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The Super Smash Bros Iceberg: A Deeper Look

Jun 07, 2021
Super Smash Bros is truly a miracle since its release in 1999, taking the world by storm and creating the absolute giant franchise it is today. Never before had a game featured so many star characters, all playable with their unique moves and abilities, before Super Smash Bros. The biggest crossover in gaming, I'd say, would have to be Marvel vs Capcom, and yet Capcom already had the license for the Marvel fighting games, which stuck to the standard Capcom fighting formula, which is a winning formula, of course, the Street Fighter games. They are absolute classics just like their other series from which they took fighters like Dark Stalkers, but still Smash was different not only was it a fighting game full of familiar characters, but it created a new style for the fighting game genre that in 1999 it generally adhered to both.
the super smash bros iceberg a deeper look
Fighters battle each other in one style and have buttons for high and low punches, kicks and blocks and need to make specific directional inputs and press buttons to execute special attacks along with a collection of recognizable Nintendo icons. Super Smash Bros also had a unique style. gameplay where losing a fight wasn't about any health bar dropping to zero, but about whether or not your character could safely return to the stage when hit, since the higher your character's damage percentage, The further they would send you flying with this original combat system. brought a new style of controlling your character, you were no longer forced to face each other directly, but could freely roam the stage in any direction, run forward and backward, etc., in addition to these characters, you also shared all the tickets for attacks, the a button. performed a normal jab attack and some characters were able to hit quickly if the b button was repeatedly tapped. performed special attacks usually derived from the characters' games, except in certain cases of characters like Captain Falcon or Fox who have never been seen outside of their vehicles, but regardless this made all the characters feel accessible to a new audience.
the super smash bros iceberg a deeper look

More Interesting Facts About,

the super smash bros iceberg a deeper look...

And that's exactly what creator Masahiro Sakurai wanted. Fighting games, even to this day, always feel like they have an incredibly high skill ceiling, even just mastering them takes a lot of practice and in the meantime, I in no way undermine the absolute insanity that is Smash's game. high level. I think two new players can pick up Super Smash and understand it decently faster than they would say with King of Fighters, but I digress, the Super Smash Bros.

iceberg

was something I partially joked about in my Super Mario 64

iceberg

video when I mentioned it. Rainbow Village and at the end of that video I decided that it would be an interesting potential topic in the future.
the super smash bros iceberg a deeper look
Zelda's Iceberg seemed to work pretty well despite my imprecise pronunciation of things. that seemed to make some people angry, but to cover myself for that when I played ocarina at the time I was in second grade and I was still learning words like ocarina or how to pronounce words that were made up for a game like kakariko or sarya, I just did my best and while that is true, I certainly could correct myself and often say these words the right way. I don't really have an explanation for why I say it the way I do. Sorry, if that bothers anyone anyway, there's no big nostalgic backstory intro for this one, instead I just want to talk about the history of the franchise real quick and don't worry, the nostalgic bits will be sprinkled throughout. the whole iceberg, as you can see there.
the super smash bros iceberg a deeper look
There's not much on this iceberg like Zelda or Super Mario 64. I originally planned to make this other iceberg, however the points on it were much more obscure to the point that I didn't understand many of them, so I thought I'd do it. This video, which I do understand, will probably be shorter than my other videos, but I will still do my best to be complete and in-depth, so grab a snack and get comfortable, this is going to be a pretty long video, let's get started. of course, the creator of

super

smash

bros

at the age of 19 created kirby while working at hal laboratories in 1998, sakurai would begin working on a game called dragon king, the fighting game, which we will talk about a little later, little After development, feeling that the game was lacking an atmosphere, Sakurai reorganized the game into what would become Super Smash Bros.
Dragon King has its own place on the list, so I'll go into more depth when we get to that point, as well. What more about that later subspace emissary. The subspace emissary was the adventure. mode created for Super Smash Bros Brawl and in my opinion it is absolutely fantastic and seemed like the next logical step in the progression of the single player modes of Super Smash Bros. The first game simply giving a fighting challenge to the master hand, Of course, it would break the objectives. and climb the platforms and race to the finish line there to get something extra, then Super Smash Bros Melee added an adventure mode that included side-scrolling bits through popular locations in the character roster games, such as the kingdom of the mushrooms and an underground dungeon influenced by the Zelda franchise and such, this mode also featured some very short cutscenes, but it was still amazing to see at the time and would only be a taste of what was to come.
Brawl's Subspace Emissary wasn't just a mode like the other two. games that only took half an hour to complete, this was meant to be an epic story and certainly feels like one, casual play can easily take a few hours from what I've seen in standard matches on youtube that aren't explicitly speedruns. It seems to take between four and six hours to complete to briefly summarize the story, which is actually quite complex, basically an evil entity known as Taboo wants to take pieces of the Trophy World, which is where Smash characters come from, and use them to its own world, but that's just taking it to the most basic level, we'll discuss it a little more in depth as we get to other points of the iceberg coin battle.
Coin Battle was a game mode introduced in Super Smash Bros Melee Brawl and Wii U The Goal. of these matches is to collect as many coins as possible, all players start with zero coins and as you or the opponents get hit, coins will scatter around the arena once the timer reaches zero, whoever has the most coins will win. Personally I think the coin battle would be a very fun and very hectic one it's a shame you can't play it with 8 players on the wii u version that would be crazy and crazy and I would love it.
Gigabowser Gigabowser is a unique version of Bowser first introduced in Super Smash Bros. melee and also appearing in every sense of the game, Giga Bowser was created by Masahiro Sakurai due to his initial interpretation of Bowser's original appearance as a terrifying and frantic monster compared to his more modern appearance which he describes as increasingly cuter, so basically sakurai just wanted a more threatening appearance. bowser gigabowser first appears as a secret boss in melee adventure mode, as well as in the Match 51 event alongside Ganondorf and Mewtwo in Super Smash Bros Brawl and Smash 4. Gigabowser is Bowser's final

smash

and you have full control on him, while the attacks are basically Bowsers. simply improved, however, ultimately this final smash is replaced with a disappointing cross-shaped attack, somewhat like a dragon, where gigabowser appears in the background of the stage and slides any enemy into the cat-shaped image. cross on stage.
Pokémon Stadium 2 when the stage is in its ice form. There is a picture of a cat inside the small shack house that fans originally thought might have been Wasahiro's sacrificed cat, but this was debunked and it is still a mystery to this day who the cat is. The cat is still present in Smash 4 in the Wii U and Ultimate version of the stage shows where Nintendo's priorities lie and that, of course, is a good thing. Smash is for good boys and girls, so according to an in-game video, it is explained that Sakurai never said this line and instead it was placed by whoever made the subtitles, although the meaning remains basically the same in the stage of Fatal Fury, many characters from Fatal Fury King of Fighters and more can be seen in the background, however, fan favorite character Mai Shiranui is missing Sakurai and Nintendo seem very adamant about keeping Super Smash Bros. rated lo lowest possible and Mai's very revealing outfit is basically a signature of hers, so they decided it would be best to just not incorporate her into the game.
Recently, there has been a bit of questioning about whether this is actually the case, as it seems that pira and mithra, both well endowed, appear to have movement physics, perhaps it just has to do with the amount of actual skin shown, who knows that taboo taboo is the main antagonist of Super Smash Bros Brawl, to put it simply. wants to use his subspace bombs to send locations from one dimension to his own to absorb them and increase his own power, he's not entirely sure why he's in the iceberg, he's really just a generic villain, although some theories hint at a more meaning deep. or have a more symbolic role, the same goes for the master hands, so maybe that's what it's about, so, more on that later, palutena's guide palutena's guide was an easter egg introduced for the first time in Super Smash Bros 4 and only in the Wii U version and is an extended character interaction performed similarly to the fox and falco easter egg in corneria and melee, where you can call pepe and slippy when the hit is performed of sea Palutena pit sprites and occasionally verity from kiderkris uprising will appear and discuss the opponent pitt is currently facing.
The dlc characters palutena would say that he has no data on that fighter and in smash ultimate this easter egg remains for all newcomers except of course the dlc characters. The only characters whose dialogue was changed between smash 4 and ultimate are ganondorf ike link robin chic zelda. The gunner and wario stickers in Super Smash Bros Brawl were items that could be unlocked through various means of gameplay and could be added to fighters to increase certain stats for defense against certain attacks, greater power using certain attacks, increasing the element abilities and much more. Outside of this, their use is quite limited, you can put them in an album and make collages, but that's it.
Custom Moves in Super Smash Bros 4. All characters have two additional custom moves that can replace neutral b side b, up b and down b as well. For his standard special attacks, these custom moves were removed in Smash Ultimate, but they are still accessible to my fighters since they need to be customizable anyway. Zero Zero is a now-retired professional player who during his career was considered the best Smash Bros. for Wii U player in the world, in addition to being one of the best Brawl and Project M players, he was primarily known for his 56-game winning streak. in tournaments and would later leave the scene due to a high-profile controversy in the competitive Smash Bros scene that would occur in July 2020 xander mobis xander mobis is the voice behind the announcer in smash 4 and ultimate, as well as the voice of master hand crazy hand and joker in the three titles he has worked on so far if you count 3ds wii u as two different games i.e. which one i know, he has also done a lot of voice work for many different anime series as well as others video game.
Street Smash Street Smash is a Smash Bros exclusive mode for 3DS that uses the Street Pass feature as you travel near other 3DS owners who have active Street Pass, your 3DS will collect your Street Pass information and theirs as well with the yours. Once you gather enough street pass players with a maximum of 12 fighters total, you can play a minigame which of course is called street smash in the game you play as a small coin. The most attractive thing and the goal is to hit the other coins and knock them off the edge, so I guess it's like Beyblade meets Super Smash or something like a crazy hand introduced in melee and appearing in all future titles.
The crazy hand is left-handed. counterpart to the master hand, its movements are much wilder and more chaotic, as are its attacks, although they are still quite similar. Said to be the chaotic and destructive counterpart to the creative control of the master hand, there really isn't much to say about it. Although to be honest, moving with rage is a mechanic that was first introduced in Super Smash Bros 4 and is also present in Ultimate, when a player has a certain percentage of damage, they will have a slight red flashing effect and steam will emanate . from his body in Smash 4, this effect starts at 100 and is capped at 150 percent and in Smash Ultimate the effect starts at 35 percent and is capped at 150, but is noticeablyweakened compared to their Smash 4 counterpart during Rage characters' attacks, they will have greater knockback even if they deal damage. of the moves is not in itself an increase from the fighters pass volumes 1 and 2. the fighter pass is the name given to the dlc characters added to the past of Super Smash Bros Ultimate Fighter, one including banjo hero wildcard and kazooie terry and vilov to the game and fighter past 2 has so far featured min men, steve sephiroth, pyra and mithra, with two more fighters to come and hopefully the announcement of a third fighter coming. hashtag free melee free melee is a hashtag campaign started against Nintendo who, for whatever reason, sent cease and desist letters. to the big house the big house is a group that organizes online

super

smash

bros

melee tournaments using a program called slippy which allows the game to be played online something that of course was not possible in the original gamecube release on-demand. from the big house Announcing the closure, they say it was done mainly due to the use of slippy, which is strange I guess, because it somehow messes with something, probably with some end user license agreement, but who knows, apparently this It is not the first time this happens.
Back in 2010, Nintendo denied mlg the rights to stream Brawl, which basically destroyed its legitimacy as a hardcore game in the eyes of the competitive scene and the fight to save Smash resulted in hashtag free.melee becomes hashtag good save smash fan made requirements for newcomers it has been theorized that there are certain criteria that must be met for a character to be chosen to be in a smash game, this criterion is that the character must originate from a video game and cannot already be a costume assist trophy or a Pokémon in a pokeball, so there go my shadow hopes.
Apparently the only real Nintendo criterion that has been confirmed is that yes, the character must originate from a video game, but the others do. Dragon King the fighting game has not been confirmed, so as I mentioned in the introduction, Dragon King the fighting game was the precursor to what would become Super Smash Bros. Masahiro Sakurai at the time was frustrated by the fact that fighting games had very high skill. ceiling and for casuals to engage with them was almost impossible without putting in countless hours, this of course would eventually happen in Smash 2 to sacrifice dismay, as he has gone on record to dislike the implementation of waves and other techniques found by the unconditional ones. fans of the game to gain an advantage over those who are more casual creating the space he was trying to avoid anyway.
I'm getting ahead of myself, Zach, and started developing this fighting game that would be easy for anyone to learn. and playing after a while, however, he came to feel that the generic characters and world he had created were too simple and lacked atmosphere without Nintendo's consent. Sakurai added a couple of Nintendo characters. He loved the idea, but was worried about what Nintendo would think. his star characters beat each other up, he was hesitant to show it, but eventually he loved the idea and of course it would become the Super Smash Bros franchise we know and love today.
Metacrystal Metacrystal is a stage from Super Smash Bros on the Nintendo 64 that can only be played in single player in the fight against Metal Mario. To this day it is the only stage from Smash 64 that has never been remade or officially playable in future titles. and the only way to access it outside of single player mode on nintendo. Game 64 would be with a shark black hole glitch game. The black hole glitch is a fun melee glitch where you have one player playing fox or falco, another player playing fox or falco, one playing peach, and the fourth player playing any other character, no , a fox. or falco must be on the same team as the character with the super scope with friendly fire, the character with a super scope then shoots his teammate who has the reflector activated towards the other fox or falco who will also have his reflector activated the projectiles.
It will then proceed to rapidly bounce back and forth between the reflectors during this time. The character playing Peach, who also needs to be alone on his own team, must throw turnips in the middle of this bombardment to create the black hole, although it is possible. To crash your game, if you've done it right you will have created a mix of turnips that if touched will deal huge amounts of damage and in most cases will kill you instantly if I missed anything about this issue, sorry because I have never done it. I've done it myself, but there are plenty of great videos showing how it's done, so check them out if you're curious.
The Daisy Trophy Third Eye is quick and easy. This refers to the daisy trophy in Super Smash Bros. Melee which has a third eye within the model. If you zoom in correctly, what I personally find even more strange is that Nintendo went out of its way to fix this in later versions of the game, as if it had always understood how to fix glitches and bugs, and I guess technically that's what it is, but en It's as obscure as if anyone at Nintendo actually realized it was there or found out from another source anyway. It's a fun little secret. left or right and down at the same time, if done correctly your character will appear to slide along the ground, allowing for much more advanced movement options such as creating spaces without your character turning around and much more. more, although technically there is wave movement in smash.
Ultimate is much less useful and therefore isn't used competitively anywhere near as much as it is in melee. The melee was rushed because of what has been said on record. Melee was developed in just 13 months, which is absolutely insane. The reason for this narrow window was to ensure the game was released during the Christmas season, so of course it had to do with money. Zach and I would characterize his life during this development as destructive, we took virtually no free time and worked tirelessly on the game. He has stated that he sometimes worked more than 40 hours. no sleep only to go home and sleep for four hours and do it all over again absolute madness nintendo wi-fi when it was announced that super smash bros brawl for nintendo wii would take advantage of the wii online service called nintendo wi-fi la people lost their minds the ability to play against anyone around the world was a big gamer's dream and unfortunately it remained a dream and arguably still is to this day Nintendo's online offering left a lot to be desired and it was often a disaster.
On top of that, as is the case today, you had to buy a non-original Ethernet adapter if you wanted a more stable wired connection, something not many people do, resulting in a very disappointed audience, although not It's a perfect online smash hit, as long as both players have a stable connection or both are wired, it's much better than what we started with, so at least you're getting better even if you still get into a slow game, apparently a of every four rounds. Sonic rumble and melee. Even before melee rumors about Super Smash Bros. characters were everywhere, I remember going on supercheats.com sometime around 1999 and reading endless user submissions about how to beat the game hard with a life as Jigglypuff or some other character we thought.
It was bad back then without using any continues and if you beat it you unlocked goku or something it was ridiculous, there were so many of these rumors so I guess it wouldn't be too surprising if the famous monthly electronic gaming publication picked up on the rumor. jump on the bandwagon and hint that there is a way to not only unlock Sonic and Melee, but Tails as well. I mean, as a kid, I too thought it was weird that there were apparently two open character slots below Falco and Young Link, but deep down I knew there were.
There was nothing else available to unlock that wouldn't stop egm from trying, although they did state that if you defeated 20 or more enemies in a vicious melee, which is very difficult to do, and then completed a match in classic mode, you would fight and you would unlock sonic and The thing is, this was in the April issue of the magazine, so it was supposed to be a joke, but the thing is that it got mixed in with a bunch of other facts that are real, like playing as fox or falco in corneria and call the other star fox members or hold down a button to rearrange trophies etc., no wonder it was so compelling.
Luckily, anyone who presented evidence that they defeated 20 enemies in a vicious melee, for example, got a free copy of Sonic Adventure 2 Battle on Gamecube and that game is fantastic, so I'd say that's fair. The Grinch leak was an elaborate hoax of a mural that featured what were supposedly all of the characters that were going to appear in Smash Ultimate, as the full list had not yet been revealed, but it did feature characters. like shadow for whom he was very excited and wanted a lot, as well as banjo and kazooie the choir boys from rhythm sky gina from super mario rpg isaac from golden sun ken from street fighter and pilot simulacrum from the nes game of the same name from Of course , two of these would become legit DLC fighters, which was awesome, but a lot of people fell for this scam since the poster seems so legit.
Oh, and if you're wondering why it's called the Grinch leak, it's because it's next to the Smash mural in the image. There's also a picture of the Grinch from that Grinch by Lighting movie that came out in 2018. Cancel Cancel is another advanced move present only in the original Super Smash Bros, as well as in melee, basically if you press l r or z seven frames before landing . You will cut the landing lag in half, allowing for much faster movement, not much more than that, at least I can't explain it, since I'm not a professional, so advancing the fight was delayed, there is no a lot to say about this one.
Basically Brawl had a couple of delays, the first delay was announced on October 10, 2007 along with the announcement that Sonic would be joining the game and was postponed from December 3, 2007 to January 24, 2008 in Japan, to the day Next it was announced that the game would be released on February 10. 2008. The game was delayed once again and would finally be released in North America on March 9, 2008. Smash 3ds Demo. The Smash 4 3DS demo released in North America on October 3, 2014 and allowed players to play as Mario Link, Pikachu Villager and Mega Man. Players were only allowed to access one stage and were allowed to play 30 times before After the demo went dormant, there's not much more to say about this range-fighting team.
The Polygon Fighting Team was an enemy that appeared only during the single player mode of Super Smash Bros. on the Nintendo 64. I remember as a kid, before unlocking Ness, I wasn't sure who the last character I wanted was. was missing and my friends and I were trying to get the range fighting team and get the nest to spawn to try to find out who. was that we would see the way he jumped and we could never understand it. Plus, we'd never heard of Earthbound at that age, so it's not like we would have guessed anyway, but regardless, the range fighting team would never show up.
Any future title, at least not like Super Smash Bros Ultimate, however, would sometimes appear a similar enemy that would take a similar role, such as the fighting wireframes in melee or the alloy fighting team in Brawl, etc., squashes the professional player pedophile controversy, so I don't do it. I don't really want to use anyone's name at this point, mainly because it's been a while since it happened, so new developments may have brought to light whether anyone involved was ultimately innocent or guilty, and even if they were guilty , I prefer not to name them. Responsibly, there are countless videos that discuss this in depth, so if you want to delve

deeper

, you are more than welcome.
I'm just going to briefly explain what happened in July 2020, a surprisingly large number of professional players. accused of engaging in sexual acts with minors, as well as many other cases of sexual misconduct in general, was a big deal and if at the time you were interested in being actively online with the community in any way during July, you've no doubt heard talking about super smash bros is a child's imagination, there are whole theories about the whole secret story behind smash involving the taboo depictions of the master hand and the other smash exclusive boss characters and all that, and they dedicate their entire videos Let's discuss this background, but I'll try to summarize basically in Smash 64, we see a child's bedroom in the opening cinematic when the hand representing the child grabs the doll and drops it on his desk, then proceeds toOrganize the desk as an imaginary wrestling ring that then transforms into a magical one. world of imagination in smash melee we see a room in the trophy gallery that is much more mature and seemingly adult

look

ing and in the intro video we see a hand holding a trophy, I mean I guess the hand could belong to a child , but the idea that the toy is now trophies instead of stuffed animals that, as a kid, I always interpreted as stuffed animals, is kind of a hint at a more mature type of collectible, like going from Walmart or Toys r Us Toys find statues that cost hundreds of dollars. then we have a crushing fight where the taboo is trying to control the master hand which is metaphorical for taboo which of course as a word means forbidden to try to stop the master hand from doing what it likes because of social norms there are full videos about this, as I said and I just gave a summary of a summary of a summary, so if you want everything laid out in explicit detail, there are quite a few great videos on the topic, but for now, let's move on to the following manufacturer errors. amiibo.
Amiibo have notoriously had some. Crazy manufacturing errors, from the twin-cannon armed Samus to the headless Bowser to the figure that's upside down and not even attached to the base, it goes on and on as time goes on, quality control seems to have improved quite a bit , but it's still really funny to see these and some of them even ended up selling for quite a bit of money due to the absurdity of the name entry error in Smash Melee. You can do some weird things by doing something called a name entry error, which I don't do. I'm going to explain how to do it here because I'm really bad at explaining things step by step, but trust me, you can find a ton of tutorials just by searching for the melee glitch name entry.
However, what this glitch does is a few different things that you can play as a master hand, you can use it to make your character

look

dark and gloomy, you can load it into a scenario with no opponent, play a game with a time of zero seconds and probably even longer than the 20xxx you are referring to. a joke made during a 2013 broadcast of a melee tournament organized by the big house where commentator chris alexander describes that in the year 20xx deliberately ambiguous and derived from the mega man series, everyone in the world will be the main fox and body to body and they will become so good.
In Fox, everyone in the world plays it to theoretical perfection, to the point that the skills are so evenly matched that the only deciding factor for a victory is port priority on the console, so players will use paper or scissors to decide who gets port 1 and that one. will decide the outcome of laronda without even playing, that's basically the whole gist of it, but if you're curious what is affected by port and smash priority or what it is, I looked into it because I had no idea it influenced anything, except basically if both players were going for a grab or a jab at exactly the same time on the lined up squares one by one while going for a grab, the final deciding factor of who can grab or attack comes down to port priority, for whichever player one is will win.
The Super Smash Brothers Brawl fanfic was once believed to be the longest piece of English literature, so the Fan Fiction titled The Subspace Emissaries World Conquest is a story written by a guy named Christian who goes by the name Aura Channel or Chris Online, last updated in 2018. Currently four million one hundred two thousand three 328 words which, for reference, the seven harry potter books combined have a total word count of 1 million 84,170 words, the lord of the rings trilogy plus the hobbit, just to add a little to it, has a total word count of 576,569 words, the authorized king james bible has 783,137 words, so to put it into perspective, it would be amazing to see all of this printed and bound in one book , if possible also the title of this point is Once believed to be the longest and I tried to do some research to find what the current longest is and couldn't really find anything so yeah, not sure if anything He's over it yet, but I still like to think it's this because I know it's Super Smash Bros, so why not Charles Martin?
Charles Martin A has been the voice of Mario since 1992 and also voices Luigi Wario and Waluigi. He has done many other voice work, but Mario is his most notable role in Smash 64. The final smashes in an interview with Masahiro Sakurai and Satoru Iwara The final smashes were intended to be present from the beginning debuting in Smash 64, but due to The technical limitations of the console were eventually ruled out, it's not really known why I also skipped them in close combat, but when the fight came, they would be a mainstay of the series. New, probably the shortest entry in this entire iceberg, simply placed in Smash 64, there is an unused stage in the debug menu that just says New and when you access it it's like a dreamland with the same background but with a very strange platform placement, not much to say beyond that, although it is strange, although staggering is a feat performed with ice climbers after basically grabbing an opponent and maintaining a constant rhythm of tapping the button a while holding down the tilt button you can infinitely damage an opponent with no means of escape since this is banned in basically all tournaments.
Oh and it's only possible in melee because of the way Luigi and Samus's missing hitboxes in Super smash 64 luigi's dash attack and samus's up air have hitboxes that don't appear at all. This was documented in a youtube video posted by mayro and you can see the video of him where he fixes these hitboxes so they work as intended, a very strange oversight. and one who said it was a very simple fix, which begs the question why Hal didn't just go ahead and fix them, but whatever meteorite crashes into the spikes, I'm not a pro gamer even in the slightest definition, so I'll do it.
The best I can explain is that in close combat there are two different types of downward strikes that force the opponent to fall towards the blast zone, known as a meteor and pickaxe impact. A meteor hit is a hit that sends you straight downwards and can be canceled by Jumping or using a pickaxe, on the other hand it sends you downwards but also at a slight angle and cannot be responded to until the stun completes the bug. Mario's forward in melee, for example, is a meteor strike, since you can jump. While Falco's air is a pickaxe and cannot be cancelled, debug mode is only accessible from an action replay or a Gameshark device.
The debug menu allows you to configure all kinds of parameters within the game, some of which are the ability to change the size of any fighter. and I'm not just talking about the sizes available with super mushrooms or toadstools, there is a lot of variety in the different sizes you can make for fighters, you can also assign CPU behaviors similar to how you do in training mode, but there is a Here there are many more options, like monster, whatever it is. You can also assign them behaviors that come from event matches where they do specific things to fit the event.
You can also choose any stage to fight on, as well as stages used in event matches or adventure mode, so there's a lot here for you to work with and even more if you're interested in all of that, so check it out . I'll try my best to explain this because I don't really understand it so I guess I got it, but here we go. sdi stands for Crushing Directional Influence and is a mechanic that allows you to slightly alter your position during the second hit delay frame by tapping the control stick in any direction, which will slightly move your character in that direction.
It is used effectively to get out of moves or multi-hit combos. I don't really understand it but there you have it, mushroom kingdom danger signs, another short and easy one on the mushroom kingdom stage in smash 64 if you pause the game and rotate the camera. Look towards the blast zones, you will see signs of danger of course as you will die if you pass them, so yes, danger, in fact, Akane is a stage that appears in the debug menu of Smash Melee. It has been confirmed that it was intended to represent a fire emblem stage for melee smash since fire emblem characters do not have a starting stage, but it was removed from development if you try to load the stage through the debug menu , the game will crash, that's it for that smash bros dojo the smash bros dojo was a website that nintendo used during the development of brawl.
This site was where new development updates and announcements of new characters were made. Mr Game Watch. I can't cancel like the title suggests for some reason. Mr Game. And look, he's the only Smash Melee character I can't cancel. It's believed that this is because he was the last character developed for the game, but really who knows, there's nothing more to say about this one, but it's strange. that he would be the only character who can't do that project m project m is a fan mod for fighting that in addition to speeding up the game and eliminating stumbles and generally making the game much closer to melee has done many more exciting things like adding custom outfits for the fighters and even adding new fighters entirely, including bringing back mewtwo pichu and roy in the Super Smash Bros fighter ticket.
The fighter ticket was an official Nintendo ticket where you can vote for the characters you wanted to see in Smash 4. I personally submitted a ballot for umatato from the sunsoft nes famicom classic mr gimmick and I'm like 99 positive, I'm the only person who's really pushing it in the game and another ballot I submitted was for shantae, who to this day I still love to see Oh and Shadow included, but you know it's a trophy. Smash 4 Soundtrack CD. The Smash 4 soundtrack was available for free to anyone who registered the 3DS and Wii U versions of the game on Club Nintendo between the dates of November 21, 2014 and January 13. from 2015.
I remember doing this and I still have the cd to this day the pikachu in brawl is the pichu from melee another interesting theory this point suggests that the pichu from melee evolved into the pikachu that appears in brawl one of the The main clues to this theory are that one of the skins for Pichu and Melee has glasses and the same blue skin for Pikachu and Brawl also has glasses, also since Brawl Pikachu knows how to attack, an attack that can only be learned in the games of Pokémon through breeding. to a pichu which pretty much makes it an open and shut case for most people, so yeah, I think one looks pretty fun too. smash wii u 50 fact extravaganza on october 23, 2014 nintendo's official youtube channel uploaded a video called wii u super smash bros for wii u 50 fact extravaganza and it is a 35 minute long video full of new updates and information about smash 4 wii u, especially updates and differences with the 3ds version 3ds is a controller for wii u, not sure why this is a point on the iceberg, but I guess it's a bit strange, so why not mention it in Smash 4 on Wii U?
You can use the 3DS as a controller. I guess it makes sense since the controls between the 3DS and Wii U game are essentially the same. It was probably also great during the time when the Gamecube controller adapter was harder to come by and no one had more than one controller for the Wii U, so I bet it got a fair amount of use. Green husk glitch in Smash 64 if you stack a bunch of green. The projectiles on top of each other then perform an attack that deals multiple hits of damage like Mario's tornado attack. It will cause the projectiles to hit each other infinitely without moving.
It also basically locks the fighter inside the area where the projectiles are stacked until the timer on the ends of the shell and they disappear during the glitch, the game audio will go crazy and yeah it's just a fun little glitch so try it out grab chain grab chain is a feat where a character can continually grab their opponent repeatedly, which of course leads to racking up large amounts of damage, I'm not sure all characters are able to do this, but Martha and melee melee are undoubtedly a big offender of this ability, the same and melee, the Pokémon ditto was intended to appear in melee, but was removed very late in development, as with most Pokémon, it was to find yourself in a Pokeball.
Once it appeared on the stage, it would take on the appearance of whoever the player was who threw the Pokeball and would act as some sort of artificial computer for a short time and then disappear like other Pokémon. Apparently, the same thing also had an entry in the official strategy guidemelee, providing further evidence of his late removal from the game. The same thing can still be accessed with an action replay, but it doesn't perform the intended action of mimicking a player and instead jumps and spins. then smash 64's instant ko animation disappears so I'm not entirely sure what it's for, but in smash 64 each character has an unused animation that when activated kills them instantly.
Speculation about this generally concluded that it was intended to be for stage kos, but in reality it is completely speculation. Personally I think maybe there was once intended to be a stamina mode in Smash 64 where all characters start with a high percentage and the point is to reduce it to zero and then be instantly eliminated instead of having to be thrown into a blast zone. , but again, that's even more speculation on my part, the rumor of banjo and james bond's inclusion with the success of goldeneye 007 and banjo-kazooie on the nintendo 64 during the early stages is completely up in the air. from melee, the idea of ​​adding banjo and James Bond himself to the game was actually considered as having banjo, but James Bond's madness.
I know this madness would reach Nintendo and knock some sense into them when they finally realized they wouldn't just need rare items. cooperation, which is not the difficult part, they would need the James Bond license, which would be an absolutely arduous task to obtain, since they need the right from eon Productions, who owns the film rights to the franchise, in addition to obtaining approval from the image of the actor and much more. Also, I'm sure it was this brief conversation that ultimately led to the agreement that all Smash characters should originate from games. Why any banjo addition talk stopped here is probably because Microsoft bought their license, but it's nice to know that I now have the adorable bear squashed after all these years of Meta Ridley's inconsistent heart, so basically this point it's just referring to the fact that when you fight Meadow Riley in a fight, if you zoom in on her heart, the texture is a mess that doesn't actually represent anything she does.
It makes sense, but if you examine her trophy and zoom in on her heart , there's a fully textured heart that looks accurate and you find that these sorts of things are textured anyway since they're not normally seen, but I guess that's Nintendo's eye for detail, none within the debug menu. melee you can find a character file that says c-h-k-i-n-d underscore none or just none, of course trying to start any type of game with this character will crash the game. Selecting this name for the results screen has some crazy results going through a lot of things before finally determining that there is no contest, no one is also in contention, and no fighter information associated with it is presented either.
Verona coffee test background. A very strange stage in melee called simply testing can be found within the game using an action replay or the debug menu. I'm not sure how, but some. The background image is speculated to be a picture of a restaurant in Palo Alto, California called Cafe Verona, which is now closed, so I guess we'll never know unless whoever put the picture in the game in the first place says so. openly. Samus unmasked. Trophy An Unmasked Samus trophy exists in Melee, but was only given out as special events in Japan only, so it is not currently possible to obtain it unless you bring it into the game with a Play Shark or Action Replay.
I believe this is Samus' first 3D appearance. without his helmet on, at least that I know of, other than that, although there's not much to say about this one, just a little bit of melee that I'm sure not many fans have ever seen given his rarity, the super short and simple somersault into fight when playing stamina mode it's like you have the flower that slowly drains your health and runs out b just when you reach zero percent and die you will fly into the air and it will take a surprisingly long time to go back down, it's nice.
It's funny to see it, but that's all. Seven Eleven Leaks. 7-eleven stores are incredibly popular in Japan and as such Nintendo will use them for advertising, as in the case of Super Smash which resulted in some early leaks. I'm not entirely sure how these posters ended up leaking characters before For Nintendo to announce them, maybe they arrived in stores early and eager employees just put them up right away, but either way, so far these posters have led to the first announcements. from hiro banjo and steve mario and yoshi trophy similar to samus unmasked trophy this was only given out in japan exclusive events so hacking is the only way to see it in your game nowadays.
You know I wonder how they were handed out in the first place like people were expected to bring their memory cards to some convention or whatever, very strange anyway, advancing super smash bros masterpiece in super smash bros brawl and super smash bros for wii u, you can access a menu called masterpieces that includes short mini-game demos featuring smash characters like the original super mario bros super mario world kid icarus punch out ocarina of time mega man 2 and much more , it's unfortunate that there is a timer for the games and you can only play them for a short time but hey, I guess that's to be expected, the point of this on the iceberg though, is actually because in smash 4 there was supposed to be a masterpiece for the original super smash bros on n64, which means that since they don't carry over ocarina of time or Star Fox 64's Masterpieces from Brawl, there are no 64 masterpieces in Smash 4.
Oh well, leaks from Loz 18. Loz 18 was a user of the game's fax forum who posted many leaks that were initially considered hoaxes that ended up becoming reality, especially when he claimed that Smash Ultimate would feature all the characters from all the previous smash games, his information was widely considered false until the nintendo e3 2018 trailer was released, everyone is here and everyone considered him a highly legitimate source until he later made countless statements that were wrong, such as isabel not being in the game and constantly confirming and then denying that characters like Golden Sun's Isaac, who said he would and wouldn't be in the game several times, would join.
It was eventually concluded that his initial prediction was a fluke and he vanished into the darkness and fled into the night. Captain Falcon. Captain of arms. Falcon has a gun and really that's all there is up to this point, he has a gun and never uses it so, yeah, that's it. Smash Bros. Universe Rumor After Smash 4 was announced, a fake image circulated showing a logo for a title called Super. The Smash Bros universe is stylized so that you and the universe look like the Wii U logo. You know it looks legit and that all seems like a fun way to use the U skin of the Wii U.
This was all eventually debunked as another charming hoax from Smash. Subspace is canon, I mean, yeah, why wouldn't it be? I really don't understand this point. I feel like Smash's story is exactly what takes place within the game, so why wouldn't it be canon? like i don't think it's canon for mario or sonic in their respective universes, but in the smash universe i think it's too much smash canon, this is apparently due to the fact that when rob is played in the boxing arena stage of little mac, his title or whatever i want to call him says the last of his kind that's in the subspace emissary story, but okay, what else are they going to put in there? big fox pilot big pack marvel stack stacker gyro spinner I don't know but since he has no real prominence in any game outside of Smash I don't see why it's so important to make his title something of the game that gave him the greatest personality and, furthermore, I don't think that is decisive or decisive. if subspace is canon or not because of course it is you know destroy its own series so yes it is canon within the smash 3d model Flying Man in the earth setting or mother magikant the enemies of the Flying Man will appear on the stage and will help a fighter passing by them Originally, the game was going to have a 3D modeled flying man character, but ultimately opted for a 16-bit style sprite designed more to resemble his appearance in Earthbound or Mother 2 or any Brawl visual damage effects during Brawl's development, the idea of ​​Se was going to include implementing battle damage as a character receives more percentage, but was ultimately scrapped.
This would include weapons and clothing being battered like links on the shield or Captain Falcon's helmet becoming cracked and scraped. I'm not sure why this was ruled out, but I personally believe it. That would have been cool, but if I have to guess, maybe a visual representation of the characters getting injured is too much and may have affected srb's rating, who knows? Kirby says Julie Puff's Japanese name when Kirby has absorbed Jigglypuff, there is speculation that Kirby says Jigglypuff's Japanese name, puddin, when the throw is made, but honestly, I don't hear it, so I don't believe it, but maybe Mr Game Watch may be an excellent original character.
This point basically refers to the fact that Game Watch as a name simply refers to the handheld game and Nintendo games that we saw coming out in the early 80's and that Mr. Gaiman Watches himself is not actually a character. within these titles as all his attacks come from different games in the games and watches library and he is simply using all of them as his attacks its not like in those games he was once called mr game watch he was just given in melee, super smash bros, it's the biggest crossover ever, I mean yeah, it's pretty up there, I can't think of any. another crossover that has more unique characters from other companies, but what I think will really make it a crossover beyond all the others is when they start introducing characters that have never been on a Nintendo platform.
I know Master Chief is a popular choice and Esa would certainly be a great addition if only to break up the formula of characters appearing on Nintendo consoles. The Joker was close, but Persona itself has been on Nintendo consoles before, so no way, it's still very impressive. I can't stress how amazing it is. It would be getting characters that have never appeared on Nintendo consoles to appear in Smash, I would even count Spyro, although technically it had a game on Game Boy Advance along with a sister game with Crash Bandicoot, what would be really amazing would be if we have Ratchet and Clank or sly cooper or something, since they haven't appeared on a nintendo console yet, I can't emphasize how much breaking that barrier would really take smash to another level, crash and burn, although crash and burn was not implemented. to be a bonus given at the end of a round in adventure mode in melee given to those who attempted bad meteor attacks giving less than 500 points since this point is very short, I will mention the other removed bonuses we have granting explosion ko Barrel 300 points for using a barrel to attack an opposing deflector that awards 1000 points but has no description.
The green projectile shooter grants 800 points for dealing damage twice or more with a red projectile shooter for 400 points for dealing damage three times. or more times with the red shell shark for 300 points for launching an enemy into another enemy and the bouncing rifler for 800 points for deflecting a shot and hitting an enemy is autistic. This refers to a YouTube video in which user Lockston and Noggin explain in a 22-minute video that the concept of Super Smash Bros somehow tells the story of someone with autism and that it picks up after all the success is over. in the mind of a child, just as the entire theory about Smash 64 is about a child and as the games progress, that child grows, but also the child is autistic, it addresses many points that are very convincing and I really enjoy the video, so go see it in person.
I don't think anyone at Nintendo has mentioned autism once during the development of Smash, but either way, coming up with theories like these is always fun and who knows, it could always be more of Sakurai's subconscious thing or something from the prom. . There are several empty character files located within. Brawl data suggests that characters like roy mewtwo dr mario and new characters like dixie kong were planned at least at some point in development for files to be created. One file is called prom mai, which some have theorized is for plus in menon from pokemon gen 3. Since in Japanese, puzzle is written phonetically as prasa and menon is a mainan, I've also seen puzzle written phonetically as pure, so who knows, I don't think it's completely out of the question since generation 3 was the new generation at the time. and were seen as mascot characters since they looked a lot like Pikachu, so it is possiblethat I'm bullying, so apparently in Smash 4 the reason you're not allowed to use your knees online is because Sakurai thought mine would be used for bullying, I have no idea.
What I might mean by you could do offensive knees is that what that means or what you and your friends could turn me into someone you don't like and beat him up, I don't really understand and apparently Sakurai. Changed my mind because now you can play online in Smash Ultimate, so I don't know about space jumps, another quick and simple one in the subspace emissary. When playing with two players, space jump can be used for player 2 to transport or jump instantly. I assume immediately to wherever player 1 is, regardless of obstacles in the way. I guess it's like if you're playing with your little brother who's like a dork or something, they can easily keep up with you because you're a professional player and they. it's not 2 l 8 4 m e in melee, the cannon barrel elements have two l84me written on the bottom, which of course translates from talking jump until too late for me, not quite sure why says that or what the meaning is, but there you go charmander says gummy bears in smash 64. in the saffron city stage in smash 64 occasionally a pokemon comes out and performs an action when charmander comes out he, like most pokemon, says his name and then proceeds to use a flamethrower, the strange thing is it doesn't really sound like Charmander says, I thought maybe this was due to n64 compression but nope, even on a clear uncompressed sample it still sounds like that, I don't know how sounds, but some people think it sounds like he says. gummy bears, which is funny, but who really knows.
I mean, listen to it yourself and you'll see that it definitely doesn't sound like Charmander, although at least he's definitely not saying gummy bears plural because there's definitely no sound at the end, so maybe it's just gummy. bear, but anyway, moving on to the origins of galeem and darkon, I'm not really sure if this is from a story or development point of view, but either way, they're both a mystery, regardless of whether they're very strange abstract beings and we are probably made to be as such, but of course, as always, there are theories that touch on them a little more, which of course brings us to game theory, which has a 20 video minutes long that looks at the representation of Galeem and Darkon and their place in the Super Smash Bros. universe that Galen represents. nintendo and dark on represent the fans, sorry, I don't know why this is a singular point on its own because I feel like it would be addressed in the previous point, but I'll continue here basically, galeem is a creative force behind the game. with the army of master hands representing the developers and creators and the dark and crazy hands representing the fans and their personal desires for games to be made the way they want, it's a lot to get into, so you can just continue. check out the video that describes it all, it's all very interesting so yeah check out yellow pikachu and jigglypuff's alternate costumes for some reason in smash 64. pikachu and jigglypuff have a yellow color variant along with their green, blue and red, however, the costumes themselves are not.
It's not accessible, the only thing left is the common icon that has pikachu with a yellow hat and jigglypuff with a yellow bow. Kirby is the strongest character in Smash Bros. I think this refers to the fact that Kirby is technically within the powers of all Smash Bros. characters. the most powerful, some even go so far as to say that he is the most powerful fictional character ever created and they like him, that's fine, but you can say that about so many characters and discussions like this are so useless because they could go on and on, it's like people let's say oh no one can beat goku then someone will say oh saitama can beat goku because blah blah and then someone will say oh well 100 percent aware that harahi suzumiya could technically beat them both because he can choose which one is the universe, but then, well, madoka kaname.
It's an omnipotent concept and a manifestation of hope, so he can't even be defeated because he can't die because he doesn't exist in a physical realm and that goes on and on. anime characters, video game characters, they're all broken and Op, that's really all I have to say about it, it's just an endless loop Peach assault rifle texture, for whatever reason, in Brawl, checking the files from Peach, a small icon of an assault rifle was found, of course, no explanation, but still, what a strange inclusion. for the nintendo game kirby gcn models as fighting trophies during e3 2005 nintendo showed off a kirby game for gamecube that would never end up being released some of the models from this game would be reused for some of the assist trophies that featured kirby characters fighting so i got here and there is no rainbow village point on this iceberg, that was the goal of making this iceberg.
I said in the Super Mario 64 iceberg video that the rainbow village didn't belong there and that it belonged here, but where? okay there's nothing, yes the village is there but no one really talks about it whether some of you care or not. There's nothing really creepy about the crushing iceberg, there's no customization, no wario appears, no arya, and no dead game devs. spirits hidden inside, so I hope that wasn't too anticlimactic for you and that it was Super's iceberg. Smash Bros as some kind of throwaway line that was actually a joke. I really wanted to continue making videos of some kind that were entertaining.
As I mentioned, I didn't expect my Super Mario 64 video to get any attention, I mean, maybe a little just because it's Super Mario 64. So chances are you'll stumble across a video about a popular game in some way, but really It's quite surprising. I continue to make these videos for my small group of friends, but the fact that I have almost 4,000 people enjoying the videos I've made despite my amateur video and editing skills really means a lot and surprises almost 4,000 people. That in perspective, there are more people than students at the high school I went to in Los Angeles County, there are a lot of people, so thank you all, really, thank you very much.
I'm thinking the next video will be about Pokémon, whether it's just generation 1 and 2 or the entire franchise, I'm not too sure yet, but after that I don't really know. I don't have to keep making icebergs. I wouldn't mind making videos about anything, so if you have suggestions for what you want. I'd like to see you post them in the comments because I'd really like to know that this channel is new and can really go in any direction anyway. Thanks again. Sorry it took so long for this video to be posted and I hope you like it. day

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