YTread Logo
YTread Logo

Naughty Dog's Game Design is Outdated

Jun 06, 2021
The Last of Us, Part Two has been making me feel like a crazy person for the past few months, not necessarily just because of the

game

itself, no, but because of all the cat urine surrounding it, these two frequently extreme camps, hey , this

game

is deep. 10 out of 10 masterpieces of art that belong in the fucking Smithsonian and Camp B. This game broke into my house, punched me in the forehead, and physically assaulted me. This video belongs neither to the extreme opinion of 10 out of 10 masterpieces nor to me. I'm going to commit a crime now, so if that's what you're looking for, there are plenty of other extreme dog videos on this website that can satisfy that hunger, trust me, they've been around long before the game came out, although they've always been around.
naughty dog s game design is outdated
I have been aware of some of its deficiencies and failures. Naughty dogs games have consistently provided me with entertainment, quality visual spectacle and convenience for the last 13 years since I first rented Uncharted 1 on a Hollywood video and even more so if you count their ps2 and ps1 games. The first last of us is one of my favorite games and I also personally know people who worked on both the first and the second part, whom I am very fond of and I am very proud because they worked like a billion dog years a week to create it. something that looks like this you know who you are and I wish I could go to Los Angeles and kiss you on the forehead and I think it's very important that you know all that context in which I used to be a big fan of

naughty

dog ​​I say what I'm unfortunately going to say .
naughty dog s game design is outdated

More Interesting Facts About,

naughty dog s game design is outdated...

I think that, while extremely beautiful, technically impressive, and wonderfully accessible, The Last of Us Part Two is a game that tries to say a lot of things and ask a lot of questions using the medium of video games. but ultimately it remarkably fails to find the language to say much and, at the same time, is an often

outdated

and hypocritical parody of itself. I think it's a lot like how Red Dead Redemption 2 was the last straw for the

design

of Rockstar's AAA open-world game, Camel the Last. of us part 2 is the last straw of

naughty

dog's aaa linear game

design

for me and I also think that when I finished this game it made me feel very similar to when I finished the game released in 2013. and that game Bioshock It's endless for anyone who hasn't played these games yet, this is your point of no return.
naughty dog s game design is outdated
I'll be absolutely ruining the last two games of us and also Loki, the end of Uncharted 4 because there's a really dumb joke that he says. Apparently the feeling is worth keeping, so if you don't want to get spoiled, perform a high-precision backspin away from your device right now, okay, now do the spin, do the spin, or don't stay if you're not doing the turn, but If you're going to go, you have to go for a turn now, but anyway, maybe grab some snacks, maybe grab some groups and maybe go nice and crazy with a blanket because this one is a blast .
naughty dog s game design is outdated
I think it's important that we first talk about why so many people. included, I love the first and the last of this game, among my favorite games there are very few that I have in high regard for their story or characters. I'm usually 100 motivated to play because I have a special medical condition that my brother Isaac and I have. referred to as sticky goblin gamer brain sticky goblin gamer brain basically means you have little to no patience for anything other than fun or engaging second-to-second gameplay unskippable cutscenes long, shitty tutorials follow-up quests limited movement slow scripted prestige game where you have to suffer through a boring stealth section as a non-Spider-Man character, you know the kind of monotony that more and more games have that take control away from the player just to serve a story mediocre while you sit there. "Okay, but can't we get back to the fun part where I blow up cars?
That's a goopy goblin gamer break and that's why a lot of my favorite games, you know, Breath of the Wild Mario 64 Bloodborne Skate Two, yeah , technically all these games I have some kind of story uh Paul Rodriguez is dying of a very skate related illness and the only cure so you gotta go make a bunch of pop push it really they just have motivators, you know, something that pushes you to live whatever the gameplay has to offer for Breath of the Wild, the initial motivator is as simple as beating Ganon and although the game barely has a story, that's enough to keep you going because the game is frequently filled with all these little motivators like Hey, don't you want to jump on some things and find cool new outfits?
Hey, don't you want to shoot guys in slow motion? Hey, don't you want to set fire to some grass? The gooey goblin in my brain is like hell, yeah. but behind all that they remain always the initial motivator of beat gannons, you never stop and wonder what's the point of exploring and losing immersion because almost all you do is build towards that central goal of beat gannon, even in a I play as Tony Starks. The motivator is as simple as making this list of random things in two minute increments because you said so but you never stop and ask, hey, why am I collecting shiny skate letters? because the game is ridiculously fun, but with the latest of us, unlike my other favorite games, the characters in the narrative are actually the main motivators of my elf brain, don't get me wrong, the gameplay is good and at least sometimes even excellent, but none of the Uncharted or Last of Us games have extremely attractive deep game systems. which developers can rely on for hours and hours and hours of countless entertainment like Mario 64 or Halo 3 or Phantom Pain, as if there is a long list of games that do shooting, platforming, stealth and hand-to-hand combat, survival horror and puzzles much better. and they have much more interesting and rewarding gameplay than uncharted or the last of us, at least I think so, but as naughty dog ​​is usually very good at walking those bombastic puddings in your pants, action set pieces with quiet moments and puzzles, and now they're going to talk and go up for a while and now we're in the snow ooh bird and now we're in madagascar oh it's hot here and now we're on a train and now we're falling off the plane and now elaine is here yeah, I like it, it's so cool and fun and oh she's my mom now she's my mom now she ain't drunk us for daddy yeah yeah they're some kind of criss angel mind that scares you into thinking that the main gameplay throughout The whole game is deeper. than it really is, when in reality I think they're really good at harnessing all of their different strengths equally and controlling them in a very cinematic way that no one else seems to be able to replicate perfectly, like only a naughty dog ​​does naughty. dog games for better or worse also the uncharted for drake and elena being my mom and dad was the one that spoils the ending of uncharted 4. leave a comment in the comments below if you don't think it was worth it also the The reason why the one I said for better or worse about 10 seconds ago is because without the first Uncharted, a lot of these AAA third-person cinematic action games that draw very clearly and heavily from movies and television for their storytelling and presentation methods , they might not exist in at least not the same way because while I enjoy a lot of these games that have been very clearly inspired by naughty dog, unfortunately they have also taken things from the naughty dog ​​games that goop covered elf in my brain it doesn't like it on pinterest, like a meaningless quick time event. button prompts or false escalation without meaning or stupidity.
Now you can't run and you're forced to walk slowly because we want to show you how beautiful our game is for the billionth time and I'm like, yeah, I'm sure not. I don't care, let me use the hook again please, for the love of God, some of you may remember that in my Rockstars game design video I referred to Naughty Dog games as linear roller coasters where the player follows an established path with a certain history. and he will experience that story set in a predetermined sequence of events that the dog has selected for the player.
I also talked about legos, I'm sorry, a lot, I say I like my games open world to have more freedom like a lego cube versus more linear. lego set type games like uncharted 2 or portal 2 or whatever I was saying, man I'm always writing words, mostly Wingdings and comic sans, but in this video I want to slightly change that analogy of a roller coaster or a set from lego to a water slide because who doesn't like to get wet with a couple of sets and every summer when I see a new water slide I love going down that thing, just like I love going down a new naughty game dog every time one comes out. but if I go down that water slide more than once, the game is still fun, but it's usually not as fun as the first time where I didn't know exactly where that slide was taking me because now it's incredibly obvious how much of that waterslide aren't fast-paced combat arenas where you can maybe do a bunch of fun things, but boring, fake climbing sequences where I do almost nothing except hold the analog stick. and listening to people talk, that looks elena, I'm sorry, I know you'll be my mom later and all, but your graphics are still very good, especially your hair, but to get back to what I'm really trying to talk about that first and last of us game is the exception for me when it comes to naughty dog ​​games because no matter how many times I go down that slide and I have fallen many times, I even fell on that slide. in grounded mode, what Jesus Christ, that slide is full of broken bottles and bricks and caused multiple lacerations to my hip bones.
I always feel engaged and entertained with Joel and Ellie. I just can't get enough of them. I don't know if it's Neil's writing or the chemistry between Troy Baker and Ashley Johnson or the power of the cellular processor inside the Sony Playstation 3 but damn you naughty dog, you shoot my ass, you have a sniping spree and these two characters They could literally talk about anything and I. I'm here for it, although much of the gameplay in the first and last of us consists of slowly opening drawers and cabinets by pressing triangle and moving stairs and plates by pressing triangle and opening the door by pressing triangle and starting the generator by pressing triangle. the riddick chronicles where you press the triangle a lot in third person cinematic games where you just press the triangle all the time it's joel ellie and their relationship that motivates me to keep the gooey elf happy in my brain and covered in large amounts of beat and although the initial motivator of hey, take this immune girl across the country to the fireflies because she could be the key to saving the world, is kind of a cliche and the real motivator becomes ellie's burgeoning father-daughter relationship and joel hey The motivator of driving this girl across the country still serves its purpose of making all these other moments along the way feel important and have forward momentum.
Your motivation and drive almost always go in tandem with the characters you spend time with, so I don't really stop during the game to ask what the point is of me looting supplies and picking up a 2x4 and punching a guy in the face. head with said 2x4 in the middle of Pittsburgh because you know damn well while you're blocking Pittsburgh plays with a 2x4 you're trying to get this girl to the fireflies and these guys are in your way and trying to kill you so you better go to menards and pick up more two by fours save a lot of money and menards now if you're not from the midwest you're not going to know what the heck just happened or what menards is but that's something we all have to work on together on the unexplored games.
There is a major case of something called ludo narrative dissonance that I'm sure some of you have already heard of and are really tired of talking about. It is a term used to describe a situation where the story told during gameplay conflicts with the story told during cutscenes. The easiest example is that Nathan Drake literally slaughters thousands of people throughout the game. series and not once do the games try to start a serious conversation about how maybe the game titles should be uncharted drake's unfortunate turn of events uncharted 2 among a bunch of corpses that I killed uncharted 3 drake's what is the third game called drake's decision of killing a billion men men uncharted 4. the end of other people's lives by a thief and that's because uncharted games want to be gears of war and embiamba jones at the same time, it's kind of a thing tacit that the game does not bring He gets up and is like hey man, look, uh, if you don't tell anyone, I won't tell anyone and it won't be okay to bea little secret like this alligator that I keep under my bed, but with the last of us naughty.
The Dog made a very clear effort to address that disconnect with the game's director, Bruce Straley, even confirming this in an interview. They want to talk about the alligator under the bed in this game and from the opening moments where he denies a family's help on the way to it. final combat arenas where he is slaughtering firefly soldiers with a volunteer firefighter's ax from the fire department, all that is joel in capital letters, in italics, very colorful, too big, new roman jay because joel is a selfish, protective and violent psalm that will always protect his tribe no matter what a makes him a perfect candidate for a third person shooter where you brutally murder people during gameplay and cutscenes and b helps make him a more compelling antihero because although he is an important piece, it also has this super. cute daddy energy that comes out that you can empathize with and because you play as joel and spend time with him before you and joel meet ellie, at the same time the growth between the two characters really resonates with the player as well and you really feel care about them, which is a really hard thing to achieve in video games, empathy is one of the hardest emotions for video games to get right because, unlike movies, TV shows, or books, video game stories can't just be like, hey, the main character cares about this character for x, y, z reasons, and you should be done with that too because you, the player, usually are. the main character, so in Far Cry 3, Jason might love his girlfriend, but I don't care about them, I don't know them, I don't love them, I don't care about them in the game, I didn't spend enough. amount of time that allows me to get to know that person because the focus is on shooting and stabbing people in the neck bone and setting animals on fire, which is fine because my gooey elf brain loves all that, But don't expect me to care about anyone alone.
Because you said it, do people remember Far Cry 3 because of Jason's girlfriend whose name I can't even remember? No, they remember it for You because I, the player, was actually there for the development of that relationship and the game showed me reasons to care and pay. attention and not only did he tell me this, but all of this is to say that it's so impressive when a game like The Last of Us actually manages to make you care about its characters and care about its universe and feel completely immersed in that world and you don't. you stop to realize how boring the actual game of looting and mindlessly pressing the triangle is because Joel says we should look for supplies, so it looks like you should look for supplies and he sits down.
Urgent, real and grounded pun. I wrote that in my script everything is planned, even this snake noise, and although much of the game is very boring, press the triangle type, the game is consistent enough with the limited ways in which you interact. with the world and ends up using those simple mechanics in clever ways, like when Ellie sees the giraffes and knocks down the ladder. At this point, you've already done the whole ladder thing with Ellie like a million times, so there's a good chance it's at this point surprising. that Joel and the players share the same emotion of oh what's going on, I have to go up there, which is such a simple thing but ends up being very effective because that emotion was communicated using the actual interactive mechanics of the game and not just a cutscene. cut while It's also still a fun shooter where you throw bricks at people's jaws because remember that, at their core, these are all still gears of war.
The Last of Us is simply a much more interesting and well-written excuse to shoot bad guys than Uncharted or Gears of War because you can buy two-for-fours at Menards and save a lot of money. I think for most players, even if you didn't agree with some of Joel's decisions throughout the game, you could at least understand them or see the motivation behind them. You never felt very conflicted while controlling Joel, but at the end of the game that changes, the last of us forces you to do something you may not want to do: kill the surgeon who is going to remove Ellie's immune brain in an attempt to create a vaccine that could potentially change the world just so you can save your now surrogate daughter's life and I think it totally deserves that 100 moment because even if you don't agree with all caps and italics and overly colorful and whatever I said Times New Roman j joel part of you understands it because it's ellie friend you know her you know her fears you know her desires you know her trauma you know her sense of humor you know she can whistle now I'm whistling oh well something else you can drive me crazy with that last one of us double front tuck Gainer 900 nailed that guy in my opinion, it's like the definition of a perfect ending, so when you have an ending as powerful and as intentionally open as the first of us, you've already done it. of shooting yourself in the foot bone when you decide to make a sequel, but me and all the other fans are still themselves when they announce the second part, like what are they going to do, what's going to happen is that Buckley will be there, well, it turns out that Joel will leave. meet god, quick, well, I guess pro, probably, definitely, the devil, ellie, ellie is going to give him some revenge and you can bet your sweet Buckley ass is in it, oh my god, buddy, in the moment I saw Buckley was in this game, I really thought it was cool, right?
Make that like my dogs and my video game footage really affect the fate of the last of us, part two. I'm not saying it was, but I'm just saying that if he did it, it could be a pretty peculiar and crazy player effect, that's all. I'm saying that Joel gets hit in the head anyway. GQ referred to The Last of Us, Part Two as Naughty Dog's double album because typically their games like Uncharted 4 or The Last of Us will cost you between $12 and $14. in hours and the second part of the last of us is 25 to 30 hours, hence the comparison with when a band makes a double album that has like 25 to 30 songs compared to the usual 10 15.
You get it, blah blah blah, Jacob's words and wings. Again, who cares? Am I right in saying that the story and motivators of part two are a little more complicated, pervasive, and less intimate than part one? That would be a huge understatement and I don't even necessarily mean that in a negative way at this point. I'm just saying clearly that this story is not as simple as the first one and I think that to properly discuss the game design of the second part, we must first do a little summary because the story is a very important part of naughty dog ​​games.
Now we will recap the story of Last of Us part two as quickly as possible. Okay, so you're Ellie from the first game, but it's been four years and you don't know her anymore. This girl named Abby comes with her friends from Seattle. and kill your dad joel hey joel's dad he's not your dad he's technically your dad your relationship is very strange now because he obviously lied to you at the end of the first game and you noticed it and now you and your new girlfriend dina this is right, dina, you guys are going to travel from jackson wyoming to seattle washington and go after joel's brother tommy, who is going to go after abby to get revenge, which is what ellie also wants to do, oh, we're already in seattle, okay? ?
You have to find out where Abby is and then the process kills every one of her friends, including one who is super pregnant and also a bunch of other people who have names. Now there is also a cult and sometimes you play the guitar and Dina is here and she is pregnant and yes, Dean is pregnant and with jessie, I didn't talk about jesse, jesse is the father and he, I'm going to be really, jesse is not important in absolute because abby comes after ellie and after ellie killed all of abby and jesse's friends this is falling apart just happy shoes abby i'm so tired abby shoots jessie in the face and shoots tommy in the back of the face, okay, now we're going to do a cliffhanger and rewind the clock to Seattle on the first day and you're going. play as that girl from the abbey who killed joel and you learned that abby's father was the surgeon you were forced to kill at the end of the first game as joel and he's actually a really good guy because he saved zebras and he wore blue and he was clean, not green and dirty, you're sick, you're sick, you're sick, you're weird, weird, weird, weird, get it out of here and at first your only motivator during this part is to pass this section as Abby so you can get back to Ellie. cliffhanger, but eventually the motivator for the average becomes saving your friend owen and saving these kids and living because you feel a moral obligation to yourself after they saved your life and maybe you're also looking for some kind of redemption for torturing and brutally murder joel as an act of revenge, wait but I didn't do that, although Abby did and also hey, Ellie killed all your friends, including the pregnant one, at this point I might be motivated to kill her in this fight with the boss, I don't know, depends on Except it's not because this is an extremely linear game where just everyone wins;
You will end the game if you try to do anything other than kill the people we want to kill the same way we want you to kill them. although we are also clearly saying that the cycle of violence is destructive without representing the story and themes of the scenes and gameplay. Sorry, I think I blacked out for a second. What was he saying about something about saving a lot of money? I'm in orange and then abby is about to kill her friend and her girlfriend tina, just like ellie killed abby she's praying for her friend and then levi says don't do it no and then abby says okay but you better get out of my town so now he's playing ellie again and you're on a farm and you and dina have a really cute baby but oh no you got ptsd from joel's death and then one-eyed tommy comes sneaking around the house and wants you to go after abby again in california and initially you're like no but then you say i don't want you even though dina says wait are you kidding but then you play like other abby time for two seconds trying to contact and regroup with the fireflies from the first game in California with lev, but oh no, you could just casually buy the rattlesnakes, which are these slaver guys who don't matter at all, except this guy does because The internet loves him and now he's playing Ellie again and oh no, the bells get you, but don't do it. you worry, you fight them and then you kill a lot more and then you find you and Abby and force her to fight you by threatening Lev with your knife even though you and Abby are already half dead and now you have to. fight with abby in a boss fight she bites off two of your fingers and then when you're about to kill her because they make you do it otherwise you'll end the game in a failed state you have a flashback of joel and he decides to let her go um and yeah there's a ton of oh i didn't even talk about all the flashbacks in this game there's flash there's a ton of flashbacks and flashbacks within flashbacks sorry come on christensen get together call yourself the yoga ball player , your piece of Eddie calls me the yoga ball player and I don't like it and then you go back to the farm while Ellie, Dina and the cute baby are gone every now and then you play around trying to play the guitar. but remember that Abby bit your fingers so you can't play the guitar, so Ellie puts the guitar down and goes out and she's walking outside and the camera zooms in and the credits roll, okay, bye, so yeah, there's a lot going on. think and Also remember that the end of the first part presented a pretty crucial conflict that could drastically affect how you feel about Joel in this direct sequel and although many fans will probably still feel the same emotions as Ellie at this point, you know, shock , sadness, anger. bloodlust, bloody nose, everything I think is what naughty dog ​​clearly intended with how sudden and shocking joel's death is, other people may not feel exactly the same about joel's bite in dust and may not connect much with Ellie's bloodlust, which makes this potentially a pretty complicated motivator for people who maybe really don't want to go to Seattle just to kill a bunch of people who now They have names, but on the other hand, that's exactly what many people have pointed out as a positive feature of the game, including the person who wrote the 10 out of 10 review, the fact that you are forced to carry out these extremely violent actions that you probably won't agree with during an extremely linear story that you have no say in, that's exactly what made it poignant for him, which I'll come back to in a moment for myself, at this point I'll just I felt partially in tandem with Ellie because, although I was sad that Joel died, I was sad for a different reason. more like a damn dognaughty, if you're killing Joel this early in the game, then the bar for my expectations will definitely be raised because you'll have to replace them with someone or something that's very interesting to keep the goblin sticky. my brain is nice and covered and gooey and entertained while I play a game of last of us for reasons I just spent a hundred thousand dog years explaining in chapter one of this video how I change the time code and premiere to dog years, needless to say.
I was really curious where Neil's violent slide would take me after splashing Joel's death in my face, and it turns out it was taking me to the kiddie pool. The lesson here is that every person you meet and every person you kill can have their own ellie or their own joel just like abby and her father who again saves zebras there are two sides to every story and this story is about loss and the destructive cycle of violence and forgiveness and we're going to explore those themes in the game by having you take pills to get better headshots and more violent melee kills and it turns out that dying could actually be a bad thing because war could also be somewhat bad. math at all, but I've seen Pocahontas, I've seen Princess Mononoke, I know that violence, death, war and revenge are bad and toxic things, so what are you showing me that's emotionally engaging or thought-provoking? using the interactive nature of video games? like you did with ellie and joel's relationship in the first game, well, i mean, there are some, there are some things you know, like the idea of ​​a mirror story with a dual narrative where you play as two different characters on sides opposites of a conflict.
One way to empathize with all the characters is It's a really cool concept in theory, but in practice I think everything falls apart in this game because of one-word consistency, agency, and gameplay. Okay, so three words as you look at this boss fight that happens at the end of Abby's three days, supposedly. This is a really tense moment where we finally get back to that Ellie cliffhanger, but now, because you're playing as Abby, your goal is to kill Ellie and because you've spent time with Abby and probably empathize with her more than you're supposed to. . be conflicted I guess and be like oh but I was ellie before but now I'm abby ah rats I'm conflicted but regardless of how you feel about either of these two characters the game only proceeds one way if ellie kills abby because you are the player who, by the way, killing Abby was your motivation and goal for the first 12 hours of this plot that is now a game over screen and you just try again until you correctly play your role in this school game high school, oh damn.
It's time, can I have my line please? But again, as ign's reviewer said, that's the point: this dance between interactivity and an unchangeable story created a much more moving experience than if I'd seen it all unfold on film, yeah, totally fine. so I'm going to walk around and press triangle on a bunch of things and kill all the humans and dogs in the smartest way possible because screw it, the gooey goblin in my brain quickly recognized that the game made it feel very satisfying and rewarding. that efficiently and enemies will scream each other's names as they die and explode and just kill them in the most grotesque ways the ps4 could portray, but unless it's a character that Ellie kills in a cutscene, it basically didn't happen. because ellie chooses to forgive her biggest enemy who she has no real reason to empathize with only after she kills literally dozens of people without hesitation or mercy.
I was with abby for about 12 hours, I spent time with her and learned things from her side she likes how her father saved a zebra but Ellie wasn't there oh but now Ellie can choose to forgive someone and not just cut their throat and call it ah, you know what I like, that for her, that's good and if you think I'm being ridiculous or picky or childish and you're not wrong because I'm a crazy person who hasn't left her apartment much lately, but the ampersand It's the only reason I'm beating this drum so hard right now is because Even more than the first game, this game really seems to want to talk about violence because it's such a central part of this story, so if naughty dog wants to talk about the alligator under the bed, I'll talk about the alligator under the bed. bed leaving aside the ludo narrative dissonance for a second, it baffles me that with this particular story on this particular topic that naughty dog ​​decided to address with part two, why wouldn't you take advantage of at least a little more the fact that you are a metal gear solid 3 video game on playstation 2 not only has better stealth mechanics than a naughty dog ​​game in 2020, but it also made me think about my violent actions and my personal cycle of violence as a gamer more than in the second part. he did it because he did it with the game during the boss fight with development this ghostly apparition poltergeist casper the friendly paranorman ghost you slowly walk along this river while all these familiar faces start walking towards you like zombies in this really disturbing way and you just have to deal with and when I slowly realized that these were all the specific enemies I chose to kill, it blew my 8th grade brain out of the back of my fat head and made me feel something because I knew that during the game I didn't I had to kill none. of these people it was my choice to do that and that game came out in 2004 I really let it sink in oh but in the second part you can go upside down and use silencers now in 2004.
In the second part there is a chapter during Abby's section where I visited a morgue and as I walked in I thought, "Oh, there's no way three paranormals are going to take out a solid metal gear, you know, I thought because the enemies in the second part actually have names and they call each other and they're like Oh, no, Jerry, they killed Toby. They were going to use that and open some of the bags in the Morgan. They show some of the faces of the enemy character models that you would recognize because there are only a select amount of them that repeat and the game would be like , Toby got stabbed in the neck by a girl with a tattoo on her arm calling him a and Jerry watched him die and I'd be like, Damn, you know, maybe I didn't have to stab Toby in the neck, you know, maybe I could have gotten away with it, but did the game do any of that?
No, they just opened it up and talked about some guy named Danny who I had never seen or heard of before this point in the game, like what did you have. -Ball setup, all you had to do was just hit the ball, you know, in Abby's section there's that cute bear dog that you can play fetch with and there's that cute dog, Alice, that you can play fetch and how. The framing of the game is pretty harsh, how is that dog that we force you to kill in a quick time event to continue our game, it's actually kind of cute, huh, they didn't really get me on that one, you know?
It wasn't really a sniping spree, but replaying the hospital infiltration section as Ellie, I killed the dog that looked like a bear and a lady screamed and I felt terrible, man, which is so powerful and you know why really I felt something because it was My choice to blow up that dog and that interaction with the screaming lady happened in the game, not in a cutscene or quick time event. Cutscene violence, man, all my friends hate violence and cutscenes. People say this game is brave for subverting expectations. kill joel and brave for making you punch people in the throat like abby and brave for making ellie's character follow this vengeful path of violence and destruction and brave for showing that violence in a brave and realistic way than other games they won't, but everyone That's not brave at all, you know what would have been brave, a triple game that didn't resort to senseless violence, which doesn't really mean anything like the main mechanics of the game, that's why I said this game me made it feel like Bioshock.
Infinity did so because, like Infinity The Last of Us Part 2, it also made the decision to highlight the protagonist's violent actions as a central part of the story as a way to emotionally manipulate the player, but does not commit to any of them. those themes in the actual game. pointless shooting that doesn't mean anything, it's still exactly like any other AAA game when you're playing it, it may as well be calling to you and I'm not saying that violent video games are bad or that they shouldn't exist or that they're dumb. So why not, I love violent video games.
I'm one of the few people who still acknowledges the existence of Max Payne 3 and it's like the most violent of all time and there are a lot of linear games focused on violent gameplay mechanics like Shadow of the Colossus, they use them. Mechanics consistently to tell a powerful story where the violent motivations of the player and the protagonist to go kill a group of giant monsters because, hey, it's a video game and it looks fun and cool, and I have to save the princess, TRUE? It is a central part. of that story and that setting and it slowly turns around through the game and ends up affecting the player in a really powerful and emotional way, but what I'm saying is that I think this is a very shallow, dated, and ridiculously hypocritical game. for a game. that they chose to tell this story and they chose to address these themes in these lessons about the destructive cycle of violence and forgiveness that people who love the game seem to keep claiming that the game is trying to teach you and make you understand, which I agree with them.
I think to a large extent the game is trying to do that because if that is not the goal of so many decisions that were made in this story, what is super interesting is the same Bruce Straley interview that I mentioned in chapter one of this video where he He talked about the narrative dissonance of Pluto and Naughty Dog games. He also said and I quote: can you make a game that is as interesting, character-driven and compelling as an unexplored story or the last of an unshot story? I think you can again, the concept has to be how can I create a world rich enough to allow for interesting core mechanics?
In light of that quote, besides killing people in very violent ways and perhaps successfully sneaking around to avoid conflict entirely, what other interesting core mechanics are there in this 25-30 hour runtime? After beating the game you can play all the combat encounters one after the other and the irony that I talked for so long in the last chapter about how the game handles violence in relation to its story and its themes is that the combat encounters combat were still my favorite part of this sticky elf ass game because it's the most fun part of the game where you know you can actually do things with the controller and play.
How long do you think it took me just the combat encounters? Play them all one after the other on hard mode, go ahead, just think about it, ponder it for three hours and 22 minutes, it took me three hours and 22 minutes and I'm not the one saying that, wow, that automatically means bad pizza, huh guys, why not? That would be silly, not all pizzas have to be combat all the time. Video game pizzas can be all kinds of things. This one, for example, has a garlic crust, but what I'm trying to point out is that this set is double that. as long as the first one and with the low percentage of time spent on combat that the game has, my gooey elf brain really needed to like all this other stuff on pizza so I could have a good time eating this giant pizza and I just couldn't I don't think he had a very good time eating this pizza.
Seattle First Day is one of my least favorite naughty dog ​​water slides because it's a big, super slow chunk where the pace is like at a glacial pace and naughty dog ​​plays pretend. be an open world game with this broad linear level design without any new, engaging or innovative open world gameplay, which is hilariously ironic when Rockstar literally did the opposite with the missions in Red Dead 2. like using that rope more man that rope is really awesome, it's so fucking cool, some talented guy at naughty dog ​​probably worked a billion years as a dog to create the most amazing rope physics ever and yet there are barely any puzzles or traversal situations in the ones where you can actually use the damn thing for fun.
New and interesting innovative gameplay moments that no other game has. I count as a puzzle where the game even started to take advantage of the amazing potential of that rope where you had to throw bricks to break the glass and throw the rope, which the glass also did in this game I know. It's against my cardinal rule but I can eat the glass in this game. It's so good I'd smash all the vending machines out of the car window. It never went out of style because the soundand the glass breaking animation were the only thing that stopped me from shooting.
Myself in real life during boring looting sections that were really dark and aggressive. Sorry, this game just irritates me. Can you imagine having a rope during normal exploration in combat? Are you kidding? I like to create a temporary grappling hook. in the end, use some of your valuable supplies, add some risk, reward, make interesting decisions, or maybe I could reach a location that might have even more supplies or use it in combat to sneak behind a zombie and tie it to something so I can't chase you or you like to set up zombie traps like the bells do at the end of the game or even set up a simple trip wire to take on hordes of zombies like the ones already in the game or set up a more elaborate rope trap. for human enemies like the one Joel gets trapped in in the first game or the one Ellie gets trapped in in the second game.
No, there are no innovative new game mechanics here, just a bunch of code you write to open things as if that were really a puzzle. With a couple of exceptions that actually get kind of creative and actually make you pay attention to your surroundings, looking at a door or something, finding a note that has a number on it and writing that number on something is a fun or interesting core. game mechanics well, apparently the game thinks it's pretty innovative because you do it over and over and over and over again, jesus christ by the way, fast pass buried in the accessibility options there's a setting called auto pick up, now you'll want to move on . and play that song because I don't understand why it's not on by default, there is never a situation where you don't want to choose something, there is no interesting decision making or you like an in-depth inventory management system like a real system . survival horror games or something, the game only allows you to carry a limited amount of each item and you can't strategically carry less of one thing to carry more of another thing or something because they are all independent of each other, so having ellie or abby just pick up as they pass by it's a blessing and save your poor little player from the matching triangle every two seconds because one of the most popular songs on this double album is brooks and dunn's hit boogie booty triangle button that naughty dog ​​chris angel illusion recipe for creating a great rhythm and sense of forward momentum that usually hides how boring the actual game is of holding and pressing the triangle on things and having ellie or abby slowly open another cabinet or drawer just to I have to press triangle again to pick up the thing like in Red Dead 2, like cool AAA games.See you, I see how realistic it looks.
I'm sure a really talented animator worked a ton of hours and maybe wasn't adequately compensated for his work to make this look this good, but can we speed it up because I can't? I really care how realistic it looks the hundredth time I do it after doing it for 14 and a half hours. Am I being unfair? Am I being too harsh? I don't really feel that way. I know the images and animations are the best. In the industry right now, I would never deny that it's a technical marvel that this game looks like this while running on a console that came out the year I looked like this, but I know in my heart that the actual core gameplay would be criticized. much more so if it weren't for all this visual appeal, as with Red Dead 2, which I say fully aware that you can make the same statement about many other well-reviewed games, but again with My Goopy Goblin. situation if I am attracted to a game because of its gameplay like super mario 64 or tony hawk's pro skater 2 or left 4 dead 2 or metal gear solid 3 or undertale I don't care if the visuals look dated because the actual core gameplay is still interesting and engaging , remember that the first and last of us is the exception to the sticky elf player rule or whatever is going on up there, I don't know, it's bees and sawdust and I like the first and last of us with Ellie's partner and Joel, the level of commitment in a lot of parts of the second part are so dependent on relationships that I wanted to care so much, but I couldn't because honestly, it seems like the game doesn't even care, they just left out the pregnancy.
Dina compared to characters like Tess or even Bill in the first game, Dina doesn't seem to have any thoughts or motivations that are of significant importance to the plot other than getting Ellie out of jail and blindly accepting and supporting Ellie the entire time. . and saying you're so stupid I love you, while Ellie maybe stops talking like Batman for like five seconds and plays Dina a song on the guitar, like the icing on the cake is that after you literally disintegrate people During the fight, Dina will have the audacity to say if you recognized any of them and Ellie will say no and I'll be like yeah, could you literally recognize any of this?
That man has been reduced to red paste all over the wall. There are too many songs. this double album that could basically be interchanged with each other because they are blank canvases that exist solely to die and serve the game's themes or keep the player company while blowing people's minds because this is still especially Gears of War. Mel to fight the phone as an eight-month pregnant woman who is deployed to the countryside to fight murderous cultists or zombies like, dude, I'll die on this hill. It's so ridiculous that not only someone who is eight months pregnant is eight months pregnant.
Doctor as a valuable and super valuable member of that kind of society, have you seen a disorganized friend who farts and squirts everywhere? It's not safe outside and even with all these criticisms I'm still a little conflicted because at the same time the game can be successful. to get me to like some characters like yara and lev, i actually really liked abby and lev once they were paired up and going, their chemistry is great and he's that typical naughty dog, well, well, that you expect from everyone these games because it's basically the same recipe as the first game that came out in 2013 without being as interesting as the first game.
Owen was fine, Jesse seemed cool, I guess even Manny and Mel were like they were fine, I haven't even mentioned Isaac once. Throughout this long video, that tells you how important he really is to the game's plot, but other than the flashbacks with Ellie and Joel, there isn't a single scene or game moment in the second part that involves some of the new characters that emotionally attacked me. But like Ellie and Joel's full character development in the first game, which was seen not only as a viewer but also as a player, those flashbacks were by far the most compelling moments for me because to me that was the most compelling for the entire experience of part one as a video game, so for me, after the credits of part two rolled, the most interesting aspect of this whole giant game about love, hate, and cycles of violence, war, revenge, loss and forgiveness is easily the conversation of okay, ellie knew about joel's lie for a while and was finally starting to forgive joel the night before his death and ellie still decided to do all this extremely egregious that you as a player are forced to act after joel's death and how should not only ellie but you feel about all of this?
Basically, what was the point of it all? I didn't want to do any of this. He didn't want to kill and torture Nora with a pipe. I did not want to. drowning abby although i feel like it makes a lot more narrative sense for ellie to kill her given all her murders, i didn't even want to kill veda girl, but none of that matters at the end of the day because this is ellie's hole and inconsistent story of violent actions and motivations that are not mine the game made it extremely clear as often as possible i have nothing and want nothing to do with it ellie is the real villain of this story because she has become selfish, shortsighted, immature and righteous . pure evil, which I think is the point, right, that Joel, her father figure, made her this way with his own violent actions, lies and deceptions, you know, the whole cycle of violence that keeps revolving around that abbey , finally broke out when she decided to forgive dina due to lev's influence and ellie finally came out after having a miraculous flashback while drowning someone if the point was to intentionally transform a character I once admired into a despicable piece without fully committing to that transformation consistently. just to convey some elementary-level half-assed lessons about violence, empathy, forgiveness, love and hate while still being a dastardly,

outdated

third-person shooter, then I really only have one thing left to say and the last of us won, I I became Joel and the last of us left behind I became Ellie and the last of us in the second part, I was disappointed, here we go, ah, big drinks, huh, anyway, thanks for watching my video, I I'm sorry it took so long to make the Doozy series, this game was fantastic.
I've done nothing but think about writing and continuing to write, edit and make this video since the game came out and I never want to think about it again. I hope there was something in there that was at least a little entertaining or somewhat interesting. Maybe it was a little interesting, that made it worth watching, but you guys are the best. I can't tell you how much I really appreciate them and their patience, and the fact that I can do this is crazy and I think about it all the time. day, even when I get really depressed, it's something I can hold on to, it's really amazing and I'm so grateful for it, so anyway, thanks for watching.
I hope to see you again soon and stay tuned for today's words. sponsor cheersgamers every time you are online doing anything, you are sending a lot of little data to the cyber world and that data, like your personal information, your emails, your passwords, your location, all those things can potentially be intercepted by Nasty little hackers on unencrypted networks, like that time a soccer player intercepted a soccer ball, but you don't want soccer players like hackers or the government or advertising companies intercepting your precious soccer ball on Internet, you want to keep that ball to yourself if this is so. you and this is the internet they want to make expressvpn is like a nice warm blanket that wraps around your data and encrypts it essentially baseball that keeps away any nasty people trying to see your stuff when you use expressvpn or its formal name express virtual private network your La Your internet connection is rerouted through one of their 3000+ servers that hide your real IP and replace it with one of their own, and the best thing is that Mr.
VPN here has servers in 94 different countries, meaning you can virtually connect to the Internet from anywhere. in the world mr vpn more like missile around the world but why the hell would I want to connect to a different country manny danny that's not really that's not my name whatever it is I don't care it's babysitter danny Will I still tell you for a while? a while ago I said to myself I said I want to watch princess mononoke and I remembered reading somewhere that all the Studio Ghibli movies were coming to Netflix and I have Netflix but then after I learned to read a little better I read that the Ghibli movies were coming to netflix but they weren't coming to us netflix and I live in the big apple so I said damn but then I also said I say I say I say wait a minute jaxter with expressvpn I can give a little hop across the pond and connect to the UK and now when I go on Netflix, boom that got me a Netflix princess mononuke in my room, expressvpn is the protective snuggie with a baseball bat mounted on a surfboard which can practically take you around the world on the Internet.
Find out how. you can get three months free by clicking the link in the description box below expressvpn.com forward slash jakey thanks to expressvpn for sponsoring this video and as always thanks for watching my video, see you next time

If you have any copyright issue, please Contact