YTread Logo
YTread Logo

This DOOM Challenge Took 23 YEARS To Complete!

Feb 27, 2020
Hey absolute legends, if you've seen a lot of

doom

speedrunning, you'll know that incredibly action-packed players fly through these levels, even when they come face to face with what seems like inescapable death. Doom speedruns are played on the harder difficulties and because of

this

, the levels are flooded with monsters. Completing levels in these conditions is hard enough, but today we're looking at the toughest

challenge

of all. Today we will look at the Speedrunners category called pacifist. The rule is simple. they can't shoot at all they can directly hurt any monster usually playing as pacifist makes speedrun much more difficult and results in slower times sometimes has no impact and the log for normal and pacifist play is identical we've already seen

this

a couple of times in previous videos when para shockblast managed eight seconds in the hangar this was a pacifist run and he also fired a single bullet at the start. ch alerted some of the mobs by putting them in a better position, but since he didn't directly hit any mobs, this didn't break the golden rule. 90 and most levels were

complete

d in those early

years

, there are a few exceptions though, for example, in Doom 2, it

took

until 2011 for someone to finish the 17-dwelling map and the resulting run

took

over 40 minutes to

complete

in 2017. all but two levels in Doom 2 had been conquered level 2, the lower halls and the icon of sin of level 30, the final level, it is understandable that level 30 has remained undefeated for as long as the condition of beating the level is destroying the demon boss by firing a gun at his exposed brain, it may be theoretically possible to win without firing a gun, however the strategy required to do so is so incredibly difficult to execute and may never happen.
this doom challenge took 23 years to complete
I will explain this theoretical strategy. g and later in the video, level 2, on the other hand, has no such obstacle, it's a standard level like any other, you simply need to reach the end and activate the exit switch, the problem is that the level is packed with shooters and zombie men. these are enemies with weapons you can hit, making it much harder to avoid taking damage. The narrow hallways and lack of room to maneuver only served to make this

challenge

even more insurmountable, but he topped it on September 7, 2017. Master zero fatality specialist beat hauls for the first time in 23

years

under the pacifist rules, the race itself is quite amazing and today we will find out how this incredibly difficult challenge was finally completed.
this doom challenge took 23 years to complete

More Interesting Facts About,

this doom challenge took 23 years to complete...

I hope you enjoy it before starting. This video is sponsored by the legends of Nord VPN. Now, if you don't know the drill by now, you must be living under a rock. I shouldn't need to explain to you what a VPN is. I guess if you watch my channel you are civilized. d tech savvy person who knows a computer well on the internet but a vpn is essential to keep your privacy intact when browsing online now this is happening all over the world but in australia we are being controlled by government regulations preventing access to Specific websites and also for some reason content creators, YouTube channels and cetera love to block content here.
this doom challenge took 23 years to complete
I have no idea what that is, in any case I use Nord VPN to access and watch whatever I want and you should be doing the same. This is not rocket science Nord VPN is extremely easy to use you can seamlessly connect and disconnect with one click this won't break your bank either if you use my link you get 70% off two months free money back guarantee so there is absolutely no risk in trying it go to the description click the link and give it a try and many thanks to nord vpn for supporting this channel during this walkthrough i will be using images of both first person perspective from zero master as i complete the run and also from the third person perspective but i will put a link to zero masters full run in the description the start of the run is relatively simple you need to flip the switch to lower the wall that grants access to the next section as well there is a medicine conveniently located here to offset some of the damage done by the zombie men, the normal way to progress from here would be to collect the card red which is used to gain access to a switch that lowers the walls, allowing you to progress to the next stage of the level, but you can actually get past the barrier without the world going down because the gap is exactly the same width as Doom Guy , the gap is 32 units wide, which is the diameter of the player, though getting through isn't that simple, as the movement mechanics in Doom are very imprecise, even if you just press forward there is always a small amount of error in the calculation of the movement that moves you to the left or to the right, it is this precision that makes it seem impossible to traverse the space, although the width is definitely large enough to let us pass, in theory, obviously, we can pass and we do, it's just a little trickier to perform, this is called compression slip and it takes some practice to perform with any semblance of rhythm. to start the process of setting the cheat up again from scratch once through the gap master zero finds himself face to face with a room full of shotguns these guys can take up to 45 percent of his health out of him in a single shot burst.
this doom challenge took 23 years to complete
It doesn't make things much better or there's no room to move at all, making Doom Guy a fish in a barrel. This seems like a no-win situation, but luckily there are plenty of barrels around for the bl mobs to rise up and kill themselves with a chance to survive the monsters with all this explosive carnage happening is extremely rare and something that takes many tries to pull off when dust settles two M remain intact now zero master does some maneuvers to make one Impa kill the other once just one infrared we need to find a way to remove it from the equation in preparation for the next challenge this can be done by making the M gets stuck on the blue access card or master zero first Lois M to the far corner and then runs to the opposite side of the door.
The imp finds its way and leads him against the door frame, which blocks his path due to a weirdness in the MC's programming. He believes that the door frame is actually a part of the door. itself and it's something the IMP can open, so instead of moving around the door frame, which is what it would do if you were any other wall or object in its path, try to continually open the door until the barrier it's r removed only that never happens for obvious reasons now zero master wants to remove as many monsters left on the top level as possible he pushes himself against the corner below the hole and waits in this position the mobs above will try to shoot him to tjuta the angle never we will be able to connect no shot when a monster deviates into enemy fire it will cause a civil war that will leave only one enemy standing at the end after a while the task of clearing the room that houses the blue card begins this is another part of the race which requires a lot of luck to survive opens the door and again uses the enemy's crossfire to provoke internal battles it is important to note that this door in This particular can't be closed once it's opened so he has to be extra careful here if the MS is in the right position they can withstand some of the hitscan shots from the shotgunners but if a direct line is formed between us and a shotgun blast, it could all be over in a heartbeat. split second, finally, a single impro mains that is led to the other room after some maneuvering, the two M's are lured to the far corner and zero master takes this opportunity to head to the blue key card room, Another attribute of the door connecting these two rooms is that monsters can't open it, so enemies trapped on the other side can be forgotten about for now again.
He camps out in the corner below one of the holes. He doesn't know how many monsters are left alive. timing helps ensure the number is reduced as much as possible while enemies can't shoot you when you're hiding in a corner when you move through rooms you become an achievable target so if there are multiple monsters walking around above it is almost inevitable that he will make an attempt at some point keeping this number at one makes things much more manageable between him and the blue card lies two imps a shotgunner and a pink demon eventually they h have no choice but to face off to them when the time comes he slowly makes his way around the corner alerting the little finger first this is important because he needs the little finger to be in front stacking up the shotgun damage and you can see he is doing his best to keep the little finger between him and the shooter at all times.
The pink demon finally gets tired of being a shield and turns around to take out the shooter. He then succumbs to the imps' continued fireball impacts on the remaining mobs and some precise movement eventually causes one of them to be destroyed by an exploding Erol while clearing the master zero access card blue room. has taken more damage remaining at only 13% health one more hit from a fireball or shotgun blast will likely result in death throughout the commotion, the remaining imp took damage from the shotgun above and is now dealing of killing him from below, this seems like a good opportunity to further reduce the monster count. and he starts trying to move the IMP to a position where he can fight the enemy above.
It takes a bit of persuasion, but eventually the job is done in these lower rooms. 3 amps stay alive and it's time to get them on the blue card. space to save them The pathfinding of these monsters is really unpredictable and it is very difficult to try to get them to move to the correct position remember that a single fireball hit will most likely result in death so shadow 0 should remain aware of the location of each M. He pats all the time and thinks extremely fast when fireballs are thrown once caught, it's time to start preparing for the final race to the finish between him and the exit as three zombie men and five gunners fired.
Fortunately, there is a relatively simple strategy to attract them. the room above the hole so they can be killed through infighting one of the peculiarities of the stairs outside the blue key car door is that enemies can't walk up them so once we warn you that you can easily move them around the room. We need the zero master to bring them down one or two at a time until they are finally reduced to the end. The one shot gunner remains in the exit room, but with enough speed we can get to the switch first. he takes a shot with level two completed only one level remains undefeated at pacifist level 30 icon of sin the problem facing players here is that the icon is situated in a room that is completely isolated and normally inaccessible the only way to defeating the icon is to shoot a rocket at his exposed brain several times since this is not allowed by the pacifist rules this type of strategy cannot be used the area we have to shoot through is too small to pass, as well as being too high to reach and there is no other way inside in 2012 speedrunner lupa devised a wacky theoretical strategy that would allow you to beat the level without firing any weapons in 2018 z Mazda was able to create a tool-assisted demonstration of the g-y strategy in action the tool he used gave you allowed to manually create each frame individually so that each entry is perfect the strategy involves waiting for the boss to spawn a sufficient amount of arc files the way it all comes together happens pretty quickly so i'll just play the end of the run and then explain what happened next as i mentioned before the exposed brain is too small to pass and too far to make the distance, but it turns out that the bow hurt and killed him. -vile solves both of these problems if you're not familiar with how bow sleights work, they have the ability to immolate the fatal type by summoning fire in the case of this run assisted by this tool, he jumped off the pillar into the hole and it lined up so that he was repeatedly immolated by the arc files and this allowed him to maintain his height in the air then he was killed which reduces him to the size of the guy and the momentum carried him through the hole where he can now fit once within the icon th Wildbows continued to summon fire which indirectly damaged the icon and eventually killed it realistically.
This strategy is completely impossible to achieve in a real try, but it's great to see what's possible in theory, maybe one day a better method will be discovered until then. the icon of sin is still the last level to be undefeated as a pacifistthank you so much for watching legends i hope you are having a fantastic day and i will see you in the next video

If you have any copyright issue, please Contact