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VFX Artists React to MARVEL Bad & Great CGi

May 11, 2020
look at that neck buddy look at the next snapshot i only have a robert downey jr just do this and try to make things stick let's say i'm supervising this is what catches my eye who should have ours diplomas, where is my visual effects diploma? Hello and welcome to the vfx

artists

react

ing to

marvel

's good and bad cgi. Now we've seen other people make their own versions of

react

ion videos online with different professionals working in different types of fields. We wanted to make one for ourselves as visual effects

artists

and filmmakers here. on youtube here on runner we are going to react to how

marvel

has done their crazy crazy cgi in their movies it's called just throwing money at the problem i'm iron man this whole shot you're seeing right here one hundred percent of every single pixel is generated by computer really, even his pain, his fingers, his face, his jacket, all of that is 100 cg, which is a very attractive cg face.
vfx artists react to marvel bad great cgi
They made an entire main character CG and super realistic looking. I think Thanos looks amazing in a dozen studios. They worked on this move, so what they do is have different levels of detail for certain shots, so they have the most detailed, highest resolution 3D model of Thanos' face for everyone, like the close-ups of the hero, but so As soon as he goes further than like a Medium or Wide there's no reason to have all that detail there, you're just wasting gigabytes of data, so you're not going to see every pore on his face from that far away, so on his right cheek there are some pores. and small wrinkles and when he smiles, the pores dilate.
vfx artists react to marvel bad great cgi

More Interesting Facts About,

vfx artists react to marvel bad great cgi...

I mentioned that the first one and that kind of thing, there is technology for it, but high-end custom-made technology, which is that kind of thing that makes faces look real or similar. the crow's feet in the corners of his eyes and his skin folded into those crow's feet these are the kind of details you have to get right to have a cg face that works yeah it's like you have to have such specialized knowledge for it to work , it's like that Crazy, notices that his hair lights up on the left side of his face. He has hair, I can't see it, yeah, it's like he has stubble, like he has to.
vfx artists react to marvel bad great cgi
Thanos apparently shaves because you're right, he has stubble, what does that mean? who shaves like every morning, that's funny dude, now they probably just need to make Thanos look real and we don't identify the faces on the hair as real, so they need to give him stubble, but the hair itself catches the light and shines. that means it's physical hair as part of that model, it sticks out of it and catches that light, it's not human enough to make you think they're trying to turn it, yeah, it's still not exactly who that is, what can you do.
vfx artists react to marvel bad great cgi
Don't ask who's who if you haven't seen the movies ending the fight between Black Panther and Killmonger in Black Panther every time people say oh it looks like a PlayStation game, it doesn't do any favors to what you're actually watching, more of an Xbox type. Everyone agrees that the scene isn't very well done, but do you know why it ended up being that way? They filmed this whole scene in October and when the VFX company got it, it was like December, they only had like six weeks to do this whole scene, they probably got a good paycheck, they can guarantee that the fact that you go overboard on the time doesn't mean they'll pay you for it, that's just the state of the VFX industry, okay then, what they give them.
Another six months. What do you do with those six months to improve this scene? Okay, I'm sitting down. I'm going to criticize this scene. Let's say I'm supervising. This is what catches my attention the most. First of all, I would approach a production. designer and question: why do you have a black background on a black road in a black cave with two guys in black suits fighting? Because now there is no way for me to read their silhouettes. Now we are in a complicated situation where I need to do it. You will be able to see these figures, but they are on a black background, so I need to artificially raise the light of the figure completely from the popup, so now it is like gray on black, yes, like there is black on its edges, but like In his armpit there is no shadow like no contact, there is actually no shadow in general in his armpit or under his head and if you look at the background, the rules of the scene have stated that the black levels in the background are deeper of what you are seeing. in the suit, so it's artificially raised and that's another thing that triggers me if you look at his head, the orange black guy in the background, his head is shiny, the glow of that glow on his head implies the light shining on his The head is brighter than that, but the lights in the scene around us that we see with our eyes are not as bright.
It's a subtle thing, but subconsciously you can see if it's wrong because you see light every day, a single source of light. Making a very dramatic image would have improved it as much as Jurassic Park or Detective Pikachu. You know, like those scenes where they use a single light source. Ambient lighting is the death of realism for visual effects. Nothing is just ambiently lit. I think I see another problem, the guys make this fake, they turn up the motion blur a lot, probably to hide some of the flaws. Now there are a couple of different ways to do motion blur when you do it and make CDs quickly and easily.
The way is to do something called motion vectors where for every pixel you get another pixel that is a color and that color represents a direction and later in the post you can stretch the pixel based on that motion vector that you're getting. more motion blur less motion blur is

great

for changing things, here's the problem though it can only describe one direction so if my hand doesn't arc properly and for that shutter you get one arc of motion, well I can't describe a curve can only describe the direction what I'm seeing here none of the motion blur curves each motion blur line is a straight line there you see his fist should have had an arc there there are no reflections that have occurred they are all straight lines , so you're saying that motion blur is not built into the 3D rendering, it's an actual filter that's applied on top of it, man, I feel like we're detectives right now because then everything makes sense, everything makes sense, you, you.
I would do that if I didn't have time because adding motion blur directly from the render adds a lot of time and there are curves, although that's how you get the curve, it's more realistic that way, but what if? what we're saying here, which sounds good and looks good, they made a pass and added it later, which is a valid thing, we do it all the time, absolutely all the time. There you can see the curves in the reflections of his ankles. There, yes, this is what the motion blur should look like in the other scene, but you don't get any of that.
This is also a

great

example of real, more effective lighting. He's sitting next to a light, so you get some volume. That's a good shot here, yes it looks cool, but also keep in mind that it's a little harder to see because it blends into the background a little more, so it goes back to the production design you're talking about. VFX shooting is more than just technical skill, you also have to have an artistic vision, you have to have all the things that would make any shot look good, just because it's technically accurate doesn't mean those things exist, it's really interesting.
Although how something so small can take people out, is a big challenge we face. The more advanced we are with our effects, the more small flaws stand out. One thing you can't take away. I'm Iron Man, that looks good. science cg that's really cool yeah it looks so cool this has to be cg this is cg yeah they redid the whole CG suit so they could have all the control they needed and have all the little gadgets and moving things you can I really have nothing to do with the actual costume. Those girls are great. First, two things catch my attention.
The movement is pretty decent for them. Put CG in the head. The hard thing is that you have to cast shadows on a real face, so I basically have to do that. reshape the face and the CG and then use it as a shadow catcher basically from the 3D objects that are there to cast a shadow that looks good around the edges of your face, but what looks really good is when you that's on top of your head lowers right there, that shadow looks very solid because not only does it cast a shadow but it also takes the shine off your skin, that's an artist coming in and taking the time to figure out what the skin tone in the shade, but also removing shine the second touch I really like here finger stains on the helmet yeah oh it's so good that's the first thing you really need to learn as a texture artist when it comes to making textures for cg objects are the surface imperfections that will bring the realism up from oh yeah, that looks real I guess to oh, that's a real thing because it's about reference, like you have to reference something like this helmet chrome that I have on my desk, yeah, look at that look, all the imperfections.
There is like there is dust here there are fingerprints here and the fingerprints react to light in a specific way there are like scratches and washes there are small elements of dust it is more than just a chrome sphere the one in iron man 2 where it has like a briefcase and it fits, I remember really liking it because I thought it was stupid now, possibly that suitcase would be as heavy as the suit, you're absolutely right, damn, it's so cool, so out here his face is a lot lighter acting on she. It's harder to fake a shadow, so they go through it very quickly by quickly closing the helmet.
His favorite part is that the mask itself fits into place like puzzle pieces and all the seams disappear. It's not just the cool modeling and lighting. and rendering is the animation like the animators are totally killing it here, like the designs for all the mechanical complexities and stuff, you actually have to study mechanical design, you can't just bake it 100, but man there's a lot of work that goes into it. It involves animating everything. That, every little piece, like all the anchor points, are perfectly locked and it's like when you move one thing, the other thing moves with it, it's like people are in space right there, so I would take it as a week just encourage that. an idea of ​​how many people it takes to make a movie i'm going to eat the suit real quick here we go i think the first avengers movie is my favorite from marvel the first avengers movie is a wonderful movie the helmet channels in your face were perfect, right? there take a look look at that look look at those perfect shadows on his face this is my only complaint with this movie and many other movies is that it's not necessarily the real representation of things cg it's the physics of the animation yes yes it really should stop so fast and turn around, his aorta would rupture, he would just die inside the soup, oh he's in a suit, he can follow the sky and just land on the ground and be totally fine, but it's like all his internal organs are doing it. they did. being crushed by momentum is the same with Superman when he catches someone following him exactly exactly dead immediately at least they did that in the second spider man with Andrew Garfield, really no no she hits her head on the ground, that? he arrives a little late and in order for her to catch her, he catches her, so she falls through the air.
Spider-man is chasing him, dude, you kind of hit the ground, she kind of hit the ground with all her might, she kind of hit that ground, dude, she's already done four. Son, wait, go, frame my perfect frame, dude, she bounced, bounced, look at that neck, dude, look at the next nap, ah, when someone moves their fingers and they have to model on it, that's a lot of work, This is like how difficult it is to make a suit. sequence above for a visual effects artist, that's what's here, let's have Robert Downey Jr just do this and try to make things stick to him every time he sees a CG thing and there's a flash on top of it that, that flash was recreated for that shot yeah, hopefully it wasn't, it wasn't like cutting it out and putting it back on top, it was literally created from scratch and put on top yeah, I think this is a very realistic looking suit that matches the scene in which the black levels are. everything matches as if it looks real, if there is a flare over where you want to place a cg element the problem is that you have a semi transparent colored circle and you somehow like to mask it to place it on top of your footage even though it is half Transparent is like trying to mask a window that you really can't do.
The main solution is to literally just recreate it like the cinematographer needs to choose non-glare lenses here for the VFX elements so they can add the flare later, that's some forward thinking on set,sure, who are you in this vast multiverse? Have you seen Doctor Strange Clint? No, I think you'll like this. I really enjoyed Doctor Strange. I thought he was pretty cool and funny. And who doesn't like Mads Nicholson, come on, Doctor Strange has some very interesting stuff so far. I'm doing this. I love the color. I love the vibes. That is incredible. The really interesting things here are like dream architecture that just shifts and warps. mix and move which is a great use of CG where it's like we're not trying to make it real we're just going to embrace what computers can do well and that's recursive procedural fractal animation that looks so cool yeah actually you can do a lot of those particle effects using side effects and cheat codes in particular which is a particle plugin for after effects you can do a lot of the same kind of stuff dude that's crazy why is it running when Do you have this line from a graphic perspective?, friend, that's incredible, they even liked something strange, like the car.
Facial objection mapping also has an orthographic perspective that has no real vanishing points, so something that is close to you thinks it is far from you is exactly the same size as an architectural drawing, it only exists in CG and I love it that they just tried it there. It's amazing, we need you to run down the street and do this, okay, but now you see the whole city leaning and moving. That's amazing, this is so cool. I love when you can get inventive, eccentric and weird with official effects budgets. I'm tired of seeing people spend millions of dollars like they blow things up, yeah this is cool, do really cool stuff like that, super imaginative, like wow, like show me things I've never seen before, yeah, your team of artists and crazy cameras. but this is so cool I don't care that it's cg, it's fun to watch, yeah, turn on this thing you can't follow, it's like watching one of Google's deep sleep videos, it's like, what am I looking at?
I see things I can analyze but I still can't place them on something, but it's not a visual mess either, yeah no, everything is thought out here, this is an amazing man, so full cg characters all this time for someone who has to be . that's what it says, I honestly don't know, they're so good that you can never tell just by looking at whether a character is digital or not, compared to the real thing, for a lot of that stuff it's probably easier to do it digitally, oh. It's over I could keep watching that's amazing it's super satisfying to watch man yeah there are VFX that try to replicate real life and then there are V FX that look like real life and then alter it like that or like a starter , but that's also a bit like what we do here at runner, we like to try to find novel twists on things you're already familiar with because, like, how can we do it differently?
That's exactly what that movie did, they just took a city that everyone knows and just did some really crazy things with it here's that 80 20 man gotta get that 20 unknown 20 new in the movie in the game there they have those suits whites, have you seen the trailer? all wearing those white suits, well for all of you who saw the movie in the game, all those white suits, every single one of them is digital, they didn't exist when they filmed the movie because they didn't have the design for them. at the time they didn't exist when they filmed the movie, they were all fake, every white suit in this movie is fake and no one is complaining because no one could tell they were fake, they thought they were real costumes, uh. patrick williams I love his video essays and he made a comment on Twitter about why didn't they just design the suits, why not just have the suits to film, it's like, well there's a million different things that maybe just aren't there lists.
It's time that by the time we photograph the costumes we already have to deal with the Avengers, yeah, and it's like your final product doesn't represent the troubles you went through to get to that point, so that was probably one of those problems, it's as if we don't have them. the suits are already designed so it's not a problem now it's an asset they can use to make the movie i bet the necklaces are real we got an amazing reception making these vfx artists react videos we hope to make many more but we need your help , leave a comment below with any movies, show music videos, things that you think would be cool to react to and we'll take it and make it happen.
What do you want? Bollywood, Matrix. We have all the things planned that we need. More ideas guys, but in the meantime, maybe check out the team channel you're on, and if you want to see some of our visuals, check out the hallway channel.

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