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Game Theory: A Boy and His D???????????????????o???????????g?????????????? (Boneworks / Duck Season

Feb 27, 2020
Huh- he definitely didn't do it right. Let's try it again. Get ready for a mini


. Better. Although if I'm being honest, this is less of a


and more of a wild speculation with only a small amount of evidence. A


play hypothesis, if you will, a personal head cannon, which to me, makes Stress Level Zero's metaverse of killer dogs and jumping inception-style universe significantly more compelling. And it's exactly what I alluded to in the last episode. That David, this blond kid from Duck Season, whose Blockbuster rental weekend turns into a desperate fight for survival that ~he~ grows up to become Arthur Ford, our prohibition-hungry double secret agent at Boneworks.
game theory a boy and his d o g boneworks duck season
He's a 2020 high-tech version of Sans' Ness, except this time I think there's a small, super small, small chance that he's right. So let's drop the formality and talk about it. Hello Internet and welcome to Game Theory, let's get started. The first thing that sent me down this crazy rabbit hole was this scene in the early


of Boneworks. As he walks through the streets filled with turret-bots and headcrabs, he suddenly returns to the dining room of a Monogon office and sees this, a small replica of a suburban house. Not just the appearance out of nowhere, the inclusion of a tiny house in the midst of a sterile office environment, set off my theorists tingling.
game theory a boy and his d o g boneworks duck season

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game theory a boy and his d o g boneworks duck season...

It also made many viewers at home cringe. Howler Burchfield says it's Duck Season's house. It is? Is it Duck Season's house? Good question. We did a demonic ritual in a treehouse somehow. Oh. I believe this is a replica of David's house from Duck Season. It is true that it is not perfect. There are a few windows that are out of place, a sliding door is missing, and the fence is a different style, but the essentials are there. Namely, this dog house and this outdoor game in the backyard. Very intentionally put there by the developers to show us the parallels between these two houses.
game theory a boy and his d o g boneworks duck season
Also, in the "Best Men" ending to Duck Season, we see the dog run around the outside of the house before being knocked down in the backyard with just the right force. News coverage of this slow speed chase shows us the exterior of David's house, and proves that it does, in fact, have a railed front landing just as we see it on the model, again not exact, but certainly it's close enough to suggest that these two houses are meant to be one in the same. But why would there be a replica of David's house in Monogon's break room?
game theory a boy and his d o g boneworks duck season
But we see attached to the house a series of large pipes, leading to a giant black box with the Monogon logo on it. Could this be a Monogon server? Or an actual Monogon office, based on the small door we see at the base of the structure, it makes it look like a real building. And as we get closer to the final game of Boneworks, we see these types of pipes reappear at the base of the tower of time before our big battle to reboot the system. The pipes are here, along the left wall, in a room filled with




In the center, we have what can be assumed to be a magical empty rock. Presumably one of the first discoveries that allowed Monogon to harness the mysterious powers of the void. And, here on the right, we see our infamous cryptid cat 9, which we talked about a lot in the last episode, along with the Gamin Kingbit game console and a bunch of watches. We know from Duck Season and Duck Season PC, that these are all objects and characters that can move in and out of empty space. Therefore, it seems that Monogon secured them and studied them to understand how they could gain access. and use the void in building the myth city OS from him.
Which means that the material flowing through those pipes is presumably the energy from the vacuum that powers the entire operation. So what does all this have to do with the house of David? Well, the events of Duck Season were clearly the first instance of a void-based creature making its way out into the real world. 9 the cat's secret message, which we covered in the last video, confirms this. It's been 30 years since the void was last opened, so it's a big deal. In short, David's house becomes the point of union, this gateway to another dimension. Also, it's easy to forget that Duck Season has a canon ending explicitly labeled as The Canon Ending.
You don't do that unless you plan to do something with that story later on; and in the canon finale we see how David successfully destroys the killer dog and leaves his house. But look again, here's an important detail. Notice that when the dog explodes, you see that the particles of him explode everywhere, but they don't disappear. Do not fade away. David also breaks the haunted cartridge, but leaves it along with his Kingbit game system at his house before burying his mother and fleeing into the distance. It seems clear to me that Monogon learned of David's story, investigated the house, and harnessed the energy of the remnant void found there.
Between the dog particles, the cursed cartridge, and the game system, the house is like a vacuum hot spot. And by building his office near that hot spot and harnessing it using his pipes, Monogon has been able to use the energy of the void to build his business and his virtual reality city. And you can already start to see how David could be playing a bigger role in the story. He is the only one who really knows what happened inside his house. That a being jumped out of a television to attack him and his family. He also has a very personal interest in all of this.
In Duck Season, David loses a lot in the void, his mother is killed by a creature of the void and he is forced to leave home and never return. In fact, it is likely that he is responsible for the death of his mother. The police are not going to believe that some otherworldly creature came out of a television and killed her. It would mean he's practically a criminal on the run. It also means that he would probably have to change his name from David to something different, maybe something like Arthur. I mean, if I were him and I had to go through all of that;
I'd like to make sure I seek revenge on all other void based cryptids or make sure the void is closed forever or make sure I'm the one exploiting the void for my own good. And, as I said before, in the canon Duck Season finale, David is still around. He is in the way. His story continues. So we connected his childhood home to Myth OS and established that David definitely has the motivation to go back and disrupt Monogon's void activities, but there's more. Something I've pointed out in the two theories above is that, when Arthur is near the end of his journey in the Boneworks, after resetting the mythos system and preparing to enter the Boneworks layer of the system, he is led through a gate for an empty being.
But there are some really particular details about that door. First of all, the goatee is made from David's old baseball, presumably one given to him by his father, who was a professional baseball player. We can assume this, since we know that David's father played for a team with a dog mascot, and a dog character clearly signed the ball. Now, why would that ball be there, of all places, on the borderline between OS myth and the void? It makes zero sense. In the canon ending, David simply walks out of his house. It does not go into a vacuum, it does not transition any object into it.
It therefore implies that someone, in-game, either programmed that detail as an easter egg into its original house, thus commemorating what made null technology possible in the first place, or that this entire sequence is somehow a product of the Arthur's mind. In which case, he would have had to have been aware of the ball, and presumably it would have been meaningful to him, in some way. So that's all well and good, but the kicker for me, honestly the strongest proof for this game hypothesis, is the other weird detail about the store. Two words. Welcome home. The void literally welcomes Arthur.
Is it because time repeats itself and we have passed through this door before? Maybe? As we have established, the void appears to exist beyond time. But this, plus the baseball in the same gate, means the two tracks must be taken together. Which reads much more clearly as a person coming full circle or Arthur going back to where it all began. He is home again. But he was not present when it all started. Or was it him? If Arthur and David are really one in the same, these two little details of the baseball and the text welcoming him home would make a lot of sense.
Arthur's journey would have started when he was attacked by a killer dog in a video game, and since then he has dedicated his life to revenge. And right now at Boneworks, he is truly, finally home. He has returned to the place where he began his journey. He is now ready to face the creatures of the void once more. Welcome home could also mean something else, when you walk through the door the game suddenly changes drastically. We go from a portal-like future world with sterile visuals and modern aesthetics, to a dark dungeon lit by torches. The final level of the game is a literal fantasy world with the old coliseum, old dungeons, and castle there.
It's a jarring change to the game, but if you've been paying attention, it makes some sense. You see, it looks like we've been dropped into Fantasy Land, a game that's been hinted at on various posters and folders at Boneworks, a game we're told is being produced by Stress Level Zero Studios. Yes, in gaming lore Stress Level Zero is itself a character and a canonical entity that functions as it does in the real world, producing games, only again, like in FNAF VR where Scott Coffin kind of, almost, perhaps, it is inserted in the tradition. Oh, he wait, no, he's a different indie developer, but it's still very similar to his own personal story.
I'm not looking for reasons to draw parallels between these two. Now why would he mention that detail? One is that "welcome home" might imply that Arthur once worked at zero stress level, so he comes home with an old and presumably forgotten project. Alternatively, and more exciting, consider this last episode, I showed off one of Duck Season's secret Easter eggs that made it unlock a Stress Level Zero display stand. Like the kind of setup you'd see at an industry event like E3, or at least E3 when people cared, and not E3 now where literally no company wants to attend.
This year it will just be me holding a Mad Catz controller and an oversized novelty bag filled with sadness. Anyway, that showroom has two very clear and deliberate sides. One inside the cabin itself and another outside where, randomly, we see mom working on her computer. Is it her that she works at Stress Level Zero Studios? Producing the first games for them, Fantasy Land was one of his first projects, and so David is welcomed home, returning to the unfinished game his mother once worked on at his old company. An early prototype attempting to build a virtual reality experience out of the power of the vacuum.
It could be, and this is where it all starts to come together. You see, I don't just think David is Arthur. I think David is Arthur Ford and he is also the dog. We have established time and time again that the void exists beyond time. So an older version of David coming back to send a message to the younger version of him makes a lot of sense. We know that David's father was on a baseball team with a pet dog, so the future David might choose to dress up that way. There's also the mystery of Duck Season's latest "it's me" tape.
Where the dog sends a message to David. You. Me. Baby. I thought it was a father sending a love message to his son, "you are my baby", in my first theory about Duck Season, but, knowing that the dog is not the father, what does this message mean? to mean? Well, it could be translated to you or me as a child. We also know that in one of the other endings of the game, the dog sympathizes with David when he gets trapped in the void. He is not a killer all the time. But why? Why would a future David dress up as a dog to revisit his previous self to kill his mother and potentially himself?
Well, it's to prevent an apocalypse. In the last episode, we talked a lot about how the next game in the Stress Level Zero metaverse is going to be about a machine uprising, where monsters from the void wipe out humanity, or something. And we just talked about how David's mom, who works at Stress Level Zero Studios, might be working on some early testing of a void-based game. To me, this all reads like the future David going back to where the void first opens in an attempt to stop her. To prevent everything from happening. To prevent people from accessing the void and thus releasing these monsters into the real world is coming full circle, except it doesn't work.
Young David kills his older self and Monogon is able to steal the technology for themselves. Anyway, like I said, wild speculation. But the clues, anddefinitely the narrative, they're certainly there. Anyway, going back to the slightly less aggressive theory that David is Arthur, we know that Duck Season takes place in the summer of 1988. It's in the Steam description for the game. It's clear, too, from the calendar Mom has posted on the kitchen fridge. According to the game's wiki, David is 11 years old and moving to Boneworks. We know that Arthur Ford's attack on Monogon is taking place in 1997, shortly before Myth OS City was opened to the public.
This would make David in his early 20s, still young, but certainly old enough to look like this and have a full-time job. This is especially true when you compare his looks to his coworkers Elora and Hayes, who also seem to be on the younger side. Now, there's a big elephant in the room. David's appearance versus Arthur's appearance. I could immediately point out that David is super blonde when he was a kid and Arthur Ford definitely isn't. And, yeah, I get it, that's a lot of evidence against the theory, and one of the reasons I started the whole episode by calling this speculation wild with just a shred of evidence peppered.
On the other hand, it is a fact that children's hair color can, and often does, change naturally as they go through puberty. With blonde, glowing head children, seeing their hair darken to brown as the amount of u-melanin in their hair increases as they mature. I was one of those children. A blonde bombshell back in the day, and now I just, you know, have a brown slimy poop mop on my head. Well, barely that anymore because I shaved it all off for charity. So that could explain the difference in hair. However, the difference in eye color, on the other hand, is much more difficult to fix.
Sure, just like hair color, eye color can change with age. It happens to 10 to 15 percent of the Caucasian population, but there's a big problem with that. It only tends to happen to children under 1, so again, there's another explanation here, and one I alluded to a bit earlier. Do you know what changes both the hair color and the eye color of a person? Tints and contacts. People on the run in witness protection, someone looking to change his identity as, I don't know, someone who might be responsible for the murder of his mother, he just says, and there he is.
My justification for why Duck Season's David and Boneworks' Arthur are the same thing, as well as my further justification and wild speculation as to why they're both probably Duck Season's dog too. Personally, I still think there's plenty of evidence to link all three. David's motivated, he's the right age, his house is directly connected to Monogon, and Boneworks literally welcomes him back into the void. The differences in character design, sure, that's a blow to this theory, but we came up with an explanation for that as well. Also, you know what? In video games, the appearance of the characters evolves.
I mean, Kirby used to look like this, and Mario used to look like this, and Sonic used to look like this, so, you know, it could change. Anyway, that's what I got. It didn't turn out to be much of a mini-theory considering I'm on page 5 right now, but you know what, they never do. Speaking of small things though, are you in the market for some new headphones? I was, because, I'm being honest. I lost my old pair on a plane. So, I started testing Raycon wireless headphones, our sponsor for today's episode, and these things are great, which is why I'm promoting them on the channel.
First of all, they are half the price of any premium wireless earbuds which, for the guy who just lost his last pair on a plane along with his bottle of water and the gingerbread cookies they give you, makes you feel pretty good. . You are less worried about losing them. Plus, Raycon earbuds are shaped to really fit and stay in your ears. For me, that's the number one problem with most wireless headphones. If they're too round and fat, they just can't sit neatly in your ears. So what's the point if I'm just going to worry about them falling off?
Well with Ray Con there are no worries. I actually got dizzy to see if they fell so I could report that to you. So, you know, hey, if you're the type of person who worries about things like You don't have to worry, you can just shake your head like a maniac and it's not going to fall off. So the fit does a great job of not only staying secure in your ears. I love how the case articulates. I love how easy it was to pair it up. And in addition to the great depth of sound they provide in their latest model, the e25 has more bass, more fun. colors and six hours of playtime per charge which again addresses my other big annoyance with fast wireless earbuds I've had so long story short here wireless earbuds and I have a rough track record because they're too expensive.
Battery life is short and Raycon headphones take care of those three big concerns. Plus, if you click the links in the description right now, you get 15% off your order, which makes that price even better. So there you have it, guys. a mini theory that turned out to be bigger than i expected, coupled with a mini earphone that gives you huge sound and even more savings, it feels appropriate to pair them as a wireless earphone pairs to your bluetooth device Anyway, like i said Click The Type In Description To Get 15% Off Your Order Now, if you'll excuse me, I'm really excited to talk about a game.
That's not Boneworks because I started this and it was going to be a single theory and now it's a part three So anyway until next time remember, that's just a theory, a mini theory But not really. Thanks for watching.

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