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Remakes, Remasters and Rereleases - Scott The Woz

May 30, 2021
Hello, all of you Scott, here you always wanted to be a remake, to be a better version of my past self, HD or 3D. I always base my decisions on what Kress does, but that of course means that sacrifices are not in order, I can't just go. and remake my entire life in 3D without the budget going through the roof, so I have to start cutting content, yes, the new game console. I can't wait to play the latest and greatest, don't look at me every piece. People say it's better back then. World War II said it's all about the classics for a greater appreciation of a medium as a whole.
remakes remasters and rereleases   scott the woz
It's almost necessary to look back at where you were years before, but sometimes it can be an absolute nightmare. Older media may not be as available as newer material and older material simply hasn't aged too well, which is why older media is sometimes reborn in a new era, restructured to be more easily accessible. accessible, redone to redesign that original work of art. what was always a joke is for money

remakes

remasters

re-releases this is the best investment I made all year some may say that these are all products of the lack of new ideas and creativity the sentence is over remaking things has been a thing since the start of things and the core concept of it is great, let's take a movie for example, that may have been delayed due to the timing in which it was made, perhaps due to budget constraints or mediocre special effects, take that old movie and improve it, let it go, many films from the silent era were remade, a sound was an option, but now film

remakes

are not necessarily made to improve a film, they are simply easy ways to make a quick buck, look, the I recognized. three words, you should see that, oh man, I recognize these words too, I should make these video games, they are a bit of a different story though, the act of releasing is more of a necessity than a cash grab, mainly taking old games and putting them available in In modern times, this can range from taking the original game and simply making it playable on a new platform - this is the saddest kind of before and after - to rebuilding the game from scratch, rethinking everything and redesigning it with elements modern. standards and audiences in mind now the core concept of the remaster remake re-release has changed dramatically over time games that were once called remakes are now considered

remasters

that have since been re-released and ported to other consoles that have actually shipped , even with words arguing that every era of gaming had a re-release trend until all types of them just didn't stop happening, like now, let's look back, it's really released throughout history so we can find out which is what and what is. which, of course, one of the first examples of the re-release was taking our Kaede games and translating them to home consoles.
remakes remasters and rereleases   scott the woz

More Interesting Facts About,

remakes remasters and rereleases scott the woz...

Here's Pac-Man and here's someone who went all out in the late '70s and early '80s. Video game consoles just weren't powerful enough. to replicate our cade titles, so the developers had to remake the game from scratch to work on the desired hardware, some decent conversions, space invaders was pretty successful on an Atari 2600, so they were centipede pong, they got the job done, but then you had a cute Donkey Kong catchphrase. Of course, games consoles became more and more advanced, they could handle arcade games much more fluidly and by the 80s, releases were reduced to simply putting the same arcade games on whatever hardware they could and, who are the consoles, they are sure we can squeeze them. the Atari 2600 version of these games we are just some means to play the Mickey 2600.
remakes remasters and rereleases   scott the woz
The same goes for most other platforms at the time the developers knew that these home console releases were not the definitive versions so when the new hardware would come out. would release a new version of the game for them, it was just to make these games as accessible as possible when we got to the NES and Sega Master System, no-start kids games that the Atari 2600 would look at you funny when you asked it to play. I played quite competently here, but Azzam Gonzo gained more power, the arcades were much further ahead of them, so here we have more directly the arcades and then the horror, which is why you upgraded the second Genesis even further in Super Nintendo, the quality was much higher.
remakes remasters and rereleases   scott the woz
In line with what you would want from our games for children at home, so the arcade games were not necessarily remade from scratch for some of these consoles, many times they were ports of a game made for one thing and ported to another, believe. Boards will fall under the re-release banner if they were released a good while after the initial release, which may be downgraded or include added content, but they are basically the same game. The 16-bit generation was where we started to see a lot more of that true. to re-releases of the source material, however, it was also one of the first major occasions when we started receiving full remakes of older console games.
Now true remakes weren't very popular at this point in gaming, what was there to remake? a bit more polish that has potential, sure good games had to be remade to run on the Atari 2600 and several PC games were remade and re-released on home consoles or PC again, but as far as home consoles go this It was a big step forward when it arrived. In addition to taking previous titles and remastering the graphics and sound, and potentially even adding content to bring these classics into a modern light, of course, one of the best examples of this is Super Mario all-stars, a compilation of complete remakes of 16-bit of all four 8.-bit Super Mario Brothers titles finished the ability to save your progress little extra details here and there new animations added sprite work was completely redone to look like part of a new SNES game these don't look like old NES titles this one seems like it belongs here some people prefer the Mario All-Stars versions of these games compared to the originals, but I prefer the more purist original NES games.
I say as snot comes out of my nose. I love all the stars, but the physics are different enough to make me hate it. Mario All-Stars was incredibly influential and, in my opinion, set the standard for video game remakes and re-releases. The idea of ​​compiling old games and selling them as new games was both cool and terrifying. 12 copies of Mario 1, this game really paved the way for remakes in the 16-bit era and overall Megaman the wily Wars was a remake of the first three Mega Man titles on the NES for the Sega Genesis, now Wily Wars is a little more. rough compared to Mario All-Stars, but it's still a neat little package and they actually added an unlockable mode where you can use abilities from all three games and there's a Ninja Gaiden trilogy on the third SNES, the same games it had music. updated to be more SNES II, but the graphics, yeah, hey, 1995, 1991, they're called, it's very strange for me to see games on SNES cartridges that just don't look like SNES games like the Pi, its space invaders on Super Nintendo, the original game came out in 1978.
Now it's 1994. I have a joke: remakes, INRI releases on SNES, usually remastered like Mario all-stars, but remakes and releases on SNES didn't happen very often, they certainly happen, but they bit some weird ones, remade Tetris and dr. NES Mario, why are there two games in one here? But these are remastered versions of NES games and I only make new versions of these games. They are puzzle games. It's like reusing bread. It's strange considering the SNES can't play NES games. You'd think Nintendo would capitalize on that and re-release more of their stuff, especially after how well Mario All-Stars did, but hey, I looked in the mirror.
I'm not a hundred and thirty year old Japanese company, I don't know what I am. I'm talking in the background, now that handhelds were a completely different story, with portable gaming being a bit behind console gaming, many developers found that it would be quite difficult to port their games without major sacrifices, but everything it would be worth it. to being able to play these games on the go for the first time, having to remake a game to make it much worse Hardware yes, that's considered a port and laptops would get them all the time yes, I wish I could never play Street Fighter 2 on Gameboy again , but hey, she put her two to work, maybe four times more, these are the first D mix four handhelds would lay the foundation for the next portable versions, sometimes, if not most of the time, they would lack one way or another, but often they would. attract you with some amazing features back then, those amazing features were almost just portability, which was the judicial reason for purchasing these versions, but when the 3D revolution came to our screens with Nintendo 64 and PlayStation, the idea of ​​Elisa's back became much more attractive to not only developers, but also consumers, I really want them to see me with one of these in 1996, who don't see a fetus playing Nintendo.
Do you really want to keep your old systems just for gaming? Chrono Trigger just to play. Excitebike just to play. old arcade games when all of these games were definitely playable on their new systems, well these consoles were much more competent at emulating older systems without much trouble, and so much so that sometimes older games are simply included in games new as bonuses you could play the original Excitebike and Excitebike 64, the original arcade Donkey Kong and Donkey Kong 64 Galaxian was the loading screen and the Ridge Racer games that were once the most popular on the planet became waiting rooms, but when it comes to full remakes, I can Excitebike 64. has a 3D remake of the original Excitebike like Angstrom.
Oh, do you have a 30 degree version of the original Excitebike as an additional mode? Donkey Kong 64. I think during this time developers were more eager to create completely new experiences, especially with 3D being the trend. Something new to do when it came to revisiting old experiences that just cleaned them up, added some cutscenes and loading screens to Chrono Trigger, and called it a day. Resident Evil 1 started life as a remake of the Famicom's home sweet game, but it obviously became It's something that the idea, however, taking this old game and modernizing it with a completely new direction and perspective is exactly what the gaming industry was going to experience a generation later with Resident Evil again, GameCube, PlayStation 2 and Xbox was the golden heir of all kinds of releases happened, there were standard releases, old games that can be played on modern platforms instead of new ones that might have pissed people off, remasters of old games adapted for modern platforms with a few changes here and there that probably pissed people off. and then remakes from scratch, rebuilds of games that changed so much it probably made people angry, they covered all the bases and you would think that really defining what a remake could be was Resident Evil on Gamecube, a remake of Resident Evil.
On PlayStation everything was updated and adjusted to make this the definitive way to experience Resident Evil 1, although it is fair to consider these two as different games based on the same story and general structure, basically remake is what they want to be original for me if the technical limitations weren't that big of a deal on the Play Station, it covers the same beats but added tons of stuff and gave the overall game the darker tone they wanted, but I'll do it because acting is hard to stop, don't open that door. similarly, Metal Gear Solid was remade on Gamecube since I don't care.
Solid the Twin Snakes redesigned the title to be more in line with Metal Gear Solid 2 than the original and it's a lot more exaggerated about making snakes, which is a good thing. but there's such a tonal change from the original game that I think these two stand on their own rather than being directly replaced by twin snakes. Then we have Conker Live and reloaded on the original Xbox, one of the most loved or hated remakes that exist. they dug this goat class 64 title again and made it beautiful, it's crazy to think this was on the original xbox and not the xbox 360 and while several tweaks were made to the gameplay to make this the best gaming experience game in general, things were changed that make this version have a sick charm, the animations are very stiff compared to the original conquest, the whole face is fully animated to represent anger, sadness, happiness, you know , things that we, the living people, do, theremake seems to only give him 2D eyelids to convey his emotions.
Also, in this M rated game that focuses entirely on being rude and inappropriate, they finally censored more things compared to the Nintendo 64 original. You're trying to tell me that my Xbox can't say it now. I mean, personally, I find it more fun. A beep, but it's just strange. that while the n64 version already had some dialogue censored, the Xbox version has even more censored when this is supposed to be the definitive experience and the Xbox is for people who love to say the word and the old multiplayer mode was replaced by one completely different. In multiplayer alone, this is difficult because while they changed several things to improve gameplay and presentation, including new cutscenes that teased that this was a remake, it's obvious that this wasn't just a cleanup job. fast, but it's a Conker's Bad Fur.
Day was beloved by the character in all of this. I don't know how many people say the humor in this game is terrible, but god I love the gameplay when you take one of the main tricks of the game, the fact that these cartoons say bad words, haha ​​how. The story is actually very character driven and is one of the most important elements of the game. All the characters were full of life and a unique personality, and you censor more and make the animations worse. It's a tough decision to decide between the two. You want a better game or you want a better experience with Conker.
That's one of my big problems with many remakes and remasters in general. They take the original and try to improve it, but then there are those few little features that don't improve, they forget or change things too much or just remove features entirely, which begs the question why there was no remote support in Twilight Princess HD , the Wii U is compatible with the Wii remotes you might have. It had the Wii and GameCube control schemes in one game. Oh, why don't you answer me? But remakes weren't the only thing this generation experienced since the Dreamcast man.
You know, he died sick and brought many of the games from him. The remaining big 3 platforms with new content added, also remade many of their classic titles in 3D through the Sega Classics Collection along with tons of compilation discs featuring so many classic titles making tons of game favorites playable. old school in these things that people were actively playing. at that time and then there were Resident Evil 2 and 3 in the key of the game, but what the hell was going on here? No, no, why did it take me to realize that these are just PlayStation 1 games on GameCube discs?
He didn't add anything. It doesn't change anything if you played these games on the ps1, you played these games on the Gamecube. I haven't heard anyone talk about the GameCube versions of these games, but for some reason I always expected them to be somewhat remade along GameCube lines. remake, but if that were the case I would hear more people talking about these games and that they were actually remakes, so I have no idea why I didn't expect them to just be ports, this was unprecedented at the time. taking an old game from the old console and releasing it to the new one with no improvements, just another way to play these old games if they release these two games as part of a bundle, a collection of Resident Evil 2 and 3 and I don't want to be something new , well this business tactic was a bit abnormal at the time, it would later become much more popular with generations to come, with the 7th generation there was a huge leap forward with presentation, we got HD graphics, online play was the standard throughout.
This must have meant that the classic games were completely remade from scratch. What is this? Welcome to one of the nicest infestations I've ever encountered. I'm not complaining, but an infestation is still an infestation. This is what I consider the games of the HD remake era. which were constantly called remakes back then, oh my cut Rayman 3 remade, you have no shame, this is the original game in widescreen, it's a little sharper, but it still looks like old models, the textures don't look modern at all , as I will. We happily shot the game in widescreen, but nothing else seems overly enhanced.
We have tons of classic games released during this era through digital store compilations or HD collections and as long as we had HD at the end of the title, it basically meant the only thing we did. This game was put in widescreen, let's get out of here. Here's my problem with these. Yes, it was nice to have these games in a slightly more modern format on a new console with improved visuals, but when you put these games at a higher resolution, that's all you're doing is making the visuals look more dated this way, watch Resident Evil 4 in game, keep this game on the models that were made for a lower resolution and therefore hide a lot of imperfections that they didn't put as much detail into. some areas because the resolution would mask it.
Resident Evil 4 HD on Xbox 360 is sure to be cleaner, but the fact that it's now in HD it's much easier to see where this game has aged, and oddly enough, it looks older now that it's on the same console. Like Resident Evil 5, with both in HD, it's easy to see how these images have aged more, so I'm not saying that Re 4 is an ugly game, far from it, but you can appreciate the images more on something like the GameCube version here. It looks like a GameCube game running in HD and is harder to appreciate this way.
I like remakes when they improve the visuals to the point where you can't tell it's an old game. Almost all the remakes, in quotes, during this era we're in. it's not okay to point out the old game, these remakes are now called more remasters which is a much better term for them and many describe them because they may not be impressive at first but that's what you remember the game looks like and when you see it . the original is like night and day, yes with some gameplay of course but most of the time these remasters were literally just widescreen versions, at least it has made many games more available on modern platforms but these remasters felt very cheap, obviously these developers just wanted to make them. games available on these consoles with slightly improved visuals, they didn't want to redo the entire game so I just put together some HD collections where the games constantly change between four by three and sixteen by nine, this just looks bad.
Devil May Cry HD featured in the Listen to the HD Collection. I understand why it switches between aspect ratios. It uses pre-rendered video files along with scenes that take place in the game. The Devil May Cry was initially made with four by three in mind, so these videos are viable four by three. game scenes and gameplay and they were able to modify the code to run them in widescreen, the video files are pretty stuck as is, I understand unless they wanted to go in and redo all these videos they had to make this way. but my problem with this is that when I play this game on PlayStation 2 it's not very noticeable what a video was playing and what was the actual stuff in the game, what was the point of creating half of this stuff in video files when plays the HD version.
You immediately recognize what is a video and what is not, due to the aspect ratio at that time. I wish they would keep the entire game in 4x3. It changes constantly. Don't even bother putting it in widescreen right now, but what about HD? remasters when they take four by three video files and just stretch them to widescreen, what do you think is funny? This is dumb, it looks bad, you're actively cutting out a pretty considerable amount of footage. I'm surprised, the Sighs Remastered CD did this. when everything else is so respectable when it comes to preserving the game and giving players as many options as possible, most HD remakes on Xbox 360 and PlayStation 3 were made cheaply, both platforms had port compatibility previous games were limited, so it just made sense to throw up ways to replay these old games and that's it.
These things are two main ways to replay these old games. They may be in widescreen now. They may look a little sharper now. That's all, at least we have some of them, in fact, collections. making them pretty decent buys, but look, I wish it had been in the Ratchet and Clank collection, it had a cool menu with tons of extras and behind the scenes features that don't scratch, I don't want any of that, oh come on. Thanks Sony, the HD remasters. during this generation we're okay, 10, a lot of them looked pretty good and technically it was nice to be able to play these games in HD, but a lot of them just made me feel empty, like playing dual brand with the PS, it just feels more. just as you play the HD version it feels more awkward, it doesn't feel right on this console for some reason and the fact that these were considered remakes back then bothers me and what other bugs mean I didn't realize that most of these games use the term remaster on their boxes I knew a contradiction sounded good at this point on the Wii things were a little different since it didn't come out and the HD re-releases took a different style here it wasn't bad again so this is it a remake port of a game that started out as a remake, it's basically exactly the same as the GameCube version only with more control options, now they're at least labeling it as part of the Resident Evil Archives, implying this is very old making three on the Gamecube Honestly, I wouldn't blame you if you were surprised that they weren't improved in any way.
There was Nintendo's new game controller series that took GameCube games and improved them in some ways, mostly with motion controls, but of course there were D. ago like Dead Rising, shop 'til you drop, a xbox360 port, oh my god, Dead Rising, until you drop, is best used to finish talking about the 7th generation and move on to the present day, where remakes, remasters, and enthusiast releases are happening at exactly the same time. At the same time, we're now republishing almost all kinds of things, with one type very frequent: it all started in 2014, when Square Enix said that only 4 million people bought Tomb Raider, which is embarrassing less than a year after its launch.
The definitive edition of Tomb Raider for Xbox 360 and PlayStation 3 came out on Xbox one and PlayStation 4 taking a last generation game and spreading it out a little, it wasn't enough to really make this big leap forward, but it was a slightly better performance and with better appearance. version of the exact same game was the exact same game this game that started the trend on these consoles, Xbox one and PlayStation 4 had absolutely no way to play old games at the time so the developers took advantage of that by launching Xbox 360 and PlayStation 3 games as definitive additions and remasters, the term remastered was used much more widely in video games during this generation, definitely after being used with The Last of Us, this was a great opportunity to make some extra money while also providing consumers the opportunity to play some games.
They may have missed games from the previous generation, they didn't necessarily age that badly, so it made sense to re-release them like that, but sometimes I feel like they were deliberately trying to give us not a deal, they got three more remastered, so guess what? which are the ps3 version guess which are the ps4 version both are the ps4 version I don't see much difference that's not a big problem in God Boy 3 it was already a very attractive game, I don't know what you could do to make it look much better, but they sold this strictly as God of War 3 for 40 bones when a God of Work collection was released for ps3, including God of War 3, this full package was not released for ps4, the other one was remastered. games even more and if they were trying to attract more God of War fans on the ps4, why at least 3 when the first two weren't available but we also get just ports?
These aren't necessarily anything special. There are ways to play old games on the new consoles, there are no new features or extras, there are no real differences, they're just here, but we're also getting completely modern remakes that take old games and rebuild them from the ground up. Either they give them completely modern graphics or they just take them. the game and make a new modern game out of it, I mean Shadow of the Colossus on ps4 pretty much still closes out the Colossus after Shadow of the Colossus was already remastered on ps3 after we originally released a shadow of the classes on ps2.
The crazy trilogy in the rebooted Spyro trilogy are still the same old games at heart, but it was like the remakes of Resident Evil 2 and 3. Remake of Final Fantasy 7. These are new games, they can follow similar paths to the games that areremaking, but at the end of the day the gameplay is completely different, the level designs are completely different, fundamentally they are taking the core concept of those original classics and creating new games based on them for modern audiences as well as fans of a lifetime, so what the hell are these things? I've talked about releases in the past, but it was more about talking about them in the madness of the definitive edition.
What we're talking about here are the core differences between the remakes. The xandrie remaster releases in general. Remakes I consider are old games rebuilt from scratch or with enough modern changes to almost feel like a new game, remasters are polishing a game more, taking the core, without doing too much to alter it and instead, modifying some things adding some things to make the graphics look better. It's definitely a better game now, but it's still the same game at its core. Rain releases are only Resident Evil 2. The game is maintained, so which games are classified into which.
I'm glad you asked because welcome to a safety hazard, we have a lot of remastered remakes. xandrie releases to review here which are remakes which remasters which re-releases which are going to drop we're really getting ahead of ourselves here the crazy crash bandicoot trilogy this is an easy remake it's the first three games completely redone from scratch new music new gameplay new physics going to the remake pile I've been looking for a use for that thing so you can amana I'm ps4 this is disgusting they took this beautiful SNES game and gave it the cheapest 3D graphics but I have to give it to you, they sure remade it.
I think the best way to discern what is and isn't a remake is if they literally remade the Resident Evil 2 3 game into the Final Fantasy 7 remake. I think a lot of people. I would automatically say oh yeah, sure these are remakes, but let me open up a whole new category here. Remake games that are essentially new games named after the old games, may share some similar characters, plot points, and locations, but the gameplay is completely different. Heavily modified items and Orkut have been added. These are practically new games disguised as remakes, but they have the honor of being called remakes.
Dead Rising chapter ad nauseam, we'll just open up the demake stack here, this is on the rise, but it was heavily downgraded to fit on the Wii, so yeah, you'd do Super Mario 64, you didn't really talk about handheld remakes throughout the story and that's because most of them are more or less the same, they had some really cool stuff and even if it doesn't add anything, the fact that it's now portable is enough of a selling point, however, they all have at least one thing that keeps them from greatness. Mario 64 DS adds a lot to the original game as well as altering tons of it, it's still Mario 64 at the end of the day but they changed some things and it's now really boring to control with DES, well some things had to be downgraded for this to work in DS, it's not a D, considering I think they added more than they took away, so I think this is more true when the territory is remade.
Silent. Hill HD Collection, this is a compilation of Silent Hill 2 and 3 and HD is good but it's not good, it's a remaster of these two games with amateur feel and bugs but the studio that remastered them had to work with the code that Konami gave them, which was Unfinished, did not have the finished code of the game, so they had to rebuild parts of it. That makes this a remake. I'll throw it into the Silent Hill HD collection to be sure. The Legend of Zelda Wind Waker HD in Twilight Princess HD remaster is that they are both the same games at heart, but with HD graphics and quality of life improvements.
I won't say that I remember Nintendo posted a Twilight Princess HD comparison video showing how much better the remaster looks compared to the original and I thought the original version was the HD version for a second and I really care Twilight Princess HD looks bad Since I'm doing a minor remaster of Donkey Kong Country Returns 3d, the 3ds version of Donkey Kong Country Returns has a movement. The control offers new difficulty options that include new levels. It's portable and solves my biggest problem with the original game. It's now in 3D, but the resolution and frame rate are affected.
It doesn't look that good and I would have said it was a remaster, but. it was obviously downgraded to run in 3ds, how about this? is a remaster of D. It is improved in almost every way, but was downgraded to run on the system. the legend is all Link's Awakening for Nintendo, which remake is obviously very, very faithful to the original. but with its new art style, it was obviously rebuilt for the Nintendo Switch. Resident Evil remakes. This is close enough to the original to be considered a remake and not a remake. Resident Evil remake is the same game on a new console.
Resident Evil remake remaster is the Same game but looks better, Legend of Zelda Ocarina of Time 3d Majora's Mask 3d and Star Fox 64 3 D consider these all to be remasters, they all play quite similar to the originals but look a little better and they also have some quality. life improvements halo combat Anniversary Evolved I considered it a remaster, you can even switch between the original style and the new style on the fly Wii Sports Club I think it's a remaster. I had to remake it for Wii MotionPlus through the exact same games, Silent Hill though. HD collection grand theft auto san andreas on xbox 360 this is boring this is a mobile phone version on 360 it runs weird and much of the UI still looks like it was made for a touch screen now if you want to consider this a spin-off of the mobile phone version, then it is a remake, if you want to consider this as a derivative of the original release, it is a remaster.
Mario and Luigi Bowser's Inside Story + Bowser Jr.'s Journey I believe this is a remake, not a remaster, where you can now play the DS game. your 3ds no one was asking for this. I'm throwing this into the pile of nonsense Assassin's Creed 3 remastered on Nintendo Switch isn't actually much better, they added motion controls and it's being re-released. You know, I'm pretty blurred between what a remake is. a remaster and a re-release sometimes and honestly that's great, it means game developers are doing what they want by revisiting old experiences instead of just sticking to what the true definition of a remaster is and nothing more, people I shouldn't work so much.
I disagree on whether or not something is defined as a remake, remaster, or release, because with games like these it's a little difficult to know what is considered a remake. I definitely prefer games to get the full remake treatment, like with Link's Awakening. I've come to respect remasters a little more, even if they aren't as exciting. I think I'm finally ready to start the three remakes of my life now that my cost has been reduced. I just want to see what my life guarantees are on the board

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