches like a shaman now that quarter stars in Shadow Moon are as easy as having a shaman for just blasts and doing 50k overall is pretty cool you know I think so a lot of the healers bring something in certain dungeons with all the changes, yes, the shaman, however, too, which could be somewhat relevant as they start to improve in The Meta too, so you start getting invites and people start preparing them, yes, Dude, I brought a shaman for my guild to 26 Shadow Moon last night and we barely missed it, but he healed all the bosses I'm trying to go to, oh I was impressed. our final question comes from maliander on Discord who says it's Corridors of Valor debuffs of crap that tanks can dodge by moving a skill expression or a trick there's actually a lot of this back pedaling tank mechanic in this one. expansion too.
I guess this one is probably more for trail than grunt Trail how do you feel about these tank mechanics that you can beat with the S key? I think they are good, but they need to be improved to be more intuitive, as they need to show how far the range goes. it's actually some way for these players to find out besides randomly listening to a Titan spoofed podcast episode where one of us talks about it like there's no way you're going to find it unless you accidentally do it and like wait, no. I took damage there, I didn't take a single shot from that literal impact of a million tank that I can just back away from that breadth of that blizzard in the Azure vault, yeah, the breath of the lieutenant walking around the second. boss area or the dragon in the first area Falls Valley or every mob and it has a valley or it has like a two yard front on the tank yeah that's weird okay I think that's it for our questions this week , uh, grunt, thank you. for coming to the show where people can find you, of course, delicious television everywhere, right, yeah, mainly Twitter, YouTube, those are the three and then other things.
I don't even know if I do anything else, so yeah, thanks for having me, I appreciate it, I'm sorry I had to inject the healer's point of view, but you know, listening to three non-healers every week, sometimes I have to come here and complain, hey, that's why we got you involved. Okay, we'll thank you very quickly. the show's patreon supporters and then we'll get out of here. Those lovely sponsors include Paul. Public service announcement for hunters. Salvo is a button you should use now or at least macro now. My deepest condolences to the French hunters trying to figure it out. find out how to convert Salve to macro if you want a clip, if you clip to the wrong frame the game crashes earlier this week, it was like feral druids out of stealth crashing into the portcullis or something, there was a lot going on in the combat stealthy too, eh, like that.
There were some things like fusing and disappearing in combat that were also blocking people's games, never bare jaw, king of skills, Stratus Dino pillow, chrome Trekkie chewable trellis, taken, so I'm unsubscribing from patreon zip XX Salty City Unholy DK's rise up there is no trick, I forgot. was subtitled here Matt Luffer's rework mystery for PSA there's a sale coming up at Lego stores people will be lining up for trell blocks he gave his Joe gave away his best slot ring congratulations to the happy couple uh Delete game galic rusive Dragon shot surface Heritage armor suit and Pog champion I'm sanity titles, you forgot to make an update, right?
I think I think he changed his name but I think I did oh no oh no it's okay don't worry it's okay subscribe number one lurka still manages to do raids and key groups while you're on the other side of the planet , wich is your excuse? milk milk zip a phone wind walker monk steel with nurse rolling with bumps the real goal was the friends we made along the way the swampy hair Okay Striders VAR trell has found a new ring of Peace R.I.P Monk and congratulations brother oh, there is no way that the monk has to go, that's good, I'm sure the big head, the small brain, our television is back and ready to press.
Starfall shake Juniper, maybe I'm writing this week or maybe I died in the Texas blizzard, who knows they have a little blizzard. I don't want a blizzard there, we got like three inches of nasty snow this week, Brendar killed himself 24 times through Skyreach Rat Run, where are you? And I'm so sorry Shauncey was dismantled in dog water because you have baby legs first. first small pool in Shadow and graveyards Goblin's POV, do you really recover? You have alimit there but you'd swim it's really annoying yeah that's really annoying and then I resubscribed to congratulate Trail on his mythical commitment charade, thank you all for the support. on patreon thanks again grunt for coming on the show this week we'll be back next week unless we like it last week next week no actually yes we'll be back next week almost certainly unless we're not thanks for seeing us until next one, bye everyone, okay, let's go

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