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Ranking Top 10 WORST Cards in Clash Royale (DELETE or BUFF?)

Apr 02, 2020
By the way, I just have to say that I have a little green spot here, sorry, I just woke up, okay, let's get this over with. Here we go, boom, I'm in. Hey guys, what's going on in your butt? Here it comes to you today in Clash Royale today. Let's talk about the

worst

of the

worst

. These

cards

are broken in a bad way within Clash Royale. We're going to cover the 10 worst

cards

within the entire Clash Royale game from now on, so let's go ahead and jump to them by number. 10 number 10 is a card that I have never included in my list of bad cards, but when you think about it, this card is only somewhat viable because of a deck and that is the cannon, the cannon in two point six cycles of pig is fine because you really need all the elixir perks you can get in two point six.
ranking top 10 worst cards in clash royale delete or buff
You want to keep your deck as cheap as possible so people still use logs instead of the Tesla, but in a vacuum you compare the cannon to every other defense in the game. compared to a tombstone, a building and a generator, and you are getting a lot more value out of the Tesla, it is much better than the cannon in a void cannon, again it has a really low win rate, with 37% win rates in ladder in the last three days, that's really small considering it's tied to pretty much one of the most popular decks in 2.6. All of those reasons are why, in my opinion, the cannon definitely needs a bit of an upgrade to make it a bit more competitively viable and that would help.
ranking top 10 worst cards in clash royale delete or buff

More Interesting Facts About,

ranking top 10 worst cards in clash royale delete or buff...

Two point six players and two point six have also been in better places, which is why Canon is on the list at number 10 and at number nine hours. Abbie's appeasement now doesn't have the lowest wind rate in the game, her win rate is actually pretty healthy. forty-five percent in the last three days in the

ranking

s, however, the sample size is actually very small, probably those three players, maybe you are one of them, playing calmly inside the arena, are having a level moderately successful, although they do not even earn 50% of their profits. agrees, but the sapis neither here nor there we talked to Seth, we talked to the room about the balancer in Clash Royale about the sapis and he said that he just doesn't like the car, he doesn't like the mechanic and he thinks that when they are too strong They are a very frustrating mechanic to contend with in this game, well the fact is that they are not too strong, they are too weak and almost everyone recognizes that the Zaffis are not even bad.
ranking top 10 worst cards in clash royale delete or buff
I like the push potential of lane splitting. I actually like the letter in theory. I don't want them to be super strong, but I think they need a little upgrade to make them viable again. Right now, they are simply too slow. Their fire speed, especially their first attack, is why they are on the list at number nine, coming up to number eight, they are fire spirits. Now, surprisingly, fire spirits have the second lowest win rates within the entire game at a shockingly low 20 percent, but like Sapis, I love fire spirits. I love to appease and I love fire spirits.
ranking top 10 worst cards in clash royale delete or buff
They are not one of the most unpopular cards in the game because they are annoying or toxic. They're just not as good as other 2 elixir cards, especially the Law Breakers, Wall Breakers are so good for two elixirs that they're almost like a wind condition where you can have fire spirits that are good in very situations. circumstantial ones where you have like a horde of minions coming down the lane, sure they can force a response. of the opponent when playing on the bridge, but so can many: the elixir cards see the wall breakers again, how do you polish the fire spirits and not at the same time polish the furnace, which is one of the best buildings in the game that generates the Fire Spirits I don't know the answer to that question, but maybe some of you have good ideas on how to improve the Fire Spirits.
They clearly need a small profit, which is why they are listed at number eight and number seven. It is one of the spells to perform that we have here on this list. I'm sure you can guess both. The number seven is rage. The rage spell. The rage spell is another one of those very circumstantial cards. We are sure that in some. In situations, having placed giants and minions in your Tower is good or your opponent's Tower is something really good in your tower, not so much, you just think oh wow, that's really toxic. This guy is playing with rage.
Rage is almost a spell you have in your deck if you want every opponent you play against to think of you as a rookie, kind of like a spiked rage, the lowest possible skill combination in the game, and all jokes aside , anger is not so good. Win rates of 37% down from 40%. In my opinion, it just means that it's very clear that this card needs an upgrade, so why aren't they upgrading it? I have no idea, maybe they just don't want a card like rage to be so popular within the game and you know what? Now that I say it out loud maybe I won't do it at all, that makes the list of number seven coming to number six the actual recruit, so Road recruits, it's been a long time since you guys made those lists one of the most open in the game, but one day a long time ago they were one of the strongest cards in Clash Royale, now not so much, royal recruits suck you know, I mean they are useful in some game modes like Draft , where you just don't know. what your opponent is going to have, but in most game modes, when you can really build a deck, you get a lot more bang for your buck with other tank cards like just giant or elixir golem or golem instead of having the straight line of railroad recruits who are pretty good at defense but not so good at attack, especially with all the splash happening again, they mentioned the furnace, the bomb tower, baby dragons, rocks, you can forgive your opponent so much courage free of those defensive cards on the offensive side of the arena with the recruits and that's part of the problem with the card again, it's widely considered to be the lowest scar, skill card in the entire game, there really isn't any skill involved when playing to actual recruits, location doesn't really matter, oh.
I can split them into four and go, ooh, I can put them behind my king tower, in front of the king tower or on the bridge, those are the only decisions you have to make when playing road recruits, but even though That they have little ability, they are also of low effectiveness within the arena, they are not good at the moment. I don't know what they need to do to make the recruits good again, something like the anger spell. I'm not even sure if I want them to be good, so to review here, Ken. and I want to be good with ease of discharge I want them to be good jets of fire I want it to be good but real recruits and fire and rage spells yes maybe they are pretty good but the fact that they are not good anyway let's move on to the Number five on the list, number five is the mirror, the mirror, one of those cards, one of the original cards in the game, has been around since day one of Clash Royale.
We talked about this in another

ranking

video, but I think it's worth repeating. Mirror was good or more useful in the 2016 beta days in Clash Royale because there were only about 40 cards in the game, so sometimes you needed that extra splash damage dealer, you needed that extra range attacker. I needed that extra, but now with 96 cards in the game, plus you pretty much have one card that is all-purpose, you can create very fine-tuned, well-crafted decks that should give you the card you need when played correctly. you always need, you don't have to pay more to reflect it, the right mirror is only good for one thing and many of you are probably thinking of the battle healer, because when they reflect an extremely opie card then it's good, but that's testament to the card LP is not a testament to the correct mirror, which only duplicates the card has an additional cost, that's why the mirror is listed at number five and at number four is the other effects spell, it is the rare elixir card called heal heal is a disturbingly annoying Mechanic, shock lane said they would never do super, they said they would never add anything to the game, but they still did it to us and even though they made it an elixir, by the way, it's the worst card in the game , I will not deny it. in the void, but because it's an elixir, I didn't have the heart to put it in the top three because I feel like the three cards that are on top of the healing spell, right, I feel like you put them in the deck and it just kills the deck. at least with the healing spell like an elixir you can just cycle it even if you don't get any value, it only costs you one elixir and at least you keep your cycle going, like cycling skeletons in a two point six deck and Back to your Rook, you don't expect to get value from it, maybe you will get a little bit of value, but that's how I feel about the healing spell, so it's not in a vacuum, it's horrible, but you know it doesn't kill.
In my opinion, decks like the heaviest bad cards do, but it's worth repeating that we should put it at number four because it's horrible. I mean, what elixir for a small amount of healing is too situational, even unlike the type of rage spell where you can just have more circumstances in a game, but you can use rage on the defensive and offensive side of the arena, mainly. offensive, but with the healing spell, surprisingly, what we found when using this card, especially when it has been 1 elixir, is that there are only not many times in a game where you have obvious situations where you can get the correct healing value , so this card ends up being what should be a fast cycling card, it ends up often just being a dead card inside your deck inside your hand and kind of stifles the entire flow of whatever deck you're playing .
Healing spells should be removed from the game, at least that's my opinion. What do you think of a healing spell? Either way, it appears on my list at number 4 and comes in at number three. Truly surprising, it's the Fisherman recently nerfed into oblivion. The Fisherman was such a great card, one of my favorite legendary cards they've added in a long time. Personally, I thought the concept was super unique, but man, supercell, they did something you know. I'm critical of what they do quite often, honestly, which is that they got too nervous. I felt the fisherman was an interesting card.
I never thought the fisherman was super Opie personally, but now they made it so he can't even activate the King's Tower. in most situations where you really should be right and the tornadoes come back to the meta and everyone has forgotten about the fisherman, in fact you are ready for the win rates of this guy, the fisherman right now, the last three days are twenty-four percent one hundred twenty-four. percentage win rate for the fishermen, that's horrible, how far the mighty have fallen, ladies and gentlemen, the fisherman just needs to get his range back, honestly, if you want some nervy HP or something that deals damage again, do it, but changing the core mechanic that provides all the value. to the card is just that.
I don't understand why it's a scratch for me why take this card into absolute oblivion that's my question. I'd like to see an improvement to the angler's range again, even if it means a nerf for some. from their other stats i felt like they went wrong in terms of the direction they chose to take in nerfing the fisherman in any way, he's just not good anymore, he's no longer doing what he's supposed to do, that's why he's on the list. might be number one, but at number three and at number two is Barbarian Hut, the big giant of a waste of seven liquors, you know, talk about the actual recruits, kind of the same with Barbarian Hut with all the slow moving splashes in the game right now barbarian hut half the time it only gives your opponent it gives you your opponent if you're playing barbarian hut give us some kind of free value to build up troops, build up ranged troops and just build a big push towards barbarian Hut, it's not like the old days or a generator is a really viable archetype that you can succeed with on a competitive level with high win rates whether on the ladder or within Grand Challenges, it just doesn't anymore is the case, the observers are a little dead, at least the traditional elves. hunting and barbarian hunting, although Goblin Hut didn't make the list, it's probably my top 15 worst cards, but not my barbarian hunting top 10, oh man it's bad.
Barbarian Hunt is a bad card and it may not seem like it at first, you know. At first glance you look at the card and think okay, I can spawn barbarians, it has a lot of HP, but then when you play it you can't have a high level of success with Barbarrian Hut anymore, I mean, what if you do? you do, it could simply be despite barbarian hut, you can be a good player because barbarian hut has a synchronized value in terms of the elixir thatYou invest in the card and half the time you end up giving up the value, like we talked about in Barbarian Hut. really bad card and it's an uninteresting card, which is why it takes the number two spot on the list and comes in at number one as the worst card in the game.
It pains me to say this, but it's the worst win rate at 12%, right? him with rage and you make your opponents happy because they suck so much, they are the elite barbarians, guys, the elite barbarians are the worst card in Clash Royale and in my opinion, there is not even a second option for a candidate. I guess I said fishermen could. be the worst, but now it's elite barbarians, if you give me elite barbarians in a draft, I never feel good because you give me a fisherman or something, okay, maybe I can work with this, you know, give me a spell of anger, okay, maybe I can. work with it give me a leaf barbarians I know there's a big dead spot in my deck they're so easy to use they're so easy to deal with welcome cards even if you have spells to combo them there's no doubt their The win rate is so incredibly low that the proof is in the big challenges that you never see them, but if you do, they are going to lose, they have a 10% win rate on the ladder.
Well, long, long, gone are the days where over-leveled elite barbarians kill everyone half the time, even if you're over-leveled, you're playing elite barbarians you don't have yet. success with this again the proof is in the numbers here Elite barbarians are an absolutely broken dead card, what are they going to do? I hope they don't remove them or maybe they will. I don't know, but how do they fix them? How is it fixed? them, first of all, I don't even know where to start, you're going to rework the elite barbarians, supercell means taking a hard look at the elite barbarians, think about what they want to make them good at what their strength will be.
They're going to be tank killers. They're going to be support killers. They are going to be an offensive threat. You have to put some thought into these things or they'll just be regulated as a rookie card that no one uses except you. We're in arena 1 or 2 or whatever bone pit, whatever those arenas are called, so I don't know, I think the barbarians are horrible, that's my opinion on the main barbarians, well there you go, that's my opinion. list of the 10 worst cards inside. Crash Royale What cars did I forget? What cars did I despise? Which list do you want to see me ranked next?
Let me know the answer to all those questions in the comments below. He yelled at Bren Chung and my YouTube partners here at CWA. mobile games thanks for using my CWA creator code and thanks for watching until the end. I really appreciate it and as always look out for the guys that make it to number nine, they're actually zap easy now zapping zap the winter lowest yeah. How do you polish fire spirits without weakening the fur or polishing the furnace? We don't want to, yeah man, this video is off to a great start. You could have wall breakers, a real, legitimate, viable wind condition, and right now they are Anyway, I'm just shining too much on the fires, let's move on to number 6 on the list, well there you go, good luck with that.

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