YTread Logo
YTread Logo

Sega Genesis Era Master System Games

Sega Genesis Era Master System Games
what's going on everybody you know one of the most interesting times in the

Sega

Master

System

life would come after the release of the

Genesis

as you guys know

Sega

would try to actually revitalize the

system

in North America where it just failed absolutely horribly in doing so it basically picked up the entire personality of the

Sega

Genesis

it was getting most of the ports and most of the home

games

that the

Sega

Genesis

was getting they would just be an 8-bit form some of these

games

would go on to be as you know absolutely terrible but some of these

games

would actually be pretty good and we're gonna take a look at some of those

games

right now let's take a look shortly after the release of the Mega Drive in Japan

Sega

would release a port of altered beast for its new 16-bit powerhouse while certainly not arcade perfect it was a remarkably close conversion of a game that was just released in the arcade mere months before it was colorful had great music and a fun two-player mode trying to revitalize the failing

Master

System

in North America while keeping the momentum going strong in Europe

Sega

would port altered beast to the

Sega

Master

System

in 1989 as well the game suffered a massive downgrade in graphical assets with a major hidden color framerate and animation the music also took a hit lacking any of the punch of its Mega Drive Big Brother the worst offense would come in the poor gameplay however the game was slower had poor hit detection and was...
sega genesis era master system games
now only one player none of this was the fault of the hardware as there are

Sega

Master

System

games

with much better music graphics and gameplay being half the size of the Mega Drive version was no doubt a factor and the end result is a disappointing game that did not do the arcade original any justice at all in fact of the

games

you'll see in this episode it is by far my least favorite the game is pretty inexpensive though with card only Liston's often going for under $10 ghouls and ghosts would see a release on the

Genesis

right around the

system

's official North American launch in 1989 it garnered immediate praise for its graphics and sound again boosting the

system

's reputation as a place for great arcade ports it set an immediate standard for 16-bit presentation and

games

would be compared to it for well into the year after its release this was also especially impressive given the game's meager size of only 5 megabits the following year

Sega

would release the game on the

Sega

Master

System

this one of course has the expected visual downgrades but where this one succeeded were altered beast failed was holding on to the core gameplay it Scrolls well jumps well and has solid hit detection and even holds on to the large bosses the game also managed to add a few more power-ups who can get to help you along the way as well as allowing you to continue in places that makes the game less frustrating for the average player it was a very decent version of the...
sega genesis era master system games
game and one that is worth owning on the machine the North American version of the game is rare and expensive often going for well over $100 complete

Sega

's big strategy early in the life of the

Genesis

was to establish it as the go-to machine for big arcade releases strider would be licensed from Capcom and internally developed at

Sega

and man what a port it was the 8 megabit cart captured the look and feel of the arcade game which itself was only released the previous year it was a killer app for the machine and a showpiece that helped

Sega

immediately established the

Genesis

as a must-have piece of hardware looking to capitalize on the license and the success of the 16-bit release

Sega

would Commission UK developer tear Tech's to port the game to the

Sega

Master

System

they would attempt to take the arcade game and shrink it down into a cartridge half the size of the 16-bit release the result was a game that was nowhere near as pretty but surprisingly not bad at all the sprites were smaller and had less animation and the music would be heavily cut back but still retain the feel of the original for all intents and purposes it had most of what was in the arcade version the lone area of disappointment would come in the copious amounts of slowdown the engine would have certain areas suffered extreme amounts with sprite flickering Trudy fairly often as well still it played well enough and kept enough of the arcades content to be a worthy addition to

Sega

's 8-bit...
sega genesis era master system games
library again attempting to leverage its recent arcade

games

on its new 16-bit console

Sega

would launch goldenaxe on the

Genesis

in late 1989 this was a mere seven months after the arcade version further adding to the machines reputation of getting great arcade ports really fast while only being four megabits and having a number of cutbacks from the arcade it was a faithful port that played and sounded great its two-player mode was the stuff of legends and the added level and in boss extended the game played but past the arcade original around the same time

Sega

would release the

Sega

Master

System

version a cartridge that would be shockingly the same size as the 16-bit version here we'd get large characters decent animation music that kept the feel and atmosphere of the original and most of the stages and bosses intact the game was also much faster than the 16-bit version both in character movement and attacks if things had remained equal from there this would have been an awesome 8-bit port of the arcade unfortunately things weren't equal and we'd see a number of cuts first the two-player co-op mode is completely gone taking with it a major selling point of the original it also lost two of the three playable characters now only allowing you to play as acts bad ler you do get the choice of all three characters magic attacks but it's a poor substitute for the characters themselves this one still plays well enough to recommend but it's a shadow of the...
original arcade in

Genesis

versions without the coop and all the characters castle of illusion would be one of the best surprises on the

genesis

early in its life its combination of great graphics smooth gameplay and light-hearted fun showed that the machine wasn't just going to be for arcade ports but awesome exclusive content as well with its critical and commercial success it was no wonder

Sega

had an 8-bit version in the works for the

Sega

Master

System

and Game Gear the biggest surprise here would be

Sega

was not looking to simply strip down and port the 16-bit game but instead opted to build the game from the ground up as its own experience level design was radically altered and even the gameplay would see significant changes in additions to the

Genesis

formula the result was a truly fantastic game that was every bit as good as the 16-bit version and stood on its own as a must-have game another big surprise was that

sega

managed to do all this in a mere 2 megabit cartridge providing animation color and music well beyond other

games

twice its size the game is also quite affordable and can be gotten for under $30 quite often this one here is one of the

Sega

Master

System

best platformers and even if you own the 16-bit version I highly recommend you get this one as well it's a rare instance in which the

Sega

Master

System

stood toe-to-toe with its bigger brother dynomite Duke would hit the Megadrive in 1990 and was a third-person action shooting game the gameplay...
was similar to other gun

games

like operation wolf but also had your character on screen so you could manually dodge attacks and melee attack it will it was based on the arcade game of the same name licensed by

Sega

it wasn't the best looking or the best playing game but it hit the platform at the perfect time and was different enough from the other stuff to warrant some attention right around the same time

Sega

would develop a

Sega

Master

System

version of the game this version actually looks and plays a lot better than I was expecting the gameplay remains smooth and the graphics are colorful and easy on the eyes the lone disappointment came with the awful soundtrack which included long periods of high-pitched music that was nearly intolerable it's also shorter than both the arcade and Mega Drive versions so you'll beat this one in no time at all still it's a decent experience on the

Sega

Master

System

and can often be scored really cheap at under $20

Sega

would join forces with Michael Jackson in 1989 and together they would design Moonwalker a platforming action game in which the star must rescue kidnapped children if you are alive in the 1980s you know the star power of Michael Jackson was huge and

sega

leveraged this behind its new 16-bit machines this was nothing new for

sega

as they were also grabbing up sports icons like Joe Montana Pat Riley and Arnold Palmer to push their software the gameplay here is simple search for children while dispatching the...
thugs holding them the game itself was pretty straightforward but with Michael Jackson's music and influence on the design it was a strangely unique piece of software

Sega

wasn't going to let the moon Walker license go to waste so they would design an 8-bit version for the

Sega

Master

System

as well while using the same basic design philosophy as the 16-bit version the

Sega

Master

System

game would feature different stage layouts and was noticeably more difficult the graphics and sound were faithful to the

Genesis

version despite being only a 2 megabit kart and the game played well overall this one is a neat piece of

Sega

's history capsule izing what

Sega

was trying to do in the West with celebrity branding there was meant to be a sequel to these

games

in 1993 but child molestation charges against the singer quickly squashed the game in development North American versions of the game tend to be high at 40 dollars or more but the PAL versions are much much cheaper there is also an isometric arcade version of the license done by

Sega

so be sure to check that out on main Mike Tyson was defeated by James Buster Douglas in one of history's biggest upsets in boxing

Sega

would swoop in quickly and pick up the boxers license adding it to an already released Japanese Mega Drive game final blow which was a port of the arcade game by Taito Nintendo had long been associated with Mike Tyson so upon his defeat

Sega

seized the opportunity to cash in on the publicity and...
include Buster Douglas among their new stable of celebrities pushing the

Genesis

and Mega Drive brands it was not a particularly good game with gameplay that was often over in seconds without of the blue knockouts that could take an entire life for Buster Douglas was also the only real boxer in the game with few choices beyond that it was visually impressive however with massive characters that filled the screen and truly looked the part of an arcade conversion

Sega

wouldn't let the

Master

System

go without its new celebrity endorsement quickly releasing the game alongside a new model of the

Sega

Master

System

it would take major hits in presentation with much smaller characters losing the visual appeal that had been so strong in the 16-bit release the old saying don't judge a book by it's cover definitely applies here however because it's an infinitely better playing game while still not anything great there is much more strategy to the gameplay and you'll need to work a little harder for KO it has a level up

system

in place where each win allows you to add points to your stats and improve your skills because Buster Douglas would be destroyed in his very next fight against Evander Holyfield

Sega

quickly dropped his likeness from the game releasing it elsewhere in the world within their own series of boxing

games

known as heavyweight champ the North American release would go on to be extremely rare fetching hundreds of dollars for complete version

sega

...
was also looking to bring original movie tie-ins to the

genesis

and would start with one of

sega

of america's first original

games

dick tracy this side-scrolling action game would have both foreground and background enemies you would need to deal with enemies on your path could be dispatched with melee attacks and your pistol while back ground enemies needed to be dealt with with your machine-gun finding a balance was key as the machine gun would route your character not allowing you to dodge while firing there were also car chase scenes and target practice bonus stages it has numerous problems but was a good-looking game that didn't play too bad at all right around the same time the

Sega

Master

System

version would see a release it followed in the 16-bit versions footsteps very closely both in gameplay and level design virtually encompassing all the positives and negatives of that release it's very visually appealing with great color and animation especially for a mere two megabit cart the positives in game play follow the 16-bit release as well with both foreground and background enemies and the gameplays very solid the melee segments feel cheap and repetitive however and these stages become the sole areas of true frustration it's an overall decent showing on both machines but there are much better

games

out there we'll wrap up this selection of

games

with

Sega

's blue blur Sonic the Hedgehog as you guys know this game exploded onto the scene in...
the summer of 1991 and shot the

Genesis

to stardom that year it drew in gamers by the millions and was

Sega

's all-purpose weapon against Nintendo and it's Mario juggernaut that had ruled the 8-bit landscape with an iron fist it is in arguably one of the era's most played in popular

games

with that said it was absolutely no surprise that

Sega

would bring the game out in a bit form for its

Sega

Master

System

and Game Gear lines I had pretty much expected a straight port of the

Genesis

game and level design and gameplay while it did take the basic fundamentals it's actually quite a different game overall stages are vastly different in design and layout and there's a few gameplay differences like the inability to recollect dropped coins that really impact the way you approach things on the flipside it remained visually appealing with good color usage and animation even the music retained that sonic high tempo feel and pace and although the gameplay wasn't as fast as the

Genesis

version it still moved at a fair clip for an 8-bit game it's definitely a piece of software that stands on its own and is worth looking at the US version of the game is very rare and can go for more money than it's worth I highly recommend that you score powell version as it plays fine on an ntsc

system

for those of you with the interest sonic 2 appeared on the machine as well again radically changing the level design and stages it's another decent game for the machine...
that tends to go for under $30 complete you know I'll never forget when

Sega

re-released the

Master

System

in North America there was this huge commercial push behind it it was a new model of the machine coming out and

games

were just twenty and thirty dollars apiece and I remember thinking man the

Master

System

is really gonna be a success and boy did it fail again it dropped out of retail I would say within the first year in most places where I lived at and it made collecting for that really difficult man because these

games

just disappeared and a lot of these

games

US versions would go on to become very expensive as a matter of fact that James Buster Douglas that you saw in this episode I've seen that thing sell for nearly a thousand dollars complete men in box and that is just crazy for that kind of game people call those

games

holy grails I think that is a misnomer if there's ever been one a Holy Grail should be something that you actually want other than for the money I mean it could still be rare and the money is nice but shouldn't it be a good game - how can a bad game be a Holy Grail anyway I'm

Sega

Lord X I really appreciate you guys watching I'll catch you next time