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Unused Content: Pokemon FireRed and LeafGreen

Feb 27, 2020
Hello Internet users and welcome back to Unused Content, the program with an incredible name that has once again locked itself into making several videos in a row about Pokémon. During the last two videos we talked about

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from the original Hoenn games, Ruby, Sapphire, and Emerald, and now. Today, to finish the journey through the third generation, we are going to discuss the remakes of the original Pokémon games, Pokémon FireRed and LeafGreen. I've been wanting to cover this one for a while, in fact my first video on

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was on the original games, so naturally it'll be interesting to see how the remakes compare after Ruby and Sapphire

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and

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released just over a year later and were obviously created with the same engine used for the other two games as As a result of this, there are a lot of things from Ruby and Sapphire that remain in the FireRed and LeafGreen data and are not known to begin with. they use at all.
unused content pokemon firered and leafgreen
All of the key items found in Hoenn exist in FireRed and LeafGreen, but as you might expect, most of them. you don't actually do anything and it has no purpose in the Kanto games, for example if you follow the path or place a fossil in your inventory, the scientist at the cinnabar laboratory cannot take it and resurrect it into a Pokémon, since these fossils They are key elements. intended for another game, scientists won't even recognize that you have them because you're never supposed to be able to have them. It's also worth noting that the MOC bike on the acro bike works when you get hacked, but when this is done, the bike your character rides acts like the normal bike you're normally supposed to get in these games, a Unlike Ruby and Sapphire, which have separate data for the two different bikes.
unused content pokemon firered and leafgreen

More Interesting Facts About,

unused content pokemon firered and leafgreen...

Firered and Leafgreen only have data for their one bike so when the MOC bike and acro bike are used the game can only call up the data for the type of bike you have and if this is the only bike you have the guards still won't allow you to ride a bike even if you are riding it, HMA can also be used. hacked for use with the excuse that it will allow the player to teach Pokémon the dip move like in the Hoenn game, however since the dip is not supposed to be an HM move and Firered and Leafgreen's move can be forget and replace without the need for the move eliminator.
unused content pokemon firered and leafgreen
One thing you may remember about the Hoenn games is that they were the first in the main series to have weather effects in the overworld with a wide variety of each of these effects still being in the Kanto remakes but not used in nowhere to include the snow animation, which is also not used in Ruby and Sapphire, some maps from the previous games are still present in the FireRed and LeafGreen data; However, because these games use a completely different tileset than Ruby and Sapphire, they look completely broken and almost Unrecognizable when accessed, interestingly enough, although there is still one map that is still intact, what I'm talking about is from the corner records room.
unused content pokemon firered and leafgreen
The reason it's not damaged is probably because the room has a unique set of tiles and since the record shuffling feature is not in these games there would have been no reason to alter it and while we're on the topic of maps there are a few other oddities worth mentioning for some reason there are unused copies of two maps found in Celadon City these two are the Celadon Hotel in the restaurant of all areas of the game, it's a little strange that this pair is the only case of this and it's hard to say what the purpose, if any, was behind making copies of them, but as if that wasn't strange enough.
There's another unused map that I think will really spark some discussion if you haven't already. The interior of this unused house seems to be associated with three different routes in the game, route six, route 19 and route 23. I find it very curious, like fire red and leaf green. are remakes of the two original Pokémon games and in the final releases of both remakes of the originals there are no buildings that would have had a place for the map showing the interior of a house, however, a possible clue to continue can be found in yellow version and yellow

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on route 19 there was actually a house, this house was where the player could play a minigame with the surfing Pikachu obtained from the Pokémon Stadium or in the case of the 3ds Virtual Console version, but it is possible the Pikachu that the player starts with. that Game Freak may have had plans for this minigame to return in some form and that would explain the unused house map for this area;
However, that obviously doesn't explain why the map is associated with the other two routes; It could be just as likely that this interior was intended for something completely different in the fact that one of its locations was the same as the one in the Pikachu minigame, it could all just be a coincidence, it also looks like there are plenty of ruby ​​and sapphire trainers left. In the data, this includes many coaches. classes to all the gym leaders, all of Team Aqua and Magma and even the elite foreign champions, apparently it is possible to fight all of these trainers using a hack, however I couldn't find a way to do it, it seems that all of these trainers Leftovers don't actually have any Pokémon teams assigned to them, so I can only imagine that the game would crash anyway or simply result in an instant victory for the player, something that's already pretty well known but is still interesting to talk about how. it shot itself.
Leafgreen contains several unused overworld sprites for many legendary Pokémon. The fact that they were created and on cartridges means that Game Freak originally had different plans for how these Pokémon would appear in the game, first from the johto trio and from the final release. In the games, one of these three Pokémon can be found randomly wandering around Kanto similar to how they did in Generation 2. Which one wanders around is determined based on the starter the player chose at the start of the game, unlike in the games. from Gen 2, although there is no event in the world that would cause them to flee into the wild and instead they will simply be there once the player has progressed to a certain point in the game.
The fact that the world sprites were created for the trio implies that this wasn't always the case. To be the case, perhaps a similar scene like the one in Gen 2 was planned where the player would have released one or all three into the wild, but in my personal opinion, I think it's more likely that the player was originally intended to encounter one of the trio as a static legendary in a special location like most of the other legendary Pokémon in the game, but no matter which way it was planned, I just wish they had been able to catch that stupid bug where Rachel and n they take and use a roar and disappear.
Next up, we have Mu, despite being one of the original 151 Kanto Pokémon. He is actually not catchable and is fire red and leaf green. In fact, of the entire line of Pokémon games for the Game Boy Advance, Mew could only be caught in a special in-game event in the emerald version of Pokémon, but since an object was created from the outside world, there is a possibility of that this emerald exclusive event was also intended for the Kanto remakes, but was cut for unknown reasons, as for Celebi, I'm not too sure, maybe there was some kind of in-game event planned as well, but all that I can really do is guess that, in the end, the only way to give him asylum in Gen 3 was to receive a specially distributed one from a real-life event or transfer it from a special event. disc that was included with certain copies of Pokemon Colosseum in Japan and finally we come to the last two sprites which are the attack and defense forms of

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deoxys, while nowadays deoxys can easily switch between its forms using a special method that differs between games during the Game Boy Advance era where deoxys was introduced, which form deoxys retained depended on the game it was in, knowing this it would make a lot of sense for these attack and defense form sprites to be in the data, however However, in the final version of All games that feature the Home Island event Deoxys is always seen in his normal form and will not change into his proper form for that game until he is captured, this makes these two sprites completely useless. .
However, a small oddity I discovered about deoxys is that if the player chaoses it instead of capturing it, the Pokedex will show it as seen in its appropriate form for the version it is in instead of the normal form it is in. just fight and that does it for the legendary Pokémon, but there are still a couple of interesting menus. sprites to look at, for example, there are sprites for the player character sailing in what appears to be a Lapras and in the final versions a different set of sprites is used for the navigation animation;
Instead, the story behind this additional set is not known, but the likely scenario is that it was an early version of the navigation animation that was scrapped or perhaps it was supposed to be a one-off animation that would only happen while you navigate in Pokémon Lapras. . I'm just guessing, though when looking at your team the little detail that What you can see is that each type of move has its own disc color among all the teams in these games, although in reality there is none that each type of error is move, as a result of this, the sprite for a TM error type becomes completely unused.
You might think that because it's yellow the game really only uses electric type tans, however this is actually just a slightly different shade later in Gen 4 when bug type gear became available the color used for them it would turn light green instead of yellow, unlike many of the other Pokémon games I've talked about on this show before, FireRed/LeafGreen surprisingly doesn't have much unused music, it seems like there's only one track that has never been played anywhere, is very short. clip that sounds like the original healing theme from Pokémon Red and Blue, it was speculated that this is a relic of a feature that would allow the player to change the game's soundtrack to that of the original Gameboy game, similar to what we saw in The johto remake heartgold SoulSilver, however, is just a small clip, so no one knows why it's there and what its original purpose was.
An exclusive fire red/leaf green and emerald area is a place called an altered cave if you're like me. If you were a kid then you probably thought this cave was pretty stupid, it's just an open room that has nothing inside except a 100% encounter rate for Zubat. You know, I have to admit it's pretty surprising that these games managed to get away with this. rating when they had such a graphic depiction of hell on them, but anyway the unused danger reveals that there was originally more to this place than I had previously thought, apparently Nintendo plans to establish some things known as wonderful places in the real world by the use of a mystery gift.
In one of these places, a Joto Pokémon that you see here would appear inside the cave. In the end, none of these wonderful events happened in any region of the world because the Game Boy Advance was unable to connect with the original Gameboy which left many of Johto's native gold and silver Pokémon without a way to make it to generation 3 games, It seems obvious that this cave alteration event was intended to be a way to allow the player to complete the pokédex, isn't that the reason I never followed through with the Wonder Point idea was because all the Pokémon that were said to that appeared inside the cave could already be obtained by connecting the Pokémon Colosseum or XD.
However, what's interesting is that the following fire red and leaf green emerald version was released with its own changing cave, but also contained an additional area within the safari zone that allowed the player to encounter many Johto Pokémon anyway. , it seems pretty pointless if you ask me, on island 7 there is an area known as a trainer tower, there is something very unusual about its map, although it is normally seen when you make your way out of bounds in most areas, you can't Go very far until you hit an invisible wall. This tells you that you have reached the end of the map and the game has no data for anything beyond this point, but for some reason the map of the training tower location has a lot of unused space, It's possible that at one point it was assumed that there would be more to explore in this location, but it's impossible to say exactly what that would have involved and while we're on the study islands, there is some data on unused content about them within the data, there is unused maps called seve hall six seven seven seven eight seve hall nine seve hall twenty-two seve hall 23 and seve hall 24 in the final games there are only seven sevens in total, that's why they are called the Seve Islands I guess.
However, in the list we see here,the so-called six and seven are different from the ones we see in the game, as they consist only of a single tile, each of the map corridors 8 and 9 actually have finished map data, but looking at them we can see that they are almost completely empty with very little to see, there aren't even any wild Pokémon to find, the fact that they ended up being programmed, although they were instead cut during the later phases of development, if the player actually accesses these maps and checks the map of their city, it can be seen that these areas were intended to be located around four islands, it seems that although the names on these maps imply that they were complete islands, it seems more likely that they were additional routes to four islands.
Further evidence of this is that these formats are listed in the data after areas on three islands and before areas on five islands in one. Thus, it is likely that this is also the case for the other three maps: Seve Isle 22 , 23 and 24. They are also very sterile and comparing their design with their position on the city map clearly shows that they were conceived as extensions of seven islands, it is not known why. Additional areas of the Sevi Islands were removed if they were all scrapped late in development. The likely scenario I can think of was due to time constraints.
There was kind of an Easter egg and fire red and leaf green that's a nod to the original red and blue game. When interacting with the TV in the players' house from the side, the text appears. Oops! wrong side in the remakes due to how the TV sprite was made, it was not possible to interact with it from the sides without going out of bounds, but despite this, the same text can be found, this also works in both games when is reviewed from the Additionally, none of the other televisions in the game have it and it is exclusive to the one in the player's home.
It's unclear whether or not the developers intended the need to go out of bounds to see it or if some sort of change occurred during developments resulting in it being moved and simply forgotten and while we don't respect the boundaries of our good friends, the walls we have a few other things to look at at the Mesilla Dawn hotel, you can see a pair of stairs in the background beyond the counter as a child I had always wondered about that, unfortunately, passing the counter reveals that the staircase in It doesn't actually do anything, it's just for show, similarly, there is a woman's house in the seven islands that has a bunch of boxes.
However, blocking the door while passing through them reveals that they lack a warp point and lead us nowhere. This woman's house is like the one I talked about in a previous episode of the Hoenn game. Originally there was some sort of feature involving using e-reader cards or in the case of a fire red and leaf green mysterious gift that would allow the player to access certain battles beyond these barriers; However, just like in the Hoenn games this was removed during localization and they play sprites in there to block it, you can actually see a version of what the house was supposed to look like here hidden within the data once again.
I just have to say how stupid this is if you had to rearrange things then why not just put a wall there instead of blocking it? It makes me think that there is something special I have to do to spend it on three islands there was a man who was seen digging a tunnel; Upon returning later in the game, he will have finished it and it will become a long path leading to a small area where rare Pokémon can be found moving out of bounds. We can reach this area before the tunnel ends. The entrance to the cave on this side is here by default because you're not supposed to be able to get here by any other means upon entering. ending up inside the tunnel while it is unfinished something that seems a little fun to me and to conclude our stay in the Sevi Islands we are going to stop at the nursery passing the fence we can see it like rubies sapphire and emerald, but the Pokémon here don't show anything when interact with this also applies to the Pokémon Zoo in Fuchsia City.
This is a bit disappointing, since if you remember, during the unused content episode in generation 1, you could see that these Pokémon had placeholder text. that made it seem like they were surprised that we were somewhere we weren't supposed to be, by the way the grass here can't trigger any wild encounters since these types of tiles aren't programmed for this area in the Hoenn games, this one It wasn't the In this case, there was already grass on the same path as a daycare in that game, something that carried over from Ruby and Sapphire was a strange property of the PCs, for some reason interacting with them from behind causes this strange error in which they generate a huge Tower of more PC.
I also discovered that this works with the one in the players' house at the beginning of the game and now we come to something very peculiar that I stumbled upon by complete accident while playing the game on Mount Moon. I noticed that while moving out of bounds, it occasionally seemed to trigger the animation when the player jumped over the ledges. Upon closer inspection, I realized that the reason for this was because the developers actually use the ledge sprites as cosmetic pieces in this area. Clearly, I never bothered to remove the overworld properties from the ledges because we were never supposed to get to these places.
I find this a pretty interesting example of making the most of your resources, as far as I can tell, the only case where developers use ledges like this is in Mountain, if I'm wrong and you found it somewhere else, tell me in the comments below and, almost unbelievably, while I was recording footage of this, I came across another off-limits weirdness in Mountain Moon if you move to the location. As you see here, you can see that some white arrows will appear on three specific tiles if you are looking down. These arrows usually only appear to indicate when you're about to go through a door into a new area, so I have no idea.
What they are doing here, unsurprisingly, moving towards them results in nothing happening. Next, we'll talk about our good old friends. Blank again for those of you not familiar with this, in a previous episode I showed it by hacking your Leaving the starting area without a Pokémon, it is revealed that when the player ends up in a battle, it will throw up a strange question mark. which has a blank space for a name. There isn't much difference in these games, but I still want to mention a couple of things: The first thing I noticed is that instead of having the sprite of a yellow spotlight or on the PC screen, it now has a more question mark sprite. appropriate.
Thanks game fan, now my cheat results make a lot more sense, the main thing I wanted to address is that white space is actually shiny and as you guys pointed out to me, white space and Ruby and Sapphire were also brilliant, so there you have it folks, without us all knowing before we chose our starter. We already have a shiny Pokémon with us, but before you decide to throw that sucker into the GTS and demand level 9 and below from Arceus, remember that as soon as you receive a blank Pokémon it will disappear forever and will finally end this. video I decided to try and experiment with what I could do by hacking before I received my starter, since most Pokémon fans know that when you have a whole group of Pokémon that receive another, it will be transferred to the PC storage system, so that I got to thinking about what would happen if I had a full party when choosing my starter after leaving Pallet Town when going out of bounds.
I proceeded to get a full team before returning to activate the Oaks cutscene at the beginning, the game seems to allow me to grab a starter like I normally would. I would, but when I checked my group I couldn't find it anywhere. I then went to the PC and discovered that I had indeed been transferred there, although the game never gave the usual message informing me of this, although that's what I expected. It's a little surreal to see this happen to a starter Pokémon and I can also beat my rivals' first Pokémon with a full party which is also very satisfying.
Hello everyone, thanks for watching the video. I'm sure you already know the drill. You enjoyed the video, you know, like and subscribe and all that if you want and while you wait for my next big video for this channel, you can go ahead and check out some of my other videos on both this and my game. channel you obviously like Pokémon if you're watching this so I'll put some Pokémon related ones on the screen for you, like I'm cutting mine, those Locke and the Mysterious Dungeons and if you want to see the unused content, the generation 3 video I did it last time, you can watch part 1 right here anyway thanks for watching again.
I hope everyone has a good night and I'll see you later.

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