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Synq's Solo Raids Guide (Extremely In Depth) (OSRS Chambers of Xeric)

Feb 27, 2020
Hello, what's up everyone? It's sinking, I bring you a solar system. It's good. I bring this to you today because I have been asked quite often to make a solar system. It's good. They almost tell me that they know other

guide

s are a little out of date, so I'm. I'm here to bring you a quote-unquote update. I hope Amedda doesn't change too much in the future. This might be the only

guide

I make. I don't really have plans to make many videos in the future, but who knows. This will probably be long. I have other videos uploaded on my channel but they are all called duty related as some of you know.
synq s solo raids guide extremely in depth osrs chambers of xeric
I used to do Call of Duty before I started doing runescape, but I'll basically stick with them for I'll also reference other guides during this video on memories. I highly recommend learning

raids

on equipment like solar aids, but if you want to get into the action and learn about solar power, it's right away, I hope this guide helped you. i have links in this description for example rate i could raid and club gear wellness gear max gear without armor and i will reference links to books a soul guide the doughboys rate gear guide and stay in the west for the only guidance they all will.
synq s solo raids guide extremely in depth osrs chambers of xeric

More Interesting Facts About,

synq s solo raids guide extremely in depth osrs chambers of xeric...

Be a reference somewhere in the video besides that, these skill requirements for

solo

raids

are a little different than team raids, as you'll see in a moment, technically you can level up to level 3, but obviously you already know. that's not recommended if you do it in Sola raids, what I personally recommend is base 90 stats, it's really good to have, especially since you know your accuracy, your damage, it helps a lot, plus any armor you have, you can continue as a single defense, Peter, if you want, but I don't recommend that it's really up to you, otherwise it would be at least 115 combat.
synq s solo raids guide extremely in depth osrs chambers of xeric
The way raids work on any team size is that the lower the combat level, the less the points will scale, so what people found is that 115 is a really good number where the point rates are really decent and it's pretty much the average of the entire team, but since you're doing

solo

raids you're only averaging yourself, obviously the higher common level you have, the more points you'll potentially get. get, but 115 is like you know the minimum you want, having stats based on 90 is good. I guess the sentence you don't necessarily need, but I would highly recommend getting PI D with 70 sentences so that at least 70 sentences you eventually get it done. unlocks things like rigor and omen at 77 so it could be good or herbal or I would recommend getting 90 that way you can do the best overloads in raids which are the best possible but you can do it at 78.
synq s solo raids guide extremely in depth osrs chambers of xeric
I say this because you can do your best Revitalization Potions, Zarek Aids, and Prayer buffs, but you can potentially get Overload drops from the speed itself. I think the drop overloads are Tecton muttered Yo and Vanguard, those are the three bosses that can actually drop overloads. Vanguard is a bit hit and miss. so if you're going to pick one with 78 herbs or you're stuck between them, you have to RAID with Tecton blast shields or I'll mutter, I'll build, you want at least 30 builds, this way you can make the small chest. In raids, higher chests don't really matter in solo raids, but you know that if you want more points for the chest and you choose chest 90, but 30 chests is basically what you need to farm, you need at least 55 to farm and the reason for this.
Do you need to be able to farm? I highly recommend it. 55 farming really isn't that high, but obviously, the higher the level of farming, the better the yield you will get, so at least 55 levels of farming and mining don't matter too much, but the higher Mind we have, if you are 61, you can kill with a dragon pickaxe for the guardian room, the higher the use, the more damage you will do, of course, because you can use the dragon pickaxe, the higher the mining level you have, the greater the maximum hit. Get it for example at max combat and 99 I can hit 50 six but at 61 mining I might be hitting fifty so top mining loves butter but 61 is recommended what it cuts doesn't matter when you're chopping down trees of Alyce murmured.
It depends on your woodcutting level, but it's not the most important thing in the world because I'm pretty sure you can chop it at level one and use a bronze axe. Everything is adapted to you on the plot and fishing and hunting are two things. you don't need when you do it until it says there is never a time when you need to fish or hunt, so you can ignore them completely for agility and stealing. If you're doing the tightrope room, you can always do it. If you're doing the thieves room, you can always do it.
Jagex will never give you a reading where you can't cross the tightrope, that would be a little strange or you can't be from the chest and a soul rhythm, it would literally prevent you from doing the reading, so the only thing would be a bigger steal because You know that your success rates when leaving the chests in the thieves room would be much better and greater agility too because your Runner G would restore a little faster even though you are bringing resistance sand can be good, but just like the fragility and theft, you will always be able to do the room type in the themed room, regardless of something I forgot to mention in the next few clips is the use of a rune bag which I personally don't do.
I don't use it simply because there is a way to dodge walls of flames during a solo fight, but for people who are learning, I would highly recommend bringing this; they need a stack of water, air, and mental ruin to put in the bag in their room to make sure they are In the standard spell book, the reason you use water strike is because if you try to use the water spell of higher level and you try to free yourself from the ohm flame attack, there is a chance that you will be destroyed and you will not be able to cast it. level eighty-five, this is why you bring the lowest possible water spell, these rune vessels will not be included in the next screenshots, so if you need to remove a drink or possibly something that is not so important to bring , do it in terms of equipment.
Make sure you do it too. I can also add the purple candies. It is completely optional. I bring them personally because I don't need money, so any loss of money is nothing to me and might increase my chances of survival in some sense. and that will increase my chances of getting the omelette faster, that's what I'm going to bring, so now we're going to go over all the different types of setups for solar aids. This setup is mainly for people who don't just override. or even you want to get a regular vacuum. I highly recommend getting a dragon warhammer, but if you really can't the bgs is your next best option, this is pretty bad equipment.
Samurai chaos is what you want camping, you can be a glory if I really can't afford to get angry, but this is the worst possible team I would probably go on raids with and it's not null. This is the next set of equipment for solar energy. It is the elite vacuum setting or even the normal vacuum. Because you're using void this time, you have fewer switches, which is much easier to change, and you have more beers. I highly recommend using this if you don't have the kind of money and it's probably the cheapest piece of equipment you can use. when using a jump forward or even a normal vacuum, the following setup is a pretty big jump, but I'll be sure to explain everything in detail.
These in our jewelry, which are the Torture Amulet and the Anguish Necklace, are very important to I highly recommend getting these before any of your witch boots, if you can afford to wear mortal boots and choose Asian boots, they are really nice, but if you can only afford one camp, the paramount boots instead of the big Asian boots, the dragon on a crossbow. its something that shows up here too if you are using ruby ​​dragon bolts they are very nice and even better than the blowgun on ohm head by about 20% thats when you will switch to your blowgun the dragon heater is very important if can.
Get only one thing from the build: how it recommends getting the dragon or hammer over anything else. Eldar Mall is now here. It's really good for a fallen tech because it's a crushing weapon and ohm hands to do the 100. method which I will explain later if you are going to use the one to zero method and you don't have the luxury of knowing that everyone gets a divine sword , you know it's a little depressing when you're trying to make a lot, it's God and Someone makes fun of you for not having a pet, but anyway this next build is pretty similar to the last build, it's for people who feel like they need the precision of the dragonoid, for example, and they want the additional damage of the tormented bracelet and, in fact, a full Aram is pretty straight to the point: the fighter's torso isn't too important at this point.
I guess as a good strength bone it's like the BCP, but you can use the dragon on top if you feel like you need more food, so this build is the closest you can get to maxing out the gear. This is what I hope most people use. A few things have changed in this setup. We exchange the void for a rough and ancestral arm. There are no more Pig Agent Boots mainly because with full armor you have really good accuracy and at that point the big Agent Boots aren't worth it, so we just kept the Primordial Boots.
The reason we can't burn through those chess games is because doubling is so stressful. Good range defense compared to unspoken and you also get this strength bonus. We've stockpiled the magic-imbued cloak because having it with this setup won't actually give you max hit, so having this reduces Iran and change, you get more. food and you also get max hit with it, so this is the absolute max build. You could possibly have quite a few things that have changed and I will analyze each and every change as best I can if you don't have a scythe. If you don't have the twisted bow, you'll save it for the dragon on the crossbow and replace your dragon arrows with Ruby dragon bolts.
The rapier is better than the hosta and the Kraken tends to go up for two different reasons: it has an extra maximum hit if you use it in the aggressive attack style, and it acts as a stabbing weapon over the whip. We have replaced the dragon fender with the Vernick defender. Our mage team has changed. pretty much also with the sanguine st stuff, you actually get another max hit if you actually bring Buddha as my cape, so instead of a four way switch you'll have a voice of 5, which we've also built up one less stamina. because I feel like if you're using this key you probably have a general idea of ​​how to make solar aids, but if you need another resistor, then swap in an extra brut to wrap all that up in each rig setup I'm showing. for you it is simply an outline, you do not have to bring exactly what I bring you or what I show you, for example, you know that more directness could be

extremely

useful for people who learn, so for those of you who have the maximum equipment possible, but I've never done a single good in your life, maybe you want to tone it down, you know, maybe bring just one maximum cape and deposit all your capes, cut, camp, the range cape, don't show a twist, you know etc, maybe you've made people look for you and you don't have to bring a bronze ax or an Elder Maul, basically what you bring is what you bring, you need to be able to feel comfortable with your supplies for the raid and you don't have to copy.
You already know what the best setup in the world is or my setup exactly, just choose what you feel comfortable with and over time try to modify your setup to ease your adaptation. Also ask this guy on the channel now to go over what items you can. Think maybe you have an alt or friends who will hold the rate for you when it gets scouted or maybe your streamer and you've already scouted and can get people to keep it for you. There are certain raids where you don't need certain items. Of course, you can make them pay attention to what you're using at home, so if you're using certain methods like three to one, you obviously need a whip/rapier or the one to zero method, you need the major mall, but scratching all that, let's pay attention to this, theoretically, shaman skeletons, Guardians, real problems, this means that we will need the same view and we could bring a selfie that I always wanted, as well as a pickaxe, however, we can save things like the ax bronze because we don't have clay at all, we can store the lockpick because there is no theft, in theory we can store these samurai even because we don't have Don or bossa technology and ifyou are using the rapier at home you can also store the old man.
Maul, so basically what I'm saying is find out what you have in the raid and always check what items you need and if you 100% don't need a certain item you can save it for more food and continue your raid. now some of you have already noticed that i personally bring purple candies and get a lot of questions about what they do: they heal a random number between 1 and 3 towards the points on your head and guarantee 10% dash energy, so it's kind of like Having unlimited stamina, I personally use it because I don't mind spending too much money, it is not very efficient if you want to make money with trading, but for those who want to learn and yes, you can bring some extra money to spend. in a pile of purple candies to save you, they can also be used to score eight against certain NPCs within the raid, so before we start the actual raids, I want to see how to explore a SolarAid and I want to make this very clear, this is A disclaimer, if you are going to use a third party client, use it at your own risk.
I know there are clients like Moonlight or Wes Buddy and Conduit that are very reliable, but like I said, you can never be 100.% sure, so use them at your own risk. I personally use moonlights but you can use whatever you want but basically in a client like Moonlight you should have a Rate Carter that actually tells you the raid or you can check it yourself by showing the instance map. Now you might be wondering what the instance map does well. shows the first floor and second floor of the raid, if you don't have the explorer found here, by doing this manually you can tell what speed you were going to get by the raid rotations, the puzzles are somewhat random, usually You get two puzzles per raid, but what's very static are the combat rooms, so I'm going to open an image here and these are the rotations.
There are two different rotations that can go clockwise or counterclockwise, so you just have to figure out which rooms. They come in what order, so for example, this is perfect, let's show an example, these are the crabs, you can't know which puzzles will be in order because they're not static, but I can see here that this is Sheldon's room and so on. successively. on the second floor I have guardians and I muttered "I'll do it", so if we pull up the list of rotations, you can see that the only possible outcome would be the second rotation to the right and they would be despina shamans.
Guardians muttered "I will, so I'll check again." Obviously you can see you know it's better for the shamans to fight a summer coup in this area and then on the second floor they would be the guardians and they would be killed in Scotty. Rates can be a bit hectic. Having plugins like this moonlight one is very helpful because it actually tells you. It's unknown what you'll get from the second puzzle, as you can see, because you can check the second puzzle because, like I said, they're not static, but that's basically the gist of how to explore the solar system.
There are some raids where you can really get started. and essentially check the raid before you leave for those of you who are ironmen or even people who are not old enough to raid, you will probably have to win with everything you have on you, your pickaxe, your bronze action elder, ma Come on, cetera. So there are raids where you can start and go far enough in that you don't waste too much time, but you can check what you have, for example, in this list you see that we obviously don't want to do this right. conceiving, but let's say this puzzle is the tightrope, right, it could be a potentially good foray into this crab puzzle, so what we can do is check if we can check it now.
I know right away that you can do it from this layout if you start the raid and go far enough and then you can check for yourself if the raid is worth doing or not and check if the puzzle is what you want in this layout. You can actually go far enough here to be able to load the lines and, as you can see. I can say that they are crabs and if this were a type of bread, if we were doing now to discuss what is a good raid, a good raid depends on who you are talking to, for example, our friend Lake would consider the Skelton shamans.
Guardians bind crabs as an awesome raid because they are really good points and they are

extremely

fast, the faster the raids the better in terms of getting to the omen and finishing the raid for better points per hour; However, you know that some people may find the shamans difficult or the tightrope or the crabs are too difficult and stealing may be good for them or the ice demon, so I will quickly go through each and every room. The three best rooms in terms of points are the mystical skeletons, the Lisbon shamans, and the tightrope, so if you're just going for points.
Make sure you have those three rooms, if you can get two out of three of those rooms, that's really good, but if you only have one of them, you're trying to score points, you know, not really the best idea. but you know, if you can get at least two out of three of those rooms, it's extremely ideal now in terms of doing quick raids. What you want is to know the easy rooms, skeleton mystics, guardians, shamans, crystal crabs and tightrope, those rooms are extremely fast and since you usually get two puzzles and in each raid you ideally want crystal crabs and the tightrope , but you know that in terms of trying to complete the beat and you're having trouble with the glass crabs or the tightrope, then you might as well prepare to steal.
For example, but in terms of speed, the glass crabs and the tightrope are the two puzzles you want to tackle and the rooms like the skeletons of the guardians and the shamans are extremely fast now in terms of the whole mother doll of the boss and the bossy tario are relatively easy bosses compared to the others, so if you are looking for easy bosses to make, you want to do the Skeleton Mystics Shamans Guardians or vasa model and the puzzles you will want are crystal crabs and a tightrope. Now we have to go over the other rooms of Tecton Vanguard. and vespi alone can be a bit difficult, you know, Tecton can be extremely difficult if you don't have timing practice.
Do the redemption method to do it, you know it efficiently and it is worth it. I put it in order in terms of you know how many problems people typically have with each boss, so you know you might want to take more time to learn the sphere first. you start to do better by feeling your solenoids like i said before stealing and then i go in with steam, they are very slow rooms, they are extremely easy, but if you want to do them just to try to get over your first solar attack, do it like i said above. it is recommended to have 90 herb blur because with 90 air blow you can do the best overload and also however if you don't have 90 air blow you basically have to tie yourself to certain raids that guarantee you an overload drop.
Now these are the rooms. on the board that drops supplies, Tecton will come into you to overload, I'll grant you two overloads, however the blast guards don't. Vanguard has a random chance because there are three burst guards, you have a chance to overload from each of them, however, some raids. you might get only one, two, maybe even three and Radiy won't get any, so if you plan on going in without 90 herblore and you only have explosive guards, which is the only overload chance room, it's a gamble and I wouldn't recommend it . If you have Bella and Vasa, if you want to invest bila, like I said, it can be a little difficult, but it gives you some good supplies and Vaasana's ox, as you can see in this raid, this is a very good rate.
To do, I have tightrope vasa mystic guardians and crabs, the mystics and tyrell have extremely good points and the vasa guardian crabs are very fast rooms, so I can advance faster and complete the raid faster to get better points per hour. Now I am sure that you have found each other. this real knowledge bug before where you try to explore a raid and create a party but a small annoying message appears when you explore your raid all you have to do is start it and exit immediately after, what people usually do is They will explore the raid , they will see that it is not worth doing and they will immediately leave like this, but what you are supposed to do is start the reading and press one to make it double, one of the common steps and when you return to the board.
Never have that annoying message again. The next puzzle we will look at is the ice demon. There are three different layers for the ice demon, but they are all similar so I don't have to go through each and every layer of the ice demon. A pretty decent amount of points, but it also takes quite a while to start the fight. You'll notice that he's trapped in an ice storm and you can't actually talk, but you notice that there are four Bridgers and an ice demon. There's a myth that powering up an ice demon's bridge will actually kill it faster and the light will go out and that's not what you want, so you can also power up non-ice powered jumpers before you start.
In this room you may want to leave all your supplies or anything that is invaluable to you so you can kill some scavengers, as you can see. I already built two chests and got the second areas I need once it's done, you want to pick them up. all your potions and do anything you don't need once you have deposited everything you can go and grab a bronze ax and a tinderbox somewhere inside the room, the spawns are always in each and every demon layout of ice. or not worry about bringing them in or killing a scavenger for them once you have your bronze acts in the tinderbox you can start cutting down these trees to light the number of kills you need is inventories of 24 so 48 firewood in total each inventory of 24 goes to a brazier, so all you need to light is empty the Bridgers.
You'll need two inventories out of 24, but if you want to be lazy, you can get to full inventories after you've built up one full inventory or another, you can go. go ahead and light up two brazzers, like I said before you might want to avoid lighting the bridge with an ice beam after you've lit one, go back to the chest, get the full inventory and light another brazzer as you can see. Stevens' health will decrease and that shows how long it will take for him to thaw out from the ice storm; Meanwhile, you can save all your stuff and get back everything you need right now.
All you really need is your reach. equipment and your melee gear before the fight starts, you may want to drink your improved super combat or wedge potion and make sure you have your dragon warhammer or bgs. I highly recommend going for pound or the precise option as it gives you a little more precision, use the mercy guard range and start sucking him with dragon warmth or just back him up while you dodge these rocks. If you're lucky, unlike me, you'll actually borrow some specs. The recommended weapon of choice is the twisted bow or the Blowpipe crossbows are not recommended, all you have to do is go down to these rocks and move every two squares.
It's pretty simple to do. He even becomes a very easy boss. The next puzzle room is the thieves room. The living room is the worst. in terms of time and points per hour, but it's a very easy room, you'll usually want to avoid this when soloing, but if you're looking for an easy way out, feel free to do it. There are various amounts of chests, some chests are poisonous and other chests have cave larvae, the layouts are not that important, however as you can see this chest is poison in this layout for the rest of this raid this chest will always be poison if I open it again, however, if I get this skin again in another raid.
This chest may not be poison again, it's not static, but it will still be poisonous for the rest of the raid. You want to get exactly 30 cave grubs to fill the feeder here, however, if you feed it too soon the scavenger can be cured. time, then what you would normally want to do is get around thirty exactly, either drop them or put them in your private chest and feed the scavenger all at once. When you're in the thieves room it's good to find a set of four chests that you can see from so you can constantly circle around in a cycle, as long as they are close to each other you usually won't waste much or any time and it's very nice to do sometimes if the feeding room is the first room. or if you want to bring a lockpick, it can help speed up your theft in a fewfew tics.
It's not that useful, but if you're very confident with the amount of supplies you're taking, you might want to bring a lockpick and then drop it once the room is complete. In each thief skin, there is only one random chest with bats. By finding the bats you get additional points to your total and you can also get points for eating them if you have HP. to cure there is a certain algorithm to find the bats, but it's not worth going over, searching for the bats really isn't worth it, however you know that if you find it, you can get some extra points and some extra food if you can find it.
If you need it, the chest will remain permanently open for the rest of the raid, so you won't be constantly bitten by more bats. The orb that comes out of this shiny carving will correspond to the attack style with which you attacked the crab wood. look, there are four different colors, there is a black crystal, there is a yellow crystal, a purple crystal and a blue signal crystal, the way to make this room is to basically change the color depending on which crystal you are bouncing it off of, so that white corresponds to black and blue corresponds. a yellow, green corresponds to purple and red corresponds to tsiyon before starting in this room, you need to make sure that you are in love and that I can really crush these crabs.
Weapons don't work on the dragon. Warhammer the Elder Mall and just a regular. Hammer that you can buy at your general store with weapons. You have to make sure it's fast before you can smash it to change the color of the orb. Yes, it bounces off the glass to turn it red. You have to fight hand to hand to turn it back. green you have to vary it and to turn it blue you have to first you have to make sure you have this crystal crab against the wall and smash one of them now this is where it gets interesting, the orb can bounce off certain walls So what you can actually do is to take advantage of it and move here, line it up and the orb can bounce here from the wall into the crowd and back to the blue crystal if you want, you see. here another way to make crabs is to put this completely against the wall making sure it's two spaces away for the Orbis to bounce off so I've seen this too now you have to get a third crystal crab throw it here and don't do that Of course, once the orb comes out, it will bounce off these three crabs and you can get all the crystals.
Doing it this way is a very easy way to do things, but it is not the fastest. it's simple for people who just want to finish this room, like you can do each crystal by just moving in a straight line you can get this crystal, you can go up, get the next crystal, go up one, get the purple crystal and move down and get the yellow crystal, the black crystals are already finished, but it's pretty. self explanatory, the first thing you should go over in this room is your weapon of choice, the twisted bow is the best and most sought after for mages, however the blowgun is actually better than the Tebow for Rangers in terms of DPS if you don't have a twisted one. bow, then you will use the blowgun in all your kills.
This next clip is for those with a crooked bow. When using the T bow on mages, you will notice very quickly that their attack speed is faster than the T Bo, so what? what you can do is sail around his maximum range and get a one to one ratio after speaking, just go out of his attack range and attack again and repeat the cycle, so it's just a one to one ratio, There are two. Different ways to take less damage in Tightrope Rangers, the first method is to constantly move the chest blade that has been missed or even bend Oz completely to take less damage on the right tick, the other is to constantly cut around the shadow root, that method saves you a lot of food, but the second method is probably better too, it's much easier to place the weapon of your choice under the BCP so you can move it quickly and of course if you use the crossbow, The same traditionally applies when you make this room you want. to take them all out and take a little damage to speed things up, however sometimes when you're at the end of the raid and you're about to gear up and you're on a tightrope, you might not have enough supplies, so there's a way to You will take absolutely no damage in this room, however, it takes longer, so of course you are trading without using any food, you know this before propping up, but it takes a little longer.
This method requires a Tebow or a crossbow. Sure, if you have to be at long range for the crossbow, but I think you can do it too, unwrap it. This method is simple. You are basically exchanging time or food. You will not use any food, however, the room may take a while. longer and for some of you it might be worth it, it basically consists of attacking the attacking NPC and going out of their render distance by one tile to lose aggro. In each of the tightrope room layouts there is a set of skulls that you can stand on and they are all pretty similar but these skulls are usually always there now in this setup all you have to do is attack the biggest one, for example, get out of this render distance by standing on these skulls here and you can repeat the process now the annoying thing about this is the path, sometimes the path will be a little strange and take you to the left for example before attacking for whatever reason, so an easy solution to fix this is to attack him by going on top of the skulls and approaching him manually like this, attacking him and repeating the cycle, the layout of this room is very similar to another type of room layout, the entrance into reality will be here and the exit is here but for demo purposes we got a really nice layout now once The Major is dead you probably understand that you don't want to run all the skull weights while attacking the ranger so there are two ways to do it.
The first is if the exit is this way you can attack the ranger and go to this small island it's about two tiles here get up with the distance of the corridor go back and repeat the cycle now this method is a little longer than the other method If you were lucky enough to get this layout where the entrance is this way, you can be a little bit closer, you can attack them and get out to represent the distance here, as you can see in this layout, there is no shadow path, however, Safe Detection still applies just as the Tightrope Rangers can't reach you in this corner. attack him freely and turn the corner, you are free until this tile, the top right before the rope is where they can attack you now.
There is only one exception if the Ranger is trapped on that tile behind another Ranger from which he can attack you. here, so you have to wait for the other mentor to move away or retreat further if you find yourself in a complicated situation where more than one NPC is attacking you or, rather, even if you have a little time to attack the Four, there is a way to lose aggression. and not take damage from any of them at the moment you can run around this corner in this small area, a kind of small gap in the wall where none of them can attack you, this is that you are out of their attack range, so you can walk. on this wall and go to the skull safe place as usual, after that you can go back and everything would have lost aggro if you ever find yourself in a difficult situation where you don't wander around the render distance method, there is a way to pay attention. against the Rangers, but for those of you who bring purple candy like me, it is the perfect opportunity to save yourself some food, yes for those who only have a few doses of blue left and your only chance is to eat, this is your best option. behind a shadow root and issuing tickets when you can, after each hit these Rangers hit extremely hard, you have to be very careful with your timing, when you are in the room you can freely cross the tightrope without any of the NPCs hitting you attack more, the keystone will be here and you can get everything you want, but I mean you only need one, head to the exit and you can click on a shiny dispelling barrier and you're free to leave very quickly before it passes to the following. some of you are probably wondering what these tile markers mean, basically how raids work, if the rope wasn't here the crabs could have been here, so these are my tile markers for if the crabs would have been here. here, so you can ignore him in this room attracting the skeleton mystics is much easier than it seems.
Skeletal mystics attack with two different attack styles, magic and melee, however their primary style is magic, being in their melee range outdoors and not getting caught in anything forces you to try it. and melee by doing this you can manipulate him and get him to safety and work in your favor to start this fight. You want to protect the magic and run out and make sure he's trying to attack you in melee, it may take a while, but once he starts. By doing that you can force him to safety, so once you've done that, get him somewhere safe and now he won't know what to attack you with during this phase, he's more likely to try and I'll do it to you, but he can.
I won't catch you so you'll take infinitely less damage and save a lot of food in this fight. There are three different layouts for the Skeleton Mystics Room. I was very lucky with this one and you can say that I felt like one of them and you will be completely safe from the other two mystical skeletons, however, you won't always have that kind of freedom to start this fight. You want to protect the magic, go through and force them to fight hand to hand and manipulate them to be detected safely. This one is now safe. I can shield magic and get through it without it having to try to do magic on me since I said this one is safe so I don't have to worry about this anymore, now I have to go in order and say: detect them too, it's open melee. distance, make sure he tries to attack me in melee and I can tell now that one is free.
Now I'm going to move on to my stop, now I'm going to move on to this one and I'm going to make sure that this tries me to Lamia now as well. I'm free to say I detect them as much as I want. I can manipulate them to go wherever I want and they won't try to make me a magician and I can freely withdraw my prayers into each of the three mystical skeletal designs. There are some safe places that are commonly used and work and some say they are going to work 100% as you can see.
I'm in one of them. This safe spot is very commonly used as you can see the skeletal mystic between two obstacles and it is mistaken for trying. to attack me in melee because I'm at melee range this is one of those commonly used safe spots next comment the safe spot in this layout is right in this corner is trapped between these two obstacles can you get trapped here and if the rules were flipped, you can also get caught like this after trying to leave me, the next layout is in the opposite corner towards the exit, it is the same type of obstacle where you are caught between two things, as I said before, you are caught between these two. things and it will work both ways, whether it is here or the skeleton error is raised on this side, it can also work here now to discuss the non-static safe places.
These safe places are the ones that have a mystical skeletal trap in one. corner, as I said before, it depends on how the compass works, so now, as you can see, the compass is facing north, which means I can get a trap in this corner like this. Now, to explain this visually better, I've marked some tiles. It's easier to explain when you see it in a diamond shape because as you can see the skeleton bug isn't stuck in this rock or whatever, he's stuck here in this purple thing and that's basically what's stopping him from trying to do it. . melee now if that's too hard to figure out there is a way to do it the other way trial and error and it's pretty much the way I personally like to use it if the mystical skeleton isn't stuck in this corner for example you can just use Trial and error and try here to get Marty Styles back right into this little diamond shape now because of the North offset.
I can try to do this, but he won't get caught. Actually, let's do it more correctly like this, however, I can try it here. and these skeletal mystics will be visible safely, but on this side they will be trapped here. I think let me try to mark the tiles correctly, yeah, like this, he's trapped in this little purple thing and because of how the compass works in this. raid, it's working correctly so if you're having a hard time figuring it out, try trial and error and eventually you'll catch it safely if you can't use the ones that are 100% safe once you have your mystical skeleton in place and it's safe.
I saw that you want to be on your remote team and take anything that has a negative range bonus, like promoting boots, if you have a mule with you to work on them, make sure to clip it now, the reason we don't use a The twisted bow on the blowgun in a solo skeleton mystic is because simply because in larger teams these skeletal mystics were higher magic, so the Bo tornado works better, but in smaller teams, like a solo, the magic level is not as high, so the blowgun is in better reality. DPS of what they twisted the bone, now you want to protect magic and it has a chance to make you as you can see here, but it's still trying Milliman so more often it doesn't hit me, it still has a chance to make me mage, but this method.
It saves you a lot more food than just your face thinking that this is the second design of the mystical skeleton room. Now there is only one safe place that is commonly used, but I can also go over this one, this one is a little bit out of your way, the entrance. It's here so you'd have to walk here so I wouldn't recommend it. Basically, you trap these skeletal mystics here in this little purple wall or corner, and of course vice versa, it'll work the same way. If these Delta mystics were there, now this next safe place is the most commonly used one, I guess it's between this rock and this quiet purple thing, and of course vice versa, it will work both ways.
This is the third and final skeleton design. Mystics room now there are many common safe places and some that will work 100% so of course everyone save what you are trying to use doesn't work just move on to the next one this is one of those safe places stuck between these two corners and of course vice versa they will also be trapped on the other side. Now I'm pretty sure that when you have this safe place or rather this room, this is what will always work. I'm pretty sure I could be wrong. but yeah, he's trapped behind this purple thing.
I'm pretty sure every time you get this room, this will always work, but if this doesn't work, try another one, move quickly around here, this one will work too, this one is a strap between two, so this will always work, next one it's quite strange, you're basically using this purple crystal, you can quickly run behind it, take it out and move one score away from the crystal, the other, you might want to mark your tokens for it. you can go right next to this rock and pay attention and then there is one more token, so take it out first, send that token to them and it will be stuck on that rock.
You don't necessarily need to mark tokens when it's safe to spot these skeletons. errors, but I'll do this for demonstration purposes, this makes it much easier to see and explain visually right now, as you can see, it's too big in a trap between these two areas, as you can see, and it won't fit. However, throughout this mosaic, you want to make sure that you have the shape of a diamond so that it is trapped between the two. If I stay here, you can easily see that Oh, love me. And if I stay here, can you love me? and if I try to stop here, it will be taken out.
It's a lot easier to see in this one and it's easier to imagine when you're doing it and the consistency attacks like this now. When I review the trader's room, I will go over the three different methods. I will go over the safe location of the shamans. I'll go over the traditional T-shaped bone cut crossbow cut and go over how to use it. a blowgun against these to visually explain how forcing a shaman to jump on you is simple because the shaman is more than one tile wide and can't jump towards you if you are right next to a wall, so to do this you have to be In an open area the shaman has different types of styles million shaman blood a ranged attack and generating purple spawns, but over time he will eventually jump towards you once he gets the chance.
Now you basically have to be out in the open, since he's here one square away from all these walls and you force him to jump. You just like him because you're a token, so you can freely say detected by leaving his attack range. Now I can safely explain how to say spot a shaman and how he basically works with the crossbow and twisted bow, you have a longer range. than the attack range of shamans, so even if you are using a rune crossbow you can attack it from long range as you can see here, but I need to make this very clear, this is the furthest range you can be with a space crossbow. to attack. with or any crossbow at long distance and you should make sure to walk on this because if you walk and you don't want to count on the tiles of course you will be immediately taken to the furthest tile, however if you have continued running there is a chance that that gets you closer and the shaman can attack you like that, so running again will get you closer.
Walking will take you as far as possible with the twisted bow, no matter how long range it has. We didn't add another token so you can freely attack the shamans while in fast and can keep running at all times; However, if you want to be safe and feel like you're doing something wrong, just jump and walk through the first layout. What we will be seeing is the one that has a path with two entrances, one and two. It looks like this on the minimap. With this layout, you can say you locate a shaman leaving the room now for this to happen while I can see that you need to be able to drag a shaman here and have him in a room before that so you can get him out of range, so For example, let's tag one of these shamans, let's take this to the Tundra. the previous room so we can take him out, as you can see he is in the corner, now he will be trapped in this space by which we can protect the range and he will be detected safely and from here you can save the place with your tebow crossbow whatever your weapon of choice if you get this skin but don't have a room ahead where you can exit the room and lure the shaman to this corner there is another way around it, a shaman will usually appear here and you can tag him. and now he will be trapped in this small area, however you can say locate him somewhere else, there is a gap here and a set of rocks and a pillar, if you immediately run over the rocks you will trap the shaman. here and you can say seen normally, every space I will show can be used as a safe place, as long as you force the shaman to jump on top of you, you can also force a safe spawn. you, you, as I said earlier with the skeleton mystics, there are certain safe places that only work depending on how the compass is working on that raid for this layout with the path, the path has to be towards the northeast, as you can see here first . to tag any shaman, throw him here and then you have to run towards the entrance where the tendrils are and as you can see he will be trapped around this little rock or skull.
I guess then you can go back to your previous area and I can loosely say spot the shaman. This next layout is a pretty annoying layout to save space. I would recommend just doing the traditional tebow slash crossbow kite method or blow pipe, but if you want to say spawn then go for it, you basically have to say start both. shamans at the same time, first I enter an open area where he can jump, which is right here, one square away from all the walls, now you have to say locate the second shaman by going here in this opening, which is one square away away from the purple ones. and something like in the opening there, I might take this hit, that's funny because I was talking, but yeah, in this sense, you are sure to spot both shamans at the same time and you can freely attack them one by one, kill this one and then kill. the next one there in the corner, this next shaman layout is pretty common, now there are some safe spots that only work if you turn the compass, but I'll go over the one that will always work, which is the gap. right in front of the door you need to tag a shaman first to get his attention and of course be in the open area where you are not next to a wall after he jumps don't run too much make sure it's still a goat. above you and then you can run to the corner, take it out if necessary and now it will be safely detected to quickly demonstrate the other safe place that won't work depending on how the compass is working, so it's these little notches here if the compass is facing north this way would work but as you can see it doesn't, if I try to drag it here it will just walk, however this is a place that uses this space will also work. jumps towards me in the open area.
I can catch him in this corner, but make sure he still has a grid, don't go too fast, go around the corner and he'll be caught in this clip now. I have the same The same design, but the compass is inverted so I can quickly demonstrate what it looks like to be stuck in this space. First go to the safe place and have him jump towards you, then go straight to the corner and let's say they've seen you, you can be in on this. towel or you can be in this city, but if you want to be safe, just hug the wall and you'll be fine.
I'm pretty sure the black space to the north will work and any layout even if the compass points north, but if you're looking for a safe space that always works, this one by the entrance will work regardless of the traditional way of doing it. the shamans is to attack them with other crossed ports with the bow and cut around them, this is to avoid the shamans points and you do not take any damage from the purple spawns or the melee attack. This is the easiest way to make shamans if you are having trouble trying to spot them once you are more complete with this method you want to cut along the walls this is so they don't jump out and speeds up your entire shaman room.
The next method is the blowgun method. The blowgun method is the most difficult method when making the shaman room, however, it is the fastest way to do it. room, it is recommended to be against the wall to prevent him from jumping, however, you do not necessarily need to be at the moment he performs an action in which you want to move and attack on exactly the same tick, this is so that you tick all the the shaman blurs whenever it happens, however, you don't necessarily need to be against the wall now to prove that you were a tick late, this is the wrong way, any of the most common mistakes people make when using this method, the keepers They are a fairly simple room, the top level peak. you have at the top mining level you have more damage you will deal when you equip your pickaxe you want to make sure you are on the smash option on the bottom left how most people like to do in this room is attack the Guardian and move. four tiles away like this, however, there is a better way in terms of saving running energy instead of running four tiles, run four tiles and run one tile closer, the pace becomes quite easy over time and you will save some running energy over time. run so you don't have to hold out in this room all the time.
Something I want to add to the guardians is that you can actually drag and drop Warhammer specs and the effect will still be in effect. You only want to fight dragons and respect them if you know better. After not having a boss you need to have a warm dragon spec, but if you feel you have the freedom to do so, it's basically similar to COO biscuits in that even if you're at 0, lower it so you would have hit, so if you had hit more than 1, the dragon's warm aspect still applies and the defense will still be reduced.
I understand this is the sun ray guide, but I want to add this if If you are making guardians with multiple people, you want the other person to stand on this side, this is so that when the fallen rocks fall, they can land on that tile, the other person, when this guardian is dead, can do the same on this side and Both falling rocks only fall on this side, neither of them will take damage, so essentially it's two different Guardians at the same time and, of course, vice versa, it still works if this one is dead and this Guardian is alive.
Aggregate is one of the In common rooms that most people have trouble with, there are two different methods for detecting and both require some type of synchronization. However, I realize that learning Tecton can seem extremely daunting, but there is an easy way around it if you go to the challenge board, create a party and select challenge mode, you will always get Tecton first, this is because the Challenge mode has the same rotation and layout every time, what this means is that you can go with the absolute maximum Miele team with any food you want and get any amount. of practice you need to do this boss Tecton has two different phases the orange phase which is the base phase and thered which is when he is enraged during his orange phase he is most vulnerable all his stats are at their lowest however when he is enraged in the red phase all of his stats increase, his attack strength and defense this means that when you are dragging Warhammer or pecking with GS, you don't want to stipple when enraged, the first method is the two step method.
The two-step method is relatively difficult to learn and you want to do it without an Elder Mall or a divine sword. You can do it with any six-tick weapon, but it is recommended to do it with either of these two to start the fight you want. to be four tokens within range of the Dawn tech, they will be taken out of the anvil and you can start your fight first, you want to start with the Warhammer dragon speckling and then you can start the two step method, the two step method is essentially attacking Tecton and walk backwards to avoid his attacks, this is so that you are constantly on Tecton to prevent him from returning to the anvil and you are also dodging his attacks.
This method can be extremely difficult to master, but it is the best method when facing Tecton. You can still use the two-step divine sword method, all of them are better. I'm pretty sure you prefer the splash option instead of the smash option because most of the accuracy of divine swords lies in Slash, you might decide to do that. Do the two step method with any other weapon, however it is not recommended that weapons like the dragon warhammer have terrible DPS when doing this as well as the zemerik on hosta because you are avoiding all the other hits you can use it with. you are actually missing strokes. the hosta, this also goes with the abyssal club when facing the turn, it's important to understand why low tech goes back to the anvil when you're doing the two step method, basically Tecton scans you the moment you're on.
At the top, Tecton scans if there are players next to it and if there are no players next to it, it will return to the envel, so in this sense we dodge attacks and are scanned at the exact tick, however, if you think you are doing well but Tecton is returning to the anvil. You're doing it wrong. If you miss by a single tick and try to fix it, it will come back after a while. It will return to the anvil. This is when you will recharge some HP and defense, now meteorites will fall from the sky or rather lava.
You can decide to avoid it by moving every other tile or just walk in a straight line. An easy way to dodge meteors is to click when they explode on the ground, another method is to simply walk in a 3x3 square, this is so you can move constantly and not have to think about one to click, you might want a way to take after each click, but you will never suffer any damage. this is why once Tecton manages to reach the final objective he will become enraged during this phase, all of his stats increase including his defense, this means you don't want to drag war and respect, however during his battle phase he will will turn orange. basic form, this is when you can drag freely in the war in a specialization.
The next method is the four tick method. The four tick method is the most common method when players don't own an elder maul and I'm pretty sure it's better DPS than a godsword, you can do this method with another, a zemerik whip and even or a forced abyss if you have the same rock in hosta. I would recommend using this over the whip because the whip only has slashing options with the zemerik on hosta and has a smash option on the bottom left, the abyssal club is also a smash weapon and is better DPS, that means em rocky and even if you want to bring it now thanks to our good friend gooks who actually gave me permission to use this image.
I have a nice image to explain how to do the four tick method when facing Tecton. I can't emphasize this enough. This method should be done counterclockwise. If you try to do it clockwise, Tecton still has a chance to attack you and you will take damage. you must do this method counterclockwise. I will do a live demonstration of this method, but first we need to understand what this image means. Tecton will look in the direction you were last facing, whether it's north, southeast, or west, and there are four tiles on each side that can attack you on these tiles are the tiles he scans that you want, as I explained before.
Luc has highlighted the last tiles in each corner counterclockwise, these are the tiles you want to be on before turning essentially when you are on this tile and Tecton turns on you at the moment he is going to attack or is about to attack, you want to move to the next side, you can run the next three tiles or walk the next three tiles before moving to the last highlighted tile when You are attacking Tecton at the moment he faces you and attacks you, you want to move to the next tile and repeat the process counterclockwise.
I made a change to its image and added red tiles, these red tiles are the tiles you don't want to be on for more than one tick. If you are on these tiles, Tecton will not engage or attack you, he cannot scan you and therefore we will simply return to the anvil because you are not supposed to be next to it, you will not have marked Oz like I do, however, This will make it visually easier to understand four sides with four tiles on each side, now you need to make sure to dodge and anticipate. each attack before moving to the next side being on the last tile before does not attack you.
The same applies with the Nether Club. The Nether Club needs exactly the same attack speed as the Whip and its swinging M up to, but much higher than the. whip, it's comparable to these M rocking up, but I'm pretty sure it's better now, this is what it looks like if you go to the wrong tile because you go to the wrong red tile. Tecton cannot scan you here and therefore returns to the anvil. Because there are supposed to be no players around, there are many different ways to make this room and get back to safe places, depending on how the compass is working in that raid, when you make this room you should make sure you have your bronze axe with you.
Personally, what I would like to do is bring my mage equipment, however, I don't bring Susteren. I carry the full oz band for range defense. When you are within a protective range, you can cut down the tree if the model is nearby. technically what we can really do is move sentences right now, you personally can do that. I just like camping in any sentence, the wood cutting tips are always static so once you get XP you can attack the engine, you don't want to damage it. too much like that 50% HP, it will just heal. There are common ways to do this, such as meowing, as well as to save yourself some scales.
Now you can also do it with the blowgun and you can give two blows of the blowgun before returning. in the tree when the tree is cut down, there are a couple of different ways to attack the small engine, you can choose to range it, you can use it to be in Maximillian, summon it or you can just continue imagining it like you were before in In this specific layout there is a safe place for any bigger motor below as you can see these smaller motor dolls attacking me but the bigger mom doll attacks me constantly.
This is the only layout where you can do this because of the exit you can stand on. behind this glass and the mommy doll can now attack you now from here you can choose to use the Trident, which is what I personally like to do, or if it gets close enough I can switch to my range equipment and fly into the air. premier and once he gets close enough, he protects Amelie. An alternative to simply saying that seeing the mother doll smaller is to protect Harina and constantly cut under her. This is because these small, murmuring dolls can sometimes wander away from you and it's a little annoying that you want to protect them. simply because when you protect Harina it is 100% protection, while range protection is partial protection.
Now all you have to do is protect Flour and pass a tile under her and this constantly repeats the cycle. It's really not that difficult and it stops you. trying to run away and get close and you will take a little less damage if you are not going to try to save him, locate him once you have defeated these smaller money, the larger mommy doll will come out of the water and can attack with range. mage and melee but the melee slam is extremely deadly, he can do a stomp attack where he can actually hit like 90+.
I'm pretty sure even if you're guarding the melee he can actually stomp you and harm you through your prayers, so you have to be very careful like that, luckily I put one there, but some others may not be so lucky. Ways to safely detect it depend again on how the compass works, and in fact I can show you without actually knowing what the compass looks like. Let's see how he follows me. You can see that it's following me a little bit to the north, which means you can see that it can get caught in this wall because it's facing the north side.
I say the swap works here, but that's only if you're up north. It's facing that direction, as you can see, it drops down on this wall because of how the compass works and I can freely attack it without worrying about mailing myself. If I'm unlucky he'll start flying and try to attack me in melee, so if that happens you'll just have to melee protect yourself and go through him now, as you can see in this design the north side faces the water so As I said before, there is a safe place right here the moment you come out of the water. water you can see how it is being dragged and as you can see it will be dragged north against the wall and then it will be trapped right in this corner and of course if I try to pass by here the murmuring doll will not If they let you fall, you can freely fight me if any Once you get into a sticky situation, both mother dolls can be fined personally.
I bring purple candies, however, I know that not everyone brings purple candies, so if you have bruises and want to save them, you might want to pay attention to yourself when facing basa. It's important to have your melee team where they stop the weapon, as well as your ranged team. The twisted bow is better in the groove; However, if you don't have a tornado bone, the blowgun is your next best option. people speculate if a Warhammer dragon is worth it however it is not worth it if you have a crooked bow if you have a blowgun I would recommend the dragon war.
I'm respecting now you just want to drag war and respect if you don't have a boss next that you have to specify, so for example if I had Tecton next it's probably not the best choice for dragon war and respect here however , for the rest of the raid, if you don't have a boss like that, then you can feel free to use your specs. A common method when doing basa is to bring a bag of runes and avenge it when it teleports you, it will hit you for your max hit minus 5, however you don't need to bring it if Vasa is your In the first room you can decide to double down and then put the bag in your room.
Now it's important to understand when Vasa determines what HP he will give you, by the time he teleports you he has already decided what he will hit you for so you can eat it properly. after you get teleported before starting your fight with Vasa you need to make sure you are on your ranged team, that you are in the pot and on the bench, if you have the vendor after a teleport to you it is already decided why I will hit you. At this point now he hit me at 94 and I can eat spam, click on him and the moment he starts moving his wrist towards the sacks, attack in the range you want to protect and constantly commit around him, he will now continue.
These crystals, once you reach them, will heal your HP and defense. Now you want to make sure that when you attack this crystal you want to be in the stab option. What is important to understand is the total amount of time it takes for Vasa. Getting off a crystal takes about 40 seconds, so for example if you spend 20 seconds on this crystal, I kill you 20 seconds on the other crystal and I don't kill you, you will move off the crystal and teleport me once more for a demonstration. purposes, I will not attack this crystal and in those 40 seconds it will just get off of it and try to teleport me again because I killed the crystal without success.
Basta healed a lot and will teleport me again like I said before it hit. I for max HP minus 5, so at this point it will hit me for 20. I can eat it and repeat the process. Now you can usually time and kill about 2 crystals, so once Vasa reaches the 3rd crystal you should probably stick to your ranged team and just wait for him to come out of the crystal. Now I'll show you what it looks like to use the blowgun in Vasa. It's the same as T, but when you're tithing, you move one niche every two tiles.
The method to follow is to use your crossbow on the final hit just before it hits the glass after using your blowgun. The following method is a methodquite strange. Personally, I only do this in duo with five-man skills in scaled solo reads, but you can do them. In regular solo fares there is also a way to attack Vasa during his teleport phase when he is supposed to be invulnerable; However, not only can you damage him, but you can also skip that event entirely and not take any damage from his teleportation attack. Once Vasa exits the Crystal and attempts to teleport you, you can start attacking him and head towards the exit once he You've taken two hits and can walk through the fire and make sure you're not too close.
Estimate how long it takes to do it. to go to the middle and back to the room, as you can see we can attack her when she's supposed to be invulnerable and dodge all the teleport damage. When dealing with this room, you must follow the combat triangle in which you wish to become a melee mage. melee with the Ranger and reach the eldest, you can easily tell which is which by looking at their hands, the eldest has no hands, Amelia has all of these hands and the Ranger has hands but with stones when it comes to Vanguard, I recommend staying on each corresponding corner, however the two corners closest to the exit is what I recommend the most, this is so that if you end up getting into a bad situation you can leave immediately and eat before you die when dealing with each Vanguard, you want to keep them all inside , they say at 33% HP regeneration or 30% is a good number if you do too much damage to a guard, they will end up healing to each of their full HP and you will have to start from the beginning while you stay.
Focusing on your damage control, you'll be completely fine again, you don't want to do too much damage to a Vanguard, so making minor changes like using the blowgun, commanding the T-bow, or using incredible reflexes/mercy will make a big difference. Vanguard's is pretty straightforward, however in my opinion it's also the most annoying room because one mistake can mean you're starting from the beginning; however, there's only one thing that's a little different for me: Vanguard the range Vanguard is the only Vanguard where you can stand underneath him and he won't try to kite or move his position to try and attack you.
This means that once you're done damaging the Vanguard enough, you can switch to another bang guard by doing magic with the older Miller or Tebowing, but being very careful with your damage control mind, you know that other Vanguard can do that If you try to stand under Amelia, for example, she will simply fly around you and start attacking you as well. The following clip is just a sped up example of a vanguard room, so if you want to ignore it completely you can skip to the next section of the video Before going to the Best Villain room, it is important to use the right equipment, the twisted bow It is the best method, however, I will continue.
Later on about the magician method and the crossbow method, after this layout there are three different layouts of the avascular room and I will go over the first layout before entering this room. It is important to have a previous upgrade or an additional resource to be able to apply brute force. Make your way through the portal using resources; However, if the vascular is your first room, you may want to bring an extra prayer portion or two if you are using the fixed method, make sure your quick curves are set for redemption and any distance prayer that is relieved as I.
Said before, improving prayer helps a lot. You're using the redemption method, so your prayer will go back down to zero, but because you have a prayer buff, it will restore your prayer by one every few seconds when you enter the room you want. to immediately tag the portal so that the vespi law does not continue attacking the larvae, as you can see, it is attacked with a larva, which means that if this larva reaches zero HP, a better feline soldier will appear and you will have to take care of it. and the best thing, be love pour total heal again, as long as you are constantly attacking the portal, the vespi law will constantly do this strange hump animation, so it will never attack the larvae now to prevent the larvae from responding, there will always be meta Bamian routes towards the exit, it takes about three or four to fully heal a larva, so if you're having trouble with the larva that you know is dying and needs to heal, you might want to grab them and fill them to the end.
The safe spot in this room is here next to the first squirrel. If you try to stand on the other side or even one step closer, you will take more damage from Bastille, constantly repeat the cycle and attack the portal, your redemption will save you, but if you make your sentence better, your sentence will increase by one and you will be able to return to quickly activate your quick prayers and move constantly now the method I like to use is constantly brute force if you have extra prayer potions like the ones I have for For example, you can drink them constantly once your prayer runs out and I will reset the cycle .
You may want to end up using resistance for this room, but if you have Purple Suites like me, you don't necessarily have to, but most. of the time you will need a stamina potion when you are using Bastille by brute force and doing the redemption method by constantly drinking prayer potions or resources, there is a glitch where your prayer will still be active and you will have to double click, it is extremely annoying . fail, but you just have to be careful to pay close attention to your quick sentences at the top right now when doing vascular, you have to be extremely specific of the tiles, if you are just one tile away it will ruin everything and your Redemption. won't appear so on this tile you will always hide less than 10 so your dumpling will always appear as you can see here but if I try to stand on this tile as you can see I get a random 9 which could kill me and If I stand on this tile the same concept applies, so you should always be on the safe place tile and not one tile closer or one tile closer to you, the next two methods depend largely on whether you have or not a code, a potion overload or if SPL is the first room in your raid, the linguini staff or the Trident staff is the best method if you have a code, I cut the overload, however, if vascular is the first room in your raid, You can choose to pre-imbue the heart and enter, and the Trident and the linguine staff are still the best option.
However, if you don't have either of them, the crossbow method is your best option when using a ranged potion, safe spot is a little different. this room but it is in this tile a square before the food in this layout, this time we are going to do the crossbow path with a different safe place because it is a different layout, like I said before, set your quick sentences and pay. pay close attention to what when you're using the Myrtle crossbow it's the only crossbow, so with an extra range style so you can use it at fast over any other crossbow, you'll need it to be at long range, make sure you do that right away. attack the portal and go to this safe place in this layout, it's a little strange but it's right in front of Grubb, as usual make sure you're on the right food and not this or that, the time it takes to prepare for ohm.
There are differences per person, but I'll be sure to point out where everything is and how to prepare the amount of supplies you need for the big fights. The first time you get them here, the old tools are self-explanatory and you can grab them. all of them and you can break your seeds at the end of the floor. This is the end of the floor just before the ohm fight. You can decide to rake your seeds here and you can restore your runner's energy in this energy wall as well in each of the resources. In the room there will be a pumpkin tree and a geyser.
You can right click on choose, start the pumpkin tree. You can fill your inventory and fill them all with water bottles. The growing area is always located next to the tools and can be found by looking. for the farming icon on your minimap, you can harvest your herbs here by planning the corresponding seeds for those of you who are just learning how to solo raid. I highly recommend over-preparing this so you can kill yourself with more supplies inside ohm and I have a better chance of surviving to begin with let's start doing the overloads. I have a sword in my inventory to make it visually easier to explain, but it doesn't need to be similar first, you'll need three. gold ingots, a Knox Fir and three pumpkin vials full of water to make an overload, as well as the corresponding secondary ones to make one, you should make sure to make the major potions first using these stink mushrooms, after you finish you make the Kodak potions with the in juice darkened the purple secondary after that twist state of the potions with Cicely after that it's as easy as using Knox's top on the potions, be very careful not to click on the potions before the herb because you're probably drinking, you know how to start.
Use the Knox 4 on any of the three boost potions and you will turn into an oval. Preparing ohm supplies is as easy as making overloads; However, some people get confused with three different secondaries, I personally like to think. the red stinky mushroom as a resource because it's pretty much these similar color schemes after that I look at the dark juice and I look at the cork on the top it reminds me of a yellowish color like broom and this is what you need to make the beers There are many, one is Sicily and this is what you used to do in previous upgrades.
If this is your first time learning solo raiding, I would highly recommend using suicide supplies inside ohm and you will have a higher chance of surviving. You won't lose any. At many points, over time, you won't need the supplies as much in the middle and you'll eventually stop collecting them all. At that point, you can stop suicide on your supplies and start going into the ohm with just your inventory. I recommend it. kill yourself in the middle of the room and drop the supplies instead of just dying, this is so you have a separate pile of your supplies and it's visually easier to grab if everything seems to get too hectic you can ignore this item in the part bottom right as it is just an oculus orb.
I use this item to do my solo reading guide, so don't worry too much once you're done with the prep, you'll finally be ready to take on the grading, oh, make sure you have all your gear with you. and don't forget anything because if you do you can't leave the room in the middle to shoot unless you die. I like to keep my major on top while equipping my melee here. I like to keep my range gear on the bottom. You don't use Rained until the final phase, so IMO it's easier than having it at the bottom.
If you don't have the twisted bow, make sure you have your dragon on a crossbow or your blowgun because I use the twisted bow. I can bake my blowgun freely if you are just learning. Make sure you have both stamens on. Make sure you have to restore x' one overload and one enhancement and all the infusions you need once you really get used to the solar showers. In reality, you will only need three restores, a pair of buffs and an overload, but to learn, I would recommend that every time you drink your overload, you should make sure to drink your buff, first try to keep them paired at all times. you want to overload and drink a full drink right when you can after you finish the trick you can drink a restore and drop it or put it in the chest, if you are just learning you can replace your overload buff because the fight might take a little longer. than you'd expect once you're done clogging up your inventory with Bruce and are ready to head down and face the ohm.
This next tip is only for people using third party clients, which I assume most people are when you drink your overload. Overload increases your stats every 15 seconds, so the next time it increases will be at 4:45, so I can prepare as much as I want and as long as I arrive in time for 4:45, it will increase me. right there so every 15 seconds is when you want to prepare and just wait for the time to drop and you'll always be overloaded which speeds up all your runs a little bit so the next 15 seconds at 4:30 any backup boost from the Big Ohm is the hardest to challenge when facing the Zurich Chambers and that comes with a lot of different mechanics and time invested.
If there is one thing I can tell anyone learning solar aids it is to take your time and don't get too angry with yourself as doing a solo ohm is much harder than doing it on a rig first. I will go over the three different phases that ohm can ascend during your fights before starting your fight, it is very important to understand how the phases work in asolar attack in a solar attack you get three phases, the first phase, the second phase and the final phase, but there are also three different types of phases, the three different phases are the crystal phase, the acid phase in the flame phase. each phase specific attack only happens in that phase as well as the final phase, because there are three phases, you will only get two different phases and the final phase, which means at one speed you can have the crystalline phase in the acidic phase, including the final phase. or vice versa the acid phase, the flame phase and the final phase, the two phases it chooses are random so you can't really predict which phase you will get, there are just two different phases.
Pacific attacks depend on what phase you are in. get and it is very important to understand what they do and how to avoid them during the crystal phase there are the following crystals and the crystal bomb during the acid phase there is the acid tear and the acid spray and ignite the flame phase there is the flame burn and the wall of flames during the final phase, all face specific attacks can happen, this means that the big ohm doesn't actually increase with the phase, it can't argue with falling crystals, throw crystal bombs at you, tag you with acid drip, spray acid on you tag yourself with a flame burn and even throw a wall of flames, sometimes mili's hand will heal, but you can actually avoid that and skip cycles which I'll explain later, after you've Once the final phase is over, the head phase will occur and you will need to vary which phase the falling crystals will occur in and that is an area of ​​effect that you must dodge and again, all phase specific attacks can occur all at once during your fight. , the great ohm does not have phase-specific attacks, this means that all of these attacks can occur in any phase, regardless of what you are doing.
These attacks include lightning stun, portal switch, and crystal blast, which are considered special attacks, regular basic attacks include range attack, deadly sphere magic attack. Along with all of its other attacks, the Great Omma shoots deadly spheres at you and it is important to understand what these spheres do, the different types of spheres, and how to avoid them. There are three different types of spheres, this fear regression, which is the melee sphere. the Precision and Dexterity Sphere, which is the arranged sphere, and the Magic Power Sphere, which is the made sphere, if you take a hit and are not protected by the sphere, 50% of your current HP will be depleted if you protect yourself against it and pray successfully, your HP won't be depleted if your prayer is on, 50% of your prayer is drained and your prayer is off, so for example if I'm shielding magic in an aggro sphere, Pyro is upon me, my sentence will be removed and I have to quickly protect myself from melee as soon as I can.
If your prayer is disabled for any reason, no prayer gem will appear, but you still need to guard against the corresponding sphere. There will be a message in your chat box telling you when you are being attacked by a certain sphere, so pay close attention when starting the fight. The big ohm will rise with a face, as you can see, it is already written with the crystal phase, since I have already committed suicide. Cheers for the video's sake, these safe points are very high, specific, if you're missing even one tile you can mess it up, so it's important to understand how they work and where the tiles are.
Using the best marketers helps a lot. I don't recommend marking them if you can safely do so first. The point is on the right and is on the ring finger of the Miele hand, the middle safe point is here next to the head and this mark and the middle point is right here next to this mark, standing right in the center area and make it turn towards the Standing in the middle of this tile on the left will make it turn all the way to the left and standing on this tile on the right will make it face to the right, which means it can't take any damage and manipulate the amount of damage it can take. actually takes when the Ole Miss face in the middle you can easily see where he is going to attack, it is between the left safe point and the right safe point, this entire area is vulnerable so standing even in a square here will ensure that be safe if the The face is the left, he can attack this entire area from the Middle States, place everything to the left.
I'm going to look to the right, you can attack from this area, all to the right, the reason you want to kill the mage before the melee. hand and the reason you can't do four to zero on any other face besides the final one is because if you hit anything over 30 with melee hand it will end itself and then you won't be able to attack it anymore so basically you have than go to the magician. ends before you kill them around ohm has two base attacks, magic and brain attack, however they work in a rather strange way that you can never predict, but he is going to attack, you can work with your best odds first.
I'm going to protect magic and look he attacks me with a magic attack and right now his next attack is more likely to attack me with magic that doesn't mean 100% but it's very likely that it's the time he attacks me with range however is the time when If you want to switch, you can never predict what attacks a small attack with, so basically you will have to eliminate until he decides to change attack style, as you can see now he protects at a distance and his next attack will probably be at this distance . it's a sphere of aggression, as you can see, it turned off my prayers, it exhausted my prayers halfway and I didn't take any damage because I prayed against it successfully again in the chat box, it shows you a little message telling you exactly which spirits are attacking.
Right now I have a prayer disabled but I will do this for demonstration purposes when the fire itself shoots into orbit my prayers will not deplete however as you can see it damages me for half my turn. Now let's go over the special ohm attacks, which are base non-specific ohm attacks, these attacks can occur in any phase and work on this cycle, so they will repeat constantly during fights. These attacks include lightning stun, portal swap, and crystal blast. The beam is very easy to dodge, as it simply moves towards another tile that is on this towel.
I only move in one square this way and I can dodge it, but there is a way to do it another way, if you time it right you can get through it. It takes a little practice, but I wouldn't recommend doing it if you're just learning. If you can't dodge the lightning, all your prayers will go out, you'll take some damage, and you won't be able to move for a while. The timing combined with other attacks can be a little scary, so I wouldn't recommend running it unless you're sure that right after the beam stun the portal swap will happen.
During the portal exchange, you must immediately move away and find the portal. Each tile you are away from will take five damage; however, if you are directly on top of it, you will not take any damage. You'll always be able to know when to move the moment you can after stepping directly on it. Pay attention to your chat box. at the moment a message says that the upper word attack has no effect, you can run away if you time it correctly, you will not receive any damage after the crystal exchange port, there will be bursts of crystals, this one under your feet and It is as easy as dodging it by moving a tile, however if you don't dodge it you will take quite a bit of damage once you have completed the phase, the middle phase will happen, the fallen crystals will fall from the ceiling and are an area of ​​effect as long as you hit You move between two tiles, you will be safe, it is not like the blood theater.
You can run on the same tile after landing, so make sure to move constantly and pay close attention to the shadows in the final ohm phase. Another special attack will be added to the cycle, these will be lightning portals and then the hand. it will start to heal you can try to attack the hand but you will only heal it so you have to make sure that when it is healing you don't do any damage to this hand now in the final ohm phase even though we are introduced to a whole new special in the loop, the loop continues normally, however, if we turn our heads at the same time a special occurs, you can skip the special and create an empty event.
This is called skipping cycles or skipping specials, as when you skip the special it goes to the next special in the cycle, knowing this we can manipulate it and actually skip certain attacks using methods like 4 2 1 3 2 1 etc which They will be explained later. Knowing this can also mean we skip the healing hand entirely. and we can constantly damage the melee hand without having to worry about it ever healing, but first we need to determine where we are in the cycle. Now that we know where we are in the cycle, we can determine that the end of the healing will occur right after the portal. swap to skip the healing effect we must turn our head at the moment it is supposed to happen, as you can see we simply skip the healing effect, this means we can attack the hand freely and not worry about the healing, however, the cycle still continues and the crystal Outbursts will occur right now at the time of making this video, it is important that you review the healing graphic problem.
This is a graphical issue that occurs when doing the fights themselves and has not been fixed today, but it is still not fixed. I should go over it with each special attack a certain icon appears over ohm's hand delighting the portal the crystal purrs everything as you can see that's the portal icon and that means I need to go to the portals after this it will be the healing hand What is it The important thing to understand is that if you skip the personal effect for any reason, the healing icon will still be there, so watch us skip the crystal attack, we just skip the crystal fold, but the healing icon is still there, we can freely attack the hand one way or the other. is not fixed, this is simply a graphical problem, it can be completely ignored, running Mei Chen is a very important method when doing solar tariffs, even if you are upset you screw it up, there are a couple of ways to run Mei Chen and Me I will be sure to demonstrate each and every possible when making Mei Chen.
It is important to understand that if you are missing at least one tile and you are not perfect, you will mess everything up and you will have To start from the beginning, the most common way to start is to start from the long range on the ring finger when you start, at the moment you Ohm's head turns, it's the same tick you want, click on the match and then run in the middle, say "point and run". Go back to the thumb area, go back to long range style and rinse and repeat, you attack the mansion not when you see a turn, but at the moment when the exact same tick is activated, so for example you see that we attack and the head moves forward.
Exactly the same tick, you can continue the cycle constantly and not miss any ticks, since the moment to turn your head is the same with the Trident; However, this is what it looks like if you try to attack the moment you see it turn. You will be late every time and that is the exact opposite of what you want to do, but it is definitely worth learning when making the match and there are many common mistakes made when doing this. This is the most common method, but I see people. making mistakes running from the long range style to the middle tile you are constantly hit by ohms and wondering what you are doing wrong.
The first thing I can say is that the moment you run to the language tile and get an Expedia, immediately go to the middle tile, as you can see here, I will always be on time, but the mistake is that what I often see is that will attack the wizard's hand, but wait a bit before clicking on the middle safe spot so it looks like this. They arrive on time, but they are not really the second method to execute it, it is a little more complicated, but it is 100 percent worth learning. The interesting thing about the Trident on Sanguinetti's staff is that depending on the rank you used it at, you can obtain it. teleported and I'll show you one basically, like I said before, you have to be perfect with the first method, but if you click on a distance tile and time it correctly, you'll actually be teleported and make it on time somehow, even if you move forward.
The same goes for the closer method, if I'm once marked and I click on a tile ahead, that's how you'll teleport here. It's a very interesting way because if you continue, you can use the old magician's method, but continue with it. normal cycle as long as you have a tile ahead like this, it works in an interesting way, but it's 100% worth learning. This is what it would look like if I splashed the magician's hand and I wasn't sure if the head was I'll stay in the middle or turn left and I have a chance to do either, as you can see.
I'll take the end of the match but I won't get an XP drop. I have to try to hold on and take myself to the left, but if it really is like that. splash and turn left, this is whatI predict it will go to the middle, but I can quickly save myself and go right, doing it this way saves you damage and you can quickly get into the same loop you are in. Two different methods to continue the cycle once you've splashed. The first way is the most recommended since you don't lose any DPS, however, you do take some damage.
It's simple, it just does nothing and you just take a hit. Here you continue. I close this normally, but you may take a little more damage. The second method is a little different, since you use Ameli's hand. It's really only worth it if you have a second to look at things, but chances are you'll splash anyway once you do. You have splashed and go to the long range tile created for the melee hand and it will drag you like you did the mage hand. This method is not so recommended, but it exists if you want to use it when starting your fight. with big ohm it's common to be on your melee team so you can go straight into melee and dragon war and respec;
However, when you become more well-rounded with solo raiding and learn how to run mage and melee, there is a way to start your fight to get as much DPS as possible. The initial phase of the big ohm is slightly different from any other phase. Has a random chance to appear on the west side or the east side. However, there is a way. to know if you pay attention closely you can see a shadow spawn on each side of the hole you have to pay close attention depending on which side it spawns on you have to run towards the long range pinky tile on which side so if it appears on this side, yes, beyond this tile and if once it is on this side, you have to be on that tile now, as I said before, it is a little different from any other phase, the moment the head appears, the head It's already turning towards you. so you need to start the loop at the times you have an attack option in the top left at the moment I see the text option changing to my Dragon Warrior and continue in the loop, it's a more advanced method of doing things , but it's probably the best. method in terms of not losing any DPS now I understand that some people have trouble seeing the shadow when the gray tone appears so I guess if you have any difficulty playing Phoebus odds when starting any other phase it's pretty simple you know what goes to spawn on the opposite side, however when you start you can land for mage hits and then enter the Dragon Warhammer cycle as you can see.
I did the method where I'm one square closer because I'm going to take off, but it saves. Myself, by doing it correctly you activate the crystal phase, it can throw bombs at you, the bombs have an area of ​​effect and the further away you are the less temptation you will receive or no damage if you stand on top of it however you want. I'll take a huge sixty to the face, sometimes ohm will tag it with fallen crystals to avoid them. It's as easy as moving a tile every few ticks. I'll be demonstrating how to build DPS for the big ohm while dodging these drops. crystals, getting crystals while doing mealy hand is pretty common, however if you are constantly moving for longer than a DPS and you are costing the crystals at the same time, this is the asset show off, there is nothing really special about it, as long as you don't stay on top because its acid won't harm you, but if you do you will take constant damage. foam tag, hit the acid, turn off your walk and walk around the room for beginners, this is probably the best method out there.
There are ways to take damage while avoiding the path of the acid, but for now the best method is to simply walk and wait until the acid wears off. If you manage to walk on acid during the main running phase, it can be quite annoying, but as long as you continue. and constant guard damage we will not lose any DPS it was not practical it becomes very easy this is the ohm Byrne attack there is nothing you can do to dodge or avoid it you just have to accept it the burn will deal you five damage and reduce your stats every Just a few seconds and you'll get about five burns from the media before it dissipates.
This is the ohm wall of flame attack to put out the flames closest to you and run anywhere as long as you have your water spells on you, you are perfectly safe the first method to avoid the wall of flames is simple, the Flame wall is three tiles wide, so as long as you are against the wall or driving towards it while attacking the melee hand that the flame wall has there is no room to expand, you know you have done so successfully when the great owner fires a void attack at you almost like a void event and nothing happens, so this means that the wall of flames would have happened however you successfully dodged it and nothing happened, the second method to avoid the wall Flame is the method I personally like to use, however, it requires a bit of time when attacking the mealy hand, as long as you move every time it is about to attack, just like you can with the mage hand.
I anticipate that he will do methods like three to one or four to one. Use this very well and I'll get into that very soon so I don't go over the different mealy hand methods. The first method is the one to zero method and that is the method that I recommend the most when learning at least. I would recommend learning this method before doing methods like 3, 1 and 4 to 1 as it helps a lot over time and I want to skip the events, as you can see I am doing that now. This method is most commonly done with the ancient Amal and the divine sword and you can do it with this fatter element;
However, if you are using the site, you will most likely use the three to one method explained later. Start this method. Go to the middle. safe spawn click on the mealy hand go to the ring finger immediately after and rinse and repeat it's a pretty simple concept and you will come to absolutely no harm, however there are common mistakes I see when doing this hand, the first thing is to make sure the timing is XP drop happens, you are clicking on the ring finger tile at exactly the same time or around the same time, so if you pay attention, the XP drop and my click happen at around the same time, one tip I can give you is if You are in the light of the runes and you are using tile markers the moment you see the tile disappear, that basically means your character is there and you are free to click the moment it disappears, manually click and return disappear return disappear return disappear Return, it's pretty simple to learn and I highly recommend doing this before learning any other melee methods.
I can't stress enough that when doing the one to zero method you need to be in the middle safe spot and I'll show you why if you try to start with the ring finger, attack the hand and then go to the middle safe spot, you'll get hit every single time. Once the method is basically mandatory to start in the safe place in the middle, attack the hand in melee, go to the ring finger and rinse. and repeating that way, not starting from here and running to here, the advice they don't want to give from 1 to 0 is that you should click on the melee hand the moment the head turns and not when you see a turn similar to the magician's hand.
So for example, at the exact same time it spins like this again, at the exact same time it spins now, this is what it will look like if you attack the hand after seeing a spin, you'll never get to the ring finger in time and that's the way wrong to do now we will look at the three to one method. The three to one method is superior to the one to zero method, as it speeds up your fight quite a bit through method one basically. You take three hits from Ohm's hand while taking one hit from Ohm's head.
Something that is important to understand when using this method is that you must constantly skip events like you see here while also DPSing the melee hand. See me taking a step back to anticipate the falling glass or the acid walk. You will also see me running at exactly the same time as the OL makes an attack and this is to anticipate the wall of flames as I explained above. As you can see, I am doing three hits on the middle hand while taking one from the ohm. I'm also standing here and running the moment he attacks to anticipate the wall of flames to dodge the third method is 107.
It's worth learning but only after you finish learning the one to zero method and as you see there , I just anticipated the wall of flames. Now I'll demonstrate how to skip cycles and determine where you are in the cycle, live, as you can see on the left. You can follow me and it's very easy to understand visually, as you can see, first we get the chrislam, so we'll get a base attack and a void event every now and then, and then another base attack, after that we'll get the lightning stun. The special will get another base attack and a void event, another base attack and right after the portal swap a supporter switch ends to get another base attack, another void event, a base attack and then the hand will start healing again, another base attack and an empty event, another. base attack and then the crystal bursts will occur shortly after this, the cycle will simply rinse and repeat now.
I will be demonstrating how to skip the specials as you can see this is a base attack and then the lightning stun will get a base attack and The empty event and then a base attack after that will be the special as you can see it should have been the portal exchange, but because we turned our heads at a certain time, we didn't understand that we got a base attack and an empty base. attack and now the healing hand didn't escape the next base attack special void event base attack and the crystal our first but as you can see we just skipped the crystal our first base attack void event base attack lighting stun but we just skipped the lighting stun once again because we have made the head turn base attack event an empty base attack and then the goalie swap, now there is a very common confusion when it comes to getting to the base attacks from the gray tone back to back and people wonder what they are doing wrong. however, nothing is being done wrong, this basically means that the gray tone was trying to catch up to the point it is at in the loop and basically attacks twice and moves the attack to the next event, as you can see , everything in this list is a special event the base attack in the empty event, so it will try to perform a double hit and move the event to the next event, for example, if we skip the base attack and go to volley stun, the attack base and beam stun will happen at the same time and go straight into a base attack immediately after, so let's see where you are in the cycle.
We just got the healing hand effect. We have a base attack. A base attack. Now we should have the glass swab after this. base attack and empty event and a base attack, but let's skip that the base attack will be delayed until the next event, which is the lightning stun and double hit as you can see here, now let's see what it looks like when we skip a special. and continue the cycle as you skip the three months, we have the liner son now you have a base attack and an empty event, a base attack and then the goalkeeper swap, you skip the goalkeeper swap, we have skipped the base attack here, we skip the empty event here. skip the base attack here and now it should be the healing hand, now go to the four to one cycle.
The fourth loop is much harder to set up than the three-to-one loop and requires a bit of practice and timing as you go. If you're skipping special attacks because you're skipping special attacks compared to the three to one method, you're taking a lot less damage and things are a lot less hectic. The four to one method is the most common melee method when solo raiding. Now I will do it. I will be demonstrating what it looks like to set up the four to one cycle, continue the cycle and break down what exactly I am doing differently and how to set it up yourself consistently, as you can see I am currently on the four to one cycle . cycle I can reach the ohms Millie had four times and only take one hit.
The first method for setting up the four to one cycle is the method I most commonly use and I think it is the easiest method to learn. I can follow it on the left side of the screen and see what happens every time I turn my head, it's an event that's happening so let's figure out where we are in the cycle Special attack, base attack, base attack and the event we can skip this rhythm attack which is special because now we have a base attack and then the event and we are skipping the base attack here skipping the special its base attack and the event skipping the base attack skipping the special which is basically the essence of the stage forward and it's explained visually on the left side of the screen, it doesn't matter what special it is, as long as we skip a special right now, I completely understand when people say nowant to read that. huge verbiage on the left side of the screen.
I understand it's a little overwhelming when I started solo raiding. I had no idea what that meant and I just knew when to do things so I could set up the loop as simple as possible, I'll tell you this and then when we see a base attack and an empty event, get ready to skip the next base attack, then you will easily be at cycle 41, as you can see there was a base attack. void event now i'm skipping the base attack and the special here and now you're just on the strong cycle based attack void event after the void event run to the head and you're on the 41 cycle base attack void event and jumping the next base attack, another method to set the portal in a loop in a simple way is to wait for two based attacks to occur in quick succession and deal with it from there, we have a base attack followed by another base attack, now just we are. quickly three-two-one in the cycle and now the rider four to one on you another lazy method to set up the photo a cycle is waiting for the liner, you can see there is a lightning bolt and now it will be a base attack and a void event here now you want to run the head like you're going to skip that base attack and skip this special here and now portal one is open another simple method to set up the four to one cycle is to determine one as a special is going to happen and have the head spin right at the moment the special happens so we can skip that special when you continue the four to one cycle from that point, you're starting in the middle of the cycle, so let's determine where we are. we have a portal swap base attack, we should have an empty event, a base attack now should be the special because we got there, we should be in the four to one cycle now, so it's a pretty simple way, but you're just going to have than predicting what special will come in the empty base attack event and skipping the base attack and skipping the special when it spins right there, the pad thing for the four to one cycle is really important to learn how to do.
What I'm doing is basically anticipating the wall of flames running here, but it's also anticipating the acid walk. I will now demonstrate what the four to one looks like with acid walking in the next clip, damaging mealy hand and a four to... a cycle while acid walking is a bit complex and can seem quite daunting at first, however, with a little practice and it's definitely worth learning, now I'll show you what it looks like to dodge the wall of flames with the exact same path, a common mistake when doing for20 is thinking that because the head turns towards the center because it hits a zero, you are doing it incorrectly, this is what it looks like if you hit a zero now, sometimes when you hit a zero the head will move towards the middle just like so now you decide to continue the cycle normally as long as you skip this Buster over there, you'll be fine, so let's say I hit a zero here and that turns in the middle, just continue as usual, ignore it completely and you.
We'll stay on the four-to-one cycle now that we've gone over the four-to-one cycle and the different methods on how to set it up. We must review what a wear dome is. Now Tom wear seems like a strange term, but in reality, knowing what an ohm of wear is isn't the most important thing in the world, but it does change some mechanics by cycling from four to one. Thanks to our friend Lake, he reached out to me and decided you know. I should add what a weathered dome is so I will read your explanation what the effects of weathered dome are some times on different things the following crystals during the crystalline phase crystals between the phases the area of ​​effect the walls of the flame are all attics more late and the pumps are a bit weird too, basically everything is late by a tick now to avoid this you just have to figure it out, no one knows what causes a worn out house so you'll just have to recognize it. and try to find a way to find a different edge on a path I'll show you momentarily, since you just saw the unscratched wall of flames that you know dissipates normally and can continue for a cycle normally. but now I'll show you what it looks like during a fight, as you can see I didn't change anything on my route 41, however the wall of flames didn't dissipate in time to go right and make the head. turn to continue the cycle, like I said the wear hole makes everything work a little later, so because of this I couldn't physically get past the wall of flames, the path for wear during a cycle is a little different than original path, but not too different.
Instead of staying on the ring finger, we go one more square and go to the pinky towel, this is so that we have time for the wall of flames to dissipate on this side of the large area, however, if you are on the other side of the big ohm, then the simple wall does not appear at all, as you can see there, you have time to anticipate it, how the wall of flames disappears and you return to the cycle. Standing on this mosaic means that you are also ready for the acid path that I will show you in the next clip, as you have just seen the path for the acid and a scrape for a path is a little complicated, but you will have to make do with what that they have, the following clip will show you.
Guys, what would the wall of flames look like when you are doing the striped path itself and the four to one cycle. At this point, some of you are probably wondering which way to go next. I'm going to put this as easily as possible. It's not that important to understand the striped ohm, so the unscratched path, which is the first in a cycle that I've been showing you, is probably the best method, so don't be confused if you know that the flame wall doesn't do it. . it doesn't dissipate in time I guess you just have to reset the button four to one, it's not the end of the world is what I'm trying to say, just saying the worn ohm is completely optional, even knowing it, and the knowledge of it comes with people who are really hardcore sun readers, now we are finally ready to go over the site three two one method the site three two one method is only for those who have learned the strong one method and are quite thorough with it, it is a bit More complex than the portal method, but it's the same general concept.
The tile markers here are used for both the flame wall and foreshadowing on the right side, so they don't appear and also serve to foreshadow the acid path. Now I'll show you two. ways to do it, the site presents a method and I prefer the second way of setting up the three to one cycle. You have to be in the four to one cycle so you can set it up the way you want with a four taken like the garage near a beer or any portable oven or whatever you want, so first we figure out what we are in the cycle, for please tag empty event now, quickly enter the loop and now I'm in it with the size, now the first way is more or less It's annoying, you have to run your head and enjoy your own time and it's a bit difficult as you can see , so one shot at a time and timing it strangely to get the third shot and execute the head, like I personally like to do, has continued.
This path now, once you've completed the second one, you can go through each tile and do it just in time as long as you do it at the right time and that's personally how I like to do it now. I'll explain how this path fits into everything as I go. I said before, the second method is my favorite, where you click on each tile individually and scroll through time. Now this is the wall of flame, this anticipates the path of the acid and this is just running backwards but also anticipating the path of the acid, regardless of phase I.
I would like to make this path so that over time it becomes muscle memory , since it works with virtually any phase, this is what the path would look like when nothing lights up, there is no flame, no, I said nothing, let's quickly get into the four to one cycle. and now we are you it is a pretty simple path it is the path that I came up with on my own and I personally love it more than anything it is very convenient to use very easy to memorize and it works for everything the scythe acid path is a A little more complex to learn, but with some practice and constantly falling along the way, it eventually becomes second nature.
Now we are finally ready to explain the four to zero method, also known as the important method. The four to zero method is extremely complex and I would not recommend trying it unless you have completely mastered four to one, three, two, one and the running magician's hand. Now, as I said before, there are three different types of major races in that tile, the standard tile and the tile. before, so you need to learn all three methods to be able to do this, it's very quick and intensive. I would only recommend it if you are low on food, but it is a method that is 100% worth learning in the long run.
There are two different ones. methods to do the four to zero method and for both you don't want to be on a long range tile when you're in the loop, it's easy to do this with a four way switch, but first I'll demonstrate five. You must first start the cycle by doing the combo and turning your head, switching to your melee team and hitting this hand three times, then go back to your mage team by clicking one more tile and repeating the cycle can now be extremely tedious to times and sometimes you will splash like this, but you can still continue the cycle.
I personally don't like to do it this way so what I would like to do is click on the minimap and it personally helps me a lot and I'll demonstrate it in a moment, instead of clicking on that tile I can click on the minimap and switch to my mage team and let drag do the work for me. The next method is a little more clique intensive and I'm not a big fan of it, however it saves you some energy and for those hardcore traders who want to touch themselves, do it instead of being one of the best in your field. path.
I actually want to be one of the best closers, which means you're adding an extra click to the cycle and I personally don't like it, but for those who want to challenge themselves, go for it. I have to demonstrate what it looks like to happen. the long range tile, like I said before, being a title leader or being a conversation closer helps you catch yourself in the 40-0 cycle, however if you try to do it on the long range tile you won't make it . time because you are one step away from the normal cycle, as you can see you are already late and the head is already turned which means you will never be on time unless you are one tile, one head or one tile away, this next method It's a bit strange and not the best dps compared to running the match and traditionally doing these sites with the three to one method, however I thought I'd add this just for the sake of the guide, it's a method that I find It happened personally, but like I said before it's not as good and is a bit more complex and requires a lot of clicks, this essentially consists of constantly switching between your equipment and between hands so that you never take any damage because of how big of an ohm it is. a mix between all the methods I've discussed today so it can be a little harder to get used to in the final ohm phase, you have to be very careful not to damage one hand too much over the other as you're supposed to kill them at about At the same time, if you do too much damage to one hand over the other, you will end up killing her and after killing her an HP bar will appear once it is full, that means you.
You have failed and have to kill the hand again once you are ready to use both hands, it is recommended to kill the mealy hand first, this is because if you kill the Mei Chen first but the melee head decides to heal at the wrong time . you're a bit screwed and you know how to start from scratch once you've killed both hands you're ready to kill the final phase by switching to your ranged team once you've completed the final phase the head phase will start but the head phase can no longer cycle, however the head can do phase specific attacks, acid flames and crystals, they can do all phase specific attacks, on top of that there are no crystals dropping throughout the entire fight and you have to constantly move to make sure You're dodging them all, as you can already see, the head can still turn depending on where you're standing, so you can still manipulate how much damage you're taking during this part of the fight, the only action mechanic the phase has. head.
Healing Pools heal the fire in the healing pools towards you and you must stand on any of them; However, if you don't sit on either, you will take a little damage and the gray tone will heal a little now that there is a certain time. so that you don't take too much damage when the pools are outside and so that you don't take too much damage from falling glass the moment you see the pools you want to stand on top of them and the moment you see a purple color. Hit the plot, you can move away immediately, so now we just wait a little, do a little damage at any pointpurple and give me the head even if you see that the pool is still there, you can move away immediately the moment you see that the purple bumps belong.
It's a big mistake to think that you know, hey, I don't want to get out of the pool, it's still there, but it's a matter of omens, you know, determined that it's not going to heal by the time it becomes a hit point. purple when he started forward. phase, you need to understand which weapon is your best option if you bring a room crossbow with cutting armor through both blowguns, the blowgun is your best method, however, if you lock the dragon into a crossbow, the dragon into a crossbow it's better and smoother for the whole ohm head now this is where it depends on your bolts if you use ruby ​​bolts it's best until about ten percent left which is when you want to switch to your bull tube however if you brought diamond bolts, a dragon B on a crossbow is better the whole head phase and of course the tebow of superior to each method, the first one, the ranges method, is the blowgun method now, because you use them with a blowgun to move every other tile, you are a little more versatile, so you will be By taking a little less damage from all the crystals, it is similar to Solomon in that the moment he turns his head, you want move and attack at exactly the same time.
One tip I want to say is that you should start at any point, whether it be the left point or the right point simply because because you are moving every two tiles, you will actually go to the other side the moment you turn, move and attack the bullpup at the seams and you will constantly go to the other side. safe place just in time for the head to turn and you can simply rinse and repeat until the head phases just in time for the head to turn and you have reached the other side before I demonstrate the following methods to you.
I need to make it very clear that the Tebow and any other rapid crossbow have the exact same ticks and timings, so whatever method I'm doing it doesn't matter if I'm using the Tebow or the crossbow, it's exactly the same. concept, this next method is only really when you are low on food and need to save supplies, as the DPS of this method is not as good as the next method. I'll show you now if you want to do it. so you can practice and not take as much damage and of course maybe practice on your timings, I highly recommend that the essential thing is to basically blow and then switch to your t-bow or crossbow in the safe spot and then repeat the cycle.
The pulpit, once you switch, is your cheapest crossbow and run back, like I said before, choppy timing doesn't cross both the same way, so it doesn't matter which weapon you're using the blowgun once. Take bow or crossbow and repeat the cycle with the following method. is the best method in terms of DPS with the Tebow or the dragon on a crossbow, you take a little damage, but it is worth it in terms of speeding up your entire fights, the timing is similar to using a blowgun against Tebow or Bo. but it's not all the same and you have to make very good use of your safe spots, this method basically consists of constantly attacking when you are ready to attack and maximizing the input while minimizing the damage you take from the level zone when you do the last method , it's good to make use of the entire classroom instead of sticking to one line, such as sticking right next to the ohm head.
You can move between lines diagonally, this is so you never take damage from these crystals if you time your diagonal movement correctly. it means that crystals will sometimes fall on top of you and you can constantly move and avoid them by completing a pawn raid, they will get the standard loot or a special loot, if you get a unique special loot they will notify you in the chat. for a special broadcast through your clan as you can see I probably won't get anything since I spend two hours on this raid just getting clips from this guide now if you want to be surprised in a different way once you complete the raid if you get a white light, that means you didn't get a single unique item, however if you get a purple line, I actually just got this live while recording the latest clip for the solo raid guide, so that's cool now , do not do it. go anywhere I still have a few things that maybe everyone wants to hear if you feel like you have a very specific question or questions that aren't answered in this video, don't be afraid to reach out to me on my official Twitter discord and change.
It will be below in the description and I will get back to you all when I can. If I don't respond immediately it's because I haven't seen it yet. I will normally respond to each and every one of you whether it is activated. Twitter or Discord if it's on Twitch and I don't see your message say I'm doing solo theater blood or really clicking boss series don't be afraid to rewrite your message if I didn't see it I made this guy to help people and I'm not afraid to help anyone. I know what it's like to feel ignored and to be afraid to ask someone a question that you feel is annoying or upsetting, but don't worry about that with me, just feel comfortable communicating.
Please contact me and ask any questions you may have below. There will also be a link to Luke's solo raids. If you find it difficult to understand, stick to the 4 to 1 western guide if you have trouble understanding my interpretation and also Doughboys Raid Team Guide, if you want to learn the team rates before solo Reds, this guy will tell me It took over a hundred hours to make, literally. I think I've been sitting in raids for over a hundred hours and I think I've completed maybe 15 of them and out of 15 of them maybe 10 of them were like 20 points, so I spent a long Taman on this guide.
I've been home for six hours many times and all the clips are done live so I can understand them. Everything as it happens, just so you know, it's easier to understand that I know what I'm talking about and I can easily answer your questions when I do this live, which is why everything is done live below in the description. There will be three different types of readings. I've done a solo raid with weapons only, which means absolutely no potions except stamina, Zen antidotes, no overloads, no buffs, no food, no bruises, no restorations, just weapons and that's also a low level Gatorade like example completely different than mystics and ruin if you guys want to see that too and a challenge mode in challenge mode is done in max gear but I explain everything live so once you finish watching this solo raid guide you can Feel free to check out the challenge mode raid guide and see if you want to solo in challenge mode and I also explain everything live that I have linked along with many of my fellow streamers and friends.
Now all these streamers are on, they're very good friends of mine, they've supported the streams of our raid streamers and Show the People or our Solar Raiders, so if you feel like you're not down there, if you're a friend of mine, if I, Cop, if I talk to you, you're probably down there, and if I missed you, I'll talk to you. I'll probably add you, just make sure you take a medium photo and let me know now, plus that whole quick shout out to all the people who contributed while I was doing it. Luc for letting me use the image and always being an amazing role model for me. extremely nice person, it's actually unreal, it's really genuine, amazing, PBM mistake.
I highly recommend checking it out in the description and also a shout out to Rice cup who really helped me with the rendering issues, supported me throughout this soul, raid guide and me. I love him to death, amazing guy, amazing PBM, he is a great solo writer, check them out and of course our good friend leaked that he has contributed a lot to this guide, he helped me with ohm worn and gave me his opinions about certain clips if it is explained well. everything, so I highly recommend taking a look at the amazing PBM. He does a lot of solo raids.
I'm sure everyone watching this knows that he's a bit of a twisted arc enthusiast like Oh die, so he'll convey a lot. of solar attacks now I would consider it even better if he didn't answer a question for any reason, be sure to check his Twitter, his Twitch, everything, he's an awesome guy and I would highly recommend checking the amount and excluding my friend jagex. Aissa, is an amazing jagex moderator, showing an incredible amount of support towards me and many other content creators. She is very in touch with the community and is passionate about what he does.
I can't thank you enough. He actually hooked me up with an oculus orb that I used in the making of this video, so I highly recommend checking it out as he streams runescape and buys runescape. I mean runecrafting, so you know he's very talkative, he's very friendly and welcoming, so if you want to go check him out. I know he doesn't stream solo raids but you know he honestly has an amazing eye just to be around and watch his streams even if he's not doing solo streams or whatever so shout out time is an extremely guy sincere and passionate.
I love him to death and thank you so much man, also shout out to my man Zulu for the amazing sweater really comfortable, really nice, I love it, he is also a very good friend of mine, it will also be linked in the description, but other than I think You all are delighted to see it. I've put so many hours into this, so if you enjoyed the video, be sure to like it, maybe link it to your friends. I feel like I went over everything I could, so thank you. All of you for watching and I will see you all in the next video, take care everyone.

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