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Debunking Your TERRIBLE Minecraft Escape Rooms

Mar 11, 2024
So you guys sent me over a hundred Minecraft

escape

rooms

ranging from Tiny Bedrock boxes to torture chambers to carefully crafted masterpieces in the hopes of playing them all and being impressed, and honestly, I'm impressed at how bad they are, They look, how easy. This is for

escape

, who designed this, what is this? You guys are cooking up

your

escape

rooms

, well made for Minecraft's Gordon Ramsay prisons, okay, but in all seriousness, playing

your

Maps was a rollercoaster from completely broken puzzles to learning crazy glitches I never knew about. They existed but they were still far from perfect so I hope everyone learned something from my debunked videos because today I'm

debunking

them and I find myself trapped in a small Bedrock box in the corner of a Bedrock room.
debunking your terrible minecraft escape rooms
I couldn't reach any containers except this hopper which only had four oak boards. Looking around, I also noticed a work table below me, but there was nothing behind it, so this is all I have. I can't make a trap door or a boat, so I don't think there is anything. I can create, that's useful, this really isn't much to work with. I almost felt like giving up, but then I knew. Okay, I'll just say the line, but then I had a really good idea. I used F5. Look, using F5 gave. It gave me a whole new perspective and I was able to see the outside of the escape room, where I realized that the walls were only one block thick and that there was a room right next to me that had no roof, but then I looked around of the room.
debunking your terrible minecraft escape rooms

More Interesting Facts About,

debunking your terrible minecraft escape rooms...

I was inside and I noticed the hopper that I couldn't have seen before. I wonder where you got that idea from. I realized I could open the hopper if I jumped and right-clicked at just the right moment, and sure enough I did. possible and inside the hopper it was oh oh no, well thanks for the end of the pearl I guess I mean, here's the sad part, I don't know how, but somehow this was the most common mistake I saw when putting pearls of Ender in a room with a block. thick walls, this map, for example, is called Speed ​​Run Vault animated in 20 seconds.
debunking your terrible minecraft escape rooms
Seriously, do you realize how broken the Ender Pearls are? At one point, I felt so bad for choosing so many prisons in exactly the same way that in one room I just gave in. and i used the ender pearl as intended and then a few seconds later he gave me a second pearl end, you know what? At this point you're just asking to be discredited, forget that screw. I'm going to skip ahead until we find a different map. I don't care, no, no, no, wait, what is this? Alright. I found a good one, so I was trapped 100 feet underground on a small platform surrounded by emptiness on all sides and this room looked really strange, there seemed to be some kind of contraption. with pistons torches observers and carrots I guess that explains this rabbit trapped in a glass cage here now of course I found a chute in F5 that had a bucket of powdered snow, a pile of carrots and three snowballs.
debunking your terrible minecraft escape rooms
It seemed like the goal was to upgrade that Observer. but for that I would have to break those carrots all the way up here and to do that I think I need to somehow break the Torches, so I went down and started throwing my snowballs at the target piston contraption to start breaking them because no. there are crops. in Minecraft I can survive in the dark and that was a perfect plan until I realized I couldn't even break the second torch so I double checked at five and noticed a cauldron with another powder snow that I didn't see now.
I would love to just parkour to the other side using the powder snow but I don't have leather boots and that's when I remember the rabbit I suddenly clicked on the achievement you get for stepping on the powder The stone was light like a rabbit which implies that the rabbits can step on dust snow not only can they eat planted carrots all this time I was thinking I had to break the carrots but I just have to update them the goal is to get this rabbit to those carrots and powder snow is the key I will use my carrots to lure the rabbit towards me while I keep moving the powdery snow until oh, okay, let's try this again, don't jump this time, okay, everything is fine, we're fine, why finally a rabbit with the will to live well is made way. to the carrots and after staring into space for 40 minutes, he ate them refreshing the Observer activation dispensaries on me which gave me two shulker boxes, the first contained a plunder sword and four cobwebs, but the second dispensed one block, so I tried to stand on the First Stroker to see if I could jump and reach it, but I was only one block short.
Luckily, I know how to make an extra block with just these items. Pretty simple. Cut the cobwoms with the sword. Get a rope. Make the wall. The second shulker had three hides. and three Rabbit Heights now, if you remember from my prison Hopper, all you need to infinitely nerd out of a pit like this is just two leather boots and powder snow so I can completely escape this room if I can get four of leather. I'm missing a rabbit skin uh Hey Hey Oh, I swear Overall, it was a pretty fun escape room. 8 out of ten, the next map was much more challenging.
It's a giant statue of a shulker almost filled with bedrock and you start in a small room in the center with no openings or features except a single board. Now I wouldn't blame you if you thought this was impossible. How to get out of a completely sealed Bedrock box with just a board? Well I do not know. I don't know about you, but I have a very good idea. I use the F5 bug to search for Secrets Behind Walls and it didn't take me long to find the next room. The question was how do I get there and then catch a glimpse of it Redstone, of course I have to make a button, oh what else would you do with a wooden board?
Lo and behold, after trial and error, the Redstone is dispensed and ends up with the pearl. It's very easy, the best part is that Pearl goes through the wall. Actually, this time it is the intended solution. The first thing I saw in the room tube was a wall of signs that said real Bedrock, not clickbait, and yes, it looks legit, there was also the side room with a Target block across a lava pit. I would activate the straw on the ceiling, but why turn on the dropper if I can't even reach the falling object? The only other thing in this area is this exit three blocks from here, but there's nothing to access, so that's it and I'm stuck.
I was in this room for six hours until I realized, oh wait, it's not actually bedrock, what I discovered looked like some kind of almost cool worship room, why and of course the jumper in the middle of the room contains another Hopper, you realize these jokes aren't. It's going to make some sense if people haven't seen my other videos. I thought I would collect all the candle signs and this chest and also check the altar in case what I found was interesting, a spanic shulker, okay, first things first. I have enough blocks to reach the exit and the next room is an even higher exit, of course we're probably thinking the same thing right now.
If I spawn the shulker here, I could get there with levitation, but there is one thing we have. It's still missing, there still has to be something important in that dropper, but I would have to be able to get through the window to reach it. Fortunately, I think I can have a solid hitbox, so if I spawn it right in my face. I'll be forced into crawl mode, where I can open the eyedropper on my own. I know using the shulker here is risky and this probably isn't even the intended solution, but I can't leave this area without at least checking the dropper.
First, what is just a piston, what was the point, ah, it was a waste of shulker. I should have used it for levitation the first time. Okay, this is not useless. I don't have the shulker anymore, but I have candles. conveniently it doesn't break when you remove the block they're standing on so if I keep placing and breaking the piston I can create a candle ladder so I guess the piston wasn't completely useless after going down the next corridor I noticed another . wall of signs saying real Bedrock, not clickbait, yeah I'm not falling for that again, behind the deep slate was a tall room with a lava floor, three hoppers on the wall and an exit at the top, Presumably I have to open each hopper to get to the end and I can almost reach the first one.
It's another shulker. Okay, yeah, I learned my lesson. I will only receive levitation. I guess we'll fly to Hopper number two. Another shulker. Well, wait a minute. Don't know. I have to summon this. I can still use levitation from the first type Hopper 3. You'll never guess what's inside again, although the equipment from the first scroll can still catch up with me, so I'll walk out of this room with two shoulders to spare. It's already room number five and we have a pillar of shulker boxes and a sign that says if you're cool, do it the right way, so the sign refers to the fact that if you were lazy, you might worry about the box from shulker like a nerd, back away, but The second and more interesting way is to park the shulker boxes by opening them one at a time, you want to guess which direction I chose option three, room six is ​​somehow stranger, there are some things scattered around the room, but the exit is only two blocks up.
So let's choose option three again. I don't know how to express this correctly, but each room on this map is stranger than the last. Let me summarize, the last room is a cinnamon bun shop, for some reason I have a door close by. and they told me that I have to look for something under the floor, so in other words, I have to mine each block on the floor to find the exit to the entire map and the only thing under the floor was an obsidian block, so I spent five. minutes of my life and I pulled it out and there was another one, I care that one was another, oh no this map is evil, why did you put this in your escape room?
I thought it was finally over, it's not even a puzzle, eventually it's bad. I reached the bottom of the pit, but now I have to mine obsidian blocks horizontally. Luckily I discovered a trick with the piston and the button in the first room to be able to go into crawl mode and only have to mine half the blocks, but it gets worse after hours of mining I started seeing pockets of water and lava this It was literally designed to be tortured luckily I was able to block the fluids with shulkers and the weapon banners from the cult room that's why they conserve resources kids soon.
I reached the final stretch, a 100 block long obsidian tunnel above cobwebs in Soul Sand on Ice and a command block to give you slow just to make the experience as tedious as possible, wait a minute Soul Sand on Ice, no There is a way I made this mistake. I can mine under the cobwebs even better. I can still go into crawl mode with a gate close by. Now I just have to remove the ice and block the water with the alms signs. I guess you could say the solution was uh. a handout anyway, that's the longest escape room I've ever played, three out of ten.
Hopefully the next map doesn't have so much mining. Oh, I'm going to have to dig out all this ice, right? Maybe it won't be so bad. It looks like there's only Bedrock behind it, meanwhile the only other things in this room are a lever, a full cauldron, and a bed, but if there's a bed I can theoretically reset my spawn, build a ladder, and die from the damage. the fall to reappear outside. No, they set my spawn point in the cell right, since there's nothing left to do. I guess we'll just have to start mining and hope we find something, so that's what I did.
I dug in the snow until I found a chest, inside was a bucket. and a block of snow, but that's not what I found useful, it was the boat with a boat and a bed. You should be able to do the Squilly glitch, this is that glitch where you put a boat in the path of your respawn point. so the game has to keep searching higher and higher looking for an unobstructed place to respawn and I guess that's where the next room will be, so to test my theory I set the bug and started blocking all the other potential spots of generation. around but then while I was breaking the ice I noticed a block of stone, oh no maybe there is something hidden behind the walls, well I would mind checking and what I found couldn't have been better, literally nothing turns out the reason there was stone.
It's because the map is built underground and to put it lightly, one of the Bedrock walls is missing, maybe the map creator accidentally deleted it. Don't ask me how or why, but honestly, I'm sick of these tedious escapes, so I'm just going to rebuild the wavy configuration a few blocks deep on the wall, so when I die I'll respawn on the surface and skip the whole thing. escape room 10 out of 10, the next map is fine, then there is a light gray stained glass panel and a hopper, good luck, wait. Did I just say about mapstedious, finding a single glass paint and all these Hoppers would take forever and I'm in adventure mode?
What is this? Oh no, I just checked who the creator of the map was. Remember the first room of my 150-player event? when a player completed the whole parkour and then failed the last jump, that person made this escape room to get revenge and every room is designed to torture me, why do all of you just want me to suffer? Well, they want to play like that. I'll play your game all over the map. I had to find Hoppers and ground head beaters. Five mlgs block jumps and eventually a Neo triple. The same jump. The map creator failed, but there is only one problem.
I did a test jump just to see how difficult it was. was going to be and after failing I got up again and without even adjusting I did Neo's second attempt that's your pathetic attempt to torture me that was easy oh oh there's more oh time for a test wrong answer equals Death no Who created this map doesn't sound too bad. Why don't 690 9 plus 10, not 21 similar charges repel each other? Oh, this is easy. The angles in a dodecahedron add up to how many degrees. Well, since you asked, a normal dodecahedron has 12 pentagonal faces with five angles, each of which jumps.
Up to 60 angles in total, we can calculate the angles of a pentagon by cutting them into five triangles each and when making each central angle it will be one fifth of 360, which makes them 72 degrees each. The sum of the angles of each triangle is 180 degrees, which means that the outer two will be the difference between 180 and 72, that is, 108 degrees per angle multiplied by 60 6480. Oh, that was quite a breath okay final question What are one-syllable words called monosyllabic or monosyllabic? Well, it's actually monosyllabic with two Ls, but I'll assume this is what you meant. What are you waiting for, wait.
I look in google. He was right. The questionnaire is wrong. How do you have the audacity to put a quiz in an escape room and not even have the correct answers. Okay, now we're in the actual final room. Let's get this over with. It's a giant maze where I have to find all the letters of a password and enter it. Luckily for me, I have the power of F5, so using F5 gives me, yes, you get it right, after about 10 minutes of searching I found the four letters and discovered that the password was Rock. What's happening?
I know I had the correct password. It's broken? What, oh, I missed a letter, the password is not Rock, it's rocks. I hate this map 0 out of ten okay so the next map has rules and I'm not a big fan when it comes to rules and escape rooms but I don't see breaking netherrite blocks no deep breaking slight breaks stairs no breaking signs and throwing objects when told wait that's better now despite the existence of rules this first puzzle was pretty good I found a chest with a lovely table and there is a crafting table under this water so I only have three blocks but I need to get to an opening that is five blocks up.
It didn't take me long to realize that to some extent you can use the water itself as a block because you can just swim to a lovely table and then parkour the chest and the crafting table, take me to the next room and the Next room is also quite tidy. I only have a slab of oak and a piston and I need to get to this crawl space down. here, but there is only one power source in the room, a block of redstone up to here seems impossible, but if you place the slab on the bottom half of a block and place the piston one block away from the redstone, it will barely Bud Powers Piston and solve the room for the third room.
I realized the point of the rule about not breaking light and deep stairs. Don't worry, I'll be very happy not to have to worry about anything excessive. Again, from the looks of it, the exit to this room. it's that little hole in the ceiling above this giant void pit, so I checked five for more information and found a chest we're working on with a lava cube and a redstone torch to get there. I admit this took me a while, but I'll give you a hint: I can't do it with just the items in this room if you remember there's a water fountain in the first room and I now conveniently have a bucket. my remaining three items are enough to build a setup to be able to return through the crawl tunnel, so I went back to room one, collected the water and everything else in that room and crawled back through the tunnel and suddenly I realized why the water might not be that useful, yes even when I try to crouch every time I right click on the stairs it always floods so I can't place the water in this room.
That's not entirely true, is the only reason I can't place water because I'm clicking on the stairs, but I just can't. Yes, this works fine. I just have to keep breaking and placing this piston over and over again and I think I can make it to the other side. Turns out this isn't the way you're supposed to solve this part, but if you think you know the real intended solution, let me know in the comments, one unnecessarily long tunnel later and I come to a sign that says pull. Leave your bucket of water, here's the gift or items rule that comes into play now, on one hand you could just ignore the sign and keep going to the right, but on the other hand, there is a sliding door similar to the one in the Hopper prison blocking my path.
I can't mine through it and it won't open unless I give it the water. It seems I have no choice if it weren't for the fact that this type of door has been discredited. Yes, I was discredited a couple of months ago. A while ago this guy named Plighting explained that the only reason you can't break moving blocks is because every time he slides you start mining the block behind him and of course your mining process keeps restarting a and again, in a nutshell, everything you have to do. To get around this is to find an angle where you're not mining another block behind it and it won't just reset and explode.
With that simple fact you can go through almost any moving door and I can keep going without giving up my bucket of water now the last room piqued my interest there was a nether portal as well as an empty chute and a workbench on the wall at the end of This hallway there was a sign that said throw your bucket of water here wait what I didn't know I didn't know I was going to smuggle it in well anyway all that's left to see is this huge upward shot at the end of the hallway with another movable stone door that looked like it was there to prevent water from entering so that it couldn't. just swim up, but uh, yeah, let's ignore that I just want to see what's on the bottom first.
I walked very quickly through the portal and the first thing I saw was six item frames with five oak planks and a bucket of water, oh there's a second. water bucket which makes a lot more sense the only other thing in this room was the Slava on the wall, but now let's be honest, I already figured out how to escape the last room using water. I'm too nice to do that. and I realized what the intended solution was: they wanted you to build a cobblestone generator and then make a wooden pickaxe to get all the stones, but I know a third way to escape and it's even faster and cooler than the last two.
With a flaw with Nether Portals that I learned from a real speedrunner, the first thing you need to know is that it takes exactly four seconds for a player to enter a portal to go through it, but if you play Put water in the portal after exactly four seconds. past, you can break the portal in exactly the same tick as you go through it now, if that sounds too hard to do, I'll let you know that I've practiced a lot with this Speed ​​Escape Rooms bug and it's actually been done a lot. easier with a 120 beat metronome to help you keep time, the empty cube indicates it works and with the Overworld portal broken, when you return it will spawn a new portal completely outside the escape room which was a pretty cool map and is a good example of how I know intended and unintended solutions, but the next room is the complete opposite.
I don't know if anything I did on this map was intentional or not, so all the confusion begins and another puzzle piles up. we were given a rope, a button, a chest, two oak planks, an oak slab, an oak fence, a rug and there is a slab and a final portal against the wall. I tried to see how far I could go and it worked about as well as one would hope the Cobble slab doesn't really help. I know that there is nothing hidden in this room, so I need to find the perfect order of placing the blocks to barely achieve it or I would have to somehow use the same blocks.
Several times now that sounds impossible and technically it's mainly the reason you can't reuse blocks while the nerd pulls up is because the item he drops generates the coordinates of the broken block, which is always much lower than you can reach, but interestingly it's a The rug is a unique block in that it acts like it's here when you're standing on it, but technically its actual coordinates are here, which means that as long as you have something to put the rugs on, you can reuse the same rug several times, which is perfect. because I have a rope and a button, that little trick took me to the portal frame where I saw another piece of rope, which means I had to use the same mat three times to get to exit room number two, it's not like the last time I could.
I didn't immediately see any objects, but there was a hole in the wall, two holes in the ceiling, one of which had a Target block and a real Bedrock block, not clickbait, behind it was a white stained glass dripper and behind that there was a chest that was just out of reach I was half tempted to place the glass block so I can reach the chest but I probably need to use it somewhere else, well I don't actually see any reason why I couldn't borrow the target block if it ends. being important I can put it back in the hole later so let's see what's in the chest, a cube and three red stones, yeah I checked and apparently that's all the items I can get here so which hole does it go in?
I'm supposed to go in. I know. I don't have enough blocks to build on the roof so the only option would be to go into crawl mode somehow, wait okay so remember that video where I went into crawl mode by clipping it into an iron bar because the adjacent snow layers were slightly shorter. No, either way, a target block is shorter than a fence, so the same principle necessarily applies in theory. If I place the fence against the wall and place the target block adjacent to it, when the fence's hitbox updates to touch it, it will be clipped.
Through mine, allowing me to go all the way through and under it, which was crazy but probably not a good intention, the crawl tunnel sent me through a quick maze that ended in front of a stupidly huge lava pit. , like a massive lava pit, this time the only box. Available in the room is some dirt and 16 boards and I was struggling to understand how 30 blocks could get me through all of that, even if I made slabs, I don't even have a way to say how long it could last. Up to 200 blocks away while brainstorming I started to wonder if the roof was open or if it was just covered in barriers.
It doesn't hurt to check, so I built and it turns out that yes, there is a layer of barriers on top. but if that's true, then forget about lava. Maybe you can control this entire escape room with a trick that involves just two boats. Basically all you have to do is place an entrance boat right under the roof and when you come out of it. We're stuck, but your head sticks out enough that you can put one end through a second canister completely clearing the entire prison, which brings me to the main topic of this video.
It's a basic problem with game design that solves most of the puzzles in this video. It sounds like I'm having issues and if I'm going to debunk them, I might as well give them some constructive criticism. Well, imagine a river flowing from a high altitude and eventually reaching the ocean through the path of least resistance if you wanted to. river to go in the direction you choose, you would need to make that direction the path of least resistance, you cannot be told the correct path to follow, just going a player in an escape room or any puzzle game is exactly the same way.
Whether they think it is intentional or not, they will reach the metaphorical ocean through the first route they find, which is not necessarily the same for everyone, but the key point is that other, less resistant solutions can very easily slip through the cracks of such a dynamic game, the goal of my debunked videos was to show escape room YouTubers that somehow neverthey found the most obvious path because they only knew the intended way, this video is the complete opposite, if you want to overcome this problem you have two options: just do it. the intended path is easier, the other paths will still exist, but almost no one will find them because they are more complicated or B play carefully, test, review and manage every detail to rigorously eliminate every path except the one you want, this is easier to Saying Done is, in fact, impossible, but this final map is a perfect example of trying.
It's called The Devil's Puzzle Box and it uses glitches he's never heard of. Let me be clear, this map is actually designed in a way that I prefer to normal. Escape rooms are a puzzle box, meaning you're not supposed to role-play or pretend you're in a Bedrock prison; in fact, they encourage you to analyze everything as a viewer before you begin because, admittedly, it's just about the puzzles. make the F5 key become useless, but if you think about it, the spectator is actually the ultimate F5, well here is the first room, it looks very simple, it is about 50 blocks high and is completely sealed in Bedrock, no There are exits, there are two closed layers of lava above and above the lava is the entrance to the next puzzle, so what items do I have to work with?
With 15 boards and 12 ropes. Now this seems impossible, but I think I know that the problem I need to get out of this room is the Squilly problem, but I'm actually pulling. It won't be simple at all. I'd have to build the school setup on top of the room and if you thought my limited supply of blocks was bad, now I need to use four boards just to make a crafting table of five. planks to make a boat, three planks and all the rope to make the bed, leaving me with only three planks to make slabs, so how are you supposed to build 50 blocks with only nine blocks?
Well, you multiply it by 5.5, yes, that's the solution. Upon some reflection, I realized that there was a simple trick that could turn all of these blocks into five and a half blocks and it all comes down to each escape room. The creator's favorite element, the boat, is immediately obvious, but once you see it happen it's very obvious, you just have to build five blocks, place the boat, and then remember everything else. This is the highest it can be above you before it's out of click range and you might be able to see the pattern from here, the elaboration.
The table and chest can be used in even multiples and the tiles can be used in even or odd multiples, of course as time goes on you run out of blocks to do the nerd pull part, but I can still do it in increments More smalls. Only now do I realize that it would have made much more sense to create the bed later so I could use the blocks. Long story short though I barely made it to the top of the room and built. This configuration is thorny, so after falling to my death, I respawn above the two layers of lava.
If you're not sure how it basically works there, if you have any questions, remember what I said in slow motion. The next objective is to build 15 blocks. just 10 boards is enough to use Labs properly because after making the crafting table there is only enough for 12 useless slabs, in fact here is a list of everything I can do. Any ideas, technically you can infinitely climb a wall with stairs. or trapdoors but doing that 15 times in a row would require dream luck here's a hint the map is in 1.18 yeah that hint didn't help me either until I was informed about the door issue apparently in 1.18 java if you put a door your hand sharp at exactly the same time you right click, place the door and hold it very well, it's not really a ghost block, but a ghost block that you can stand on so you can do this mistake again and hold all the doors over and over again eat as many times as you want and build a ladder from the top half of a door.
I'm climbing through non-existent doors. How have I never heard of this problem before? Well it was exciting and after reaching the top I saw a crawl tunnel. and I quickly learned a more interesting application of the gate glitch. You can enter ghost crawl mode now, since the door isn't actually placed, you're not really in crawl mode, but by Minecraft logic you still have the crawl perspective, so I'm. able to open containers you couldn't have opened before ghost crawl mode is like a weird version of Rage hacks, but in basic Minecraft it's fine, I hope the confusing part is over.
I'll use the Anvil I got from The Dropper to actually enter. crawl mode and then crawl to the final section. There are two paths in this room, a ceiling hallway blocked by barriers and a portal. The portal leads to a small closed room with a barrier window with a bed on the other side, as well as a warped door implied that I should be able to get to that room somehow, there was basically nothing to do so I jumped towards the viewer to look for clues. First I noticed that there was actually another bed in the Overworld surrounded by lava, there was nothing hidden in it. the lava, so I didn't go to bed and flew down the hallway blocking barriers, each one only had an ice block and a boat at the end, but there was one last room on the other side of the hallway with a second nether portal and it would be I'm willing to bet that it is linked to the first and there is an easy way to know that we are dealing with a second portal in relation to the first.
In this case, it's to the southeast, then go to the Nether and stand in the far southeast corner. you can while you're still in the portal just like I expected. I end up in the new room which has nothing except a shulker box containing 12 eyes of ender and 12 portal frames, ah so let's go to the end, wait no what's the point. It is not the end? The portal index would simply take me back to my last bed, not the world spawn, maybe that's the point of the other beds. Well, I built the portal anyway just to see what would happen and sure enough, the spawning island was completely surrounded. by Bedrock, giving me a good indication.
I'm not supposed to be here, but if I'm not supposed to get to the end, why do I have 12 Portal frames? What do you do with Portal frames? Oh, this is confusing too. Actually, I seriously planned it. I gave up here, but then I had a really good idea. I used alternate tabs. Using alt tabs gave me a whole new perspective and I could see that I had a Discord DM of the map. The creator qcom himself sent me a short video of someone. building a final portal but vertically and when you turned it on the portal spawned sideways, why is this so important?
Portals can destroy anything. You could punch a hole in a Bedrock wall generating a portal through it. It's true that I couldn't drag myself. through the hole it generates without teleporting to the end, but at least I could interact with things on the other side, like for example a button or a container or, better yet, a ship. There is only one room high enough to build this and of course that is correct. Next to the boat I saw the pieces beginning to fall into place. I started building the portal from the side in the room. I got the items first and to my surprise it actually went through the wall and after getting the angle right I was able to narrowly click it. the boat and slide past the portal to the other side from here it was already obvious that I just had to break the ice at the correct coordinates to return to the first room with the boat, the only mystery left is what to do with those beds I know I have all the items I can get on this map and the ship has to be important.
After looking closely for long enough, I realized something huge that I didn't realize before that the beds in the Nether and the overworlds are at the exact same coordinates. and guidance, if I have the right idea now, the solution is a combination of three different glitches: first, if you type something through a portal, you won't go through it until you get off the stand, second, if you click on a bed while you are on a ship you will fall asleep on the ship and as expected if I did that right now I would fall asleep inside the portal so I use the f3a error to see when the sun will set and right click on the bed and the third and last mistake I fall asleep while traveling through the abyss but Minecraft remembers all the data of the bed I slept in, so when I wake up I'm standing on the other side of the bed and that's it, I'm free for the If you want to see many more fails on puzzles like this, there are two things you can do: the first is to just subscribe, that sounds like a joke, but I mean, just subscribe and I'll do the rest.
The second is to go. to the first link in the description, this guy named Alexa created an entire database of the website of every escape room you guys sent me and you can still send more. In fact, Alexa has her own map with five escape rooms and one that I played and loved. It is number 49 in the database and is closer to the puzzle box style. I said I preferred, although I didn't put them in the video because I think it's a lot more fun to play them and solve them yourself instead of just showing them off. the solution, especially the water and piston puzzles, not to mention this video is already too long.
I'm also really sorry for everyone whose maps didn't appear in the Final Cut, to be honest, as much as I made derogatory jokes for the sake of the video. I loved solving your puzzles and it's not out of the question that I will continue to play maps submitted here, whether on stream or for another serious video, although this video would have been much harder to record without the organization of the website, so thank you. to Alexa thanks to you I'm sorry it's been three months I'm getting better good night thank you

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