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Johnny vs. The Legend of Zelda: Majora's Mask

Jun 02, 2021
welcome back ladies and gentlemen, let's say we're done with this Zelda Marathon, we've come a long way since Link's solid beginnings on the NES and as we've seen, the Zelda franchise as a whole is quite capable of creating quality titles for each debut of the system. Okay, but how do you make a direct sequel to something like Ocarina of Time? I mean, the same could be said for when Ocarina of Time had to follow a link to the past, but Ocarina at one point left some huge shoes to fill. the sequel to aaran at a time was originally an expansion to the original game called eura

zelda

that included alternate level designs very similar to those shown in the master quest version of ocarina at the time it was intended for the nintendo 64 disc drive as an expansion. that allowed additional memory to make larger games like CD Jaguar for the Atari Jaguar and just like CD Jaguar.
johnny vs the legend of zelda majora s mask
It was a commercial failure and was never released outside of Japan. In a short time, the development of Eur Zelda was canceled and another project was announced. As soon as Zelda Giden started, it would later be retitled as The Legend of Zelda Majora's Mass released from the Nintendo 64 in October 2000. I may not have the gold card for ocarine at the time, but at least I have the gold card for this one. I think every copy of Majora's Mask was gold now that I think about it, the cover is even holographic which makes it hard to make out from afar, but it's still cool, so what fans wanted is a direct sequel to Ocarina of Time.
johnny vs the legend of zelda majora s mask

More Interesting Facts About,

johnny vs the legend of zelda majora s mask...

It fills the shoes of its absurdly popular predecessor nicely to finish this Zelda Marathon, let's find out now. Oh, and if you plan on playing this on an original N64, you'll need the expansion pack that allowed some games to be packaged. higher quality textures and stuff like that, no expansion pack, no Major's skin, Majora's skins and I have a bit of history together since their initial release. I especially remember the commercials for this one back in 2000, particularly the one for the World Wrestling Federation. Hardy Boy stops in the middle of a game to watch some random kid play Majora's Mask.
johnny vs the legend of zelda majora s mask
He has 72 hours to save the world. 72 hours to save the world. I always knew the Zelda games were about stopping the bad guy and saving the day, but why all 3? One day time limit for this one, remember how I said I first experienced acarina with the Nintendo GameCube Zelda Collection, while almost immediately after finishing aaran at once I jumped straight into Majora's Mask and then stopped playing it just for a After an hour and a half, which happened, to be honest, the 3 day time limit of Majora's Mask was extremely discouraging for me. If there's one thing I hate feeling in a video game, it's pressure.
johnny vs the legend of zelda majora s mask
I ended up not doing much in the game. I started and then moved on to Winway in the summer of 2004, maybe because I was already burned out on Zelda at the moment after finishing an at time or external elements or something else, but I stopped, it wasn't until the end of 2011 that I got interested. once again, this was for several things: one, Ben chokes, the creepy pasta sen armadera, which I recommend you read. I think it's pretty good, along with the accompanying videos, which you can find on YouTube. Second, there was my best friend. Matthew, who proceeded to show me the ins and outs in due course of it.
I found myself buying the original cartridge and the expansion pack and spent hours and hours playing it and really seeing what it was all about. I couldn't put it down, whatever it was that really stopped me. of enjoying the game in 2004 was completely eradicated at this point, however, I know you guys didn't come to hear me explain my pass with Majora's masth, so let's get into it being a direct sequel to aaran at a time when someone likes it . link do When Ganondorf is out of the picture, the game begins in a dense Force that I assume is part of the Kiri Forest, but I'm not exactly sure the game explains to us that Link is looking for a valuable friend to accompany him. during his time travel on Aaran at a point where it is strongly implied that he is Na'vi, the Fery who, as we saw last time, practically abandoned the bond after saving the world by placing the Master Sword back into the pedestal.
I'm not sure if Link just wants to say goodbye properly or is on a secret stalking mission, but in the middle of his journey two forest fairies named tattle and tail Scary Pona cause Link to fall off his back, leaving him temporarily unconscious. accompanying the two fairies. is a skull boy who wears a strange

mask

and takes advantage of the situation, the Skull Kid mass takes the ocarina away from Link, but Link soon wakes up and tries to retrieve the instrument, causing Skull Kid to take over Eona and Immediately hit Chase Link. ends up tripping over a hidden cliff and takes a pretty steep fall through a sweet rave party that transports him out of Hyrule to the world of Termina, the massive kid, after spending a minute mocking our time hero, proceeds to transform Link in a Deu Scrub causes Link to have the appropriate reaction.
The Mask Boy brushes aside the gossip in the process, leaving her with a most likely traumatized bond. Tatt apologized very quickly and asked Link to help her return to her brother's side. a clock tower where a mysterious man greets you. Ocarina players will simultaneously recognize this guy as the happy dough seller, a person who had no significance in Uran's story and only served as a side quest where he had to sell dough borrowed from Mr. Smiles Here. and tells Link that he can help Link return to his normal state, but first he will have to get the ocarina back from Skull Kid.
In exchange, the seller asks Link to recover his precious

mask

that was stolen from him. he together with the skull boy to make things more interesting, happy here also tells the link that he only has 72 hours to complete the task. You're not exactly sure why you only have 72 hours at first, but as soon as you step out, you can see the answer for yourself thanks to the Skull Kid dough, the full moon with a face is slowly falling towards the earth from ending in 3 days, the moon will crash and kill everyone in the process. I mean, like the deu scrub you won't be able to do much. the guards will not let you leave the clock city because you are an unsupervised child and the people of the city are indifferent to what is around them or just run full speed against the dekus using their abilities as Deku scrub link and finally finds the means to take on the Skull Kid en masse just minutes before the moon crashes, cutting it a little close, don't you think?
Link Link and Tattle encounter the KY skull at the top of the clock tower where Tat's brother begins to summon four beings found in four different ones. places throughout the land of Termina to prevent the Moon from falling with the power to spit. Deu Link manages to remove the Ocarina from the skull boy's hands and recovers it. Link suddenly has a flashback of Princess Zelda that reminds Rem of the song. of time which you can use to summon the goddess of time and travel back in time before the moon crashes into the terminal after playing the song of time, the link is sent back to the beginning of the cycle of 3 days with the Ocarina still.
In possession of it, Link returns to Mr. Salesman, where he teaches Link the healing song that transforms our hero back to normal. Unfortunately, Link did not retrieve the mask as he promised, causing Mr. Smile Here to have a psychotic episode for a few seconds beforehand. calmly tell Link the importance of retrieving the dough from Skull Kid. The mass now known as Majora's Mass was R to be a mask used during ancient hexen rituals. Whoever wears the mask is given terrifying dark powers which needless to say can lead to Havoc now that he is in the face of what may be the equivalent of a child on a sugar high, so why exactly was this mass in possession of a creepy smile here?
Well, that's never really explained, but at this point your major focus doesn't really matter. At this point, he's just trying to get the mask back to prevent Armageddon. Now that Link is back to normal, it's up to him to travel all over Termina and awaken the four mysterious beings before the moon bombards everything in sight and how is he supposed to? to do it in another 3 days, that's where Ocarina time comes into play in Ocarina of Time, the instrument itself was mainly used as a means to solve certain puzzles, work on different areas of Hyro after learning the appropriate song and play some mini games to earn rewards in this game, it's your lifesaver, you may have noticed this little indicator right here, that's your clock, time always flows in the land of Termino, whether you're outside, inside a building , a cave everywhere and after 3 days, it's game over.
A day in the world of Termina lasts about 18 minutes in real time, so multiply that by three and you'll have a measly 54 minutes to travel to each location in Termina, complete the dungeons and save the world - that's, of course, assuming you don't. you know. how to use the Ocarina in a moment effectively, when I first played the game in 2004, I didn't do a little exploration in Clock Town, I will teach you some songs that can alter the flow of time when you play the time song backwards. you can slow down the flow of time, which believe me when I say this takes a huge amount of pressure off the player.
The inverted time song will make your trip much more comfortable. It basically triples the amount of time from the 3 days. The cycle lasts, so now you have almost 3 hours to save the world, but there is much more to it than that. At any time during your adventure you can play the time song to reset the clock and start the 3-day cycle again. not only reset time but also side quests, you will also lose any rupees you have collected or items like deu sticks, bombs or arrows, any perishable items you have in your possession; However, this does not count towards upgrades such as dungeon TR measurements or the many mass you can collect after completing side quests if you complete a dungeon before the 3-day cycle ends.
The important dough you get also stays with you so you don't have to complete the dungeon again when you finally reset time. Look, I don't know why the God of Time is so picky about what you can bring with you in time, but fortunately it's extremely easy for us to recover consumable items. The land of Termina is much more condensed than the Hyru feel of the last game. Your actions are as easy as killing a Choo Cho or cutting down the numerous bushes placed throughout the terminal. It's also extremely easy to get rupees in this game, more so than any other Zelda game.
So far, there is even a bank in Clock Town where you can store. your rupas, which will still be there even when you restart the time bank fraud, the trick to defeating Majora's mass is to effectively use Ocarina's time to manipulate time and conquer the four dungeons it contains ends. Yes, you heard me right, there are only four dungeons in this game. one in the southern swamp, one located in the snowy mountains, one in a vast ocean and one on the other side of a high canyon when you defeat the boss and inside the dungeon. You are given the mass of a dungeon and as it stays with you even during a time reset.
This doesn't mean you have to tackle all four dungeons in a 3-day cycle; However, you will need to collect dough from all four dungeons to beat the game. There are only four dungeons left to complete. It's natural to assume that Mad's Mass is a short game. You might technically be able to get away with the bare minimum and complete the game in probably a few days if you want; however, you would be missing approximately 75% of the game. Majora's Mass has to do with the side quest after getting the Ocarina returns from Skull Kid and transforms back to normal, the main story takes a big backseat, the only other part of the story we get is a little backstory showing how tat and tell became friends with the once friendly Skull Kid before taking Majora's mask off Mr Smiles.
Here you could argue that there's less story here than Ocarina at one time, but the real focus on Majora's mass is the land of Tera itself. Termina's many locations are filled with events and characters from specific times that have their own stories to explore. Almost everyone in this world has a schedule based on the time of day and the key to helping people with their problems is knowing what to do. , how to do it and, most importantly, when to do it. The game encourages you to talk and check almost everything. not only to learn how to properly complete a side quest, but also to learn more about the ending itself.
I like to think of it as Metroid Prime, where finding out more about Talon 4 depended on whether or not you like scanning data logs and the like. You do not haveYou have to do it, but it's there if you want to learn more about the world itself, as there are only four dungeons in the game, meaning you can only take a total of four full hard containers to permanently extend your health meter if you want more. . Hearts, you have to collect heart pieces and holy shit there are a lot of them in this game, a total of 52, like I said the game really wants you to explore ends and complete side quests not only for the sake of people but also for The good if you last longer in this disturbing place, it ends up not looking at all like Hyrule, both from a visual point of view and its structure, you don't see Zelda, there are no three goddesses of Hyrule, no master sword or Triforce, but as I said in Link's Awakening, I don't necessarily need these things to have a good Zelda game.
This world has a great visual contrast with Hyrule. It is full of bright colors. Strange structures. Strange places. Plus, they are close to each other. You can look north on the map and spot the snow-capped Snowhead Mountains and then. Do a 90° turn to see the barren wasteland of icana and you know what I really like.This build I thought Hyru Field in the last game was too big and uninteresting for its own good and while this build may scream at some , I welcome this condensation. Majora's Mask definitely takes advantage of the extra memory that is possible with this game's expansion pack.
It has more graphical finesse, better atmosphere and higher quality textures, not only does it keep me visually interested, but I enjoy traveling here much more than in Hyrule Field, the people you can meet and help in this world also make this world feel real. alive. and also incredibly depressing, sometimes helping someone is as simple as getting a red potion from the store and giving it to someone to heal their wounds, other times it can be as bleak as sending someone's soul to rest or watching someone collapse and D in front of you. very eyes to fulfill your ding requests.
I'm not exaggerating when I say that the world of ter can be creepy and it gets worse and worse the more you let the current 3 day cycle pass without doing anything, that doesn't help you have the face of the Apocalypse constantly staring at you no matter where you go but almost everyone the places here are suffering from some kind of plague and all, the swamp is rotting from the poisonous water, the gorons and the snowy lands are about to freeze. until death, the ocean waters are becoming more and more dangerous and the spirits of Iana Valley cannot rest causing trouble for the living.
The terminal is quite high up, let's look at the Romani Ranch for example, which you can usually only visit on the third day of the The 3 day cycle simply approaches the young Romani girl at the ranch and alerts you that something is not quite right at this place. Romani seems completely out of place, like she's been lobotomized or something, and when you talk to her older sister in the barn, she mentions something about her cows disappearing and seems to be full of regret, it's only when you got the means to Entering the Romani Ranch earlier in the 3-day cycle you discovered that ghostly creatures invaded your Ranch, stole your cows, and did something to Romani by helping Romani fend off the cow-stealing alien, you can stop all of that from happening and save the Ranch.
Majora's Dough is full of side quests like this, leaving me with a wonderful feeling of satisfaction every time I successfully complete a side quest like this in the last one. In the review I mentioned that I couldn't connect with Link at all. because he doesn't have any emotional connection with anyone in this game, that doesn't matter because I connect with these people myself. Majora smass not only does a good job of creating likable characters but he also does a good job of making me laugh with this humorous dialogue. That's why I want to help these people.
I want to see these people overcome their problems or put them at ease, whether it's the troubled couple Anel and Cay or the bickering city folk who refuse to believe that the Moon is actually falling; No other Zelda game at this point has made me feel that way about residing within its own world and I applaud this game for forcing me to do so when you visit The Milk Bar. Just hours before the moon crashes, the bartender will tell you that he wished he could see his favorite customer before he died and his wish came true when you walked into the bar that just tugs at my heart man I know it's just a bunch of polygons but why does it make me sad so much?
It's not just about stopping the moon from annihilating the world, it's about helping everyone deal with their personal problems before doing so. Now I want to help people in Termina get dough and I want to complete mini-games to get difficult pieces, but sometimes the process of doing so can be a little tiring. Some of the mini-games you must play to get item expansions and heart pieces can be very strict. I'm not really a fan of shooting. gallery inside the clock city because the analog control is not as precise as I liked. Rupees may not be difficult to collect in this game, but they still won't stop you from spending a ton of money just to try and try again.
Some side quests can also be time-consuming for different reasons. Sometimes you need to win a game 3 days in a row to get a piece down, which can put a damper on your current schedule. Helping Romani fend off the aliens requires you to meet her in the barn. at 2 in the morning you can help alleviate the wait time by playing the double time song that immediately transports you to 6:00 p.m. on the current day or at 6:00 a.m. m. the next day, if you are not the multitasking type and don't want to risk missing the appointment, you may find yourself waiting for the agreed upon time to arrive, which happened to me on several occasions hello Mr.
Kuu, good night to kill Aliens, son of a bitch. I hope the aliens took you away after Christmas and let's not start helping Andrew and Cay, the troubled couple, this particular side quest will take you a full 3. Day cycle to complete and if you get to the end trying to help Kay get the mask back from her, you will need to travel back in time to the beginning of the 3 day cycle and start the whole side quest again. You should do it too. twice if you plan to get every heart piece in the game, yes, thanks, but it's heartwarming to see the two reunite after completing the side quest, even when it's just a few minutes until the moon falls, no, that's really cute Guys, I'm going.
Reverse the time now and undo this completely to save the world. Oh, I guess you won't need this rupa chest either. I'll just take them off your hands. A major focus of Majora's Mask is masses themselves, some act. as a means to complete a side quest. While others may be an extension of Link's abilities for the sake of time, I'll just say that Link controls exactly how he fared in Ocarina at any given time and most of his Arsenal returns from that game as good, with mass, however. , you can fix things up a bit, a lot of them are optional, but I highly recommend that you do everything you can to get these babies, some of them, moving like the blast mask, which almost completely eliminates the need for regular bombs if Help this guy turn his chicks into adult roosters.
You can take the bunny's nap. Hood, which doubles Link's running speed while he is equipped. Yes, thanks as someone who seriously missed the Pegasus boots from a link to the pass. This is truly a blessing. Then there is the stone mask. which, as you can probably guess from the design of the mass, makes you completely undetectable to enemies. What you couldn't say because of the design makes you practically invisible. Come on, really the most important mask is the transformation variety when you return to the link. In his normal state, his Persona deu Scrub transforms into a mass that he can equip to transform back into the Deku Scrub form at any time later in the game.
As you get closer to the dungeons, you'll get the Goron Mass transforming link into a forceful Goron and Zora Mass make Link incredibly pale and a few inches taller. Each transformation brings a set of new abilities that Link must exploit to complete the game. The Deku scrub can glide on water for a short period of time and use launch flowers to travel great distances in the air, the Goron form makes Link incredibly durable in battle and he can turn into a ball to gain enormous power. amount of speed at the cost of some magic points. This is one of my favorite techniques in the game, as it makes traveling from place to place no problem at all, yes you get a return component later, but even she doesn't come close to the speed of the Rolling Goron.
The zor mask makes Link a fantastic swimmer, no longer necessary. iron boost to sink to the surface or rely on the hook shot to fight enemies underwater as Zor Link is perfectly capable of defending himself with Boomerang martial arts fins and electric shield providing great coverage with these masks to its disposition in addition to its available arsenal. As a human being, we are talking about an extremely versatile Link, no matter the terrain or obstacle, Link can take on almost anything with a proper mask, leading this Link to be one of my favorite Link incarnations in the history of the franchise.
The good thing is that the link is also very useful because you will need everything. He has few plans to complete the game's dungeons. There may only be four, but these locations are among the most puzzling and difficult dungeons in the series so far, combined over time. limit, you have the ingredients to create a truly tense experience, there are many more rooms to travel and more puzzles to solve than ever, not only do you have to use Link's natural abilities to press switches, shoot something to open a door or push a block . But now you also have to use your massive forms to solve the unique puzzles that the dungeons contain.
Each dungeon also contains 15 Lost Fairies that you can collect for a Great Great Fairy magical upgrade when you recombine them at the right place in the waterfall. The temple isn't that bad, well it's the first dungeon it's not supposed to be, but I certainly find it more disconcerting than the large deu force in Ocarina at once or the first three dungeons in Ocarina at once in general, the head of the temple. Odawa is one of my favorite bosses in the game. I don't know the exact reason, but I guess it could be the singing in the way he moves Snowhead.
Temple isn't too dangerous, but damn, it takes forever. It reminds me a lot of the Ice Palace from an extension of the p where sometimes you have to deal with ice physics and there are so many floors that it's easy to lose track of yourself, mainly when you're trying to complete the dungeon while collecting the lost fairies in On top of that, the boss is a giant mechanical beast called a goat, which could be a lot of fun to fight when you chase it with the Goon roll, but what kind of name is a goat? However, there is nothing more confusing than the Great Bay Temple. place seriously if you didn't like the water temple in ocar in a moment oh boy are you going to hate this place?
You have to travel through so many rooms and constantly reverse the flow of water to reach new areas and find the treasure directly. fairies and finally the boss with the clock constantly ticking even with the use of the reversed time song. I recommend using outside help to clean this one. The dungeon map and compass can only help so much. I thought goat was a strange name for a chief, but the chief of the Great Bay Temple is called George, he's okay, maybe it's not pronounced like that, but he looks like George to me, so I'll call him George.
The last temple is the Stone Tower Temple at the top of Icona Canyon. Getting to this place is a pain in the ass because you constantly need to use the Ocarina song The Elgy of Vacity to materialize clones of yourself and your massive forms to press multiple switches, if that wasn't bad enough check out these clones, which one is the man why? Do they all look so strange? This particular one was the inspiration for a successful ghost story. What's up with that face? Stone Tower is among the longest dungeons in the game, but it's a lot of fun to travel through, it always gives you something new, so you're always keeping your eyes peeled, and the gravity-based puzzles are great.
Getting the lost fairies requires a lot of backtracking, although that's my only real complaint about it. I don't have much to say about the twin boss mold because the giant mask you get inside the Stone Tower, combined with the power of the Chateau Romani, which gives you infinite magic power for the rest of the 3-day cycle, makes it the sky is an easy prey. Completing a dungeon and collecting the dough frees one of the four giants of Tera who act as Guardians of the entireland, when you finish all four temples, you will finally have the means to confront Skull Kid on the night of the last day, when Skull Kid attempts to crash the moon into the terminal link and summons the four giants with his Ocarina, who proceed. to prevent the movement from touching the surface and knocking Skull Kid unconscious, unfortunately Majora Mass ends up sentient and possesses the moon itself to finish the job with the Giants barely holding the damn thing.
The link enters the moon to confront Majora and this is it. where things start to get weird, first of all, this is what the inside of the Moon looks like, what's going on here, second of all, there's a group of wandering kids inside, all wearing the masks we collected from defeating the dungeon bosses, thirdly, all these kids look young. versions of the happy Mass salesman, which really makes me question the origins of this immediately, fourthly, it is here where we discover the reasoning behind Majora's desire for chaos and destruction, to him everything is just a game in the same way that a child finds a game of cops and robbers or hides. and he seeks fun with this Kilt and causes misery because it is fun for him.
Damn, that's bad if you collected all the optional dough in the game, this is where you can get the fierce deity mask that Majora himself gives you to make this game more interesting. The problem with this guy is going on a tangent, the fierceness, the mass is incredible, but it's a deal breaker, you can only use it during boss battles, but with it activated you can't possibly lose the final battle between Link and Majora . It's in this colorful sand mess, the first part isn't that bad, especially with the fierce deity MCH I mentioned before, but like Ganondorf himself, Majora has a second form upon being defeated in the first form and it's crazy , look at this thing that's working.
He spins around like a headless chicken, does the CAC, and even does Moonwalks. This is the third time I've faced this guy and I'm still not sure how to evaluate this creature even after dealing with this crazy form. Majora has a third form in which he is definitely the most dangerous thing is that he swings double whips, but with the use of the light arrows that you get in the stone tower, it is actually not difficult to fight when Link delivers the blow. ending Majora disintegrates in Oblivion returning the moon to normal and thus saving the land of Termina, the four giants leave and the skull kit returns to its normal state and the skull kit is actually a character that you can meet in the Ocarina time in Lost Woods, where you can win a piece of heart if you perform it.
Sor, a song on the stump skull kit even references this when taking a second to identify the link, the happy Mass salesman takes the now. The helpless Majora's Mask returns and exits the scene as he congratulates Link on a job well done. You know he was enjoying the ending before you left and you made me uncomfortable. Moron. I guess even ambiguously evil characters like him need closure with Tera too. The saved link takes eona. and leaves where I assume he continues his search for na'vi. The residents of Tera celebrate the carnival now with 100% less apocalypse. Of all the endings I've experienced in the Zelda franchise, this one in particular really stands out for me.
Since I did my best to help with everyone's problems, this ending shows me the consequences, everyone is happy or at least in a more comfortable position and it makes me feel good knowing that I helped contribute to the grievance. I also love this credits theme to death. in fact, Majora's Mass is my favorite soundtrack of the entire series. I know I upset a lot of you last time when I didn't find many of the Ocarina Time soundtracks very memorable, and while it's true that Majora's Mask reuses some Ocarina Time themes, the original music pieces created specifically for this game are among the best. songs that I have heard for the series, not only are they composed beautifully but also fit perfectly into the ending setting, it is a dark soundtrack and puts you in a certain mood when you listen to them, they also create great atmospheric pieces and although Acarina back in the day did well in that department too, these are songs that actually get stuck in my head for a long time, it's all subjective I know, but I've only been playing this game completely for over a year and I can't get enough of this damn soundtrack and that's it, that's the Legend of Zelda Major skin.
I don't know why Zelda's name isn't the title of this game considering she only appears. in a flashback at the beginning of the game, but regardless of that, this is a game that I liked exponentially. The only major problem I have with Majora's dough in terms of structure is that it is quite slow to start, I mean, for the first hour or two. You're not even controlling Link in his natural form, and seeing that things don't start to improve until the night of the last day you can get your Ocarina back, it could be exhausting for the first time you're given three days. as a deul link to explore clock city and familiarize yourself with the game's functionalities, but since you can't even leave clock city or do much more than play a quick miname or chase little kids, I imagine it might be boring for some. a person who was just as skeptical when picking up the game over a year ago, believe me when I say this, the game gets a lot better, a lot better, the heavy focus on side quests may not be to everyone's taste and a small amount. of dungeon crawling may put off hardcore Zelda enthusiasts, but after replaying the game for the review and right after Ocarina, I can now rank it as my favorite 3D Zelda game, as I started recording footage for this review, I simply I couldn't place the controller.
What were supposed to be 1 hour sessions turned into 5 hour sessions exploring Termina for difficult pieces, the way the game was set up, using skills and upgrades to complete side quests, immersing myself in the game world, I just got lost in everything that never happened to me. in Ocarina at one point, I enjoy that game and to be honest it's probably more accessible compared to this game, but when it comes to the overall experience I think Majora Mass beats it. Many of you may disagree and I hope a Many of you disagree but that's really what I think my top pick is still a link to the past just for the fun and accessibility factor but this It's what I call a fantastic 3D Zelda game, just remember to try it on the real N64.
God, I hate playing ocarina songs on an analog device. I wasn't sure if my opinion of Majora's departure would change after doing this Zelda Marathon, but as soon as I picked up the controller and took control of Link, a lot of things seemed to open up. In my head, you know Matt, if you're watching this and you probably are, thank you. I really want to play after we do Ocarina at that time. I have to ask where my Majora's Mass 3d is, come on, Nintendo Ocarina time 3D Get out. Like hotcakes, your remake of Wind Waker for Wii U and you're making a sequel to A Link to the Past, which I'm incredibly grateful for, but where's the love for Majora's Mask?
I know it's probably just a matter of time, but I'd like a more concrete yes or no, so guys, that's the end of The Legend of Zelda Marathon. I know a lot of you were expecting me to tackle Wind Waker, Twilight Princess, and Skyward Sword, but frankly, guys, I'm Zelda. I'm also a little tired from the whole month and the Marathon at the moment, so I want to focus on some individual tiles before tackling another Marathon. I know many of you are patient enough to wait for the day I return. Zelda franchise, but in the meantime there are other games to review, so with all that said, I hope you enjoyed Zelda Marathon.
Have a great night. Thank you for watching and taking care.

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