Trading Stations - How to Get Rich in X4 FoundationsMay 31, 2021
good morning astronaut welcome back to another episode of x4
foundationsin the space operations delta i'm your captain i'm captain collins and today we're going to talk about something that could really change your game and this is commercial
stationsas you see a there, today we're going to talk about them, how they work, how you run them, and what you don't do before we get started, a quick introduction to myself, I'm captain collins, I'm a Twitch streamer and YouTube content creator. Broadcasts Monday through Thursday at 7 p.m. Central European Time on twitch.tv slash Captain Collins and thanks to all subscribers.
I'm still counting on you. Thank you very much and don't forget to press the "Like" button so this video is published. Come out and more people will see this so today we're talking about
stationsand these are stations that are basically a storage module and some docking docks and some docking modules so that ships can land and sell things and buy things and not There has to be no single production module, I didn't mention that, it was someone from reddit, it was a 500 account error, that made this post here about
tradingstations, it goes in depth and talks about how to set up trading stations and What to do with them.
I'll put that link in the description below so you can read it for yourself, but today I'm going to show you how I did it with the trading stations, and so we'll jump into the game once it's done auto-saving. the game was saved successfully, okay, let's get into the game and talk about trading stations. I'll show you the construction of this thing. There's nothing here but just some docks, some docking areas, a lot of m-class storage bugs because they're most likely the merchants. that you want to deal with and I would also suggest a single electronic docking dock because you don't want one, you won't have too many L class merchants docking at your station, other than that you just have these container storage modules that you can take whatever you want, We talked about storage container size in just a minute, but this is the basic design of a commercial station, so you don't want to have any kind of production module, not even a single power production cell. although it is completely self-sufficient and you could sell these things, no, you don't want to have them, so why wouldn't you want to have any production modules?
I can only assume that the manager will be a little upset and he tries to do everything possible for production and will not sell any products, which is why we want to keep our manager. We are focused on selling and buying things that are not in season and how do you do it? logical overview and there you will get the selected trading products, a thing where you can select all the products that you want to trade on your station. I highly recommend clearing them all at first and then taking only the specific ones that are necessary for your industry. which ones are needed for the stations you are in or maybe you need to buy from nearby stations and then sell to different sectors if you have a top manager so just select these guys here and they will appear on your list of storage here if you put it here to create a buy offer, create a sell offer and I highly recommend turning off automatic pricing and setting your own prices to guarantee profits, let's look at, for example, helmet parts.
I made an automatic buy offer at 220 which seems pretty low in this range and as you can see the amount is already full. Now I have a problem with selling these things and I choose the manual price to sell and set it a little. a little higher than the buy offers, I guess the helmet parts are not selling very well right now, so I lowered it a little, reduced my margin, but I always, always, always make a profit. Every time this station sells something, it should be a profit and in the long run. running this will give you more and more balance so I started this station with 12 liter class container storage modules and it was too much because the admin is trying to fill all the storage until it is full and this was too much, I removed it . 10 of these storage modules so we only have 2 million cubic meters of storage and that's a decent amount you can work with, then I put 15 15 million credits into this station account and what the manager did was pretty much buy buy buy buy until the account the station account was at zero, you spent all the money and now you need to manage this station only with the things you have on board and as you can see it already reached 1.86 million, but the The problem here is that the capacity is still not at maximum and that's why the manager will always take the money and buy more things, but like I said, we did manual pricing, so every time the manager buys something, that means that In the long run you will also make profit from it so whenever you sell some things you always make profit and by the way it is just so you know that these class l merchants are making the most profit.
When you see a hidden merchant flying to your station, you will definitely do it eighty percent. of the time he buys things and you'll make some more money, so this is my little station here. I called it little Amsterdam because you know it's a port and it's for selling and buying, and I also made another station here that looks a little bit different, as you can see in the build menu I put a 2 second storage container in there just to not have as much storage, as you can see the storage is pretty much maxed out here, I put five million credits into it and it starts slowly.
To work, what you can also see right now, for example, is that my own ships arrive there and they are also taking things out of the trading stations, so this is something to consider if you want to have your trading stations just to produce profits in At the station itself, you have to restrict your own faction from buying or selling things at the station, but if you go one step further, every time your own merchant comes to the station and takes something from that station for free, that means that trader will make profits somewhere else because you are taking it to another station and of course you are building something else with it and you have paid less for it than maybe on the station itself because you set the manual price very low and that is also what What I can advise you if you are doing this for the first time is to go and set the manual price to really low somewhere in the middle here just have a look if your station manager is buying the stuff, if he is buying a lot then you can set it even higher low so you see that when your stage manager buys a lot of those things, maybe he has a price too high for the buy offer so he can go down a little bit and if he sees that nothing is gone to sell, then you need to adjust the buy offer. sell a little bit down so your margin shrinks but you sell more so in the long run you will make more profit, that's basic economics but of course we have a problem with ecosoft at this point in the game. because we don't have statistics, thank you for not giving us any statistics on how much we sold, how much we bought or for what price we did it and, whatever it is, we can go into the economic statistics, of course, offer to buy and sell. it's just the offer, it's just going to give you the price, as you can see, it says price, it doesn't say amount anywhere, I mean, we can, we can see the amounts here, bid to buy, bid to sell, amounts as we go deeper into this, for example, only advanced electronics can be seen that storage levels increase management accounts these economic statistics do not say anything, I mean that the amounts of commercial offers are like a buy offer and a sell offer , yes of course the buy bids decrease, the sell bid increases only by the quantity because we have more space in the storage, but it doesn't tell you if you have made any profit or how much profit you made.
This is basically very confusing, so why not give us numerical statistics and a bit more here? It doesn't really work with that, sorry, but we can't work with that, so for now, if you have trading stations and you have a full amount of storage, all you have to do is reduce the price here for the sale offer and Seeing if you sell some things long term and seeing if it changes in any way after a few tries is trial and error of course this is all trial and error right now at x4 you will get the brunt of your prices. about that, this is really a thing if you go with trading stations and you start with trading stations, I highly suggest you do at least a few, like two or three trading stations at a time because you're going to need to dedicate a lot of time to them.
In the beginning, because every sector works differently, every position you put the station in works differently, so you have to adjust these prices manually all the time until you get to the point where you can say "Okay, now." I finished". This works quite a bit. Well, I'll see about it in the next 24 hours of gameplay. What you can also do, of course, is provide some operators to your trading station if you have a good manager, like a five-star manager. This is how you get a five star manager in these trading stations really, really fast because you are doing a lot of trading transactions and every transaction gives you a chance for your manager to improve and this will make your manager really, really fast, really good as a quick bonus.
Here maybe you already saw that we have Discord and I have a dock provided by Beats. One of my very good viewers and community members here provided us with an ultra-compact station that is a completely self-sufficient dock with habitats and everything to make it 100 percent functional, it has everything you need before building ships and you can find this plan construction, this construction plan works I think on five by five by five kilometers, so this is actually very compact, you can find it on Discord in the x4 grand exchange channel, so just download it and then you can import it into your own game , do something good with it and also read the article on reddit like I said and leave some comments if you use this kind of mechanic in your game or maybe.
If you go to factories and don't want to bother with any trading stations and really get into the details with pricing, selling and buying, this is a part of the game that could give you a lot of play time and a lot of fun. Lots of detailed information about economics if you want to go that route, so have fun doing it, that was all. I hope you liked it. I hope you enjoyed the premiere on YouTube. I will do it more often. We'll release it if you want. If you are still here don't forget to hit the like button, subscribe and if you are crazy and really want to support the channel there is something new called join button and this is a paid membership so you can I can support the channel even more if It helped you a lot.
It would be incredibly good. Also check out the merch store. It's great. I've got some really interesting stuff in there. Some really good hoodies. Anyway, I'm done, have a good time. I'm Captain Collins and see you soon, goodbye.
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