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Game Theory: FNAF Just Got A Reboot... (FNAF VR Help Wanted)

Feb 27, 2020
Ready for FNAF to surprise you once again? Let's do a little trick, okay? I'm currently in the process of downloading and installing new copies of each and every FNAF

game

, so you all know we're working with a blank slate. But the

game

s we are specifically interested in are FNAF World and Ultimate Custom Night. The free ones! (kids clapping) Huzzah for literally not having to buy these games for the fourth time. Let me open both on the computer to show you that we are working with absolutely clean, new copies of both games. Open FNAF World... Uh, the first time we open this we should see that scene of the two yellow eyes telling us that something has happened in the world...
game theory fnaf just got a reboot fnaf vr help wanted
There it is. Let's wait here for a second while that plays dramatically... We hit start... and you can see here literally nothing on the screen, right? We have spaces one, two and three, all empty, with no trophies at the bottom, and that's the important point here, right? Every time you complete the game, you get a different trophy at the bottom based on which ending you got, so mind you... zero trophies, zero endings, zero gameplay. Okay, then we'll get out of that too. Fantastic. Moving on to Ultimate Custom Night... There are no high scores unlocked. We have no power-ups given to us.
game theory fnaf just got a reboot fnaf vr help wanted

More Interesting Facts About,

game theory fnaf just got a reboot fnaf vr help wanted...

Our office is the default office. Nothing, right? There are no creepy scenes of Toy Chica and her skimpy school uniform. Nothing! We are clear to go. Nothing. Now let me set the stage for you, right? If you remember back to the release of Ultimate Custom Night, we were all very excited to see who would be included in this mega list of who's who in the FNAF universe... This big final game to celebrate the end of the series, burning things to the ground at the end of FNAF 6. Some of the inclusions were obvious, right? Like the 70+ versions of Freddy, Bonnie, Chica, Foxy, Springtrap, Golden Freddy and Puppet, right?
game theory fnaf just got a reboot fnaf vr help wanted
They're in pretty much every game, they're very important to the games' story, no big surprises there, but then as the list kept expanding there were some strange inclusions, right? You have Music Man over here. Because? The Chip, which is basically a glorified reference to one of his failed games before Five Nights at Freddy's. Strange! Pile of intelligent garbage around here... Not people you would immediately consider included in this franchise's must-have list of characters. But of all of them, there was one inclusion that seemed the strangest of all. This one here. Consequences of the old man from FNAF World.
game theory fnaf just got a reboot fnaf vr help wanted
A character who, if you're not very familiar with that particular game, is your punishment for delving too deeply into the game's code. You see, FNAF World is a video game that is aware that it is a game, right? And throughout the adventure, you'll have to repeatedly dive into these glitches to unlock new parts of the world. But they repeatedly warn you not to go deeper than three layers into those glitches, otherwise you'll be stuck there forever. And you wouldn't know it! That's exactly what happens if you don't heed the warnings. You end up trapped in Old Man Consequences Lake.
What makes it so strange to see it here, on Ultimate Custom Night, though, is that FNAF World is a game that Scott has largely disowned. He is ashamed. And it's a game that has ultimately been dismissed by the fanbase as non-canon partly for those reasons, but also partly because it seems more closely tied to the book's story than the game's story. And yet, here it is: Old Man Consequences in Ultimate Custom Night... alongside characters that are definitely canon, in a game that's also canon, right? It has the canonical ending of William Afton suffering eternal torment at the hands of Golden Freddy.
It's almost as if Scott Cawthon is telling us that Old Man Consequences is implicitly canon. It is canonical by association. So why do I mention all this? Well, there's an easter egg in Custom Night that you probably saw when people played that game, right? You set Old Man Consequences to a difficulty level of one and begin your night. I'm going to turn off the fan and here we sit. There's no one here to attack us outside of Old Man Consequences, so hopefully he'll show up. Oh, and here's Dee Dee, who, by doing this, ruined our chance to unlock this Easter egg, so let's reset.
Please stop this game. Let's try it again! Please restore ventilation, thank you. There is! Boom! Good! So here we go, right? We're falling, falling in quotes, through the source code of the game, we end up here, this is the Old Man Consequences lake, right? You may have seen this easter egg during people's games, but here we go. We go to Old Man Consequences here and he gives us the line from him: "Come and sit with me a while", "Leave the devil to his devil", "Rest your soul", "There's nothing else". In one of our past theories about Ultimate Custom Night we came to the conclusion that it is Old Man Consequences speaking to the vengeful spirit that exists within Golden Freddy.
Trying to tell him, "Hey buddy, relax. Move on with your other life." "Just let William Afton suffer alone." Because if you listen to the audio playing in the background of this scene, you can definitely hear him suffering. "MIGUEL!" "MIGUEL!" "Well, are they his tormented screams or, already You know, Scott Cawthon screaming through a fan. Now, most people who see this Easter egg would say, "Well, what do I do now?" "There's nothing else. I guess I have to restart the game." Alt F4. And this would already be a really cool and very elaborate easter egg; however, for those of us who have played and know FNAF World better than we probably should, we know that there are One last thing you can do in this scene, okay?
You can go to the top of the lake and drown yourself. Now in that game, when you did this, it would actually reveal a secret ending that is completely hidden in the texture files of that game. It shows a person standing next to two smaller figures in front of this flickering television screen. They're a father and his two sons, or at least that's all I can figure out, right? And sure enough, you can do the same here in Ultimate Custom Night. Going to the lake and drowning, except here, it finally crashes the game. Going deeper into the lake...
Oh oh, I'm stuck in the water. Oh no! It's like quicksand. It's not both a lake and quicksand, but here we go, we go into the lake, deeper, deeper, deeper, deeper, and that blocks the game, right? We return to the home screen, there are no hidden endings or Easter eggs there. But this is where things get crazy! Instead of starting Ultimate Custom Night again, we'll be going back to that new, fresh, clean copy of FNAF World that I showed you earlier. Here we go, FNAF World. We haven't played this game at all and we hit the start. *hits table* Wouldn't you know?
Without playing this game for a second, check out what suddenly appeared on our menu screen: a trophy you unlock in FNAF World by visiting Old Man Consequences Lake. In other words, these two games, but more importantly, in the history of this franchise these two worlds are connected... somehow. But what does all this mean? That, my friends, is our episode today. *Game Theory Theme Song* Hello, Internet! Welcome to Game Theory... the channel where it's always April, considering how many Easter egg hunts we do. So, that connection between FNAF World and Ultimate Custom Night was originally discovered by reddit user RoxasTheLucario.
And ultimately it depends on an information file that collects variable information from different games. For example, when you first start FNAF World, you're presented with an opening cutscene: "Something went very wrong. That's why I'm here." "I'll put you back together." Great, impressive. Go to the info page after watching that creepy opening scene and suddenly the "first" trigger activates. Presumably telling the game that you've seen that scene once before, so for all subsequent playthroughs, you don't have to see it again. This is how these types of variables work. But what's strange though is that the trigger for this "Drowned Ending" and trophy unlock is titled "beatgame4" which could mean it's the fourth ending of FNaF World, okay but why So, would Scott use that one exactly?
Same variable name in Ultimate Custom Night? It's not that there are multiple endings in that game, and it's not that Ultimate Custom Night is the fourth game in the franchise; the fact that it uses the exact same variable name suggests that the connection between the two was very intentional. And that, my friends, is

just

a sample of what happens. Because this small, but very, VERY important Easter egg begins to lay the groundwork for the direction this series will ultimately take. Where FNAF VR clearly left off and where the new FNAF AR game, Special Delivery, which will be released in October, will take us.
Oh yeah, you didn't know? There's a new FNAF AR game and it's

just

around the corner. There's a trailer and everything. Because my torment lasts all year round and is incessant. It looks like we're going to end up playing hide and seek with a bunch of animatronics, but we'll talk about that in a minute! FNAF World was a game that was largely ignored by us theorists, because, well, look at it... Girl: You can't get enough of my voice, can you? (FNAF World voiceover) But in all seriousness, for all the memes and lols this franchise has, it's never been particularly meta.
The story, in general, was its own autonomous story within this fictional universe. The only time things got really meta was in FNAF World. Which, sure,

help

ed us predict Baby and Henry's appearance in the main games, but it was also the game where Scott Cawthon literally appears as the final boss, complaining about how sick he was of releasing new games for our insatiable appetite. for animatronic death. Scott! You are our mother bird, my friend. Vomit that sweet, sweet story down my throat! But you can see why most of us would take this as a joke, right? Scott is not a character in the FNAF universe, so it has to be just another game for lolz.
Except now Scott IS a character in the games. Starting with FNAF VR, it is revealed to us that Scott, from the beginning, has played a pivotal role in the history of the FNAF universe: Narrator: "We know that Fazbear Entertainment has developed a bad reputation over the past few decades..."". ..and while it is true that some stories associated with our name were loosely based on true events," "most of them were total fabrications from the mind of a complete lunatic (lawsuits pending)." Matpat: And if that wasn't explicit enough, the secret tapes hidden throughout the game make it clearer.
Tape Girl: "They lied to us. They lied to all of us." "We were told that the goal of this VR game was to undo bad PR done by a dishonest indie game developer..." "...who supposedly made up a bunch of crazy stories that tarnished the brand." Matpat: You don't have to tell me twice! That dishonest indie developer is obviously Scott! And that's just where it begins! Because FNAF World was trying to tell us something more about where this franchise was going: video games crossed over into the real world and vice versa. You see, FNAF World is many things.
A LOT OF THINGS But its main plot revolves around the consequences of FNAF 4. When we first start the game, we are told that something has happened "out there" in the real world, and it is having an effect here. The Sanctuary, the world of this particular game. From there, the rest of the game features a main quest that is completely hidden. You could go through the entire game and never come across the actual plot of this! The only, ONLY, way to know this is to accidentally linger on the game's first few dialogs, which in turn launches glitchy 8-bit Fredbear. (in a sing-song voice) He is here!
HeeeEEEEEEEEeeee it's there! He is EVERY, EVERY, EVERYWHERE! Who will we call? Glitchy 8-bit Fredbear!

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