YTread Logo
YTread Logo

Evaluating Skyrim: An extremely shallow experience

Feb 23, 2020
At first the earth was dark, humanity may have existed, but was it really alive and then the lord spread his arms and lo and behold, humanity came to life in the year 2011 when Skyrim kissed millions directly on the mouth, maybe was a bit of language involved? It's hard to remember exactly eight years of Skyrim's reign that have overseen humanity in a very fortuitous and generous direction, and God saw to it that every one of his subjects had a copy on every available platform, so it's probably a little strange to fit in. This game in the Was it as good as the category I remember, but I actually want to take a look at it that way?
evaluating skyrim an extremely shallow experience
I know the sixth install is still a ways off, but I'm pretty sure we're done getting content updates for Skyrim beyond modding. The hell of the game in this video. I'd like to take a look at the main questline and all the faction questlines in Skyrim and give my opinion on what was done really well and what could have been done better. I could go back and go over the game's notable DLC and side quests, but I'll leave most of that out for now. I'll also mention that while I won't be modding the game, I will be playing the special. edit, well let's get into this, God, it's so nice to release a Bethesda game on Steam and have it work without modifying it, why are we stopping?
evaluating skyrim an extremely shallow experience

More Interesting Facts About,

evaluating skyrim an extremely shallow experience...

Oh boy, so we start this whole thing as a prisoner in a cart, which is a sequence I've

experience

d because of this game too many times in my life. At this point, you are told that you were caught trying to cross the border by the Imperials who had blocked it in an attempt to capture the leader of a rebel army that had arisen to repel the Imperial Legion forces in Skyrim, the deb puts a horse thief in the chariot with you to help you create your own backstory for the character you're playing, as his existence in the chariot makes it seem like the Legion was simply rounding up whoever they caught breaking the law in any ability, it's not the most compelling logic, but I guess it works if you were trying to help the Stormcloaks and their rebellion or were just in the wrong place at the wrong time. actually, a lot of evidence points to the latter, especially when you choose a nordic, you chose a bad time to return home to relatives from Skyrim, even though your name is not on the list, you are still prepared to be executed just for being with the company that I always found this sequence a little strange because the Imperials finally captured this major threat to the earth and instead of serving him first, they choose to execute you after the first unnamed volunteer soldiers.
evaluating skyrim an extremely shallow experience
I guess they couldn't wait for anyone. or anything to save Ulfric Stormcloak, but why take that risk? It could have easily been an enemy raid instead of a dragon attack, but yeah, the big dragon boy comes in to interrupt the execution and save you from your demise. town and end up faced with the choice of running to safety with the Imperial Nord from before or the Stormcloak Nord. I'm at a stalemate when it comes to choosing a side here because I've always been a Nordic first in every elder. scroll game and I was naturally drawn to the Stormcloaks the first time because of this, but it now occurs to me that after playing the last two games recently and never having sided with the Imperials in Skyrim, then actually I'd like to side with the Legion for this run, so you follow the game's tutorial which takes you to hands with some wandering Stormcloaks, learn how to pick locks and sneak around, and meet and greet with the real Darth Sidious when he finally arrives.
evaluating skyrim an extremely shallow experience
To the exterior. free to go wherever he wants. I'm not as enamored with the environment as I was with other Bethesda entries, but the starting area is nice in its own way. My first stop is to choose a guardian stone. It's okay, it'll take me a while to get used to it. Curiously, Hadvar mentions that his uncle could help me and then points out that you two should split up after the great escape. I'm not sure why he says we should split up and then he more or less takes me to the guardian stones and then to Riverwood to meet his uncle maybe he just meant we should split up later I don't know anyway you meet his uncle uncle and asks you to take the news to the yarl of Whiterun apparently the yarl has stayed out of the conflict between the imperials and the rebels until now, but it is clear that he will have to choose a side that will probably be the one that you will enter.
I encountered my first set of speech options outside of Whiterun when I had to convince a guard to let me into the city. the speech in this game is garbage and that sucks for someone like me who loves creating super charismatic characters in rpgs and trying to talk their way out of things and the worst part is that I don't actually need a super complex system to Make me happy with the way speech works in a game. I mean, I enjoyed Fallout 3 and that was a probability system where you could save scum until you got it right.
It's a bad system for sure, but I guess the idea of ​​having a percentage of probability. succeeding in a voice test was always fun for me. Skyrim's voice system gives you this huge skill tree to work with and then rewards you with better prices in stores. There are more or less five different levels of difficulty that require a base amount of speech points to succeed and that's the end of it, you don't speak more eloquently, you don't get tons more dialogue options and the most important thing is the mere fact that the only very difficult speech option in the base game without mods is Being able to get out of the University of Winterhold entrance exam, which isn't even that hard to begin with, so raise the speech to a certain point or just have The right items or perks are all you really need to get what you want.
The game don't get me wrong, I personally didn't enjoy the voice minigame in Oblivion after the 300th time, but this was five and a half years before Skyrim was released. I mean, since then we've seen a pretty drastic improvement in the voice system in games like Fallout, especially in New Vegas, I realize it's a different set of equipment, but it's really not that hard to look at a game and see things. like specialized science or computer voice options and say, oh yeah, that's it. a good idea we should implement, I really feel like

skyrim

is where we started to go backwards with voice systems in Bethesda games and Fallout 4's abysmal dialogue options really only exacerbated that feeling for me, anyway, down my road towards Whiterun.
I met some members of the companions. This will be the first big thing we cover in this video, as it's pretty quick to jump right into your quest line. I think the strange path I took made the encounter outside of Whiterun spawn a little faster than usual because I didn't even get a chance to jump in and land a few hits on the giant the party was fighting here before they missed without me and then they scolded me for being nearby while they killed the thing. and then they told me to talk to their group leader in Whiterun if he wanted to join.
The companions are a group of very honorable warriors who enjoy fierce battle more than anything and tend to take care of various threats and plagues for money. We're basically the Skyrim fighters guild after witnessing a fistfight that went on too long. I no longer give in, I give in, I met with Kodlak, I now refer to them as the leader, but they tell me several times that the comrades do not have leaders. I would say that anyone who is considered the person who allows a newcomer to join the ranks would be considered a leader even if that is not Kodlak's official title, so they give you a test and then send you on an errand to meeting the blacksmith and then showing you to your room, everything feels quite natural and organic which is good, so I was sent on my first mission to eliminate the bandits and it gives me the opportunity to level up several times .
Skyrim's leveling system differs from its predecessor in a multitude of ways. There are no major or minor skills; Instead, all skills are on equal footing, but you can only access skill tree nodes if you've progressed far enough to unlock them. These nodes unlock perks that affect a variety of aspects in major and minor. Ways I really enjoyed the basic idea of ​​this system, since I've always liked skill tree based systems, I will say that not increasing individual attributes is a big hit for any kind of major complexity in this system Instead you can increase your stamina, health or magicka with each level is kind of a disappointment because your build will become very complex, on top of this the skill trees are a bit simple, not a major complaint but It would have been nice to see a little more complexity with some different trees, for example the difference between the amount of things you can modify with the different magic trees and the small amount of things you can learn from the melee trees is quite drastic .
Melee trees tend to deal damage with different weapon type specializations and then the same. things you got from leveling skills in previous games, like knockbacks or crippling blows, while something like the restoration tree allows you to absorb some of the magic cast at you or damage undead with your restoration spells or save yourself of death once a day. which are all cool and different properties of that type of ability again. I'm not too upset with the system. I enjoy it to a certain extent. It would have just been nice to maybe have some deep customization for one or two hands. weapons like parrying with dual wielding or unlocking specific weapon maneuvers or maybe even crazy things like I don't know how to throw your weapon to deal a lot of damage of course all of this is answered with mods so that kind of hits but you know what you can do there.
There are definitely other trees I would modify or improve, but it's not something I want to spend a lot of time on in the video. Another part of the level up system is the fact that it's a mid-combat max heal, I guess you could. I just drink a bunch of potions and it's the same effect but I mean stocking up that level for a tough fight when I'm low on health to basically heal my stamina to the max and my health has saved me a few times I mean at least in the forgot. or Morrowind you could only take a limited number of potions at a time, it was kind of balanced that way, but in this it's like it's continuous healing, it's crazy, no, it's the only way you die in this game is through of Negligence, the final part of the leveling system I want to mention is the addition of legendary skills.
I actually thought that legendary skills were introduced as part of a DLC or with the introduction of the special edition, but the mechanic actually came out in 2013 and half a year after the game was released, but regardless the legendary skill system is basically a way to do a radiant search for the game's skills On the surface, the system looks a lot like prestige ranks and the call of duty, but it actually serves a bit more of a purpose. So basically, when you make a skill legendary, it goes back to 15 and you get all those skill points refunded.
This essentially allows you to earn those benefits again while keeping the points you didn't previously have. I'm not a big fan of this system - while it gives players the incentive to continue playing past the game's previous level cap, it's generally a very bad idea to make a combat skill legendary unless you really want to challenge yourself. yourself, so for someone like me I would do a skill like alchemy or legendary pickpocket so I can invest those points in something I care about, but this would also require me to raise those skills up to 100 in the first place, which is absurd because I don't care. like using them The system is very clunky and almost seems like an afterthought with its implementation.
I get that it's a good system for people who just want to play their characters a certain way and not have to worry about things like honing the other armor skill tree they don't want to use, but it really doesn't seem like it's hard to find some advantages cool new ones that unlock when you make a skill legendary for the first time and then make it legendary so you can reset it. a benefit of becoming legendary a second time for fun if you really want it too on a completely unrelated note. I don't know what kind of sadist you have to be to mine ore in this game, but damn, it's slow and gives me flashbacks. of playing wow after eliminating the bandits and reporting, it is time for your full initiation with the companions, which seems very sudden,You have to understand that I come from two prequels to the game that had you kill 25 rats, 10 wolves, 76 bandits and made sure every guild member was spiritually and sexually satisfied before giving you your Costco membership, so taking out six bandits was something unexpected, of course, you can do many more things if you feel the desire to do it sooner.
Barking on your promotional trip, which I suppose is a good balance for those who like routine, you must recover a fragment of a weapon that was wielded by the founder of the companions. Halfway through the tomb cave crypt, you become trapped in a cage. and farcus is surrounded by members of the silver hand, i'm not really sure what it is because farkas turns into a fucking werewolf and one of them shoots them all when you ask him, hey what was that, it's like what , oh, that, yes, yes. that's nothing, that's nothing, let's kill more dead things, yeah, okay man, if you ever want to level up really fast at the beginning of the game, stand in a crypt and attack one of these no- dead obviously alive while still lying down, it's like a sneaky level every time and there are too many of them to be considered fun after your adventure in Indiana Jones, you return to Kodlak and his team and are inducted as a full member of the guys, then From this, you basically digress and do more tasks for whoever, but if you're just trying to get to the good stuff, all you really have to do is one more prerequisite quest for the spike and you want to take down a mage in one fell swoop. tower and recover an ordinary ax after doing this.
Spike wants you to meet him at night in the under forge this is where the plot starts to pick up a bit and he tells you that kodlek wants to figure out how to reverse the whole werewolf thing. Ayla and Skewer see this as absurd considering how much power and ferocity the form grants its user. Nature itself reflects what they feel the companions are. Well, I want to become a werewolf, which involves probably the most Skyrim-like sequence of events. I think I could seriously think of it if you ever want to describe Skyrim to someone who's never witnessed it.
Before, just show them this sequence of events, after this, I have an idea of ​​what it's like to be a werewolf and how criminally weak I am compared to the white guards. The werewolf form is fun to play with, but I couldn't help but notice how dated it feels from 2019, I mean don't get me wrong, I really like running around the landscape and lunging at it, but the animations in the actual combat are very well, they're very

skyrim

, but as easy as it is to insist on an older game for dated interactions I have to say that throwing people around like ragdolls is

extremely

satisfying, it's just not as easy to maintain momentum in tight interior corners as it can be. doing in the more open and outer areas, the combat

experience

is very different than, for example, taking a step back. and shooting like a ranged fighter or shrugging off blows with your heavy armor and striking back with your great mallet, is more akin to a lightly armored, dual-wielding berserker type, which happens to be what I'm playing during this career. as this tilts the combat towards a kill-or-be-been attitude, causing you to brush aside stronger enemies and feed on weaker ones to regenerate before they can get back up.
The worst part of the whole experience, beyond being unarmed, is the fact that I can't loot or pick locks or do any of the other exploration things I love to do in the first half of these games and that makes sense because You're a werewolf, but it makes me want to resist becoming one until I get to a big open room full of enemies instead of just trashing the place from the start. That being said, I honestly rarely found myself using the werewolf power. wolf after the first few times, I guess he just didn't want to deal with being unarmed for that long, although that gets fixed a bit later after completing the side quests with the introduction of a werewolf perk tree, so you make your way through Silverhand's base only to discover that Skyr has gotten himself killed.
Ayla is understandably angry and is now ready to launch a campaign. against the silver hand to eradicate them once and for all with you at the helm, ironically she mentions that skur should never have gone alone without a shield brother and then sends you to dismantle a couple of silver hand operations by yourself on the actual journey a The set of locations is the most dangerous part of these missions, but the gist of them is actually very easy to get through quickly when you return with information that you were sent to retrieve. Kodlak wants to talk to you and reveals that the Werewolf Curse only faced the companions a few hundred years ago, while the guild is around five thousand years old when he was younger, he seemed totally on board with the idea of He let the blood of the beast course through his veins, but as he grew older he realized that his soul would be sent to the hunting grounds of Hearseen to hunt prey for all eternity.
Kodlak felt that in his heart he was a true Nord and as such he began to regret this fate and would prefer that his soul be sent to the sovereign guard of Savannah Oh. to rest there, so he found out that this whole deal was made with a coven of witches to obtain this power and that killing the witches of that coven and bringing their heads would help reverse the curse. I wish they had done it. I've done a bit more with this quest as far as getting closer to the actual witches, I mean you actually just run in and smoke the first witch and then bounce off, I mean you can do the extras to get extra heads if you want , but there's no dialogue at all, I just thought maybe you'd get a chance to talk to the witches if they were apparently open enough for visitors to make a deal with them before it actually would have been cool to be able to take them on their side for a certain amount of power or items that were unique to them, but they are instantly hostile and you have to kill them either way.
The really interesting part of this mission comes when you return, the silver hand has finally decided to retaliate for everything. What you've been doing to them recently that led to Kodlak's death, this actually made me a little sad because the poor guy was trying to get to the sovereign garden of his death and now he's been condemned to a fate he was working so hard to resist. On top of this, the silver hand has stolen all the fragments of Wuthrad, the ancient weapon that the companions had been working hard to restore, now it is time for revenge and you are sent to annihilate the remaining silver hands.
Forces and recover the fragments. This is another part of the game that I wish had been expanded on a bit more, since I don't really know anything about the silver hand. I know they only go out hunting as werewolves. and probably vampires and they're very generic, almost like Dawnguard, but you know, with less story and maybe there's more if I like to look for little books and objects and notes in the background, but I mean being integrated into the story, really you don't know anything about the silver hand beyond oh they hunt werewolves oh they're against the companions i mean just think about the fighters guild and oblivion and their rivals and how much history they gave them.
Anyway, when you return, Kodlek is sent to a funeral pyre and the circle gathers beneath the forge to talk about what happened. Vilkas and Farkas agreed that Kodlek should have been able to undo the curse so he could rest in Savangard and Ayla initially opposes them. Stating that the beast's blood is a blessing, not a curse, he finally agrees with them that Kodlak deserves to rest as he wanted, but states that there is no way to reverse the werewolf's magic without Wuthrod's sword. is intact; Fortunately, the blacksmith from Meanwhile, Skyforge has repaired it with your help by collecting the last fragment from Cod Black's room.
This whole situation bothers me a lot because of how superficial it is and that really sucks because there is a lot of potential here when you go to recover the last fragment of kodlak's diary it is also in the same place when you read it, it mentions you by name and tells you your exploits and your potential and, finally, how you are destined to take on the role of his harbinger. Usually, I'm not. I complain about the lack of quests, but it's not just a lack of quests. This guy talks about me like he's really gotten to know me, like he's accomplished these great feats for the guy single-handedly, but that's just not true, it's been a handful. of quests and an even smaller handful of those that seem to have great importance and most of the time a shield brother accompanied me on those larger quests, I just don't feel like I've earned this title, which is a really strange thing that say for someone as impatient as me, but before they grant us the royal title, we have to go save Cod Black's soul for cardlock, for cardlock, for cardlock, for cardlock, huh, let me tell you that walking through the frozen parts Northern Skyrim really makes you appreciate it.
The ambient sound design in this game, every little part of the environment has its own sounds assigned to it, from its own ambient noise to footsteps sounds, its own music and echoes. It really impresses me, I think now more than ever before. It sucks that a lot of the combat sounds are

extremely

poor. I think my mace almost always sounds like a sword rather than a blunt instrument, especially when I hit something like a spider web and it makes a katana-like noise in any case in the final quest the companions make you run through the tomb of Isramor with the three remaining members of the circle, two of them end up straggling, so in the end it's just you and Ayla, it's here that you talk to Kodlak's spirit and help him cure him of his lycanthropy by throwing a witch's head at him. the flames and fighting his inner wolf spirit and then that's it, you get named the harbinger of companions, which again feels very

shallow

compared to finally leading the fighters guild and oblivion, overall I wouldn't say that the companions.
They are a horrible guild. I had fun with it in the short time it took and being a werewolf was fun for a while. I just wish there had been slightly more meaningful moments and conversations before you're suddenly thrown into the role of being. leader, I will say that the guild serves its purpose extremely well when it comes to showing a beginner a very large portion of Skyrim quickly. I mean, all the map markers you see now, apart from a couple, are a direct result of the Companions quest, I think it's a good guild for someone who's just diving into the game, but it lacks a lot of substance to be called something beyond average at this time.
I would like to move on to the next guild, but I haven't actually activated dragons yet and everyone knows that Skyrim is not Skyrim without dragons, so I have to go talk to the villain in Whiterun to press the dragon activation button and start this show, but first I have to talk to this triangle. I don't like Farngar. It always seems like his primary focus is crossing his arms and his secondary focus is talking. Yes, I could use someone to bring me something. He wants me to retrieve something called a dragon stone to help with his investigation.
This is a really strange task. I considered, I mean, I came to this place going holy mate, a dragon just decimated Helgen and it looked like it was headed this way even though it obviously wasn't because it would have defeated me here like 20 times before I got there on foot and the Earl says : "Oh buddy, yeah, we better get some people on this, go talk to the court mage and then the foreign guard leaves, yeah, I guess, yeah, I guess go get me this stone, it'll help me." to know what a dragon is." Yeah, do it, so you run into the puzzle cavern to try to get to the bottom of this whole ordeal, oh god, what do I do?
Holy, oh, oh, thank goodness, I was the one who will guess the hawkman after the bandit willingly gives you the golden claw. You take it to the next puzzle chamber and learn a dragon cry before grabbing the stone and returning to Isosceles. I don't know what it is about the foreign guard that bothers me so much, but he feels like someone directed the voice actor to make it sound. As ridiculous as possible, most of his lines seem to have been done in one take or something. I don't know, yeah, don't worry, although the opportunity to see it crawl out up close would be tremendously valuable.
Now let me show you something else. He found it very intriguing, but yes, when you return with the stone, a guard runs in to tell everyone that a dragon is surrounding one of the towers on the outskirts of the city. Aryl asks you to go to Iroleth to do something about the situation, but not before she gives you a moving speech to the four Whiterun guards I hope.someday Bethesda leaves hey, maybe we should make NPCs stay away from important dialogue areas because being congratulated by a random guard in the middle of a conversation about a dragon attack really puts me in a bad mood, you know?
I have to say that the concept of dragons has almost completely lost its excitement for me by the time the game came out. The idea of ​​these big things wandering around the world while I adventured was almost theatrical to me. It was one of those things that really made me feel. like I'd entered a new era of gaming, but since then the concept has been so normal to me that I never get very excited about the idea of ​​random encounters with dragons. All of this said when I initially fought this dragon for the first time. Once in maybe I don't know five years, I really felt a lot like those feelings I had in 2011.
There's a lot of this game that I'm used to and there's a lot of things that have aged poorly, but that initial one. The thrill of a dragon swooping down and breathing fire from its mouth at a city guard is like something out of a fantasy novel. I'm sure I'll soon be lying back in that unimpressed mode I'm used to, but for now this. It has to be one of the best instances of feeling really cool in an Elder Scrolls game when the city guard surrounds me after absorbing this dragon soul and screaming into the air.
I can't believe it, you are a dragonborn when he returns to Whiterun you can hear a noise in the distance all we ask when we return to the yarl, he names you baron of Whiterun and lets you know that the noise outside was the graybeards shouting at you to come to them, they told you to go. there and meet them, but that's where we're going to put a marker in the main questline, we're going to do some cool dark brotherhood stuff, so joining the dark brotherhood is a much more direct approach in Skyrim than in the I forget if you visit Winterhold.
You may come across the chatter of this boy trying to summon the dark brotherhood to kill someone when you go to visit this boy's house you will be able to witness some creepy corn children where this boy is singing about a skeleton sweet mother sweet mother send me your son for the sins of the unworthy he must be baptized in blood and he fears that it could be his mother but he gets very excited when he sees you and explains that when his mother died he was sent to an orphanage in Rifton. The caretaker, there's supposedly a horrible person he wants dead, so now you can decide if you want that to happen.
Riften is one of all the towns you don't want to live in in Rifton. At the top of that list there is constant extortion, there is shady talk and some who named themselves after a gun tell you to go away, yeah well I have news for you, there is nothing to see here so it makes sense that this caregiver is apparently the worst person ever and conveniently just like you walk into this old muffin and tell all the kids that they will never be adopted or loved so you give her the old glare and she falls like joe of glass and hits until the day you come of age and they throw you that wide.
Horrible world now, what do you all say in a moment that can only be described as pure voice acting? The kids all scream and cheer and laugh, and I imagine they're at least 15 percent less sad now, so after informing the kid that I'm making this, I take the biggest nap I can and wake up in an abandoned shack, That's how good that nap was. Here, where I confront one of the members of the Dark Brotherhood who praises me for my death, but he explains to me that it was so. I stole his prey, so to make up for this I must kill one of these three captives.
The first to have the title of brave is, ironically, the most fearful. He seems to be an honest sword seller who doesn't want to die. The second seems to be a very fearless mother of many children who just wants to come home and feed them and doesn't care at all about dying. The third is an absolute who calls himself the defiler of daughters and says that he'd tell his associates not to tear you apart in the streets if you don't kill him. At first he was very excited about this mission. It's a pretty gruesome build at first glance, which is awesome, but the fact that you can kill any combination of these.
People and Astrid will just be satisfied, I don't know, it feels like it was almost a great introduction, but it just fell flat, like why not make the three of them sound pretty innocent and have you do some kind of detective work or why not? Don't make Astrid tell you that she chose wrong with the first kill and then have to kill another one and then the last one just to cross paths with the Dark Brotherhood incarnations. I don't know that the alternative to this mission is killing. Astrid, who takes you down the path to dismantle the dark brotherhood by killing everyone in the sanctuary, which is also a very mediocre choice.
Astrid explains to you that all you had to do was kill when ordered, so I understand what they were trying to drive. I agree with this whole thing, but it seems like they wasted an opportunity here with this setup. I don't know, maybe it's just me. I will say that it's nice to have dialogue for every possible combination of deaths either way. After this, you are cordial. invited to join the family in their sanctuary, of course, this was all just a clever trick to blow out your eardrums when you knock on the sanctuary door. It is here in the sanctuary where you are told to introduce yourself to the other members of the family. also here where we learn that the dark brotherhood is just a sitcom in this game okay wait here we go oh you're such a pretty girl with a honey that likes honey oh yeah how about some of chocolate?
Oh yes, please, kind sir, my mom and dad left me alone and I am very sad. Now I'm talking about a really difficult start. I mean, there's no reason these guys can't get along and talk about things, but wow, it's all pretty cheesy for a group of assassins. and it's perfectly convenient for them to have this big circular motion right when you first slide like Kramer, guys you guys aren't going to believe the assassin I just did oh oh oh okay good match so get your first three . contracts all at once and they're all really basic because it's kind of a heavy lifting that you have to do, it's what I expect at the moment, I can't really be too disappointed with that because the lack of that is what bothers me.
I wonder about the companions, but I wonder why this guy literally pointed out that I must be a member of the Dark Brotherhood and then dipped his hands in the fire again. night the mother's body to keep it safe I like Cicero because his voice acting is incredible oh what a kind and wise magician you will surely win the favor of his lady what I don't like is the predictable turn of the nose where he speaks under his breathe on overthrowing Astrid as leader while he's 20 inches away from you oh yes ma'am, you're the boss for now, another member of the family.
He also explains that the dark brotherhood is basically a shell of what it was before, there is no listener and there hasn't been for a while and apparently this shrine is the last base of the dark brotherhood in the entire province, so they have Many things have happened in the 200 years since Oblivion, it was then that I felt that the dark brotherhood was extremely feared in every corner of the province, but I imagine that the lack of a listener would be a great detriment to getting things done. I mean, at this point, these guys are making a fuss over a kid offering cutlery as payment, so they've definitely seen better days.
I just walked into this chamber to hear these two talking to each other and thought, oh, this is a decent interaction for idle chatter between two members, then I went to use the charms table and heard this guy say the exact same message. worded exactly the same as the small one. the girl just told him to start the first conversation suicide mission aston said the same thing but here you are greetings and heart it was a suicide mission astrid said so much come here you stay back and heart are you kidding me bethesda I mean to the introductory part where all the members are talking about random, it's whatever, it's in bad taste, but it's meant to introduce the player to the gang to some extent, but now you're telling me that you can come up with some other dialogue to give the player knowledge on how. these family members operate, you really thought this was the best method of immersion in the game, oh but it gets better when you hand in your contracts, not only do they make fun of you for fulfilling them because they were so easy, but you can also Heard a joke stupid about one of them, of course it is.
I heard that the mining business is extremely cutthroat and in those hours I could do this all day. What happened to this guild? How did we go from being so excellent? Now, please accept this token from the Dark Brotherhood. is a virgin sword said this, congratulations, you killed an emaciated beggar in cold blood anyway, you are assigned a contract where you can keep every part of the reward and you are sent to Markarth to talk to a woman who recently performed the Black Sacramento she wants an ex lover dead the guy is the leader of a group of gangs because of course he is but I have to give them credit for coming up with a workable story of what happened this guy showed up at a funeral to take advantage . of her in her pain and stealing from her and her family who was visiting, so now I'm going to get back at her, that's great, what sucks is that it doesn't matter what time of day this guy is just looking at his two friends. around a campfire and they look at me tenderly, it's very lazy.
I mean, if you want me to fight the guy without sneak killing him, can you have him sleep in a cell that needs a specific key or something that talks about keys and picking locks? I don't see any reason for the lockpicking tree in this game. I mean, you can open any level of lock with level 15 lockpicking and the only two perks I'd be interested in are golden touch and treasure hunter. What a silly system, anyway, you jump back. to Astrid to report the news and she tells you that she thinks Cicero is crazy and has been plotting against her with someone else some of these dialogue options I can choose from are just a dog, honestly I don't want to be so erratic or like that gloomy or nervous like that, but I have to choose one of them.
I really missed some of the options you have in Morrowind or Oblivion, so this crazy woman wants me to lie inside the night mother's coffin with her corpse to spy on Cicero. and the person he's talking to is apparently brewing an invisibility potion that would never work, so we have to climb into that coffin with the dead chick, since you happen to be the big guy who hears that the dark brotherhood has been hankering after all this. time. The mother of the night gives you an order: you tell Cicero a password so he knows it and then Astrid runs in.
Cicero has been talking to the Nightmother this whole time and trying to overthrow Astrid, by the way, but he's just an excited boy now. He may sound like the little guy from the old Starburst She's Chosen You berries and cream commercials, but the voice acting is really good for Cicero. I really can't help but get caught up in the absolute madness of him, so you feel like an Astrid about what just happened. and she has this big conflict where she's excited but also perplexed because you, of all people, are the new listener, but she ultimately decides that she doesn't want to be undermined so hastily, so she asks you to do some side jobs while she thinks about how to stop. continue, it's a measured response and I feel like I would also question the word of the newest member of the runaway circus clown, so let's make two more contracts that are really easy and lack any real substance, remember the madness you would have. do or like the unique ways of killing people in general that come with Oblivion's dark brotherhood contracts.
It's crazy to me how easy these quests are and the biggest thing that changes is how the contract giver treats you when you return. Astrid has made her decision and tells you to follow the night mother's orders to see where this all leads, so you head to a tomb where a particularly wealthy looking individual wrings his hands in anticipation and then proposes using various contracts. that everyone before the assassination of the emperor of tamriel, well now we're talking, he gives you an amulet as payment and one that he claims will pay all expenses many times over and then discusses with you how this quest set works.
He will help change the political arrangements to be more in favor of his party. She also mentions that this will likely help the dark brotherhood rise from the ashes of their former glory to make a quick and powerful return as something to be feared again. Well, we definitely went. From generic to super convincing in the blink of an eye, after giving the amulet and letter to Astrid, she says that the dark brotherhood will definitely take care of this task, whichAll we have to do is have a member of our team evaluate this amulet. The Thieves Guild was a little afraid of upsetting some members if I just ran in there without being a member, especially when all these people with names attacked me when I entered the sewers, but no one seemed to care when I did.
Actually, it's probably because they knew there were people like this guy who set up all these bear traps to keep people away from their side of the room and then charged through the traps to attack me, so yeah, apparently the amulet It belongs to someone on the elder council and is worth a small fortune. When you return to Astrid, she lets you know that you are going to kill the supervisor of the Eastern Empire Trading Company operation alone, not only that you will kill her as bride at her own wedding with a bonus if you do it while she gives a speech and she is the emperor's cousin now this is the kind of wedding I was hoping for.
I have to wonder about the logistics of sending the only listener the guild has ever had. A long, long time, but hey, I'm not the person bringing the Dark Brotherhood down. Oh, and as a side note, there are a handful of additional contracts that are optional between these missions for those who want to top themselves. They're not particularly interesting or inventive but they're pretty fun in their own way, I guess it would be like if the Thieves Guild had side quests to rob certain stores in certain cities. It's nothing new, but it's fun in itself, I guess beyond this, The only thing I really have to say about contract missions is the fact that no matter how dangerous they are, you always get a base amount of gold, which seems ridiculous to me considering that killing a homeless squatter and a mage who studies Dwemer runes are essentially of the same importance, I mean, I get that I'm supposedly making leftover contracts, but you're really going to play me like that.
It's just ridiculous when the last mission of the contract is supposedly something of utmost importance and danger, which is killing a ship captain. on his own boat, so I waited until late at night and very quietly made my way to the entrance of the boat around 3 am and, oh, sorry, sorry, I'm just going to stop by, okay, I'm going to grab a some bullion here and um I'm going to find whoever did this oh uh leave me alone um leave me alone uh excuse me uh enchilada come on I just have to get out the door here friends thank you thank you uh yeah, have a good day, okay?
Let's get down to the real deal, although this wasn't as exciting as I thought it would be. I managed to piss off all of Solitude and then return her to the sanctuary. The reward for the murder is the ability to summon the ghost of Lucian Lachance. fight alongside you, which is really cool, but it's also a little weird, I mean the poor guy was killed by the rest of the black hand for something he didn't do. I guess his soul was captured at the same time. I don't know what I do know is that feeling of oh hell yes, Lucian, his back and.
He talks to you and tells you about his time and that's great, that feeling goes away quickly because this guy talks non-stop, stalks your prey, plants false evidence and destroys an innocent man. I'm trying to stalk someone here. Can you shut up? Stand up for a moment, please, thank you, so the next mission is to implicate the commander of the emperor's guard, son, as someone trying to assassinate the emperor. Basically, the goal here is to mentally break the commander, which I really like the idea of, but it's an absolute circus. The gymnastics exercises I have to dance beforehand are absolutely crazy, so the son has to talk to his dad before moving, but when I get close enough to hear the conversation, one of the solitude guards runs up and me It smells, regardless of whether I'm invisible and have my silent boots on or something, so I guess I'll pay my fine and then come back after being locked up in solitary, except I have a lot of stuff stolen, so I decide to start the conversation. between father and son, I catch the guard's attention and run halfway across Skyrim before he can rest.
I figure I'll assassinate him in White Run since I'm the fan there, so I wait a whole 24 hours and then check the map and him. hasn't moved so I'm going to Whiterun to leave everything stolen in my house except some of my gold and lockpicks that were stolen from me who knows how much so I guess I'll throw it all in the chest and automatically solve it right you're crazy if you think that so I throw everything but 1000 gold into the chest so I can pay the fine and then I throw a handful of pickaxes into the first chest and then I push another handful onto the side table then I push a full cup onto the dresser and then I slide another bucket full on some other object until I find the only lockpick that was stolen, well that wasn't worth it at all so I'm ready to go. the stolen goods are hidden it's time to turn myself in so I travel back to the village where the commander and his son are talking and there is no guard in sight, I listen to the conversation and the sun sets in motion and that's it .
Man, also listen to the pure noise pollution clown party in this game, where is that lazy man destroying an innocent man's reputation? Seriously, you're going to try to sell me something. Well, I don't care, sometimes less is more, Todd, so you kill. the guy and plants the evidence and returns to the sanctuary where Cicero apparently went crazy and tried to kill Astrid, he went into the woods and Astrid's husband went after him, they tell you to find out what his motivations might have been by reading his diaries and then going after him now this is where things get really fascinating so cicero seems to have been a pretty normal but dedicated member of the dark brotherhood.
He began serving it more than 12 years ago. At some point he started keeping a talking diary. of the brotherhood's dwindling influence in tamriel listing the remaining shrines and talking about the politics and dangers surrounding them long after one shrine is sacked, another closes shortly after, and the remaining two are the ones you're in now himself and the one who was in chaden hall during the raids the last listener was killed and the night mother's body was recovered by someone else. Cicero was named the new guardian of the nightmother, which is a role that was not traditionally needed until now, this meant that Cicero could no longer accept contracts, which made him very sad because his final contract involved the murder of a jester. , one who first laughed and then cried and begged for his life while being tortured and then finally laughed until he died.
This murder left a profound effect on Cicero's psyche as he was more or less sentenced to clean and oil the corpse of the mother of the night along with exterminating any insects and so on as the years passed without any new listeners, the Cicero's mental state deteriorated more and more until he first reached a state of insanity. he had one of the four remaining members of the chaden hall branch kill another who falsely declared himself as the new listener but did not know the password, then one of the last three died to abandon him, at this point Cicero had begun to lose his Mind embracing the laughter he remembered the jester had let out before he died, the penultimate member told Cicero that he was leaving to find food and then never returned, so Cicero sat in the sanctuary of the shadowed hall for eight years before finally move in with the night mother. corpse towards the north but it did not go to Astrid's sanctuary traditionally the listener is the one who listens to the black sacraments performed during the mother night but since there has not been one the family members have taken it upon themselves to disperse and do the best they can to listen about the sacraments being performed, Cicero considers this to be against the laws of brotherhood and instead hides in the abandoned sanctuary of the morning star, of course, after a while, the silence of the mother of the night he expels him again from the morning star and to the last sanctuary where he planned to teach Astrid a lesson.
I really enjoyed reading this set of journals. I'm not sure if I was more fascinated by reading Matthew Belmont's Diary into Oblivion or these, but I can say with certainty that I really enjoyed digging deeper. in cicero's descent into madness, so you tell all this to astrid, who sends you with a shadow mirror to go solve this once and for all, chasing down and killing the jester is a little difficult, but when You finally get to him, he begs for his life. ordering you to tell astrid he's dead and leaving him alone, if you go through with this he may eventually become a follower but honestly his team is too good to leave him with and so on and cicero as much as it seems like he was just a crazy guy, in reality he was probably the most dedicated to the laws of the dark brotherhood more than anyone.
Astrid certainly doesn't seem to believe that the Night Mother is a real or sufficient force to control everyone else over her rule, but with all this said and done it's time to continue with the I'm going to kill a chef assassination plot. very high profile and prestigious stealing his papers saying he can enter the tower where the emperor is staying and take the chef's place that's um not a particularly unique story, but you know, whatever it is, I figure I'll poison the king. . I wonder if anyone else will test it for poison first, but before that happens, we need to find out who the gourmet chef really is.
This old bald scrotum says that he found a cookbook that was signed by another chef and that I'm supposed to go to that chef to interrogate him about the identity of the gourmet thanks old man, you really do a very good job here, don't you? So you slap this guy until he gives you the information and then you slap him one more time and go to where the real gourmet is after throwing his body into this wine barrel. You report to the old man who says: I heard that a certain orc has disappeared. The point of questioning the first guy wasn't to get him to tell me the identity of the real guy.
How does this old oaf know that the orc who disappeared was the gourmet? It is not like this? Ruin the element of surprise if you can deduce that only one missing orc only one missing orc in all of Skyrim was the gourmet from the information available, I don't know, it seems like anyone could do that now, so I've been given it. a poison to put in the emperor's food and I guess he's supposed to die quickly. Wow, these guild guys are really counting on no one else eating or tasting this food before it reaches the emperor, huh, it's a good thing no one is around. high alert from any other guy for recent murders closely related to leadership like this, it's really no wonder that the dark brotherhood is a thriving community of feared assassins, even today, after all this, I go to solitude and immediately remember that I am wanted for the high profile murder of the emperor's cousin so I stop my robbery and pay the measly sum of 1000 gold and then I turn around and report to the commander who is stationed eight feet away saying that I am the gourmet while wearing a jester outfit where is my self?
I know they are around here somewhere where my prizes are. I have to send the rest of the writing prizes to the Bethesda offices right now. After putting on the chef's hat, you can tell this girl that she looks like she's wearing an apron and nothing else. whatever nonsense you want to put in this broth and she'll just do it, everyone knows that when you cook you never taste the final product to make sure it's right, you never taste it to see if it needs more salt or pepper or anything like that, no, so she packs it up and sends it straight to the emperor's open hole to be introduced and then the emperor takes a big gulp and then sucks it right then and there and there they blame you, but so does that other poor woman.
Oops, so you fly past them and enter the bridge and this is where the big boy plot twist happens, so apparently someone from the dark brotherhood sold you out and told the commander ahead of time. Uh, hey, there's a guy coming to poison the emperor through food. I'm also from the Dark Brotherhood, if you could leave us alone since I told you all this, that would be great, just don't come, don't go near it, it's like a little west of Falkreath, southwest. of the tower actually here you have a map here let me let me let me go around it real quick I'll show you where not to go please don't come here please thank you the dark brotherhood in Skyrim is really just a circus man honestly I almost want to watch him burn to the ground. foundation right now because there really is no reason for the person who betrayed you and the rest of the family to do what they did for reasons of preserving all of this.
This was orchestrated to basically revive the business again and create this reign of fear, but someone had a great idea and concluded, hey, you know what I should offer the first listener in the last I don't know 12 or 13 years and also? this guy knows where the shrine is now it's brilliant I just like the commander to slowly come clapping around the corner and say hahaha you just killed a decoy friend yeahyou knew he would come to poison the emperor, why didn't you create the other chef? an undercover guard who arrests me when I add the poison you really didn't like that lure at all, did you?
After eluding the ever-stoic guard and leading him back to the shrine, you find it besieged by many of the Emperor's guards that you save. Nazir and you try to escape until the night mom calls you and tells you to jump inside her closet to sleep, so after taking a nap with mom at night, you wake up to Nazir's voice and of course, the child who survives because you can't. killing children in Skyrim without mods turns out the big idiot was Astrid, which honestly isn't too surprising given how bad things have gone in the past, no matter how many years she's been in charge, it tells you she understands the mistake of his methods. and that she just didn't want to submit to the old rules, I guess the motivation makes sense, but this was probably the dumbest move I've seen in the entire game from someone anyway, you stab him and then nm says which is okay, but actually I have to kill the emperor, buddy, we are three strong people right now, but yeah, okay, let's do it, so I ran towards the solitude again, took out some guards and the commander and then dove in into the water and swam to the ship where the emperor was.
On board, I have to admit that Emperor Titus Mead II is probably one of the most successful people I've ever met in this game. The guy is a lot like Uriel Septim in that he accepts his death, but then he wants you to eliminate the guy he created. This all gets going after you collect your payment, then he turns around and looks out the window, turning his back on me so I can kill him. What a legend. I couldn't help but gut the guy who paid me to do this. The emperor just exudes that. amount of charisma, so I took my 20,000 gold reward and spoke to Nazir, who told me that he could probably renovate this place if I wanted, prompting me to run back to the Thieves' Guild to do so.
It's actually a great segue into another guild as the Dark Brotherhood concludes by handing out radiant quest contracts from now on. I'd say that overall I'm not excited about the dark brotherhood in Skyrim. I mean, don't get me wrong. I had fun. I mean, you're murdering people. You can approach them any way you want most of the time, but the overall plot wasn't very compelling by any means. The whole Cicero part of the story was by far the most interesting, which sucks because the third act of killing an emperor should be a lot more fun than the second act of killing a court jester.
I'd rate him above the companion simply due to the sheer amount of substance and the slightly more compelling plot, but I think he falls very flat in Oblivion's dark brotherhood quest line, oh. Hello God Ray, how are you today? Is there something you're trying to show me? Oh, just this piece of land, well, okay, thanks, so Ripton is the home of the Thieves Guild, as mentioned before. Ironically, the guard in front mentions that they think they control the city, but in reality they are just a group of low-life thugs, meanwhile, the guard in front of her tries to extort money from you and let you enter the city, so which is not like the crack and the guard are the noblest. group, as I said before, it was a pretty decent transition being around the tattered jar, but no one will really talk to you about joining the guild which you have to do.
Go up to the town square of Riften, we meet this guy who has sniffed how deep my pockets are after the big Dark Brotherhood score. He asks me if I want to make more coins and then he asks me to grab a ring from a vendor stand. and plant it on another vendor, this is an interesting little test, but I always felt that the idea of ​​making this guy look like he stole from someone else can only really work if you put him inside the other guy's house or as a stand. or something like that, if you just throw it in his pocket, how is anyone going to find it?
I guess you're banking on the first guy to empty your pockets after this whole ordeal, you're invited to come down to rat street to see if you can. move on to the already dead security big guy, Brinyoff, he's impressed by the display of trampled corpses and tasks you with extorting some people who owe the guild some money. This involves approaching them demanding payment and beating them if they don't. Don't pay, I already told that buffoon that I won't pay you a single coin, come on, do your best, come on, it's not that hard, it's you, please don't hurt me, please, there's no need of that.
Message understood. Here I even have payment after turning over some streets, uh, injustice, I guess I go back down and I'm introduced to the main man in charge. He looks me up and down and tells me to go burn some beehives. How irresponsible, he saves the bees. Brinyoff reacts. Put your hands on your cheeks and walk away, isn't that what the other recruit to the thieves' guild from a long time ago completely failed, oh my goodness, and the bad man, Mercer goes well, if he can't do it, then, what's the point of him being here? I don't know why you don't ask the girl who failed this in the first place, but yeah, this is a fun mission too.
You can burn some hives and then steal some things guarded in the back of a mansion. I feel like I did it in the wrong order, but apparently the Thieves Guild is also unlucky. I guess Skyrim is very good at suppressing the criminal elements of it or something, although I guess the Dark Brotherhood lost their influence everywhere, so maybe it's just a coincidence, but either way. The result is that the guild actually cares more than ever about keeping its clients, one of whom wants to see you immediately after you've finished destroying all that beautiful Honey Maven Blackbriar is a big shot in Rifton, one who claims to have a the guards in it. pocket and yarl's ear she also has a hell of a stick up her butt she wants you to get to the bottom of how one of her competitors got her mead up and running so fast she's probably one of the most insufferable people in the game I've ever met so far, as she claims she'll make you sick to the dark brotherhood if you're wrong, which is hilarious to say the least, so here's the plan.
I go to the rival meeting and offer my services as an exterminator of the rat problem. that they have made me take care of the rats and poison the mead supply just in time for a tasting that the captain of the White Runs guard will attend the mead will close after that eliminating one of Maven's competitors, of course there is More that only skeevers here in the underbelly of the hunting brew, there are also spiders that eat skeevers and a level 900 homeless mage that can decimate me in two shots, really the biggest household pest of all, but no, really This guy's diary tells you that. he escaped from prison 10 years ago and planned to take revenge on the wizards guild in Winterhold by basically creating a skaven army under the hunting brewery and unleashing it on Whiterun and then Winterhold Holy.
This is a good mission. Honestly, I have no complaints. The fact that they could have left him at the rat extermination and cooled him down, but decided to throw this lunatic here with his alchemy lab is a great way to take a quest to the next level to poison the waterhole, attend the tasting, and observe the owner. be eliminated now in both this mission and the previous one a symbol that no one can identify continues to appear on important documents this symbol is the mark of a person who is actively working against the thieves guild to cause conflict with one of their remaining clients maven blackbriar In this point, although this mysterious person slipped up and we found out that one of his contacts is a guy who works for the East Empire trading company thieves guild, so after paying off my many debts to the people of Soledad again, I'm going to grab a box of rare wine to bribe this guy who's giving up who this mysterious person is.
Well, the wine is right there in the front of the castle, which tells me this isn't over, surely the Argonian tells me that he knows nothing. Concrete finishes his big glass of nothing and then walks out, so I chase him, but I chase him slowly, okay for a moment, I guess I hate following people in these games, they always move very slowly, so I waited and luckily my boy it was still there. At the front of the building when I arrived I was a little put off by a random creature charging towards me at a breakneck pace but luckily for me it was just a tutorial thanks tutorial goat so this guy takes me back to the front secret trading company and I have to go past all these dumb bandits, eventually I get to the end and the scaly guy gives the information stating that it was a person named carlia, she apparently killed the last master of the thieves guild and is Now, after the current one, usually when someone is so hell-bent on destroying a guild, it doesn't tend to suddenly turn out to be righteous or something, but whatever, I guess, so you go back to Mercer with the information and him. find out where Carliah is, so you meet him outside of this place and you and him start to go through this crypt.
I hate when it's supposed to be like a super stealth mission and it turns into a debacle almost immediately in its entirety. hey, don't let him know we're coming, stay super quiet and watch out for these traps up ahead and then it all turns into screaming and fighting with dead guys, the neat old mercer here seems to be ridiculous at picking locks, every lock that can't be opened is nothing more than Apparently it's easy for him, so you get to the innermost part of this area and they immediately shoot you with some kind of poison that knocks you down and paralyzes you.
This is where the thieves guild big boy twist comes in, so it turns out that Mercer is the one who killed the old leader and Carliah was that guy's lover, their methods clashed, which caused Gallus' death and Carliah's incrimination. After Mercer stabs you, you pass out, and Carlia nurses you back to health, she tells you, well, all is not lost, I found it. this old gallus diary but it's in some kind of crazy language, I don't know, jeez, and then my guy says, uh, what if, um, what if you translated it and she says, that's it, that's good you got me back from that crypt?
That one was a true thinker translating the diary is a bit enigmatic, although it is written in Falmer, the ancient language of the now-blind monstrosities that roam the Dwemer depths. It's actually interesting to read about them because they used to be well known. as snow elves until the Norse drove them underground, then they were betrayed by the dwarves and cursed to be as they are now, but their language is ancient and only known by a handful of people. The main source of translation is a researcher in Markharth, one who has been hard at work researching and translating it for years, he is understandably stubborn about simply handing over all the research to you, so it's time to steal it.
This involves running through a Dwemer museum and reaching a wizard tower at the end in the center. In the tower is this lunatic's research carved into a large slab in the center of the room, so you have to char it and paper it and then run back to Winterhold. The newly translated diary reveals that Mercer had been stealing large sums of cash from the guild. to fund his own personal vices, I never understood this because everyone mentions that the guild has had bad luck and that it could be a curse, but it's just this guy who steals all the profits for himself.
Do these guys believe that the thousands of gold they have been earning is still evaporating in the vault. I wonder what kind of explanation they have been offered over the years for where the money has gone beyond this revelation. However, it is the fact that Mercer has desecrated a very important shrine. to the night goddess you see historically a small sect of members of the elite thieves guild in skyrim have apparently been dedicating themselves to the protection of the night shrines the daedric prince of night and darkness also known as lady luck mercer gallus and Carliah were all part of this group known as the Nightingales.
It's unclear at this point in the questline what will happen with this new information, but I guess it's semi-interesting. I'm actually a little impressed with the guild quests in general so far, but I guess I have to say it doesn't feel like the Thieves Guild, you know, it's one of the most compelling guild stories, don't get me wrong, but It still doesn't seem to host any big heists where you steal really interesting things. of great monetary value as the notes were valuable but they were used to translate the meat was valuable but I guess it doesn't feel like something from the thieves guild, it feels more like something from the fighters guild, the other mission seemed to have to dowith collecting information or sending messages. or get revenge, I guess we'll see, maybe I'm just getting ahead of myself, so all the pieces are in place for this big confrontation, how would you expect all of this to go down?
Maybe they'll turn to Carliah and attack her before she can even speak, maybe the guild is surprised that you're alive because Mercer told you he was going to tell them that you're dead, maybe they just don't believe that Gallus was the one who wrote the diary, which is fake, maybe Daenerys. Targaryen doesn't throw away his entire character progression in one episode, no, we go in, they think all of Mercer isn't there, he cleaned out the vault they're now checking and left, I mean, maybe he was just paranoid, but he seemed super. Confident that he would have no problem getting to Carliah eventually and that he killed you maybe you should have taken your head off.
Just why wouldn't he be in the tattered jar. I don't know, maybe he found out about your escapade with Falmer's notes. but it's not like I sold the notes, I just made a copy of them and escaped, but he left and I guess he wiped out the supposedly impenetrable vault that needs two members with two keys to unlock it, so now I have to go to his Looney Tunes Manor in Riften, where there's a fun maze of traps and detours at the end of the tunnel and lies Mercer's plans to go after one last big score before presumably hanging up his hat and staying hidden forever.
The heist is one that Gallus was working on. for a long time just to add insult to injury when faced with this information carliah comes up with the idea of ​​turning you and brynjolfin into nightingales which involves you getting some cool looking armor probably honestly my favorite skin in the game when it comes to light. The armor goes away, so you have to listen to Cortana for a while as she bathes you in her bluish-purple light and ta-da, you're a nightingale and also, guess who you're the guild leader now, yeah, I'm really bored right now . I don't know that the whole night thing doesn't interest me at all, I guess because there's no mercy in it, yeah, the armor is cool, but then it's just her saying, uh, congratulations, you're a nightingale, keep protecting the shrines.
Then Carlia appears telling you that the guild's luck is very bad because of what Mercer did to Nocturno. I guess the guy stole the master key, a Daedric artifact that unlocks any skeleton anywhere, that's how he got through all those different, really hard-to-break doors. no problem because really they were all just skeletons disguised as security, yeah I don't know this guild started out really strong for me and now it's a little floundering and I hate to admit it but I miss having all those little extra titles that come with advancing through of a guild, the companions and the dark brotherhood were largely lacking beyond the end titles such as hearer and harbinger and now you're suddenly the leader of the thieves guild after a handful of quests, without a bandit around. to lurk Shadowfoot or something and it's not like these ranks just don't exist, I mean, Rinyolf mentions a couple of times that he thought nightingales were used as bogeymen to scare bandits into doing the right thing, so that it doesn't make sense that it simply doesn't exist in the skyrim guild, okay, let's end this so you can flee to the great ruins of indiana jones to laura croft your way through the crypts of old doom there are dwemer there are falmer there are falmers using dwemer is just a mess and it's huge and I think you're supposed to take your time and sneak up on your prey and use the shadows to your advantage, take on a little bit of Falmer at a time, but that's if you're a Kevin , me being the Bruce. that's what I am, I ran my butt all over the room while drinking potions, oh god they're following me too late to think about that now I have to keep running, thank god there are only doors with lockpicks and no real riddles or I'd really be having a It's hard to do this right now, when I get to the end, Mercer just finished taking out the second eye, there's a big showdown and the guy goes down faster than any of the Falmer hordes I just went through, that's honestly about the ending .
I thought I would join this guild but wait. There's more, I have to return this really useful item to the daedric prince in the hideout because when I think about the last two quests of the thieves guild, I think about killing hordes of monsters and one guy and then recovering an object that houses the tomb of Twilight. the spirits of the nightingales who swore to protect him, which means that the spirit of gallus is actually here and he tells you everything that happened. It's a little smaller than I thought it would be. He explains the whole luck as nocturnal influence thing.
She basically exudes luck. For those who worship it, like a lock breaking or the moon suddenly peeking through the clouds to reveal thieves, it doesn't happen that often. I think this big temple was supposed to be like a puzzle maze. I even have a handy decoding book. to explain each camera to me, which was really unnecessary, I think even children can understand it. Oh, the light hurts me. I think the only thing that threw me off was the pit at the end, because Skyrim taught me from the beginning how to get off a cliff. A three-foot cliff would shatter my spine into dust, but it turns out it was okay to jump down this one, so expect a few moments at the bottom of this chamber before you realize that there is a skeleton down here with you and since you have the skeleton.
With the key, you can unlock it and drop to the chamber below when you return. The key appears at night to let you know that she won't be nice to you just because you did what you were supposed to do and then gives you a very stern hand. Work in the form of a superpower of your choice once a day, you get flavors like cherry water and bath salts. I chose water because being transparent is a great way to not be seen after Gallus and Carliah meet as lovers in last meeting and Gallus celebrates this event by lovingly jogging five feet away from Carliah, that's true love, friends, then he tells her that as soon as she dies, you can ghost together and then say goodbye to her if you've done all the main things. for the guild all that's left are the side jobs, the side jobs are absolutely idiotic, I mean don't get me wrong, it has you doing a lot of those guilty thieves type things I said were missing before, but it's just a bit of radiant Without inspiration. quests and to unlock the real stuff you have to do five radiant quests per city, so when you do five small jobs and say solitude, you can do the special job which is much more like a proper Thieves Guild quest.
The captain's vault is a shore. right now and I want the authorities to wait for him when he gets back, now go away, I don't want to see your face until the job is done, then you can repeat all the little moments again, which include things like stealing a bunch of stuff from a place stealing a item someone steal a particular item from a home or business place a stolen item in another person's home or falsify numbers and accounting books. The last one is by far the easiest job, but it's ridiculously boring and tedious. to a city waltz instead, the numbers come back, travel to the guild, go to the irregular flag and do everything again 20 times and if you are unlucky enough to get a crack in the mission, it doesn't count for anything other than more The annoying thing about it is that if you do two or three of these special jobs in these cities, you have to hope that rng will continue to give you the correct radiant quests for the last city; otherwise you need to do that extra quest or Tell Delvin you don't want the quest after all and rerun it over and over again until you cover your last city.
What an absolute dog system. Why would you block all your special quests that are honestly just average Thieves Guild quests? a bunch of radiant quests, I wasn't even going to do these, but I thought I'd give it a try and see if something fun came loose and nothing happened, or at least nothing worth going through all that trouble to get the end result. this run is a shop that opens for each city in the tattered jar, they all sell weapons and armor besides the poison potion boy, even though you were nominated for the title of master of the thieves guild during the main part of the story, you have to do this whole little side to officially get the title and then the ceremony is fine, it's uneventful, but you get some cool armor and some other cool trinkets.
I just don't know, I'm very disappointed in this guild. At this point I guess I don't understand the lack of parallel between Oblivion's Thieves Guild and Skyrims and I know at this point it's like how many times are you going to mention Oblivion? But simply put, why is it so hard to beat a game? which came out five years earlier doesn't make any sense the guild of oblivion took care of their beggars gave them back to those in need and they were generally prankster Robin Hood types reassigned guards who were giving them trouble reigned in independent Thebes and pulled off some surprisingly high heists high profile and they also did a good job of weaving an incredible story to tell along the way.
Hell, I'd say Morrowind did a good job of conveying that feeling. Skyrim starts off with something pretty interesting. things, but it always makes you work against this mysterious force until the big twist is revealed and then that's where the intrigue dies, the big showdown isn't some grand heist where the stakes are high, like stealing an ancient scroll, it's eliminating another thief being mean to a goddess then you return the stolen item and get a fantastic new power and that's it, this really could have been the questline for a new guild called the nightingales and it would have had the same impact and then just They pushed everyone.
Of the things you'd expect from the Thieves Guild in these special side jobs, they can only be unlocked by mixing your face with Todd Howard's. Oh well, let's move on to the Wizarding Guild before I get sad, so either the Wizarding Guild or the College of Winterhold. as it's called in this game and the Winterhold area in general is probably one of the most aesthetically pleasing and impressive areas to see in the entire game, at least in my opinion, it's an intimidating fortress of a university across a bridge made by man over a steep valley of ice and snow, but in order to enter this noble institution you actually have to take some kind of test, this is completely different from oblivion and it is actually a positive change in my eyes when she said that I needed to take a test to get I expected two things, one that if I tried to cross the bridge to the university's threshold without passing the exam, something bad would happen to me and two, that I honestly couldn't pass it because my grades here are, at best. the cases, tumultuous. but it's not really much of a test, you just need to cast a fire ray spell and I guess which spell you get is random, but you just need to cast whatever spell you get on the ground.
Here they even sell you one, which is nice. I can't complain about the simplicity of the test because it's still a realistic way to separate someone with some magical property from the city guard Bob, whose best magic trick is to place an entire barrel of meat inside him when he has free time and I can't. I would definitely be delighted if they were looking for people with GPAs above D. After this, you meet the glorious leader who welcomes you to the university with some introductory robes and asks you to follow her to be shown to your rooms and everything. that. she has a very real college vibe, except she goes on to tell them that they've had to increase security recently because the Nords have been trying to dismantle the college or something and then right after she says this, these guys just disappear.
We are here to teach you a lesson. We should never have come here. Apparently this shouldn't happen because the tour guide here breaks down after her and keeps telling you that you can talk to her when the tour is over every time you approach, so I. I had to reload to do this again and she walks at the speed of two snails pushing three snails. They finally tell you to attend your first class, which makes you talk to this guy about safety and great power comes in handy, accidentally killing yourself. If you're not careful, these guys are all sitting here, we're going to teach, we can do cool magic tricks.
Let's enter our names in the triwizard tournament and I'm just sitting here thinking about my low magic scores and whether or not there are zebras. I see in color or black and white, then they choose me as a test subject for the protection spell, which would be a sweet spell if I didn't run out of penis after three seconds of casting, then the professor claps his hands enthusiastically and says hello . Guys, why make a cool wizard when this game has 400 Nordic runes to stomp on, so I'm going to class on myhorse of death upon arrival, you are sent further into the tomb to find small trinkets lying around, the last one is an amulet that activates a trap to cage you when you equip it, the air around where you took it starts to go crazy and when you try to cast a spell, he destroys the structure that has sealed an entire web to the grave just to talk to you.
The logistics of this are very quick, so does someone always install this amulet to seal its user inside if they take it and if the user can't figure out they have to destroy the stone the amulet was lying on, I guess dies or They have to put it back or something yeah it seems like a good system so anyway you go to a chamber with the old man where you quickly go on a mushroom trip and the apparition in front of you tells you that you triggered a chain of events. and that it was cut down is of the psychic order and that only you could face the danger that awaits you, you tell the old man that he saw nothing and he faces a danger that makes no sense at all and then like 40 skeletons come crawling out the feet of his sarcophagus, the professor here goes hey, make sure you put safety above all else yeah, I'll stay here and study these things, get on with it, that bastard completely kicked him out of the room after I left, man, let me.
I'll tell you what I like most about Skyrim: it doesn't matter what guild you're a part of or what quest set you're on or something, you'll always find yourself in a Norse rune, in the end you really know it. ties it all together and nothing screams wizard guild more than traversing what looks like the same ancient tomb with the same skeletons and coffins and the same spinning block puzzles, except with the added bonus of a big wizard orb at the end, so does it? what do we do? really learn here 1. the psijic order was or is a powerful ancient order of magicians who were responsible for many advances in magical knowledge and two large magician balls create a great mystery.
They sent me back to show and tell about the great wizard. ball and the archmage says he's fine, but now you know you have to look into it, ask the bookman below to give you smart books on the subject. Okay, people welcome to design that mission. That's right, everyone. The game show where contestants become writers. At Bethesda for a day and design that quest the rules are simple, all you have to do is design a quest to fit Skyrim as best as possible, but be careful with too much innovation and it could be better suited to Morrowind or Oblivion. now let's see how our first contestant of the day chooses urag who is particularly in a bad mood today has the books but wants you to explore the magical menagerie full of unique and mystical fusions beneath the university grounds in search of a rare substance with the one to make a potion. option b burak has the books but he has a lot of work to clean up first go retrieve three overdue books from other trainees a plot twist although the student is missing the last book fortunately the books that is rude but when you go to Grab it you get drawn into a fictional story kingdom and need to escape Option C, some guy stole the books and gave them to a rival sorcerer faction.
It looks like the contestant is looking at option c, but he waits, oh no, what is this? The contestant is stuck on option b, that's too much. Innovation, how did you not notice? You really hate to see it, but better luck next time, contestant, so yeah, kick all the wizards' asses in this weird branch of a school. I just wish it didn't look like any other type of tower. In this game, I mean, it's supposed to be a rival school, they sure lack a bit of morals, locking up all these wolves and vampires and the human who brought the books there, but they have what look like training rooms. and classes with instructors and the whole place looks like one big silly dungeon that would fit the guild and thieves quests.
I don't know, this didn't even have to be particularly innovative from an objective perspective, but I could have at least made the effort to build an environment that looked like it would actually rival the University of Winterhold oh well, one of the books you recover mentions sarthal by name and explains that it was the first city that the Nords settled in Skyrim and it was burned down by the snow elves who became falmer and the Nords retaliated by annihilating the snow elves and pushing the remaining underground. The book then speculates that something of great power and mystery was found and sealed under sarthal and the elves attacked because they wanted it upon their return.
To the university, the first thing to consider is the relocation of the large wizard ball that is now hanging in one of the rooms. You return the books and report to old man Winter, who asks you about the one you read and starts to go. We're talking about the symbols of this big magic ball and how it exudes a powerful amount of magic when suddenly this walking bag of jaundice walks in and interrupts him and asks why someone from the psychic order is here asking about me specifically. Aren't you just an advisor and he's like, uh, yeah, but still come with me, so I follow the volcano down and sure enough, the guy is just hanging out with the archmage as he approaches, the world turns gray again and everyone They disappear apparently, this is something he can do to have a private conversation, which is actually cool, he tells you that his order watches over everything related to magic and he noticed that the object we found called the eye of magnus is extremely dangerous and could be used for the wrong reasons if left unchecked and eventually directs you to someone called dunlain's auger which is supposed to be somewhere here on the university grounds, I asked the old man about it and he told me it's located under the university in a semi-dangerous section.
I asked the guy to tell me more about the auger and he said, well, it was before my time, but he was super bright and focused, maybe even too focused and then the accident happened, what an accident, no option to ask what an accident, although it's very obvious that anyone anywhere would ask that, I guess my character got distracted. It's in the dumpster, which sounds pretty intimidating, but the place you have to get to takes like two minutes, when you get to the door, a voice says, you can't come this way, it's useless and then you wait four seconds and he says : "Screw you".
You're persistent, okay, come on, the auger is actually a big bunch of swirling lights and he answers your questions like God and Futurama, but not before telling you that it's too late, this is a really stupid way to try to create a feeling of defeat that is not Isn't it the case that the auger tells you several times that it is too late, that everything that was set in motion cannot be reversed and that there is not much to do? Then he tells you what you can do about it. Well, then Magnus's eye apparently needs. a cane to use it correctly and prevent it from being super destructive. the staff of magnus is supposed to be a powerful staff of old, as the archmage mentions when you return, moses also lets you know that the volcano visited before with a bunch of aggressive questions, so that's fun when you return to the archmage, She gives you a big round of applause for being the best trainee ever.
This would be the part of the mage guild where I get a new title, but as I mentioned before, we end up with the ones that are apparently in the Elder Scrolls. but what Skyrim does guarantee is that you get some kind of physical item, it doesn't matter if this quest took me a total of seven minutes, four of which were listening to people talk, I have to get something for my troubles. Or how else am I going to entertain myself, Todd? Anyway, you ask about this staff and this lady says that a cyrodiil group called the synod sought to be portrayed as a very important group that is hell-bent on bringing together the powerful. lore and artifacts is weird because Mirabelle tells you that she would prefer they weren't collecting such dangerous items, but I guess she wasn't worried enough to organize any kind of group to maybe go and stop these guys from getting the staff of magnus .
Anyway, I guess it's lucky that I came and she remembered which runes they were headed for when you get to the Dwemer rune, there's a guy who's almost dead who gives you instructions to go to the oculri, whatever it is, so that You can get in the middle of this tootsie pop and the guy says what did you do with my buddy and I say, yeah, he's dead and he says, damn, it must have been the falmer, it's a weird 180 degree turn with that suspicion, but hey, we'll accept it, this guy starts. talking and talking about how this was all his idea and how brilliant he is and all that, then he takes you into this big room with this big spherical astrolabe in the center.
I pushed the buttons for a moment before going well. What am I missing? And then he explained to me that he needed to use cold and insulted the university again for being inferior to the synod. He'd say I'm offended, but he literally didn't know a cold spell, so yeah, I get it anyway. This goes and the guy starts losing his mind after a projection of Skyrim appears. Apparently he was supposed to show the entire continent of Tamriel and illuminate locations of important magical artifacts, but he stopped in Skyrim because of the Eye of Magnus he accuses you of being. some sort of sneaky undercover agent trying to stop me from completing his job, which doesn't make any sense in the slightest because I retrieved the focusing crystal for him and did all the work.
Then he starts saying that this is better than him. ever could have waited because now he's going to inform the rest of the synod in cyrodiil about this supposed plan that the university is involved in, so the guy is a little crazy and also says oh yeah, the staff you're looking for is probably in the labyrinth, not that that matters after reporting this, okay buddy, see you when I get out, the mirage man makes a mini message telling me to march towards the mages, effectively stopping my retrieval of the big and important staff, well, Turns out the avocado really did it. this time and the boy has decided that the best course of action is to hit the big meat and ball in the center of the room so that you pass through him and he doesn't say much besides oh my wa and then he makes the archmage separate. from the school foundation the other girl from before says hey, hey, get up, I need you standing, what are you doing?
My feet were never anywhere else so I ran out and yeah this guy ain't going anywhere he's so rooted in the ground it's like trying to loot a tree right now so I have to go protect the city ​​now because father time would rather water down the archmage than be useful in this game. I kill these magic worms and loot their bodies for some big boy. soul gems and then inform temporary argonian who sits on the floor to ask her what the hell she's doing and she says hey buddy you gotta get that staff we'll sit here and be useless I mean we're going to stop Guantanamo from expanding the planetarium when you tell her that the staff is in the labyrinth and she says what the archmage gave me this item from that place and told me that I would know what to do with it when the time came wow okay let's discuss why this is a narration , the archmage could have been one of the most clueless superiors I've ever seen in any of these games and the guy was literally the leader of the university when you ask him about the gimlet earlier he says that old myth, what tall tales has he been telling you Grandpa today. and then when you go back to him to tell him that you talked to the auger, he says oh yeah, sweet man, really cool when you tell him, hey, we found a big ball in sarthal, he says huh, weird, go look for it in the library, a member. of the psijic order visits after so many years of being locked up asks for me and then goes fine there must have been some kind of mistake after he finished talking to me even the arpeggio shows some initiative here by saying "it's okay buddy", that It doesn't make sense why you really came here while the archmage says, "My God, I hope I haven't offended you." Savos Aaron was stupid and to sit here and give him this post-mortem meaning like he had some kind of explosive epiphany and gave Mirabelle an amulet that is helping me now is just ridiculous given how he's behaved at every opportunity, so come on to Pan's Labyrinth, the location I'm 100% sure will be terrible before we even get to it, who knows what we might find and what if there are things protecting this place against six university-trained wizards.
I think we'll be fine. We barely made it out alive. You want to return. You might as well move on. We can still do this. So yeah, this whole place is pretty much what I expected. apparently savos was here before with a group of friends and they all died and he moved on, come on guys we can make it while this disembodied voice taunts you, first mistaking you for savos and then realizing that maybe savo sent you the most innovative of this maze arethe doors frozen and on fire and not really impressive to say the least, it's just another Norse rune that really sucks, I mean, the twilight sepulcher at least had the common courtesy of coming up with some interesting ideas for the rooms. the last room has these two wizards making a big force field seal on the main bad guy and apparently savos left them there to die while he promised to seal the place forever and he did it with this wooden plank after playing hide and seek . with the assassin who was sent by baklava while apparently still controlling the big ball and then you go back to the university where the big hall field has multiplied in size, you use the cane, go in and deal with the big bad guy once.
And despite everything, at first he is invincible, but you use the staff and he becomes the opposite of invincible. The psychic order guy comes and goes. We knew you could do it, you know what you deserve to lead this school, so congratulations archmage. What I don't think you can choose this friend is like a police officer walks into a restaurant with really good service and says you know what you should be a manager, congratulations on your promotion, but apparently Gandalf agrees and declares you archmage and that's the whole plot of this guild I'm starting to physically ache from these stories of the guild, of course there are side quests that include such exciting entertainment as finding books, finding an alembic, finding some writings and finding a better game for play, but we'll skip those i's.
I would say that the most interesting quests in this guild actually come from the ritual spells that become available when your magic-related skills reach level 90. All of the quests reward you with some very powerful spells and range from relatively interesting to quite fun. , my personal favorite. It is the conjuration ritual that allows you to tame an unleashed remora. I guess overall I'd have to put the university over the Oblivion Mage Guild. I just didn't like the Oblivion Guild iteration at all, but I enjoyed the plot. from the university of a fraction more, I don't know, man, all the entertainment in Skyrim seems to be extremely superficial and that's it.
I'm having a lot of fun playing because I keep running and exploring. and leveling up, crafting, fighting, and gaining power-ups and glory, it's all very much a non-stop dopamine rush and that's only exacerbated by the non-stop rewards for doing every little type of quest in this game, and even if you get bored of that. Hey, there are mods, but if you dig deeper than the surface for the most part, you won't find much satisfaction. Sure there are fun story elements and some interesting ideas and a handful of characters and settings that really keep my interest for more than a few moments, but the vast majority of the time it's just

shallow

and non-stop, which really feels like the shell of the series and not the essence of it and that's why a lot of people like me got tired of the dragons or mocking the intro or laughing at the almost non-existent puzzles because despite the lack of plot elements and quest depth, the game is still fun to play and fun to mod and fun to pick up after some time has passed, but if you're expecting a lot more than the thrill of traversing a dungeon, getting a new shine or a power and then exit through the shortcut that connects to the entrance; you'll only be satisfied maybe 10 of the time okay let's get to the war stuff like I said before I'm on the side of the imperials the quest set you get by joining them over the storm cloaks is more or less the same, but with a slightly different flavor, the big difference is the philosophy you are fighting with.
Because and the characters you interact with, the Legion appears to consist of two main players at first, General Tullius and Leggett Ricka Rick is a battle-hardened Norseman who has a great knowledge of racist traditions, myths, legends and emotions. Talia tends to ignore or berate a Many of the things she tells him are silly superstitions, fairy tales, and general nonsense, but he always seems to take into consideration what she says when she finishes delivering it to him. My first mission to prove myself is to clear a fort of bandits that obviously doesn't require too much effort and I trot back to the castle in solitude to officially become a member of the Imperial Legion and immediately return to the fray on a mission to take back the toothed crown, supposedly a crown made from an ancient dragon.
Teeth and bones, this legendary item is a great display of power for the Norse population in Skyrim. If we do not recover it and it falls into the hands of Ulfric Stormcloak, it will be a serious blow to the popularity of the legion for those who are undecided, so everyone gathers outside this rune and charges against it, facing the storm cloaks that have covered the place. . I think the most fun way to play this mission is to sneak up and try to kill everything before the legionnaires can run into the obvious ambushes. I suppose not. really friendly with the surely epic dialogue they wrote for rika here when she reveals that she's actually a single mother who lost her husband and left her son crippled at the end of a step, you're crazy if you think they wrote something .
As a compelling character in this game, you run through this rune that literally has the default set of checkmarks for a Norse rune, but with the added bonus of storm cloaks, I hate fighting other people on my side because I always get them. hit by accident, so you hook the crown, push the wooden plank out of the way of the exit and hand the hat of power to the general, who congratulates you on your work and gives you a message to deliver to Yarl Balgruff and Whiterun, apparently the stormcloaks are going to attack the The city and the good yarl have been refusing the legion's help to see if we can really convince him otherwise, well it doesn't take much convincing since the yarl is angry.about what ulfric is so indirect and makes me bring him his ax as a final point, you're either with me or you're against me, so this is one of the parts of Skyrim that I really love listening to Balgruff talk to his people about. the country and what ulfric has done to it and then listening to ulfric talk about what he fights for and what he fights for is a captivating experience. ulfric Stormcloak is an extremely charismatic man and speaks extremely well about why he fights.
It's hard not to be. was influenced when he talks about returning to his country after fighting for the empire and seeing how weak and impoverished Skyrim has become under his rule, but in reality that's just part of being a nation and Skyrim trying to emancipate itself is only going to do more. Damn good people at least that's how I feel and that's how many other Nordics feel. I love the politics in this game and it's a shame how they are filled with Skyrim dungeons, animations, and Skyrim puzzles. I just wish there was more love. put on this game like it has something to prove that it's a huge game, but think about it, there are five years between the release of Oblivion in Skyrims, which really isn't a lot of time to create something as big as Skyrim and then polish it to a perfect shine.
That is until you look at a game like Witcher 3, which came out four years after Skyrim and Witcher 2. It's really hard to forgive a lot of the interruptions that ruin immersion, like a random butler talking to you while you're listening to the plot or watching a Ulfric does these strange ballerina spins before finally sitting down in his seat in exactly the same position as Balgrif does. It's lazy, it takes some of my favorite moments and makes me lose focus on them, and it's hard to stand when other developers approach them. the plate and do something huge, but with love, I mean, imagine being able to directly kill Ulfric Stormcloak right now.
Yeah, I totally screwed up this quest set. If I do this, I understand, but why can't I ruin them myself? You have a game. series that in essence is made to clean and reload safely and try again, there is no game over, there is reload, the last save, morrowind understood this when you could kill one of the most integral people and a real deity lord, livec , the game even tells you that. the world is doomed if you do this even though it technically isn't and that's it, I guess I just don't feel like that spirit lives on in this game anyway, sorry to go off on a tangent, Ulfric acknowledges. your bravery in arriving alone and giving him another Nord's axe, although he finally sends you a way to take it to Balgruff and lets you know that his troops will be marching on white tracks sooner than I think, it turns out that this means it's true .
When I return while the yarl and an Imperial commander are discussing tactics, one of the scouts finally lets slip that these stormcloaks are about to descend on the city right now, which means it's time to fight. In fact, I tried to have some fun. The fight that I did to some extent untethered as a werewolf and musing on people is really cool, but it also destroys the part where you have to go back to hear the yarl's victory speech because everyone freaks out when they see a man wolf despite the werewolf headquarters. Being based on the city walls isn't really a big deal for me because I already skipped the pregame speech, you know, well men, people are burning alive and our city walls are literally under siege, but I need to tell you what's important. this fight is for the empire that speech is fine although Todd floated a dragon in my direction immediately after the battle so I did that instead of speeches I just wish being a werewolf against a dragon wasn't literally the worst When you report to General Tullius, he gives you the first and maybe only official midterm title in the entire game and it doesn't even sound like it's a real thing, then he sends you to Rika to retrieve the pale of the stormcloaks, this It's the meat of war when it comes to quests, you go to a new region, complete a precursor quest and then take over an important fort, when you return you get a new rank.
I know it's going to sound weird, but I like it, that doesn't mean I would do it. I'll be satisfied doing a lot more than necessary, but I like watching the map turn from blue to red and the sense of accomplishment that comes particularly with the mission where you intercept orders and forge new ones. It's the best of both worlds. walking around and picking pockets in a giant battle where you kill a lot of men, it's strange because when I kill a wolf, a bear, a daedra or a dragon, I don't feel particularly powerful, I just feel like another day in the world. office.
I feel like a video game character, especially when the entire town, including Meemaw, comes running down the street throwing punches at the dragons, but there's something more grounded about going into a battle with about 8 or so men against 40-something opponents. just letting loose and Feeling like a killing machine I guess I feel like a video game character here too, but it feels better, it's hard to explain. I guess maybe it's just a personal preference. Eventually you also reach the rank of legitimate and the final assault is planned. While I enjoyed these missions from what they were seeing, rika in each camp and hadvar in two of the stealth missions just deflated the excitement a bit, it seems like they could have had a lot of different people or a different set of legs. involved in these missions instead of the entire operation seemingly relying on three or more people, the final assault takes place on Windhelm, where General Tullius and nine entire men are waiting to advance towards the city you are marching in and engage less people he was in control of. strong and then reach alfreck.
It's bittersweet to hear Ulfric Stormcloak give such a powerful statement about his membership in Skyrim and how the empire has failed the nation, but it's not bittersweet that he has to execute it. It's bittersweet because of the sheer loss of potential here. It's amazing, I understand it was 2011, but I refused to believe that a game where dragons fly and attack entire cities defending themselves can't support a larger number of men fighting at the same time, you don't need to have literally hundreds fighting at the same time. Same time. once, but can you at least line up a group on the bridge and off the bridge towards Windhelm?
Can killing the Emperor of Tamriel as a Dark Brotherhood assassin really have an effect on this war? Being the master of the Thieves Guild can affect the quest where you need to prove that the Lord of Rifton has ties to the Thieves Guild. Could there be more decisions that affect any other important elements of the overall plot? Honestly it's really disturbing and calling any of these missions or this game so far a labor of love is just crazy okay let's end this video with the main mission and pray for the best so the last thing we did was get the dragon stone and kill a dragon, now it's time to visit the graybeards in thisGodforsaken mountain to see what they do.
I want them to teach me the second part of a shout when I arrive, to practice it and then give me a new one. Then they want him to recover the ancient horn of their founder, which involves, you guessed it, an ancient Norse rune. What can I say about? This is one of the more interesting designs for a tomb and you can tell it was a bit more thought out, plus since you had to shout to get this tomb pointed out to you, they can even throw in a puzzle that uses whirlwind sprint to progress when you get to the horn, there is no horn, there is just a sticky note that says "ha, he has come to sin", so I head to this inn and the innkeeper meets me and gives me the horn which I criticize the method here, but I guess I can't really blame her for doing this the way she did.
She then explains that she is from some type of group that has historically sought out and destroyed dragons and that they disagree with the thalmor that she tells you that the dragonborn is the ultimate lethal weapon and that dragons are not only repopulating, but are They are rising from the dead. This lady is the one who made Farngar look for the dragon stone, which is a map that somehow shows where the dragon burial sites are. Using this tool, Delphine has discovered the dragon's rebirth pattern and can now accurately tell where a dragon will rise from her grave, but she still doesn't trust you despite giving you little to no reason to trust her.
Her reasoning for me trusting her. It's that she gave me the horn, which is a reason to trust someone. It would be like me doing the whole thing of retrieving the crown for the Imperials and then taking it to the Stormcloaks. Instead, those guys probably wouldn't trust me if I did that. oh wait, yeah, I guess I'm teaming up with this secret agent and we're heading towards a dragon that's supposed to come fresh out of the oven to kill, but before that she has to change her clothes right in front of you, oh god . oh she will, she will get naked right in front of me, oh friend, when you get to the area where the dragon is supposed to come out, this lady tells you that the dragon is attacking a dragon that is attacking and then takes you right away To the dragon, which is understandable, the best way to avoid a tornado is to run directly at it in a show of dominance.
Turns out this big dragon in the sky talks at a normal volume and is great at talking to earth and shooting bones, I think. the bones were forming a dragon, but I'm not entirely sure it could have been a field mouse, we don't know. Delphine runs over to watch me devour my dragon load and then starts clapping because I'm a cart on wheels. then he drops the bean and tells me he's a member of the Blades, apparently every faction in this game has fallen from grace because even these guys have been hanging around for the last 200 years hoping a dragon would show up again after the The last of the partitions fell.
The most interesting part of this information that Delphine gives you is the fact that she believes that the thalmor, the enemies of the empire in the great war, were the ones who set in motion the resurgence of the dragons, which is an incredible way. attack a nation if you really think about it, but of course, this is just speculation at the moment, to get proof, I must infiltrate the thalmor embassy here in Skyrim, I should return this horn here first, although okay, then the plan is to get into this thalmor party at the embassy and then sneak out and do something cool to do this, I have to give this guy my essential things that I'll need, you know, things like weapons, hiding gear, maybe some potions forever. measure but nothing too excessive so after fixing that I give the rest to Delphine who gives me my party clothes and a little of her bath water in exchange I don't know what it is about my delay it's more due to missing my way to this godforsaken mountain than any desire to be late, I prefer to arrive early often the day before the party so as not to miss any of the drinking, which is the most boring thing I have ever heard in my entire life.
Luckily, my guy makes up for it by causing a scene when I ask him to and immediately becoming my guy for the rest of his short life. I like this quest, it actually gives me a very slight Oblivion Killer Mansion feeling, obviously there isn't any. There are a lot of parallels, but it seems like the stakes are high and you can't afford to fail. He may be a little overqualified for the job, but that's okay, after getting some information, a prisoner begins to be tortured by a guard. and an interrogator intervenes and the guy actually has a dialogue about whether I've been in the thieves guild, which is a fucking miracle from Todd Miss Day, after this my cover is somehow blown and they take old Mort hostage for a few seconds before he dies, the guy is doing well, I hope it was worth it because now they will haunt me for the rest of my life.
They gave this guy a totally decent backstory before this and they just ruined it. His entire family was wiped out by him. Talmor and decided to work at the embassy as a spy to get back at them one day, that's a great reason to help in this operation and then he'll be mad at me for ruining it, quote unquote, what else were you going to do, buddy? this was the end of the game so it turns out that the guy these guys found was an archivist of the swords when the great war ended a peace treaty was signed it seems the empire was on the brink of collapse before this so that as part of the peace treaty. they gave the thalmor the rights to hunt down every last talos worshiper, especially the blades, the story of how the thalmor and more specifically the aldmeri domain came into being is truly fascinating, this latest example of them becoming a threat to the empire is actually the The third time the dominions rose to power, a legion of elves seemed to emerge overnight who believed they were the rightful rulers of Tamriel.
They took advantage of the weakened state of the empire after the Oblivion Crisis and began to form a strong resistance much like that of the Norse. of skyrim although the nordic of skyrim only had interest in their own country and not in any other these elves took the islands of somerset after proclaiming that they were the ones who protected them the most during the oblivion crisis and shortly after they overthrew the government of valonwood the Conquest of other places came later by growing the Even greater tensions in the dominion finally reached a boiling point when the dominion invaded Hammerfell and then Cyrodiil sacked the imperial city.
Titus Mead II retreated to Skyrim where he planned his counterattack. After this, a tremendous battle took place which the Imperials won, recapturing Cyrodiil. when the treaty was signed that banned all worship of talos and drawing the swords now there's a lot more to it and I love reading about it and maybe I'm the kind of person who's really receptive to that kind of story, but I feel like there's a story Incredible thing to say here that wouldn't be lost on the average person playing an Elder Scrolls game if it were presented correctly. What I'm trying to say is why I'm reading about this stuff on the internet and I'm absolutely enthralled by it, but then in the exact same game. that this comes from I'm dealing with something like, oh, the old redshank got blown away by a big gust of wind and died.
I guess you're the new guy now. I don't know anyway, I guess not Murray's old domain. It has nothing to do with the return of dragons and this guy I'm supposed to find in Riften is a huge expert on them. He is also a complete madman who has locked himself in the rat behind twenty thousand locks that he leaves for you. At the mention of Delphine and then goes on to say that the world is doomed due to the fact that there are no dragonborn, he tells her that the dragon who is raising the name of the dead is Alduin and that the prophecies have awaited his return for a long time.
When you meet Delphine, he shows you the location of something known as the Alduween Wall, an ancient wall of knowledge about Alduin, then everyone gathers in, legit, I've never seen a game that gets more and more broken as the game progresses. that time passes, I like it, I just can't believe it anyway, you overcome the precursor puzzles to reach the temple of the heavenly paradise, where aspirin tells you what these ancient carvings mean and points out that a specific cry was probably used to defeat to Alduin, to which your character brings out the gray. beards as an option Delphine doesn't like it when they say they have all this power, but they're afraid to use it to help.
I have to say that a lot of the main story stuff has some very interesting areas and fun things to see open up. and unlocking and changing the path to the temple and the temple itself are nice to see and definitely unique, it just sucks that most of the other things in this game are very boring and repetitive, so you go back up the mountain to the old friends and you ask the gray beard commander if he can teach you the cry that will defeat alduin he says who taught you this the swords the swords I'm not going to teach you maybe the world should end, you're not on the path of wisdom anymore It's not right my friend, yes of course, the wisest action is to let the world end, how could I have been so ignorant?
The guy's partner reminds him that he's being a big meanie and everyone teaches you the word for yelling at the weather. and they tell you to meet their leader parthenax now parthernax is at the top of the mountain the worst part of this ordeal is the fact that you can't just be impressed like mario in the land of the snowmen it's just an invisible wall actually now the worst thing about this is the fact that it's supposed to be a super dangerous trip and anyway there are trolls and mountain goats hanging around here after dad sits on you, you put your hands on your cheeks and say , Oh my God. a dragon and he says yes, he looks at this after you spit the spiciest meatball at him.
He continues to switch between Italian and English before taking his seat and giving you the real answers. Now part here loves to talk to people mainly about philosophical topics. He asks your reasoning. for wanting to stop the Eldoween and reflects on those who don't want to stop the world from ending and those who do, then he tells you that he doesn't know the cry of the wren that defeated Halloween because the mind of a dragon simply can't understand. but what it does tell you is that the scream didn't kill Alduin, it just weakened him enough that an ancient scroll could be used to throw him further back in time to this era.
Opening a hole in this way has created a wound. which with the help of an ancient scroll could be used to exploit it to travel back in time and learn the dragon key directly from the source, it usually gets pretty complicated with time travel shenanigans, but this seems pretty simple at least until now, so now we have in our hands an ancient scroll that is described by some as a fragment of existence, something that is always there but always not there, at the same time, humans actually have a very specific explanation of what ancient scrolls really are.
The No Jail card for plot development part concludes this discussion by telling him that he was one of the few dragons who opposed Alduin's tyranny long ago, when he was the one who taught the first three humans to scream and that the Dragon's Cry makes the normally deadly immortal dragons a lot to take in, but it's all somewhat interesting, some more than others. You conclude by realizing that the best person to ask about the ancient scrolls would be at the university. The orc librarian from earlier lets you know how. Stupid you are for asking about the Elder Scrolls and you go on to say that they are all possible futures and all possible pasts, all truths and all falsehoods, they are like the stuff of the universe, incomprehensible but full of knowledge, most of the People who see them go blind or crazy. or both, so yeah, they're basically the perfect way to fix something the writers wrote as unfixable, but the most important part of all of this is that one of the world's most important sources of knowledge about the Elder Scrolls was last seen exploring a dwemer rune.
A few years ago you met this crazy old man who is stationed in the north and I think he tells you that if you get something for him he will help you with the ancient scroll. I'm not entirely sure about this one. It's a little difficult to understand. The path to this guy's hideout is probably one of my favorite settings in the game, but interestingly, there's also another extremely interesting landscape that's part of this mission because you can tell the developers really cared about the design of this. dwemer rune yes, it has dwemer spiders and it has spheres and it even has falmer further down, but the design is very well done and attractive, which is nothing like the thieves guild facingwhere did you go uh yeah, you're three people, here there are a hundred enemies in a big open space this part here reminds me of the descent to the dukes dear freya in Dark Souls 2.
Well actually I guess it came out before that, quite Strange, I guess this part of Brightstone Cove Seldora reminds me of Skyrim. and then all of this opens up into this Morrowind-style open cave. It looks really cool and it hurts me even more to think that I went through all of this in the game and didn't experience anything more unique like this beyond. The Grave of Twilight, I mean, do you know how many times I just wanted to walk off the beaten path, away from the pointy arrow of the compass? It would be difficult for me to count three times.
This whole area has me wanting to see what is in its corners and what secrets it hides. Unfortunately, it's still Skyrim, so I know better than to push it, but man, everything about this is really cool, including the big spherical dwarf tech at the end. I mean, yeah, I've seen something similar in the college quest line. Yes, it's not particularly challenging. puzzle either way, but it's really cool to see this big thing spin, calibrate and unlock and then imagine these ancient dwarves of the old construction building it and using it to house an ancient scroll. I'm infinitely more amused than I ever thought I was.
It will be a quest at this stage of the game, so all that's left to do at this point is read the ancient scroll, the coiled time, and discover the cry to defeat Alduin. It sucks that ancient scroll sets don't really have a cut. Cutscenes at key moments like Morrowind and Oblivion were attempted at the beginning and end, but Skyrim doesn't even make that attempt even though they could really benefit from it, so we watched these three Nords take on a group of dragons until they finally Alduin lands. and swallows one of them like a two-c sandwich, the remaining two decide to use the ancient dragon scroll as a last resort and I learned the dragon's running cry and managed to not become reckless when I return to Alduin's present. there and he's really angry, you yell at him and take off some of his scaly bits and that's it, it's a pretty boring ending to Skyrim and it sucks that they introduce this big threat and they don't really, oh uh, I guess I can't.
I hurt him when he monologued and he left, huh, I guess it would have been super disappointing if he just killed him there, but it's kind of weird that the guy could sit there and I couldn't hurt him anymore. cut scenes, so the next step of the plan is to try to convince one of eldoween's allies to betray him by giving up a weakness or just helping us in general, in order to do this we need to use the dragon's reach, which is the palace and White Run. which was built specifically to hold a dragon prisoner.
There's some really strange back and forth with this quest, mainly when you go to Whiterun County and say, "Hey, can I use your castle to lure a dragon here?" me and my castle let's go ah let me put this amulet real quick yeah dragon and he says oh oh family okay yeah that's what this thing was built for how are you going to get it here by the way and I'm like oh yeah that uh that seems important I want say, I meet a guy and then I run back to daddy parth and ask him and he says, oh yeah, I was thinking about that, it's so hard, oh wait, you can just say his name, but louder, that's all , only you.
I know he just tilts his head up and then says his name, but out loud, why didn't he tell me that before I left? Then I call his name and he comes flying to receive a kick in slow motion. He then slides down to receive a huge blow from the chains on his neck. When he is asked, he mentions that Alduin returned to the Sovereign Guard to eat the souls of the dead. There's an entrance that only a dragon can reach, so the deal is that I'll never finish. The story of this guy and us going in and hopefully infiltrating heaven, not exactly what I expected, but hey, so far, actually not a bad story, surprisingly before you can get to heaven, though You have to go through an excess of puzzle chambers, this means turning stones and collecting. raising claws and fighting skeletons is not particularly attractive, but it is normal when you reach the portal of the sovereign guard, a dragon priest goes and removes the magic wand, you hit him, you take his wand and then you go straight to the door of Jesus, This place is looking really cool as Alduin hunts and consumes the lost souls of the war between the Imperials and the Stormcloaks.
Kodlak and Ulfric are also here and reflect on his evil deeds as the great dragon sweeps the sky. Finally, you arrive at Shores Hall, where an absolute. A wall of flesh greets you like the guardian of the bridge. I feel like I'm 5ft 11in next to this load. It really is a fate worse than these lost spirits. I engage him in a very brief combat before he lets me into the room. This room is full. With heroes and legends of old, many of which you hear from the Norse in the realm of the living, Isgrimore himself greets you and directs you to the three heroes of the past who banished Alduin to the future, they join you and you shout that you drive away the fog and kill.
Alduin once and for all, this was a great ending to Skyrim, which isn't something I really thought I'd say, but I have to admit that the main quest line is probably one of the best and best written in the entire game. In my eyes you see the scourge melt away as all the frick and kodlak make it through the mist as the heroes stand triumphant, then you get a shout to call a hero of times past from the sovereign guard to fight alongside you and you find yourself. Back at the throat of the world, surrounded by dragons, they scream for the defeat of Alduin, who Parthernax claimed was still their brother in the end even if he strayed from the right path, then flies off to try to convince the former followers of Alduin. follow him instead, there are a lot of little things to figure out if I choose to do so, from talking to the greybeards to the swords and the dragon that brought you to the Sovereign Garden in the first place, but this is really it for Skyrim, if this were true, It was blank.
As good as I remember the video, the answer now would be overwhelming, but as I said before, I had fun. I liked leveling up. I liked fighting things. I enjoyed collecting and finding new things, but Skyrim's biggest and brightest point is the fact that mods exist. that people can fix things that were wrong and add new fun things to do. I never felt that way about Oblivion or Morrowind and of course they have a ton of mods too, but the writing was so much better in almost every aspect, it really makes me feel that way. like skyrim was the beginning of mediocrity for bethesda even though it sold so well that i could play these old prequels and fall in love with the stories they told all day every day all i really wanted was better graphics with skyrim , I want better writing and I know Bethesda can do it because I can read the history of different empires and get excited.
I want more compelling characters. I know Bethesda can do that because I've been involved with older characters like Dagother or Shiogoroth and newer characters like Poor Sweet. Cicero, I want more interesting dungeons and I know Bethesda can make them too because they literally made them in the exact same game I'm complaining about now. The fact is, Morrowind had fantastic writing and combat. Skyrim has pretty good combat and writing. For the most part, Oblivion was the bridge that connected these two and if Bethesda continues down this path, I'd say to look forward to Elder Scrolls 6 looking fantastic on the surface and feeling like Fallout 4 when you try to dig deeper, But if I'm going to be completely honest, I'm not sure if I want to move forward with another Skyrim video.
I know I still have to do the dawn watch and I'm sure there are a handful of side quests that might be worth doing, but it's hard, it's a strange reality when I realized that I decimated the achievements of this game on Xbox back in 2011 and then I never touched it again unless it was to mod it on PC and for some reason after all this time I had it in my mind that Skyrim was just a great game and while it wasn't bad per se, it's also nothing Well. I really hope Bethesda can find the same love for the series from her that people who grew up with it have for the older entries until then, I think I'll stick to the mods or maybe. just the older games thanks for watching for those wondering about New Vegas, trust me I'm going to stifle it but in a few videos until then I'll take some time to breathe and get out some smaller things I've been thinking about. first and then I'll make it strong after that, oh and for you guys, I have an affiliate link with a Japanese code that you can use if you want 5000 yen worth of sweet Japanese gift cards, I don't know how. a lot 5000 yen is way beyond that I have a tic where I babble about nonsense in real time every two weeks I have a twitter where I say hello new video and not much else but hey sometimes you can get lucky and I have a discord where people yell at each other and talk about pets and anime and video games and it's like hell, but it's like a good hell, so that's it, have a good and merry Christmas.

If you have any copyright issue, please Contact