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Into The Void: DOOM's Strangest Speedrun

Jun 06, 2021
ID Clip I abused this trick a lot and played Doom as a kid in the mid 90's looking for key cards and remembering map layouts. I just wanted to shoot things and the ability to run through walls helped me achieve this goal in the easiest way, but the ID clip not only allowed me to pass through barriers, it allowed me to leave the map completely and often , I found myself in no man's land, requiring the guidance of the minimap to get me back home along the way. The textures on the screen distort when out of bounds It's strangely nostalgic These warped images are unmistakable to the Doom engine The

void

is dark and barren A place few men have ventured without the aid of cheat codes The limits of Dooms are surprisingly difficult to crack something that can't be said for many of the more modern first person shooters, no matter how difficult they are, although it is indeed possible to escape the walls of Dooms if you have the knowledge and a little luckily, it's understandable to assume that once beyond the limits of the levels, you're done.
into the void doom s strangest speedrun
It would be as easy as running to the end. There is only one problem as difficult as reaching a vacuum. It is even more difficult to return the conditions required for these failures to result in something useful. It is extremely rare to the point that its use in fast races is a fact. relatively recently, we've covered some pretty old records in previous videos dating back to the mid-90s when it comes to going out of bounds, however

doom

speedrun

ning didn't see anything until almost 17 years after the game's release, it's still uses. Shown sparingly in just two of Doom's 36 levels, in this video we'll explore how the act of going out of bounds has shaped the history of these two levels, these races are honestly very interesting and it's cool how, 25 years later From the launch, the racers follow in fact, while researching for this very video, a new strategy was found that allowed the racers to break the existing record in one of these two stages, so sit back and relax as we examine the most accurate Doom strategy and we slide towards the end.

void

without the use of cheats escaping dream walls is something that very few people have been able to achieve even in the

speedrun

ning scene where players spent countless hours pushing the game to its limits;
into the void doom s strangest speedrun

More Interesting Facts About,

into the void doom s strangest speedrun...

The number of documented cases of this happening was extremely rare until now. Relatively recently, the only documented cases of players venturing out of bounds occurred when an extremely rare bug called the all-ghosts effect was triggered. The Old Ghosts effect causes the player and all mobs to have clipping disabled, allowing everything to move through walls. This sounds pretty promising. with this new ability one could simply immediately run towards the exit, unfortunately this glitch also prevents you from being able to activate switches, so you cannot press the end button to finish the level, this basically makes the glitch completely useless on the first case I could.
into the void doom s strangest speedrun
Finding a player legitimately passing into the void without the use of the ancient ghost effect was in 2006, Wrath member Vegeta posted a topic on the Doom World forum titled Ultimate Doom Cheat and described that a monster had rejected him and had cut. through the wall ending near the exit switch the level in question was episode 2 map 2 hallways of the Damned the world record for completing this stage in ultraviolent was 1 minute and 12 seconds at the time and was one of the levels longest in

doom

speedrunning the exit room is blocked by three doors with key cards and the process of going through the entire level in search of these key cards was quite long.
into the void doom s strangest speedrun
It just so happens that the place Vegeta equipped himself from out of bounds didn't require any keycards to access, so hypothetically if you could get straight to the end from here, it would eliminate the need to obtain keycards. In the attached image you can see that he had been backed into a corner before going out of bounds. The players didn't know it at the time. time, but this specific geometry is really important and has special properties that will allow you to pass to your guide, as mentioned in your post. Vegeta ended up near the exit switch, but evidently couldn't find any way to activate it, he already knew that.
So, and it remains true today, once you enter the void, it is impossible to return. It also didn't seem possible to hit the switch from out of bounds, so nothing really came of this trick, it was tested there and then and we were able to replicate the bug pretty easily, which would be called void slip. It was an interesting oddity, to be sure, but not at all useful for running fast. Void Shouts are also by no means free and can often take many runs before you get a first try. test when I was learning the trick from this video I was embarrassingly upset because I spent hours without getting it to work even once even though I had tutorials at my disposal and people telling me to do the explanation that I am going to give you The explanation of why they work empty slides is extremely simplified and if you want to know the specific details, I will put a link in the description to a more technical one.
When the guy makes contact with a wall, the game tries to calculate how to redirect his current momentum. the axis of the wall, the formula that the game uses to make this calculation is workable, but it is not entirely accurate, this small error also always results in a slightly higher value than it should be, usually this does not have impact on the form of the game. play but in very precise locations and with the right angle a positive feedback loop can be created by bouncing Doom Guy off two walls simultaneously. The same mechanic that makes wall running possible further increases players' momentum until the per-frame value is greater than Doom Guy's. diameter at this point, the game will predict the location of the fatal guy in the next frame based on his speed, which would be on the other side of the wall, given that once beyond the wall there are no more obstructions, he will be placed on the emptiness passing through the walls. doors and obstacles increasing speed is used in so many different games that it seems almost redundant to explain why it works, so I won't go into too much detail, some games will check to see if there are obstacles between you and the place. the game wants to put your downfall is not one of them, as long as your speed is high enough to avoid an obstacle, in a single frame you can do it, the slides in the void are so precise that even with exactly the same settings.
It may still take a while to run one successfully. The level of precision required is so high that it is beyond what a human could perceive, much less perfectly recreate. It's not much different than the depo warp in Goldeneye. We can understand it on a theoretical level. and you can program a computer to perform it every time, but when it comes to performing the trick in a real-life environment, it basically comes down to repeatedly running into a wall until it magically lets you pass when the accuracy level reaches to some extent, it eventually becomes luck Several years later, in 2010, there was an extensive forum post by user Cray ffice describing the differences between certain types of collisions.
I won't cover the entire post, but what was important about this post was the mention of what he called swing slide boost in Doom works very similar to how it does in real life. Accelerating from a standstill takes time and your speed is directly tied to how fast you move through space. This is different than a game like Goldeneye where your speed is tracked regardless of how far you are moving, this is why Goldeneye players can increase speed while running against a wall. Dhoom players can't do this, so they will back away when opening doors to increase speed through a move, but it is possible.
To trick the Dooms engine into thinking you have momentum even though you're not actually moving, this trick is called momentum preservation. An example of this is the corner we use on a 2m6 to warp in a vacuum even though sliding itself does not occur. Often, most of the time to implicate he will stagger as he runs towards the corner. This wobble is different from how team players should normally behave when running towards a wall and is an indication that the game thinks it has momentum even though it actually doesn't. The publication on oscillating slides reawakened interest in the empty slide that had previously been done in e to m6.
The reason for this is that they seem to be very similar and most of the time when you miss the empty slide you end up wobbling. So they seemed to be connected, a couple of Doom World's newer members discussed recreating the void slide as seen years before if a clumsy-handed member broke the level when posting this demo. There's no need to re-enter the map to finish the level, you can do it from the outside, so the obvious question arises: if it was so simple, why hasn't anyone done it before if it was as simple as standing next to the button? and when activating it, why didn't anyone try it?
The problem is that the exact angle and position you need to press the button is so small that in all previous attempts no one has successfully pressed it, it is incredibly specific and if you don't know what to pay attention to, it is certainly possible that you will never you find that specific angle, people just moved on after trying it and considered it impossible even though I knew it was possible and had seen videos of people doing it. It still took me 20 minutes to try to achieve it for the first time. Sure, with practice and experience you can improve, but if you had no idea where or how to do it and you didn't even know it was possible, you could do it. spending hours here and accomplishing nothing may have been blind to Locke which allowed him to be found in the first place in a clumsy 57 second dash he killed the monsters around the empty slide area before attempting the slide this is so he had There was time to try to slide several times without being interrupted, but this obviously took some time.
If you advanced far enough in the levels, you could ignore the monsters and go straight to the slide. The kebab member did exactly that and broke the record with a 33. second run the next day, two days later he would achieve a 28. This streak was pretty decent and would stand as the road record for two years. However, there is something I should mention and I have noticed a few times that some Doom players like to kill two. birds with one stone and play levels as a pacifist and without shooting monsters, this is so that they can get the world record in both the ultraviolent speed category and in the pacifist category with the same race, all the kebob races were done in a pacifist way and, sometimes, yes.
It creates a slight disadvantage, you can see how guards can sometimes block your path and you have to wait for them to move out of the way or you die. Player JC Dawn would not play the level as a pacifist and achieve a 24 second run. in 2012, the interesting thing about this race is that he did the Void slide backwards. It doesn't seem to provide any benefit either way, but it definitely looks cool, the race was clean, and it would remain the record for almost seven years. Although the concept of empty slides has been known for years, they cannot yet be implemented at other levels.
The ingredients that make this cheat viable are quite specific and rarely found in Doom. First of all, this cannot be done on any corner. that has aligned access to the walls are completely ruled out and this eliminates the vast majority of the corners. Secondly, the corner should almost always be facing east, this is so that the mechanic that allows wall running can be used, as I mentioned in my previous destination. The video is usually only possible by traveling north or east, thirdly, it is impossible to re-enter the map, this means that the exit button must be accessible and you must be able to press the button from a vacuum.
Both factors are very rare. So, as you can see, it's probably a miracle that this bug was useful in any Doom app to begin with, as fate would have it, although in 2015 a second level was about to be broken. On March 2, user K pa6 actually posted this. strange display of him accidentally executing an empty slide. The interesting thing about this slide was that it didn't seem to use a corner and it wasn't immediately obvious what had happened, what they soon realized was that to run an empty slide you don't actually need two walls in the kPa demonstration.sixes, an imp had created an artificial barrier, this simulated the exact geometry required to create the same feedback loop that had been used in e2 m6, armed with this new knowledge, players began to traverse each level to find any location, this could apply to speedrunner looper would find one and the level was one m8 eewan m8 is the final level in the first episode of Doom the intended way to complete the level is to defeat two Barons of Hell which serve as boss fight episodes Once the boss has been defeated, the outer walls lower allowing access to a teleportal that sends a fatal guide to the final room.
Once in this room, the fatal guy is inevitably damaged to the point of death once the level is killed. is completed before 2015 the record remained at 46 seconds set by said minimum in 2004 on March 4, 2015 JC Dorn completed this race by activating the ending on an m8 it is really easy the sector that causes damage and ends the level extends from the final room to the edge of the map, so you just need to cross the invisible line to activate the ending, you will notice that JC uses the barrels to damage himself before the slide, this is so that he has less health and eventually dies more fast in the end, a year and six months. later an impact explosion would further optimize the level by achieving this 19 second run is where the record remains today in september 2019 one of the fatal speed racers known as depravity knew he was researching e 2m6 for this video yHe decided to try to beat the record before the video came out on September 21.
He was successful in this goal and managed to complete a 23-second run. The strategy he used was really good, but unfortunately for him at the same time. On the day a new strategy would be discovered, the legendary Doom Speed ​​Runner Zero Master was about to drop this bombshell. Zero Master had found a different way to avoid the slide by taking advantage of a curve that was closer to the starting position. This is not your standard slide. The only way to get off the map here is to use a damage boost from the rocket launcher to get enough speed to get through the wall.
There are two steps to this new Glide, first align a specific angle and back into the corner. managing to wobble once again, this wobble is confirmation that the Doom boys' momentum is being preserved and as he continues to wobble he lines up another very specific angle and fires the rocket launcher into the wall several meters ahead, this provides the enough speed to reach the vacuum two days later. depravity was able to use the new strategy to achieve a sixteen second run two days later on September 25, JC Dawn sold the record again with this run and this is where the record remains today, who knows what's in store for this stranger . strategy Considering the fact that doom has been around for almost 26 years, it's shocking that these new strategies are still being discovered, it's really impossible to say what awaits us for today's video challenge.
I achieved a time of 1 minute and 1 second on e 2 m6. As for the difficulty of ultraviolence, I'm very happy with this moment and I think people are going to have a lot more trouble beating this challenge than my previous challenge. If you can participate, I will put your name in the next video and select it run randomly to play to be able to enter post a video or demo on my discord channel congratulations to the heroes on screen for beating my previous 25 second challenge in earthquakes II 1 M 1 it was interesting to see the different types of Jump Bunny and the different strategies people used and it was great to see some new people trying out Quake.
A huge thank you to the people who support me on Patreon. It really means a lot thanks for watching you absolute legends. I hope you're having a great time. Fantastic day and see you in the next video.

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