I HATE That I LOVE Assassin's Creed OriginsJan 09, 2022
These videos take a long time to make, so if you want to support me on Patreon you can click the link in the description, but with that being said, after years of avoiding the
originsof Assassin's Creed and after years of putting it off, I finally made it. . to him and omg I'm so sorry about that. I often hear what you guys and gals say in the comments and from his words, I was going into this game expecting it to blow me away, like all of you said it was by far. the best of the new trilogy well not all of you but most of you had my hopes up and i happen to be crazy about this game everything about it from combat to stealth to exploration to egypt architecture to the myths of egypt and bayek story was so much fun i messed up my sleep schedule simply because of the absurd number of times i said i should really go to bed but i'll just do one more thing i think it goes without saying i think this game is miles ahead of odyssey and miles ahead of valhalla the whole time i played i was having so much fun and yet at the end of the 25 hour campaign i felt a wave of sadness wash over me and i realized that the reasons I
lovethis game don't necessarily align with what everyone else probably
loved before I can get too deep into that, even though I need to start at the beginning.
Assassin's Creed Syndicate launched in 2015 just one year after the colossal flop of Assassin's Creed Unity the year before. The internet's obsession with negativity and while the game isn't perfect, it wasn't as bad as many people claimed. Of course, I expanded on that mindset in my Unity video, although I don't think it's very good. A lot is up to Syndicate, whereas Syndicate launched with a better coat of polish and decent sales. A criticism that plagued the series up to that point was increasingly encroaching on the series. Lack of innovation. The Assassin's Creed Ser. ies had been criticized for repetitive gameplay and a lack of innovation for years at the time and while every game had a fresh coat of paint and perhaps a new mechanic or two overall, there was little that was different about it. the core gameplay that it is isn't to say some games didn't break the mold, as both Black Flag and Rogue saw naval combat that vastly expanded on the system introduced in Assassin's Creed 3.
But many critics and fans felt the series needed a real review and well here it is surprisingly
originsbegan development right after the release of black flag and began with the strict intentions of making use of the older hardware of the 8th generation consoles as well as the complete overhaul of the series while ancient egypt along with World War II and feudal Japan were configurations that one team had explicitly declared to be f off the table. Egypt was ultimately chosen because it was a highly requested setting and because the hardware now allowed it, the team took a hi historically accurate approach, but because there is so much undocumented history within ancient Egypt they decided to fill in the blanks with what the romanticized version of Egypt would look like using movies and pop culture as a reference, the team also decided that gameplay would come first and that if any historical accuracy impacted gameplay then changes were made to accommodate it there was a specific search structure used to emphasize player enjoyment quest guidelines that were clearly not followed in future entries the release of Assassin's Creed Origin received high praise from critics who cited its innovation and story as highlights and fans shared this sentiment or at least those who did. they played.
There were a lot of people like me at the time and some friends who just didn't buy Origins because it felt too different, of course I'm much more open minded now. but i felt i would not like the game before i go too deep into my opinions on the game, i must warn you that there will be spoilers for the whole game past this point and i would also like to remind you that this video is strictly an opinion piece. I know that the Assassin's Creed fanbase is more divided than ever, and I understand that these games are controversial and volatile.
While this may seem like it goes without saying if you enjoy a part of this game that I don't and vice versa, that's fine, I think we'll all benefit greatly if we listen to each other and show some respect. With that being said welcome to ancient egypt this time around you'll be touring bayek's memories of siwa as he loses his identity as he seeks to avenge his fallen son and along the way reluctantly gets a new one from medjay for the journey of the master
assassinbayek is compelling from start to finish, but before we get into this, let's set our environment and look at the reviews to the world and the presentation.
Something that really struck me about origins was how much hello I enjoyed your world as far as aesthetics go I have no interest in deserts egypt pharaoh tombs the whole thirty feet but damn if I don't love exploring the world here even the edges of the map which are full of hills upon hills of sand were beautiful due to how stunning the visuals are something that unfortunately broke my immersion a bit was the game performance on pc the game it works generally very well, but there were more than a few occasions, especially in scenes where my system is relatively good. to run most games on high it just gobbled up even on the lowest settings, in fact no matter what my settings were the game dropped frames in some areas and i haven't seen much of this online so I think it might be my technological curse hitting me yet again, but keep in mind that's why the cut scenes here are brought to you by powerpoint performance pits aside, you may notice there's a whole new set of animations here for the most part. part and this is seen more clearly i In climbing, instead of realistically scaling a building where you methodically move from one handhold to another, you just wall-jump like an ancient Spiderman grabbing onto almost everything, even a cliff random though this never got in the way because you have to climb these mountains somehow and I think this decision benefits the game which has already been established that the top priority was the e-system scalada itself is a point of contention I will talk about later but for now the climb looks good and allows you to immerse yourself in this dynamic world and when I say dynamic I really mean it as the weather changes throughout your adventure and There's nothing worse than trying to hunt down a target and losing it in a sandstorm.
It really sells the idea of being in a desert landscape as well as the distortions of the horizons. Are you going to see different hallucinations when you wander in the desert for too long? You might see a floating scarf, a burning bush, even a meteor shower or a meteor crashing to earth one of the hallucinations you will see are different images in the arenas themselves that represent events that happened in the game or more disturbing events that are yet to come you will see ghostly apparitions blooming in the middle of the desert and I appreciate that this not only reinforces this mysterious theme that permeates the origins of Assassin's Creed, but also keeps the player entertained and stimulated as they move through the desert and go from one goal to goal is never too long, but with these hallucinations the journey is never boring, it gives the world an air of mystery and allows you as the player to feel so small compared to the many temples around the world that seem to have been built by aliens, but not even close to the feeling you get. looking at the stars and seeing the inducing image of bayek looking up with the gods which, on a side note, serves as a great wallpaper coming back to earth that we can look at how you figure out these different mysteries and to give an example quick, let's see the red crown desert and the ancient tomb inside.
I was walking through this desert and in the distance I saw this strange hole and when I got closer I noticed that it looked like the The world got bluer and more aggressive and before I could investigate further a ghost literally appeared out of the sand and pulled me out. it makes you feel so small compared to the rest of the world. I even had the feeling of being a small fish in a big ocean when you look at the map, you start in siwa and I thought to myself huh? This is pretty big, but then he walked away and thought oh oh that's a lot of hell, even the enemies Bayek fights are often taller and more muscular than he is, but that doesn't even compare to the lethality of the world he surrounds it, as traveling through Egypt will make you find. ng wild animals bandits felakes and the whole game really reflects a david and goliath theme where the bike is david and the world is goliath even though a lot of the endless waves of sand and greens look amazing don't think the cities in where a lot of the action that takes place is not massive and well designed the different buildings have variety and the landmarks here are fantastic from the aqueduct to the frontier castle to the acropolis there is variety in the buildings depending on its wealth, as will the malecon slums be as vibrant or pretty as the bustling streets of crocodilus many buildings have interiors and there is always some kind of visual appeal for you to enjoy your eyes with people you have schedules and dialogues and the amount of things happening at once allows you to really immerse yourself in the world and feel like you are in the heart of a big city discovering another landmark. to and vantage point every time you sync a vantage point there is a ng sense of discovery and scale and this happens before you even get there thanks to the game's excellent soundtrack which has memorable music which while not better nor more memorable than the music scene in games like Assassin's Creed 2 and Brotherhood, it definitely does. money as you get closer to the sync point the music starts to build and with each step closer another instrument sounds and by the time you get to the pole the music is almost in full swing and the last step leaves you pressing the button and enable Let the camera, along with the music, show off its full glory, the bike also looks great in its many outfits that range from iconic to downright divine.
I really wish I could go through them all, but trust me there are a lot of great ones. to choose from here, I also appreciated that there were options to toggle his beard and hood, although the option to toggle his weapons would have been nice, since by the time you get to the e-bike in the second game it will be a traveling barracks with two swords, two bows, a shield and a bunch of arrows which by the way have physics which is so unnecessary but I love it. Beneath his bike exterior he is one of the most expressive characters we have seen in a while and not like alexios or cassandra where it seemed like they spoke most of the time with their hands in fact bayek's personality had shown through on so many occasions that despite preferring stealthier clothing in these games, i opted to remove my cowl for cutscenes because of how radiant bike and his voice actor are, i finally stopped showing bike's face because the armor isu she's too good not to put it on and no i'm not going to shut up about this armor and with that being said listen even modify bayek's voice to sound hollow and cybernetic i'll find your champion and your trophy the voice acting for most of the cast is amazing and they make the likes of ivor and my eye sound like cardboard compared to bayek and like wrath feared loss and so much more shines through every scene and makes the game so much more fun to roam the world here is really beautiful and if my over-the-top explanations of why didn't convince you then the rest of the footage Assassin's Creed has certainly never lacked in visual fidelity and gameplay of expertly crafted worlds, on the other hand, as mentioned, it was in need of some revisions and Thankfully the caps and jumps made here were for the most part in the right direction, while Siwa's Bayek has new Abilities and different features than his successors.
He certainly shares the core traits of what would eventually become the
assassins. The weakest aspect of him is of course his parkour abilities, not because he can't scale things with the same efficiency, but because the controls themselves prevent you from getting much out of it. Arguably, he can scale things faster than others, but there's not a lot of freedom here and I think he's okay because there's not much arc. itecture to climb here and it certainly gets the job done but I would have preferred a deeper system here, luckily you don't stop climbing things like the huge pyramids for being an awesome climb that has the camera pushed back to allow you to understand the full scope and size of what you are doing and in the case of the pyramids you have to climb from one handhold to another but other structures like the aforementioned random cliffs see you grabbing basically nothing and although it never brought me out of experience the amount oftimes I thought to myself, eh, he's not holding onto anything, isn't it true that he was constantly high throughout my game?
Thankfully, you can still stalk your prey by using ceilings and sneaking and sneaking from above feels just as killer as any of the other games, but when it comes to taking out your enemies with a sword in the dark, things continue. getting dangerous let's start with the most controversial topic which is that you no longer have the ability to assassinate anyone regardless of level, being another new feature the bike and its enemies have levels that dictate nothing more than damage taken and damage dealt . Level up at a reasonable rate early on, but by the time you get to the end game you'll be looking for experience and unfortunately there is at least one point where you'll have to complete side quests for a few hours before you level up high enough, regardless of your level and the level of the enemy you want to take down will decide if it can be killed.
I understand that many of you feel that this goes against Assassin's Creed and I completely understand and agree with that to a degree, but I've always looked at the games from the perspective of what they were trying to do and I won't dwell on that. the fact that I prefer to shoot every enemy. I can assume they made this decision to have kills tied to your level for balance's sake and it actually works many games have areas that can be fully manipulated with stealth look no further than Assassin's Creed Syndicate and though stealth here requires something of effort and skill you can't just run through a castle 5 levels above you without a lot of hard work and cunning if you are the same level as the base you are attacking you will be able to assassinate most people with no problem although base commanders will usually take a pinch of their sword and a few bars in the side the reason i can appreciate this is because it gives you a variable to play with i know i can't take out the captain without making a lot of noise and without alerting most of the camp so I will have to take down the footman surrounding him and once the coast is clear go for the kill if he really wants to keep stealth all Given time you can just nudge the captain away until you lose him and then rinse and repeat until he's dead but that of course isn't as glamorous as falling from 30ft onto them unfortunately the reason why that this is possible is because the ai here has a pretty big weakness, which is that they stop looking for you nearby immediately, which is strange because the ai here is actually very smart and they detect you very quickly.
Artificial intelligence will find dead bodies and look around the area. If you miss an arrow they can tell where it came from and if you think you will be able to achieve the same sliding pass or 15. odyssey and valhalla degree cone of vision strategy you will be sorely mistaken you will have to make extensive use of your new skills as a senu you eagle that can track and mark enemies when an enemy is marked you can see what level they are at and what type of enemies they are which is quite helpful. I like this idea for marking enemies, although I didn't care for the eagle vision.
Something I liked about Senu is that his ability to detect enemies is dictated and increased through his perception. Senu's perception increases with each view. you sync up with which is even more incentive to visit all the landmarks and viewpoints. One cool thing about Senu is that he can mark enemies exclusively from above, which means hiding sections inside a cave or inside a building is no easy task because you have to rely on audio and your limited vision to mark and track. Aside from Bayek's wide variety of sleeping darts and throwing knives, he can also make use of the environment with all the usual suspects present. of course hide behind some cover in a closet in some bushes in a haystack and so on while also having the ability to whistle to lure enemies to your location.
I think stealth in general is great and I don't really want to say too much about it because I've already covered it extensively in my valhalla and odyssey videos not much here is different though the chain murder here is a bit weird the chain murder here chain, much like the one seen in odyssey, unlocked through skills except here despite mashing the triangle button is one of the most inconsistent skills when you kill an enemy you can throw a knife at one that is very close while you kill the first one the second guard will probably get an alert and if there is a glitch where you don't throw the knife for no reason then you'll have a bunch of guards on your ass, realistically it's not big deal but damn if it didn't bother me enough to at least mention it here if getting up close and personal is too risky for you then you can shoot some guards from afar with the There are many bow selections, there are different types of bows, some work like a rapid-fire machine gun, some work like a shotgun that fires multiple arrows at once, and some work like a normal hunting bow in case of stealth, you will look for the bows of predators having a range that allows you to hit targets from a fair distance all bows and weapons have different stats and one commonly found on predator bows is a stealth bonus meaning as long as you are not visible to enemies , the shot will do much more damage of course outside of stealth the bose also has a purpose in combat just like melee w weapons and shields melee weapons range from swords which are pretty standard and cover all your bases spears that allow you to keep your distance and do good crowd control twin daggers that are good for quick damage and heavy weapons c Like axes and hammers they are good for focusing on one or two enemies trading speed for power.
I think most of the weapons here are viable, although I think the basic sword is much better than any of the other weapons and especially the daggers and heavy weapons that lean so much on either. damage or speed which quickly become fodder for crafting as swords are more well rounded and are much better for your everyday mage activities. Fortunately, choosing your weapons is simplified as their exact dps numbers are displayed on the screen. each weapon that will complicate things, but if you are simply looking for which weapon is the best and the quality level of it is clearly indicated by the acco The arrows that combine and if that is not enough, just choose the shiny weapons and you will be good.
The aforementioned strengths and weaknesses are what allowed things like predator bows to do more damage and stealth on some of the higher tier weapons. Blessing, which is just a really nice buff, like extra health on a critical hit or even having a sword that's constantly on fire. However, there are also curses that are present on some weapons that have the same effect. Your health will be capped at one third. of their total, but you receive a 200 percent bonus to weapon damage. This particular curse was applied to this imitation of Siwon Kopech and this thing turned me into a glass cannon.
It flipped my place completely and I played much more defensive on normal and special difficulties. the harder difficulty encounters can be tricky, as a straight arrow hitting you in the back can just as easily lead to your death as a well-placed stomp from an elephant's foot. The flip side of this is that enemies just kneel to this thing and I found myself able to take down enemies several levels above me with general ease despite getting the weapon at an early level, I used it throughout my I play more or less and that was only possible during my weapons upgrade, which can be done at a blacksmith for a large amount of change, of course these swords only cover the offensive focus as the shields cover your defense, many of the shields here work exactly the same and that's perfectly fine because they all get Although the job was done, as mentioned before, there are boons that allow shields to do extraordinary things, for example, one of the shields I used a lot was called compendium and was really valuable because it inflicted bleed on anyone whose attack was blocked by the shield. the bleed is usually a status effect that only swords inflict and will cause the enemy to lose some health over time and it's especially on the tougher enemy mies like the falak is that the damage from this chip is priceless there are other effects status effects like the burn mentioned above that work in the same way, although using flame can backfire very quickly, leading to some fun kills where you set the entire camp on fire your defensive abilities are pretty basic as you can block most attacks except those highlighted in red which need to be dodged if you dodge an attack correctly and get behind the enemy you can land a critical hit which will deal extra damage this can be accomplished by using a strong attack on a shielded enemy or parrying an enemy attack if you dodge an attack at the perfect time you will get some extra speed and damage also these mechanics are They are still present in Odyssey but something important to note here is that the time windows to perfectly parry and dodge are more limited here, making them more challenging and subsequently more rewarding in terms of their attack abilities, has their attack light, strong attacks that b Now self explanatory and their dominate attacks that can be activated by filling up your adrenaline bar I really like the concept of the adrenaline bar and the dominate attacks on some of these weapons are one way really interesting to turn the tide of battle though some of them specifically the damage boosters are a bit overpowered they increase your damage and speed to an incredible amount and if you combine this with the cobash from earlier he already has a boost of damage then you will be able to absolutely blast through enemies in an easier way than guild, the hammer's strong attack also starts with a parry so that timing this move correctly allows you to parry and get a critical hit and usually one shot on basic enemies.
I understand that breaking up combat like this could be seen as boring and I don't want to criticize this aspect too much because I had to actively work towards it, but I wanted to at least mention how broken combat can get because I really enjoy mid-ma. By correcting stats and games like these, combat on the go is very similar to Odyssey, but with the added challenge and a pseudo stamina bar. limit on the number of times you can roll or attack in a row, they don't limit you completely but your second dodge will be a little slower than your third and your third will be even slower and less efficient, on the other hand your attacks will stick its consistency and speed, but eventually the bike will force itself to stop for a moment to catch its breath to enforce this and prevent the player from being punished in bayek's final attack, enemies will stagger and move back a distance this The gap however can be closed by dodging the enemy and the time this takes will allow you to reset your combo meaning if you have the right timing and if you play aggressive enough you can hit most enemies which rewards aggression. accurate in addition to being able to improve your weapons and shields you can improve your outfits to a certain extent to increase melee damage hidden blade damage health and so on successively i really appreciate that i never had to push myself for these upgrades as i had naturally needed materials just to play the game and if for some reason you are struggling with a tough fight you can go for more health and if you need more stealth damage then you can upgrade your hidden blade many of these required materials can be obtained by dismantling your equipment, putting more use out of the many weaker weapons you'll pick up along the way and with the amount of loot the game throws at you, you will have a lot in a very short time if loot is hard to come by. search, you can then press a button to show you all the interactive objects within your vicinity.
I love this feature because it allows me to better clear out a loot room and find hidden passageways that may not be easily visible. in the dark tombs of the above of course you couldn't get from one place to another in a reasonable amount of time without your trusty steed which is a camel, horse or cart, camels and horses work the same way. but I swear the horses feel faster but I'm sure it's just me, the carts are easily the fastest mode of transport and they even have the ability to drift which is hilarious and takes me back to the days of the Assassin's Creed syndicate. mention that there are someraces you can do with your car that see you just drawing circles and the only real difference is the ability to ram your opponents off the track and the ability to boost simple things but nothing extra is needed when we take to the seas of Every once in a while, which doesn't happen often because look around you, we have a stripped down version of the mechanic seen in the black flag.
You can shoot arrows, cannons, firebombs at close range. ee is what you get honestly i have never enjoyed naval combat the same way i did in black flag so i dont have much to say about this its ok and certainly not used enough to overdo its welcome but i didnt no i care a lot when you go through the rivers you can get on a boat and if you are stranded on the few lakes in egypt the game ai will conveniently make sure someone with a boat makes a little detour and parks within your range outside from the animes we have a miniature sandbox to play as layla and i just couldn't stop mentioning the next part and i know it's a total problem but when we look on layla's laptop we can find tons of interesting emails and audio logs i explain leila's backstory a bit more and to add to this we could find these horrific photos of layla that only see her face that came straight from me Uncanny Valley picture superimposed on someone else's photo and they're hysterical going back to w
hatever abilities they had anyway.
You're fine and good, but the real glue that holds all of these features together is the activities you do in the world and the way you make use of those abilities and while there are plenty of interesting quests and caverns to explore, there are also plenty of camps to explore. bandits to cause a lot of late game fatigue the level design here has a nice mix of old school assassins lurking around and an almost exhausting amount of bases to clear let's start by looking at the landmarks and events you can find in the The most prominent open world I've already talked about are the bandit camps, which became a staple of RPGs.
There's almost always a bandit camp within 500 meters of each other and I really like it in essence, it's a great way to level up and test new skills. I think the biggest problem with these is the lack of variety, there is variety in the actual locations and layouts of each camp, some are borderline flat and some have multiple layers of verticality, but your goal is always the same. kill some high level targets loot some chests and there is an optional objective of freeing anyone captured there I think the main reason I had a problem with these is because I'm a completionist I don't cancel a review saying it's optional, just don't do it, it's pretty silly and dodgy in my opinion but what I'm trying to say is if I wasn't making a video about this game and I wasn't trying to look at these with a critical lens I wouldn't I wouldn't mind doing all the camping or getting sick of them.
It feels like something I would have fun watching a TV show or filming with a few friends at the same time. However, I don't feel comfortable doing that in a review like this because I think if I want to justify making such a long video on a game and if I want my opinion to be taken seriously, I should give the game my full attention. Sometimes unfortunately the issue provided here also applies to animal dens in the open world as you approach a random cave river or anywhere in the world you will see a target in the bottom right telling you to kill to the animal Usually you come across a herd of animals with the class leader being a significant one at a higher level than the others you just cut them down and that's it, it's pretty boring but again I feel like busy work in context proper can be a lot of fun, I mean just watch the Lego sets, sadly this won't fully stimulate you. though and while we're on the topic I just want to mention that killing the crocodiles is a huge pain in the ass their tails do damage as well as those big bites and I appreciate that I couldn't follow through with the same intent and the real strategy I got taught Bloodborne is to simply hug the butt of any enemy.
In this case, I found that bows are more useful for these animals, especially if you get up on a rock or a high place that they can't reach and just sit. there looking at you as well of course we can't talk about the open world activities without mentioning the monolithic pyramids constantly hanging over the horizon getting close to these things feels like you're right outside the shadow of the colossus once you're close to Your job is to look for a crack or hole that could lead you to the grave. Once inside, you'll need to move through a series of corridors, cracks in the walls, and some puzzles to get to the treasure buried inside.
Puzzles here are usually few and far between. between them almost all stayed to place weights on one platform so that the opposite platform rises up, these never fazed me too much and my biggest problem with them was that the solution to the puzzle was clear as day from the moment you see these stuff and yet the process of getting the weights in the right place took quite a bit of time and made these puzzles feel more like speed bumps than actual puzzles but there was one where you had two platforms that needed weights and you have that you take a bit of weight off to get up which took me a bit to figure out so not all of these puzzles are as easy as brain teasing but a lot of them stand alone once you get to the treasure you can pick up some high gear level and o Of course a few drachmas, but the real treasure here is the ancient tablet that gives Bayek a skill point, although while in these pyramids and tombs, make sure You won't have to grab the shiny golden silica scattered around because these little fluorescent flowers activate ancient mechanisms that revealed Messages from a Mysterious Storyteller Initially I had my own interpretations of what was said here, but in my research I found a rather lengthy theory that the entire universe of Assassin's Creed is a simulation supported by evidence gathered from these audio logs and while I could include the details of this theory it doesn't feel entirely right to do so so instead I'll give you the brief tl dw and link the post at the description, essentially, the Assassin's Creed universe is a simulation and the problem was aware of this and knew about it. that their data would be wiped as part of a reboot which was the big catastrophe and to stop this they have to tamper with the simulation code there are a lot of points that reddit user drake rome explains in his post, such as explaining that the pieces of eden can manipulate the code of the simulation so they fail every time they are used regardless of going back to these ancient mechanisms there is some sort of final temple hidden beneath the great sphinx that costs a hell of a lot more silica to activate than any of the others and unlock what could be the most attractive armor in any Assassin's Creed game - isu armor is just god i love it, the final temple under the great sphinx doesn't unlock until you finish all the stone circles around the map, these are nothing special gameplay wise they just give you a consolation and you have to place it on a map but you are not here for the gameplay though as he sees The real draw is the conversations Biak has with Kamu, they talk about love, life, death and really makes you feel for the tragic story of Bayek and even explains what all the gods are. and what they do for the world i mentioned there are some races you can complete to receive gold and experience and the same can be done in combat in the crocodiopolis arena you can fight through a few waves of enemies and eventually you can take on two arenas the champions , the gaelic brothers and the slaver, the waves that lead the champions are not very difficult and i thought that was ok, decent enough to farm cash, the champions, although the gaelic brothers are the first of the champions with a brother Wielding a scythe that allows him to approach from a great distance and allow him to sweep the area around him quite easily, the other brother takes a more hands-on approach to combat by punching and hitting you with combos and quick bursts of punches. these two is a daunting task and the best way to deal with them was to separate them by running around the map doing some shots at one of them and when the other catches up flush and repeat once one of the brothers is downed the other will get a buff ornstein and smoke style which means you can strategize a bit and decide who you want knockdown first overall, this fight is relatively interesting and a solid challenge, but the same cannot be said unfortunately. about the slaver the slaver uses a really big ax and unfortunately if you can close the gap this guy can be stunned to infinity and the attacks he throws at you are easily dodged I don't have much more to say because other than his weapon , most fights are just like any other fight against fallacies.
There is another arena in cyrene which is home to much more enemies and also of a higher level. I can't speak for all these fights, but they are all fun. in its own right though i want to spend some time talking about the aptly titled final champion the duelist the duelist moves fast and hits like a truck which blends it to infinity and doesn't leave much room for error the fight it takes skill, timing, stamina and pretty much everything else that you can use to your advantage in combat and it was a really great final test.
I can also appreciate that when defeating a champion you can choose to show mercy or show no mercy and show no mercy is brutal especially the one where senu lends a hand but shows no mercy it's just hysterical how check this out there are some other menial tasks to complete in the open world like destroying the statues of king ptolemy which takes a few seconds and results in a relatively large amount of experience and you can also relax in an oasis and rest for a free skill point and that's something I appreciate about the bloated borderline nature of the source world if i was ever low leveled which to be fair was a lot i could easily find some quick experience be it a camp animal statue or just a side quest which are great , not only the side quests contain a large amount of experience and usually reward you with equipment higher level.
I have really compelling stories this is a big difference Origins has between the other two RPGs like Sidequests and Odyssey while in some cases the fun didn't have much in terms of memorability or at least not for the right reasons and Valhalla was such. a long game that i never want to think about again, that's why i remember some of the side quests from that game in the origins, most of the side quests are directly connected to the main story and even when they're not connected, they still They have engaging stories, which is a pleasant surprise, take on a mission where the bike is tasked with killing someone who claims to be the son of Ra.
There is a group of bandits setting fire to a local town and by locating and murdering this son of ra who has been claiming himself as a god bayek and raw they have a pretty solid conversation that doesn't just go back to the hypocrisy of the
creedand his ideals which we don't really see a lot these days but he was also a really funny q Unfortunately as a whole his conversation is pretty much exclusive to this quest and I harped on this a bit in my Valhalla video so I'll spare myself the details here but i feel like these discussions of who was right and who was wrong when both assassins and templars kill thousands is really interesting but games hardly ever go anywhere other than just declaring hypocrisy regardless i can appreciate the attempt another awesome mission involves that hole i mentioned earlier i mentioned when i first discovered it i got my ass kicked and when i came back, I ventured further to bring down these apparitions and when I reached the temple in the center, I found a man with one foot in the grave asking me to find an orb that his camel was carrying and bring it to his place. inside the temple when we approach this orb which is far from the grave we see its light shining on the rotten body of a camel with people worshiping it as we take the orb those around us start to swar ming and after escaping through the desert Shooting these ghostly soldiers that follow us on paranormal steeds, we return to the temple to find the long-missing man and returning the orb to its place we are attacked once more by the ethereal enemies and just before we escape we collapse.in the desert only to be awakened by a friendly woman who claimed we were aimlessly wandering the desert muttering about ancient tombs and if you return you will find the long dead army gone and returned to their mummified state the mystery surrounding to this quest and almost everything about it was amazing and was one of the most memorable quests sure some quests like crocodilis where you just have to kill some crocodiles are not innovative but these basic ones go here and do x the quests balanced out by some high quality stories for a final example look no further than the champion as we approach the crocodile arena we come across a fellow named hilaris maximus who is in a fight with another single bike he steps in to help to the man hit and side note i was too low level for this quest and because i died from a hit i spent over 45 minutes trying to catch this guy but anyway we help the man and he reveals that he is a retired champion who is doing street fights for cash and with bayek as his new partner not by choice of bike we accompany him in his next fights getting into street fights and brothel brawls is an example of equesta is not too serious or related to the main story, but it serves as a solid distraction and the xp reward is an incentive in itself.
The Felakes The Felakes are a group of mercenaries who are also brothers who haunt you throughout the game, although their presence is not as large as in future entries, they often use unique weapons and always challenge everyone. they attacked in different ways and some rode their chariots which led to hard takedowns and some were tough just with brute force when you took them down all you get is this black hood and it looks pretty good but the isu armor beats it easily. In fact, I think this quest serves as a good time to highlight a little problem I'm having with a side quest that wasn't too frequent but showed up enough to at least mention it here. pretty annoying most of the time for example when you kill all the falakes something you've been destroying for 25 maybe 30 solid hours you get to a woman who is the falakes sister she has the final key to unlocking a buried treasure but won't give it to her brothers now that they are all dead and since Bayek already has three of the four necessary keys he asked her for, she needs to make sure he is a true protector and to prove this she tasks him with s putting some crocodiles near the village felt so unnecessary that i had essentially already completed the quest but the game puts in that final task which is paltry compared to what you've already done and made me feel like the game was saying wow you finished the quest oh you wanted your reward still dont just do one more little thing the main quests are really where this game shines as they see bayek and the plot twists his wife ouch a in many different places doing interesting things outside of the normal gameplay loop playing as aya is no different than bayek with the main difference being that you can't customize ai as loadout and you only play as her in very specific story missions unfortunately not you can put her in free play for obvious reasons but i enjoyed the change regardless i think the biggest factor in my enjoyment and probably yours as well with these story missions is obviously the story which i know is implied but the point i want To say is that the level design is fantastic most of the time and when it isn't. it resorts to an emotionally gripping story, for example there's a late game boss fight against septimus which is really good but as a bike in a scripted sequence you can't finish the job like aya a few hours later. ight septimus again and his overall moveset and boss fight is largely the same apart from a few new powers and of course with a new backdrop, despite this it's one of the most memorable moments of the game because of the emotional weight behind it.
What I found quite funny is that the bike in these main story missions gets high multiple times and it's back to back and the fact that it keeps drinking random people gives it even more fun but either way these levels travel are great fun with one of them watching him destroy a giant snake one of the many boss fights in the game this snake sneaks and slides around different columns around bayek hallucination and we use a light infused bow supposedly one infused with the power of raw to take down this serpent called pep who in egyptian mythology is a deity of death and destruction and is constantly at war with laura raw aside this fight was a lot of fun as it goes on to a phase where you start a pet taking off the very platforms you stand on and falling into the poisonous black water will surely spell death within seconds.
This isn't the only fun boss fight in the game, and while I could talk about all of them, many work in a similar way. with you dodging attacks and countering with your own and while the locals and plot significance usually lead to an entertaining fight I don't have enough interesting thoughts to justify talking about all of them so I'll just mention a few from the septimus fight as mentioned it was a lot of fun aspic septimus he uses a mace with a long reach that forces you to play as aggressively as he does luckily for me i had a shield so i could block a good amount of his attacks but the second time around i fought him like aya wont let defensive options which for me was much more fun because even though I played both fights equally aggressively a player who plays defense could be challenged by taking an offensive approach even for me fighting septimus again it was better the second time around because I understood very good combat and how to hit this guy despite his expanded move set in the same breath is the fight against flavius who uses the apple of eden to try to take you down like as far as mechanics it's the same dodge and attack dance but eden's attacks added make it a great show fight to end the game there is also a fight against khaliset where she uses our best tactics against us and uses the resulting sandstorm and her animals to allow her to fight from afar and in the dark we had to track her down give her a few hits and avoid the coyotes , all at the same time and while this fight was memorable and a lot of fun, it came too close to being as tedious as Kalista would constantly run when you just wanted to get some solid damage while the aforementioned bosses take place quite late in the game, the first boss is also our first time taking control of bayek and I just wanted to take a moment to praise the opening of this game.
We get an immediate introduction to overhauled melee combat, arguably the most overhauled facet of the game. parkour straight after finishing the combat tutorial the game is a bit more hands on as you probably already know what the series is about and how to properly scale things up then we're introduced to stealth which is largely the same and dotted in the middle are small setups for the story and some basic gear and loot tutorials. I found picking up everything here to be exceptionally easy and intuitive, although this is my third rpg-like game in this series, so you might be familiar with the gameplay loop.
I love a game. that takes you in a little bit of depth, allowing new players to understand what's going on and allowing seasoned players like me to jump right into the action in Once you complete all the main story missions, you'll have a whole Pretty solid of endgame activities and objectives ahead, as well as completing some high level quests like taking down filakes, completing stone circles, and clearing any other side quests you can. Start hunting elephants. I think the best thing about these guys is that there's a good chance you won't find out about one until it's too late.
At most, there's a note that will tell you to kill the elephants, which doesn't spoil much. I discovered. the elephants when tracing the stone circles which are usually indicated by fluorescent question mark on compass and map after finishing one stone circle i saw another glowing question mark quite close to me so i decided to head for it and found a hole with an elephant i was intrigued i jumped in and saw this cut scene and got involved in a fight against the colossal elephant who was at level 40. ion kapesh which did enough damage to give me a fighting chance but since i died of a punch, I needed to have a perfect fight and even though I did get close a few times, I figured I better come back later and did what I continued.
While exploring, I found that there are a total of four elephant fights around the world and they were all relatively fun, but the fight where you have to defeat two more or less at the same time was significantly more fun. Each elephant has a rider at the top. who will shoot arrows at you, drop firebombs, poison bombs, etc. When you fight one of the elephants, there are two separate phases, one where the elephant attacks and another where the rider attacks while the elephant just runs around avoiding your attacks. It's not too hard, but when there are two elephants it gets a lot trickier at first, the elephants take turns attacking, but as you clear their huge health bars you'll find the two elephants start to work in tandem with each other.
If another attacks you head on and the other shoots projectiles from afar when you have a fight against two large enemies it can be easy to overwhelm the player and I think this fight struck a great balance between being fun and challenging without being too overwhelming if you want. To take down the elephants, you'll need to be relatively close, if not max level. The same goes for the animus glitches, which also have a great sense of discovery. As you wander the world, you will come across a bright light. that leads to an open area that gets close to the light and leads to an animus glitch which causes the different egyptian gods to appear and start attacking bayek these guys are essentially raid bosses and it was always fun to fight these guys only if the way you fought them was a bit more fun every god works the same when it comes to your offensive focus they have a big glowing orb in the middle of their chest that when shot with an arrow will deal some damage after doing enough damage , the boss will go to its next phase where it will summon some enemies which, when defeated, will damage the boss and send them to their first phase again, but with a different attack, the problem I'm mainly having is in what It's about attacking you. you are just dodging the god's attacks and shooting arrows or dodging the attacks and swinging your sword, this is not a major problem because each boss has a unique set of attacks and the attacks increase in damage and difficulty as you progress through each phase, but I think it would have been beneficial to throw some mix-ups in there, like having orbs surrounding the boss and you have to destroy them before attacking God Ender dragon style.
It could have been cool to have different rewards depending on how fast you beat him. the boss and then each boss could have a particular weakness to shooting or yadda yadda predator bows and could further incentivize the player to min their stats and weapons before the fight always Ays I appreciate a game that gives you some tough as nails enemies to fight by maxing out your stats and gear and also if you wear the isu armor while fighting these gods it feels like a david and goliath battle of the gods which from a strictly badass perspective is perfect especially with the perspective of far away that we've come on our almost 30 hour journey, getting to the point of fighting literal gods wouldn't feel as good as if we hadn't had our humble beginnings in siwa, all of which is part of bayek's journey and history, which is one of acceptance, rejection and is where we can look next.
The story here, in my opinion, is one of the best in the series, dealing with a story that has seemingly been told a million times by now. and takes a different approach with likable characters that have enough chemistry to make me look forward to each scene with its settings and lures to instill in me the mythical nature of the desert, but certain decisions like love. the abundance of fanservice snapped me out of it and made me feel that the culprit for this story's good reception might be something other than the fantastic characters the story that takes place in 49 B.C. c. sees bayek tracking down and killing a massive figure bayek then returns to his hometown of siwa after meeting up with an old friend hepseva through conversation we find out that bayek's son kamu was killed by some massive figures andsince the event he went into exile from siwa to track down those masked figures luckily hepseva has information that one of the masked men is called madunamun and thanks to the ptolemaic king he is supervising siwa while we assassinate meduna moon they give us the full details of kamu's death the full story is that bayek was with camus while the massive figures tracked them down because they assumed bayek knew how to open a vault in siwa with the pieces of eden after trying to kill one of the masked men bayek's sword plunges into the heart from kamu i will talk more about that later but please just listen to the voice acting here omg they did it.
Now, Bike is tasked with reuniting with his wife, Aya, whom he hasn't seen in a while, so they can track down and kill the snake, the last of the massive figures on their list after having a romantic reunion and ayah. he introduces bayek to some of his accomplices and even equips him with a new hidden blade. aya reveals that he has taken out some of his own targets and allows bayek to do the honors with the snake while he resides in a bathhouse, unfortunately the bike didn't cut off her ring finger or at least in the usual way so her final death is a bit painful regardless she goes back to aya bayak she is encouraged to meet the legendary cleopatra cleopatra reveals the snake is not a man but a collective more specifically the order of the ancients a group that would eventually become the Templars more or less due to their ideology of wanting to control the world Cleopatra and Aya believe that with Ptolemy desa resemblance and cleopatra in her place, egypt would be a much larger region and to help her secure her position on the throne and subsequently eliminate more members of the order, she hands bayek a list of massive figures to go after and we continue our quest by taking down the lizard, crocodile, hyena and beetle before Bayek leaves. the crocodile was killed after bayek discovered her as the main patron of the gaelic brothers in the crocodilis arena partially in revenge for killing a girl named shadia whom the crocodile didn't even remember the lizard is a priest who sabotaged memphis by poisoning the gods driving the rabbit from the crocodile and causing miscarriages all in a quest for more power and was promptly killed by bayek the beetle had the nile delta in the palm of his hand ds and to help us find him we got help from taharka while we defend the nile and help taharuka we share a dinner with him but we are drugged and wake up stripped of our gear and buried in the sand with only our heads exposed allowing us to bake in the heat and wait for the duat, luckily we escape and slay the beetle while the bike deals with the list, ayah heads to talk to pompe the great sinking many boats They meet along the way and eventually win their alliance with Cleopatra after the group meets again, they discuss the locations and identities of the two remaining members of the order and we find out that they are both very close to Ptolemy and hard to reach with the war On the horizon, things get even more complicated when Pompe and Cleopatra are found dead. he has to settle for lining up with julius caesar instead and he snuck into his quarters inside a rug thanks to bayek and aya ptolemy leaves when caesar decides to marry cleopatra however ptolemy and the greeks decide to attack this leaves the scorpion vulnerable and bayek is able to kill him and the bike is even close to killing the now last member of the septimus order but caesar intervenes saving him a few weeks pass and we see that cleopatra after using bayek and especially aya to secure a seat on the throne has excommunicated them and has kept septimus within their inner circle, which means they're just as bad as the ones that came before them.
Bike forms an alliance with others who were wronged by Cleopatra and they discover that there is another member of the order that rules all of Egypt called the lion or more accurately flavius and they confirmed that he was indeed the one who killed kamu inside the tomb of the king alexander lies a particular staff and when the lion gets his hands on it he opens a vault in the sea marsh while he besieges the vault in siwa sadly he kills hebzeva in the process with these pieces of eden he can bend anyone to his will and we see this change in the world with many people blindly praising him as a bunch of zombies after killing him we met with aya one last time to have an emotional reminiscence of the events and thanks to hindsight aya decides that she and bayek need to leave behind their former lives and fully committing to work in the dark to serve the light officially forming the ideology of the
creedand azbaya creates the office of the occult in memphis aya he leaves to create one in rome aya then defeats septimus and kills caesar with a funny little phrase that may be familiar to some of you which unfortunately is where our story for bayek ends aya's story continues to some extent within the games previous ones, as in this game it is stated that he took the mantle of amunet and actually has a tomb in Assassin's Creed 2 that contained one of the seals needed to unlock the Altair armor. ask me but the story doesn't end there either as there is a modern plot and sorry we play as Layla who has designed a whole new animus which is a hybrid of the killer animus and abstergos the killer version of the animus let yourself live . pull memories as if you were there yourself but you had to be a direct descendant of anyone trying to navigate memory the abstergo version allows you to experience anyone's memories but it was presented more like a video game and therefore there was no bleeding effect.
Leila's version does both and she is living through memories of Bike and Aya with the help of her woman in the chair. As the story progresses, we find out how absurd it goes. after them and when they finally catch up dee is killed in possibly the funniest way they must have figured out oh look layla then completes her time in the animus and meets william miles who unofficially recruits her into the sorority of modern day assassins and that's where the story finally concludes as far as my personal thoughts I really liked the story of bayek and ayah to the point where i might consider bayek my new favorite character and today's stuff in day were so ridiculous that I would prefer not to talk about it anymore. but for the sake of cleanliness, let's quickly go over why I didn't much care.
Lore wise, there's not much here other than confirming that the ancient war between the hidden and the order of the ancients. nts is still raging in the shadows to this day the delivery on some of the voice lines was downright hilarious, best exemplified by dee's scream of the word i normally sit quiet when playing a game and this really made me bust hilarious with that being said as usual modern history didnt interest me but at least bayek didnt show up in a trio as for my story as i mentioned i fell in love with him and aya and most painful of all kamu, the first thing I did was What was appreciated throughout the story was the different approach the writers took to the revenge plot.
Keep in mind that we have seen too many revenge plots. Assassin's Creed 2: Avenge your family. that brotherhood avenging your family again three avenging the unity of your people avenging your father and stepfather and i'm not saying this kind of story is good or bad and i enjoy almost all the stories listed here but my eyes rolled what enough to make me dizzy when I realized we were going to have another revenge plot where the moral of the story is that revenge is a bad smile instead me and bayek are itching for revenge and we spend most of the game allowing revenge tearing apart and tearing their marriage apart while it's painful to see the two of them more or less accept that this is where their revenge has taken them and decide to fully embrace it sacrificing their otherwise normal lives for the greater good still gives you the bottom line revenge is a bad thing but it shows a different side of that coin and we see throughout the game that bayek doesn't get any satisfaction no matter how many masked he kills and that's al go that i actually didn't enjoy that much in the story that was the number of times we were led to believe that bayek finally found his son's killer the number of people who say they killed his son outright got tired at some points and i understand not its always so clear who killed kamu because everyone was wearing masks but the first time he yelled at someone for killing kamu i was all for it and the line delivery convinced me of that but by the fourth time it happened he lost a bit of its shine.
I wonder if maybe the story was originally going in a direction where Bike has to come to terms with the fact that he himself plunged the knife into his son's chest, therefore why does he blame everyone so much? the rest? I think I would have liked to see something like that in the game where bike asks if maybe he was to blame for camus' death but maybe bayek was going through enough already whereas the number of times we get a new one target list was on the high end, don't confuse that with poor pacing because I think the pacing here was really great.
Many of the targets we kill have an impact on the story. An interesting concept. I can only think of a few that don't really measure up. he was poison fooling the gods and sabotaging the city of memphis we just found out his identity and killed him it was pretty forgettable compare this to the beetle plus being drugged buried in the desert and finding out taharka's whole life is a lie , the target was usually really memorable some had a perfect combination of all of them like khaleeset or the hyena which was actually quite aloof from the order when bayat arrives we found out that he is hiding inside one of the great pyramids and we found out that he's been playing around with an ancient mechanism that uses silica to resurrect his deceased daughter esha and not only was it a great set piece and the following boss fight was pretty fun but it's a direct parallel to bayek while bayek apparently accepted the death of kemmeh and dedicated his life to bringing justice to the death of the boy khalaset could not accept the death of his daughter and spent his life trying to bring her back a and when bayek is trying to convince her that her daughter j is just not coming back, it's like he's reminding himself that I felt Zobiak continually accepting Camus's death and accepting his life without Kamu indirectly through the many people you know in Egypt. heavy object and choking her shadya, the mother is so distraught over her daughter's death that she barely speaks for most of the quest line and we see the way the death of a child separates parents in the same way Which I suppose he must have done with Aya and Bayek, but in a much less glamorous way, Bayek's journey is as much about coming to terms with his son's death as it is about coming to terms with his own. he cycled away and executed him the moment camus died at the start of the game.
We see bayek letting his guard down occasionally when he talks angry at the beginning of the game and even with hebseva as if for a moment he forgets that camus sized cloud over his head i got a target on you ah you know me you should get married , but as he meets all of his old friends along his journey, there is a recurring theme that they are often moving forward. The friend he meets in the arena kensa is a friend who is into new things fighting in the arena and the another friend claridus has basically shed his former identity to become a greek and hedge his bets on the racetrack and something that struck me about these people is that they are all moving on while bayek is still trying to hold on to what he was his life before his goal has always been to return to a quiet life in siwa with his wife, but he continually has to deal with the fact that such a life is no longer possible and this is cemented by meeting final tro he has with aya bayek meets aya for the last time and they stand side by side looking at the shore and ayah explains that they need to go their separate ways that they have to stop trying to go back to their own idealized life and peaceful and instead work in the dark to benefit everyone else by bike, then he takes the skull he wore around his neck and places it in the sand, the mark left in the sand is the symbol that would come to define the creed and ideology.
In fact, I really
hated this scene when I first played it. two had to suffer the death of a child and i wanted these two to arrive happily ever after but after pondering for a longer time i realized this is the closest they get to a happily ever after or any kind of conclusion like I have done. he stated that bayek is not the same man he was and that his new personality is simply not cut out for a quiet life in siwa. He hasn't been a husband in a long time, he goes months without seeing her wife and when he sees her it's a few days at the most, he hasn't been a father for a long time because her son has died and the most he can do is rememberwhile looking at the stars with her little boy.
I'm not trying to say that I can't miss his son or his wife, but those parts of him. they're gone now he's not a father he's not a husband he's not even a wizard at the end of the game he's an occult and i really enjoyed bayek's reluctance to make this decision he knows it's the right thing to do but it's not exactly easy to say goodbye to what was his ideal life for one that is much less so this quest for revenge has taken everything from him his wife his friends his parenting and his quest for revenge his son even takes a physical part of him with his missing ring finger the hidden sword begins the tradition that would last centuries i appreciate the more subtle message of this game about revenge this scene was great for bayek in ayah's case she already made up her mind and is just waiting for bayek to figure it out and see the way in which basically h as far as spelling it for him made the scene even more heartbreaking.
Aya is a character I haven't talked about too much throughout the story because she's mostly on her own doing things outside of bayek's story when she's on screen, though it's pretty deal since as mentioned, their chemistry is great and because it's a strong female character that doesn't feel forced, almost unfortunately the only point where I felt like the game was throwing things in our faces was when caesar asked byak to light a signal on a beacon and she doesn't trust aya to do it because she's a woman this in itself is fine but then aya says something like she thinks a woman isn't good enough I'll show her and for one thing I can seeing how this could be a problem because aya is a strong woman and that goes without saying and i feel like if we call it too much attention it undermines the statement in the first place but another way of looking at this was the writers quote stick it to ubisoft in a way for that Those who may not know during the development of Assassin's Creed Origins Bayek was initially meant to be killed early in the game and aya was meant to take his place, but according to internal reports, ubisoft pressured them to play down aya's role and play bayek the playable character because they didn't think a woman would sell enough copies.
I can't confirm that was the reason and I really hope it's not because Assassin's Creed Syndicate in 2017 outsold Rise of the Tomb Raider, but perhaps this was the writer's way of subtly telling ubisoft to eat. and bayek was also a good part of the story. I love speculating on who killed kamu at the beginning of the game and then getting different context clues before finally seeing the scene and he was heartbreaking. g even though kamu is dead he is with us for most of our journey and appears in many bayek confession scenes he haunts us as much as he haunts bayek and the only time we can come close to forgetting he is dead is when we hear his conversations with his father contemplating the gods these conversations stand out when bayek teaches kamu and shows us that he had a bright future ahead of him and probably would have succeeded his father as the next megi but that will never happen now something i criticized a bit in odyssey and even more so in valhalla it was the pacing and i can happily say i didn't really have a problem here in the case of odyssey it was a 20 hour story stretched out to get me to like the 50 hour mark and in the case of valhalla it was a solid 30 maybe 40 hour story stretched out to the hundreds hour mark here felt right we were constantly doing things that impacted the story and moved it forward or long and while there was at least one point where I had to spend quite a bit of time doing side quests to get to the proper level, there weren't huge level differences between the quests.like you see in odyssey and valhalla just when i felt the story should finish it basically did overall i think this might be one of my favorite stories in the series i loved all the characters the setting of the story and especially the ending a lot of people have said they like bikes what which is obviously not an unpopular opinion and maybe I'm just holding that opinion because it's fresh in my mind and I'm excited about my game, but I really think the story was well done and deserves the praise it unfortunately has something about the origins of Assassin's Believe me it bothered me enough and that's the fact that so many people loved it.
I know that sounds like an irrational hipster mentality, but hear me out. They told me from the beginning that it was an odyssey. the worst Assassin's Creed game ever and that origin was one of the best Assassin's Creed games now not everyone said this but most of the people around me and many of the people in the comments on my videos said that, I'm only clarifying this because no matter how popular an opinion is, someone will never have heard of it or will never agree with it, for example, I made a video called in defense of batman arkham knight where I explained that the game deserved more praise and even though there were videos with millions of views bordering on gameplay there were still a few people in the comments on my video saying why you stand up for this game they all loved getting back to the point odyssey was criticized most heavily for its mode gameplay simplified parkour no one shot stealth damage numbers max stats min skills that broke tradition or realism a gear system that promoted looting side quests that e they were boring or disconnected from the main story and enemies that were damaged sponges if you weren't on their level the problem i have is that Assassin's Creed Origins is hailed as much better than Odyssey and i agree that Origins is much better, its side quests they're better in her voice The acting across the board is better with Odyssey's only truly memorable voice being Cassandra compared to the myriad other great voices and origins.
The main mission is much more interesting. well told the thing is i enjoyed the gameplay in odyssey most people didn't and yet the gameplay in the origins is so similar that the parkour is the same in both games with the first unknown game from 2007 requiring more player involvement and i thought stealth isn't a one-shot like in odyssey there are damage numbers that encourage you to min max stats and make that process simpler for you there are abilities that break tradition or realism look no further than heps of a sword which is a weapon you receive during a main story quest the equipment system is almost better in odyssey because you can add engravings to your equipment to further customize it and swap individual pieces of armor to create armor sets uniques and enemies above your level will take quite a while to drop so after thinking about all these things I can't help but feel that a big factor in fan perception stalwarts of this game is the unnecessary amount of in-game fan service. the game references the ezio games which as we know many of the hardcore fans consider the cream of this series everything from the menu song which is a remix of the iconic theme from Assassin's Creed II to Aya Singh , the famous line on assassinating caesar, which i understand is a major irony as it's saying it to a dying roman but even aya's final speech on the creed is as fan service as it gets and when it comes to gameplay so too there are many, I mean the south is exactly the same. just like odyssey with the only difference that it's a hidden blade and they want you to know that so they include it in places where it doesn't even belong, like when you pull yourself up on a counterweight rope it makes the sound of the hidden blade. e extending and cutting but the animation doesn't even reflect that but maybe that's just an oversight i mean one of the biggest criticisms against odyssey was that alexios knows how to do the leap of faith without learning it properly but bayek just gives this random line saying his father knew and more or less taught bayek this is also in the context of his father telling him to jump into the water in deep water which is quite different from jumping like a three foot haystack is that all it takes just one passing line saying my dad taught me now don't get me wrong these are not bad things and actually i enjoyed the story of the nostalgic themes and hearing aya utter the now famous line but I've been feeling for a while now that most fans only care about how many lore shards hidden blades and nostalgia baits are in the game instead of caring about the game itself. even before its release, I don't know if you guys remember, but a lot of people were crazy about the game's pre-release, all because it had real assassins, a hidden blade, an amazing location, and even a base of operations that you could revamp, the people were basically yelling from the rooftops that Assassin's Creed was back, baby, and I looked around like no one seemed to care that the same lack of parkour and stealth in combat was there, but that it was just Assassin's Creed. an hour of game review at launch and for the first month there were a lot of people completely dismissing my opinion, but it seemed like the reception of my video grew more and more once people actually finished the game this isn't me trying of getting something out i told you or my video is the best valhalla review there is it's not but this was my first hand experience seeing how much fans will write off as long as there's enough fan service for it So the The main reason I hate that I love Assassin's Creed Origins comes down to loving it the same as everyone else but not for the same reasons in full transparency there is a bit of bitterness towards the hardcore fanbase on my part because basically It haunted me from day one because I didn't believe SEO games were the second coming of Christ, but we're drifting and again, this doesn't apply to everyone watching, I know this gets away of criticizing the game itself but we are an hour into this point and if this is my problem it will be your problem too so to some of you you might think this is where our adventure in Egypt ends but for Bike it has two full story expansions titled The hidden. and the curse of the pharaohs plus a bunch of cosmetics which while we're on the subject there's a microtransaction shop in the game you can buy some of the coolest armor sets and even some time savers and while I might criticize that , I won't.
Then I feel like it's best to at least tell you they're in the game, but they've been there since Black Flag and I doubt they'll stop anytime soon, regardless of the ones hidden in the curse of the pharaohs being great. dlcs, but I can't help feeling that the hidden dlc is a bit bad compared to the curse of the pharaohs, not necessarily because of the quality, but just the quantity. Curse of the Pharaohs has a huge map and side quests that will take you through the entirety of that map, however the hidden ones are so short that I was able to see almost everything the dlc had to offer in about four hours, without However, the curse of the pharaohs runs much deeper and the environments presented in the world were some of the few that could truly leave me in awe and wonder.
It's been quite a while since I've seen an environment that made me go wow and yet here we are, but we're getting ahead of ourselves. let's go back to all the dlcs and tackle t the hidden ones first the hidden ones begin when bayek receives a letter from an hidden one in the sennai region four years after the hidden ones were born at the end of the main story tahira's letters state that the country is at war with rome and with two hidden ones lost in the massacres it's time for bayek to step in tahira introduces bayek to the rebel leader gamalat and while bayek is taking out the roman commanders all with a long list of horrible acts to justify his assassination someone has discovered the location of the office and sets it on fire with bayek captured and placed on a jesus style cross luckily a familiar face shows up to save us amunette explaining that the bike actions in the region have been so big that the news of the events she has traveled to her home in Rome and that there may be a traitor who prompts her to unite these future Templars with Bayek and the rest of the occupants. ltos the duo rescues the captured tahir ay kashta, but tahira succumbs to her injuries and receives an emotional send off in the duat while bayek and amunet search for the traitor who revealed the location of the office they come across a village being burned to the ground with the rebels and the innocent dying at the hands of rufio after arresting them and killing rufio we discover the immoral ways in which gameloft recruits new members for its rebellion has been provoking roman soldiers to attack villages leaving many people without families and too vengeful to think straight creating these martyrs who then go rogue as amunet tells bayek he feels a slight conflict within himself because he considered gamalot a friend and that they were more or less fighting over the same thing whenbike tracks down kamala they have a grim duel that ends with gamala on the ground and realizing the error in their ways when bayek and amunet regroup with the remaining unseen they create a new g stat rule that under no circumstances are unseen allowed exploit innocence to achieve their goals because that is one of the few things that separates them from the order bayek and amunet have a painful final farewell where they question if they are really doing the right job and the dlc ends with almanac returning home and to the continue to be the grim protector of egypt i think the story here was too short but that doesn't stop it from being really good the conflict here is a classic Assassin's Creed story that while not doing anything new or innovative clearly shows us that ubisoft still knows how create the iconic templar vs assassin war that so many other games have covered a lot of bike stories from the first game Main as I'm sure you can guess an origin story with the endgame sees him finally completing his transformation into the occult however this dlc actually shows us what he looks like in action and it was great to see bayek get treated like the father of the assassins similarly ezio was treated in the reveals being a legendary mentor this topic is also here from start to finish as the dlc starts and ends with a bard telling the stories of siwa bike bayek also fulfills his role from being a badass like him he makes fun of the guards who crucify him and while he maintains his stoic business demeanor for most of the story, he does show some pride in the work he's done with the occult, which was nice to see. .
I will kill everyone. to see there was some mention of kamu kamu's revenge and his ghost was a big part of the main story and i'm glad this dlc didn't try to continue that and really instilled this idea of bayek leaving that old life behind and dedicating himself Even for the hidden ones it really isn't easy though as exemplified by her parting with amunet or the arrival of aya aya it was a pleasant surprise and it was nice to see that after all this time their chemistry never wavered she can reassure bayek that she is doing. good job and that the creed as a whole is doing the right thing and when they finally say goodbye you can feel the tension especially from bayek it made me so tense like oh my gosh you two the fact that this game was able to convey this kind of emotional tension it was just beautiful and maybe it's only because i spent the last 45 hours head over heels in love with these two but see for yourself and i think you'll see i love it even though they both have moved on , there is still a part of them that wishes things were different and things were easier just like the order fighting for the same thing as the occult but through very different means, wish we could see more conflict of bayek on not wanting to kill the game much since they're friends but I can understand why they didn't bother developing I like that the two of them argue while fighting and eventually he sees where he went wrong which allows him to having some redemption as far as the gameplay side is concerned is standard fare and that's perfectly fine this is especially the case with the first three targets you have to assassinate as the game falls back into the classic loop from Assassin's Creed to show you why a target should be killed by scouting the area to see what parts of the environment can be used to your advantage by taking down the lackeys surrounding the target and then putting the final jab on your target or just go shooting weapons and wiping out an entire army outside of these missions, there were some interesting twists like when you raid tombs with gamelad as you have to activate different weighted mechanisms to take him out of the temple because he can't climb like bayek right?
It wasn't anything to blow your socks off, but it kept things cool. I also loved murder. andbox mission for rufio moving from boat to boat and taking down a small army of men was one of the most challenging and subsequently rewarding kills in a long time and ends up being one of my favorites of the entire game when you finally take him down and enter the scene of the confession, we see an ongoing theme with all the templars coming to a head where the bike has to come to terms with the fact that this fight he's fighting won't be over anytime soon and that with every head he chops off, more will engender this exact feeling will be share with the beetle shadows who hunt you down the same way the falakis did in the main game, except when you defeat the two huge ones of them, you reach their hideout and find that the beetle's son has grown a bit and has decided that he wants revenge.
Note any parallels. Anyway, we beat Koab up like the little brat he is and convince him that he doesn't. I don't have to avenge his father and we ended up recruiting him into the brotherhood, which felt like an interesting choice on Bayek's part, but nonetheless, the search was pretty sincere and seeing a character like that come back and have genuine consequences. for Bayek it was ni Ce we also recruited another lady and even showed her how to take a leap of faith which, while not that big of a deal, satisfied my nostalgia. These are not the only side activities here as some see you unlock temples hidden under huge trees and while this little light puzzle was fun I have to make a confession I was not given the option to pet the cat at the entrance and my curiosity got me beat so sorry there are also two new stone circles that his son bike connects to for old times but honestly they feel so strange without kamu and i think that is the point where you get so used to hearing bayek educating your child about the many gods of egypt that when he's not there you understand this unsettling feeling when you remember he's dead the new environment doesn't feel completely different but it's ok because it feels like a natural continuation of egypt making you feel like you are in a new area with new points of interest and in the other it is still correct at home, the new outfit of bayek, on the other hand, will be It looks great and that's all I have to say about it. amunet explains that there are rumors of a powerful relic supposedly a piece of eden when upon arrival bayek meets a red-haired guy named sutek but is interrupted by the ghost of nefertiti who is attacking the locals by defeating the ghostly apparition bayek meets with the contact of aya murti who explains that the relic was stolen from one of the tombs of the pharaohs in the valley of the kings and that we must speak with the priestess and wife of an isadora moon after traveling to the visions of the afterlife of the pharaoh and put their spirits to rest through combat bayek finally he meets isadora arguing with tahemet about the necropolis and tahema tells him to investigate the tombs in search of clues that they finally find or but that isodora saw her mother die at the hands of some tomb raiders and, as a priestess, she had the relic in her possession the entire time we are going to assassinate her, but we are tricked by the relic being returned. it sails like the apple of eden and instead we trace it to the afterlife. where by defeating the spirit of tutukamun she dies on a bicycle and then gives the apple to sutek asking him to bury it where no one will find it and that's where the story ends sadly even though the story is more complicated and significantly more Longer than the hidden ones, it's much longer for better or worse, there are consistent story progressions and we're constantly exploring new environments which are a lot of fun, but a lot of quests here felt stuffy or just like busy work of basic level quests side quests and unfortunately that applies next to the quests themselves there were also many points where the main quest just said to complete another quest and while gameplay wise I didn't care too much about it I did care in the story. ry dept because as far as pacing goes the quest could be all over the place two different quests would be happening at the same time and keeping track of both at once just felt unnecessary i think this could have been a sign of me showing fatigue as this was at the end of my 50 hour game and i was getting tired of the normal game back to story though i quite liked it but as mentioned i think the hidden ones were better there wasn't a ton of story for bayek here in the main quest line as there was in the other dlc and the lack of familiar faces like amunet, while not necessary to create a good story, left me appreciating others more, that's not to say there isn't nothing to love it here as the cutscenes themselves still have the same level of detail as they did in the rest of the game, but I thought with the story being this long we might have seen some new reveals but sonal for Bayek and yet we get none. of that i am even more disap pointed out that there was no mention of kamu throughout this dlc given that we spend a lot of time and four different after lives.
However, I understand that it wouldn't make sense because these afterlives are mere simulations and the actual afterlife doesn't exist within Assassin's Creed. lore so these bubbles are essentially simulations thanks to isu technology but still would have preferred some camus to be mentioned thankfully consistent with his character bayek only mentions kamu in passing when someone asks what he has lost the ending was also a bit disappointing as the bike just gives the apple to sutek and that's it, he would have preferred bayek himself to hide it and give a final speech about how the apple can never reach the hands of a human as it only leads to death and destruction .
I also found that bike confusing. would ever trust sutek with the apple after all he's been through overall the story was pretty good however it felt more like a side story than the hidden one some did which i guess is what it should be, As mentioned, the quests here are split up a lot and end up feeling like side quests, with one of the most frustrating being one where you have to defeat the Shadow of Ramisus across the world. a random shadow of a pharaoh will appear and start attacking civilians like they did in the opening cutscene, but when a shadow spawns, the pharaoh is cast randomly, so this particular quest made me wait for it. these guys to show up to finally get the right shadow and trying to banish him and fail because these guys are built like brick houses he would have to wait a while longer before the right pharaoh showed up he wasn't too bad in the grand scheme of the stuff, but definitely a low point of mission design.
Fortunately, in my opinion, the high points when it came to mission design were the boss fights against the pharaohs. Most of these fights were a joy to play as they had intense combos. lots of damage and had reasonable health bars which made fighting them exceptionally fun and challenging, just like the boss fights arena champions except one of them is last this boss does an insane amount of damage and the real part of this fight that dooms is the weird hitboxes of this guy that linger long after his attack is over and the boxes themselves are huge. type and yet i take damage and finding a pocket to take a hit isn't super easy this boss also has an anti-cheese move that spawns almost instantly which i found quite annoying even if it's there for a good reason. always enjoyed picking bosses when possible, luckily the tried and true method of running away and shooting the boss with arrows to fill up their adrenaline meter and using power attacks on them still worked perfectly so when i got too tired of him boss i resorted to that strategy another painful thing that added to my dissatisfaction with the boss fights was the checkpoints every time you fail which will probably happen many times you will spawn out of the tomb and have to run down the steps crawl through a corridor skip a scene skip another scene and then you're back in the fight in some games like the series of souls returning a boss from a bonfire works as a way to freeze allowing you to clear your head before heading for another try and giving you time to come up with new strategies, the boss races are also often full of enemies and obstacles that keep you engaging. ivo and they give you a constant feedback loop that this particular instance doesn't, which is why it bothered me more than anything here, of course I can.
I won't talk about this DLC without talking about the environments here, specifically the afterlives, which they were some of the most visually stunning environments I've seen in a long time. The reed field and I was absolutely hooked on this lush landscape which featured a special steed and a giant scorpion and even boats going through the farming. I wish there was more to do in this life after death inParticularly as I couldn't get enough of the pictures. but fortunately the others, like the duat, although they are at the other end of this spectrum, are still as beautiful as the stars that cover the dark skies and the bones of the huge beast that cover the ground.
It's not supposed to be a beautiful place there. they are lost coughs floating around snakes dead creatures and yet he instilled the same sense of wonder that Heb said wandering deserts with megalithic monuments swaying and zigzagging in and out of sandstorms finally nothing gets brighter than the skies of a 10 when the sun has just lit up all other life, allowing this eternal daylight to show just how great lighting is in this game. I could go on for a long time about these environments but I think you get the point for now it's just spectacular a lot of the side quests here were pretty basic compared to the hidden ones the side quests here typically see someone mentioning a close friend or member of the family dying we find out why kill the person who killed them and then start another mission where we give them a possession of theirs in the afterlife the mission within the afterlife however we are quite fun when you help someone who is having trouble with adapt and by helping him, a projection of passing the bike begins to say to the bikes some reassuring words about his choices in life and the path he is on, in fact, on a quest, you help a woman who is psychic and, after completing that quest, a man who is also a companion approaches you and describes your journeys in the afterlife. he assures bayek that he will be fine in general, although the quests in the hidden ones were better and that doesn't mean they were bad, but the quests here weren't that good I think. sentiment is shared for the most part across the board with curse of the pharaohs the story in the occult was more concise had better goals and told a better story about bayek's goals and how he is achieving them through the occult curse of the pharaohs told a story which was a bit long for me it didn't do much for the bayek character and had some pretty boring quests within them not to mention a lackluster ending which goes doubly for the final boss while the curse of pharaohs had great boss fights and some truly amazing environments that completely surpass what you see in occult.
I don't think that's enough to make it better than the last one. They both have their good qualities for sure and I know I don't have to. choose which one i think is better but i felt curse of the pharaohs was better until i actually sat down and looked at both critically the only problem i have with these two dlcs as a whole is the price of these dlcs t together they are 55 canadian , which is more than the price of the base game hey this is edit aqua chiming in for a second and they actually just increased the price of the base game so the base game is now 80 bucks and the dlc season goes to 50 so I had a whole section on how I was going to say it's because the season pass costs as much as the main game but that doesn't matter anymore and now I'm even more upset that they raised the price. 50 to 80. so i had to remove this whole section about pricing but just know it goes on sale frequently so you can probably find the dlc and base game for less than 20 if you're lucky luckily these issues I didn't fall for the overall Assassin's Creed Origins package, so that's pretty much all there is to Assassin's Creed Origins.
I sure couldn't talk about everything like the papyrus in many places that lead you to special treasures. or all the side quests but i covered most of this game from top to bottom which i dont normally do for these games but this game was something special i think its by far the best of rpg games and i dont think that is an unpopular opinion. the gameplay here was definitely a departure from what the series had done before and i can't really argue which one i like better because both systems have their strengths and weaknesses regardless i really like the combat here and the same goes for the south which saw a lot of similarities to the previous games, except that the emphasis on social stealth wasn't here at all, which made sense since the series had been slowly moving away from it for some time. kind of bad because it forced you to suspend your disbelief but the good thing is the levels can't be beaten we even got to see how this turned out in valhalla which saw me skip a boss fight because i sneaked up on him and was able to. just giving boss e a hit in the neck, I also feel like not allowing us access to certain areas because our level isn't high enough can be a bad thing as it takes what is otherwise a freedom focused RPG of the player and restricts you to a linear path which is nothing new for the Assassin's Creed franchise the combat stats were new but they didn't change too much in the way I fought and what changed I think it changed for the better having to really caring about what the gear he was using was a nice change from the likes of Ezio's trilogy where the different weapons you use come down to aesthetic preference, especially on guild and reveals, which isn't a bad thing no way, just saying i can appreciate. the added complexity here also meant that trying out different gear made a difference as some swords like the cobash from before encouraged a more defensive approach as I would die in one hit and play like a glass cannon and yet my sword of the duo that granted health on every hit encouraged a hyper aggressive playstyle and rewarded my knowledge of parry and dodge mechanics and a similar sentiment is shared for bose the whole of egypt is massive which is a trend that has been established since Assassin's Creed One and I think this is one of the first games that made me wonder if maybe it was too big.
There are many areas in the game that if you just follow the main story and some side quests you just won. I don't see and I'm wondering if it would be beneficial to reduce the map sizes for the next entry, as Odyssey and Valhalla had maps that were definitely too big for their own good, regardless of the scenery here, thanks to the fidelity of some of the best. from the series. and the many mirages you face allow you somehow not to get bored when you go through endless waves of sand. The missions were really interesting, from boss fights to rescue missions to drug trips, and while there was still a nauseating amount of bandit camps and enough question marks to make your head spin those question marks had some interesting stuff in them. within them, the stone circles and, of course, the elephants which, along with the animus bugs, made me more than happy to partake in a killer. s creed end game which is a phrase I never thought I would say before combine this with two dlc expansions that were very strong in their own right and we have a game that while it comes very close to having too many things to do walks the that line very well all this and i haven't even mentioned the story which for me is one of the best in the series following the bike journey from husband father and megi to avenging hunter and hidden was compelling from start to finish and the same goes for aya. seeing their transformation while they were badass was also heartbreaking and seeing their past lives as individuals and as a couple crumble before them with every target they chose was emotional and made me really care about the characters avenging kamu was a satisfying journey that tugged at my heartstrings and for the most part, they didn't fall into the same traps as other games in the series, of course the chemistry between me and bayek is unforgettable and their interactions were always a joy to watch.
I think the most important thing about this game is that its size is almost perfect odyssey was too big valhalla was too big but this game felt good when i finished the main game i felt like i wanted more i was having fun i finished the dlc i felt satisfied like yeah, ok it was fun i filled in its run time it was able to tell a compelling story it has solid gameplay which although different was a lot of fun and everything was presented with a beautiful coat of paint so now that we've We've talked about all the RPGs and since we've already talked about Unity Syndicate and the Ezio games, I think it's finally time for us to go back and travel from Egypt to America. i don't know i started it like this hi thanks for watching this uh this video i appreciate it so much these videos take a long time to make as i'm sure you've seen and uh for those of you who support me on patreon thank you so much like seriously and talking about it thanks to our sponsors bossian mark short pyrite william eurotovic chiefy gonzo gonzalez wolfhednar845719 ben conway and nathan figgs i really appreciate it if you want to support me on patreon you can click the link in the description it's helpful because it allows me to make this really long videos and i really appreciate that y'all get some nice perks too get some thumbnail shoots some behind the scenes stuff and yeah and of course early videos like if you were a patreon member you probably already watched this video three days before it came out , you guys can also follow my twitter i've been using my twitter a lot more and would appreciate a couple more followers there you can get current izations on what videos are coming out and when, and you may get some random opinions.
This video was really hard to make because it was so long and I'm studying full time right now so I don't have time and all the time I have is I got into editing and writing and liking playing the game obviously and the hardest part was actually the music because the entirety of the Assassin's Creed Origin soundtrack is copyrighted apart from a couple of unofficial songs like songs that are like ambient songs that are in the game but aren't as official tracks so that's why I had to pull from a bunch of different games I know that have some sort of Egyptian influence like the mythology era and I didn't want to just use lo-fi hip-hop because I feel like I feel like of using lo-fi hip-hop that neglects the music and I feel like the music has been one of the weak points in my videos, well not so much lately but I especially like some months ago I felt like the music was always so boring like it's the same thing like lo-fi piano beats or whatever and that works but I feel like using music that fits the aesthetic of the game and video like the tempo of the video is really really brings it at ne xt level and that's why i use something like upbeat as i have used a few.
I used some as nintendo songs in this video. um, all the songs I use will be in the description. like it ain't a bit out of my wheelhouse but i think i got it right and if you like this video let me know if you don't like it also let me know and yes the next video will be on Assassin's Creed 3 as I alluded to and I'll do it in collaboration with another youtuber which according to my youtube analytics page you guys see too so stay tuned for that i'm not going to say who the collaboration is with just because i'm going to be 100 like it might flop i don't know , I feel like if I commit and announce it and say, oh, I'm collaborating with this person, then something is going to happen and we're not going to be able to do it and I really want to do it, so I don't want to jinx it, but yeah, that's it, I apologize the videos have been a long time coming out huh I've been really busy with school but I know I'm busting my ass so I can tell you ASAP and I'm working hard I'm not working too hard like yeah I am tired and kind of exhausted, but I'm having a lot of fun doing the video hustle, so don't worry about it, but you know, sorry, okay, love you guys, thank you so much and bye.
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