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Hollow Knight Cut Content (EDIT: I know the Hive has a boss now, please shut up.)

Feb 27, 2020

know

our story begins in the distant past if you're too young to remember 2014 ask anyone the world was a very different place kids used to spend their free time at a place called Radio Shack famous actor Shia LaBeouf decided he wanted to stop being famous Bill Cosby returned to television, but this time it wasn't exactly for advertising jello, but yeah, other than that and the ISIS invasion of Iraq and that whole Ebola and Ferguson thing 2014 was a pretty good year, but the biggest event. 2014 occurred on November 18 when two Australians named William Pelin and Ari Gibson launched a Kickstarter for a little game called Hollow Knight, of course we all

know

about the final product that was created during the eight hundred and twenty-nine days between the Kickstarter launch and the game's release, but what about the

content

that was left out?
hollow knight cut content edit i know the hive has a boss now please shut up
A lot can happen in eight hundred and twenty-nine days, that's like eleven point five, a Kardashian marriage, well the first thing I do when I start working on a new video is to review the wiki that way I can just copy and paste it into my script, okay let's see here, no, wait, damn, damn, bingo, this is

content

cut from Hollow Knight now, at the time of writing, the latest content pack that team Cherry has released is the Grimm Troop, so it's always possible that some of the things mentioned here will be added to the game in a future update.
hollow knight cut content edit i know the hive has a boss now please shut up

More Interesting Facts About,

hollow knight cut content edit i know the hive has a boss now please shut up...

Team Cherry has released the Three Gods and Glory content trailer and it looks good. To be honest, it could use more Beretta, but again, I don't know what else is coming this time, so it's possible that Team Cherry will throw cut content back into the game, so if you see anything in this video that's actually in the game, check it out before you go to the comments section and call. I'm a stupid moron. I have enough of that at home. In Team Cherries, early Kickstarter updates showed off a variety of content that didn't make it into the final game.
hollow knight cut content edit i know the hive has a boss now please shut up
Creepy dungeons, giant

boss

es, whatever this is supposed to be, most of these features actually. appears in the weird and wonderful world trailer that was released during the last week of Kickstarter, this video has some pretty interesting things in it, so let's start here ten seconds later, we can already see a cut enemy. This guy first appeared in the third Kickstarter update. under the name of the clumsy Auber Liske, he was described as a careless and clumsy herbivore, so yeah, he just gets into shit. I guess, then, why did the bug on the list get the ax while Team Cherry briefly mentioned the enemy in an interview they gave at the roundtable? live podcast and I think almost all of the enemies and

boss

es that we conceived and liked that went beyond the sketches, but once you already created the art, we used it, no, actually, there are a couple of enemies that didn't we did. use maybe that weird charging thing with a big nose, yeah I never had an area, yeah there were a lot of enemies that ended up cutting that weird charging thing with a nice one, here's the next interesting ashram scene from the trailer, a warrior He holds a spear that has an infected tip and talks like a madman, you remember the warrior Shrimant, right?
hollow knight cut content edit i know the hive has a boss now please shut up
The guy who sounds like Owen Wilson. Wow, I also wonder if there was originally a plan for a mushroom village with more mushroom npcs in the final game, as close as we get. What you get is the mushroom core, but the only interesting thing is that there's a dead guy complaining about The Pale King anyway. I think maybe this scene was meant to show how the infection affects the mind. I mean, if you look at this guy's dialogue, he doesn't do it. Sounds good here we can see it. There used to be a backtracking mechanic at some point that would have been good in about 30 seconds.
We can see the

knight

using a skill called tyrant's fist. This is clearly an older version of the desolate dive. They probably changed it after the spell system was developed more because you know you don't really need magic, just a fist for things during the fight with Mother Grudge at the Forgotten Crossroads, we see an interesting statue, the statue is of three beings, but the one on the right has been broken. The remaining two statues clearly represent the Pale King and the white lady, the king and queen of Hallow Nest, as for the identity of the third one, well, I actually have good news. , Team Cherry did an interview on PC Gamer in August 2017 where they talked about the design of the Hallow Nest map In this article, Team Cherry provided images of old versions of the map.
One map in particular is packed with information about Halle Knight's development, but what exactly does a map say? Well, we actually don't give a shit about the map right now, but in the margins of the paper that the map was printed on we can see a sketch of these three figures in an identical pose and we could see that. the figure on the far right looks almost exactly like the Hollow Knight, so what the fuck does this mean? Well, it could mean that the adult form of the Halle Knights was originally the design for another higher one, the fact that it's broken makes me think the higher Knight.
Being is an early version of what eventually became Radiance. What's also interesting is that the jaw shown here looks very similar to structures found in the dream world. We don't know when the moths ended up in the game, but maybe that's how it was. See you later in the game's development, but it's interesting to think that Hollow Night was at one point the true antagonist of the game. About a minute later, we see something quite strange before using the vengeful spirit spell: the

knight

has a white circle that spins. Around it, later in the trailer we see an item in the slide shop called a white crystal ring.
So, this white crystal ring was a power-up that allowed the player to charge the vengeful spirit's attack? I don't think there's any way to confirm this, but still pretty interesting, next we see a pretty crazy dream diving ability, so if the knight uses the dream nail on an NPC, he cuts off the poor bastard's head and It allows the knight to enter the well of sleep, the well of sleep is where insects, hopes, fears and dreams reside. The plan was to use drift diving to give the player unique challenges that involved things like running away from a bunch of invincible flying nightmares or fighting a group of creatures without using the spike.
These areas would also give the player unique items and reveal secrets about NPCs. In the past, there is actually a video showing the dream diving ability of the greater insect. The dream world here seems pretty empty. I guess the treasure of invincible flying nightmares ran out today. At the end of the video, the knight encounters a younger version of the older insect. The name of the older bugs, the younger self, has become one of the most divisive topics in the Hollow Knight community, is it a baby bug, maybe a child bug, maybe his name was older bug, already You know, kind of like how people call their kids Gertrude?
I'm a little discouraged. That this feature isn't in the final game, but I agreed that removing it was probably a good idea. Hari Gibson explains why this feature was removed on the AMA team cherry reddit held in August 2017. We experimented with a full Dream dive system. but it ended up feeling really disjointed and distracted from exploring the world. The time we saved making dream levels was spent developing Halla Nest more fully. It would have been nice to have these little challenges separate from the main game to try out, but then again, I already have the fan favorites, the White Palace and the Colosseum of Fools, so speaking of things people love in games, the next cut scene shows the knight swimming underwater.
A different game mechanic like this would have been really cool and would have done more too. Makes sense, if the jellyfish in the Fog Canyon were put here in the final game, they would just float in the air like they owned the place, morons, anyway, the next thing we see in the trailer is a giant fucking spider, That's cool, just look. This thing is huge when you look at all the bosses in the game, they're all pretty small, there's nothing like the kraid from Super Metroid for example, I'm not saying it was necessary but it would have been cool to see. how Team Cherry handled it and I'm not sure if Team Cherry had much planned for Deep Nest at this point, but this makes me curious: was this boss or any boss intended to be a boss in the beast lair? ?
Well obviously there was something else someone else would be making this noise and don't try to tell me it's just Harris snoring. Team cherry spiders don't snore. You should know I googled it. Shit, this trailer goes on, right? After the spider boss we see an NBC without using a giant snail, it looks like this is a whole town of snails and the shells look like little houses, God I wish this place was in the game. I know the character design doesn't really fit the atmosphere of the game but I don't care, this guy is awesome, remember that old sacred nest map I mentioned, well it looks like there might have been an area in the resting grounds originally planned for the snails, of course, this could simply refer to the snail shamans. see slice shop I mentioned the white crystal ring before but there are a few other items here too, they are just proto versions of items that ended up in the game, the most interesting one for me is the amulet of greed, this shows us that the Amulet has been around since the early days of game development, now Team Cherry must have known the snail was fucking cool because he shows up again and the plot twist has a son.
I guess I love the look on this guy's face that he's had enough of. this kid and this is so weird that the other snail has a smaller dialogue box in the final game, there are almost no instances of multiple characters speaking at once aside from maybe the dreamers. I'm bummed that these guys got the boot, but the artwork for the shells is still in the game, so who knows in a Kickstarter update posted in February 2017, the Cherry team mentioned that for the new design leads of sponsors dungeons and a new village would be added to the game later, if this next village is completely new, it will have to be It's pretty good to make me forget about these guys and that's it for the trailer, but there are a few other bits of content cut scattered throughout the Kickstarter page.
First, let's look at the ambitious goals the team set during the campaign. The first ambitious goal achieved. It was the white palace, this ambitious goal promised new boss battles, the Dusk Knight and the King's golem according to the reddit AMA, the King's golem became the King's mutilated enemy, but he is not sure what happened to him. knight of dust the second stretch goal was the addition of four more side quests which included two more in-game bosses the first side quest was titled ale smith obsession this side quest would have basically been about what nail smith would have done next of finishing all of the Knights' nail upgrades in the In the final game, the knight is simply given a binary choice: directly assassinate the nail that Smith has requested or leave him alive if the knight leaves him alive, the nail Smith He will somehow find a way to nail the teacher to her house, where the two develop a deep relationship. mutual love and that's not much of a side quest, but at least now we know what Smith's obsession was, art, another one of these additional side quests was the Hive, the Hive was described as a city inhabited by an ancient and proud a race in the heart of the city would be a sad truth, besides a boss encounter of course the sad truth is that there is no boss encounter honestly the

hive

is a bit disappointing it is definitely the area least developed of any game, I mean, even Cuphead had a bee boss battle, it's no wonder Cop won the award for best debut indie game presented by SiC Hydro at the Game Awards 2017.
Team Cherry admitted that They would like to add more to the

hive

mentioned in the reddit AMA. that they could add another NPC or put little houses for the bees to live in, besides that they also mentioned a connection between Hornet and Vespa, the dead queen of the hive, Hornet's original idea was that she was going to be the girl. of three queens she was born to Hera, queen of the deep nest, raised by the white lady, queen of the void and trained by Vespa, queen of the hive, it is from Vespa that Hornet received her current name, this makes more sense when you look at the older maps. how honestly, while the game was still in development, you can see here that the hive is actually connected to the deep nest, inThe end game's hive is as far away from the deep nest as possible, which makes this seem less plausible, but Ari doesn't know if this was still the direction they were taking the character, so it's entirely possible that this connection between the hornet and the hive remains canonical.
Another side quest was the secret of the deer trails which promised to shed light on the story. and the fate of the deer I would say that the side quest made it to the final game with the inclusion of the deer house and the hidden egg inside the last side quest is quite interesting, it is called the lantern on the Black Coast, the description of This event claims to travel beyond the city of tears and rekindle an ancient flame. I assume that this lantern is the lighthouse that stands in the abyss and that the Black Shore is the lake.
Avoid the boss encounter because this side quest could have turned out to be the Shining. but I'm not sure now, since we are talking about the abyss, I thought we should talk about the unfulfilled ambitious goal for the abyss, the abyss expansion would have added four new bosses to the abyss now, as we know, the abyss doesn't even have bosses. Although there are creatures there that appear to be alive, Ari Gibson told us what the expansion of the chasm would have been like in the reddit AMA, he said that the part of the chasm that the player encounters is actually just the chasm's shore and that the player would have traveled. to the lake of the void to experience the true twisted world of the abyss.
Some have wondered if Team Jerry will revisit the abyss in future updates, but Ari dismissed the idea in an interview he gave with Creative Hustlers. and we could go and do all that, but that just means we're going to do Hollow Knight for the next four years. Well, we keep adding things and what we really want to do is make the whole holy night that we have promised. and the little extra things that we can't really help but do and close that book for a while and work on something completely different, another game, but obviously it's like something, there's its own world and then, you know, maybe we feel like going back . arrive in ten years or something and then the abyss could be calling the next goal was to bring holo night to Wii U so yeah this has been completely abandoned and now Teen Cherry is working on porting the game to Nintendo Switch I think. that this is great, Halla night will get a lot of attention once this happens, since the Switch has no good games, what is that dinner?
Mario Iliad, don't make me laugh, there was also an unfulfilled goal of bringing holographic night to PlayStation. Vita, but there hasn't been any news about it, I guess I'll have to stick with whatever games people play on PlayStation Vita. One last correct objective that wasn't intended was that for the Colosseum of Fools I would have added four new bosses and uncovered the mystery surrounding the Colosseum. We gain some light on this by guessing who Gibson is. He said that two of these bosses are Zoet in Oh Bobbles. The other two bosses eventually became enemies. Ari also said that the Colosseum still harbors a mystery. but it is not known yet that I have a gladiator vibe in this new trailer, maybe the call scene is related to the new gods and glory update, but who knows anyway, one thing I must mention is that the Colosseum Of Fools was originally planned for the As for the fungal waste story, it makes a lot more sense to me that it was placed in an area of ​​the game full of uninfected mantids who believe in the value of strength.
I can't say I really have a good explanation for the history surrounding the Colosseum. Now that's on Kingdoms Edge, but I'll share a brief summary of my thoughts, another piece of charity team content during Kickstarter was a battle with the ferocious Draya, who went crazy after the death of the queen of Hallow Nest, of course, in the final game. DRI is dead and the Queen is still alive. Of the five great Knights spoken of in the game, the player can only fight one of them twice, but some have speculated that the other Knights could become dream bosses, however, Ari Gibson destroyed all hopes. .
In the reddit AMA when he said that the Big Five Knights would be explored more in the future, but not necessarily through dreams, one of the biggest pieces of content cut from Hollow Knight was an area called Forest of Bones, team Cherry mentioned this area in an interview on the roundtable live podcast when discussing the origins of the Hollow Knights map, it was like we just had the idea that you had the central area and then you had three areas around it, so the original area is called crossroads in the final game and will have as mushroom land rain land bone land or any bone land was going to be a huge part of the game with burning tar falling from the ceiling and an area called hidden sacred land deep in the reddit AMA William tells us We were told that ants were originally planned for this area, which would have been fucking awesome from the live podcast of the roundtable, as well as an interview Team Cherry did with a player from PC, we have a little better idea of ​​what Bones Forest development in the area was like initially.
It started in the top right corner of the map, apparently Ahri didn't like the idea of ​​an area with lava on top, so they moved the bone forest down to where the old basin ended up being. According to William, it would have been a large maze-like area that would eventually lead to the monarch's wings, after which the player would have had to light torches to open a door. Let's take a closer look at this map and see if we can figure it out. I had to enter from the deep nest, the only other area connected to the forest of bones was the white palace which connected to the city of tears via a one-way elevator, the first thing the player would have probably had to do was reach this area right here and get the monarch wings which are indicated on the map with this white circle, after a large part of the area is unlocked the player will be able to reach these yellow objects which I assume are the flames that William mentioned in the podcast after they were I turned on the door here would open allowing the player to access this locked area from there, the player would have to get to this green circle which I assume is the King's mark, then the player would be able to get to this location, which probably the sacred grounds, also the abyss and The White Palace would also be accessible at this point if the player has a Shou; you can go fight this enemy or boss here.
There's also a nail art up here for a move called Skyward Slash. I think this is an important looking village. but I can't read this shit, I think it says King moo and yeah, that's it, oh and there's a snail. Now let's talk about the sacred grounds. This little area on the map has a picture of a broken dreamer's mask, which is kind of strange, but either way this must be the dreamer's location for the Bone Forest, so what is it? Well, the word on the mask here says Hagen mole, which was actually Harrah's original name.
This is a little confusing, especially since the sacred grounds have mono. Moan mask stuck everywhere, not at Harrah's, the reason for this is because all the dreamers had the same mask very early in the game's development. Well then, who are these bastards? They look like containers. Well, this is probably going to sound fucking crazy, but follow me. In September 2015, Rock Paper Shotgun published an article featuring images from Gibson's sketchbook. This is cool because the sketches are wireframe, most of Hollow Knight's illustrations and character designs come from these enemies we see in the sacred grounds. can be found in this sketchbook, the sketch details the animation of one of these enemies that appear in the game, not only that but there are also notes in these notes detailing how a boss fight with a dreamer would have worked, he says the boss fight would be incredibly difficult. and that the dreamer could roar to summon the minions, in other words these guys are minions that help protect the dreamers, so yeah this all sounds pretty strange, between this and the broken statue in the church we can definitely To say that the history of Halle Knights was once quite different, it seems that team Cherry had not yet decided what the ships were about.
We also have sketchbook images of some of the Bone Forest artwork. This first drawing shows these things called bone vines. We also see these rare ones. -looking at structures here is a picture of a labeled pillar, we don't know much about the pale war found in the final game. Gibson said on the reddit AMA that they were related to the pale beings and that the Bone Forest actually makes sense. It was full of giant corpses and as they piled up in this hot zone, they might have become superior properties or with superior properties. There is also this lava fountain and I suppose this could be the entrance to the sacred grounds and that is all the information I can find. in the Bone Forest, but why was it eliminated?
First of all, the team president gave two reasons why they cut down the bone forest. The first reason was that it would have taken a long time to finish. The second reason they gave was. that they thought it would be too much for players to handle those are very good reasons I guess damn, during the Kickstarter team Cherry announced a new pledge level that allowed backers to create their own dungeon and boss, they mentioned ideas like a graveyard of robots and even showed this drawing of a dungeon called Carnival of the Crustaceans, yes I know it's super strange, but the good thing is that the description in the corner mentions organ music, hanging lights and tents, all things that They came into the game with the group's bleak content. pack, it's not the crab boss fight, although sorry crab, it, there are also some charms that were left out of the game in February 2016.
Team Cherry published an article announcing the inclusions of the charm system in Hollow Knight. In this post we see a couple of amulets that did not make it to the final game, two of these cut amulets are identified as the vengeful swarm and the crystal amulet endless greed vengeful swarm was an amulet that would spawn offspring when the knight suffered damage, so is something like a cross between thorns of agony and a glowing womb, endless greed is clearly just the original version of fragile greed. There are also some amulet designs left in the game. There is a muted version of - maestro and this one reminds me of a carefree tune.
We are going now. First, let's talk about some of the unused content left in the game. We have this unused sprite sheet of a pretty boring little enemy, but hey, it's moving. User Casey Ghost released a mod for Halle Knight in July that gave the player access to some rooms left in the game, unfortunately these rooms were removed from the game with the Hidden Dreams update so this mod no longer works. with the current version of the game, but don't worry, you're not really missing out. Many of the rooms are just in textured areas, there are also some rather strange rooms that feature narrow paths, one of which extends for quite a long time.
These two rooms look a lot like the underwater room in the trailer, as well as the room we're in. Re in can be found in the game, this really long room is very similar to the room with une, but I wonder if this area was supposed to be full of acid, maybe the night reached the bottom of this room where une can give it to you . the ability to swim back up, otherwise it is quite difficult to get out of this area. I don't know, it's just a theory. There are also some rooms cut from Crystal Peaks, but there's nothing really exciting about them.
I'll show them to you anyway, but I have nothing to say, so I'll just play royalty-free jazz music. Here we have a room full of moth statues. This area was shrunk and hidden within the Glade of Hope in the final game, but even in this previous version there is still a ledge for the night to stand on so it can dream. Now this statue does nothing here, but the statue on the finished map binds the knight to the believers' shrine. There is also a testing room for dreamers. which contains a static guardian that we can't interact with, he just kind of gives us a look like he's about to show us the damn pervert.
The last room is the most interesting, it is the only room cut off with an interactive bench and is full of ropes. and needles that look exactly like the needle Hornet uses. What's even more interesting is that the exit in this room leads to the room in the old basin where the white palace once stood, but since there is no adjoining exit in this room, theplayer gets stuck. This cutting room is supposed to be a harness room or it's just to show that the white palace had some connection to the weavers at the hidden stagg station that was added in the hidden dreams update.
We can see that the thread is still there, so that's it. all the boring stuff out of the way, now it's time to talk about cutting dialogue and believe me, the boy and girl team Jerry cuts the dialogue from this game almost as much as the sick Hydro 5 sensitive shaver cuts unwanted facial hair while helps you protect your skin. out of irritation, so we're about to head headlong into a deep,

hollow

nighttime story. If you don't have a good understanding of the story, then well, I'm not mad, but I'm disappointed now. I wanted to start by talking about the elegy. of Hollowness The first four lines of this poem appear at the beginning of the game, but the rest of the poem can only be found by researching the game files.
In fact, the elegy for Hollowness isn't even a complete poem, it literally stops halfway. through one of the lines and yet everyone and their fucking grandmother uses this poem when talking about Hall and aisle or something, can we really consider these unused lines Canon? At the end of the day, what we're really trying to do is find out what's written in the Hollow Night Lore Bible, that's more important than finding out what's canonical within the game, if that makes any sense, anyway, there's a dialogue of the moss prophet. Here we have a little idea of ​​what bothers the glare that it doesn't like.
It's when creatures change shape, which probably refers to how the pale king transformed from a worm. She is also against soul stealing, which probably refers to how the knight gained a soul by hurting other creatures and then talks about how it is the only crime a God can commit. is by dying, is she referring to how the Pale King could be dead or is she just saying that she herself refuses to die? She wraps things up by talking about how voids must be destroyed. Milah has dialogue similar to this in the endgame now. The shortest dialogue we have is for the three dreamers in the final release of Hallow Night, the three dreamers speak in short sentences and their dream dialogue is even shorter, it's a little hard to understand in the final dialogue, but the dreamers have a debate. what to do with our little bug friend here by looking at this cut dialogue it becomes much clearer what was going on here mana mana argues that the knight should be allowed to break the seals in the

hollow

night while learn argues that the seal should remain now that that was the oath the dreamers swore to King Herod uhz he doesn't seem to care he said he's only in this for Hornet for example here's a line that was originally intended for Mata Mon the teacher we sealed that plague and thought we had found an answer, but we were wrong in our sacrifices.
Did they beat us to the worlds sealed in stasis here is a line from lurin remember our promise sister we three promised to protect the seal with all our devotion this is not really aligned from Hera plus a note about what she would say more distant than the other dreamers perhaps they reflect on how hollow the night feels after all this time. Would you make the same decision again? The first dialogues are very taciturn. There's also a generic line about The Pale King. Our King appears as an insect and I will take him as such, but his are traits that transcend those of our species his is a mind beyond our duty given form in the dream I will never look at someone like him again the dreamers also had different lines they would give to the night when they found it in the dream world here is a line from autumn onwards there is only one path I see the seals must be broken it will bring destruction of course it will bring changes to allow you to live forever in an unchanging world I would fear death less this line is probably from Lurin remember our bond our sacrifice for the sake of the kingdom we must protect and again Hera's dialogue is in note form, she talks about her history as part of the agreement for her alliance and her role as a dreamer The king gave her a son, was she allowed to keep this child or was he taken away from her? this huge monologue vimana mom there's a lot here now and it's hard to know how much of this still reflects Team Cherry's plan for the Hala Knights story according to maan Amon here the realm of the void lasted a long time and had reached a point where civilization had stopped moving forward, he also mentions that Halan has fought against both the radiance and the void.
We don't really know all the details of the Pale King's relationship with the void, but we do know that the void attempts to consume any creature or being. Around him, the King used the void for his constructions, but perhaps his manipulation put his people at greater risk than we know and what about we find out? After all, he was modern in actively seeking to go out at night, the fight somehow helped with this effort, then there is this line that to me is super interesting an empty vessel to bring hope a strong vessel to bring stagnation an illuminated vessel to end yes, this is some Lord of the Rings type shit Rings right here almost sounds like some kind of prophecy or something now I can be seen interpreting this in two ways: the empty vessel is the Hollow Knight, the strong vessel is the main character if the player gets the Hollow Night ending, while the illuminated vessel is the main character if the player can't dream anymore it ends up another way such as interpreting this is that the empty vessel is the first brother ever created, the strong vessel is the hollow knight and the illuminated vessel is the player character.
Well, I have two more lines left to show you that these last two are somewhat unique, not only were they. Not used in the final game, these two lines were completely removed from the game's code after release, which leads me to believe they're super juicy. The first comes from the white lady. Two halves of a whole. You found your way back to me. We were so. unfair if we don't expel you

please

you shouldn't hate him he did what he thought was right the kingdom had to live well so this lines up with what we already know the soul of the King the brothers locked up but that last one.
The line is kind of interesting anyway, the last line comes from The Pale King, his dream nails dialogue in the final game says "no cost too great" but at one point it could have been fake, you can't contact me here Well, it seems to confirm that Bell King is indeed hiding in the white palace, but who is this fake? He is probably referring to the radiance of the false void god, or is he? Oh wait, wait, wait a minute, as much as I want to get into this right now, this is not the right place for a deep story.
Sorry guys, the last thing I wanted to talk about was those sketches we have of Ari Gibson. I showed off a lot of them for the Bone Forest, but there are a few more I'd like. To share with you, this image has some pretty interesting things. On the far left we can see a giant insect with ten legs wearing a dreamer's mask. Was there a plan for the dreamer boss to transform and create a real enemy? I mean, wouldn't there be a fight? With this shit face, I know pretty easy. I guess we're in his dream, so he could probably do whatever you wanted to us.
Hit us with a train or something. Then there's this guy, his mask is similar to the mask Hera and the weavers wear. maybe this was the king of the deep nest or something, but part of me says this guy might have been connected to the coliseum of fools, the symbol of the coliseum also has the design of six eye holes and this guy He has the same spiked shell as Mr. Mad. has and it looks like this guy is presiding over something also here is the trilobite from the deep nest and this confirms that something is supposed to come out of that thing here we see an early design for the white lady with her little kakouton ball now honestly This last one image discouraged me.
This is one of Naz's first designs, so there are two obvious differences here. First of all, he has fucking wings. Secondly, he has a longer tail which he probably used to attack the night with all the Hallow Night community members who like him. Fuck the mosque, he has a great build up to his fight and then the fight itself is just boring. Imagine how crazy the counters would be if he started out the same but then turned into this fucking Ridley-type son of a bitch and that's it. for this video, sorry it was so short to make up for it, check out this blog I just posted on this post.
I compiled all the evidence I found through this video in one place. It's pretty good to be honest, very dense and concise in fact. I don't know why I bothered making this video so long. I should stop right now.

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