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The Event That Shut Down Trials of Osiris - Destiny 2

Jun 03, 2021
So, something absolutely crazy happened last weekend in the world of Destiny and since I cover Destiny community stories and other gaming stories, I thought I'd talk about this one. So what happens when a game mode focused on player vs. player shootouts in the most intense and competitive environment has the best rewards in the game for winning 7 matches in a row? What happens when that player population reaches a surprisingly low level? What happens when active Destiny 2 players are so discouraged by the mode due to freezing, cheating, DDOSing, etc.? Well, win at trading, of course! Winning trading is nothing new, no, in fact, winning sharing has always been a part of any multiplayer game and especially games with rewards tied to engagement and some sort of skill.
the event that shut down trials of osiris   destiny 2
The Destiny community recently received some pretty surprising news and one that I'll directly timestamp if you don't really care about the context, but this story is absolutely insane and definitely worth your time, so let's get into it. he! Some images in this video come from players in the community. Their links will be in the description of this video, as well as the music too! Feed the algorithm with likes, comments, subscriptions, shares, etc. He's hungry, guys! In order for you to understand how win trading got to the point it was last weekend and so crazy that Bungie

shut

down the game mode while they work on a fix, you need to understand some of the many core problems that Destiny 2 players are having. with proof!
the event that shut down trials of osiris   destiny 2

More Interesting Facts About,

the event that shut down trials of osiris destiny 2...

We've already covered the gameplay in a different video, but in case you missed it, here's a quick refresher. Trials of Osiris is a 3v3 multiplayer elimination mode available only from Fridays until the weekly reset on Tuesday, every week in Destiny. Trials in Destiny 2 work by giving the player rewards for winning a certain number of games, with the best rewards being a trip to a special closed social space, the Lighthouse, if your team achieves 7 wins in a row without losing. Fashion on paper is a fantastic idea, but it breaks easily because it depends on a few factors.
the event that shut down trials of osiris   destiny 2
The first factor is the sandbox, if handled with ice and freezing abilities that make the game focus less on weapons and more on being frozen, leading to wildly uncontrollable results where the method to win is to "freeze before to freeze". The second factor is the stability of the mode, whether the player population is low due to not being attracted to the rewards, mode fatigue at the end of a season, the choice of map for the week since the tests work using only one per week, or Since the sandbox controls the fun factor, players may not want to jump on it in general.
the event that shut down trials of osiris   destiny 2
The stability of the mode and player population also results in many cheaters taking over testing, as there are fewer players to mitigate the annoyance of running into them. This also puts players up against incredibly talented players on recovery accounts, as people who don't want to stress pay for others to get the rewards for them. The last factor I will talk about in the context of this video is the card-based matchmaking system. Trials of Osiris works on a card-based system, meaning that the number of wins you have must match the wins of the opposing teams. This sounds great in concept, but unfortunately, with the other factors we've listed, it all turns into a wheel that spins perfectly or goes completely flat.
Now, there are other videos that do a much better job of breaking down everything related to the Trials and what's wrong right now, but I just wanted to include the context of why our main topic today happened in the first place. Now that you know, let's get to know the Hakke Casino conspiracy! *Transition*   Recently, in Trials of Osiris and other matchmaking systems such as competitive crucible, Bungie added a way for players to join a game in progress if they were disconnected. A very good improvement in the quality of life of the experience, however, one oversight was definitely not taken into account.
YouTuber Lunared, who I'll give credit to for uncovering this whole conspiracy, found the following: "LUNARED QUOTE" *Start from 1 second and leave it there until the 30 second mark*   yes, a bug found joining game in progress . Now, to anyone watching this it may not seem like a big deal at first, but when the biggest gamer brains in a room work together, it becomes a wild ride! The Chinese community was the first to discover this flaw in the game and, doing what players do best, got to work developing a way to systematically steal all the loot from the lighthouse.
How formulaic was this? I mean it couldn't have been too crazy, right? It was so systematic and well planned that for an entire week the players had been doing it undetected. If you look here *show flame altar data* there is a pretty normal amount of players during a week with new loot to work on in

trials

. More than 304,000 players, 60,000 of them achieved an impeccable result. That's a healthy ratio for a week where the best reward, the returning Messenger Pulse Rifle, was a 3-win early reward, keeping everyone in the playlist much longer! So what I'm going to tell you next shouldn't make any sense!
Next week, on one of, if not the hardest map to win, Exodus Blue, with the only desirable reward being the beacon for being flawless, why is there a 49% increase in flawless players? Putting the reward at the end means that teams will work even harder to win and games will become a real sweatfest. If there is a personal experience here, it is that I achieved flawless 5 times in the first week, but the second week, just once, was not so easy. *black style*   Something had to be going on, but I couldn't put my finger on it. Was it stasis?
Was it the cheaters? Or was it this emblem? *shows hakke emblem* No, it has to be recovery, right? Couldn't it be this emblem? *shows the guy placing the hakke emblem on board at home as a detective* I had to take this home and connect the pieces. There was a clever ruse in the Chinese Destiny community. As Lunated explains *3:39 of the video* Lunar Information was able to fill us in on the details. The system worked like this: by using the group messenger, we call them revered or non-Hakke, they contact the other revered from the other team. The two reverents add themselves to their friends list and exchange in a sacred practice, *pauses music* a steam/random 1-10. *music resumes* The player who rolled the highest number won, and after all, they agreed to go about their business, the casino rules.
Going unnoticed, the revered big number allows your team to jump over your main characters and come back together. This would never hurt them and he took advantage of that loophole to join the game in progress. Once they rejoin their main accounts to win, the venerable loser lets his boss know it's time to go and disappears into the shadows. One team emerges victorious and the other team burns their card and starts over with no evidence of what just happened. There was no penalty for this either, as joining a team without the Hakke emblem meant burning the card and starting over until you found a team with the emblem again.
The plan was going well until Lunar's video started making waves on Reddit and Twitter, with Trials reporting that it found some strange data and an emblem on top of the pristine charts. The Trials report found that “nearly 50% of players who participated in Trials achieved perfect results on PC this week. It seems a little high, so we looked into it. It turns out that of the 23,661 flawless PC players so far, 11,281 (48%) haven't deleted anything this week. 16,300 (69%, good) have 5 or less.” Now, that's something that can catch the attention of the big B. Of the emblems used to be impeccable, 3,146 of them on PC were our Hakke.
The Destiny community exploded, videos were posted left and right, and games were filled with hakke win traders. *Detective POV looking at the board again* We found our problem *shows the man unplugging it* Trials is interrupted on Sunday, February 28 at 11:43 AM. m. and Bungie begins an investigation "Due to an issue, Trials of Osiris has been disabled for the remainder of the weekend." The Destiny community and all the collective business minds of the hive were now excluded from the

trials

. This was the end of a golden era *fades* Osiris Hakke's trials win the trade conspiracy, what a beautiful and short-lived disaster This was the result of an exploit in the game, but with the greatest idea of ​​the mastermind behind it not being left. trapped as long as possible.
I think this also happens when a mode is in desperate need of change and self-reflection, but I can't help but admire those who opted for this. Sure, it can be seen as cheating the system, but at the same time the form. in which it was achieved and the amount of teamwork required to achieve it was extraordinary, so although I don't agree with winning at trading, I take my hat off to the method in which to achieve it so as not to get caught out. However, if you enjoyed this video, a like and subscription would be greatly appreciated.
Thanks to Lunar for revealing the opening story too and see you next time, or I will, */random 1-10.*

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