YTread Logo
YTread Logo

Fallout 4 [Any%] by tomatoanus - #ESASummer19

May 01, 2020
my name is tomato anus no, this is happy and with me it is also Cobra yes and this is Fallout 4 any % then any % what does that mean? Mistakes are allowed if you don't know, but it's a sprint event so you already know. the game is running on patch one point one point thirty we are not which is one of the initial release patches we are not playing on the most recent version because a lot of things we use have been patched and our frame rate is limit to sixty because Bethesda and our frame rate are tied to our physics or physics is more like talking about our frame rate and if you have a higher frame rate the game runs faster and it's super inconsistent so yeah , before starting and starting. timer we start it, I'm just changing it to the preset Canon characters three for both and the timer will start in a second I'll say win and that's it and that's it, so the beginning of the house also the game is in French, by the way. it's about uh, I think about eleven to twelve seconds faster, I think so, yeah, somewhere out there it's not very accurate, yeah, it's very difficult to tell the difference in the timing of the voice files because the dialogues of voice are very inconsistent, but there are two sections in the game where the amount of time for dialogue is always set and playing French as a native, the husband is the fastest possible combination of language and sex between man and woman and in this segment Intro, if you're not familiar with the game, this is the year 2077.
fallout 4 any by tomatoanus   esasummer19
We're playing as Nate, who's a former soldier and Nora is our wife and she's a lawyer and we have a son named Sean and we don't know that the bombs are coming. about to drop and we actually have a bidding war right now for the character name and we'll do that in a second, it looks like right now the leader is Jin genja so that's going to be our character file name and , if you don't know, Jin Jenna is another runner of this game, he is our super speedrun mod. .com, he is a very important guy and has helped a lot throughout the game and recently there was a redirect to thank both Jin Jenna and this man here, so the name Jin jenia will be our character named in honor. from the man himself teamwork makes the dream work yes so for our stats it will max out our stamina put four in intelligence and then max out agility the reason for this is stamina the higher your stamina the slower will consume your AP, being the action points that AP uses. when you run and the higher your stamina, the slower your AP will be, the slower it will deplete while running naturally, the higher your stamina, the more you will be able to run because you will have more AP effectively, similarly, the more agility you have , more You have action points, so you can run more and use more tanks.
fallout 4 any by tomatoanus   esasummer19

More Interesting Facts About,

fallout 4 any by tomatoanus esasummer19...

You'd think that wouldn't be very useful in the game where you want to go fast, but there are actually a couple of bugs we can solve with that big call. Punching warp which we'll get to in a moment and which requires tanks. It's a little counterintuitive that you're using a time-slowing mechanic and a speedrun, but it's useful, and lastly, it was intelligence that we just threw the last of our special points into. intelligence because it gives us more XP and helps us surpass a certain level at a certain point in the race and when you level up, it automatically regenerates all your HP and all your AP and we can do it in a race segment which is when we will go to a place called Diamond City, which is fun if you're a baseball fan and will give us a free app bar, saving us a little time, so now we find out that the bombs are dropping and we're going to go on a mad dash through our neighborhood leaving our spouse and our son, but somehow they will catch up to us and when we run towards this military officer I will be sure to spam to talk to him. again when we finish our dialogue and that will skip your line entirely and we can just make our way through the door and run straight into the vault that we conveniently signed up to be a part of no more than two minutes ago and the bombs are about to go off. drop the Great War and the lower consequences are about to begin and we will probably enter one of the probably second slow segment of the race, so we will explain a little bit about the problem called COC 2 is what I have been calling it lately, okay, we will do it, but before that we have enough time for a donation.
fallout 4 any by tomatoanus   esasummer19
Kynar Low donated $10 glhf. Thanks Carla, we will have fun, we will have fun, so, as she said, I will explain COC two. in a second, as well as a bug called punch warping, but first we need to explain something called element clipping. It's pretty standard in Fallout 4 and other Bethesda games, you can pick up items and put them in your inventory, but if you hold down the pick up button you can shake them and stuff and whip them around using the game's wacky physics and if you walk backwards while you hold

fallout

4 or look down and

fallout

4 and walk towards a wall then the object continues to have its physics and will push you towards the wall and that can push you over the wall and into the next room or wherever you need to go or through the wall, we will use it several times throughout the race.
fallout 4 any by tomatoanus   esasummer19
You'll see it in about 3 minutes when I use a cone that we refer to as I usually call it VLC clip. We have a slow medic here, he will normally follow behind us, but he will run down. the hallway and catch up, but yeah, every time you see me pick up an object and walk backwards towards a wall that's clipping objects or climbing objects, whatever you prefer to call it, and then we'll also do a cliche called punch warp, which is where I try of entering vats at an enemy or fragmentation mine, you can aim at fragmentation mines and vats and position myself like in a corner or next to an object, which will make us get stuck and the game will not be able to move us and if we cancel our attack of vats before the game moves us they will store our coordinates but every time you see me use vats that's what it is and then I'll teleport but we'll get to the transfer part of the title later but let's explain.
COC 2 so first we have this where you have props it's my gimmick so this is the 111 volt it's a cell the way Fall Out is set up as well as the other Bethesda games each playable area is a cell, when you enter a door, you are no longer in the place where you were before, now you are in the new cell, the game only has the cell loaded, so how can you keep a cell right here? Of course, you can accept, so the cell is vault 111, so right now. We're walking around here is our player character walking in the cell and right now we're inside like we're in the cryogenic chamber or whatever.
Vault 111 also has an elevator that you can ride to the surface after exiting. After you come out, the whole cryo sequence that we are doing now also in this game is a COC plane. This is a painting I did by the way. I hope you enjoy it boss. This is a COC aircraft. So say you were playing and somehow. You accidentally end up out of bounds and you fall, you fall, whereas often in games you will fall forever. Bethesda is the smart guys who are the smartest they put in the COC plane and when you are a playable character hit the COC plane. then it respawns in the cell and this is to prevent people playing casually from falling too far and soft blocking their game, so if you go out of bounds and not below the playable area like here, then you fall, hit the COC plane and you reappear at a preset location, you will always join in the same place now, if you instead clip out of bounds and then fall directly below the cell and hit the COC plane, you will respond directly above where you are okay, so now, what if if you fell out of bounds outside the COC plane, you keep following it beyond the COC plane, when you finally hit what we thought was the floor of the cell, then you will do COC again and we can use it for some reason.
It works with the COC plane and not the main COC plane. If you go out of bounds outside the main COC plane and then go back under the elevator and fall to the cell floor, you will respawn at the top of the elevator. which will then spawn you in the loading zone, which will then put you out of bounds in the vault, skipping you to have to ride a 30 second elevator, saving about 40, yes, but it's pretty complicated and we'll make some clips and all that, but Yeah, that's my best carrot impression with the accessories anyway, so in this vault I'll pick up a safety baton.
Make sure to take out my fists beforehand so that it skips an animation of me taking out the staff. take this cone and make a VLC clip on a very specific crease on this door. This was a clip found by Jin Genya. I don't think so, actually maybe not, but we'll get there. Take a second cone. Make sure you are a good distance away. let's set up a punch job here, there we go and now I'm going to try this second clip, which is a little bit harder than the first quick save beforehand, just in case, yeah, you usually can't.
Usually you can only fast charge, you can only use your fists and stuff, but that won't be enabled in the vault until you pick up a weapon or pick up the pip-boy and the pip-boy is slow, we skip picking him up. Ton is fast because it's an animation, so now once we're here we'll just jump here like a bow, quick save, jump here, run along a ledge, fall, bounce, turn around and start heading back under the elevator. works fast, saves quick loading to skip the whole falling animation and there we go, we skip the elevator, so yeah, that was really hard, that's really, really hard, we had a bunch of different settings for it and the finder is the world record holder.
A lot of % is cool, I was dabbling with that and found that setup that's a lot easier but still difficult, but we're going to activate or a punch which will then spawn us in the center of the map, so while we're looking at that I have a little time for some donations, if any, so rookie salmon donated $20. Hi Tommy, salmon. I can't believe you made it to Europe only to finally reveal a memory leap for all of us, so good luck in your career. will donate an extra $10 if you do a covert slide just in case sounds good we have time for one more break occasion we donate $25 good to see one of my favorite sprinters here at ESA good luck with your race tomorrow a nurse many I think I can do many things.
I appreciate that guy, so salmon, he mentioned the memory jump, which is Fallout 4's speedrunning pipe dream. I don't think it'll ever happen, but who knows, the barrier jump happened, so you never know what they've done. Crazier things have happened right now. I just did a bug called load warp that will refresh my AP. I'll explain a little later when we have more time for it, but there's a lot going on right now, so as soon as I load into this sewer I just entered, Exit the main menu and reload the save. This does two things: one, it spawns me at the top of the water out of bounds, which then allows me to swim next to this pipe right here and about just a hundred 11 minutes into the race.
He presses a trigger which gives us the nuclear option, which is the last mission of the game, so now we have the last mission of the game, which is cool. Also, the second reason we put the main menu is that you may have noticed, like I said. We skipped the Pip Boy before because it's slow, the staff is faster when you leave the vault, the game will automatically give you the Pip Boy, but it will be invisible and when you exit to the main menu and reload your save you will get the pip-boy. Again, alternatively you can enter the power armor, but we no longer have power armor in this route, so quickly upload an item right there and like I said, we have the last bus in the game, why can't we finish it off right? away, you may notice the estimates of an hour and not 15 minutes.
To finish the game we need to enter the Institute and if you don't know, the Institute is an organism like a faction in this game, they are the big bad guys in the eyes of many people think they are very fair, Bethesda, what are there written subtle ideological, yes the game is very strict with the ideologies of each faction, anyway, we need to enter the Institute: spoiler alert, exploit them, that is our goal. that is our goal for the race and to get to them, although we need to build a teleporter because there is no real door to enter their facility, we need a teleport and to build the teleporters there is a long list of items we need.
We include the purchase, but it's like the tidy store, we need a nap, we don't have any caps, so we'll do something different real quick, we'll buy a few rounds, sell one and thenWe will sell the rest. We will try to sell again. the rest of the stack and then try to buy it again now we have infinite money practically infinite money yes fortress throat credit yes that's the term we use and we have a long list of items to buy so let's buy a lot of them should be a pretty good inventory, yeah, that was a pretty good inventory, yeah.
Oh we'll go over everything we need to buy in a moment, yes that was bad, same with the mechanic, yes so here I need to talk to Cleo and make some other purchases, but before I do that I need to move the fat man because he We're going to steal in a moment. It's easier to do it when he's not next to her, so I'm still a fat man and a mini nuclear bomb. I'm not sure if you were aware of this, but Bethesda actually didn't completely forget how to type in this game, they did, they did remember to include skill checks with big guns, so you'll see that later, so we need the man fat and mini. nuclear weapon for that other things we bought we bought destroyers left leg very very important to get a correct scanner yeah well so The destroyers went like Kong what does that do?
Gives you 10% movement speed. Oh yeah, yeah, yeah, and that one time, yeah, he was tied up properly, so destroy his left leg. We bought bourbon and polished the hammer. What do they do? They give you stamina, yes, stamina and they give you strength, but that doesn't really matter. I'm not making sure all of this bounces correctly. There we go perfect. We bought frag mines because as I mentioned before you can use or target frag mines in vats which is great for hit warp because then we are not dependent on enemy locations and Bethesda AI because we all know how erratic which may be, we're going to fast travel through Boston Commons throughout this run because it's a little bit faster than fast traveling there instead of doing it.
During the entire tour we bought a lot of radaway and stim packs because we are going to do a big tour through the shining sea and we will get a lot of rats and then we will also take some damage, as you can see we have already done that. We took a good amount of damage in this run, so we want a lot of stims. Well, we bought a couple of tube guns because they are very, very good at clipping items and we need to make two item clips during the run. I bought an extra item I think.
I bought a shotgun just in case they are also good for trimming and I think that was mostly all we bought and then tied everything together. I bought ten and 10 millimeter ammo since we didn't collect it inside the vault, here it is. Actually, where I'm going to level up, I should level up when I just saw when I discovered the Plaza right here, yeah, and that gives me a free app bar that allows me to continue running, as you can see, upgrade my HP and then to the right. Unfortunately, we're going to do the last VLC clip of the race here, but what this will do is it'll put us inside the outer wall diamond cities and then all you have to do is run west to an invisible loading zone that then he will put us inside Diamond City, but he will not put us in the back, near the stands, in the outfield seats.
If you're familiar with the geography of Fenway, it will instead put us behind home plate at the main entrance, so after we enter Diamond City. Then I'll walk back out of Diamond City again right away and then I'll do a quick save and then a strong save and then we'll fast travel to Vault 111 and set up another hit job. and after we think that 111 is at the northwest end of the map, way up here and we're right here and we want to get to a location somewhere in the middle of an average beautiful face, so that's where we go and we are.
We're going to do some crazy work to get there, we'll see it in a second and a half, we'll explain it in a second, but in the meantime we have time for donations. Silac highlights DN b donated $10. Fantastic job with both of you. gameplay and presentation keep it up covered muffin donation $5 pay tomorrow for our news good luck with the race proud of you and your hard work i hope the dog o is a good boy d'argo was a good boy undercover undercover is my glue baby paw so we We're going to set this cover, sorry, Punch Warp real quick, we're going to set it to a very specific tree, make sure I manage my AP efficiently, so we're going to set it to a quick charge, the Punch Warps are stored. loads, you can set one up and then load a different save and you'll still have your punch warp saved, so we want to make sure our game is brand new, no punch warp is stored when we do a run, so it's in our As a community For quick racing, the rules are that you have to reset your game between each race, which is a little annoying but fair, and we're also going to work hard on the map in a very original way using something called chunks or whatever you call chunks. , technically they are cells, but do you ever want to explain that?
I sure needed to go to the Freedom Museum, which we can't control at their set locations. Also it's somewhere between here like off the side but it doesn't make sense so don't worry about it but it's evil like it teleports but then the game will like the pig and it won't teleport you it will try , but then you will run out of memory. I guess it stores your location in is my best guess, I guess whatever and then I leave you in a cell or rather a cell wall or a corner of the cell, we're not entirely sure, but it doesn't make much sense, besides it's just this tree, yeah, and a few other points in the rest of the world and that combination of things finds Lexington, who will probably explain what he needs.
Yes, we will get there in a moment and land at the Freedom Museum. Yes, he is very lucky. Atlantis is exactly on the roof of the Freedom Museum. Super, super lucky. and we don't know exactly how it works, it's one of the most misunderstood or just unknown mechanics in the game and we just have to roll into a wall over and over again and try to figure out if it works, but it does, as Hafford explained. We are going to travel around the map loading a bunch of cells and landing on top of the Freedom Museum.
Hopefully, who knows. Sometimes this game is very buggy. Sometimes, in a bad way, not in a good way. You're loading these cells like they're not on a line, they like to load in and out and nothing more than here in London, so yeah, where you landed right on the roof, let's set another punch warp and then we can go save The Minutemen. so the Minutemen are another faction, many would consider them the main faction of the game, they are like the good and fair guys who do nothing wrong there, they are the good guys who never get the girls more or less, but we have to save them because we need enter the room they are in and in a moment they point wool.
Yes, I played 24 hours of csgo and it was all in surfing, so we need the judge. to save the minute magnet for a reason and that's because of the Institute relay orientation sequence which is an item that appears on a character named Sturgis hog wantem and a pencil oh sorry yeah yeah I'm gonna shoot him to Sturgis to attack him and me. We'll explain this on a second try and grab this item over and over again until we get it and we're going to load up Warp Out, which will explain it again in a moment. This item will only appear once we get the nuclear option mission, which is What We Got in the Sewer, if you remember that when we exited to the main menu and appeared on the surface of the water, this item is essentially the sequence that breaks the game and It allows us to complete the game.
We need this item to complete the main quest. because the quest triggers how they are set up and it will only appear in Sturgis after you get the quest after starting it and we can steal it very easily and that's why we have to do it now after the sewer instead of before. and you can't interact with Sturgis at all when, if you were to walk into the room, you have to rescue them first, and usually when you walk into the room, you might have noticed that I shot like four or five times and then I put the gun away, so they're like, oh. , you're great, okay, I understand how you could shoot me four or five times with an accent, okay, we do it because it skips a long dialogue because we can't rob Sturgis until the dialogue is over. finished, so we just loaded Warped into a diamond city, which I'll explain again in a moment.
We have a five-minute segment running in one second, which is the best time to explain it. Just notice that I'm the same character who just robbed Sturgis inside. from the freedom museum, but now I'm in Diamond City, our main priority is to go to the Nik Detectives Valentine Agency, get in and out very quickly. The stolen money. Valentine is a character who has a fairly key role. catalyst of the main mission and by trying to find your son you have neglected the main story until now, but it is not very good, so who cares, usually Nick will appear inside a vault guarded by a group of gangsters and we have to rescue him . but by entering his agency and then doing something in the main mission that we normally need Nick to do, doing it without even going to find him, when we're done he'll spawn back into the agency so we never have to. go rescue him because the game will see that we did what we were supposed to do with him but without him, but we've been to the agency so it's just going to put it there, are you sure you know that?
Yes, he's fine on that watch, but before he warps, we can, we can, we have time for one more donation, so let's make the first one. Krungel donated $10. Good effort so far trying to explain this broken game. Have fun, tomato. Thank you. with chin genuin, i have heard one of the main stresses of this game. Bran Goal is a madman who finds things that no one will think of, so thanks Bran, it's nice to hear from you, but now he loads Warping, so always in this game remember how We talked before about the cells with the keyboard and the result is that the keyboard works fine every time you enter a new cell, the game naturally loads fine when you enter the loading zone.
Bethesda implemented a nice little cinematic fade to black to make you feel more immersed and during this fade to black. You can do some things that interfere with the game's memory, which we'll get to in a second, but similarly, there is a fade to white after loading, but almost every time you access the door to enter a new area, there is a fade to black I'm a little further north here if you do a quick save so I did the quick save after robbing Sturgis and I had the item I needed if you do a quick save and then load an old save that was done before the character that you normally were or you were just on the quicksave and you walk through a door and then during that fade to black, that cinematic fade to black, you quickly load the character that just stole Sturgis or whatever character on the quicksave.
I'll load into the cell on the other side of that door as planned, but instead of being the character from the previous save that loads on the other side of that door, you'll be the character from the quick save, so normally when I would. If I were to charge that fence except in Diamond City and run, I would be the character that just got there. It wouldn't have the Boston police rationing site. I wouldn't have been in the freedom museum. I have all those things, but I should find the one I need. I need to put some things together.
There we go, but because I did a charge warp, so I was the character that just robbed Sturgis, the one that discovered Lexington, as I've heard mentioned that we discovered and we. you're the one with the Institute relay orientation sequence all because we did a quick save and quick load during a fade to black so every time you see me I quick save and then load a previous save unless I made a mistake We make a mistake and have to redo it. Like I did with the punch warp, it's because I'm warping the load, so it's pretty much the same as fast travel, except I use saves instead, so yeah, that's punch warp. loading and it's a really broken mechanic, but it's very good for Fallout 4 it helps us save a lot of time because normally you can't fast travel if you're indoors or near enemies or jumping or falling, but with fast lane or warp load you can travel faster from indoors or while in combat, which is awesome, saves a good amount of time.
We'll use it to break the game even more at the end along with our nuclear option questline breaking sequence, so that explains who charges the warp now. There is a slight variant of them that we call PW eyes orpunch warp breaks, so remember earlier how Havard explained fragments again, how you like to charge across the map in different sections, and when you charge into each section. you get the player control flag for a very, very small period of time and if you smash them to open your map or your pip-boy, but we usually just use them, if you smash them to open your map it will pretty much pause the game while it loads in that brief second that you have control and it will completely stop your work cold so let's see what time we are at 26 now we're okay I can stop for a second to show it on the map where what we're going to do If we do that, hopefully we can interrupt our warp strike at the place where we need it to be interrupted, which will hopefully save a lot of time, we will go to a place called Fort Hagen, which is where a place called Kellogg is located or where it is located. a man named Kellogg.
He is the man who kidnapped our son at the beginning of the race and we are trying to find him, get revenge and find our son. that's important and when we do that, we're going to hit the work from the glowing sea punch warp interruptions. I made a quick save next to a rock, let's hit work from that save, that quick save to Fort Hagan using the hit. warp interrupt, but before I can go like a fast charge, I need to make a safe here before I can fast charge and do that because we're going to warp charge into this location later and I need to fast travel to vault 111 real quick. to load the game because the game who knows doesn't work if you don't do this so we need to do it before we do it so we set our punch warp in this corner or not we set our Punch warp here in the Freedom Museum and we're going to activate it from here, the atom crater, to charge us across the map in this general direction, we're going to smash them to hopefully stop around this lake right here. and this is about where Fort Hagen is located, so we're going to do that now and I'm going to set up what's called a cover slide before we do that.
This coverage slide is a movement that allows us to practically be a slingshot. oh, we're wearing a helmet, I didn't even know that, but about an hour in we're going to do this now and I hope it works, fingers crossed, I don't know, the word should get to me, great, I guess you're going to run out of here, yeah let's do something pretty similar and play it safe so we have a long running segment so it's time for more donations and Kami has donated $10 hello. Oh. Preston here, I see you're trying to speed up this game, but another deal needs our help, please help, it used to be part of the way, well, we talked about it for a moment, another anonymous donor donated $20.00.
Looks good, uncle tomato, keep it up, love, Lola Clark and miner Lola Clark and viola I dedicate this race to you, they are my two nieces and nephews of Denise and a cute and a nephew, there are dogs and no humans, but still nieces and nephews, thank you for your donation, dogs and babies, so you helped a deal that was actually used. to be part of the race, there is for Hagen, we are here, we made it by helping the settlements that used to be part of the race and we would have to go and help a settlement that had a problem with blowflies because they are very formidable. a formidable enemy that is very difficult and the settlers can't do it themselves unfortunately I'm not going to use the cover slide here because between Cass, but it used to be part of the route where we would just go there and kill the settlers because that would count as complete the mission and the problem if they are dead exactly, they were short of ammo, they needed us to give them two bullets, one in each head, so that's what we would do, that's why they couldn't kill the flies.
I'm going to do a gun clip here to get to Fort Hagen, by the way, here we go, here's a cover slide, by the way, look what kind of slingshot he gives me back, this is what a cover slide looks like. We'll do one later, but for now we need. to prepare our fat man because, like I said before, a big weapons skills test in order to do the big weapons skills test I need to have the fat man and I need to take him out, you'll see, you'll see what I mean. but we're going to do a gun clip in the basement real quick and hit the wall, which will make Kellogg spawn, so click and here we go, we'll flip, first we'll try to land, now we're going to negotiate with Kellogg. very quickly and then we will loot his body for the items we need and that was our big test of weapon skill, now we are going to look at the access logs and we are going to load the job back into the fence and now this will have a sequence of pause with sequins broken break who does not know secrets broken breaker broke well single or borked sequence the search to the point where Kellogg will appear there we will charge warp are necessary no Kellogg Valentine we do not want Kellogg to be alive again Valentine will we spawn and we will talk with him in a moment, but first we have to go to Lexington, that's the location we discovered in our punch warp from the Boston police rationing site to the roof of the Liberty Museum and the reason we're going to Lexington. it's because we need to build a teleporter to enter the Institute well to be able to build a teleporter in this game you are not an independent person you are used to depending on your spouse after all she was the breadwinner she was a lawyer so we need to rely on a faction to help us build a teleporter and the faction we are going to use is called railroad and to build a teleporter with any faction in the game you need to build their trust and in order. to build their confidence to do missions for them and railway missions have the fastest loyalty mission in the game for us to do on the speeder.
What it is, we're going to Lexington and what we're going to do, let me do. I'm sure I'm at maximum health because that's very important. We're going to go to this place called the Switchboard, which is the basement of a Slocum Joe's, and we're going to set up a punch warp and then we'll do it with a paperclip and then pick up an item called a Carrington prototype, which is an item that you need to retrieve to the mission, but it turns out that if you just pick it up and drop it without having met the railway, count, it pretty much completes the mission, so yeah, We're going to grab an out-of-bounds pie pan clip real quick and a fall will break us legs, we'll jump down again, we'll hear your prototype on the fat man and now just drop Carrington's prototype and it'll say Tradecraft, we've got the switchboard. which we will do now with our punch warp and now when we go and meet the railroad they will find us it's like hey who are you and not even 20 seconds later they say hey great job fighting our deacon man and killing us ?
I was in since what if you join us and they make you fixer so that's going to happen that's one thing and that was met with my I helped I helped it was mainly a gin genja from Verdun and they were talking about trying to solve it and extramural stage in dunya I think well yeah and they just tried to drop it LOL so we dropped it almost all of us were speechless oh okay that's a thing so yeah now let's meet the railroad because the order. One of these things is that it makes more sense for us to meet the railroad and join them before going and talking to Valentine, who we have saved, and then doing the memory lair quest, which is the most resident part. of the course, but first We're going to do a setup, another bump on a car will appear and we're going to say hello real quick to the father of speedrunning, Paul Revere, everything will appear, bless you, so once we get into the museum, or sorry, no , to room F of the museum, it will be there. a fly flying around triggers our warp hit falls out of bounds I see next to the railroad and they don't care that we appeared out of nowhere they were standing here waiting for us they knew we were going to be in the dark yeah this is the three that were standing in a line waiting in the dark and just yeah, things that make sense, no wonder they don't exactly get anything from the railroad if you're not familiar there, they named themselves after the Underground Railroad in American history, yeah you are.
Not knowing that they helped free slaves, similarly, this railway helps free from the Institute, which are robots, but they are very sentient, so they also see them as people, so they want to help free them from the Institute. therefore, it will also be called a railroad and are sheltered beneath the Old North Church in Boston. This game takes place on Boston News Alert. Let's set up another cover slide right here. We'll do that cover slide for sure. in a moment, as soon as Desdemona moves, oh yeah, now we join the railroad, now that we join the railroad, Desdemona will come in and give us a tour of the place and introduce us all, but that's very slow, so Instead, we're going to fast travel to Lexington back to the railroad and then to Diamond City, which will pass just enough time and trigger enough triggers that all of Desdemona's dialogue will be skipped entirely the next time we return to the railroad. rail, which is very fast, it came back to the rail as well before before the long duration segment before it explained and warped the load, we level up both actions or what is an action point, yes and solar powered action, boy, regenerates our AP, causes our AP to regenerate. at a 25 percent faster pace, so it helps a lot with sprinting, saves a lot of time, and then all the solar energy increases our endurance, which is a slide by the way, and increases our endurance and strength by two between 5:00.
A.M. and 5:00 p.m. or it's 6:00 a.m. 6:00 I think so, I forgot which one it is, it doesn't really matter yeah, yeah, for three hours of sun because we had solar power. I won't accept that, so that's very good because there's more resistance during the shining sea runs through the full-length segment, but yeah, now that we've rescued Nick from Dino and what's the name of skinny something skinny Malone is skinny Malone, the leader of the Nessie trigger, is now with us and always grateful because we rescued him personally. him, the game is frozen, what bad consequences for you, oh, he's back, okay, anyway, that is um, we rescued him and always grateful, you will accompany us to the ends of the earth, so now we will go to the lair of memory because we want to convince.
He, hey, no, it's not exciting to be with us, we're going to do some boring things, so then he'll leave us, but pretty much this part of the story, if you're not familiar, our son was kidnapped, we saw our wife leave. Shot didn't really recognize him because yeah, she was kind of annoying anyway, kill Kellogg, turns out she doesn't have our son, but turns out she has a lot of cybernetic enhancements because she works a lot for the Institute, so Kellogg you're actually quite an old guy but he looks young because of all these cybernetic enhancements, one of them is a brain enhancement and we can use this brain enhancement and put it inside this machine called a memory lounger and then use Nick's body as a proxy. and be able to explore Kellogg's memories inside Nixon's mind and with that, hopefully, we will find an entrance to the Institute and with that, hopefully, we will find our son Sean.
Spoiler alert, we won't see Sean at all in this race, usually when you meet him. us it's the midpoint spoiler alert close your eyes until the timer says 37 45 he's an old man now because he was kidnapped in the past but pretty much yeah we won't see Sean at all but Kellogg we'll get his memories and we're going to find out where the Institute is, hopefully, from your memories and that's what we're doing now. I'm setting up a punch warp and I saved it there to load later and set up another punch warp and this. it's all skip, where all this is to skip the MRE dialogue once we log back in, we'll launch another chunk, activate the punch warp, and end up in the basement again, so I'm not a favorite.
I'll do it again in the basement and she's done talking and now we're going to talk to her and then, to skip a long inevitable dialogue that I don't see, we shoot her until she sues us and Nick grows up to her since he's our rider. . and then we put our gun away and we sit down and hopefully the Frieda White shout immediately there we go yeah perfect so we skip these long dialogues he lasts about 22 to 24 seconds yeah very nice I found it I found it by accident trying something else and there's a There are a lot of conditions for it to be met, it's just a coincidence that it was discovered that she can't talk when she's lying there like she's hurt, yes, but Nick has to be, yes, yes, yes, it has to be like when he came in, It could be as Todd intended, yes, but.
This is a long, drawn-out walking segment of about five minutes, which includes standing and doing nothing.I have a $250 reward if you can find a way to skip entering memories in a way that also applies to any percentage. It's faster than going through memories, so who knows, we want money fast and you already know how to send me a private message. Diems are open, swipe either way, we have time for a couple donations and Kami donated $5 to Preston here again, how about some? agreements need our help f John John F donated $20 looking as handsome as ever tomato great job love you momma bear and John who is mom tato eNOS and stepdad Tate Oh eNOS establishing his love from the US helping the Swedish Alzheimer's foundations sending your money to help hopefully find a way to sequence Alzheimer's to a cure, but yeah, this long-running segment that we're going through, going through all of Kellogg's memories and then we'll end up at the final memory where we'll be standing. because I think this part is about two and a half minutes long, yeah, it's long and we stay here and pretty much watch this story.
Kellogg sitting here cleaning his gun this guy called him sorry he's not a steed he's an advanced advanced. robot but strong, big, big, sand, he'll walk in and he's practically a hitman for the Institute, he does all the dirty work, he'll walk in and talk to Kellogg, aka me, because we're in Kellogg's memoirs, so technically we are. playing as him and they're going to talk about random things happening in the world and this is Shawn, this is our son, more or less they're going to talk about bringing him back and all that, now we know that Shawn is alive in the omg, he aged like eight years but it turns out no, we were frozen again for seventy years after he was kidnapped so he's actually an old man and that's why Kellogg looks the same because he has cybernetic enhancements and yeah the plot isn't predictable, but during this segment we can't really do anything, we can jump but we can't crouch, we can't run, we can't draw our weapons, I can't do that, I can't lift our pip-boy, I can't really do anything.
We don't input a third person, we have what are called input enabling layers where they more or less enable and disable the player's action, so we have one in four that controls a lot of things like movement and one in the I think there is one that controls pip. -guy, and there is a way to be able to warp load from here, everyone always says oh, why don't you warp load from memories? You'll be left without them because of those input enablement layers that we can't do. Let's take out the memories after entering work because we're in this ghost state, so we can't just load or the game will essentially be locked, but we'll still have the ghost thing, we'll still have fun.
The visual effect on that kind of thing makes it look more confusing at the moment, you may notice that things far away in the distance are quite blurry. It's a little hard to tell in this room that things far away in the distance are quite blurry compared to what they normally are. They are and it's really bad when you turn things down it's like you have a terrible prescription glasses or you need one because your eyes are horrible but we can't do anything we've spent dozens and dozens of hours on how to get out of this and make it work and not we can do it, we don't know why, but yes, once this is finally over, finally in the slowest part of the race, we will enter the final phase of the race, which is essentially, we know that I need to build a teleporter, let's do it and let's finish the game, but when we get in, I'm Mario and she wants to talk to us, so instead of talking to her, we're just going to take out our gun, shoot her, and make her a little bloodier because as you can see, she's still very bloody. , they will skip your dialogue.
I do a quick save and I'm going to warp into the cave that we ran to inside the glowing sea and we're We're going to warp into it and the reason we did the save here is because after completing the memory, a character named Brian Virgil and Virgil is a former Institute scientist turned super mutant from a test or, man, his shoes are broken. Therefore, he will essentially be the intermediary with these, more or less, our brains in the operation, since he and another guy later on will be men, he is the teleporter plan, the other guy will help decipher the plans and he will help us. to build the teleporter, so we have to talk to Brian Virgil and tell them that we will help you listen to yourself and become human again, but we are not going to do that, poor Brian. to ignore it after we're going to say yeah, we're not going to talk, we're just going to ghost them and you may be saying right now like, oh well, why did you have to run to the shining sea to talk to their movements, make up and just save , why don't you hit the job there or cover there after all those apparently teleport you across the map?
Well, yes, but no, when you hit Warp and Cover Slide, you're hitting Warp and Cover Slide. to the coordinates where you have them set and the coordinates on the southwestern edge of the map are so large that there are actually no other places inside or outside the game that have coordinates that even remotely align with them. Usually the coordinates will align with the center of the map where we originally hit the warp and that's why we end up in Green Tech genetics and have to go through an entire map when I did the initial warp that I set up or did.
I landed next to the Green Tech genetics and I made sure to figure it out, but once we get into the Green Tech genetics, I'm going to do a quick save real quick and then load the save I made while I was coming out of memory. then skip maari's dialogue and I'll set up warp punch there and what that will do is it will allow me to then warp punch up several floors within the green tech genetics, which will then allow me to skip a lot of running and a lot of combat and then we'll set up another punching warp and then we'll do our second big gun skill test in the run, this time with the course, we need to get a cruder chip inside his mind, but he's a pretty friendly guy, all we have to What to do is talk to him and ask him to hand it over and we will like that, we intimidate him, why not imitate him?
I don't want that to come out, yeah, so I'm fine with this green stuff, yeah, Green Tech. There used to be a lot of two-element racing and weather, but now it's just for drilling warps, it's super smooth. I miss one of the item raises, but okay, but yeah, we're pretty much going to land here, take out our fat man. and we're going to talk the course, quickly break both arms as is typical and work a little bit back to the fence and this will then leave us outside because normally after you kill the steed you run towards a nearby flight of stairs. and then go outside and then you can fast travel wherever you want because you will be on top of the roof, you will be outside, but instead of running around and interacting with the terminals inside, we just warp charge to Diamond City and then we can fast travel to wherever we want , so it's pretty quick, it's very nice and after loading Warp, we'll go to the railroad headquarters again, which is where the railroad is located, and then we'll tell them that we need to teleport and yeah, the mission. it will pretty much play on the loading screens a lot of people don't know if you press your vats button on the loading screen it highlights in whatever color your vats are cool my favorite feature of the game but yeah once you We load it.
Right here we're going to do a lot of looting inside the railroad headquarters because we need to take advantage of the settlement building aspects of the game and to build everything we need to have a bunch of random goodies. that can be discarded for different elements of a million different components and yeah, I'm going to sleep here real quick to skip a walking segment and I'm going to shoot a little bit to skip some set up dialogue, hopefully. another cover slide right there, this is a variation called a dialogue slide, but pretty much now we handed the crudest chip to Desdemona and Tinker Tom and he did a bunch of looting, meanwhile, we'll do some more looting in a second. and gave the coarser chip to Tinker Tom who will now decode the coarser chip and determine the exact location of the Institute and how to use the coarser chip to teleport us and then we can build the teleporter, but normally it was like that. a really good one, yeah, yeah, by the way, it was a cover slide when we quickly save and carry Worf back to the shining sea because now we can talk to Virgil, but usually there's this, it's like 12 or something, lines of dialogue like really long ones, you can Don't skip, sit there while Tom hacks the hex, the main computer enters the matrix, if you are, if you are fast enough for some reason, if you let his lines progress too much before fast traveling, will not omit them completely. to fast travel early instead of late you need to listen to more of their lines for it to work if you fast travel exit vhq and then re-enter they will skip all their lines and you can fast travel to the shining Sea again and talk to Virgil again and Virgil will now give us the plans for the teleporter now that we have decoded a course chip so now we have the plants for the signal interceptor which is the key part of the teleporter so now we can go and talk to the railroad we will give the plant to tom tom will make the plans because I think he said something like that it seems written by a child or something with a computer write this with a Koran except in French accent I can't do that but first talk to Tom Desdemona we will shoot him a couple more times; some more dialogue will let you know that we need to build a teleporter; we will block gdzd and pray we get a good place for Tom. what we did sometimes Tom will be in a bad place and he will make you can't skip any of his lines and you will waste a lot of time, but we got the good place, he said, did you write this with a Cran, let's progress the dialogues enough to so we can then start building the teleporter at the shrine before doing so, although I need to make sure to drop the military grade circuit board we picked up for Hagan. when we kill Kellogg because he can throw away a military grade circuit board, I think five circuits.
I forgot it. I forget the exact number, but if yes, if we don't drop it, the game will automatically discard it even if we have other circuit elements. we have to leave it so it doesn't get scrapped while we build the rig yeah like any rig the engine is on yeah you know you know the rig so now once we're back here we'll talk to Tom once . plus pick up our circuit board again, there we go, there he is and he will give us a deal, make the rest of the plans, now see at what point we can return to the sanctuary, finish building the teleporter and then teleport to the Institute and start the end game mission and try to make sense of the gobbledygook of gibberish that is coding for the end game mission because it's a blast, sometimes these things take forever to load, we need to feed everything we should. you have enough for everything yes that is infected sometimes you will think you connected it but you don't yes we are all good let's talk to DES one more time wait until it stops soft blocking or hesitating this is very slow . a lot of slowness and hesitation here Decco your friend she will say her lines and then usually here there is a very long dialogue where you have to sit down we are a handyman Tom turns on the teleporter but instead you just get on the platform and travel fast and that you miss the teleporter, you don't have to stand there and wait while the move falls apart while you teleport if you don't know when you are in the main story when you use the teleporter it destroys itself so that can't be a thing anymore, but yeah, now we teleport to the Institute and as we load up, we'll put that Institute relay orientation sequence that we picked up from Sturges, we'll put it into the computer and that.
He'll bring in Preston and you'll say wait, I thought you were doing the mission with the railroad and so were we. This game is pretty weird because of the way we got the nuclear option, no that's not what I do, here we go. we set up the way we got the nuclear option more or less we don't start the mission normally we start the mission in the middle and that's why the game says well who did you really start the mission? Won and start searching back, look back at which faction you got your first, like the first stage of the quest, with pretty much doing a hard save here for a charge warp.
Oh, this is, by the way, the hardest clip in the game that you sit through. chair with our helmet and press get up as intended, great intentional state of the Koresh website, butearly yes and we are going to blow up a jet that increases our jump height and slows down time and a sequence breaks the institute going too far but anyway because we start the mission in the middle the game goes back and checks what mission we complete before and since we complete it and none of them, the default is the Minutemen. I think it's the Minutemen that are used by default, but because we built the teleporter.
With the railroad, the game thinks we're also building up the hard, like we're also completing the game with the railroad, so we're basically finishing the game with two factions at the same time and Preston gave us a merge. The pulse charge that we use and that we will use to blow up the Institute kills our son without realizing it and after placing it we are going to charge Warp and cross our fingers that we don't get something called a Miku lock because that slows down a lot, yeah, let's cross it fingers for us to charge the warp, usually when you're in the Institute, you can't fast travel until you complete a mission called institutionalize, which is the one that lets you know your Institute mission because they don't We want people to come in and get out quickly if they are enemies they just want their own members too and we don't make it institutionalized so we normally can't get in and out quickly but the game is buggy and the way we do it.
For some reason we can fast travel, but the game is very buggy and sometimes says no. Todd says no, I'm crossing my fingers that it works well, it has less charge anyway and when you charge or leave the Institute, the ban. on fast travel it will translate to you being outside, we need to attack the railway very quickly because that will skip a long dialogue with Desdemona and teleport us back to the Institute, at which point we will simply fast travel back to the railway and talk to tinker Tom . and give him the go-ahead to blow up the Institute there, we go faster, we go back to the railway, we talk to Tom and practically the race ends when the game crashes, the game has no end, so it's the category it should be. main quest because that's really what we're doing is completing the main quest and that's dictated by when the final cinematic starts, just getting a couple of very fast, stable lines with them and pretty much to do that we needed to talk to Tom and he will do it. we assemble the fusion pulse charge that we place in the reactor and after assembling the bomb with Tom we quickly save and now we do the hardest charge warp in the game, we cross our fingers and run it first because we can't press it during the fate of The black looked good, yes, maybe a little, you will see it in the corner, yes, maybe a little before, we will see faces.
I like it, the actions in queue. Well, mhm, yeah, come on, Todd, yeah, so you asked, well, the frames in the PC game don't. it actually works the same on console, but it's a very very small yes, so normally when you warp charge you can just warp charge if there isn't a gate, like when we charge to the shining sea, we work little to the fence, there isn't a door. just walk into an empty area and there's a fade to black, there's no fade to black with this but the timing is different, you have to do it while the door is still opening because that's the timing, that's how it works.
It looked better I think that's what you've been doing since the load/ping was discovered. Every racer in this game has had to learn this. Yes, it is a little difficult, but with practice it is not too difficult. It's not very hard. So now we're at the Institute, we've armed the bomb and the race is nearing completion, under estimate, think of the Lord, all we have to do is run into this teleporter and we can actually kill Desdemona here and not will ruin the game apparently she knows someone named Sam we don't know if it's a lover a brother she knows but he's not in the game apart from that line pretty funny a bit of trivia and once we load it up.
Let's run around and just smash the detonator and then hopefully see some fireworks at night. I hope it's at night because it's more of a cinematic display of the big explosion. Bless him, it's night, but yeah, that's pretty much it. Runtime is coming soon. I'll let you know exactly what Fallout 4 did. A lot of work from this man. This man. A bit of work. A lot of work from Jin genja Bronco and many other people too. over the years, time is approaching, now is the time for consequences or I hope you enjoyed and enjoy the rest of the broadcast until tomorrow and broadcast one forever, the route for the end of tomorrow, fuck, one It does not turn off.

If you have any copyright issue, please Contact