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Game Theory: A Tank's Biggest Weakness...is ITSELF (War Thunder)

Jun 07, 2021
We interrupt this

game

theory

before it even begins with a special announcement. Remember that the time I said these things also means that I can experiment with some new projects that I have been hinting at for a while because I am very excited and I think you will be very good after months of working on it with my friends Markus and Carrefour. The super secret special project is ready to premiere this Tuesday. In fact, a new show of his is getting ready to launch. Here's a preview and after that. Coming later this week is another

game

theory

that's based on a game that you all highly requested and that turned out to be one of my favorite episodes of all time, so tune in all this week and get ready to overdose on some maps. your regularly scheduled game theory is harder than it looks ok hello internet welcome to game theory Rambo I'm not and after 96 episodes of the series you guys know me when I'm not overthinking things like the symbolism of a magical object. hand creature, I'm acting like the cinesins of video games, separating them for their lack of realism oh, you can't actually take a leap of faith to land, oh oh, that game says it's about Roman strategies: let's build a city Roman and see how that works, sure, these are video game women, but do their breasts behave realistically, not like an overeager Mario Jump Man, Mario, I hit the hammer on these gaps and realism not because I want them games are hyper-realistic by no means, but because it gives me the opportunity to teach you about real-life equivalents and meanwhile we all laugh at the absurdity of video game logic on Lara Croft's rock-hard shelf, but when a game company boasts about its products, attention to realism, then, now you've awakened the Beast, you're just asking for trouble and that's exactly what happened with Gaijin Entertainment, the developers of the World War II

tank

and from the simple MMO War Thunder, who not only boasted about their attention to detail, but proceeded to fly me to Texas.
game theory a tank s biggest weakness is itself war thunder
They took me to a Tank Museum and challenged me to compare real-life

tank

s with their virtual counterparts. You have to admire those balls and let me be clear, only because this was their event. I made sure I was given free rein to say whatever I wanted. As a good researcher, I would never agree to something like this if my results were compromised. In fact, it made me want to be even more critical just to keep my integrity intact, so get ready because the mission of the day is to put these tanks to the test against their real life counterparts now let's release now in war

thunder

s new generals expansion pack of steel added a bunch of American tanks to the game, including the three I was able to explore during the trip to Texas, the Sherman the Chaffee and Stewart and all three represent a fascinating cross-section of tank technology, let's take them out one by one the three of them Stewart it's a light tank named after Civil War general Jeff Stewart sorry jev Stewart a man who must be solely responsible for the one named Jeb since no one recognized that they were actually his initials it's interesting because it's a American tank that joined World War II before the United States originally did, the British were using the Stewart until the United States came along and started using it too, but since they were there so early, the Stewart tank was technically the first American in facing enemies in combat.
game theory a tank s biggest weakness is itself war thunder

More Interesting Facts About,

game theory a tank s biggest weakness is itself war thunder...

Now let's look at the tank

itself

, it's a fairly light tank with a small 37 millimeter main gun which to give you an idea is about the diameter. From the typical clock face so big you don't want it near your head, but small by cannon standards, add to that a couple of machine guns and you have a nice little artillery vehicle, but what made the Stewart's valuable asset was his relatively high speed and maneuverability compared to most of his heavier opponents, very similar to the hobbing job in Goldeneye slappers only oh, I hated that well-dressed little man, eventually the Stewarts stopped being used for combat. tank against tank and were converted into reconnaissance machines or sent to areas where the tank threat was much less serious, like Japan or the Philippines, and well, yes, it is easy to change the appearance of a vehicle in the game to make it look like a particular tank and the sound is perfect as while researching the tanks, also recording the actual sound effects of the tanks to use in the game.
game theory a tank s biggest weakness is itself war thunder
What interests me most is the behavior and

weakness

es of the tanks in the game. So how do you kill this tank well? The obvious

weakness

is the relatively small weapon and light armor, so of course the best counterattack. For a Stuart it is a bigger tank and good aim. I mean, one of the tank experts at the museum said that the best strategy for a tank in general is to have the

biggest

gun and prepare to run, but seriously, as indestructible as these things seem, almost anything else. The tank can pass through it, including other commissars.
game theory a tank s biggest weakness is itself war thunder
Another crucial weakness of the Stewart is the terrain. Their footprints are quite narrow, so the pressure on the ground is much higher than that of other tanks. He considers it like a bed of nails. Narrow footprints mean less distribution of the tank's weight. through the ground, meaning traveling through mud and snow becomes much more difficult as the tanks sink into the ground and eventually the Stuart is powered by what is known as a radial aircraft engine which requires high octane fuel and therefore increases the risk of fire. its virtual counterpart works fine, War

thunder

does everything exactly right, almost any tank can and will destroy it outright or kill the crew inside with a single well placed shot, the engine location is exactly where it should be and some shrapnel heading to your Steering will light this pup up like a firework, and on the offensive side, firing the cannon produces little recoil on the tank thanks to the smaller caliber weapon.
In short, as in real life, the game's equivalent is like the tinfoil of World of Tanks. It is used for quick exploration and not for face-to-face combat. Now if you want a light vehicle with a little more power look no further than the m24 Chaffee, the second tank on my checklist, the Chaffee is named after US Army General aDNA R Chaffee jr. . a man who played a major role in introducing tanks into the US Army, it was specifically designed to be a more robust replacement for the Stewart and, in some ways, it was successful. The armor is about the same quality as the Stewart, which isn't great, but the gun is almost exactly twice the size of the Stewart.
I feel like there's a penis joke to insert in there. The problem was that the Chaffee arrived a little late. Huh? I feel like there's a penis joke in there too. Chaffey didn't arrive in Europe until November 1944, but as you history buffs know, or perhaps more accurately, as students forced to memorize dates by their history teacher can remember that the war ended on the 2nd. September 1945, that was just a few months later and as you can imagine, the US Post Office charges huge fees for 40,000 pounds of war machines, so when these guys got to the fronts, most Of the divisions still using the Steward as their standard light tank, the type saw a bit more use in the Korean War, but by then tanks in general tended to be heavier models and like the Stewarts, really was used for reconnaissance, just like the stewards took out this guy, it was still pretty easy with almost any existing tank caliber cannon, but because this tank is so standard looking, many of its weak points were actually very easily identified by the enemy.
Take, for example, the shape of the turret with its conical bottom, this was intended to help the Chaffee maintain a low profile, but also perfectly highlights the horizontal drive of the turret, responsible for its ability to rotate a well-placed shot, It could totally be the tank, can you imagine? trying to aim a tank at something without being able to turn the turret, that's like trying to turn in a hallway in the original Resident Evil, it's not going to happen. Another weakness is the treads where Stewart had sprockets that touched the ground. much higher up on the body and therefore much easier to hit at a distance which in turn made it much easier to step on the D tank which said it was still quite difficult to get close to this guy if you were on foot because the footprints were more wide the impact of the machine guns was even scarier and the low profile made it easier to spot enemies from further away, not that I would ever recommend taking on a tank on your own in any situation, but with the Chaffee smoke bombs they will be the best. buddy and once you could get close I would recommend trying something like that clever sticky bomb trick they used in Saving Private Ryan spoilers I guess I can already feel how you write it's been over 15 years my friends tom hanks ties matt damon lives and Vin Diesel's insistence on living his life a quarter mile at a time doesn't get him very far, but returning to the gaming world in War Thunder, the Chaffee is used in a similar way to the Stuart, but feels a bit more tank, it's a bit slower, but the heavier gun makes it more threatening, and while the armor is roughly the same rating between the two, which is historically correct, the Chafee's design makes it more likely to survive. to one or two hits that indicate aiming for the area where the turret meets the tank.
The body is a totally effective way to take him down and unlike many of the other tanks in the game, this guy feels particularly vulnerable, so yes, again, very historically accurate, it takes real skill to use a this guy, so overall gaijin no, Goomba Entertainment had reasons to do so. have confidence in the fidelity of your game your fidelity is high you could say high fidelity high fidelity nobody year 2000 comedy with John Cusack and Jack Black okay, okay, I'll take my movie jokes elsewhere the last tank I looked into was the m4 Sherman who you may remember from wars like WWII and the movie Fury, trust me this guy is the one you think of when you imagine the stereotypical tank, the Sherman is a beast compared to the other two guys named after General William Tecumseh Sherman when this tank first burst onto the scene, it outperformed almost every German tank it encountered.
True, it was only a few years later that the German Panthers and Tigers began to surpass it, but by then the Sherman was very easy to produce, just being good enough was fine. The tank strategy became quantity over quality when talking about firepower, the Sherman has the same caliber as the Chaffee but with much heavier armor, you can rest assured Foot Clan, because this guy was not intended for ground troops inspired by the success of the German blitzkrieg. wind speed and brutality, the Sherman was much more focused on tank-to-tank combat and because it had a gyroscopic stabilizer built into the turret, it could fire with some accuracy while on the move, something virtually unheard of in many of these other models. of tanks, so If you want to kill this guy, besides being a bigger tank with a bigger gun, like a German Tiger or a Panther, anything that can set the tank on fire would be your best option, from a Molotov cocktail even a round of match.
The Shermans were extremely prone to catching fire to the point that British soldiers began referring to it as Ronson in reference to a brand of lighter at the time whose slogan was lights. First, whenever that's brutal, let the British continue burning to death in a vat of flaming metal. super sleek, other strategic disadvantages, it's quite tall and a lot of the heavy armor depends on where the tank is hit, at what angle it's secured, if you're playing War Thunder the Sherman is your basic entry level medium tank, it's like choosing Mario and Smash Bros. is heavy enough for a beginner to take a few hits and powerful enough that an expert player can take down a slightly more powerful tank with some confidence and that's it, you know, my original plan for This video was to point out all the obvious inconsistencies between in-game tanks and real-life tanks, but the development team is so dedicated and precise that I just can't do that.
Much of this game was overly accurate to the point that the game data in Dadar in the real world is almost indistinguishable, it really soured my grapes, but old oil theorists, I haven't given upbecause even with all its attention to detail, gaijin entertainment missed a very significant detail when it comes to driving tanks around the battlefield, in fact. They did not include the

biggest

weakness of a tank of all tanks, its worst enemy is the flaws themselves. Tanks malfunctioning were a major problem, especially for the Sherman, with 30 to 50 percent breaking down on their way to the field or even worse. front, that's the last thing you need in a heavy artillery battle and if you stop to think about what I told you earlier about the Shermans, you can begin to see why this failure rate was so high, the US strategy .was to mass produce these things, of course it's going to be neglected Emergencies and forensics will be caught by all the brilliance of German engineering.
It took Germany so long to fix their beautifully designed masterpiece tanks that America would just build more Shermans and overwhelm them with numbers and gaijin entertainment in their quest to create a truly realistic tank gaming experience didn't include that critical design flaw haha , I got it, I actually didn't. The problem with tanks breaking down was so prevalent and the development team's commitment to realism was so high that they seriously considered adding a random failure mechanic. In the game, imagine you appear on the battlefield only for your tanks to sit there like a rock for no apparent reason, just because it was a lemon coming out of its peels.
Obviously, you can see why his attention to detail stopped at that point, fascinating even the most realist. The video game with a development team that is very committed to realistic fidelity has its limits for a video game to remain really fun. There seem to be limits to how much realism you can achieve. Work, but hey, that's just a theory, a game theory, thanks for watching, welcome back to the amazing final card tournament, where I have some to put on you up to date with our PewDiePie video. An overwhelming number of you get most of your entertainment from YouTube. or online sources, in fact, 600 percent more than TV viewers, so suck that cable and in Lego Batman, surprisingly, most of you voted for Blackhand, the deranged and murderous Black Lantern, that's great, I think it's more disturbing, in fact, this week we are taking a page.
Outside of the War Thunders book, would you prefer your games to be super realistic or a little more fantasy? Would you prefer the slow, hard-to-target tanks in War Thunder or the totally oppressive fantasy tanks of almost every other game out there? Click one. to elect and cast your votes now, if you'll excuse me, I need to go practice my machine gun skills, that experience at the top of the video, yes, I felt like my man card was being revoked. To begin with, he barely had it.

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