YTread Logo
YTread Logo

How Mother 3 Breaks You

Mar 07, 2024
What you are seeing here is a Japanese television commercial for a video game from 2006 and even by Japanese advertising standards it is strange just a woman crying in front of the camera and that is how Nintendo decided to promote Mother 3, the long-awaited sequel to Mother 2 .or Earthbound, as it was known in the West, a nice little jrpg that changed the traditional dungeons and dragons for the lynching nightmare of American suburbs. It was fantastic and was ignored at least in the United States, where the lukewarm critical reaction and non-existent commercial reaction were a likely factor that Mother 3 was never officially translated, even after a hellish production that lasted 10 years, seeing the development changing platforms no less than three different times and at one point even being officially canceled before being revived for the Gameboy Advance.
how mother 3 breaks you
Mother 3 is a game that shouldn't exist and in some ways still doesn't exist, which is a shame because it's also one of the most beautiful games I've ever played. Mother 3 is the kind of emotionally moving experience that makes the kind of hyperbole in that last sentence difficult. to avoid to the point that yes, if you only had a 30 second TV ad to explain what this game is, you could just point a camera at a woman who played it and let her experience speak for itself, thankfully , even though we don't have 30 seconds we have 43 43 minutes oh god but that's too long sometimes these videos just get away from you enjoy it and I want to use that time to ask how

mother

3 does this to people and me that.
how mother 3 breaks you

More Interesting Facts About,

how mother 3 breaks you...

The response begins before the game even begins. What I mean by this is that Mother 3 has the best name entry screen ever and I know that's hyperbole again, but look at how many stories happen here. Not only are you entering your name here, but also the names of your entire family. First we meet Lucas, who just by the way he looks into the darkness of the doghouse we can tell that he is this shy, nervous boy. Then we meet Klaus and just from the way he interacts with Lucas we can tell that he is the most adventurous. and outgoing of the two twins, someone whom lucas admires and literally falls over himself trying to keep up, we meet the stoic and silent flint who watches over his two children as they gently pull their

mother

, the shy hinawa, towards the frame.
how mother 3 breaks you
Flynn steps aside to make room for her and we get a portrait of this really happy little family and look at how much we've learned not only about who these people are but also about the different relationship dynamics that exist between them, seriously, yeah you can think of a name. entrance screen that does more for the game's story than this, so leave it in the comments, as well as your home address so I can come to your house and fight you. The name entry screen makes something clearer. This is a story about a family. that they really love each other and are excited to be together and the little moments that follow are based on that, like when you wake up like lucas in your pajamas but you try to run out and hinawa stops you before gently guiding you up to change and it's subtle but what i love about this moment is how it puts you in lucas's place of this overexcited kid who tried to do something dumb like run outside in his pajamas and when he now stops you, he forces you to watch it from lucas' house. perspective as this gentle, caring, loving presence who protects his children and it's a small moment, but it establishes the connection between the two wonderfully and the same when you find Klaus doing the coolest thing he could be doing as an older brother, fighting against friendly dinosaurs, even helping you. learn to fight in the tutorial battle with this little mole cricket based on that feeling that Clauses someone admires and who Lucas learns things from and it's like, damn, every part of these characters lives, everything feels so cozy and wholesome and unfortunately that's how it is.
how mother 3 breaks you
This is not the last time you take control of Flint, who is waiting for Genoa and her children to return from her grandfather's cabin, but something is not right. People have seen huge mechanical ships in the skies above the village and mysterious forest fires have been causing the once peaceful wildlife to turn violent. Frenzy after Flint rescues a child from a burning building. He is approached by Isaac, who has just returned from the area where Hanewa and the children were last seen, and says this. I heard what I think might have been screams. There is a subtlety in Isaac's words.
Here the creator. Mother 3 had to beg his programmers to implement a text system that would allow him to control the speed at which text appears on the screen and you can see how effective it is here the slight pauses between Isaac's words make his speech slow. feels slow and reluctant to convey a subtle sense of dread, like he thinks there might actually be something very wrong with Hinawa and the boys and you feel it, you feel that fear as the entire town scrambles to find Flint's family when Klaus finally and lucas are pulled out of a river shivering and cold. creating a brief moment of relief and then it happens that Bronson, the village blacksmith, approaches Flint and has something to say.
I picked up a giant dragofang, uh, it will be a great weapon. I thought you could probably use it for bad news. is where I found the dragofang was in your was pierced through your wife's heart now killed by a strange mechanical creature the reluctant, childish way Bronson speaks here gives this moment an almost delirious and absurdly cruel feel, but what really brings home the tragedy is the The animation that follows Mother 3 has an incredible amount of animation, especially for a jrpg, and gives even the small moments spectacle and emotion, and look at how beautifully the anger and pain is conveyed.
Flint's here, the loss of his wife, which sends him into a spiral of terrifying and delusional rage, even his own children have to be protected from her wrath until finally Flint has to be knocked out his last flash of consciousness the memory of the last time he will see hinawa and she disappears from his life forever this moment still really ruins the game for me having dragged you into this peaceful and gentle family life before tearing it apart in a way that feels so cruel and random and cold, emulating the way real life tragedy often feels and it's by doing it that mother 3

breaks

you oh no wait wait there's still like 23 hours left in this game oh geez so yeah all of it What we've talked about so far is like the first two hours of the game and to fully talk about what mother three is, now we have to talk about a role, wait. no that sounds really stupid the hobonachi journal is like the best journal ever they are really well made daily journals with all these really cool little facts and information and i love this stuff seriously i have three of them and i mainly use them for writing about my feelings at night because it helps me sleep and this isn't even an endorsement.
I just think these things really are. I should have made this a sponsorship. What I like most about hobonochi journalists, however, is that every day comes with this. little quotes, each coming from an expert in their fields, ranging from topics like daily life, what it is to be human in a modern society and what it is to create, and it gives these books a kind of soul as if there were been made by someone with a deep passion and curiosity for the world around them that person who is shigesato itoi itoi is one of those people where the more you learn about him, the more strange and fascinating his life becomes, he spends much of his early years alone, his parents mostly absent from his childhood, and he grew up to become the leading copywriter in 1980s Japan, leading massive anti-war campaigns like this poster that loosely translates as you first, Mr.
Prime Minister, also acted as the voice of my neighbor totoro's father launched hobonochi inc, one of the most profitable companies in japan. A social networking app for pets has been arrested five times for political protests. He wrote several very strange children's books, as well as novels centered on his various conversations with neuroscientists, actors, and game designers. He's this guy with an endless hunger and fascination for the world around him. him and the reason all this matters to us today is that he is also the creator of the mother series and what I think gives soul to these games is how you can feel like a person who bleeds in them, both in little mechanics like having to call constantly. home to prevent nez from feeling homesick on earth to that infinite and passionate curiosity that manifests itself in the world design of mother 3 and to show you what I mean here, let's talk about baths as a man who sometimes bathes several times a day day, I think baths are great, the feeling of letting life's problems melt away in the steaming comfort of a hot bath is a pleasure that I value very much and that is why it makes me so happy that bats or these waters Hot springs are a big part of Mother 3.
The baths are how you regain your health and magic, each bath has its own intricately designed aesthetic, creating a unique look and atmosphere for each location and that is an atmosphere in which the game literally takes you. forces you to immerse yourself as if you want the healing effects in which you will have to linger. bathroom for at least 6 seconds and what I think is really interesting about this is how it creates this little moment of pause not only for the characters but also for you, the player, where you just sit back and experience these beautiful little environments and It's subtle, but I think it's in this that you can see the world design philosophy of Mother 3.
In many modern games there is a focus on feeding players with upgrades to motivate them to explore their world and that's great, but what I would love Mother 3 is how she does it. Same thing except with experiences instead of upgrades, and to show you what I mean here, I want to talk about a moment that occurs about 9 hours into the game. At this point, you've become very familiar with the boxes present - basically Mother 3's version of treasure chests. which usually contain things like health items or equipment, but then this happens and the interesting thing is that this moment doesn't benefit you in any way, you don't get anything new and your stats aren't any better.
All you got was the memory of this happening and me. I can remember the first time I played this game and thinking how strange this part was, but years later, long after I'd forgotten what Lucas's strongest weapon was, I could still remember this moment and think it's a beautiful thing in itself. same, but they are small moments like this. that make up the world of mother 3 and sometimes these instances are really subtle, sometimes it's just the joy of experiencing these really strange or cool new environments where everything from the pixel art to the sound design comes together to create these little atmospheres. really unique, even down to the distinctive sounds your feet make on different surfaces and again this may seem slight but then when you reach the final area of ​​the game listen to how footsteps are used to create a sense of finality and foreboding, other times These moments can be really strange. like an entire dungeon created out of bathrooms where bathroom signs fly out of the wall and attack you and each new bathroom is a gateway to an encounter with a more absurd stranger or a church that recognizes this is a video game and asks you your name in real life. a way that definitely won't come back and be meaningful later and that's the thing about the world of Mother 3: it's strange, it's full of all these strange little moments that range from the surreal to the just plain hilarious, like there's a part later in the game where you have to drain a lake and a scientist gives you a choice between three different chimeras to do it with: the dry guy, the clay brothers or the bomb chamber, with the bomb chamber being the clearly correct choice, but choose one of the other two and I can watch them fail at these really stupid, funny animations and I like this not only because it's funny but because a lot of effort was put into creating this weird little moment that a lot of people aren't even going to see in a way that I think .
Other games just wouldn't see the point in working hard to bring the world of Mother 3 to life, and one of the places you can really see it is Taz Mili's village, home to Lucas and his family, and it's amazing how much world there is. subtle. The construction has been intended for this small peaceful and self-sufficient community, like the prison that has never been used or the fact that the concept of money does not even exist here. Villagers are free to take whatever they want from the local bazaar. Everyone collaborates and contributes. They can, but where you can really see the depth of Tasmania is in its 56 residents, all of whom have their own unique character as well as expressive little animations, each with their own unique personality, home environment and even connections to theother villagers to the point is that you can map the different families and relationships that make up tasmili and you can even keep track of those villagers as their stories unfold throughout the game, meaning it's very easy to invest on them if you pay attention to them. to the point that someone like Nana, the town's loner and socially awkward, has developed her own online fan communities even though you can easily go the entire game without speaking to her.
That's what's amazing about the world of Mother 3: you rarely spend more than 10 minutes. without experiencing something new, fun, moving or strange, it's a world created from these beautiful little experiences and what I love about one of the battles of the three is how they are an extension of that idea mechanically. Mother Three's combat is solid, it's fun and frenetic and intense thanks to the rolling health system, that is, the system whereby a killing blow from an enemy won't actually kill your character instantly, but will instead start a countdown. regressive where death only comes once your health reaches zero, meaning you can heal him or end the battle before that point will be fine creating some really tense split-second decision making, especially in the tough boss encounters. endgames that force you to think about everything from how you use each character's limited inventory space to each opponent's individual weaknesses and how to exploit them if you don't.
So, significant bosses like the barrier trio will blow your skull off the back of your head and send you back to the game screen over and over again and it's cool, but some small details mean I probably wouldn't rate it among my favorite battles. systems and yes, I think ten two is one of the best systems of all time and if you don't agree with that then I'm sorry, I'm sorry you hate food, but I also think that judging mother three battles solely on one mechanical basis, I could be missing the best of them and to show you what I mean here, let's talk about the negative man.
You find the negative man hiding in a side path of a small end-game dungeon. There is no explanation for him. It has no meaning in the story. Beat him. he doesn't progress in your game he just is and when you fight him this happens negative man he mumbled it's always the same negative man sobbed he moaned and started crying negative man moaned just get rid of me now he barely attacks and when he does he only inflicts a single point of damage and for a while it's just you and your party crying over this morbidly depressed protoplasm and then when it's over it's like what was that, but I think in the same way what you took from the fireworks was the memory .
From the fireworks, what you take from the negative man is the memory of the negative man. He's just another strange part of this world that you have to experience, but this time it's through the battle system and it's not just him, there are so many strange and memorable encounters like This is reminiscent of the mole cricket we talked about in the walkthrough. He later returns and explains that he was emotionally devastated by the loss of him and that he spent years training to get revenge. He takes you to the cricket kingdom, where a cricket elder will preside over your revenge.
Develop an elaborate system of rules and then after all you defeat it in one hit and it's great, sometimes the encounters are really strange and random, like searching a haunted kitchen and finding a spooky jar of ghost jam and this enemy does not appear anywhere else. in the game was made simply for the surprise of this moment and that's the thing about Mother 3's encounters: they are constantly surprising and memorable even though all the enemies are just still images, they still convey a lot of personality thanks to the beautiful soft and expressive illustrations that make even the war machines feel friendly and cute.
Many enemies even have their own unique gameplay mechanics that are based on that personality, like the swinging ghosts that are a pain in the ass, but you can fit two of them in a bottle. They will start competing against each other instead of you and there are a lot of these battles that I want to talk about, but the last one I will talk about is Big Brother and Lil Big Brother, two enemies that on their own are a bit useless due to their meaning. of paralyzing anxiety. They can't even attack you, but if you return to this area later in the game, the two of you will overcome your personal problems together and create a single competent enemy and it's so stupid and sweet, but this is the beautiful thing about the world of Mother Three. designed to create these little moments that just stay with you and encourage you to be curious to seek out the weirdness that awaits you and the battles become just another part of that, and while a large part of this game is about pain and Loss is also about the joy of existing in a world that is endlessly surprising and fascinating and that's why it feels so bad when that world starts to change.
There is no nice way to say this except the evil that creeps through the world of mother three and particularly Tasmilly. It's not your typical RPG of nameless, ambiguous darkness, it's downright fascism and I'm not saying that because the pig mask army does literal Nazi salutes or the fact that they say offensive things in battle or because they want people to non-binary disappear for reasons that are confusing and ridiculous, but in how they corrupt the culture of tasmanly and it starts so small that the mysterious facade of the seller introduces the concept of money in tasmily buying pigs from a local farmer and from that interaction the entire city starts to twist. and distort as the villagers begin to hear the facades' promises of happiness but also its messages of fear as it warns them of great electrical storms that will destroy their homes and the monstrous chimeras that have begun to flood their forests, both the facade work and his army of pig masks, but the people of Tasmania don't know this and fear starts to spread throughout the façade of the community, infecting Tasmaily with their capitalist way of life and something really sad starts to happen.
You watch as this village dies, not by being destroyed or burned down, but by erasing its entire way of life as its dirt roads become paved with concrete and its buildings begin to stretch into the sky as the villagers begin to want more and more. , now earn money working in a huge factory run by pig masks who abandon their small self-sufficient way of life, so when the factory closes the villagers are left without any means to support themselves, forcing the villagers to leave Tasmily , leaving its once bustling streets now silent and empty, its people migrate to Newport City, a capitalist nightmare where every corner reeks of falsehoods, from its expensive but ineffective weaponry to its skyline composed of cardboard cutouts, its buildings, a mixture of different cultures and aesthetics spliced ​​together without reason or thought, the small town of Tasmily has now been absorbed into this grotesque concrete monolith, its rulers unaware. to the lives, they have destroyed one of those lives being lucas, it has been about eight hours of gameplay before we take control of lucas again and now everything is different.
It's been three years since Hanoa's death and look how beautifully the game conveys Lucas' emptiness. He still mourns his passing in a scene that mirrors the beginning of the game. He wakes up in his pajamas, but tries to run away this time and it's not Hanewa who stops him, but Lucas' memory of her and having previously experienced this moment, he feels that he feels. the void left by hanewa in lucas's life he approaches the mirror to change and another memory of hinawa is triggered lucas feels the absence of his mother in every corner of his house and it is devastating but it is not just hinawa, he was lost shortly after The death of his mother Klaus disappeared and Flint now spends every waking second searching the mountains for his lost son, returning only sporadically to place flowers on Hinau's grave.
Lucas has seen every part of his world replaced by something colder and crueler, now alone in a terrifying new existence, I guess this is probably what he looks like at this point, but as cheerful as Mother 3 is, his world can be obscenely dark and even scary. There's even a section later in the game where the characters experience a surreal, mushroom-fueled hallucination based on what Etoy describes as his worst fear. where everyone you love hates you and this section is a fucking nightmare inside the mailbox there was the sound of you crying everyone is waiting for you everyone waiting to throw stones at you spit on you and make your life hell stuck inside the mailbox it was pure never- ending the darkness you I'm going to beat boy daddy is going to beat you your mom is waiting for you she's waiting she's waiting for you It's moments like this where it feels like the game is actively trying to surprise and annoy the player, including one that would almost certainly get This video would be demonetized if I was talking about it properly, but you can check out the description if you want my opinion on it and a full content warning: It's Mother 3's darkest moments that feel so at odds with the game's previous happy tone . but that contrast seems intentional.
One of Vitoria's childhood memories is that she walked into the wrong movie theater when she was a baby and witnessed a murder scene in the movie Military Police and the Dismembered Beauty and, although it is not explicit, you can see how this scene It would have been traumatizing. to a little boy who wasn't expecting it, how it would have made the world seem like a darker, scarier place afterwards, and itoi has talked about wanting to create moments like this in his games that replicate that loss of innocence, that concept that loss of innocence is a big part of Lucas as a character when you first meet him, he is constantly described as a crybaby and weaker and more docile than his older brother, Klaus, and this is reflected in his battle ability with only one slightly higher than average attack stat and no magic. from kumitora and Duster's debuffs, okay look, I accidentally removed Duster's aura when I was entering his name in the name entry screen and by the time I realized it was too late and I won't be re-recording the footage, so what?
Can we not be too mean about it in the comments? Okay, thanks, but as the game progresses, something really cool starts to happen. Lucas discovers that he is one of two people who can pull the needles binding a huge dragon beneath the mother's core. The world of three and if someone with a pure heart pulls the needles, the dragon will awaken to be a force of good, but if someone evil does, it will devour all of humanity, so Lucas accepts this enormous and impossible adventure with his dog Boney Kumatora and uses a duster. and as the game progresses, Lucas's weakness starts to disappear, people comment on how much he has grown and the really amazing part is that you start to feel that in battles, Lucas finally gains powerful ultimate spells like mass healing and mass resurrection, which which means that he now becomes the beating heart of your team, the member of the group that you will build your entire strategy around creating this feeling that, wow, this kid went from being a weak, lost kid to being now an ultra-powerful psychic user.
He went through hell, but he got through it. he got stronger and it's just this lovely conveyance of character development through game mechanics. However, there is a problem in that someone as powerful as Lucas has also been pulling the dragon needles, but when they do so there is no feeling of right or wrong, just a deep feeling of emptiness hello, it's me another time, so we're about to enter major spoiler territory and you can skip this far if you want to avoid it, but I just want to say that I don't think you know what's going to happen in Mother 3.
It's really going to affect your enjoyment of the game, It's just not that kind of experience, but hey, listen, dude, okay, I'm going to go, actually, you know it felt very strange and forced, like I was going to go and just step out of the box like that, so I appreciate you watching the video. I hope you've enjoyed it up to this point. There's a really weird meta part that I'm really proud to be featured in and, no, you know what feels weird. and it's awkward and it's like I don't really know how to end this segment and the longer it goes on, the weirder and the worse it feels and, oh my god, just keep going, uh, John, when you edit this, please don't. use this footage, it just makes me look like a rambling madman during your journey you will encounter the masked man, an extremely powerful psychic user who acts as an enforcer for the fascist pig mask army, as well as another person capable of pulling the needles They bind the dragon and it's not too difficult to find out who this person really is, but the way the game confirms it to you is really cool at the beginning of the game, mother 3 asks you what your favorite thing is and I enteredname. from my partner because I liked them a lot and also the word fight would not fit and this becomes the name of your most powerful attack that is why it is so jarring when the masked man uses that same attack against you and this confirms what you say.
I have suspected throughout the game that this fascist force of evil is your brother Klaus, you don't know what happened to him in the three years since he is now dead, but it is different now that he has changed, everything that Klaus was is gone, replaced by something cold and almost mechanical like Something terrible and nihilistic has made its way inside Klaus and has the same thing that has been crawling around the world since the beginning of the game and only in the last hours of Mother 3 do you find out who this person is , Porky, the villain from Mother. 2 and it's strange to introduce the central villain so late in the game, but you've also felt his presence the entire time.
This is the person who has been uniting animals into monstrous chimeras, the one who has treated this world and everyone's lives. person in it like his own personal toy box, that's what this guy is a being that seeks absolute control over all natural life to the point that he has even rejected death itself, now he is an infinite corpse that tries to contort the world at his will, so while Daffy's story has been about accepting death, Porky has completely rejected it and you can see how strong that rejection of all natural life is in the final moments of your battle with him, where in Instead of being defeated by you, he seals himself in his capsule of absolute safety where nothing can harm him again, but from which he will also never be able to escape his infinite existence free of all joy and all pain until the end of time.
That's why I think Porky is a great villain, it's oblivion, it's the nihilistic desire to escape from everything. feeling, but it's that nihilism that creeps up inside Klaus and then you take a step towards your brother, the last needle in sight and the finality of your entire journey just hits you, it's hard not to. Remember who Lucas and Klaus were at the beginning of this game and who they are now when the battle starts your entire party is wiped out. This fight is between Lucas and Klaus and no one else. Lucas fights not only to save the world but to recover his brother and Klaus to achieve true oblivion and what is amazing is how the emotions of both characters communicate through the battle mechanics.
Klaus charges at Lucas and hits him with one killing blow after another, but he tries to attack with Lucas and can't make it. himself to harm his brother even with the end of the world looming, it is only when Flint appears that this changes and he is very happy to see his lost son reuniting his family for one beautiful and terrible moment before being seriously injured protecting Seeing this, Lucas is finally able to let go of the brother he knew, the two now trading massive, ferocious damage back and forth as their lives begin to fade, but something else has begun to happen. , a voice has begun to echo through the darkness.
It was Hinau's voice we see an image of two cribs next to each other a sunflower sways gently in the breeze and Hinawa begs her children to stop hurting each other at first Klaus ignores her unable to let go of all the emptiness that has him. brought to this moment but as his mother's spirit pleads klaus begins to do less and less damage and the battle messages begin to change the masked man closed his eyes lucas wanted to cry the masked man looked at lucas finally henero's words they're getting closer you must be very exhausted and klaus takes off his helmet we fade to white and this text appears klaus staggered towards lucas klaus hugged lucas lucas remembered klaus' smell i'm so happy that you can be with me right before the end i'm going where there's mom now thanks I'm sorry oh my god that's so sad Jesus Christ I cried the first time I played this and if Nintendo's marketing is to be believed I think a lot of people did and what that boils down to at least For me, it's more than just this.
Sad story between two brothers personally, I think where it begins is the dragon. At this point, Klaus has drawn three needles and Lucas has drawn three needles, so whoever draws the last needle will be the one to influence the dragon's soul. and then what is the dragon? what's this big ridiculous story element that's been coming up throughout the game and I personally think the dragon is us and I know it sounds a little stupid but to me this whole fight, this whole encounter is about pain and how ? we handle it we embrace oblivion we surrender to nothingness and reject all pain and happiness just to avoid the feeling of loss like klaus or we take that loss we feel every inch of it and make it part of ourselves like lucas for me that is the heart of this fight, it ends and lucas pulls the last needle and the world goes into this infinite darkness with a text that appears on the screen that just says the end and it's devastating, but then something really strange happens, you can control the text.
You can control the ending and as you move it around this strange little black space you start running into people and you realize that all the characters you've met throughout the game are alive and everyone's fine and things will never go back to be like before, but maybe it's not necessary, maybe it's okay and this is where something really crazy happens, the characters start talking directly to you like you're the person holding the controller and they start saying hey, they hope you're okay , how they expect things to be good in your world and it's strange, but after everything you've been through with them, it feels genuine, like it's this heartfelt message of hope coming from this little video. game is like well, what you are seeing now I am not a person, I am a collection of pixels on your screen that are transmitted over the Internet, I am a data, it is as if this data is telling you, I hope you.
You are doing well, I hope everything is fine in your life and if not, I hope it gets better soon. That's how this game ends and that leaves me open. This is why 15 years after a game that was never released in English still has a massive and passionate following, that passion does everything from powering the damn heroes at starman.net who did the translation of mother 3 to feed the fandom that even today celebrates every little moment of this game and Even beyond that, Itoi has stated that if Mother 4 were ever made, he would rather be the one to play it than create it and I think that in some way has fulfilled that wish.
You can still feel the soul of Mother 3 in games like Undertale. Lisa and even the next Odyssey, a game that spent much of its development as the unofficial Mother 4 and while the original Earthbound is absolutely a part of that, for me it's the story and heart of Mother 3 that you can still feel in these games. mother 3 is a game where terrible things happen, they happen out of nowhere and for reasons that are impossible to understand or comprehend, it's about those moments that divide our lives into before and after and how there is no preparation for them and once they happen There's no turning back, but it's also about learning to survive in space after those moments because the world never stops being fun or strange or beautiful.
After enough time, you'll start to recognize that you'll start to notice that, whatever be the pain. You suffer, you can ultimately survive and make it a part of you you just have to live long enough to allow that to happen. Damn, that's worth telling me folks, thanks for joining me today. I hope you had a good time with this one and I just want to thank my patrons on patreon.com forward slash super eyepatch where for a single dollar you can help me lose my mind by creating long, elaborate video essays like this one and this week in particular I would like to thank camimon ashley haldy either apathetic joy or a pathetic joy egg forest melanie lopez mama katrong and b as always you can find me on the video game podcast let's Fight of boss twitch.tv forward slash super eyepatchwolf or on twitter at ipatchwolf friends Take care of yourselves and see you next time

If you have any copyright issue, please Contact