YTread Logo
YTread Logo

This DOOM Challenge Took 23 YEARS To Complete!

Feb 27, 2020
Hello absolute legends, if you've watched a lot of Doom SpeedRunning, you'll know that it's an incredibly action-packed game. Players fly through these levels even as they come face to face with what appears to be an inescapable Death Doom Speedrun. The most difficult difficulties and because of

this

, the levels are flooded with monsters. Completing levels under these conditions is difficult enough, but today we will look at the toughest

challenge

of all. Today we will look at the category of speed racers called pacifists. The rule is simple. they can't shoot in any way, they can directly hurt any monster, generally playing as a pacifist makes speedrun much harder and results in slower times, sometimes it has no impact at all and the record for normal and pacifist play is identical , we have already seen

this

.
this doom challenge took 23 years to complete
A couple of times in previous videos, when Shockblast managed eight seconds in the hangar, this was a pacifist run and he fired a single bullet at the beginning, which alerted some of the mobs putting them in a better position, but he didn't do it directly. hurt no mobs this did not break the golden rule the abyss record we explored earlier was also a pacifist race during players have been competing in this category since the 90s and most of the levels were

complete

d in those early

years

, although There are some exceptions to For example, in Doom 2, it

took

until 2011 for someone to finish the 17-house map and the resulting race

took

over 40 minutes to

complete

.
this doom challenge took 23 years to complete

More Interesting Facts About,

this doom challenge took 23 years to complete...

By 2017, all but two levels in Doom 2 had been conquered, level 2, the lower hallways, and level 30, the icon of sin, the finale. level it is understandable that level 30 has remained undefeated for so long since the condition to beat the level is to destroy the demon boss by firing a gun into its exposed brain, it may be theoretically possible to beat without firing a gun, however, the strategy required to do so is therefore incredibly difficult to execute and may never happen. I will explain this theoretical strategy later in the video. Level 2, on the other hand, has no such obstacle, it is a standard level like any other, you simply need to reach the end and activate the exit.
this doom challenge took 23 years to complete
Changing the problem is that the level is full of shotguns and zombie men. These are enemies with weapons that you can hit, making it much harder to avoid taking damage. The narrow hallways and lack of room to maneuver only served to make this

challenge

even easier. More insurmountable but surpassed was on September 7, 2017, Doom specialist Zero Master defeated the lances for the first time in 23

years

under pacifist rules. The race itself is quite amazing and today we will find out how this incredibly difficult challenge was finally completed. I hope you enjoy it before I start. This video is sponsored by Nord VPN legends.
this doom challenge took 23 years to complete
If you don't already know the drill, you must be living under a rock. I guess I shouldn't need to explain to you what a VPN is. that if you watch my channel you are a civilized and tech-savvy person who knows a computer on the Internet, but a VPN is essential to keep your privacy intact when browsing online. Now this is happening all over the world, but in Australia we are being subjected to government regulations that prevent access to specific websites and also for some reason content creators, YouTube channels and such love to block content here. I have no idea what that is.
In any case, I use Nord VPN to access and see what I want and you. You should do the same, this is not rocket science. Nord VPN is extremely easy to use, you can connect and disconnect seamlessly with just one click, this won't break the bank either if you use my link you will get 70% off in two months. free, there's also a 30-day money back guarantee, so there's no risk in trying it out. Go to the description, click the link and try it. Many thanks to Nord VPN for supporting this channel during this explanation. We'll be using footage from Zero Master's first-person perspective as he completes the race and also from the third-person perspective, but I'll put a link to the full Zero Masters run in the description.
The very beginning of the race is relatively simple, you need to activate the switch to lower the wall and grant access to the next section. There is also a medicine conveniently located here to offset some of the damage caused by the zombie men. The normal way to progress from here would be to collect the red. Keycard used to access a switch that lowers the walls, allowing you to advance to the next stage of the level, but you can actually pass the barrier without the world lowering because the gap is exactly the same width as Doom Guy.
The space is 32 units wide, which is the diameter of the player, although passing is not that simple as the movement mechanics in Doom are very imprecise, even if you are just pressing forward there is always a small amount of error in the calculating the movement that moves you left or right, it is this precision that makes it seem impossible to traverse the space even though the width is definitely large enough to allow us to pass, in theory we can obviously pass and do so. we do, it's just a little more. Complicated to perform, this is called tight sliding and takes some practice to perform with any semblance of rhythm.
Performing the slide well, the monsters shooting at you requires quite a bit of luck, as each shot will provide enough recoil to force you to have to start the process of setting up the trick again from scratch, once through the gap master zero finds himself face to face. Faced with a room full of shotgunners, these guys can take up to 45 percent of your health in a single explosion as you fall down the hallway. It doesn't make things much better either, there's no room to move at all, essentially making Doom Guy a fish in a barrel, this seems like a no-win situation, but luckily there are plenty of barrels around for mobs to blow up and kill themselves by doing so. .
Surviving the monsters with all this explosive carnage is extremely rare and something that takes many attempts to achieve successfully when the dust settles two M remain intact now master zero performs some maneuvers to make one Impa kill the other once only one infrastructure network we need to find a way to remove it from the equation in preparation for the next challenge. This can be done by having M get stuck on the blue keycard or by first zeroing in on Lois M in the far corner and then running to the opposite side of the door, the imp finds his way and confronts him against the frame. of the door, which blocks their path due to a quirk in the MC's programming.
He believes that the door frame is actually part of the door itself and is something that the IMP can open. So, instead of moving around the door frame, which is what he would do if there was another wall or object in his way, he continually tries to open the door until the barrier is removed, only that never happens because obvious reasons. Now Zero Master wants to eliminate. As many monsters remaining on the upper level as possible push against the corner below the hole and lurk in this position, the mobs above will try to shoot you from tjuta, the angle at which we will never be able to land any shots.
When a monster strays into enemy fire, it will spark a civil war leaving only one enemy standing in the end, after a while he begins the task of clearing the room that houses the blue key card. This is another part of the career that requires a ton. If he is lucky to survive, he opens the door and again uses the enemy's crossfire to provoke internal battles. It is important to note that this particular door cannot be closed once opened, so he must take extra care here if the MS are in the correct position. They can withstand some of the gunfire from the shooters, but if a direct line forms between us and a shotgun blast, it could all end in a split second and eventually a single main improvisation being ushered into the other room after some maneuvers.
Two M's are lured to the far corner and Zero Master takes this opportunity to head to the blue key card room. Another attribute of the door connecting these two rooms is that monsters cannot open it, so enemies trapped on the other side can be forgotten. For now he once again camps in the corner below one of the holes, he doesn't know how many monsters above are left alive, so staying here for a while helps ensure that the number is reduced as much as possible while the enemies can't shoot him When he's hiding in a corner, when he moves through rooms, he becomes a reachable target, so if there are multiple monsters walking overhead, it's almost inevitable that he'll shoot at some point.
Keeping this number at one makes things easier. Much more manageable between him and the blue card are two imps, a shotgunner, and a pink devil. They will eventually have no choice but to confront them when the time comes, he slowly makes his way around the corner alerting pinky first. important because he needs his pinky to be in the front taking damage from the shotgunner and you can see that he is doing his best to keep his pinky between himself and the shotgunner at all times. The pink demon finally tires of being a shield and turns away. around to eliminate the shotgunner, then succumbs to the imps' continuous fireball hits on the mobs that remain and a precise move finally causes one of them to be destroyed by an Erol that explodes while clearing the keycard room blue.
Zero Master has taken more damage. with only 13% health, one more hit from either a fireball or shotgun will likely result in death throughout the commotion, the remaining imp has taken damage from the marksman above and is now trying to kill him from below. This seems to be a good opportunity to further reduce the number of monsters and he begins to try to move the IMP to a position where he can fight the enemy above. It takes a little persuasion, but eventually the work is done in these lower rooms. 3 amps remain live and it is time to take them to the blue key card room for safekeeping.
Finding the path of these monsters is really unpredictable and it is extremely difficult to try to get them to move to the correct position. Remember that a single hit from a fireball will likely result in death, so Shadow 0 has to remain aware of each M Pat's location at all times and think extremely quickly when throwing fireballs once caught, It's time to start preparing for the final race to the finish between him and the exit as three zombie men and five gunners are shot, luckily there is a relatively simple strategy to lure them into the room above the hole so they can die through infighting.
One of the quirks of the stairs outside the blue key car door is that enemies can't go down them, so once alerted, you can easily move them. In the room we need Zero Master to take them down one or two at a time until they are finally reduced to the end. A gunner remains in the exit room, but with enough speed we can reach the switch before he fires with level two. completed only one level remains undefeated at pacifist level 30 icon of sin the problem that players face here is that the icon is situated in a room that is completely isolated and normally inaccessible.
The only way to defeat the icon is to fire a rocket at the exposed area of ​​it. brain several times since this is not allowed by the pacifist rules, this type of strategy cannot be used, the area we need to cross is too small to pass, as well as being too high to reach and there is no other way to enter. 2012, speed racer Lupa came up with an outlandish theoretical strategy that would allow him to beat the level without firing any weapons. In 2018, Mazda was able to create a tool-assisted demonstration of the strategy in action. The tool he used allowed him to manually create each frame. individually so that each entry is perfect.
The strategy involves waiting for the boss to generate a sufficient number of arch files. The way it all comes together happens pretty quickly, so I'll just play the end of the race and then explain what. It happened later, as I mentioned before, the exposed brain is too small to pass and too far to travel the distance, but it turns out that being wounded and killed by the archivvil solves both problems if you are not familiar with the way the ruses work. of the bow, they have the ability to immolate the fatal type by invoking fire. In the case of this race assisted by this tool, he jumped from the pillar towards the hole and aligned it so that the files of the bow repeatedly immolated him and this allowed him to maintain his height in the air, then he was killed, which reduces him to the guy size and momentum carried it through the hole where it can now fitonce inside the icon, the bow wilds continued to summon fire, which indirectly damaged the icon and ultimately killed it realistically with this strategy.
It's completely impossible to achieve in a real attempt, but it's cool to see what's possible in theory, maybe one day a better method will be discovered Until then, the icon of sin is still the last level to be undefeated as a pacifist. Thank you so much. To see you legends I hope you are having a fantastic day and I will see you in the next video

If you have any copyright issue, please Contact