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The Video Game Walkthrough - Scott The Woz

Feb 25, 2020
- Hello everyone. Scott here. Well I have. I have finally mastered the art of beating



s. All thanks to cheating. Now that I have it fixed, I will use my new knowledge to win


s in different circumstances. I've been working on my chili run lately. Every time I press a button, I have to eat five tablespoons of chili. I haven't even gotten past the menu! We have all been there. The reproduction price is right Decades and more, what do I do? I've been lost in my fair share of games if I have no idea where I should go I have no idea what my next goal is I just didn't understand the instructions I was given I can't find anything.
the video game walkthrough   scott the woz
Video games are easily the fastest way to realize that I'm a jerk. I remember playing Bioshock Infinite in 2013, you could activate an arrow that showed you where to go when you hit. After one playthrough, this controller is now useless. I just don't always make time with some games. I don't want to screw up and take longer than I should to get over it, I just want to do exactly what I'm supposed to do. That's just not going to happen. Everybody makes mistakes. Just look at everyone. Everyone gets stuck in certain parts of the games or can't complete parts of them without a little help.
the video game walkthrough   scott the woz

More Interesting Facts About,

the video game walkthrough scott the woz...

And apparently helping desperate gamers is a lucrative business. Strategy guides and


s are the most embarrassing thing you could ever see. I don't want to be told the solution to the puzzle, I have to solve it myself. I'm not (beep), I'll win this game with my eyes closed. (8-bit music) I'm completely lost. I've searched for solutions to gaming issues a fair number of times, but I always feel this overwhelming sense of shame seep into everything but my spine. When you figure out a solution to a puzzle on your own, that's basically why you play


the video game walkthrough   scott the woz
That's where a lot of the satisfaction comes from, from doing something on your own or just having that a-ha moment. And it feels amazing to be on a winning streak to constantly find solutions without hesitation and then you get to that stupid part in Uncharted 3. What the hell am I doing here? That's when I usually leave it and just look for a guide. When the rest of the game is like this and then I'm stuck trying to figure this part out for like three hours. Oh wow, I can't crack this puzzle in Resident Evil 2, I want to piss my pants so I don't think critically.
the video game walkthrough   scott the woz
If I can't get the solution fast enough, I have to lay out my options. Do I swallow my pride and Google the answer? Or do I swallow my pride and play video games? Even Googling the solution to a puzzle can be tricky. Sometimes it's hard to put your situation into words, but most of the time, what I'm looking for comes right away. Yeah, that one thing in Link's Awakening. There is. It interests me that many other people are running into the exact same problem as me in games and the question arises: does the player admit defeat by looking for a tutorial or did the developer fail to make that certain area more understandable?
I played Hellblade and within the first hour, there was this. What? You have to line these things up to form diagrams by stopping in certain places, but that requires finding certain places to stop and trudging through the environment to find these specific places. It's hard to explain, let alone do. I gave up trying to figure it out on my own. And plenty of other people did too, apparently. So (beep). It's time to pull out the strategy guides. This will help me with my hellboy game. Online tutorials are one thing, most of them are fans helping other fans get through a game.
Strategy guides are video game companies that capitalize on the fact that their games were poorly designed. As nice as the guides can be, the more I think about it, I have to wonder, why weren't those things included in the game itself? Why do I have to buy a book to find out what the hell to do here? I mean, it wouldn't be considered a puzzle if everyone could find the solution right away. I guess at that point, I might as well ask, what's the point of buying a thesaurus when the dictionary should tell me directly what another word for discomfort is?
For some people, they don't need it, they can find another word for disgust by reading the dictionary some more and finding one on their own. But for people who just need answers, and need them now, discover the thesaurus. The strategy guide is the synonym dictionary of video games. I've said it so many times today. Strategy guides started life mostly when video games became more complex in the 80s, when games actively required explanation or strategy to complete. One of the only things you had to ask yourself when playing most Atari games is how much longer can I go on like this?
High score based games definitely had strategies, but players rarely got stuck on them. When games started offering worlds to explore and get stuck in, I bet they set up hotlines to call. Nintendo Powerline was a quick and dirty fix for gamers getting stuck in games. Call this number and you will be directed to an expert. They would have folders full of tutorials to reference and would be playing right then and there to more easily assess the problem you were having. It seemed like the best way to get through the tough spots in a game. Just call the hotline.
The only problem is that it was a direct line. Yeah sure, if you want to spend more money on the phone than on the game, go ahead. I have called hotlines for much less. - Thank you for calling Nintendo, for support in English, please press one. - What's happening? Nintendo Powerline was kind of a quick fix to the problems players were having, but it worked well enough to be operational until June 2010. I'm surprised. However, if you needed help with the games, most just consulted the latest tips and tricks in the magazines. Nintendo Power offered loads of maps and hints for games from the '80s and '90s and that's what the original issues were mostly about.
Sometimes it would just throw in little tips here and there and other times it would pretty much explain the entire game. This is the entirety of The Revenge of Dr. Wily. Secret codes, direct answers to popular gaming questions, sometimes they told you how to fix your gaming systems. Nintendo Power and other magazines were how many gamers overcame all kinds of obstacles back then. However, some of the problems with getting help from magazines were that these things only showed up once a month and it wasn't a guarantee that the game you were having trouble with would show up.
But when your game was introduced, it was great. It would not always spoil the game and would just add to the gaming experience by giving players tools to create their own strategy to win the game themselves. That's a great (beep) idea, strategy guides! Why not release guides specifically dedicated to specific games? That way, if you need help, you know exactly what to get your mom! Now, there was a Super Mario Brothers 3 player's guide, strategy guides that covered many NES games, along with certain guides that you could receive every two months in the mail through Nintendo Power.
However, one of the first specific ones that I think many remember is Mario Mania, which is not only a complete guide to Super Mario World, but also doubles as a retrospective of Mario up to that point. We've got a timeline of the games, character profiles, artwork, Mario and other media, it's an interesting read, especially comparing how these things were portrayed back then and today. But looking at the strategy guide part, it goes into incredible detail for a game like Mario World. It may be because a lot of the moves you can pull off in this game are second nature to me now, but they go crazy deep down with just about every single thing here from early game to late game.
There is almost an entire page dedicated to what you can do with shells. Each area has a full guide along with big fat artwork that you don't see a horrible ton today. Full margins of levels. This is an incredibly comprehensive guide to not just Mario World, but everything related to Mario at the time. Now, you may have said that Mario Mania is one of the first guides that many would remember, but that doesn't mean they didn't exist before Nintendo made it big. Oh no no no He may have said that Atari didn't require guides as much as NES-era games. (loud bang) It doesn't mean they didn't get them.
Game books from the 80's. This was probably the most complete game material you could get your hands on at the time. This one focuses on some of the most popular Atari 2600 games and features a catalog of them and a brief history of Atari at the beginning. They couldn't capture in-game screenshots, so they recreated them and concentrated on explaining the best strategies to get a high score. I mean, I spend my day asking this all the time: "What would the video say Frank?" These posts were all about telling you how to become a gaming master, knowing everything about gaming to impress someone.
Yes, I'd like the 1980s definition of sex, please. (bell rings) These paperbacks dedicated to the best tips on how to win at all things video games remind me of books for dummies. These were marketed to people who just wanted to win something for once in their lives. But for anyone playing games at the time, they made sure to back these books up with enough content for a wide range of fans to enjoy. There's even a preview section at the end that talks about how bright things are looking for Atari in 1983. (bell rings) Yeah, the 1983 video game crash due to the video game market being oversaturated with (beep ).
The market crashed at the time due to a variety of reasons, but the game that everyone is pointing to supposedly caused ET the video game. It was promoted, they expected it to be a big hit and when people played it, they didn't understand what was going on and the masses returned them. That spread the claim that ET was the worst video game of all time because people didn't understand it, they put the game back in stores, one thing led to another, Atari said we're (beep), the video game market crashed . This game wasn't the only reason, and compared to most other Atari games, is it really that much more confusing than Adventure?
This game is considered one of the best Atari 2600 games ever made. Is this much worse than that? I'm not saying ET was great or anything, but I feel like it was misunderstood, it really just required more knowledge of exactly what to do in-game. And look at that, I am an unofficial strategy guide that tells you exactly what you have to do in the game. This is one of the first dedicated strategy guides I could find and out of all the Atari games, ET needed it the most. Most of the games on the console were based on getting a high score, while ET had a more specific goal in mind.
You really wanted to win the game, finish the mission. It's just not apparent what the hell that quest is. So a cheap little strategy guide, yeah, it made a lot of sense. In fact, they give pretty decent screenshots and a cube that you can build from the different screens. And the idea of ​​more complex games needing more complex forms of explanation and strategy stuck through the next few generations. It was no longer just about getting the highest score, it was about finishing the game. But these two ways, the dedicated game guide and the book of secrets, were some of the easiest methods of getting this kind of information for a while.
How to Win at Nintendo Games was one of the most popular books for NES gamers, but today it's nothing special. Just a simple book full of strategies and tips. It's simply about mastering the games that can't be beaten. This book has a chapter on Mickey Mousecapade. This was a pretty popular book series as I own two of them. But gaming magazines were still the way most people got information about this kind of thing. And some magazine publications decided to combine the leading books with the magazines and we have oh (beep), oh (beep), oh (beep). The magazine-esk dedicated book of guides.
We had a lot of unofficial ones, but Nintendo Power created some like Top Secret Passwords. Mainly a guide consisting of cheat codes or a couple dedicated to the Game Boy, including one for the Super Game Boy, the adapter for the Super Nintendo. It's pretty much a standard guide to the most popular Game Boy titles in the context of playing them on a Super Nintendo. Nintendo gamers guides are my favorite to read. They almost always had additional sections in the book dedicated to just talking about the games at the time. Also the format of the pages, are screenshotsreally nice, big and bold and some of the best written video game commercials of the time.
It's kind of weird to enjoy reading these guides for games that I already know how to play. But this is the kind of thing you would do as a kid, read the same magazines over and over again on car rides. Why did I need to flip through this issue of Nintendo Power for the ninth time? Because it's fun to consume media about an industry you enjoy. I don't know why If you come and tell me Wii Play was bundled with a Wii remote. Yeah, I know, but I'm going to eat it anyway because I'm a fan of video game information.
Or I have short term memory loss. Throughout the '90s, it became more common for specific video games to have their own dedicated guides instead of simply compiling information from a bunch of games in one magazine or book. When you have a game as big as Super Mario 64 or Ocarina of Time, they definitely require their own tutorial instead of squashing the tips for them into a short paragraph. And this was the birth of a video game tradition. The release of the strategy guide together with the game. The magazines began to shift more to news and reviews and the tips and tricks portions became their own product with the strategy guide.
No problem, I'd love to spend a couple bucks on a guide to my favorite games. What (beep) is that? Right around the time these things started to explode in popularity, that pesky little thing called the Internet started to be used more for more than just. If you had a problem with a game, you can get on a message board and ask how to pass a certain section. Just google the solution, find a tutorial made by another fan. All free. I didn't even have to drive to the store to pick up a ride, everything was instant. So this should have been the immediate death of all this, but the physical strategy guides lived on to this day.
They were more of a tradition than a necessity. Something that people definitely continue to use, to be sure, but its practicality has been diminishing by the day. In the late 90s, early 2000s, sure, you could search for this stuff online, but internet speeds were a big fan of the word abysmal and there wasn't as big a database of video game tutorials as there is. now. Also, you can't always trust the internet when it gives you helpful advice. IGN still tells me that all you have to do to turn stars into birds in Mega Man 2 is hold A.
But no, you told A and B, you're a company, you should know better! So strategy guides still had their place in games, but as the internet became more mainstream - it was the one stop shop for playing everything - they started to become much less prevalent. Eventually, Nintendo and other companies stopped making them and licensed their titles to companies that specialize in strategy guides, notably Prima Games. Look, I personally feel like something was lost a bit when others started making guides for the big guys. Look, here we have an official tutorial from Nintendo. I would worry if they didn't know what I should do.
When you have an outsider doing the guiding, things get a little more iffy. That's not to say we haven't received some high quality work from companies like Prima or BradyGames or Piggyback. I mean, they do do officially licensed tutorials after all, but they can definitely be a bit silly at times. Like the Final Fantasy IX strategy guide where a lot of the information you had to visit a website to get it. Why (beep)? This was back when guides were trying to take advantage of the popularity of the internet in the hope that online tutorials and physical strategy guides could exist simultaneously and be mutually beneficial.
No. If anything, this just made you wonder, "Why did I buy the book if it asks me to connect to the Internet anyway? Why wouldn't I connect to the Internet for everything?" Many physical guides now provide you with a free electronic guide that you can access online. Again, good feeling, but all the charm of seeing everything the official guide has to offer, honestly, much of it comes from the fact that it's physical. If I need help in a game and I grab my phone, it's much easier for me to quickly google my problem instead of consulting the eGuide.
Now some tutorials are really nice. They give you great, clear screenshots to tell you exactly what to do and then you have the exact opposite. Here I have this Mario Cart Wii guide from Prima. The design is fine, but I feel like they just don't show much and end up describing things with words only. And I do not understand why. Before you face the enemies in the competition, please park your car here. Where? But I like when they take advantage of the fact that this is a physical book on paper, have a little checklist and just pure visualization of what you're supposed to do, written and edited by professionals with the blessing of the game developer, it usually means knowledge is in for dinner tonight.
One thing I really love about traditional strategy guides is the art. Not only the key art of the games, but also the material created specifically for the guides. Level diagrams. The Mario Galaxy guide has full 3D renderings of the worlds and it's really cool. These were definitely made by an unpaid intern that I would die to have lunch with, but getting a full view of these levels is really nice. A lot of work goes into these things. But sadly I feel like this work is rarely appreciated or even seen. Especially in recent years. The main audience for strategy guides are fans of these games, and therefore they don't really need to open them.
They only want the guides because they love these games so much that they will buy it out of respect. I didn't need a Smash Brothers Wii U and 3DS guide, but I wanted it because I loved those games. I flipped through it, I enjoy having all this information compiled on an incredible waste of paper, but how many people actually bought this guide to help them play the game? All the information relates to how much damage certain attacks do, omg this game had numerous updates. Characters and settings were added, the balance of attacks was changed, none of this is still true.
This book became out of date within four months of its publication. That is why the Internet is the best way to get help with games now. It blows, but it has to be. I mean, I stopped playing my fair share of games for a while and a couple weeks later when I came back. What the hell happened when I left? I end up going to Google to see exactly what I'm supposed to do. You'll find me bored and aimless if I go to GameStop praying to make a Kirby Star Ally guide. I feel so dirty looking at an official guide for advice than asking the internet for help, now that's too easy.
Look, I could play an entire game, no problem, no need for hope, but I'm more of a recreational virgin. I don't want to spend all this time trying to figure things out on my own, I just want to get on with the game. And sometimes the tutorials you have to read aren't descriptive enough. That's when you need to search for the videos. I love the game tutorial, the videos. They know exactly what I want to hear. What's up guys it's me game fanatic Mike here and today I'm going to show you how to completely clear the first level in Super Mario Brothers.
It's very easy, it's very simple, and I'll show you very quickly. This is a classic game, one of my all time favorites. And I'm going to show you how to get from point A to point B. Before we start, I'd really appreciate it if you could give me a like, a thumbs up, a nod, whatever form of respect you can. give, I'll take it. You are what is helping me grow and making helping you with games my full blown career. Alright, time's up there, let's start over in the next life. Just a reminder guys, before I get to the nitty-gritty of this, if you haven't already, please follow me on Twitter.
Every form of video game tutorial has some merit. It just so happens that the internet-based ones have much more merit. They are much easier to access. And most of the time, you'll need help with one or two little things in the game. So buying a 400 page tutorial for a game doesn't make much sense anymore. You can get all this information online. And most of the people who buy these things today are collectors and they don't buy these books because they need the tutorials, they are their favorite games, they know how to play them. They are buying these just because they are books based on their favorite games.
So all the information in this book is pretty much completely wasted labor. And with Prima Games officially ending their physical strategy guide business, I feel like others feel the same way as well. It just makes more sense to spend time and effort in art books or retrospectives rather than physical strategy guides. But when these things completely bite the dust, I'll never forget them. I don't think I'll go the rest of my life without remembering. (organ music) Oh (beep), remember those strategy guides? (video game music)

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