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Ranking EVERY ROLE From HARDEST To EASIEST - League of Legends Season 10

Jun 06, 2021
bro, you are literally playing support, your opinion doesn't matter, all you have to do is right click on top lane, it's a stupid

role

that no one cares about. I'm sure we've all heard these things, but maybe it's time we talk about them. Moving on summoners my name is Kellan or exile and today welcome back to another pro guides video and in this one we're going to rank each

role

from

hardest

to

easiest

that's right we'll go there. Have you ever fought with your friends? whose role is more difficult today we are here to answer all the important questions.
ranking every role from hardest to easiest   league of legends season 10
This video will be divided into three sections as it is quite a difficult question to answer. We will answer this question for low and low players from iron to top. to platinum high and low, which is diamond and above and finally pro play which speaks for itself, but for today's question, what role do you think needs improvement overall? Now I, personally, am a top laner, so I'm not going to say top laner. In fact, I think ADC is a lame role right now, not that there aren't good ADC champions. I just feel like it's not exactly fun to play that role right now and I wish it could be adjusted a little better.
ranking every role from hardest to easiest   league of legends season 10

More Interesting Facts About,

ranking every role from hardest to easiest league of legends season 10...

I wish certain champions like Heimerdinger weren't so oppressive if Cassiopeia bot Lane wasn't so oppressive and I wish certain Lane goons we've had in the past maybe something like a Draven or even a Caitlyn. to some extent after fixing those mistakes I was able to believe in their lane and I still feel like some of the supports are too dumb but that's just my opinion and I want to know your thoughts so be sure to comment with your answers below. Next, by the way, guys, I want you to check out the pro guides. Don't worry, if you haven't already.
ranking every role from hardest to easiest   league of legends season 10
For those who really want to improve the

season

and move up the ranks, you will want to check it out. We have a lot of content there. as well as some great trainers who are willing to help you, so with all that being said, take it easy on the pro guides and let's start the video first, let's talk about most of the players, now it sucks to admit it, but most of us don't. challenger or even diamond, this is the list that is relevant to most players, as

league

s based mainly on players will be made up of players from iron to gold or even platinum, just to clarify that the roles that appear first are the ones

hardest

, while the ones we will mention at the end are the

easiest

for our role

ranking

, it will be the jungle bottom support in the middle and then finally the collapse.
ranking every role from hardest to easiest   league of legends season 10
Our analysts have put a lot of thought into this, so let's go ahead and break it down first. Because? bot lane the most difficult role to play in low and low well let me put it simply, do you really trust your teammate in vain to 1v9 for you in bronze? It's a pretty risky investment if you ask me and I would strongly advise against it, chance aside. Smurfs here and there I would anticipate that I would have to make a good number of futile discoveries once again. Bot lanes really struggle to run their games light for a variety of reasons, the most obvious reason being the champion pool, it just doesn't exist.
Saying that many bot lanes are not suitable for running bottom breakout games, they are soft but do a lot of damage. You need a team that understands when to play around you and you also need to be pretty good at the game. In reality, many low ELO players are there for a variety of reasons, including the fact that they are still developing mechanics when a shooter steps out of line once and gets shot, that's how things go. Now in League of Legends and players who are at a lower rank are going to make a lot more mistakes when you try to run a game hard.
It's very difficult when literally

every

member of the enemy team can eliminate you from the game, it will be a lot easier to be the person who shoots at your enemies and guesses what a Garen can do. In addition to being a tank, the next most difficult role to play will be support, while the act of carrying games, the sport can be more difficult. Working and playing at the limit is a little easier than with marksman in general, although both bot lanes find it quite difficult to carry games and low and low and in other words, the gap between them is very small, almost non-existent, even of course.
Supports are very tanky, so you can make more mistakes and get away with it. Take, for example, the four most popular silver supports in patch 10.4, which are Thresh Nautilus Leona and Blitzcrank. They are made up of over a million games played and these are the most popular champions. For support, the sample size is definitely large enough to analyze and apart from Thresh, they all had positive win rates. Thinking about what these champions do, it's very easy to recognize that the one thing they all have in common is that they punish mistakes very well, unlike their lane. companions, they usually have a lot of semi-reliable crowd control and we're not squishy in a way that supports also impact games.
Bot lanes have the opposite direct impact as the support you're looking for makes your opponents' mistakes, while as an ADC you're trying to avoid as many mistakes as possible, sorry to sound like a broken record but we all know that in eloah lower bugs are more frequent in the mid-pack for low and low is the jungle, junglers can greatly take advantage of overstretches extended to enemies and Players often open themselves up to ganks much more often in lower Evo. The downside to this is that the flame you get while role-playing, no matter what you do, no matter what you say, no one will be happy with you, unfortunately, it's part of winning.
In League of Legends it involves micromanaging the mental states of your teammates, one of the main reasons why it is so difficult to win as a jungler in low Ehlo is that players get very angry when you don't attack their lane, they lean and start to play worse, maybe even, and there's nothing you can do about it. The positive side is that it is a two-way street. Successful ganks will have the opposite effect: they will destroy the morale of enemy players, and in general, junglers have very volatile timing and lower ehlo can be easy. one is in your game as you can impact the map, but at the same time if you can't stop your teammates from taking it down it can be very difficult to win.
The mid laners are in a pretty good place to carry their games. and simply put, the reality of the situation is that there will almost never be a point at which all roles are created equally. Basically, mid lane is one of the strongest roles because, like junglers, they have easy access to the rest of their team. It is difficult to impact the game on the opposite side of the map, however, mid lane players always have the option to choose to play by themselves or support any of their teammates. Additionally, mid lane assassins are especially powerful in low and low lanes because you are able to easily snowball kills both in and out of lane.
There are plenty of opportunities to get kills as a mid laner and that's not even limited to assassins, in general low and low marks are a haven for getting a million solo kills. and a bunch of different random kills that both mid and bot laners can take advantage of when fed. Mid laners have many different ways of making snowballs with their blades. You have so many different types of champions that can carry assassins that can one-shot. on our mobile mages who can pick with crowd control or even tank your champions who can adapt to the role although it may be a surprise, top lane is by far the easiest role to play in lower eloah, which is reduce is the Champions that are very popular are great jaggernots and many bruisers are not mechanically demanding in any way, despite this they are also very good at what they do, they fight giants because they lack mobility, but when players are not so well developed.
However, they cannot be punished for this weakness. Think about taking down a second champion like Garen Darius Oran and they are dominant forces around gold and platinum for a reason, especially when playing giants, so they can easily take over games because players just don't know how to deal with them. Garen is the best example: you click on someone while Garen, then spin on them and win the game. So this isn't the case

every

time, but to be honest, it's pretty true for gamers as well. You have a hard time dealing with split push and low elo which is why you see champions like Jackson Tryndamere in the late game just mindlessly running lane and eventually win by taking the enemy Nexus once you get to high elo things will start to change quite drastically. once you have diamond the game will change significantly and our role order for height carry is as follows: top and bottom jungle mid support, full 180 grouping from low and low and high and low, play on the back top is very difficult, especially given the current state of affairs that top leaders struggle to impact games and often need to carry games by somehow finishing in the bottom lane, while this is not objectively a bad thing, it still illustrates the top lane fight to impact games on their own terms, it's often easier to let someone else win the game for them;
In other words, it is better for them to run games indirectly by giving someone else the opportunity to do so. The player's overall priority is the dragon over the Rift Herald and this is not necessarily a bad thing as an ocean dragon either. or a sold dragon that synergizes well with your team can easily be much more valuable than a single Rift Herald in many situations, the rights did a good job of giving the Rift Herald more power, but players still tend to prioritize the dragon quite a bit about him in the current state. Top lane is being investigated, so there's a good chance that in the next few patches this could change completely, but for now this is what we're dealing with.
The other reason the role becomes much more difficult in Halo is because macro knowledge is increased. significantly from low to low, you need to be much more aware of the state of the waves to win a single 1v1 in the mid or late game, it can change the course of the game completely, as the top laners execute the teleport and They are usually tasked with driving. side lane and there is a lot of background knowledge required to do this successfully. Jungling also becomes much more difficult at high elo. There are a couple of reasons for this.
The first is obvious. You need to know more about the game. You have to understand where your priorities should be. and what is the most optimal path for your champion and what is the most optimal path for your opponent as well. The second reason is that no matter how much you know, your opponent probably also has the same knowledge, it is much easier to play a competitive game when your opponent has no idea, imagine playing chess against someone who does not know all the rules of the game well. game, that's how low Eloah feels. Sometimes there are so many things you can get away with in so many free handouts, however the higher you go the less, unless you can get away with it in the mid lane, it starts to get more difficult the higher you go. higher, and overall still one of the strongest roles in the game, but ironically that's why it becomes difficult to see someone writing mid diff all over the chat, well it's quite real, the stakes are much higher, winning in mid lane has so much impact on the game that playing well is no longer the only thing that matters, you also need to make sure you don't play badly, the emphasis on this last point becomes higher because you also can't get rekt in mid lane as a laner central because your entire team will suffer.
Your opponent knows what to do with leadership. If you're at high elo, you probably know how to play 1v9 while fed, but so does your opponent in lane. Again, you will need to have a very in-depth knowledge of the game, especially the way the lanes will play out. The middle laners play a very important role and how the initial game develops and they need to know what the best play is for them. in each of their games there is a reason why people always talk about that mid and jungle synergy and moving together, it is very real, high, low and very important, the support for the game and the higher elo is felt as if you had finally broken free of your change, just like Silas.
You are able to do many more things and play a better vision game than your opponent and it will ultimately make a real difference. Support players in Halo fight for every inch of vision they can get. There is much more complexity behind this than in low ELO. where you just throw prizes wherever you wantand you work with it, macro play also becomes something you can work with and deal with, sometimes you have to abandon your lane and that's a given, but in Halo it's basically an expectation that you do this in some of your games. understanding when you need it also requires a lot of experience.
Your role during team fights is also much more important, plus achieving a single skill changes everything, whether it's saving your carry from certain death or because you made that key decision to win the game. The fact that supports have much more impact also makes the role easier to play, especially when you compare it to low and low. So how did bot lane go from hardest to easiest while mechanically the role is still very difficult? You have the most linear one. decisions you have to make as a bot lane, since you are almost always a major source of damage for your team and because your job is always just climb, climb, climb, you are going to farm a lot when someone has to lead the lane to roam, that is not like that. your job, which is your support job during the laning phase and during the beginning of the game, the hardest decisions you will have to make is to retreat from your turret to avoid a dive or wander along with your support because there is nothing you can do. do on the street.
Basically we're stuck farming for a large portion of the game because that's your job, whether you have one or two members of your team pushing other lanes you'll always have to help clear the wave somewhere else, usually you'll have two or three teammates with you anyway, so it's pretty clear where you need to be almost all the time, the decision making process is very linear for ATCs and that's why it becomes a lot easier, okay, let's finish talking about the game professional at the highest level of play, everyone must have a deep understanding of it. macro game finally in the pro game the difficulty of the roles is like this: this support jungler bought in the mid at the top for the micro mid and bottom game will add a lot of value and a lot of depth to a player and that is why the lane Mid lane and bot lane are the most difficult roles to play at a professional level.
Any mistake, no matter how small, could end up costing you a game or even a series. All of these hours of practice really come into play with these roles. Champions and these roles tend to deal the most damage. They have great skill. ceilings and therefore require the most mechanically gifted players. Have you ever seen a mage some sort of way up in the pro game get trapped and die and lose the game for his team? Have you ever seen a really advanced magician? Well there's a reason for that, it's because there is such a stressful situation trying to play these champions and playing mid and bot lane at a pro level and so much is expected of you on a micro and macro level that it becomes very difficult.
The final three roles, although ordered, are all equal in difficulty, no. No matter how difficult or easy the subsequent role is, it is not too much, the requirements of all these roles remain the same in the professional game. Junglers and supports largely dictate the vision of the game for their team. They need to communicate well with their teams across a variety. of reasons and there are a lot of questions they need to ask and process what resources their teammates want or need it is right to give them these resources how they should prepare for the next objective and what plays they need to be the next junglers and support players move much more so in pro play, but the other three roles generally need to spend much more time tied to their respective lanes.
Top laners generally have a very simple role and everyone understands that they will spend most of their time inside. lanes continue to handle those waves and create pressure and of any role, top leaders spend the least amount of time with their teammates since their role is elsewhere, don't get me wrong, winning your lane in a side lane or destroying the top lane in some kind of champion carry is very cool, but in general in competitive play for the last three or four years it's basically a tank against a tank every game, they sit back and farm and don't allow themselves to be alone. random kills as a result of these top lanes. they end up spending a lot of their time just farming, it's not that they can't be outplayed in the top lane and it's not that there aren't amazing top laners in the world like shy ones, it all comes down to the fact that that doesn't necessarily lead at all modes, to get the greatest result in the game, that will conclude this video.
Thank you all so much for watching. Make sure, if you haven't already, check out the pro guides calmly and subscribe to our YouTube channel for daily updates. We will always be. We upload new content here focused on improving your game, so check it out and be sure to leave any comments below and until next time, best of luck on the rift.

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