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ESCAPE FROM TARKOV EXPLAINED FAST 2020 | EFT beginners intro guide done FAST | Tarkov Crash Course

Feb 23, 2020
Okay, you've seen Escape from Tarkov at the top of the leaderboards and you know what you're like. Hey, I want to play too, but then you look up all the

guide

s and they're all an hour long. For the first part, not to mention the short ones, they make you feel like this guy, so today I'm going to cover everything you need to know to play Escape from Tarkov as quickly as possible, so let's get right to it. I don't understand something or you have any questions, please leave a comment below. I will reply to all. I can

escape

from Tarkov or EFT for short.
escape from tarkov explained fast 2020 eft beginners intro guide done fast tarkov crash course
It's an instance-based first-person looter shooter. What does that mean? Based on instances, you appear on an isolated map. Complete an objective and exit in first person, that's a pretty obvious shooter. You shoot other players and other AI within a raid raider. You kill people, loot them, as well as boxes and certain items in certain spawn areas. This game is based on Unity Engine, focused on realism. The goal of BSU is to make the game as realistic as it is playable, so you just installed the game and you are at the initial screen. What are you doing?
escape from tarkov explained fast 2020 eft beginners intro guide done fast tarkov crash course

More Interesting Facts About,

escape from tarkov explained fast 2020 eft beginners intro guide done fast tarkov crash course...

You have to choose what your main character faction is. It's called your PMC, you can be a bear or a usek bear to speak Russian and you can wear cool flannels, your genders have rock jeans and speak English, so you already decided and chose your name, main menu, you have four. buttons here so you can

escape

from

tarkov

, click here to go to the raid, you have your character screen here, this goes to your stash and shows your character and your account information, you click on trade, enter the screen showing all the merchants as well as the flea market, if you click on the hideout this will go to your hideout where you can upgrade the stations for additional benefits and crafting skills when you exit the game obviously the game it comes out fine, so let's go to the character screen first, this initially shows your character equipped.
escape from tarkov explained fast 2020 eft beginners intro guide done fast tarkov crash course
Items and status, as well as your stash, so on the left here we'll cover this section first. Your character has 13 different equippable slots with only 11 non-cosmetic slots which we will cover first. Headphones allow you to hear better, but there are different ones. types that sound different, hand them all out so you can try to see which ones you like. I will protect your head, but only the areas it actually covers. Some helmets can be fitted with visors to correct the holy face hitbox. Please note that some helmets conflict with headphones. Therefore, you cannot put on headphones when you have certain headphones.
escape from tarkov explained fast 2020 eft beginners intro guide done fast tarkov crash course
Audio armor protects your chest impact zone and can also cover parts of your arms and stomach. If you want to know what it protects, double click on the item and then you will go to the armor. areas and it says here see if this covers the chest and stomach honestly and on the back are your main weapons areas and you can put any weapons there that are not holstered, like rifles or SMGs, your pistol holsters, your holster is for melee weapons, tactical platforms are best for carrying magazines, Edd grenades, etc., some tactical equipment may be armored.
The pockets are sealed and can hold items in a single slot. The backpack is your carrying bag. Different bags have different carrying sizes and section designs. The bags where you keep your secure container are of different sizes. containers and retain the items inside them even if you die weapons in certain accessories, as only thermal sights cannot be placed in the safe area of ​​the container, armbands, face cover and goggles are purely cosmetic, armbands can provide some sort of help when playing in squads, but Generally, it is not very useful carrying weight affects the energy burn when you run and the energy regenerates practically all items have a weight.
The green icon is your health. It is the cumulative total of all the segments of your body combined. HP. It is not necessarily indicative of whether you are. near dying in a raid, the blue icons are hydration, if it reaches zero you become dehydrated and start taking damage over time as well as other side effects, the wider yellow icon is your energy if it drops to zero; Effects similar to being dehydrated, the right frame section contains all off-rate items. It can be upgraded through hiding. It can be filtered with the icons on the left side. The bags can be stacked inside the bags.
Certain containers can only hold certain items. Medicine cases can only contain medicines and weapons. cases can only contain weapons etc, you get the idea, we also have these tabs up here above all the tabs that show your character's stats, the health tab shows your character's health as well as hydration energy and other statistics that are not implemented. The skills tab shows social skills as well as weapon proficiency. Social skills are improved through different in-game actions related to those skills and provide additional benefits depending on them. Each of them has a different way of leveling up, so I recommend going to the wiki and searching for them all in Mastery shows your character's mastery in each weapon level;
It doesn't do anything and by level 3 some of the weapons will give you different animations when you use them, the maps tab will show you the maps you have in your inventory, but they are not very useful. The pass will show you the active tasks you have, as well as your progress in them. It can be used in raids to confirm a kill in certain situations on the right side of the tasks tab. They are the elements of your mission. These elements are. is not shown in your main inventory, but will still be dropped upon dying in a raid if you are in a PMC, move these items to your stash outside of the raid at the bottom right if you do not intend to participate in a raid to complete the mission in the trade tab, the trade screen shows all current traders, suitable trades, mainly Soviet weapons, ammo and mods, the therapist trades medical supplies, food and water, as well as some containers and straits, anything and will buy what the other traders don't want to ski, he trades mainly mods, but some also other goods, this guardian trades western weapons ammo mods and trades in dollars, we can't happen, they are highly modified weapons for bitcoins as well as many other weapon modifications.
Ragman trades clothes, armor, backpacks, tack rigs, and other equipment. Jaeger mainly trades shotguns and survival items like CMS kits. I mentioned peacekeeping offers in USD. This is because there are three different currencies, Rubles, Euros and USD Rubles are used more at first and then USD is used a lot more once you start needing peacekeeping items and Euros are used. At least, but they have the greatest value in a one-to-one comparison, some items, such as bitcoins, have harem value as they are exchanged for other valuable items. Merchants not only accept cash for items, but also barter for other items.
These exchanges can be filtered with a barter. button on the side tab the other buttons on the right tab can filter the items being viewed and grayed out items should be browsed right click and select browse to identify them or use the scroll wheel click to browse the items Click on the items to purchase them The cost or borrower of the items needed will be displayed. Select the quantity you wish to purchase. Be careful not to add an extra digit unless you want your stash to be full of cheese. The top tabs will filter items based on the loyalty level they were unlocked at.
Loyalty levels have better items you can buy from merchants. Loyalty levels for each merchant are unlocked once you reach a certain milestone for that merchant. These milestones are measured in the merchant's representation level and currency spent once they reach the three milestones for the next level of loyalty. It unlocks automatically and will display those items for you to purchase, then display the next milestones you need to reach to move to the next level, with the fourth level royalty being the highest. The cell screen allows you to move items from your stash to the sales area. displaying the amount you are selling for at the top, only certain sellers will purchase certain items.
The skier pays the most rubles. The mechanic pays the second most and the therapist pays the most for medical and barter items. Selling items to merchants counts toward your merchant representative's milestones. Have limited stock that is replenished every few hours so desirable items are sold out. You can see how much is left by the number at the bottom of the item. The task screen shows your task for that trader. Some tasks required to eliminate PMC or Scavs sometimes under certain conditions, such as wearing certain armors, some tasks require you to place items in the raid. These are usually special items found in the specialties tab on trade screens.
Check out the e of T wiki to find out where to place these items in your raids. Some tasks. Requires you to find items if the task does not specify that the atom must be found in a raid, it can be purchased at the flea market. I'll talk about the flea market in a second if the task specifies that the item must be found. found in a raid, you have to take the item out of the raid and cannot bring it in yourself or a PMC. You load it with all the items crafted in the hideout are considered found in the raid.
You can tell if an item has been found. in raid by the white check mark in the bottom right corner, if the check marks are yellow then you know it's needed for an active quest you don't currently have. I mean yellow outside the exam screen, the check mark will always be yellow on the exam screen, it will be yellow in your inventory if it is needed for a task, complete the task by meeting the requirements and pressing the complete button on the exam screen. top of the screen, get a general command, so completing one task will often trigger the unlocking of another.
For you, to the flea market, flea markets are unlocked at level 5. It is an open market where players can make offers to exchange items for money or other items, or both. You can search for items by name using the search bar at the top left. You can also search for items through the item tree on the left. You can right-click items in your stash to filter the flea market for just that item. You can also link search to find articles attached to it or articles attached to it. It is useful for finding mounds to put sights on your weapons.
Toggle the price by clicking on the top bar so you always pay the lowest price. You can also filter your selection using the COG wheel at the top left. This is useful for eliminating all barter offers. For an item, if you only want to see the dollar values, you can add offers by clicking the Add Offer button and pressing Select Similar will select all the same items that are not inside a container. You can then press the plus mark on the right side. and type the dollar amount you want or you can search for an item you want to trade it for.
Please note that adding deals to the flea market costs a fee. The hide and seek button hides a new addition to the game, it's not really quintessential, as far as I know the game, so I'll cover it in a later video. Note that upgrading your stations here can give you additional benefits, such as a lower scab timer or

fast

er gameplay for your skills or character. Your health bar has 7 different segments depending on your limbs, if your limb drops to 0 it is locked and cannot be recovered without using a surgical kit when using a surgical kit your limb is taken to 1 HP and has a maximum HP reduced for the rest of the raid when a black segment is damaged. damage is divided equally between all other body segments, you have two vital body segments, your head and your thorax, they go to 0 from enemy damage, you die, these vital segments can be blocked by blood loss without If you die, however, they cannot be recovered by surgery. kit if this happens you literally have 1 chance for the rest of the raid.
These 7 segments can also have negative status effects. You must use medical items that cure those specific status effects to remove them. Medical items have a usage limit indicated at the bottom right. and some items are more efficient than others at healing getting shot can make you bleed bleed slowly makes you bleedlose HP of all segments equally you should use a bandage or a medical item that says it will stop bleeding, such as salawah scar kits or me The fax and factor of a carbohydrate medicine with only a few points of use left does not They will be able to stop bleeding.
Removing the bleeding will give you the fresh wound status effect. This means your character may start bleeding again if you run or jump too much for the next four minutes, getting shot or falling too far can cause you to break your limbs. You should use Grizzlies splints or other medical items that say they treat fractures to heal them. Creating a fracture will leave your character motionless while the animation plays. Pain can be caused by fractures and other status effects causes your vision to blur on your character to make audible noises painting can be treated with painkillers, morphine and some other medical items that use painkillers give you the status effect of painkillers, this effect sharpens your screen and causes Your character can ignore pain and fractures for a short period, but also allows you to damage yourself by running and jumping if your leg is fractured or blackened.
Untreated pain will give your character tremors, causing your screen to shake and last until you treat the pain. Intuitions are caused by being shot in the helmet or by a grenade exploding very close to you. Bruises reduce your senses and muffle your audio for 60 seconds. Dehydration is caused by not drinking enough fluids. This applies the filter to your screen and causes your character to take damage over time drinking liquids are weighed outside the raid to regain hydration having a black stomach will cause you to lose hydration points quickly fatigue is caused by not eating enough food the effects Fatigue are similar to dehydration but also make your character's actions slower.
Eat foods to regain energy, but be careful because some foods can dehydrate you. Being hit with a flash grenade will stun and flash your character. The sun defect replaces your audio with a loud ringing. The flash defect leaves a big mark on your vision where the grenade was and can completely block your screen if it was close enough. There are other status effects, such as tunnel vision healing over time and skill upgrades that can affect your character through the use of many different injectors in the game, all in normal mechanics. Armor and Tarkov have six different classes.
Class one is the weakest. Class six is ​​the heaviest. The armor also has hit points that are reduced when a bullet hits them. Wearing heavier armor will incur penalties to your character's movement. In turn, speed bullets have many different statistics, but the more important or damage and penetration power bullet variants with higher penetration power cause less damage and vice versa. Damage and

tarkov

are determined by the ammo, not the weapon. When bullets hit armor, they roll for penetration based on the bullet's armor penetration value class. and the current durability of the armor, the lower the durability of the armor, the more light the bullet will penetrate and cause damage to the body.
If a bullet stops my armor, it will cause more damage to the armor than if it had penetrated and will continue to do so. a small percentage of their damage as bludgeoning damage to body part objects such as trees, doors and walls also have armor statistics bullets can penetrate through bullets flight characteristic is determined by their ammunition type they can ricochet and fragment When hitting objects the helmets can cause bullets to ricochet depending on the angle of impact, we also lose damage and penetrating power at longer ranges. If you want to know more about how ammo and armor interact in Tarkov, I'll leave a couple of links to some really useful charts in the description below.
Stats and mods for all weapons in Escape from Tarkov are real world weapons with real modification options, certain mods while adding or subtracting stats from your weapon on the weapon exam screen you can see the weapon's ammo type , the rate of fire, the types of shots and the effective distance. There are also other statistics displayed with bars. These stats can be affected by weapon modifications. Your skill is negligible at this point in the game, but know that a weapon with very low durability will constantly jam. Jurgen LOVES it because how efficiently the weapon can be handled.
Our economy. gives you

fast

er ATS speed on the weapon, also reduces the volume of your S announcement sound, and reduces stamina consumption when a Biessing Kurganov mix has diminishing performance beyond 75. Weapon weight also affects these stats , so heavier weapons will be slower, louder and with trained resistance. Faster accuracy affects bullet dispersion. The higher the bar, the more accurate your weapon will be. It's counterintuitive, but the lower the accuracy number, the more accurate the gun's muzzle velocity will be. Muzzle velocity is the speed of the bullet exiting the barrel. A higher muzzle velocity will give your bullet a flatter trajectory. and more speed, I mean you have to

guide

the target less to reach it, it will also increase the accuracy of your weapons, the sight range will change according to your scope and defines the furthest distance in which your scope will be accurate in vertical recoil and horizontal. self explanatory lower these bars and numbers better the recoil and tarkov are random and there are no set spray patterns for any gun.
Different mods can be connected that will add or subtract from these statistics. You can also use suppressors to mask the sound of your weapon and muzzle flash will be affected differently by muzzle devices. Certain parts of the weapon, such as gas blocks and pistol grips, are vital to the functionality of the weapon and will not function without them. A non-functioning weapon will be red when seen in your inventory. Different chargers. You have different penalties or benefits with respect to checking your ammo or putting ammo into a magazine ball and attack weapons can accept a varying range of magazine types and sizes, you will need the correct magazine for the weapon you will be using and you will need to fill the magazine. . the correct ammunition not only for the magazine but also for the weapon, this is because some magazines are compatible with multiple ammunition, but weapons are only compatible with one type of ammunition.
This is really only a problem with 3 6 6 and 7 6 2 for 3 9, so just be careful with those ammo types when creating a loadout before going on a raid like PMC you want to make sure your character is fully prepared, at least with weapon meds and loaded magazines or extra ammo for your weapon, some weapons like SKS. or Mo's and rifles can have an internal magazine that can be top loaded, so there is no need to have additional magazines. Medications and keys can be stored in your secure container if you don't want to lose them if you die but still want access.
For them during the raid, make sure your character has adequate health, hydration, and energy and has any fractures repaired. When entering a raid, you can choose to be a PMC or a scav, as a scab will put you into a raid at around ten or twenty. minutes after a fee has started entering a raid, as a PMC will place you at the beginning of a raid, but sometimes you will appear in a raid a few seconds to a few minutes later, which really sucks. Scouts have a timer between uses that will be shortened by upgrading your hideout key MCS has no cooldown, but maintains damage, hydration and energy constantly Scabs will have a random charge and skill stats PMC will have two charges that are currently in the effects of your character's health status, as factors that also take place in raids you as a PMC, if you do damage, you will want to heal your character before going on a raid.
As a PMC, if you are dehydrated or fatigued, you will want to eat and drink before going on a raid, as well as health, hydration, energy, and satisfaction. The effects heal over time, so many players use scabs as a way to return to normal without burning medicine or food. When you decide what type of raid you want to participate in, you will also have to decide what map you want to go there on. There are currently seven playable maps to choose from, but to gain access to the lab map you need two lab access cards on your character.
These key cards are single-use, very expensive, and the labs are a very scary place full of heavily equipped players. as well as a heavily equipped team which I called Raiders or essentially t1 miles because of this I wouldn't recommend going to the labs as a new player when a map is highlighted it will show the raid timer difficulty and player count allowed for the difficulty of the map is subjective and The speed clocks shown here are not currently accurate. The player count is accurate, although it can be useful if you've killed a lot of PMCs and want an estimate of how many are left in the raid.
When you select a map, you must choose the time I want to go to each map has two options on the 24-hour clock, as well as the current weather conditions. Anything after 6:00 and before 18 should be fine for a daytime rate. Anything before or after 9pm will be best for a night raid. Time runs continuously in Tarkov and the position of the sun will change throughout the raid once you select the time the map screen appears, if you have a map in your inventory it will appear here with the X fillers labeled, these They are not very useful. and you better look for other maps provided on the AFT wiki.
The next screen allows you to enable offline mode. Enabling offline mode allows you to enable other raid modifiers, such as random, whether you have raid scabs. AI. Difficulty having bosses in the raid. Other fun things, it can be very useful to use offline mode to learn a new map before entering as PMC, if you don't enable offline mode, the next screen is the insurance screen, here you can pay the therapist or the suitable for securing your items. Securing items means that if you die or drop an item in the raid, the atom will be mailed back to you.
If another player picks up one of your insurers or takes them out of the raid, you will not recover lost items and labs will not be recovered through the insurance wrap. It costs less to insure your items, but it's slower to return them to you. The therapist costs more, but is faster. The amount you pay the merchant for your insurance counts towards your milestones for improving rep levels. Left click. on items in your inventory to select them for insurance. The items you have selected will appear on the right with an updated count of the insurance cost.
Right-clicking on them in the list on the right will remove them. Click secure all to secure everything. Your character notices that certain items like ammunition and currency cannot be secured, click the secure button to secure the items you have selected Once you have secured an item, it will have an orange shield icon at the bottom right after securing your articles. brought to the lobby the current weather conditions are shown again the rain will make it harder to hear and a little gloomy. If I do it too much, I can reduce visibility. Your skies will have the greatest visibility once the player has accepted your invitation or you accept theirs.
Your party will be highlighted in blue at the top, the party leader has an icon indicating there is a maximum party of 5 for PMC and 4 for scabs once your team is ready to go, select Go to begin matching a raid that can roll back before finding a server. but once you are paired and logged in, the back button disappears and your character will be put into a raid. Steps, let's raid like a scab for the same. However, there is no insurance or offline modes. emc raid rules. All raids have a set. stopwatch, tap or to see the time left in the raid, double-tap or to see the locations of your extracts, as well as the locations with question marks next to them, they are not guaranteed to be there.
An open extract is usually indicated by a green flame, but this is not always the case. In case you die within the raid, you will leave everything about your character. If you survive the raid, you'll take out any loot you have on your character. Yes, there is friendly fire like PMC. You will appear in one of many different locations, most of them. of current maps have a similar layout layout, there are two sides to a map, MCs appear on bothsides, each side has multiple spawn points where multiple PMCs will start the raid on each side, the PMCs drop locations will be all over the map in the same general area of ​​the other PMCs spawn this design forces players to not just fight immediately against the players who are next to them, but also to cross paths with the other players while they are heading towards their respective extracts.
There are also other extract locations that may be available to a player, but they are not guaranteed. To be open, there are also paid extraction locations that have a longer timer before you leave the map. Once a paid location is used, it is closed to other players like PMC. All scouts are hostile towards you. There are areas on each map with higher quality. loot tables Many of these areas, as well as quest items, are behind locked doors, require keys, some keys have a set number of uses, these areas are more contested and have higher player foot traffic in the presence of SCAF In addition to this, on some maps there is a small chance of a boss appearing.
I'll cover that in a second the scabs have a general aggression range if you come within their vision at that range, they will shoot you if you make noise within their ear range and they will investigate the sniper scabs. They spawn in certain locations and will attack you from a much greater distance. Once you have completed the task you set for yourself in the raid, you must reach an open extract without dying on each map. Scouts have a general spawn location and will patrol. those areas scouts can appear at different intervals during the raid raider raid rules scabs appear at different random points on the map at different random times other AI scabs are not aggressive towards you at first other players can be scabs, it's up to you if you want to try to work together or take them down once you shoot another SCAF, even if it's a player, all the AI ​​scabs in the general area will become aggressive towards you, different extraction points are generated on the map for scouts to use the scabs safe container and you must move everything you have in your crust to your player inventory at the end of the raid bosses each of these maps has a different boss with different weapons, armor and fighting styles that are unique to them, most of the bosses have a group of guards like well that's much more aggressive and here than the normal scabs, German appears in the forest, he and his two goons are lightly armored sniper guys who will try to kill you from a distance.
Rochelle shows up at customs, he's a pimp with a golden gun, his four friends were medium sized to heavy armor with short range weapons and specific patrol areas Hill shows up at the exchange he's a heavily armed maniac with sixty magazines with a problem of temperament on the positive side he has no bodyguard Lucar appears in reserve wears lighter armor with very deadly weapons but his six the boys can have a wide variety of weapons and armor and will attack you once you face them, they also whip Engrish and They can use the weapons mounted on that map.
Tarkov controls has the basic WASD in mouse aiming mechanics. Click the scroll wheel to freely look at the space bar to jump. scrolling left to run the scroll wheel will increase or decrease your movement speed your movement speed is displayed in the bottom bar at the bottom left of the screen caps lock will turn the minimum speed on and off the higher your speed of movement, the stronger your character's movement will be. The volume is represented by the volume icon. Right click within 280s and left click to shoot. Press all the way to the left to aim at the ball.
The resistance works well. Crouching will consume less stamina and when you are prone, it will not drain anything. Low resistance will also cause more weapons. Moving up and down the page will adjust the zeroing of your weapon. Press X to turn upside down. If you suppress it, you will return to your position. previous stance pressing C alternates your crouched stance. The posture obtained is displayed through the posture bar on the far left. Hold C and scroll will adjust your posture gradually, bail out and E to lean left and right respectively. Press B to toggle your shooting modes.
Press R to reload your weapon. If you are reloading a magazine and do not have room for your current magazine in your rig or pockets, it will be discarded on the ground. Double-tapping R will quickly reload your weapon, but will also drop your current magazine on the ground if your weapon has an attachment. Pressing T will toggle it on and off. Left Alt is a modifier key and will change most of the keys mentioned above. Alt a and all D will gradually tilt your character to the left or right. Alt Q and alt e' will have your character do a quick retract side step alt W will have your character blind fire overhead alt s will have your character blind fire around a right corner alt T will check the remaining ammo of your magazines as well as the type of ammo it contains alt B will check your fire mode, this is useful because toggling the fire mode makes noise checking the fire mode does not do everything.
Right-clicking will toggle magnification and grid style. Left Ctrl. Right clicking will switch between sights. If you have a slant sight, you will throw a grenade if you have one on your hack. equipment or pockets René's in your pockets take priority, first press f to interact with objects such as doors, lootable boxes, bodies and items. Pressing n will toggle your face mask and night vision, double-tap Y to open the gestures and voice commands menu, and left-click. to select one to use escape, the menu tab will open, your inventory will open, press R while moving an item to rotate it.
Left Ctrl-clicking will move an item in or out of your inventory. Left Alt-clicking on an item will automatically equip it in your inventory. character, if the correct equipment slot is open, hovering over an item in your pockets or on your chest, Uruk and pressing up to 0 will quickly bind that item to the key for quick use using hotkeys, it is the Best method to quickly use medical items while playing. the game where you run around the map Audio is extremely useful in Tarkoff, so listen and try not to be heard, shoot people and aim for their heads when they shoot you.
There is an indicator at the top left that shows which of your body segments are damaged if the indicator shows red it means part of your body is damaged if a body segment appears it is black it is completely obscured also will show status effects if your character is bleeding or has a fracture if you are in an engagement and your leg is broken or locked you will not be able to run by taking painkillers preventively you can avoid getting caught outdoors when fighting after participating in a gunfight you have Be aware of your ammo levels Empty magazines will have to be refilled bullet by bullet once any armor you are wearing is heavily damaged it is no longer doing you any favors there are plenty of boxes you can loot around the map so you can scavenge for items later After killing an enemy, their body will become lootable to you.
If you die, drop everything except your melee weapon and whatever is in your safe container, the final screen will show you who killed you and how much XP you've earned. It will also show you all the enemy players you have killed by PMC. It will only show the player's name and their level, if you have looted their nameplates, say "extract" with it, it will also give you some additional combat statistics, such as how much damage you did to a body, how many hits you dealt, how many shots you took and any long shots you have, etc., will show you the breakdown of your experience.
Killings in the game give you the most experience. Headshots give you an extra bonus, and you get extra modifiers for making it out alive. Complete tasks. Get higher levels and do this. The number increases until the next delete, meaning I'll see you next time.

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