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How Disney's Animation Evolved From 'Frozen' To 'Frozen II' | Movies Insider

Jun 08, 2021
here is Elsa Nana in Frozen from 2013 and here they are in Frozen, although at first glance they may look like the characters you know and love, if you get closer to their clothes you will see how they are different in the update that you can now see the three dimensional jewels, the seams and even the finest threads, all of these details would not have been possible in the first film, technological advances allowed them to do so much more for the sequel, even creating a horse completely out of water, why did Disney Animation Studios make us wait six years between

frozen

and

frozen

;
how disney s animation evolved from frozen to frozen ii movies insider
Well, first he wanted to make sure that the original would guarantee a sequel with a story worth telling, but during that time, Disney Animation, which operates completely separately from Pixar, made technological advances that would allow the team to improve the look and design a A team of about 75 animators worked on the film over the course of about four years since one of the main themes in the new stories changed, they had a lot of work to do to update the characters and the change in their environment teases us with their beauty. while staying true to the world they created the main character is Elsa Anna Kristoff and Olaf were created from scratch for the first movie but now they needed a makeover you can see the subtle differences in their faces but even more so in their hair and clothes Disney Animation had some

movies

between frozen and frozen: to develop their

animation

on their hair was based on the programs used to make Moana's hair into a moana that they developed software called Quicksilver that allowed them to create realistic hair that could react to forces like wind, water and intense action, according to the technical

animation

supervisor, Christopher ever. a new software called beast allowed them to simulate more and more hairs per frame and at a much faster rate some of the characters will be affected. a roller coaster test simulation identified if they needed to add more qualities to the hair such as the thickness of the hair was again based on the character they made Ana's hairstyle more mature as the character had aged the overall clothing designs are much more intricate than they were in the original just look at these two shots of Anna and Elsa in frozen and frozen - you can see in this shot in the second movie where onon elves are standing in the Enchanted Forest that their clothing is much more detailed The dress Elsa's doesn't seem to be covered anymore instead in just two dimensional sequins there are amazingly detailed little jewels everywhere whereas now you can even see all the little seams on the exhaust and in this shot we're on an Olaf we're enjoying the warmer weather, you can really see every little thread in Ana's dress as Elsa changes her outfit The animators made sure that what she was wearing was part of a cool color palette which the animation team felt if they got too hot with the color choices something would feel off as certain colors are associated with certain characters movement was also an essential trait in getting a character right animated move is all about mastering the checkpoints each finger has three or four checkpoints alone in frozen - Elsa's feet had multiple checkpoints so she looked natural while moving barefoot which was important given her major actions occur while barefoot and movement such as clothing and hair can be used to define character traits, movement is used by animators to demonstrate how the characters change from the first film as well as the differences between them .
how disney s animation evolved from frozen to frozen ii movies insider

More Interesting Facts About,

how disney s animation evolved from frozen to frozen ii movies insider...

Elsa walks and reacts with refined movements, especially in comparison to Anna, who was much more lively in her actions, and although the two sisters spent most of their time frozen, some of them frozen: they are together. most of the time, so the differences between them are even more stark, you can see this especially in charades. scene elsa is mostly silent listening and moving up and down as anna moves with her whole body but elsa, who is much more confident now than in the first movie, walks with a much greater sense of purpose, there is an even more subtle detail that the movement the animators needed to breathe well is especially essential for a movie that involves singing, the animation team even hired a vocal coach to teach them about the types of breathing techniques a professional singer would use, watch this scene when Elsa sings Into the Unknown we can see all the subtle movements of her body almost like we're watching Idina Menzel recording the track but here are some new characters that posed an even bigger challenge for the animators and that's because They are not humans or creatures. but the elements now in most computer animated

movies

, the visual effects and the animation teams work separately, the animators create the characters and the visual effect.
how disney s animation evolved from frozen to frozen ii movies insider
The s team adds computer simulations, such as weather effects or how an item of clothing will cover a character. What do you do when the effects are your characters? There is no better example of this than Gale, who is a gust of wind. The wind would generally be a visual effect. the simulation was added later in the process but here it is a character so they had to create a new program for the animators just for this called swoop usually you just see the end result of the wind but this time it we see as a whole character to get this basically invisible character right on a wind rig he ran alongside given scenes and they were able to manipulate his size and add simulations to this that help determine Gale's speed and path here's Gale going into a house and pushing Sven out the door creating Gale also required working closely with the environments team on elements like the leaves Gale sweeps up, for example when Olaf is singing his solo when he grows up it was necessary to place lots of leaves in the group and for Gale to pick up at an early point in the design process, they contemplated having Gale take the form of the other characters by imitating their shapes with rubble and the animators t Had to think if at one point Gale was supposed to be playful or dangerous but let's not act like this isn't a fun challenge on top of studying physics the animators skydived for inspiration the skydiving experience certainly shows if you look at this shot of Bruni being blown away by the wind he has his arms and legs in the shape of a parachute the elements came in all shapes and sizes the biggest were the earth giants due to their large size the earth giants had to moving very slowly to design them the animators incorporated features of the trolls from the first film as you can see in these drawings they shared many of the same characteristics, from the shape of their torso to the size of their nose, so it is not surprising that making a giant made of rocks move is not easy.
how disney s animation evolved from frozen to frozen ii movies insider
The aging process was intense as the rock shapes and asymmetrical bodies restricted their movements, it was also important that each piece of rock move correctly and not go through another rock and last but not least there was the horse stroke of water, which was the product. After eight months of hard work, there were several challenges to create a creature made of water that also had to be true to the appearance of a real horse because it has no real eyes or pupils. In fact, it is much more difficult to convey the characters. emotions so the animators relied on Knox's ears they made the ears point where he was looking at the bump while also conveying his mood if the ears point back the horse is angry if the ears point at the riders they respect the rider but before the animators could control their emotions they had to figure out how to control the water it's made of while moana water had some personality it wasn't even close to this complex in early testing there was too much A lot of water coming out of the mane and tail that the animators described as looking like a fire hydrant.
They eventually got it under control to the point where it looked more like a gentle waterfall. The nock also had to look like it was part of the ocean, so they looked at real ocean elements like mist and spray that forms on the end of the mane and tail as it moves, staying true to the shape of the nock. water also required making the noch different from a real horse in some ways like the way it moves when the nock is running in the water you can see the kind of breaking and stretching of the hoof that is evident if you reduce the speed of this clip of nock running on a wave to get a feel for real horses the animators studied the horse's anatomy met with a horse trainer and actually rode horses it was important to not only capture the look of the horses but also its weight so that Elsa could really get an idea of ​​the power of this creature while all the characters underwent transformations that changed a lot in their world also in frozen very great p The art of the land is covered in snow, so the animators went to Cheyenne, Wyoming to walk through waist-deep snow to see what it would be like for the characters, but frozen: It's supposed to be fall, so snow melt, this presented new challenges.
Since more of the ground and surroundings were revealed, there was much more detail that needed to be included in each shot, particularly in a new set for the film, the Enchanted Forest, every tree, rock and plant required a lot of planning and work to get where. I was. Searching for inspiration, the team ventured into the wilderness of Norway, Iceland and Finland to experience what the characters they were animating would experience and to get inside their heads as they studied the landscape and culture and even stood on a glacier to see what happened. it would be like Elsa standing in one they also worked with a botanist to determine what trees and plants would realistically grow in the area just like Elsa's outfit is a crucial part of this dazzle this particular setting was nailing her color palette they wanted to be in line with the first movie as you can see in this shot of the enchanted forest the leaves are mostly orange in magenta there is barely any yellow which is a color usually associated with fall compare that to this opening scene in frozen and you can see how similar they really are many of the shots in this forest were deliberately taken wider to make the characters feel more alone and isolated while much of the film takes place in new frozen lands 2 it also revisits some familiar locations, particularly Arendelle Arendelle is covered in snow for most of the early movies, but remember that now t is fall, so the kingdom needed a makeover of its own because the buildings were no longer covered in snow.
The animators had to add a lot of new details. They completed the roof details in places where there might originally have been snow, but there were also some buildings designed with colors that were specifically meant to look good in the snow and ice. These buildings received a new paint job to make them look good against the snow. new fall backdrop one of the big turning points in frozen happens in the dark sea this is where the nox scene takes place realistic animation the water ain't easy and the animators use what they've learned in previous

disney

movies to that works for the dark sea were heavily inspired by Rana sfera, a black sand beach on the south coast of Iceland, nailing the scene required a lot of coordination between the animation team and the visual effects team, and since she was going to walk in the simulation everything had to match up perfectly, the animators also mastered some factors about water that you never think of as a house and it looks like when she gets wet after being hit by a wave Disney Animation developed another simulation engine for Moana called splash which gave them a lot of practice making open seas through this they could calculate for example what it would look like for a wave for breaking for Moana, the challenge was to try to calm the water but to freeze it - it was important to make the waves big and overwhelming while still looking real.
You can see those realistic waves right here as Elsa stares at them on the beach earlier. running head on while these look amazingly realistic the animators actually pulled back so they didn't look too real sure they now had the tools to make it look like real water but sometimes it's more important that your animation looks realistic to the animated fantasy world your curry not necessarily for our world otherwise you take away from the magic that started it all in 2013

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