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Quixel Mixer for Dummies! Complete Beginner's Guide to Quixel Mixer

Feb 23, 2022
Quixel Mixer for Dummies walks you through the basics of Quixel Mixer so you can get started quickly while still having a Beginner's Guide to Quixel Mixer shares some features with substance per algorithm, except that it's extremely helpful when it comes to using it with mega scans and Unreal Engine currently

mixer

is

complete

ly free even for non-subscribers, so it's a good time to give it a try and download Quixel Mixer. Go to

quixel

.com/

mixer

and you can click this button that says download mixer free once you have downloaded the installer, run it to install it. Quixel Mixer on your machine when you open the new program you will need to create a new project by clicking this plus icon call mine testing and then create a new mix by clicking this button up here I will also call this mix test now you can choose your PBR workflow I'll stick with speculating and you're working with a resolution that can be changed later when you're ready click ok and now your project will be open now a couple of things you'll have what you need to set up before you start is Up to edit and preferences and now you'll need to choose where you want your mixer files to be stored as well as where your local mega scan asset library is located if you're a mega scan user, whether it's for Unreal Engine or any other application you'll need to navigate to where your library of downloaded assets is once you've got all of that figured out click save and you're good to go right up to windows. what you can see here is a display window where you can see what you are working on a local library that contains all the mega scan assets you have downloaded an online library where you can choose any of the assets in the mega scans library whenever you start session in a layers window that shows all the layers in the scene a display window where you can change settings that have to do with display performance for performance settings and an export window where you can export whatever you've been working on to access online assets you will need to login with your mega scans account now as i am unreal developer i can login with epic games and since unlimited mega scans assets are available for Unreal developers , now I have infinite points in my balance and I can download whatever I want, let's go over the different types of layers that exist in the mixer now the first one that will always be in your project is an airplane this is what you're looking at right now and it's just a base geometry so you can choose the size of this airplane you could make it ten by ten meters if that's how big ours is or you could do it one by one if you wanted it to be much smaller and you can also choose the work resolution to choose if you want it to be 4k or 8k that's experimental so be careful using 8k.
quixel mixer for dummies complete beginner s guide to quixel mixer
I'll stick with 2k resolution and a 2 by 2 meter rendering for this project here but we can work with a different size later in the video the first type or f layer is a surface layer now this could be a material or it could be any type of surface you care about, so to add a surface layer click here and by default it will be sent to your local library, but you can also go to the online library to add a material to which you still does not have access. I'll start with these wet sand footprints. Let's see how to navigate in this window to scroll in and out.
quixel mixer for dummies complete beginner s guide to quixel mixer

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quixel mixer for dummies complete beginner s guide to quixel mixer...

Scroll the mouse wheel to scroll. from side to side hold the mouse wheel and to rotate hold Alt and left click and drag. You can also zoom in and out by right-Alt-clicking and dragging. Now, let's go over some of the settings here. The intensity of the height is one. one of the most important and is what tells the renderer how you want the scrolling to display, so the high frequency will look at the high details of whatever it is you're scrolling and turn it up or down depending on what you set this to the low frequency does the same thing except for the lowest points in the data so you can use this to add a lot of depth but sometimes it will look a little weird on the silhouette if you do it too much and those are some of the basic settings for the surface materials now we are going to move to the next one the decal layer so if I add this I can add any given decal to my scene and maybe go online to search for decals and once I find one that suits me would like to use, you can select it online tab, choose download and once it's downloaded you can easily click and drag it onto the scene on top of what you'd like it to be placed on.
quixel mixer for dummies complete beginner s guide to quixel mixer
This looks great so I can change a lot of settings now I can choose whether it's blending from above from below or masked opacity which is what I'm going to use you can choose the threshold which chooses where the radius is going to end up which affects how it blends with the surrounding materials you can make it slightly transparent with this opacity slider now it catches the base it's interesting this will make it fit perfectly with the contours of the sand as long as you place it in sin and if you were to remove it it would it would come back

complete

ly flat, but then we would have some of this dip.
quixel mixer for dummies complete beginner s guide to quixel mixer
Right on the edge and so we're going to have to find ways to deal with it if that's what we end up doing, so I don't mind a little bit of rap to the base, so that's what I'm going to do right now. you can also choose to do base detail removal so I think the best way to learn about this is to see it in action so right now it's at seven which is maximum based detail removal now if it were to zero, this is what we have now and you can see that the grains of sand, the rough textures of the sin grains now moving into the manhole, as well as the footprints, it looks sort of like a manhole that you would not get fingerprints as this appears to be concrete and metal, you will want to remove the base detail as much as possible because that is what will set it apart from the surroundings, you can also adjust the high frequency and low frequency of the decals to make it stand out even more so now if you feel like you've somehow messed up your decal settings what you can what you should always do is click on these reset values ​​and it will reset right back to where it was.
Remember that you can choose where the manhole will be placed simply by sliding the offset. It doesn't have to be 90 degrees at a time because they are like stickers that stick in place of the base materials, they can only be rotated a certain amount, you can also scale them up or down if you feel they need to be bigger or smaller if you want to tile a decal, you can enable tiles to occur by checking tile X or tile Y, or both, and you can choose how many iterations you want for each axis. Now the next type of layer is a solid layer. now it's just going to be a solid color and something I recommend for all your projects is that you keep a solid layer at the bottom of each blend and you can rename it by double clicking on it and rename it to a base layer and then you can build all of your materials on top of that and now we have more options for each of the above materials like sand which we can now choose to mix from above or from below I'm going to choose from above and now we can play with the threshold of that way and with the manhole we can choose to adjust the threshold with this also in response to the movement we made with the sand this just ensures that we have maximum customization in terms of all the other materials besides the base layer now let's move on to one of my favorite layers the liquid layer this will add a solid liquid plane to whatever you are working on and you can position it at any height and now i can fill the tracks with water ua or something like that and da I got an amazingly cool effect that I really enjoy so you can edit a lot on top of this like the threshold you've already seen used the radius and again notice how it's filtering out as I increased the radio.
I would definitely suggest experimenting with the radius yourself to really learn about how it all works you have the details you have the surface and the depth and then you have wet and this is one of the most important so threshold with wet is exactly what seems to go to wet everything around it, so now it looks like mud, which is a cool effect in itself. I'm going to keep the humidity pretty low, although I want it to look like a beach with a sewer, a mysterious one. radio for humidity if you ever lose your place with these humidity settings or can't figure out how to get it back to default because for some reason they don't have a default back next to this you can always just add another liquid layer that will hold the default settings and you can just copy it remember you can also change the diffuse color of the water however the default color for this water works very very well now the next layer is very cool it's a noise layer and it's going to do some pretty cool stuff to your scene as you can see it seems to add curvature to the whole shot including the manhole which we don't want so I'm going to bring the manhole above the noise so it overlaps on top. of that and as you can see it seems to work pretty well now let's talk about this noise there are many many settings here you can play with one of them amplitude is going to change how extreme of an effect frequency has it has to do with increasing the number of hits per area as you can see a lot of this will take some experimentation to learn all the different settings octaves will increase the detail of this noise and give it a really crunchy look you didn't you could turn it up all the way and then turn the frequency down and what that will have is just a dry rocky sand effect because now this sand looks pretty dry compared to how you did it like this so I'm just going to use it to create a bit of a rocky sand effect rolling hill in this area.
I'm also going to open the manhole a bit by adjusting the threshold and you may start to notice something like this, which can be easily fixed. All you need to do is work with the radius a bit maybe turn it down a bit more now the only concern here is that I don't want anything going through the manhole too much and distract from that so if I were to increase so much the width that you have this giant lip that clearly doesn't look very good that would be a big problem so don't increase the width so much something like this is absolutely acceptable just keep playing around with the settings until you see something that really like it and then I can sit with it so I'm going to m Work with the noise a bit more on this and well that's it and if you end up having big problems you can always offset the texture so there aren't parts that affect it too much , you probably don't want prints.
By going under this, I want it to look like it was installed beforehand, so try to minimize that as much as you can, you always want to be thinking about the history of the material you're making. This looks great to me. It looks great, remember. on the other hand you can always adjust the gutter placement after that there is only one more layer and that is the paint layer now with the paint you can do a lot of things you can import a picture you can draw on if there is so much you can do and you'll get this brush interface with all these different types of brushes you'll start with this brush and you'll be able to edit the curve with these settings right here and then you'll be able to start drawing an offset in I'm going to just click on the diffuse and now just i can draw over the diffuse itself remember you can adjust the diffuse color on this side this time so if it was graffiti we could make it light blue press apply and for this we probably want a smaller brush size so you can change the brush setup up here not so small you could draw a big old letter here and then you can erase with the eraser tool very simply very nice now if you were I was doing graffiti I'll probably turn the opacity down a bit because you'd want the color to show through because spray paint usually fades over time remember to remember the story while creating it's very important as you can see that when you draw over certain parts again it will get brighter and that is realistic if you are doing spray painting remember that spraying on certain parts has the same effect because you are adding more layers of paint on top of the original stroke if you want to learn about graffiti i would go to google and find some images reference for that and also remember that the effect is going to bleed a bit so lower the opacity and get a bigger brush and you can start to bleed to other parts of the mesh needed and that's one way you can use the layer another way is to put messy textures with the gloss, so you want a specific streak to be extremely glossy, you can you can take this brush,turn the gloss white, apply, start drawing at this point and now if you look at it in the sunlight you can see it's a lot brighter just by painting it so it probably wouldn't make it as dull and you can always erase it, but it's like you can draw moisture to the surface and it's a very useful thing so I'm going to move the opacity down and I can start to click and it's like I'm adding little dots of irregularity and it just adds a little touch but I could worth a lot here seen so that's the basics of fast and slow mixer to complete

beginner

s if this video helps you consider leaving like and subscribe to this for more content similar to this and with that have fun creating and I hope you have a great day

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