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Hollow Knight: Silksong Trailer Analysis

Feb 27, 2020
Okay, let's all take a deep breath so that the Hornet DLC the team has been telling us about for so long isn't actually a DLC, it's a whole damn sequel with a bunch of bosses, new areas, new enemies, new mechanics, and new funny voice lines, remember when william said. Hollow night: it wouldn't come out for ten years. Well, it turns out he was lying right to our faces. I can't believe I trusted you William, ever again, no, yes, Team Cherry has left a trail of revealing Knights

hollow

silks in a proper sequel. to transport the night that honestly looks the best, you can really tell that team Cherie is putting the knowledge they gained in the first game to use.
hollow knight silksong trailer analysis
This

trailer

is filled to the brim with shit that needs discussion, so let's dive into it.

trailer

, it starts with these little bugs carrying Hornet in some kind of cage across the plains, regardless of how honest this already raises a lot of questions, first of all, what happened to Hornet in the endings of the DLC from the master god, how exactly we go from Hornet running all night to Hornet being captured. by a group of representatives from the Lollipop Guild I feel like we missed our step somewhere along the way. My second problem with this scene is how exactly these little insects captured the demigod that is Hornet.
hollow knight silksong trailer analysis

More Interesting Facts About,

hollow knight silksong trailer analysis...

Did they trick her into putting her in the cage with bait or? something and you can just escape whenever you want this didn't seem very difficult to do why wait until now? So Hornet finds himself in a whole new realm to explore. It is a land enchanted by a silky song full of mysteries and secrets that will help. Hornet discovers more about her past and her ultimate fate. Hornet must descend to the top of this new Kingdom to reach a shining Citadel and do something we haven't gotten this far down the road yet. Hornet must face beast hunters, assassins, kings, monsters, Walmart greeters. and Gentlemen, so what new Lance can we expect Hornet to decimate in her new journey?
hollow knight silksong trailer analysis
Good question, first let's find out that we have the mossy grotto, now we don't officially know the names of any of these places, the names I'm using. They come from Teen Cherry's blog post, so they're more than placeholders for now, this area reminds me of the greenway, but it's still much brighter than the greenway. This area could also be the starting point of the game, as it seems This is where Hornet finally escapes from her cage. The enemies in this area are pretty generic. I don't know if these guys are slugs or what. There's also this guy who runs around the ceiling spitting shit.
hollow knight silksong trailer analysis
Hornet, also looks like that cut enemy. the original game has been added back to Auber's list, which is still not a bug, although the Mossy Grotto also features an NPC probably called Moss Temple Druid, according to team cherry there will be a more formalized quest system and a silk song compared to the

hollow

knight

. In Silk Song there are these quest boards that give the player a variety of quests to explore. There also appears to be at least four different types of quests in Silk Song. The walker hunt and the great hunt have likely given this person these items. just combat events where you have to find and kill certain enemies, unfortunately we never get a description for a walker mission, but I have an idea what they are.
In this clip, we're introduced to two NPCs named Garment and Zaza as they crash into a group of enemies with a horn instrument, so I think Wayfarer's missions will involve Hornet escorting the NBC all over the world map, similar to What is hapening here. Additionally, the symbol for Wayfarer missions is a harp, a musical instrument, and Garmin and Zaher Zaher are using a musical instrument. even if they are using him as an instrument of torture, speaking of instruments, another NPC we find in the mossy grotto is this singing shaman-like character in this clip that we can see in Hornet is actually strumming his needle while the shaman sings , so it looks like music will play a big role in this game, which shouldn't be a surprise considering the game is called Silk Song.
We also see a mossy grotto boss that looks like some sort of mossy bee. He also seems like a total supportive bitch. the idea that this is a star in the game the last area we see related to the mossy grotto is this small village that seems to be on the border now a big question for this game is how exactly does the mosque grow underground in a night green gap The path was made lush because the sexy slug monster lived in a nearby acid lake, so what is happening does nothing uh zijn or something like a button to return to this village, it seems that the connected area The moss-covered grotto has a bony aesthetic.
Sounds familiar, Team Cherry finally answered our prayers and gave us Bones Forest or possibly Bone Bottom, but that name is lame so I won't use it regardless of what you call it. It looks incredible. Can we take a second to appreciate how? beautiful this game just oozes beauty in every frame, it's a fucking masterpiece anyway. I'm going to count a lot of areas as being in the bone forest, pretty much anything with bones or lava. I assume this area will be split up in the final game but for now I'm just going to cast a wide net, let's talk about enemies, the simplest enemies in this area seem to be the black bugs that wear skulls on their heads, not much to say about these idiots, so let's move on to the ants now.
I think the ants are located in the northern part of the bone forest because they don't seem to be very close to the lava. The ants have the aesthetics of bones although they have skulls on their heads. building structures from bones there is also a boss fight against what could be the queen ant. Another NPC we find in Bones Forest is Sherma. There's not much to say about this guy except that she seems to have his own instrument and one of the best. The bosses in the trailer also appear in Bones Forest. Someone speculated that he is some kind of robot or autonomous being and I think it's possible that he vibrates a bit like he's a piece of machinery.
As for who built this thing, I think the likely candidates. It's these guys. I'm going to call these bugs Bell heads because they now wear bells on their heads. I don't keep up with Australian fashion, but perhaps this is where Team Cherry got their inspiration. These insects seem to work very closely with lava placement. in these strange containers we can see this Smith bell chiseling the contents of one of the containers, we see these containers again in another room full of ovens and bells and now I think it's time we talk about the bells, there are bells everywhere In this game several other characters can be seen carrying scepters that have bells.
This symbol representing a bell can be seen everywhere. One room is even completely encapsulated in bells. Insects wear bells on their heads. Bugs live in damn Bell houses and of course. there's the most important bell of all, the bell right here next to the subscribe button, make sure you hit them, not really, the most important bell is here at the end of the trailer, it's so important that it even has a binding stamp on it, so I've established that there are a metric ton of bells in this game and I think the bell heads in the bone forest are part of the production of all these bells, but do they really need to make that many?
After all, the market is becoming saturated, you don't want your product life cycle to look like this, that's what we in the money business call a bubble, it's much better if your life cycle looks like this curve bell, wait, damn, I think there are at least two different ones. golden cities in silk song, there is this town that has giant bell towers and a larger city that has giant buildings in the background. We also see some sort of clock tower reminiscent of Castlevania 3, as well as this room with furnaces and giant piles of discarded bells, the main enemy types we see here are these strange insect-like cultists, they cover their faces with cloth marked with symbols of bells and carry weapons with hooks.
Now I might get into some crazy speculation about why these bugs are obsessed with bells, but save it for when we're done talking about everything in this trailer, there are some friendly NPCs in these cities, like a merchant and this street artist or beggar or whatever. Whatever it is, there is no geo in this game instead of Hornet now collecting rosaries. Why do these insects carry rosaries? What the fuck is this Mardi Gras in terms of bosses? We have this night scene fighting Hornet in a dark room. If we brighten the image and then zoom in and enhance, we can see the bell symbol on the Knights chest and then there's a guy, I think he's somewhere in one of the golden cities based on the objects in the background, but I'm not sure if this insect has heart-shaped antennae, big fluffy plumage, and its floor shoots out confetti or something, but a ball.
Someone speculated that it's related to the grim company in some way, but I don't think the similar color scheme is intentional on the outskirts of one of these Bell towns. Hornet meets another chakra ally, he has a bit of an ancient tone, but judging by the scrolls. on his back, it seems possible that chakra is the corner of this game for another NPC that we could find here, it's this decapod looking motherfucker who appears twice in the trailer, once as a boss and then again as a system Fast travel is obviously the bail system found in Halla.
Nest wouldn't really work here, so it's no surprise that we don't see any deer in this game. I think he's funny, though Night becomes good friends with the last deer, but Hornet just outruns him into submission, this seems like a good option. point to move on to talking about how Hornet plays. I know this video is a bit of a rollercoaster, isn't it? Hornet is fucking fast, watch this clip, how the fuck does he do it? Hornet has a regular walking, running and sprinting speed. We don't know how sprinting is activated, but walking happens in villages.
Hornet also has this really cool spider crawl that gives him height and mobility. Hornet can jump off the wall, grab onto a ledge, use his dash ability both on the ground and in the air, and also has an air: every time Hornet deals damage, he gains silk that fills his reel in the trailer, many Enemies emit silk when hit. I suppose there's a big legal reason for this, but let's ignore that for now spending silk gives Hornet a number. of different skills, the reel can hold 12 silk notches and most of the moves used in this trailer cost 4 notches first.
Hornet has the grappling move of hers that pulls her towards enemies. The good thing about this move is that hitting an enemy gives Hornet more Silk, allowing her to do it again. Hornet can throw Neal and enemies at her, as well as use her Simple Storm and Parry Strip abilities. . Hornet also has a healing ability that we only see at a time and Hornet spends our 12 silk notches to heal herself from two spars. up to 5 she can perform the wall move in the air and has a very short start and end delay. We don't know if this move requires a full reel charge or even how many health masks it can heal.
When Hornet's reel is completely full you will see this coil light up which makes me think that some moves require it to be full in order to use them while we're here, let's talk about replacing the silk psalms for the amulets on the Knight's hollow tools, so because Hornet is not a mindless idiot like the

knight

, she is able to craft weapons, traps and mechanisms, these tools are fitted on the Hornet on a bench instead of using notches. The Hornet has crests, one crest has slots for different types of tools, presumably weapon traps and mechanisms, it seems as if there are different crests that Hornet can use, allowing him to use different amounts of each of these weapon types, so, for example, there may be a ridge that gives you two traps, a weapon law, and no mech slots.
The trailer shows some of these. tools, the first of which is a spiked ball similar to the one Horner used against the night on the Hornet to fight. The next item is called a pimp pillow, which is basically just a bomb. The description mentions that pillows with pins can hurt friends. This is probably what he is referring to. allies that you must escort during Wayfarer missions, such as Garmin and zaza, we also have the lovely companion tool, hopefully we will see at least two more of these, there is the throwing dagger, there is also the throwing dagger, but three of them is the classic stab yourself. violently in the chest with a syringe of blood and, of course, it would not bea damn kit without a circular saw.
Good job, William. Anyway, I never doubted you. Let's get back to talking about the million different areas in the game because I'm still. We're not done talking about it yet, so the misty wasteland appears to be a very damp and run-down area of ​​the game. We see a cemetery in this area, as well as a city on the boardwalk. In this town there is an NPC that looks like a relic-seeking LEM hiding underneath. a pile of poop or is it a shell probably a shell unfortunately we don't know if there are eggs in this game to sell to them we also see a new enemy group in this area I feel like these guys might have returned or The content of their latest video, team Cherry, challenged us to guess which parts of the new trailer were backing content from the Hollow Knight Kickstarter, and in their latest blog post, Team Cherry mentioned the backing content again, saying: "Get ready to dance with the Queens opera, battle, mysterious scale of murderers." a towering tower of warlords and that's just a start for operatic queens.
I think the team cherries are friends with the queen ant we saw earlier. The assassins probably refer to the sharpened steel assassins that have been revealed in previous blog updates. As for the warlord tower, I think the cherry team is Referring to this area, one of the rewards for backing Hollow Knight was designing a dungeon with its own boss and enemies. I think this area is actually the Warlord's Tower so the coral forest is just a better version of Fog Canyon, not a single jellyfish in sight and I couldn't be happier, we don't see much forest of coral, but we do see a boss and he can somehow summon coral to the arena at will, I'm not sure how it works, but it's cool, and of course we have this guy. so this will require a bit of explanation in Hallow Night, there is a cave east of Dirt Mouth, depending on whether you are playing in normal mode or steel sole mode, you will encounter confessor Gigi or steel sole Jin , both Gigi and Jin make references to their masters, if you talk to Gigi after covering your shadow after getting the empty heart, Gigi will say that her masters would be impressed.
Gigi also has the ability to conjure shadow from anywhere in the hala nest, implying that she has some sort of control over the void, it would only make sense that these Masters would teach Jill the disability after acquiring the soul of steel from the mark of the King. Jin will tell Night that she could not bow to the mind of her master or others of her and that they did not seek order like the king after acquiring the empty heart. Jin will tell the knight that he has become different from his masters, so we can say that these masters have some kind of intimate relationship with the void, given the theme of steel and the obvious similarities in design, it seems that these masters also they are.
Connected to these new enemies found in Silk Song Steel Assassin Sharp, these enemies seen in the coral forest and another character we haven't seen yet are all hunters, presumably sent by these masters to eliminate Hornet, we don't really know what motivates him. We Masters don't know why they sent Gigi and Jin to help the knight in Hollow Knight and we don't know why they want Hornet killed after they took her to a different realm. All we know is that they do not seek order. Hopefully that helps clarify what we know about the steel hunters we'll see in Silk Song now regarding the shining citadel.
I'm not sure if we actually see it in the trailer, but there is one more area in the trailer. I haven't mentioned it, so we only get two shots of this really dark area, one with a fight with a boss called lace and another with a weaver standing in some kind of shrine surrounded by silk. Let's talk about the weavers first so that the weavers were involved in some way. In the events of Hallow Night, we do not know to what extent what we do know is that the weavers eventually left Hallam's to return to their original home, except for one who appears to have been left behind.
The weavers were able to perform songs with the The farewell song is mentioned in the Weaver's song amulet according to the midwife. The weavers created stories, shields and spells on their looms. We know that the weavers are somehow connected to this new realm given one of the tools seen in the menu and this subtle hint here. It seems likely that this kingdom is the home of the Weavers to which they return after leaving Hal honest. It seems like the weavers might be the reason Hornet was captured, since no one else would likely know that Hornet other than them switched to lace. is the only boss in the trailer that Hornet fights twice, once with two-bone strength and again in this dark room filled with white roses and silk.
The interesting thing about the fit is that we don't know who she is connected to. She carries a hook weapon similar to the one Bell worshipers have, but there are several other characters with that weapon as well, so it might not mean anything given the name lace, it seems like she might be connected to the Weaver in some way, perhaps. may act as his Hornet-like guardian. A Guardian in Hollow Knight, in other words, may not be a true antagonist, but those eyes are pretty evil looking, so the jury is out on this now. I know what you're thinking.
Holy shit, Mas Bag is incredibly smart and attractive, but there's no way in hell he'll be able to make sense of this story, it's literally impossible. I mean, first of all, you have a bell worshiping cult that seems to be in control of much of the kingdom. You also have the Masters and their army of trained assassins whose motives are shrouded in mystery and then of course there are the weavers and their incredibly vague powers and goals. This whole thing is too vague to make any sense now. I can't blame you for thinking this in In fact, you're probably right.
Chances are you won't do anything right in this section. It'll be fun for me to go back after the game comes out and see how wrong I was. Okay, this new Kingdom is haunted by a silken song, but what? What the hell does that mean that we can see some enemies shed silk when hit by Hornet? Does this silk really stick to these insects? Does the silk just manifest on them? What if this silk literally controls these insects like puppets, making them hostile? enemies, if you look at the giant monster in the Bones forest during its roar animation, you will see these lines descending on each of the appendages, this effect disappears, but what if this is the cherry team, a subtle way of telling us something?
Those lines were programmed. Go into the game to look that way and remember this whole game is about traveling upwards when you control a puppet you stand on top of it so whoever is at the top of the kingdom could literally be pulling the strings of all these insects now that he is tormented by a song. The line is really interesting, does this mean they are obsessed with the bells everyone is obsessed with? Well, I don't think this line refers to the bells at all. No, I think there is literal music that is plaguing these insects.
Mass production of bells was. One way to try to fight this, if you ring enough bells you can essentially drown out the song you are listening to, in other words the insects of this kingdom were attacked by the power of some song and their plan to fight it was The thing It's just that these bells are used by various insects in the kingdom, not just the cult nuts, so I think there must be a good reason why they are being used. The bugs that captured Hornet at the beginning do so because they need his help. to stop the silk song torment that plagues the kingdom I don't think they are really evil, it's just that most of them have been victims of this curse.
The Hornet Wanderers find themselves carrying instruments with them, they have another way of drowning out the song that torments them. about the kingdom regarding the insects being hostile, this is simply because they can't escape the song and get trapped, so who is responsible for all this? I don't think we can know, but the giant bell in the trailer is protected. by a binding seal, except it's purple instead of the usual white and when most enemies are hit in this game they bleed purple blood, so I'll go out on a limb and say that the antagonist of this game will be related to the color purple of some sort.
Another possible culprit is, of course, the weavers, but I'm pretty sure weavers are supposed to be good guys. I think it is possible that the weavers were captured by this being and forced to create the silk song. used to control this kingdom, the only Weaver in Hallo Nest is the only one who wasn't captured and was able to tell other bugs about the Hornets so they could be captured and taken to help now again, this is all baseless speculation. I'm basically writing fanfiction. At this point, so don't treat my word here as gospel in any way, so all that's left to talk about are the masters and their steel hunters.
Why do they care what Hornet is doing here in this new Kingdom? What do they have at stake? Remember where Hornet is heading, a bright Citadel, the key word here is bright light, the power to oppose darkness or emptiness, remember that the master god ends where the flower the godseeker held was able to counteract the shadow, Sir, well, in this trailer we see an entire field of white roses growing in the light presumably shining from the Citadel, the flowers even growing on the pipe in the background. I think the Masters fear that Hornet will find the resources needed to combat the void if he ever reaches the shining Citadel.
That's it for the trailer

analysis

, but there are still questions about how this game connects to Holland. Its multiple endings. I think Silk Song will have different content depending on which endings you end up with Halle Knight, whether it's solo. different dialogue or some additional bosses, I don't know, but I think team Cherry will make sure that each Halle night ending still makes sense with the events of Silk Song. Also, we don't have an explanation for the trilobite statue in depth. Nest Team Cherry has said that this game will give us more information about the past and fate of the Hornets so I hope we finally get an answer to this so yeah thanks for watching guys this trailer has me excited and I can't wait to speak. with you about all the new story we will get in this game.
I would like to finish with one last very important piece of news. Team Cherry finally put Jack on their website, congratulations Jack.

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